Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.25 @ 23:53:27 Player: BlobtheGreat Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (6) 3000 Regions Visited (23) 4600 Robots Destroyed (244) 1220 Value Destroyed (7499) 7499 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (3239) 3239 TOTAL SCORE: 20138 Bonus ------- High Alert Combat Kills 332 Follower Combat Kills 1702 Registered with UFD 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -95 Cogmind --------- Core Integrity 0/1150 Matter 0/300 Energy 100/100 System Corruption 20% Temperature Cool (9) Movement Core (700) Ox13 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Advanced Gravity Neutralizer Advanced Signal Interpreter Transport Network Coupler Advanced Melee Analysis Suite Experimental Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Deep Structural Scanner Advanced Sensor Array Long-range Terrain Scanner Surveybot 17 Chip Makeshift Transmission Jammer Authchip [R/Combat] Authchip [Propulsion] A0-MCA's Component Scanner Improved Trap Extractor (6/6 Dirty Bomb) Mapping Drone Bay (3/3) Hacking Drone Bay (1/1) Heavy Mace Heavy Mace Heavy Mace Makeshift Hammer Vortex Trap DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Hybrid Fission Core Enhanced Fission Core > --- PROPULSION ------- Armored Leg Enhanced Flexi-carbon Leg Myomer Leg Myomer Leg Advanced VSS Leg > --- UTILITY ---------- High-capacity Storage Unit Deep Structural Scanner Advanced Sensor Array Advanced Signal Interpreter Transport Network Coupler Advanced Melee Analysis Suite Makeshift Transmission Jammer Hacking Drone Bay > --- WEAPON ----------- Proton Burst Cannon Makeshift Hammer Shock Maul Enhanced Force Lance > --- INVENTORY -------- Neutrino Core Multireflex Exoskeleton Surveybot 17 Chip Advanced Actuator Array Transmission Jammer Improved Reaction Control System Layered Heavy Armor Plating Authchip [R/Combat] Authchip [Propulsion] A0-MCA's Component Scanner Improved Trap Extractor Mapping Drone Bay Advanced Plasma Cannon Long-range Missile Launcher Tiamat Missile Launcher Vortex Trap DRS Beacon [Rating: 116] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Hybrid Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg VSS Leg Hover Unit Combat Gravmag System Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Transport Network Coupler Hackware Experimental Hacking Suite Protection Improved Light Armor Plating Weapon Enhanced Force Lance Energy Gun Heavy EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Long-range Missile Launcher Special Weapon Plasma Cutter Impact Weapon Shock Maul Slashing Weapon Greatsword Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Slots Evolved 12 | . . . 2 . . . 2 . . . 4 . . . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . 1 . . . 1 . . . . . . . . . . . . Utility 6 | . . . 1 . . . 1 . . . 2 . . . . . . . . . . . 2 Weapon 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . Parts Attached 181 | 8 9 . 37 5 2 10 22 16 1 6 17 3 5 3 1 2 4 6 . 4 6 2 12 Power 15 | 2 2 . 3 . . 1 . 1 . . 1 . 1 . . . 1 1 . . . . 2 Engine 9 | 2 1 . 3 . . 1 . 1 . . 1 . . . . . . . . . . . . Core 5 | . 1 . . . . . . . . . . . 1 . . . 1 1 . . . . 1 Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 57 | 2 4 . 13 . . 3 8 9 1 2 2 1 2 1 1 . 1 . . 3 1 1 2 Treads 28 | . 4 . 13 . . 3 8 . . . . . . . . . . . . . . . . Leg 28 | 2 . . . . . . . 9 1 2 2 . 2 1 1 . 1 . . 3 1 1 2 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Utility 59 | 2 1 . 9 3 1 4 7 4 . 3 8 1 2 . . 2 1 3 . 1 1 1 5 Device 20 | 1 . . 1 1 . 2 2 1 . 2 3 . 1 . . 2 1 . . . . . 3 Storage 3 | 1 1 . . . 1 . . . . . . . . . . . . . . . . . . Processor 12 | . . . 1 . . 1 1 2 . . 3 1 1 . . . . . . . . 1 1 Hackware 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 Protection 22 | . . . 7 2 . 1 4 1 . 1 2 . . . . . . 2 . 1 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 50 | 2 2 . 12 2 1 2 7 2 . 1 6 1 . 2 . . 1 2 . . 4 . 3 Energy Gun 8 | 1 . . 1 . . . 3 . . . 3 . . . . . . . . . . . . Energy Cannon 13 | . . . 3 1 1 1 1 1 . . . . . . . . . . . . 2 . 3 Ballistic Gun 8 | 1 1 . 4 . . . 1 1 . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . Launcher 8 | . 1 . 1 1 . . 2 . . . 2 . . . . . . 1 . . . . . Special Weapon 3 | . . . . . . . . . . 1 . . . 1 . . . . . . 1 . . Impact Weapon 4 | . . . . . . 1 . . . . 1 . . 1 . . . . . . 1 . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . . 1 1 . . . . . Piercing Weapon 2 | . . . 1 . . . . . . . . 1 . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . . 3 . . . 5 . . . 2 1 2 1 . 2 . 2 . . . 1 4 Corrupted Parts 3 | . . . . . . 1 . . . . . . . . . . . . . . . 1 1 System Corruption 17 | . . . . . . 1 . . . . . . . . . . . . . . . 7 9 Parts Lost 58 | . 1 . 4 . . 6 3 9 1 . . . . . . . 1 1 . 4 . 2 26 Power 9 | . 1 . 1 . . 1 . 1 . . . . . . . . . . . . . . 5 Propulsion 18 | . . . . . . 2 1 4 . . . . . . . . . . . 3 . . 8 Utility 18 | . . . 2 . . 2 1 2 1 . . . . . . . 1 1 . . . 2 6 Weapon 13 | . . . 1 . . 1 1 2 . . . . . . . . . . . 1 . . 7 Highest Loss Streak 8 | . 1 . 4 . . 3 1 5 1 . . . . . . . 1 1 . 2 . 1 8 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 16 | 4 13 15 14 14 16 19 19 18 18 18 16 18 17 16 16 15 15 16 17 16 16 15 13 Power 1 | . 1 1 . . 2 4 4 3 4 3 1 . . . . . . 1 1 1 1 1 . Propulsion 2 | 2 4 5 4 5 5 5 5 2 . 2 1 1 2 1 1 1 1 1 3 1 1 1 . Utility 7 | . 1 2 2 4 4 4 5 5 7 6 8 9 10 10 11 12 12 11 11 11 12 11 10 Weapon 4 | . 5 6 6 4 4 3 3 6 6 5 4 5 4 3 3 2 2 1 2 2 2 2 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 51 | . 2 2 14 1 . . 3 . . 9 2 2 2 . . 3 . 1 . . . . 10 Power 7 | . . . 2 . . . 1 . . 2 1 1 . . . . . . . . . . . Propulsion 12 | . 2 . 8 . . . 1 . . 1 . . . . . . . . . . . . . Utility 18 | . . 1 . . . . 1 . . 5 . . . . . 3 . 1 . . . . 7 Weapon 12 | . . 1 3 . . . . . . 1 1 1 2 . . . . . . . . . 3 Tool/Special 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 99 100 98 100 100 93 99 97 90 96 99 100 95 99 100 99 100 93 94 91 96 99 65 Engine 6 | . 2 . 8 11 11 11 9 9 9 8 13 13 10 6 6 6 4 . . . . . . Core 4 | . 11 14 2 . . . . . . . . . 2 6 6 6 7 11 11 11 11 11 3 Treads 12 | . 20 28 32 33 33 30 35 2 . . . . . . . . . . . . . . . Leg 18 | . 7 . . . . . . 32 36 36 32 32 28 32 33 33 33 29 29 28 29 29 11 Device 11 | . 14 14 9 3 11 7 17 9 9 9 11 13 12 13 13 15 13 11 11 11 9 10 13 Storage 8 | . 14 14 11 11 11 11 9 9 9 8 6 6 6 6 6 6 6 5 5 5 5 5 5 Processor 7 | . . . . 4 . . . 6 9 9 18 20 20 20 20 13 13 11 11 11 11 15 12 Protection 5 | . . . 11 13 11 11 9 9 . 7 2 . . . . 2 6 4 5 5 5 1 1 Energy Gun 2 | . 2 . . . . . . 7 8 6 7 6 6 . . . . . . . . . . Energy Cannon 5 | . . . 5 22 22 21 14 3 . . . . . . . . . . . . 4 4 2 Ballistic Gun 5 | . 25 28 12 . . . 2 5 8 6 . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . 1 . 2 4 . . 4 6 6 6 5 5 5 9 11 5 Piercing Weapon 2 | . . . 3 . . . . . . . . 5 6 6 6 6 6 5 5 5 5 5 2 Peak Build Rating 116 | 7 10 10 22 25 23 24 38 38 35 41 62 68 78 78 74 80 76 88 87 93 98 103 116 Average Rating 45 | 5 9 10 14 22 22 22 30 34 31 34 55 63 72 73 74 73 72 84 85 86 90 99 78 On Entrance 50 | . 7 10 10 22 23 23 23 37 24 32 40 62 64 78 74 74 72 75 85 85 82 98 100 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 111 | 12 30 30 39 46 64 66 86 80 59 65 76 73 79 72 72 99 85 89 89 93 111 100 96 Greatest Support 112 | 20 40 40 63 63 63 63 86 86 44 59 79 75 92 92 89 89 89 89 89 101 99 112 112 Greatest Overweight (x) 16 | 1 1 . . . 1 1 1 1 1 2 1 . . 1 . 1 . . . 1 1 1 16 Average Overweight (x) . | . . . . . . . . . 1 . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 14 15 15 15 18 20 20 20 20 19 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 7 15 15 15 15 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | 4 13 14 14 14 16 19 19 18 18 18 18 20 19 19 20 19 19 19 20 19 19 19 15 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 7 15 15 15 15 18 20 20 18 20 19 20 20 20 20 20 20 20 20 20 20 20 19 17 Class Distribution -------------------- 20% | Mutant 16% | Trapper-Mutant 14% | Trapper-Assassin 13% | Scavenger-Mutant 13% | Commander-Mutant 9% | Assassin 8% | Trapper-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Trapper-Mutant | -8/Storage Trapper-Mutant | -8/Recycling Commander-Mutant | -8/Scraptown Trapper-Assassin | -6/Factory Assassin | -6/Waste Assassin | -6/Factory Assassin | -6/Lower Caves Assassin | -6/Lower Caves Trapper-Assassin | -6/Zion Trapper-Assassin | -5/Proximity Caves Trapper-Gladiator | -5/Factory Trapper-Assassin | -5/Upper Caves Trapper-Assassin | -5/Upper Caves Commander-Assassin | -5/Warlord Trapper-Gladiator | -4/Proximity Caves Trapper-Gladiator | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Matter Collected 5131 | 310 421 10 686 107 . 120 540 527 173 37 340 70 90 40 80 209 76 159 102 259 124 227 424 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 10713 | 154 515 78 1275 270 . 820 1597 1760 456 . 355 . . 30 4 . 125 211 968 507 . 420 1168 Parts 439 | 14 33 2 78 19 . 28 81 94 20 . 7 . . 2 . . 1 3 6 17 . 6 28 Haulers Intercepted 21 | . 2 . 6 . . . 5 5 . . 2 . . . . . . . . . . . 1 Recyclers Shooed 7 | . . . 2 . . 1 1 3 . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 52 | . . . . . . . . . . . . . . 5 9 . 5 . 4 22 . 7 . Prevented 2 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Combat Hostiles Destroyed 171 | . 12 . 20 12 . 15 33 32 4 . 3 . . . . . 2 2 1 10 . 12 13 Melee 21 | . . . 1 . . . . 1 . . 1 . . . . . 1 2 1 9 . . 5 Guns 44 | . 9 . 8 . . . 6 17 4 . . . . . . . . . . . . . . Cannons 46 | . . . 5 10 . 10 18 3 . . . . . . . . . . . . . . . AOE 40 | . 3 . 6 2 . 1 7 9 . . . . . . . . . . . . . 7 5 Classes Destroyed 18 | 2 5 . 1 2 . . 2 2 . . . . . 1 . . . . 1 . . 1 1 Worker 9 | . 1 . 1 . . 1 2 2 . . . . . . . . . 2 . . . . . Builder 4 | . . . . . . . 2 . . . . . . . . . . . . . . . 2 Tunneler 8 | 4 . . . . . 3 . . . . 1 . . . . . . . . . . . . Hauler 21 | . 2 . 6 . . . 5 5 . . 2 . . . . . . . . . . . 1 Recycler 16 | 1 . 1 3 1 . 1 . 2 3 . . . . . . . . . . . . . 4 Minesweeper 2 | . . . . . . . . . . . . . . 1 1 . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Watcher 11 | . 3 . 3 . . . 3 1 . . . . . . . . . 1 . . . . . Swarmer 45 | . 6 . 4 8 . 3 10 3 . . . . . . . . . . . 3 . 4 4 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Grunt 69 | . 6 . 9 1 . 10 13 16 1 . 1 . . . . . 1 1 . 3 . 4 3 Brawler 7 | . . . . 1 . 2 1 1 . . . . . . . . . . . 1 . 1 . Duelist 2 | . . . . . . . . 1 . . . . . . . . . . . . . 1 . Protector 3 | . . . . . . . . 2 . . . . . . . . . . . . . 1 . Sentry 34 | . . . 7 . . . 8 9 3 . 2 . . . . . 1 1 . 1 . 1 1 Demolisher 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . Hunter 3 | . . . . . . . 1 . . . . . . . . . . . . . . . 2 Programmer 6 | . . . . . . . . . . . . . . . . . . . 1 2 . . 3 Decomposer 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 12 | 5 5 1 5 2 . 3 8 12 3 . 4 . . 1 1 . 2 3 1 4 . 4 7 Combat Bots Only 11 | . 5 . 4 2 . 3 7 11 1 . 2 . . . . . 2 1 1 4 . 4 4 Max Kills in Single Turn 4 | 1 3 1 3 2 . 1 3 4 2 . 1 . . 1 1 . 1 1 1 1 . 3 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 3 . 3 2 . 1 3 3 . . . . . . . . . . . . . 3 2 Melee 1 | . . . 1 . . . . 1 . . 1 . . . . . 1 1 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Hostile Shots Fired 1225 | . 52 2 99 54 . 63 161 164 4 . 65 . 6 . 11 . 18 30 4 73 1 66 352 Missed 432 | . 13 1 28 11 . 12 67 56 . . 27 . 3 . 5 . 7 13 3 33 . 29 124 Hits 793 | . 39 1 71 43 . 51 94 108 4 . 38 . 3 . 6 . 11 17 1 40 1 37 228 Melee 6 | . . . . 1 . . 2 . . . . . . . . . . . . 2 . 1 . Projectile 787 | . 39 1 71 42 . 51 92 108 4 . 38 . 3 . 6 . 11 17 1 38 1 36 228 AOE 10 | . . . . 9 . . . . . . . . . . . . . 1 . . . . . Critical Strikes 28 | . . . 2 . . 2 1 7 . . . . . . . . 2 . . 2 . . 12 Damage Taken 12895 | . 442 15 924 692 . 811 1136 1769 94 . 324 . 123 . 79 . 212 475 19 728 42 605 4405 Core 1953 | . 69 . 91 24 . 122 77 168 15 . 48 . . . 21 . 40 . . 82 . 25 1171 Absorbed by Shields 456 | . . . . . . . . . . . . . . . . . 53 . . . 39 364 . Redirected to Shielding 29 | . . . 29 . . . . . . . . . . . . . . . . . . . . Ignored by Resistances 183 | . . . . . . . 124 . . . . . . . . . . . 4 55 . . . Regen/Repaired (Parts) 519 | . . . . . . . 87 . . . . 41 123 . 28 . . . . . 240 . . Core Remaining (%) 73 | 100 . 72 . . . 40 . . . 52 . . . . . . 87 . . . . 89 . Volleys Fired 436 | 10 59 . 65 23 . 40 93 98 10 . 8 . . . . . . . . . . 15 15 Largest 2 | 2 2 . 2 2 . 2 2 2 2 . 2 . . . . . . . . . . 1 1 Hottest 140 | 60 70 . 136 136 . 131 140 136 75 . 138 . . . . . . . . . . 98 81 Shots Fired 764 | 20 118 . 113 45 . 69 167 165 20 . 15 . . . . . . . . . . 16 16 Gun 395 | 20 117 . 70 . . . 34 119 20 . 15 . . . . . . . . . . . . Cannon 332 | . . . 39 44 . 69 129 41 . . . . . . . . . . . . . 7 3 Launcher 37 | . 1 . 4 1 . . 4 5 . . . . . . . . . . . . . 9 13 Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 290 | 10 110 . 73 . . . 34 53 10 . . . . . . . . . . . . . . Thermal 356 | 10 7 . 36 44 . 9 121 107 . . 15 . . . . . . . . . . 7 . Explosive 37 | . 1 . 4 1 . . 4 5 . . . . . . . . . . . . . 9 13 Electromagnetic 81 | . . . . . . 60 8 . 10 . . . . . . . . . . . . . 3 Robot Hit Streak 15 | 6 11 . 13 6 . 10 11 15 15 . 7 . . . . . . . . . . 9 5 Robot Miss Streak 5 | 2 4 . 3 3 . 2 5 3 1 . 1 . . . . . . . . . . 3 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . 1 . . . . . . 2 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . Shots Hit Robots 650 | 11 72 . 86 20 . 57 110 117 18 . 22 . . 1 2 . 6 21 16 30 . 27 34 Core Hits 333 | 6 28 . 46 13 . 21 62 70 12 . 5 . . 1 1 . 2 5 5 9 . 23 24 Critical Kills 7 | . 1 . . . . . 2 . . . . . . . . . . 1 1 2 . . . Critical Parts Destroyed 24 | . . . 1 . . 3 . 2 . . 3 . . . . . 1 4 . 2 . 4 4 Critical Strikes 50 | . 1 . 1 . . 5 2 9 . . 6 . . . . . 2 6 1 6 . 6 5 Burn 7 | . . . . . . . . 6 . . 1 . . . . . . . . . . . . Meltdown 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . Destroy 4 | . 1 . 1 . . . . 2 . . . . . . . . . . . . . . . Corrupt 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . Smash 30 | . . . . . . 3 . 1 . . 5 . . . . . 1 5 1 4 . 6 4 Sever 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . Impale 3 | . . . . . . . . . . . . . . . . . 1 . . 1 . . 1 Melee Attacks 297 | . . . 18 . . 10 12 15 1 . 17 . 1 4 14 1 10 48 24 41 . 29 52 Impact 155 | . . . . . . 10 12 15 1 . 17 . . 2 1 . 4 13 2 15 . 24 39 Slashing 68 | . . . . . . . . . . . . . . . . . . 28 19 21 . . . Piercing 74 | . . . 18 . . . . . . . . . 1 2 13 1 6 7 3 5 . 5 13 Sneak Attacks 20 | . . . 6 . . . . . . . 3 . . 1 1 . . 3 . . . 1 5 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 41 | . . . . . . . . . . . . . . . . . . 12 1 13 . 8 7 Damage Inflicted 23632 | 133 1081 13 2196 599 . 1776 3334 3568 473 . 754 . . 91 118 . 269 1123 1532 1524 . 2422 2626 Guns 4399 | 133 916 . 669 . . . 361 1717 370 . 233 . . . . . . . . . . . . Cannons 5011 | . . . 586 416 . 1207 2341 461 . . . . . . . . . . . . . . . Explosions 5080 | . 164 . 464 125 . 153 561 944 100 . . . . . . . . . . . . 1395 1174 Melee 8979 | . . . 464 . . 413 . 445 . . 521 . . 91 118 . 269 1123 1532 1524 . 1027 1452 Ramming 163 | . 1 13 13 58 . 3 71 1 3 . . . . . . . . . . . . . . Kinetic 2940 | 59 873 . 717 . . . 361 783 147 . . . . . . . . . . . . . . Thermal 5464 | 74 43 . 682 416 . 295 2226 1395 100 . 233 . . . . . . . . . . . . Explosive 4683 | . 164 . 320 125 . . 561 944 . . . . . . . . . . . . . 1395 1174 Electromagnetic 1403 | . . . . . . 1065 115 . 223 . . . . . . . . . . . . . . Impact 4034 | . . . . . . 413 . 445 . . 521 . . . . . 171 271 48 567 . 834 764 Slashing 2959 | . . . . . . . . . . . . . . . . . . 764 1484 711 . . . Piercing 1986 | . . . 464 . . . . . . . . . . 91 118 . 98 88 . 246 . 193 688 Highest Corruption 20 | . . . . . . 1 3 3 3 . . . . . . . . 2 3 5 5 7 20 Average Corruption 5 | . . . . . . 1 3 3 3 . . . . . . . . 1 2 4 5 7 16 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 167 | . . . . . . . 9 26 34 . . . . . . . . 7 19 16 3 14 39 Message Errors 41 | . . . . . . . 3 8 7 . . . . . . . . 1 6 3 2 3 8 Matter Fused 46 | . . . . . . . 2 5 13 . . . . . . . . 2 6 6 1 2 9 Heat Flow Errors 23 | . . . . . . . 2 5 3 . . . . . . . . . 1 2 . 2 8 Energy Discharges 22 | . . . . . . . . 4 4 . . . . . . . . 3 4 1 . . 6 Parts Rejected 3 | . . . . . . . . 1 . . . . . . . . . . . . . 1 1 Parts Fused 3 | . . . . . . . . . . . . . . . . . . . 1 1 . . 1 Data Loss (minor) 14 | . . . . . . . . . 5 . . . . . . . . 1 1 1 . 4 2 Data Loss (major) 8 | . . . . . . . 2 1 2 . . . . . . . . . . 2 . 1 . Misfires 3 | . . . . . . . . . . . . . . . . . . . . . . 1 2 Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 3 | . . . . . . . . 2 . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3176 | . . . 15 . . 209 44 5 . . 280 . . . . . 87 330 840 343 . 340 683 Projectiles 84 | . . . . . . 51 33 . . . . . . . . . . . . . . . . Explosions 245 | . . . . . . 1 6 . . . . . . . . . . . . . . . 238 Melee 2847 | . . . 15 . . 157 5 5 . . 280 . . . . . 87 330 840 343 . 340 445 Knockbacks 9 | . . . . 1 . . . . . . . . . . . . . . . 3 . 2 3 Impact 9 | . . . . 1 . . . . . . . . . . . . . . . 3 . 2 3 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 899 | . . . . 37 . 57 . 38 30 . . . . . . . . . . . . 138 599 Shots 19 | . . . . 1 . 2 . 1 1 . . . . . . . . . . . . 3 11 Rammed 19 | . 1 . 3 7 . . 8 . . . . . . . . . . . . . . . . Targets Rammed 24 | . 1 1 4 7 . 1 8 1 1 . . . . . . . . . . . . . . Kicked 2 | . . . . . . . . 1 1 . . . . . . . . . . . . . . Crushed 3 | . . 1 1 . . 1 . . . . . . . . . . . . . . . . . Highest Temperature 461 | . 18 . 312 405 . 326 279 312 198 . 279 . . . . . . . 119 265 . 205 461 Average Temperature 90 | . 3 . 88 112 . 115 70 77 45 . 106 . . . . . . . 64 128 . 75 120 Received Heat Transfer 3053 | . 186 9 390 12 . 387 387 918 18 . 108 . 18 . 33 . 68 81 . 81 . 71 286 Effects 10 | . . . 3 1 . . 1 3 . . 1 . . . . . . . . . . . 1 Shutdowns 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Energy Bleed 2 | . . . . . . . 1 . . . 1 . . . . . . . . . . . . Interference 6 | . . . 3 . . . . 3 . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Total Turns 14 | . . . . . . . . . . . . . . . . . . . . . . . 14 Longest Duration 14 | . . . . . . . . . . . . . . . . . . . . . . . 14 Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 20 | . . . . . . 5 . 1 . . 2 . . . . . 1 1 . 1 . 5 4 Combat Hostiles 17 | . . . . . . 4 . 1 . . 2 . . . . . 1 . . 1 . 5 3 Parts Fried 28 | . . . . . . 8 . 1 . . 3 . . . . . . . . 1 . 3 12 Impact Corruptions 50 | . . . . . . 5 1 2 . . 7 . . . . . 2 6 . 5 . 12 10 Robots Melted 4 | . . . . . . . 2 1 . . 1 . . . . . . . . . . . . Combat Hostiles 3 | . . . . . . . 2 1 . . . . . . . . . . . . . . . Parts Melted 9 | . . . 1 . . . 2 3 . . 3 . . . . . . . . . . . . Heat Transferred 9316 | 175 100 . 1025 703 . 459 3219 2813 200 . 622 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . 3 . . 1 . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Maximum Alert Level 3 | . . . 1 . . . 2 2 . . . . 3 . . . . 3 . . . . . Low Security (%) 81 | 100 100 100 99 100 . 100 73 . 100 . 100 100 29 . . . . . . . . . 100 Level 1 5 | . . . . . . . 5 31 . . . . 20 . . . . 36 . . . . . Level 2 11 | . . . . . . . 20 68 . . . . 43 . . . . 48 . . . . . Level 3 . | . . . . . . . . . . . . . 6 . . . . 14 . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 835 | 10 125 73 200 75 . 107 513 599 191 . 72 . 835 . . . . 750 . . . . 140 Initial 750 | . . . . 34 . . . 213 191 . . . . . . . . 750 . . . . 49 Average 121 | 1 43 7 103 22 . 36 175 451 40 . 23 . 320 . . . . 477 . . . . 30 Influence Increases 8910 | 25 448 78 873 329 . 480 1141 1041 200 . 308 . 1111 42 294 . 53 916 30 280 285 367 609 Destroy 0b10 Robot/C 4440 | . 240 40 460 240 . 300 660 640 80 . 140 . 460 20 160 . 40 40 20 200 160 280 260 Destroy 0b10 Robot/NC 400 | 25 30 5 70 5 . 25 60 60 15 . 15 . 15 5 5 . 10 15 . . . . 40 Destroy Leader 906 | . 60 10 148 40 . 50 176 162 . . 54 . 62 . 20 . . 12 10 20 . 20 62 Allied During Kill 827 | . . 8 14 . . . . 26 . . 23 . 480 17 109 . 3 . . . 110 37 . Successful Hack 127 | . 15 . 3 5 . . 32 23 8 . 41 . . . . . . . . . . . . Select Force Hacks 150 | . 60 . . . . . . . 90 . . . . . . . . . . . . . . Disable Machine 240 | . 15 15 45 . . . 30 30 . . 30 . 30 . . . . . . . . . 45 Destroy Structure 410 | . 13 . 58 9 . 15 63 40 7 . 5 . 64 . . . . 24 . . . . 112 Advance Influence 750 | . . . . . . . . . . . . . . . . . . 750 . . . . . Partial Spotted 15 | . . . . . . . 15 . . . . . . . . . . . . . . . . Lose Combat Pursuer 645 | . 15 . 75 30 . 90 105 60 . . . . . . . . . 75 . 60 15 30 90 Influence Decreases 8788 | 25 448 78 784 403 15 480 636 1054 692 . 308 . 292 520 368 267 53 672 274 280 90 484 565 Entered New Map 1615 | . . . . 55 15 . . 292 301 . . . . 304 66 267 . . 91 . . 195 29 Time Decay 5727 | 25 438 78 550 348 . 448 606 482 391 . 260 . 212 206 262 . 43 362 183 240 30 248 315 Search Patrol Dispatched 300 | . . . . . . . . . . . . . . . . . . 300 . . . . . Lost Part 487 | . 10 . 24 . . 32 30 90 . . . . . . . . 10 10 . 40 . 20 221 Lost Ally 359 | . . . 60 . . . . 40 . . 48 . 80 10 40 . . . . . 60 21 . Purge Threat 300 | . . . 150 . . . . 150 . . . . . . . . . . . . . . . Squads Dispatched 32 | . 2 . 1 . . . 4 12 . . 2 . 5 . . . . 1 . . . 1 4 Investigation 5 | . 2 . . . . . 2 1 . . . . . . . . . . . . . . . Extermination 6 | . . . . . . . . . . . 1 . 1 . . . . 1 . . . . 3 Reinforcement 8 | . . . 1 . . . 2 2 . . 1 . 1 . . . . . . . . . 1 Assault 4 | . . . . . . . . 3 . . . . . . . . . . . . . 1 . Garrison 9 | . . . . . . . . 6 . . . . 3 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Distress Signals 16 | . 1 . 6 1 . 1 1 4 . . . . 1 . . . . . . . . . 1 Communications Jammed 5 | . . . . . . . . 2 . . . . . . . . . . . . . . 3 Distress Signals 4 | . . . . . . . . 2 . . . . . . . . . . . . . . 2 Times Spotted 287 | . 19 2 39 14 . 21 47 58 3 . 4 . 4 1 5 . 6 8 1 13 9 14 19 Peak Tracking Total 10 | . 4 2 5 3 . 3 7 7 1 . 3 . 3 1 3 . 3 5 1 7 6 5 10 Tactical Retreats 29 | . 1 . 3 2 . 4 4 3 . . . . . . . . . 3 . 4 1 2 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Traps Triggered 5 | . . . 1 . . . . 1 . . 1 . 1 . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Fabricated Traps 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . Most Traps Carried 7 | . . . . 4 4 4 4 4 4 5 5 5 5 5 4 7 7 7 7 7 7 7 7 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Machines Disabled 18 | . 1 1 3 . . . 2 2 . . 2 . 2 1 . . . . . . . 1 3 Max in Single Turn 2 | . 1 . 2 . . . 1 1 . . 1 . . 1 . . . . . . . . 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Machines Accessed 65 | . 8 . 7 2 1 . 9 8 8 3 6 . 3 . 1 . . 3 1 . 3 . 2 Terminals 38 | . 6 . 7 1 . . 7 7 5 . 2 . 2 . . . . . . . . . 1 Fabricators 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Recycling Units 7 | . 2 . . . . . . . 3 . 1 . . . . . . 1 . . . . . Scanalyzers 4 | . . . . . . . . . . . 2 . 1 . . . . . . . . . 1 Garrison Access 4 | . . . . . . . 1 1 . . 1 . . . . . . 1 . . . . . Total Hacks 180 | . 23 . 20 6 1 . 24 25 16 26 17 . 5 . 1 . . 6 1 . 6 . 3 Successful 101 | . 12 . 8 4 1 . 9 13 8 26 6 . . . 1 . . 3 1 . 6 . 3 Failed 77 | . 11 . 12 2 . . 14 11 8 . 11 . 5 . . . . 3 . . . . . Catastrophic 13 | . . . 1 . . . 3 2 3 . 2 . 1 . . . . 1 . . . . . Database Lockouts 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . Manual 106 | . 21 . 16 1 . . 20 21 15 . 4 . 4 1 . . . 2 . . 1 . . Terminals 110 | . 21 . 20 5 . . 20 22 12 . 5 . 4 . . . . . . . . . 1 Fabricators 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . Repair Stations 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . Recycling Units 9 | . 2 . . . . . . . 4 . 2 . . . . . . 1 . . . . . Scanalyzers 11 | . . . . . . . . . . . 8 . 1 . . . . . . . . . 2 Garrison Access 8 | . . . . . . . 2 3 . . 2 . . . . . . 1 . . . . . Terminal Hacks 50 | . 2 . 2 4 1 . 1 4 . 26 1 . . . 1 . . . 1 . 6 . 1 Record 29 | . . . . 1 1 . . . . 20 . . . . . . . . 1 . 5 . 1 Robot Analysis 9 | . 2 . . . . . 1 1 . 5 . . . . . . . . . . . . . Open Door 4 | . . . . 1 . . . 1 . . . . . . 1 . . . . . 1 . . Alert Level 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Unreport Threat 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . Locate Traps 2 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . Scan Component 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Repair 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . . . . . . . 4 . . . . . . . . . . . 2 Insert Component 3 | . . . . . . . . . . . 2 . . . . . . . . . . . 1 Analyze 3 | . . . . . . . . . . . 2 . . . . . . . . . . . 1 Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Unauthorized Hacks 40 | . 10 . 6 . . . 6 9 8 . 1 . . . . . . . . . . . . Terminals 35 | . 8 . 6 . . . 6 9 5 . 1 . . . . . . . . . . . . Track 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Botnet 10 | . 2 . 1 . . . 2 3 1 . 1 . . . . . . . . . . . . Skim 23 | . 5 . 5 . . . 4 6 3 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 2 . . . . . . . 3 . . . . . . . . . . . . . . Tunnel 5 | . 2 . . . . . . . 3 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 49 | . 6 . 7 1 . . 9 7 6 . 6 . 3 . . . . 2 . . . . 2 Full Trace Events 3 | . . . . . . . 2 1 . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . . . . . . . . . 1 . . . . 16 . . . . . . 1 Parts Built 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . Authchips 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Time 58 | . . . . . . . . . . . . . . . . . . 58 . . . . . Total Part Build Rating 14 | . . . . . . . . . . . . . . . . . . 14 . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Time 16 | . . . . . . . 16 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . . . . 2 . . . . . . . . . . . 1 Part Schematics Acquired 2 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 Parts Damaged 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 13 | . . . . . . . . . 7 . . . . . . . . . . . 5 1 . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Total Allies 40 | . . 3 . . . . . 2 7 . . 20 . . . . . . . . 7 1 . Largest Group 21 | . . 3 3 . . . . 2 7 7 7 21 21 8 7 5 5 . . . 7 4 2 Highest-Rated Group 643 | . . 40 40 . . . . 62 101 102 102 643 643 271 244 174 171 . . . 483 320 94 Highest-Rated Ally 96 | . . 16 16 . . . . 31 21 21 21 50 50 46 46 46 46 . . . 96 96 64 Total Orders 19 | . . . . . . . . . 8 6 . . . . . . . . . . . . 5 STAY 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 FOLLOW 4 | . . . . . . . . . 3 1 . . . . . . . . . . . . . DROP 4 | . . . . . . . . . 2 2 . . . . . . . . . . . . . COLLECT 5 | . . . . . . . . . 2 3 . . . . . . . . . . . . . RETURN 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 Ally Attacks 372 | . . 17 20 . . . . 35 . . 19 . 137 13 42 . 17 . . . 50 22 . Total Damage 8889 | . . 121 189 . . . . 401 . . 351 . 3783 203 1330 . 154 . . . 1681 676 . Kills 62 | . . 2 4 . . . . 2 . . 5 . 28 1 8 . 2 . . . 8 2 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 6 | . . . . . . . . . . . . . 3 . . . . . . . 2 1 . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Active Infowar (turns) 17701 | 25 1572 930 1575 586 691 87 1579 105 90 171 722 255 670 426 568 1240 769 826 800 797 1129 713 1375 Sensors 8465 | . . . . . . . . . . . 494 255 670 426 568 1128 627 648 767 562 964 560 796 Structural 5974 | . . . . . . . . . . 12 . . . 243 509 1131 623 448 768 565 964 383 328 Traps 307 | . . . . . . . . . . 159 148 . . . . . . . . . . . . Seismic 7045 | 25 1572 930 1575 586 691 87 1579 . . . . . . . . . . . . . . . . T.N.C. 10288 | . . . . . . . . . . . 720 255 670 426 568 1240 769 826 800 797 1129 713 1375 Jamming 1091 | . . . . . . . . 105 90 . 303 48 205 . . 1 . . . . . 16 323 Robot Analysis Total 9 | . 2 . . . . . 1 1 . 5 . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 1 . 2 . . . . . . . . . 1 1 1 2 . 1 . . 2 . Drone Launches 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 Drone Recoveries 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Turns Passed 26468 | 132 1572 930 1796 1647 691 1653 2149 1245 1801 2562 722 255 670 426 568 1240 769 826 800 797 1129 713 1375 Spaces Moved 14923 | 71 681 573 877 871 412 622 976 472 877 1432 489 203 545 327 428 920 490 528 598 551 749 509 722 Core 148 | 3 . . . . . . . . . 140 . . . . . . . . . . . . 5 Treads 4851 | . 482 573 877 871 412 622 976 38 . . . . . . . . . . . . . . . Legs 9924 | 68 199 . . . . . . 434 877 1292 489 203 545 327 428 920 490 528 598 551 749 509 717 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 160 151 151 185 50 110 110 110 116 116 122 122 122 122 120 120 114 110 Average Speed 149 | 117 164 160 160 160 166 233 161 184 185 171 117 110 115 116 118 122 122 122 122 120 125 117 155 Slowest Speed 850 | 120 190 160 160 160 240 240 243 190 185 260 188 110 120 193 122 192 122 122 122 190 190 188 850 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 65 | 5 92 92 70 94 59 100 89 74 98 87 12 88 17 55 62 81 77 11 78 76 77 48 19 Regions Visited 23 Branch Regions 15 Pre-discovered Areas 25 | . 3 2 2 2 1 . . . 3 6 . . . . 1 3 1 . . . . 1 . Known Exits Taken 14 | . . 1 . . . 1 1 1 . . . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 . 1 1 1 . . . 1 1 . . . . . . . . . . . . . Scrap Searched 38 | . . 2 . 2 . 1 . . . 7 . . . 3 10 4 1 . 4 3 . 1 . Spaces Dug 71 | . . . 4 . . . 16 3 1 . 5 . 1 . 11 . . 12 4 1 . 5 8 Terrain Destroyed 479 | . 10 . 61 12 . 19 63 47 6 . 5 . 1 . 11 . . 12 4 1 . 149 78 Melee 60 | . . . 4 . . . 12 1 1 . 5 . 1 . 11 . . 12 4 1 . . 8 Projectile 51 | . . . 1 3 . . 29 11 . . . . . . . . . . . . . 7 . AOE 368 | . 10 . 56 9 . 19 22 35 5 . . . . . . . . . . . . 142 70 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Total 17923 | 95 1015 587 1162 1078 417 731 1361 657 1034 1549 590 236 583 367 464 1031 644 657 625 629 939 574 898 Wait 1419 | . 249 8 73 148 . 38 206 27 13 37 21 19 14 17 19 82 134 75 4 30 130 8 67 Move 14901 | 70 680 572 876 870 411 621 975 471 876 1431 489 202 544 326 427 919 489 527 597 550 748 508 722 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 160 | 7 9 3 31 10 3 6 6 6 5 30 10 4 3 2 . 9 . 4 . 1 2 2 7 Fast Attach 89 | 7 2 . 5 1 . 3 14 7 . 4 5 2 4 5 . 4 2 5 . 2 5 2 10 Attach 62 | . . . 6 3 . 3 2 8 3 5 6 . . . . 1 1 3 . 2 1 4 14 Detach 30 | . 1 . 1 1 . . 1 2 . 5 4 1 1 1 . 1 . 2 . 1 . . 8 Swap 188 | 1 8 . 35 5 2 8 19 13 3 2 18 3 3 3 4 2 6 8 5 16 5 11 8 Drop 201 | . 6 3 48 10 1 1 25 9 . 34 12 5 9 7 1 12 3 5 . 1 6 2 1 Fire 436 | 10 59 . 65 23 . 40 93 98 10 . 8 . . . . . . . . . . 15 15 Melee 232 | . . . 18 . . 10 12 15 1 . 17 . 1 2 13 1 9 28 19 26 . 19 41 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . 1 1 . . . . . . . . . . . . . . Crush 22 | . 1 1 4 7 . 1 8 . . . . . . . . . . . . . . . . Escape Stasis 9 | . . . . . . . . . . . . . 4 . . . . . . . . . 5 Rewire 167 | . . . . . . . . . 122 . . . . . . . . . . . 42 3 . Trap 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / Sub) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage (discovered 2 exits: Fac / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 3 exits: Fac / Low x2) -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp / Ext) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: Res x4) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 133 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 308 | -10/Materials | Discovered new exit (range 3) 309 | -10/Materials | Discovered new exit (range 15) 591 | -10/Materials | Discovered new exit (range 9) 810 | -10/Materials | Discovered new exit (range 16) 1181 | -10/Materials | Discovered new exit (range 5) 1227 | -10/Materials | Learned location of 1 exit from Storage 1297 | -10/Materials | Learned Storage trap positions 1480 | -10/Materials | Identified exit to Subcaves 1498 | -10/Materials | Loaded intel: 24 trap records 1617 | -10/Materials | Learned 2 Storage zone layouts 1679 | -10/Materials | Learned Storage trap positions 1705 | -10/Materials | Entered Mines 1706 | -10/Mines | Learned location of Storage (-8) 1706 | -10/Mines | Identified exit to Materials 1903 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1988 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2206 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2635 | -10/Mines | Entered Materials 2635 | -9/Materials | Accompanied by 3 allies 2635 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2636 | -9/Materials | Identified exit to Materials 3002 | -9/Materials | Lost 4 parts (1p2u1w) 3395 | -9/Materials | Discovered new exit (range 11) 3646 | -9/Materials | Build established: Scavenger-Mutant 3879 | -9/Materials | Discovered exit to Materials (range 11) 4134 | -9/Materials | Loaded intel: 18 trap records 4233 | -9/Materials | Learned Materials trap positions 4326 | -9/Materials | Loaded intel: 1 repair station location 4371 | -9/Materials | Learned 4 Recycling zone layouts 4431 | -9/Materials | Entered Mines 4635 | -9/Mines | Build established: Mutant 4650 | -9/Mines | Discovered exit to Materials (range 5) 4743 | -9/Mines | Found a hidden stash of uninstalled traps 5002 | -9/Mines | Learned location of Zion (-6) 5006 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 5321 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5363 | -9/Mines | Discovered exit to Materials (range 8) 5462 | -9/Mines | Assembled infested the area 5467 | -9/Mines | Assisted by a Guerilla fighting off Assembled 5564 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5565 | -9/Mines | Discovered new exit (range 5) 6078 | -9/Mines | Entered Exiles 6099 | -9/Exiles | Discovered new exit (range 15) 6115 | -9/Exiles | Met 8R-AWN 6141 | -9/Exiles | Met EX-HEX 6205 | -9/Exiles | Met EX-DEC 6642 | -9/Exiles | Discovered new exit (range 10) 6769 | -9/Exiles | Build established: Trapper-Mutant 6769 | -9/Exiles | Entered Mines 6806 | -8/Mines | Found a Scrap Suit stashed away for nefarious purposes 6910 | -8/Mines | Lost 3 parts (1p1n1u) 7230 | -8/Mines | Core integrity fell below 50% 7677 | -8/Mines | Discovered exit to Materials (range 6) 7811 | -8/Mines | Build established: Scavenger-Mutant 7937 | -8/Mines | Discovered exit to Materials (range 12) 8422 | -8/Mines | Entered Materials 8422 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 8423 | -8/Materials | Loaded intel: 15 trap records 8501 | -8/Materials | Destroyed 7 combat bots 8777 | -8/Materials | Discovered new exit (range 13) 8862 | -8/Materials | Discovered new exit (range 3) 9021 | -8/Materials | Repaired Rnf. Ion Engine 9544 | -8/Materials | Discovered new exit (range 5) 9593 | -8/Materials | Central database locked down 9776 | -8/Materials | Discovered new exit (range 12) 10155 | -8/Materials | Build established: Trapper-Mutant 10570 | -8/Materials | Identified exit to Storage 10571 | -8/Materials | Entered Storage 10572 | -8/Storage | Identified exit to Factory 10573 | -8/Storage | Identified exit to Recycling 10574 | -8/Storage | Loaded intel: 24 trap records 10581 | -8/Storage | Met a pair of Derelict thieves 10609 | -8/Storage | Garrison activated, responded to threat 10672 | -8/Storage | Destroyed 11 combat bots 11007 | -8/Storage | Lost 3 parts (1p1n1u) 11084 | -8/Storage | Central database locked down 11478 | -8/Storage | Garrison activated, responded to threat 11771 | -8/Storage | First assault squad dispatched 11794 | -8/Storage | Learned location of 2 exits from Factory 11809 | -8/Storage | Used back door to open Recycling access 11816 | -8/Storage | Entered Recycling 11835 | -8/Recycling | Lost 5 parts (3n1u1w) 12788 | -8/Recycling | Discovered new exit (range 16) 13016 | -8/Recycling | Scanned before Scraplab entrance 13230 | -8/Recycling | Build established: Commander-Mutant 13592 | -8/Recycling | Entered Scraplab 13606 | -8/Recycling | Discovered new exit (range 2) 13617 | -8/Recycling | Entered Scraptown 13617 | -8/Scraptown | Accompanied by 7 allies 13617 | -8/Scraptown | System corruption cleaned by C-Scrubber 14130 | -8/Scraptown | Discovered new exit (range 11) 14265 | -8/Scraptown | Visited The Evicted 14276 | -8/Scraptown | Visited Bundlers 14409 | -8/Scraptown | Visited Comm Corps 14624 | -8/Scraptown | Received an X-ray algorithm 14657 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 14891 | -8/Scraptown | Visited Supply Room 14906 | -8/Scraptown | Visited SPCMW 14978 | -8/Scraptown | Visited Scrapoid Research Area 15019 | -8/Scraptown | Visited Shadow of the Wyrm 15071 | -8/Scraptown | Visited UFD Registry 15071 | -8/Scraptown | Registered with UFD as "Spikecutter" 15139 | -8/Scraptown | Visited LU-1G1's Boring Crew 15250 | -8/Scraptown | Visited Scrapoid Pod Storage 15284 | -8/Scraptown | Visited Research Penetration Think Tank 15324 | -8/Scraptown | Visited Cartography Club 15418 | -8/Scraptown | Learned location of Lower Caves (-7) 15418 | -8/Scraptown | Learned location of Archives (-5) 15418 | -8/Scraptown | Learned location of Armory (-4) 15418 | -8/Scraptown | Learned 16 Materials zone layouts 15418 | -8/Scraptown | Learned 16 Factory zone layouts 15418 | -8/Scraptown | Learned 4 Access zone layouts 15418 | -8/Scraptown | Learned 4 Storage zone layouts 15418 | -8/Scraptown | Learned 8 Lower Caves zone layouts 15418 | -8/Scraptown | Learned 8 Upper Caves zone layouts 15418 | -8/Scraptown | Learned 12 Upper Caves zone layouts 15418 | -8/Scraptown | Learned 8 Proximity Caves zone layouts 15418 | -8/Scraptown | Learned 16 Proximity Caves zone layouts 15418 | -8/Scraptown | Learned 24 Proximity Caves zone layouts 15418 | -8/Scraptown | Learned location of 2 exits from Upper Caves 15418 | -8/Scraptown | Learned location of 1 exit from Proximity Caves 15431 | -8/Scraptown | Found Deep Structural Scanner 15454 | -8/Scraptown | Found Surveybot 17 Chip 15620 | -8/Scraptown | Visited Junk Repository 15678 | -8/Scraptown | Visited Analyses Database 15720 | -8/Scraptown | Visited Derelict Rescue Squad 15740 | -8/Scraptown | Found DRS Beacon 15848 | -8/Scraptown | Visited Science Guys 15918 | -8/Scraptown | Visited Chapter 10 15974 | -8/Scraptown | Visited A0-MCA Data Center 15986 | -8/Scraptown | Given a B- rating by A0-MCA 15994 | -8/Scraptown | Found A0-MCA's Component Scanner 16167 | -8/Scraptown | Discovered new exit (range 3) 16179 | -8/Scraptown | Entered Factory 16179 | -6/Factory | Accompanied by 7 allies 16179 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 16180 | -6/Factory | Identified exit to Lower Caves 16180 | -6/Factory | Identified exit to Factory 16555 | -6/Factory | Found Prototype Launcher 16555 | -6/Factory | Identified Rocket Array 16651 | -6/Factory | Ran an X-ray algorithm 16901 | -6/Factory | Sucked down chute 16901 | -6/Factory | Entered Waste 16902 | -6/Waste | Joined by Warlord forces that had cleared the area 16931 | -6/Waste | 1 allies followed down the chute 17119 | -6/Waste | Discovered new exit (range 13) 17134 | -6/Waste | Found Prototype Processor 17134 | -6/Waste | Identified Exp. Terrain Scan Processor 17141 | -6/Waste | Identified exit to Factory 17156 | -6/Waste | Entered Factory 17156 | -6/Factory | Accompanied by 21 allies 17158 | -6/Factory | Build established: Assassin 17349 | -6/Factory | Garrison activated, responded to threat 17367 | -6/Factory | Found Prototype Processor 17367 | -6/Factory | Identified Exp. Targeting Computer 17557 | -6/Factory | Lost 6 allies 17699 | -6/Factory | Lost 4 allies 17768 | -6/Factory | Discovered exit to Lower Caves (range 13) 17826 | -6/Factory | Entered Lower Caves 17826 | -6/Lower Caves | Accompanied by 8 allies 17828 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 17912 | -6/Lower Caves | Learned Factory trap positions 18054 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 18061 | -6/Lower Caves | Found Prototype Special Weapon 18061 | -6/Lower Caves | Identified Molecular Deconstructor 18216 | -6/Lower Caves | Discovered new exit (range 16) 18232 | -6/Lower Caves | Identified exit to Lower Caves 18252 | -6/Lower Caves | Entered another Lower Caves area 18252 | -6/Lower Caves | Accompanied by 7 allies 18275 | -6/Lower Caves | Discovered exit to Factory (range 16) 18377 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 18666 | -6/Lower Caves | Discovered new exit (range 16) 18683 | -6/Lower Caves | Identified exit to Zion 18820 | -6/Lower Caves | Entered Zion 18820 | -6/Zion | Accompanied by 5 allies 18821 | -6/Zion | Identified exit to Proximity Caves 18919 | -6/Zion | Given A8's code to call for help 19031 | -6/Zion | Learned location of Warlord (-5) 19042 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 19060 | -6/Zion | Given the Hacking Drone Bay 19061 | -6/Zion | Found Prototype Device 19061 | -6/Zion | Identified Hacking Drone Bay 19410 | -6/Zion | Found Prototype Device 19410 | -6/Zion | Identified Bomb Factory No. 2 19800 | -6/Zion | Build established: Trapper-Assassin 20060 | -6/Zion | Entered Proximity Caves 20060 | -5/Proximity Caves | Accompanied by 5 allies 20156 | -5/Proximity Caves | Spotter reported a threat 20167 | -5/Proximity Caves | Spotter reported a threat 20223 | -5/Proximity Caves | Spotter reported a threat 20276 | -5/Proximity Caves | Spotter reported a threat 20329 | -5/Proximity Caves | Spotter reported a threat 20375 | -5/Proximity Caves | Learned Factory terminal intel 20583 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 20636 | -5/Proximity Caves | Lost 4 allies 20829 | -5/Proximity Caves | Entered Factory 20829 | -5/Factory | Evolved 2 slots: Weapon x2 20830 | -5/Factory | Identified exit to Extension 20831 | -5/Factory | Loaded intel: 93 trap records 20832 | -5/Factory | Loaded intel: 26 terminal locations 20953 | -5/Factory | Discovered new exit (range 15) 21129 | -5/Factory | Search patrols dispatched 21156 | -5/Factory | Discovered new exit (range 7) 21161 | -5/Factory | Identified exit to Upper Caves 21429 | -5/Factory | Search patrols dispatched 21485 | -5/Factory | Build established: Trapper-Gladiator 21613 | -5/Factory | Fabricated Myomer Leg (x2) 21655 | -5/Factory | Entered Upper Caves 21656 | -5/Upper Caves | Identified exit to Upper Caves 21739 | -5/Upper Caves | Entered a destroyed Warlord outpost 22143 | -5/Upper Caves | Learned 4 Factory zone layouts 22279 | -5/Upper Caves | Build established: Trapper-Assassin 22455 | -5/Upper Caves | Entered another Upper Caves area 22456 | -5/Upper Caves | Identified exit to Factory 22682 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 23239 | -5/Upper Caves | Discovered new exit (range 11) 23251 | -5/Upper Caves | Identified exit to Warlord 23252 | -5/Upper Caves | Entered Warlord 23320 | -5/Warlord | Discovered new exit (range 9) 23388 | -5/Warlord | System corruption cleaned by Quarantine Array 23891 | -5/Warlord | Warlord's base attacked by MAIN.C 23963 | -5/Warlord | Build established: Commander-Assassin 23964 | -5/Warlord | Rebuked by Warlord 24058 | -5/Warlord | Enhanced Grunt warped into view, answering call for help 24060 | -5/Warlord | Enhanced Grunt warped into view, answering call for help 24113 | -5/Warlord | Opened side exit 24241 | -5/Warlord | Warlord forces counterattacked 24319 | -5/Warlord | Spotted B-86 Titan 24364 | -5/Warlord | Identified exit to Proximity Caves 24381 | -5/Warlord | Entered Proximity Caves 24381 | -4/Proximity Caves | Accompanied by 4 allies 24385 | -4/Proximity Caves | Lost 16 allies 24415 | -4/Proximity Caves | Learned Research terminal intel 24521 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 24802 | -4/Proximity Caves | Build established: Trapper-Gladiator 25094 | -4/Proximity Caves | Entered Factory 25094 | -4/Factory | Accompanied by 2 allies 25094 | -4/Factory | Evolved 2 slots: Utility x2 25499 | -4/Factory | Lost 8 parts (2p4n1u1w) 25563 | -4/Factory | System corruption reached 10% 25565 | -4/Factory | Lost 3 parts (1n1u1w) 25577 | -4/Factory | Found Prototype Hackware 25577 | -4/Factory | Identified Exp. Hacking Suite 25813 | -4/Factory | Core integrity fell below 50% 25860 | -4/Factory | Lost 8 parts (1p1n3u3w) 26108 | -4/Factory | Identified exit to Research 26178 | -4/Factory | Build established: Trapper-Assassin 26425 | -4/Factory | Core integrity fell below 20% 26469 | -4/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 26422_ Pressure Siphon disabled. 26423_ Slug penetrates Wall. 26424_ S-27 Virus destroyed. 26424_ Lrn. Missile Launcher destroyed. 26424_ Destroyed Lrn. Missile Launcher. 26427_ System corrupted: Energy discharge (-32). 26429_ Slug penetrates Earth. 26433_ The unstable cave ceiling collapses. 26435_ Penetrated by Slug. 26437_ R-10 Processor collects VTOL Module. 26437_ Penetrated by Slug. 26442_ R-10 Processor collects Autogun. 26443_ System corrupted: Heat flow error (+200). 26443_ Penetrated by Slug. 26443_ Hvy. Proton Cannon destroyed. 26449_ Slug penetrates Earth. 26454_ Penetrated by Slug. 26457_ Slug penetrates Earth. 26460_ Penetrated by Slug. 26466_ System corrupted: Matter fused (-6). Map ----- +----------------------------------------------------+ | # "" # #???????????? | | # # #???????????? | | # """ # ############## ####????????? | | # """ + # # # ?????????? | | # """ # # """ """ + + ??????????? | | # # # """ """ # #???????????? | | # # # """ """ # #???????????? | | # # # # ^#???????????? | | # # # ! # #???????????? | | # # ############## #???????????? | | #### ### ###??????????# #???????????? | | ???### ############ ###?????????? | | ?????# #?#???????? | | ?????# #"### ?? | | ?????# " ] /! ! ?? | | ?????# ! ?? | | ?????# ! ?? | | ?????# ##### ##### ?? | | ?????########### #?????#+#?? | | ???????????# # #?????????? | | ???????????## #?????????? | | ???????????? "" #?????????? | | ????????###### %R #?????????? | | ????????# Y % #?????????? | | ?????????#### % #?????????? | | ????????????####@ "" #?????????? | | ?????????????? # " "" ###?????????? | | ????????????""" # #???????????? | | ?????????? ""F"?# """" #???????????? | | ????????? "" ?# """" #???????????? | | ?????????? ??# """" #???????????? | | ??????????? ??# ?? #???????????? | | ?????????? ???# """"??????????????? | | ?????????? ???# ! """"??????????????? | | ?????????###????# ""????????????????? | | ???????????????? ????????????????? | | ???????????????? ""????????????????? | | ???????????????? "?????????????????? | | ???????????????? ??????????????A???? | | ????????????????? ????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????A | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 27 Energy Capacity 1150 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 16 Armor Coverage 825 Resistance: KI 30 Resistance: EM 15 Propulsion Shielding 33 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 12 Melee Accuracy 8 Recoil Reduction 4 Offensive Hacking 16 Authchip Count 5 Trap Extractor Capacity 6 Item Schematics ----------------- Arm. Leg | -6/Factory | Scanalyzed Imp. Thermal Shield | -6/Zion | Archive Coil Gun | -6/Zion | Archive Myomer Leg | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Stasis Canceller | -6/Zion | Archive Imp. Corruption Screen | -6/Zion | Archive EM Shield | -6/Zion | Archive Mni. Drone Bay | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Imp. Force Field | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Remote Shield | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Lrn. Tractor Beam | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Multireflex Exoskeleton | -4/Factory | Scanalyzed Robot Schematics ------------------ P-60 Hacker | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive Fabricated ------------ Myomer Leg | x2 | -5/Factory | Authchip Repaired ---------- Rnf. Ion Engine | 37% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- Treasure Hunter We Are Legion Challenges ------------ None Game ------ Seed WarpBraceSpear Manual? 0 Play Time 02:53:48 Cumulative 109.7 hours Start 2025.08.25 @ 15:02:55 End 2025.08.25 @ 23:53:27 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 99 Rogue 99 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 52 Achievement% 52 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f73b6035-a44f-4f4f-a6d6-0713ac92088f