Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.13 @ 18:48:56 Player: Isabelle Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (33) 165 Value Destroyed (978) 978 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2743 Bonus ------- None Cogmind --------- Core Integrity 354/550 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (5) ------- Assault Cannon Axe > --- INVENTORY (4) ---- Carbon-fiber Leg Cooling System Structural Scanner Targeting Computer Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Carbon-fiber Leg > --- UTILITY ---------- Advanced Signal Interpreter Long-range Tractor Beam > --- WEAPON ----------- Beam Rifle Improved Light Cannon Improved Light Cannon Rocket Launcher Axe > --- INVENTORY -------- Light Treads Cooling System Structural Scanner Tractor Beam [Rating: 23] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Tractor Beam Device Tractor Beam Processor Signal Interpreter Weapon Improved Light Cannon Energy Gun Small Laser Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion . | . . . . Utility . | . . . . Weapon 3 | . . 1 2 Parts Attached 29 | 11 2 8 8 Power 2 | 1 . 1 . Engine 2 | 1 . 1 . Core . | . . . . Reactor . | . . . . Propulsion 11 | 7 . 2 2 Treads 3 | . . 2 1 Leg 6 | 5 . . 1 Wheel 2 | 2 . . . Hover . | . . . . Flight . | . . . . Utility 6 | 1 2 1 2 Device 4 | 1 2 . 1 Storage . | . . . . Processor 2 | . . 1 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 10 | 2 . 4 4 Energy Gun 3 | 2 . . 1 Energy Cannon . | . . . . Ballistic Gun . | . . . . Ballistic Cannon 4 | . . 2 2 Launcher 2 | . . 2 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 10 | . . 1 9 Power 1 | . . . 1 Propulsion 2 | . . . 2 Utility 2 | . . . 2 Weapon 5 | . . 1 4 Highest Loss Streak 6 | . . 1 6 Average Slot Usage (%) 83 | . 98 81 78 Engine 10 | . 14 11 7 Treads 13 | . . 16 16 Leg 8 | . 28 5 . Device 14 | . 26 14 8 Processor 6 | . . 7 9 Energy Gun 14 | . 28 12 8 Ballistic Cannon 9 | . . 7 15 Launcher 4 | . . 6 5 Slashing Weapon 2 | . . . 6 Naked Turns . | . . . . Heaviest Build 26 | 7 8 17 26 Greatest Support 40 | 20 20 40 40 Greatest Overweight (x) 2 | . . . 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 4 | 4 4 4 4 Average Capacity 4 | 4 4 4 4 Most Carried 4 | 4 4 4 4 Average Carried 3 | 3 3 2 3 Final Capacity 4 | 4 4 4 4 Final Carried 4 | 4 3 4 4 Class Distribution -------------------- 41% | Mutant 29% | Scavenger-Gunner 16% | Gunner 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 706 | 310 . 136 260 Remotely 363 | . . 136 227 Salvage Created 1056 | 50 95 294 617 Parts 78 | 2 9 29 38 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . . . 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 23 | 1 4 6 12 Melee 8 | . . . 8 Guns 6 | 1 2 3 . Cannons 4 | . . . 4 AOE 5 | . 2 3 . Classes Destroyed 9 | 1 1 4 3 Worker 4 | . . 2 2 Builder 1 | . . . 1 Operator 1 | . . 1 . Watcher 4 | . . 3 1 Swarmer 4 | . 3 1 . Grunt 12 | 1 1 3 7 Duelist 3 | . . . 3 Sentry 3 | . . 2 1 Hunter 1 | . . . 1 Best Kill Streak 6 | 1 3 3 6 Combat Bots Only 6 | 1 3 2 6 Max Kills in Single Turn 2 | 1 1 2 1 Gunslinging . | . . . . Exploded 2 | . 1 2 . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1383 | 42 128 120 1093 Core 219 | 11 12 . 196 Absorbed by Shields . | . . . . Core Remaining (%) 95 | 95 90 100 . Volleys Fired 54 | 6 9 23 16 Largest 3 | 1 2 3 3 Hottest 134 | 40 80 109 134 Shots Fired 111 | 6 18 41 46 Gun 61 | 6 18 28 9 Cannon 45 | . . 9 36 Launcher 5 | . . 4 1 Special . | . . . . Kinetic 45 | . . 9 36 Thermal 40 | . 9 22 9 Explosive 5 | . . 4 1 Electromagnetic 21 | 6 9 6 . Robot Hit Streak 7 | 2 6 6 7 Robot Miss Streak 5 | 1 1 5 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 94 | 4 10 19 61 Core Hits 52 | 2 6 20 24 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks 43 | . . . 43 Impact . | . . . . Slashing 43 | . . . 43 Piercing . | . . . . Sneak Attacks 4 | . . . 4 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2622 | 53 202 493 1874 Guns 451 | 53 118 194 86 Cannons 527 | . . 67 460 Explosions 306 | . 84 222 . Melee 1328 | . . . 1328 Ramming 10 | . . 10 . Kinetic 527 | . . 67 460 Thermal 326 | . 95 145 86 Explosive 222 | . . 222 . Electromagnetic 209 | 53 107 49 . Impact . | . . . . Slashing 1328 | . . . 1328 Piercing . | . . . . Highest Corruption 2 | . . . 2 Average Corruption 2 | . . . 2 Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 351 | . . 2 349 Projectiles 17 | . . . 17 Explosions 2 | . . 2 . Melee 332 | . . . 332 Knockbacks 2 | . . . 2 Impact . | . . . . Kinetic 2 | . . . 2 Secondary . | . . . . Self-Inflicted Damage 67 | . 37 30 . Shots 2 | . 1 1 . Rammed 2 | . . 2 . Targets Rammed 2 | . . 2 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 264 | 24 84 60 264 Average Temperature 58 | 17 40 19 102 Received Heat Transfer 525 | 24 18 24 459 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 622 | . 75 325 222 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . 2 . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 252 | 20 129 252 217 Average Influence 98 | 3 42 165 83 Maximum Alert Level 1 | . . 1 1 Low Security (%) 82 | 100 100 57 95 Level 1 17 | . . 42 4 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 1 2 4 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 4 | . . 2 2 Assault . | . . . . Garrison 2 | . . . 2 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 4 | . . 3 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 43 | 1 7 15 20 Peak Tracking Total 5 | 1 4 4 5 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 4 | . 4 . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 5 | . 2 3 . Terminals 3 | . 1 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 1 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 21 | . 11 10 . Successful 15 | . 9 6 . Failed 6 | . 2 4 . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 1 | . 1 . . Terminals 12 | . 7 5 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 9 | . 4 5 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 8 | . 5 3 . Record 1 | . . 1 . Branch Access Points 1 | . 1 . . Emergency Access Points 1 | . . 1 . Locate Traps 2 | . 1 1 . Reprogram Traps 1 | . 1 . . Dispatch Records 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 7 | . 4 3 . Recycle Component 2 | . 1 1 . Process 2 | . 1 1 . Report Inventory 1 | . 1 . . Retrieve Matter 1 | . 1 . . Retrieve Components 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 2 3 . Full Trace Events 2 | . 1 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 2 | . 1 1 . Recycled Matter 206 | . 20 186 . Retrieved Matter 20 | . 20 . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1326 | 122 248 479 477 Spaces Moved 698 | 77 178 263 180 Core 31 | 26 . . 5 Treads 360 | . . 185 175 Legs 307 | 51 178 78 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 150 Average Speed 138 | 96 120 148 159 Slowest Speed 160 | 120 120 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 20 | 6 42 23 11 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 28 | . 4 17 7 Melee . | . . . . Projectile 3 | . . 1 2 AOE 25 | . 4 16 5 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 884 | 117 195 314 258 Wait 18 | 15 . . 3 Move 695 | 76 177 262 180 Hop . | . . . . Pick Up 23 | 6 4 10 3 Fast Attach 8 | 4 . 1 3 Attach 14 | 5 1 5 3 Detach 8 | 3 . 3 2 Swap 7 | 2 1 2 2 Drop 12 | . 3 6 3 Fire 54 | 6 9 23 16 Melee 43 | . . . 43 Ram . | . . . . Kick . | . . . . Crush 2 | . . 2 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 86 | -11/Scrapyard | Discovered new exit (range 8) 123 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Identified exit to Mines 304 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 5) 371 | -10/Materials | Entered another Materials area 371 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 839 | -9/Materials | Discovered new exit (range 8) 848 | -9/Materials | Identified exit to Materials 850 | -9/Materials | Entered another Materials area 850 | -8/Materials | Evolved 2 slots: Weapon x2 1080 | -8/Materials | Garrison activated, responded to threat 1239 | -8/Materials | Garrison activated, responded to threat 1327 | -8/Materials | Self-destructed Last Messages --------------- Lgt. Treads destroyed. Imp. Light Cannon destroyed. Sneak attack on R-06 Scavenger. Destroyed Lgt. Ion Engine. Aluminum Leg severed. Imp. Light Cannon destroyed. Lrn. Tractor Beam destroyed. G-47 Trooper destroyed. Destroyed Particle Gun. R-06 Scavenger collects Aluminum Leg. Lgt. Treads destroyed. R-06 Scavenger collects Lgt. Nuclear Core. L-31 Rogue destroyed. R-06 Scavenger collects Katana. Overweight warning: You are carrying more than your current propulsion can efficiently support, which slows movement; see status page ('s') or the top of the parts list for the specific mass vs. support values. G-47 Trooper destroyed. Knocked back. Adv. Signal Interpreter destroyed. System corrupted by crushing effect (+2). Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????? ?????????????????????????????? | | ?????????????? #????????????????????????????? | | ?????????????" ###??????????????????????????? | | ?????????????" ]??????????????????????????? | | ?????????????" ???????????????????????????? | | ?????????????? ???????????????????????????? | | ?????????????? ???????????????????????????? | | ?????????????? ???????????????????????????? | | ??????????????# ????????????????????????????? | | ?# ???????????# #########????????????????????? | | ?# ???????????# ## """" #????????????????????? | | ?# ??????????#= ## """" #????????????????????? | | ?# ??????????# = ## """ #????????????????????? | | ?? ?????????#! ## ==! #????????????????????? | | ??# ?????????#= =##*!%*!=#????????????????????? | | ??# ?????????# %%##=%%@%!#????????????????????? | | ??# ????????# %*####b########????????????????? | | ??# ????????# [g%% ?????????? | | ### ###??#### ###########+###????????????????? | | # ####T"# #??????????????????????????????? | | # #"## "# #??????????????????????????????? | | # =% #??????????????????????????????? | | # T ]### #??????????????????????????????? | | # #?# !#??????????????????????????????? | | # #?# #??????????????????????????????? | | # #?# #??????????????????????????????? | | ####+####?# #??????????????????????????????? | | ??????????# ### #??????????????????????????????? | | ??????????# #?#+#??????????????????????????????? | | ??????????# #? ??????????????????????????????? | | ??????????# #? ?????????????????????????????? | | ??????????# #? ????????????????????????????? | | ??????????# #? ???????????????????????????? | | ??????????# #? #####??????????????????????????? | | ??????????# #########??????????????????????????? | | ########### + #??????????????????????????? | | # ! # # #??????????????????????????? | | # # # #??????????????????????????? | | # # # #??????????????????????????? | | # """ + # #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 17 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- One Hack Too Far Storm Trooper Troublemaker Uninvited Guest Use The Force Challenges ------------ None Game ------ Seed SignalSingularityPrototype Manual? 0 Play Time 01:01:33 Cumulative 2.0 hours Start 2020.03.09 @ 13:17:47 End 2020.03.13 @ 18:48:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 0 Gallery% 2 Achievement% 1 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 113x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 209498c6-3047-4494-a979-704ca26bfc8a