Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.31 @ 03:03:37 Player: Not_Jesus8 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (15) 75 Value Destroyed (680) 680 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3055 Bonus ------- None Cogmind --------- Core Integrity 670/700 Matter 246/300 Energy 137/250 System Corruption 7% Temperature Cool (0) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (8) ------ Improved Sensor Array Improved Signal Interpreter Improved Signal Interpreter Microactuators Layered Light Armor Plating System Shield > --- WEAPON (2) ------- Hammer > --- INVENTORY (5) ---- Actuator Array Layered Light Armor Plating Layered Light Armor Plating Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Sensor Array Improved Signal Interpreter Improved Signal Interpreter Matter Filter Microactuators Layered Light Armor Plating Layered Light Armor Plating System Shield > --- WEAPON ----------- Hammer > --- INVENTORY -------- Aluminum Leg Actuator Array Layered Light Armor Plating Layered Light Armor Plating Datajack [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Layered Light Armor Plating Device Microactuators Processor Improved Signal Interpreter Hackware System Shield Protection Layered Light Armor Plating Weapon Hammer Energy Gun Medium Laser Impact Weapon Hammer Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 6 | . . 2 2 2 Weapon . | . . . . . Parts Attached 21 | 4 1 2 7 7 Power 1 | . . 1 . . Engine 1 | . . 1 . . Core . | . . . . . Reactor . | . . . . . Propulsion 7 | 2 . . 3 2 Treads . | . . . . . Leg 7 | 2 . . 3 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | . . . 4 5 Device 4 | . . . 1 3 Storage . | . . . . . Processor 2 | . . . 1 1 Hackware 1 | . . . . 1 Protection 2 | . . . 2 . Artifact . | . . . . . Weapon 4 | 2 1 1 . . Energy Gun 3 | 2 1 . . . Energy Cannon . | . . . . . Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . 1 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 2 | . . . 1 1 System Corruption 8 | . . . 2 6 Parts Lost 8 | . . . 3 5 Power . | . . . . . Propulsion 5 | . . . 2 3 Utility 3 | . . . 1 2 Weapon . | . . . . . Highest Loss Streak 3 | . . . 2 3 To Critical Strikes . | . . . . . Average Backups 3 | . 1 1 3 4 Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . . 1 3 Weapon . | . 1 . . . Tool/Special . | . . . . . Unused Backups 6 | . . 1 1 4 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 3 | . . . . 3 Weapon 1 | . . 1 . . Tool/Special 1 | . . . . 1 Average Slot Usage (%) 61 | . 55 38 55 74 Engine 7 | . . 6 9 7 Leg 17 | . 28 22 17 14 Device 5 | . . . 1 12 Processor 7 | . . . 8 10 Hackware 1 | . . . . 4 Protection 10 | . . . 9 15 Energy Gun 2 | . 26 1 . . Impact Weapon 7 | . . 9 9 7 Peak Build Rating 35 | 4 4 4 18 35 Average Rating 16 | 3 3 3 12 27 On Entrance 6 | . 4 4 4 18 Avg Prop Armor Cover (%) 5 | . . . . 5 Naked Turns . | . . . . . Heaviest Build 21 | 3 4 7 15 21 Greatest Support 25 | 20 20 20 25 25 Greatest Overweight (x) 2 | . . . . 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 1 2 2 5 5 Average Carried 3 | . 1 1 3 4 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 1 2 2 5 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 349 | 186 67 30 66 . Remotely . | . . . . . Salvage Created 703 | . 89 52 420 142 Parts 20 | . 5 2 10 3 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 14 | . 2 1 8 3 Melee 7 | . . 1 4 2 Guns 2 | . 2 . . . Classes Destroyed 4 | . 1 1 2 . Worker 1 | . . . 1 . Grunt 10 | . 2 . 5 3 Duelist 1 | . . . 1 . Sentry 3 | . . 1 2 . Best Kill Streak 4 | . 2 1 4 3 Combat Bots Only 3 | . 2 1 3 3 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 98 | . 3 2 63 30 Missed 30 | . 1 . 24 5 Hits 68 | . 2 2 39 25 Melee 3 | . . . 3 . Projectile 65 | . 2 2 36 25 Critical Strikes 5 | . . . 3 2 Damage Taken 1408 | . 21 27 674 686 Core 214 | . . . 184 30 Absorbed by Shields . | . . . . . Core Remaining (%) 91 | 100 100 100 66 . Volleys Fired 4 | . 4 . . . Largest 2 | . 2 . . . Hottest 100 | . 100 . . . Shots Fired 8 | . 8 . . . Gun 8 | . 8 . . . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic . | . . . . . Thermal 8 | . 8 . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 3 | . 3 . . . Robot Miss Streak 1 | . 1 . . . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 49 | . 5 1 33 10 Core Hits 14 | . 5 1 6 2 Critical Kills 2 | . . 1 1 . Critical Parts Destroyed 9 | . . . 8 1 Critical Strikes 13 | . 1 1 10 1 Burn 1 | . 1 . . . Smash 12 | . . 1 10 1 Melee Attacks 58 | . . 3 37 18 Impact 58 | . . 3 37 18 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 3 | . . . 3 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1156 | . 65 15 831 245 Guns 63 | . 63 . . . Cannons . | . . . . . Explosions . | . . . . . Melee 1091 | . . 15 831 245 Ramming 2 | . 2 . . . Kinetic . | . . . . . Thermal 63 | . 63 . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact 1091 | . . 15 831 245 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . 2 . 3 7 Average Corruption 2 | . 2 . 2 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 10 | . 2 . 4 4 Message Errors 3 | . . . 3 . Matter Fused 4 | . 2 . 1 1 Energy Discharges 1 | . . . . 1 Data Loss (minor) 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 279 | . . . 216 63 Projectiles . | . . . . . Explosions 16 | . . . . 16 Melee 263 | . . . 216 47 Knockbacks 4 | . . . 3 1 Impact 4 | . . . 3 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 199 | . . . . 199 Shots 2 | . . . . 2 Rammed . | . . . . . Targets Rammed 1 | . 1 . . . Kicked 1 | . 1 . . . Crushed . | . . . . . Highest Temperature 108 | . 108 . 13 17 Average Temperature 37 | . 55 . 5 10 Received Heat Transfer 597 | . 12 9 315 261 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 5 | . . . 4 1 Combat Hostiles 5 | . . . 4 1 Parts Fried 10 | . . . 8 2 Impact Corruptions 13 | . . . 11 2 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 259 | . 259 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 110 | . 40 30 110 50 Initial 35 | . . 12 8 35 Average 30 | . 10 15 60 10 Influence Increases 576 | . 50 48 325 153 Destroy 0b10 Robot/C 280 | . 40 20 160 60 Destroy 0b10 Robot/NC 5 | . . . 5 . Destroy Leader 70 | . 10 10 40 10 Successful Hack 17 | . . 17 . . Disable Machine 75 | . . . 30 45 Destroy Structure 39 | . . 1 . 38 Lose Combat Pursuer 90 | . . . 90 . Influence Decreases 538 | . 20 58 268 192 Entered New Map 72 | . . 18 12 42 Time Decay 396 | . 20 40 226 110 Lost Part 70 | . . . 30 40 Squads Dispatched 5 | . 1 . 1 3 Investigation . | . . . . . Extermination 1 | . . . . 1 Reinforcement 4 | . 1 . 1 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 2 | . 1 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 33 | . 3 1 22 7 Peak Tracking Total 8 | . 2 1 8 3 Tactical Retreats 3 | . . . 3 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . 1 . 1 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 5 | . . . 2 3 Max in Single Turn 2 | . . . 1 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 3 | . . 1 2 . Terminals 2 | . . 1 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 8 | . . 5 3 . Successful 4 | . . 3 1 . Failed 4 | . . 2 2 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 7 | . . 5 2 . Terminals 7 | . . 5 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Terminal Hacks 2 | . . 2 . . Terminal Index 1 | . . 1 . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 1 | . . . 1 . Retrieve Study 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . . 1 . . Terminals 1 | . . 1 . . Botnet 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . 1 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . . 1 . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 337 | . . . 105 232 Sensors 337 | . . . 105 232 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 1252 | 60 107 99 510 476 Spaces Moved 775 | 55 76 58 291 295 Core 18 | 18 . . . . Treads . | . . . . . Legs 757 | 37 76 58 291 295 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 126 | 97 120 120 120 141 Slowest Speed 260 | 120 120 120 120 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 16 | 4 26 10 32 9 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 1 | . . 1 . . Terrain Destroyed 51 | . . 1 . 50 Melee 1 | . . 1 . . Projectile . | . . . . . AOE 50 | . . . . 50 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 939 | 59 83 83 386 328 Wait 68 | . . 16 44 8 Move 771 | 54 75 57 290 295 Hop . | . . . . . Pick Up 10 | 1 1 2 6 . Fast Attach 16 | 4 1 1 4 6 Attach 4 | . . 1 2 1 Detach . | . . . . . Swap 1 | . . . 1 . Drop 6 | . 1 3 2 . Fire 4 | . 4 . . . Melee 58 | . . 3 37 18 Ram . | . . . . . Kick 1 | . 1 . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 164 | -10/Materials | Discovered new exit (range 3) 168 | -10/Materials | Entered another Materials area 168 | -9/Materials | Evolved 2 slots: Utility x2 258 | -9/Materials | Discovered new exit (range 8) 267 | -9/Materials | Entered another Materials area 267 | -8/Materials | Evolved 2 slots: Utility x2 313 | -8/Materials | Build established: Mutant 759 | -8/Materials | Discovered new exit (range 16) 776 | -8/Materials | Identified exit to Factory 777 | -8/Materials | Entered Factory 777 | -7/Factory | Evolved 2 slots: Utility x2 1253 | -7/Factory | Self-destructed Last Messages --------------- 01146_ Integrated Corrupted Aluminum Leg (+6). 01146_ Corrupted Aluminum Leg temporarily disabled. 01159_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 7J. 01174_ System corrupted: Matter fused (-9). 01190_ System corrupted: Component data lost. 01229_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01234_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F019. 01251_ Fusion Modulator explodes. 01251_ Lyr. Light Armor Plating destroyed. 01251_ Destroyed Lyr. Light Armor Plating. 01251_ Fusion Modulator explodes. 01251_ Aluminum Leg destroyed. 01251_ Destroyed Aluminum Leg. 01252_ Matter Filter destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????k?????????????? | | ?????????????????????#####???????????????????????? | | ??????????????????#### ###????????????????????? | | ??????????????????# ;;;;;;;;##???????????????????? | | ??????????????????# ; #???????????????????? | | ??????????????????# ; #???????????????????? | | ??????????????????# #???????????????????? | | ??????????????????# #####???????????????? | | ??????????????????# [ ; ###g#???????????? | | ??????????????????# ; g #???????????? | | ??????????????????# @ ; #####???????????? | | ??????????????????# ;# ##???????????????? | | ??????????????????##; ! ;# #????????????????? | | ???????????????????#;;;;;;;;;##k###??????????????? | | ??????????????????###;;;;;;#; #??????????????? | | ??????????????????# # T #??????????????? | | ??????????????????# / "" #??????????????? | | ??????????????????# # o #??????????????? | | ??????????????????# # #??????????????? | | ??????????############+####### ##??????????????? | | ??????????# # ##### #???????????????? | | ??????????# """ # #####+####??????? | | ??????????# """ + +????? | | ??????????# """ # u [ #????? | | ??????????# # ###### #????? | | ??????????# """ ! ## ####### "" +????? | | ??????????# """ ## # ! [# "" #????? | | ??????????# """ ]## + # """ T" #####? | | ??????????# ## # # """ "" ## | | ??????????###+###+### # + """ "" | | ????????????# #?# #?# # """ # #? | | ????????????# ### ### # """ # #? | | ????????????# # """ # ########+#### ## | | ????????????#*[ # # #????# + | | ????????????#% % # """ # ###### """" ###+## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 300 Melee Speed Boost 20 Evasion (%) 55 Matter Filtering 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hammer | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TitaniumLaunchExoskeleton Manual? 0 Play Time 00:09:28 Cumulative 20.2 hours Start 2025.10.31 @ 02:56:16 End 2025.10.31 @ 03:03:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 26 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x54 Zoom Use 3% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6c976328-0c2f-4292-8c24-6e23e8e709b1