Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.04.26 @ 15:05:15

Player: BinarySpace

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (72)      360
Value Destroyed (1782)     1782
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3242

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     151/300
Energy                     160/160
System Corruption          6%
Temperature                Cool (6)
Movement                   Rolling (140) Ox5
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
          Light Nuclear Core
>               --- PROPULSION (2) ---
        Armored Wheel
>               --- UTILITY (4) ------
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
>               --- WEAPON (2) -------
                Assault Cannon
                Grenade Launcher
>               --- INVENTORY (22) ---
          Light Nuclear Core
          Light Nuclear Core
          Light Treads
                Aluminum Leg
                Wheel
        Armored Wheel
        Armored Wheel
       Improved Heat Sink
  High-capacity Matter Pod (200)
       Improved Signal Interpreter
       Improved Weapon Shielding
       Improved Weapon Shielding
       Improved Weapon Shielding
          Light Armor Plating
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
                Particle Gun
                Assault Cannon

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
        Armored Wheel
>               --- UTILITY ----------
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
       Improved Weapon Shielding
>               --- WEAPON -----------
                Assault Cannon
                Assault Cannon
>               --- INVENTORY --------
          Light Nuclear Core
          Light Nuclear Core
          Light Treads
                Aluminum Leg
                Wheel
        Armored Wheel
        Armored Wheel
       Improved Heat Sink
  High-capacity Matter Pod
       Improved Signal Interpreter
       Improved Weapon Shielding
       Improved Weapon Shielding
       Improved Weapon Shielding
          Light Armor Plating
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
                Particle Gun
                Grenade Launcher
[Rating: 22]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Protection               Improved Weapon Shielding
Weapon                     Assault Cannon
  Energy Gun               Particle Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   2   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             36   | 7   8   13  8   
  Power                    8    | 1   2   3   2   
    Engine                 5    | 1   .   3   1   
    Core                   3    | .   2   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   2   2   1   
    Treads                 4    | 1   1   1   1   
    Leg                    .    | .   .   .   .   
    Wheel                  3    | 1   1   1   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  9    | 2   3   2   2   
    Device                 3    | 1   1   1   .   
    Storage                4    | 1   2   1   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   .   .   2   
    Artifact               .    | .   .   .   .   
  Weapon                   12   | 2   1   6   3   
    Energy Gun             3    | .   .   3   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | 2   1   1   .   
    Ballistic Cannon       4    | .   .   2   2   
    Launcher               1    | .   .   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 15   | .   1   7   7   
  Power                    4    | .   1   1   2   
  Propulsion               3    | .   .   1   2   
  Utility                  2    | .   .   1   1   
  Weapon                   6    | .   .   4   2   
  Highest Loss Streak      3    | .   1   2   3   
Average Slot Usage (%)     97   | .   98  96  98  
  Engine                   4    | .   3   10  1   
  Core                     6    | .   10  .   9   
  Treads                   11   | .   13  10  11  
  Wheel                    11   | .   14  10  11  
  Device                   4    | .   4   9   .   
  Storage                  30   | .   23  32  33  
  Protection               4    | .   .   .   9   
  Energy Gun               1    | .   .   5   .   
  Ballistic Gun            8    | .   28  6   .   
  Ballistic Cannon         11   | .   .   10  18  
  Launcher                 1    | .   .   .   3   
Naked Turns                .    | .   .   .   .   
Heaviest Build             66   | 13  40  66  66  
  Greatest Support         20   | 20  20  20  12  
  Greatest Overweight (x)  5    | .   3   5   5   
  Average Overweight (x)   3    | .   1   4   4   
Largest Inventory Capacity 22   | 6   16  22  22  
  Average Capacity         19   | 5   12  21  22  
  Most Carried             22   | 4   16  22  22  
  Average Carried          16   | 3   10  19  19  
  Final Capacity           22   | 6   16  22  22  
  Final Carried            22   | 4   16  22  19  

 Class Distribution 
--------------------
 72% | Hauler-Mutant
 27% | Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
 Hauler-Mutant | -9/Materials
 Hauler-Mutant | -9/Mines

 Resources                      | -11  -10  -9   -9   
-----------                Run  | Scr  Mat  Mat  Min  
Matter Collected           2235 | 346  203  662  1024 
  Remotely                 .    | .    .    .    .    
Salvage Created            2020 | 183  431  1018 388  
  Parts                    124  | 10   28   66   20   
Haulers Intercepted        3    | .    .    3    .    
Recyclers Shooed           1    | .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Combat Hostiles Destroyed  59   | .   11  22  26  
  Guns                     23   | .   11  12  .   
  Cannons                  36   | .   .   10  26  
Classes Destroyed          10   | 3   3   2   2   
  Worker                   4    | 1   .   3   .   
  Tunneler                 4    | 4   .   .   .   
  Hauler                   3    | .   .   3   .   
  Recycler                 1    | 1   .   .   .   
  Watcher                  1    | .   1   .   .   
  Swarmer                  7    | .   3   .   4   
  Grunt                    30   | .   8   13  9   
  Sentry                   9    | .   .   9   .   
  Demolisher               1    | .   .   .   1   
  Assembled                12   | .   .   .   12  
Best Kill Streak           6    | 3   3   6   4   
  Combat Bots Only         4    | .   3   3   4   
Max Kills in Single Turn   1    | 1   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Scr  Mat  Mat  Min  
Damage Taken               3168 | .    578  874  1716 
  Core                     509  | .    108  153  248  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         78   | 100  56   .    .    
Volleys Fired              217  | 19   32   74   92   
  Largest                  2    | 2    2    2    2    
  Hottest                  88   | 40   40   88   88   
Shots Fired                427  | 38   64   148  177  
  Gun                      178  | 38   64   76   .    
  Cannon                   223  | .    .    72   151  
  Launcher                 26   | .    .    .    26   
  Special                  .    | .    .    .    .    
  Kinetic                  366  | 38   64   113  151  
  Thermal                  35   | .    .    35   .    
  Explosive                26   | .    .    .    26   
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         34   | 13   34   33   22   
  Robot Miss Streak        3    | 1    2    2    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    1    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           279  | 32   53   119  75   
  Core Hits                103  | 8    25   40   30   
  Critical Hits            3    | 1    1    1    .    
  Critical Kills           1    | .    .    1    .    
  Critical Parts Destroyed 2    | 1    1    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           4781 | 359  561  2169 1692 
  Guns                     1813 | 359  561  893  .    
  Cannons                  2954 | .    .    1272 1682 
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  14   | .    .    4    10   
  Kinetic                  4260 | 359  561  1658 1682 
  Thermal                  507  | .    .    507  .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            94   | .    .    49   45   
  Projectiles              94   | .    .    49   45   
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 22   | .    .    8    14   
  Impact                   1    | .    .    .    1    
  Kinetic                  19   | .    .    7    12   
  Secondary                2    | .    .    1    1    
Self-Inflicted Damage      28   | .    .    .    28   
  Shots                    2    | .    .    .    2    
  Rammed                   2    | .    .    1    1    
Targets Rammed             2    | .    .    1    1    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        363  | .    26   156  363  
  Average Temperature      59   | .    7    59   68   
  Received Heat Transfer   996  | .    228  480  288  
  Effects                  2    | .    .    .    2    
    Energy Bleed           1    | .    .    .    1    
    Interference           1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         1221 | .    .    1221 .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Peak Influence             315  | 30  153 315 171 
  Average Influence        65   | 10  61  96  50  
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         96   | 100 100 88  100 
  Level 1                  3    | .   .   11  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   1   4   .   
  Investigation            4    | .   1   3   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Distress Signals           9    | .   3   6   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              90   | .   19  39  32  
  Peak Tracking Total      7    | .   4   7   5   
  Tactical Retreats        7    | .   2   3   2   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Traps Triggered            5    | .   4   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Scr Mat Mat Min 
Machines Disabled          7    | .   .   3   4   
  Max in Single Turn       2    | .   .   1   2   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Machines Accessed          14   | .   7   7   .   
  Terminals                10   | .   6   4   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   1   1   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              2    | .   .   2   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                39   | .   18  21  .   
  Successful               23   | .   12  11  .   
  Failed                   16   | .   6   10  .   
    Catastrophic           2    | .   1   1   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   15   | .   8   7   .   
  Terminals                23   | .   14  9   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          8    | .   4   4   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              8    | .   .   8   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             8    | .   6   2   .   
  Part Schematic           1    | .   1   .   .   
  Level Access Points      1    | .   1   .   .   
  Branch Access Points     1    | .   .   1   .   
  Unreport Threat          3    | .   2   1   .   
  Investigation Status     1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       6    | .   4   2   .   
  Scan Component           3    | .   2   1   .   
  Repair                   3    | .   2   1   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 7    | .   .   7   .   
  Insert Component         4    | .   .   4   .   
  Analyze                  3    | .   .   3   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   
  Terminals                2    | .   2   .   .   
    Track                  2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         10   | .   3   7   .   
  Full Trace Events        3    | .   .   3   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   4    | .   1   3   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             3    | .   2   1   .   
  Time                     96   | .   64  32  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           3    | .   .   3   .   
  Part Schematics Acquired 3    | .   .   3   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Scr Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Scr  Mat  Mat  Min  
Turns Passed               5262 | 206  1109 1699 2248 
Spaces Moved               3055 | 138  678  947  1292 
  Core                     3    | 3    .    .    .    
  Treads                   243  | 4    214  25   .    
  Legs                     .    | .    .    .    .    
  Wheels                   2809 | 131  464  922  1292 
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   100  120  130  
  Average Speed            135  | 100  131  135  139  
  Slowest Speed            220  | 160  180  220  140  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    1    
Exploration Rate (%)       65   | 6    94   64   98   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        2    | .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    
Scrap Searched             1    | .    .    .    1    
Spaces Dug                 41   | .    .    .    41   
Terrain Destroyed          247  | .    .    4    243  
  Melee                    .    | .    .    .    .    
  Projectile               46   | .    .    4    42   
  AOE                      201  | .    .    .    201  

 Actions                        | -11  -10  -9   -9   
---------                  Run  | Scr  Mat  Mat  Min  
Total                      3776 | 167  840  1214 1555 
  Wait                     406  | .    98   149  159  
  Move                     3052 | 137  677  946  1292 
  Hop                      .    | .    .    .    .    
  Pick Up                  44   | 4    16   21   3    
  Fast Attach              18   | 7    7    4    .    
  Attach                   14   | .    .    8    6    
  Detach                   .    | .    .    .    .    
  Swap                     4    | .    1    1    2    
  Drop                     19   | .    9    10   .    
  Fire                     217  | 19   32   74   92   
  Melee                    .    | .    .    .    .    
  Ram                      1    | .    .    .    1    
  Kick                     .    | .    .    .    .    
  Crush                    1    | .    .    1    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-9/Mines (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
   44 | -11/Scrapyard | Discovered new exit (range 16)
  207 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  535 | -10/Materials | Discovered new exit (range 16)
  850 | -10/Materials | Repaired Lgt. Nuclear Core
  878 | -10/Materials | Repaired Lgt. Treads
  898 | -10/Materials | Discovered new exit (range 16)
 1130 | -10/Materials | Discovered new exit (range 16)
 1159 | -10/Materials | Identified exit to Materials
 1316 | -10/Materials | Entered another Materials area
 1316 | -9/Materials  | Evolved 2 slots: Utility x2
 1739 | -9/Materials  | Build established: Hauler-Mutant
 1996 | -9/Materials  | Discovered new exit (range 16)
 2166 | -9/Materials  | Discovered new exit (range 16)
 2290 | -9/Materials  | Discovered new exit (range 14)
 2366 | -9/Materials  | Identified exit to Mines
 2972 | -9/Materials  | Repaired Arm. Wheel
 3015 | -9/Materials  | Entered Mines
 3089 | -9/Mines      | Learned Materials emergency access door positions
 3232 | -9/Mines      | Assembled infested the area
 3246 | -9/Mines      | Discovered new exit (range 15)
 3248 | -9/Mines      | Core integrity fell below 50%
 3283 | -9/Mines      | Lost 3 parts (1p1n1w)
 3621 | -9/Mines      | Discovered new exit (range 3)
 4063 | -9/Mines      | Core integrity fell below 20%
 5264 | -9/Mines      | Crushed by falling debris
 5264 | -9/Mines      | Smashed by cave-in

 Last Messages 
---------------
04861_ The unstable cave ceiling collapses.
04892_ Acquired 45 matter.
04915_ Acquired 8 matter.
04916_ Acquired 22 matter.
04937_ U-05 Engineer forms the Earth. <x2>
04939_ U-05 Engineer builds a Wall.
04940_ U-05 Engineer lays Concrete. <x2>
04942_ U-05 Engineer builds a Wall. <x2>
04947_ U-05 Engineer lays Concrete.
05009_ The unstable cave ceiling collapses. <x8>
05110_ K-01 Serf cleans the Core Extractor.
05146_ Acquired 48 matter.
05205_ Acquired 14 matter.
05233_ Acquired 19 matter.
05255_ The unstable cave ceiling collapses. <x4>
05264_ Crushed by falling debris.
05264_ Imp. Weapon Shielding destroyed.
05264_ System corrupted by crushing effect (+2).
05264_ Lgt. Treads destroyed.
05264_ System corrupted by crushing effect (+4).

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????????########### |
| ???????????????????????????????????????#           |
| ???????????????????????????????????????#           |
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| ?????????????????????##  ##          #?#    """ "" |
| ?????????????????????#            ## #?#           |
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| ???????#### #????# ########??#  #### #????#      # |
| ?????####  ####??# #?????????#       #????#  ##### |
| ????##        #### #?????????#  ######????#  ##### |
| ????#              #?????????#  ######?####  ##    |
| ????#          ## ##?????????#       #?#           |
| ???##         ### #????#######       #?#           |
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| ???#     """"  #### #?#    # #????#  ####    "" ## |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Shielding           66
Evasion (%)                40
Recoil Reduction           1
Offensive Hacking          10

 Item Schematics 
-----------------
     Hcp. Storage Unit | -10/Materials | Hacked
    Hvy. Assault Rifle | -9/Materials  | Scanalyzed
     Lgt. Nuclear Core | -9/Materials  | Scanalyzed
 Imp. Weapon Shielding | -9/Materials  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HelicalAssemblySegregator
  Manual?         0
Play Time         00:48:08
  Cumulative      33.2 hours
  Start           2020.04.25 @ 22:21:38
  End             2020.04.26 @ 15:05:15
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          13
  Rogue           2
  Adventurer      11
  Explorer        0
Win Type          -
  Total           1
  Types           0/0/1/0/0/0/0
Lore%             19
Gallery%          33
Achievement%      31
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 3253c0ea-0805-4fa9-a719-362f686196a6