Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.18 @ 23:32:21 Player: Runagate Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (167) 835 Value Destroyed (7140) 7140 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (488) 488 TOTAL SCORE: 13503 Bonus ------- High Alert Combat Kills 488 Cogmind --------- Core Integrity 0/1150 Matter 251/300 Energy 130/300 System Corruption 44% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Compact Battery > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Medium Matter Pod (100) Heavy Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Cooling System Large Storage Unit Advanced Sensor Array Experimental Signal Interpreter Advanced Targeting Computer Improved Target Analyzer Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Heavy Gatling Laser Plasma Cannon Heavy Phase Cannon > --- INVENTORY -------- Nuclear Core Light Antimatter Reactor Improved Treads Improved Treads Improved Medium Treads Armored Medium Treads Medium Matter Pod Advanced Sensor Array Improved Transmission Jammer Improved Medium Laser Wave Gun Light EM Pulse Cannon Long-range Proton Cannon Heavy Shock Bomb Launcher Carbide Saw [Rating: 108] Favorites ----------- Power Fission Core Engine Improved Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Target Analyzer Protection Layered Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Autogun Launcher Heavy Shock Bomb Launcher Slashing Weapon Power Sword Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Slots Evolved 12 | . . 2 2 2 2 2 2 . . Power 1 | . . . . . . 1 . . . Propulsion 2 | . . . . 1 . 1 . . . Utility 8 | . . 2 1 1 2 . 2 . . Weapon 1 | . . . 1 . . . . . . Parts Attached 161 | 8 10 18 17 5 10 22 67 3 1 Power 28 | 2 2 2 2 . 2 4 14 . . Engine 9 | 2 2 1 1 . . . 3 . . Core 13 | . . 1 1 . 2 4 5 . . Reactor 6 | . . . . . . . 6 . . Propulsion 37 | 2 2 5 5 1 1 4 15 2 . Treads 26 | 2 2 5 5 1 1 4 4 2 . Leg 6 | . . . . . . . 6 . . Wheel 5 | . . . . . . . 5 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 50 | 2 3 2 8 3 5 9 16 1 1 Device 30 | 1 1 2 6 1 2 6 10 1 . Storage 5 | 1 2 . 1 . . . . . 1 Processor 9 | . . . . 2 2 1 4 . . Hackware . | . . . . . . . . . . Protection 6 | . . . 1 . 1 2 2 . . Artifact . | . . . . . . . . . . Weapon 46 | 2 3 9 2 1 2 5 22 . . Energy Gun 20 | 2 1 6 . 1 . 3 7 . . Energy Cannon 9 | . . . . . 2 2 5 . . Ballistic Gun 12 | . 1 3 2 . . . 6 . . Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 3 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . Unidentified Prototypes 6 | . . . . . . 1 3 2 . Parts Lost 65 | . . 7 1 . 1 . 56 . . Power 11 | . . 2 . . . . 9 . . Propulsion 16 | . . 2 . . 1 . 13 . . Utility 19 | . . 2 1 . . . 16 . . Weapon 19 | . . 1 . . . . 18 . . Highest Loss Streak 10 | . . 5 1 . 1 . 10 . . To Critical Strikes . | . . . . . . . . . . Average Backups 13 | 1 9 12 14 14 14 14 12 3 3 Power 1 | . 1 1 2 1 1 1 2 1 1 Propulsion 2 | . . 1 4 2 3 1 1 . . Utility 2 | . 1 1 1 4 4 4 2 1 1 Weapon 5 | . 5 6 6 5 5 6 5 1 1 Tool/Special . | . . . . . . . . . . Unused Backups 11 | . . 2 1 . 3 2 2 . 1 Power 1 | . . . . . 1 . . . . Propulsion 1 | . . . . . . . 1 . . Utility 5 | . . . 1 . 1 1 1 . 1 Weapon 4 | . . 2 . . 1 1 . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 90 | . 100 82 96 99 99 95 83 . 3 Engine 3 | . 14 5 7 . . . . . . Core 5 | . . 5 . 7 6 11 7 . . Treads 17 | . 28 21 18 23 19 18 10 . . Device 19 | . 14 17 25 23 25 18 17 . . Storage 7 | . 14 11 9 7 6 5 4 . 3 Processor 10 | . . . . 10 13 15 18 . . Protection 3 | . . . 7 3 6 4 2 . . Energy Gun 11 | . 24 16 17 15 7 5 6 . . Energy Cannon 3 | . . . . . 4 8 6 . . Ballistic Gun 3 | . 2 5 9 7 5 1 1 . . Peak Build Rating 108 | 7 9 16 28 35 49 94 108 23 5 Average Rating 51 | 5 8 11 22 33 45 77 85 2 3 On Entrance 24 | . 7 9 16 28 35 49 94 2 2 Naked Turns 77 | . . . . . . . 22 47 8 Heaviest Build 78 | 14 31 35 49 49 58 77 78 1 1 Greatest Support 140 | 40 40 40 40 68 68 140 140 3 3 Greatest Overweight (x) 16 | . . . 1 . 1 . 16 . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 5 5 Average Capacity 14 | 7 14 15 15 15 15 15 14 5 5 Most Carried 15 | 2 13 15 15 15 15 15 15 5 4 Average Carried 13 | 1 9 12 14 14 14 14 12 3 3 Final Capacity 15 | 8 15 15 15 15 15 15 5 5 5 Final Carried 15 | 2 11 15 15 15 15 15 5 4 3 Class Distribution -------------------- 35% | Scavenger-Gunner 20% | Scavenger-Mutant 16% | Scavenger-Skirmisher 9% | Scavenger-Tank 7% | Tank 6% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Skirmisher | -6/Factory Tank | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Waste Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Matter Collected 3483 | 280 88 559 448 34 289 474 1311 . . Remotely . | . . . . . . . . . . Salvage Created 7977 | 108 362 1024 1071 34 478 1230 3670 . . Parts 349 | 4 21 53 54 3 16 47 151 . . Haulers Intercepted 3 | . . 3 . . . . . . . Recyclers Shooed 4 | . . . 1 . . . 3 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Combat Hostiles Destroyed 129 | . 9 21 21 . 8 15 55 . . Melee 2 | . . . . . . . 2 . . Guns 80 | . 9 20 21 . 4 5 21 . . Cannons 31 | . . . . . 3 7 21 . . AOE 1 | . . . . . . . 1 . . Classes Destroyed 15 | 2 3 3 3 . 2 1 1 . . Worker 7 | . . . 1 . . . 6 . . Builder 5 | . . 1 1 . . 1 2 . . Tunneler 3 | 1 . 2 . . . . . . . Hauler 3 | . . 3 . . . . . . . Recycler 5 | 1 . . 1 . . 1 2 . . Operator 2 | . . . 1 . . . 1 . . Watcher 13 | . 2 3 3 1 1 2 1 . . Swarmer 23 | . 2 7 8 . . . 6 . . Grunt 46 | . 7 9 7 . 2 3 18 . . Brawler 1 | . . . . . . 1 . . . Duelist 2 | . . . 1 . . . 1 . . Sentry 21 | . . 5 5 . 1 5 5 . . Specialist 2 | . . . . . . . 2 . . Hunter 7 | . . . . . 2 . 5 . . Programmer 27 | . . . . . 3 6 18 . . Best Kill Streak 8 | 2 2 6 5 1 4 5 8 . . Combat Bots Only 6 | . 2 5 5 . 4 4 6 . . Max Kills in Single Turn 3 | 1 1 2 2 1 1 2 3 . . Gunslinging 1 | . . 1 . . . . 1 . . Exploded 1 | . . . . . . . 1 . . Melee 1 | . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Hostile Shots Fired 1130 | . 74 150 98 . 107 68 631 . 2 Missed 345 | . 23 43 24 . 41 23 191 . . Hits 785 | . 51 107 74 . 66 45 440 . 2 Melee 4 | . . . 1 . . . 3 . . Projectile 781 | . 51 107 73 . 66 45 437 . 2 AOE 1 | . . . . . . . 1 . . Critical Strikes 36 | . 3 2 1 . 4 2 24 . . Part Disruptions 4 | . . . . . . . 4 . . Damage Taken 13373 | . 599 1220 1048 . 843 964 8658 . 41 Core 1911 | . 121 304 190 . 56 78 1121 . 41 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 259 | . . . 259 . . . . . . Core Remaining (%) 75 | 100 51 24 65 100 93 92 . . . Volleys Fired 455 | 2 34 77 53 5 32 56 196 . . Largest 3 | 2 2 2 3 3 3 3 3 . . Hottest 271 | 90 115 115 135 135 152 271 271 . . Shots Fired 1101 | 4 68 152 155 15 96 142 469 . . Gun 809 | 4 68 152 155 15 67 66 282 . . Cannon 288 | . . . . . 29 76 183 . . Launcher 4 | . . . . . . . 4 . . Special . | . . . . . . . . . . Kinetic 219 | . 6 43 61 5 32 16 56 . . Thermal 780 | 4 62 78 94 10 64 122 346 . . Explosive . | . . . . . . . . . . Electromagnetic 102 | . . 31 . . . 4 67 . . Robot Hit Streak 23 | 2 15 15 22 9 15 16 23 . . Robot Miss Streak 6 | 1 6 3 5 . 3 2 5 . . Penetration Max 1 | . . . . . . . 1 . . Secondary Targets 8 | . 2 2 3 . . . 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . . 1 . . Shots Hit Robots 735 | 3 47 108 102 8 74 86 307 . . Core Hits 324 | 3 21 51 43 2 21 39 144 . . Critical Kills 7 | . . . . . 1 1 5 . . Critical Parts Destroyed 3 | . . 1 . . 1 . 1 . . Critical Strikes 61 | . 1 5 9 1 6 2 37 . . Burn 40 | . 1 4 9 1 4 1 20 . . Meltdown 5 | . . . . . . 1 4 . . Destroy 5 | . . 1 . . 2 . 2 . . Corrupt 6 | . . . . . . . 6 . . Sever 5 | . . . . . . . 5 . . Melee Attacks 32 | . 2 1 . . 1 . 28 . . Impact . | . . . . . . . . . . Slashing 28 | . . . . . . . 28 . . Piercing . | . . . . . . . . . . Sneak Attacks 5 | . 2 1 . . 1 . 1 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 17735 | 35 563 1685 1881 160 1456 2556 9399 . . Guns 10942 | 35 563 1685 1881 160 873 1100 4645 . . Cannons 5393 | . . . . . 583 1429 3381 . . Explosions 803 | . . . . . . 27 776 . . Melee 590 | . . . . . . . 590 . . Ramming 7 | . . . . . . . 7 . . Kinetic 2364 | . 34 436 583 46 296 155 814 . . Thermal 13168 | 35 529 799 1298 114 1160 2363 6870 . . Explosive . | . . . . . . . . . . Electromagnetic 1606 | . . 450 . . . 38 1118 . . Impact . | . . . . . . . . . . Slashing 590 | . . . . . . . 590 . . Piercing . | . . . . . . . . . . Highest Corruption 43 | . . . 1 . 2 4 36 43 43 Average Corruption 14 | . . . 1 . 1 3 23 41 43 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 200 | . . . 3 . 4 26 159 7 1 Message Errors 44 | . . . . . 2 4 38 . . Matter Fused 47 | . . . . . . 6 40 1 . Heat Flow Errors 21 | . . . 1 . . 2 17 . 1 Energy Discharges 15 | . . . . . 2 2 11 . . Parts Rejected 2 | . . . . . . 1 1 . . Parts Fused 1 | . . . . . . . 1 . . Data Loss (minor) 23 | . . . . . . 5 18 . . Data Loss (major) 7 | . . . . . . 3 4 . . Misfires 9 | . . . 2 . . 1 6 . . Alerts 1 | . . . . . . . . 1 . Misdirections 6 | . . . . . . . 1 5 . Weapon Failures 24 | . . . . . . 2 22 . . Overload Shots . | . . . . . . . . . . Overflow Damage 169 | . . . . . . 41 128 . . Projectiles 150 | . . . . . . 41 109 . . Explosions 19 | . . . . . . . 19 . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 198 | . . . . . . . 198 . . Shots 6 | . . . . . . . 6 . . Rammed 1 | . . . . . . 1 . . . Targets Rammed 3 | . . . . . . 1 2 . . Kicked 2 | . . . . . . . 2 . . Crushed . | . . . . . . . . . . Highest Temperature 333 | 60 204 245 333 . 46 323 287 . 104 Average Temperature 69 | 31 57 52 101 . 19 87 64 . 61 Received Heat Transfer 2071 | . 360 480 414 . 123 108 586 . . Effects 4 | . . . 1 . . 3 . . . Shutdowns 1 | . . . 1 . . . . . . Interference 3 | . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted 1 | . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Fried 6 | . . 1 1 . . . 4 . . Impact Corruptions . | . . . . . . . . . . Robots Melted 14 | . . 1 . . 1 3 9 . . Combat Hostiles 14 | . . 1 . . 1 3 9 . . Parts Melted 87 | 1 3 5 9 . 13 9 47 . . Heat Transferred 25106 | 87 1462 2368 3256 296 2220 3429 11988 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . . . . . . 1 3 . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Maximum Alert Level 3 | . . . 1 . . 1 3 1 . Low Security (%) 74 | 100 100 100 75 100 100 86 34 . 100 Level 1 16 | . . . 24 . . 13 34 100 . Level 2 7 | . . . . . . . 23 . . Level 3 1 | . . . . . . . 6 . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 832 | 10 105 176 379 172 103 233 832 263 170 Initial 263 | . . 25 50 172 . 38 95 263 170 Average 155 | 1 29 96 132 44 13 100 340 253 167 Influence Increases 4272 | 10 292 659 718 23 253 557 1760 . . Destroy 0b10 Robot/C 2580 | . 180 420 420 . 160 300 1100 . . Destroy 0b10 Robot/NC 190 | 10 10 45 35 5 5 20 60 . . Destroy Leader 672 | . 44 112 106 2 62 94 252 . . Trap Triggered on 0b10 30 | . . 10 10 . 10 . . . . Successful Hack 66 | . 11 11 26 . 14 4 . . . Disable Machine 165 | . . . 15 15 . 45 90 . . Destroy Structure 209 | . 2 1 1 1 2 64 138 . . Lose Combat Pursuer 360 | . 45 60 105 . . 30 120 . . Influence Decreases 4112 | 10 231 600 459 402 174 439 1203 511 83 Entered New Map 1020 | . . 36 70 207 . 41 102 491 73 Time Decay 2452 | 10 231 494 379 195 164 398 551 20 10 Lost Part 640 | . . 70 10 . 10 . 550 . . Squads Dispatched 38 | . 1 2 1 1 6 6 21 . . Investigation 2 | . 1 . 1 . . . . . . Extermination 15 | . . . . 1 3 4 7 . . Reinforcement 11 | . . 2 . . 1 2 6 . . Assault 2 | . . . . . . . 2 . . Garrison 8 | . . . . . 2 . 6 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . . Haulers Reinforced 1 | . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Distress Signals 17 | . 1 3 4 . . 4 5 . . Communications Jammed 30 | . . . . . . . 30 . . Distress Signals 30 | . . . . . . . 30 . . Times Spotted 197 | . 15 33 31 1 10 24 77 4 2 Peak Tracking Total 9 | . 4 9 5 1 4 5 6 4 2 Tactical Retreats 14 | . 2 3 3 . . 1 5 . . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Traps Triggered 6 | . 1 . 1 . . . 4 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts 155 | . 5 31 26 . 93 . . . . Triggered 1 | . . . 1 . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 10 | . 1 2 2 . 5 . . . . Reused 3 | . . 1 1 . 1 . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 3 | . . 1 1 . 1 . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Machines Disabled 11 | . . . 1 1 . 3 6 . . Max in Single Turn 3 | . . . 1 1 . 1 3 . . Garrison Access 1 | . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Machines Accessed 23 | . 7 4 5 1 2 3 1 . . Terminals 21 | . 7 4 4 1 2 3 . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 50 | . 19 10 12 1 3 4 1 . . Successful 23 | . 8 4 8 . 1 2 . . . Failed 27 | . 11 6 4 1 2 2 1 . . Catastrophic 8 | . 2 1 1 1 . 2 1 . . Database Lockouts . | . . . . . . . . . . Manual 17 | . 11 3 . 1 1 1 . . . Terminals 45 | . 19 10 8 1 3 4 . . . Fabricators . | . . . . . . . . . . Repair Stations 4 | . . . 4 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . Terminal Hacks 19 | . 8 4 4 . 1 2 . . . Prototype ID Bank 3 | . 2 1 . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . Locate Traps 2 | . 1 1 . . . . . . . Investigation Status 1 | . . . 1 . . . . . . Recall Investigation 1 | . 1 . . . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . . Registered Components 1 | . . . 1 . . . . . . Zone Layout 8 | . 3 1 2 . 1 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . . 4 . . . . . . Scan Component 2 | . . . 2 . . . . . . Repair 2 | . . . 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . Used . | . . . . . . . . . . Hacking Detections 19 | . 6 4 4 1 1 2 1 . . Full Trace Events 1 | . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . . Time 70 | . . . 70 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 2 | . . 1 . . 1 . . . . Non-combat 2 | . . 1 . . 1 . . . . Combat . | . . . . . . . . . . Robot Hacks Applied 2 | . . 1 . . 1 . . . . no_distress 1 | . . 1 . . . . . . . find_recycling 1 | . . . . . 1 . . . . Relay Couplers Released 5 | . . . . . . . 5 . . Machine Destruction 1 | . . . . . . . 1 . . Programmers 4 | . . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Active Infowar (turns) 8973 | 54 698 1258 880 364 1306 2033 2380 . . Sensors 5824 | . . . . 364 1306 2033 2121 . . Terrain 1634 | . . 754 880 . . . . . . Traps 1822 | . . . . . 1172 650 . . . Seismic 1256 | 54 698 504 . . . . . . . Jamming 259 | . . . . . . . 259 . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Turns Passed 11684 | 115 1086 1359 1467 784 1306 2033 3457 53 24 Spaces Moved 5486 | 58 548 610 482 470 591 1039 1553 91 44 Core 190 | 5 . . . . . . 50 91 44 Treads 4919 | 53 548 610 482 470 591 1039 1126 . . Legs 251 | . . . . . . . 251 . . Wheels 126 | . . . . . . . 126 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 50 50 50 Average Speed 161 | 150 160 160 228 160 166 160 151 50 50 Slowest Speed 850 | 160 160 160 240 160 240 160 850 50 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . 2 . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 32 | 5 91 40 40 11 14 18 31 77 1 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . . 1 1 1 . . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 25 | . . . . . . 9 16 . . Terrain Destroyed 118 | . . . . . . 33 85 . . Melee . | . . . . . . . . . . Projectile 67 | . . . . . . 26 41 . . AOE 51 | . . . . . . 7 44 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Total 7315 | 78 685 842 740 492 850 1309 2174 99 46 Wait 815 | 10 71 84 128 6 102 146 268 . . Move 5478 | 57 547 609 481 469 590 1038 1553 90 44 Hop . | . . . . . . . . . . Pick Up 59 | 1 8 8 7 3 7 13 12 . . Fast Attach 44 | 7 . 1 5 . . 3 24 3 1 Attach 45 | . . 7 1 3 2 3 29 . . Detach 4 | . . . . . . . 2 2 . Swap 137 | 1 12 19 22 3 14 23 43 . . Drop 80 | . 6 5 17 3 9 26 9 4 1 Fire 455 | 2 34 77 53 5 32 56 196 . . Melee 32 | . 2 1 . . 1 . 28 . . Ram . | . . . . . . . . . . Kick 2 | . . . . . . . 2 . . Crush 1 | . . . . . . 1 . . . Escape Stasis 8 | . . . . . . . 8 . . Rewire . | . . . . . . . . . . Trap 155 | . 5 31 26 . 93 . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory -4/Factory (discovered 2 exits: *Res / *Upp) -4/Waste -4/Factory History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 15) 850 | -10/Materials | Discovered new exit (range 10) 944 | -10/Materials | Build established: Scavenger-Mutant 1005 | -10/Materials | Discovered new exit (range 12) 1054 | -10/Materials | Discovered new exit (range 12) 1178 | -10/Materials | Discovered new exit (range 10) 1202 | -10/Materials | Entered another Materials area 1202 | -9/Materials | Evolved 2 slots: Utility x2 1459 | -9/Materials | Discovered new exit (range 12) 1865 | -9/Materials | Core integrity fell below 50% 1891 | -9/Materials | Lost 5 parts (1p2n1u1w) 2537 | -9/Materials | Discovered new exit (range 16) 2561 | -9/Materials | Entered another Materials area 2561 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3129 | -8/Materials | Build established: Scavenger-Gunner 3569 | -8/Materials | Repaired Hrd. Medium Armor Plating 3603 | -8/Materials | Repaired Imp. Ion Engine 3969 | -8/Materials | Discovered new exit (range 4) 4028 | -8/Materials | Entered Factory 4028 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4064 | -7/Factory | Discovered new exit (range 16) 4427 | -7/Factory | Identified exit to Lower Caves 4758 | -7/Factory | Build established: Scavenger-Skirmisher 4794 | -7/Factory | Discovered new exit (range 11) 4808 | -7/Factory | Identified exit to Factory 4812 | -7/Factory | Entered another Factory area 4812 | -6/Factory | Evolved 2 slots: Utility x2 5638 | -6/Factory | Spotted B-75 Beast 5974 | -6/Factory | Garrison activated, responded to threat 6102 | -6/Factory | Discovered new exit (range 6) 6114 | -6/Factory | Identified exit to Factory 6118 | -6/Factory | Entered another Factory area 6118 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6331 | -5/Factory | Discovered new exit (range 12) 6349 | -5/Factory | Identified exit to Factory 7206 | -5/Factory | Build established: Tank 8015 | -5/Factory | Build established: Scavenger-Tank 8151 | -5/Factory | Entered another Factory area 8151 | -4/Factory | Evolved 2 slots: Utility x2 8328 | -4/Factory | Discovered new exit (range 7) 8338 | -4/Factory | Identified exit to Research 8456 | -4/Factory | Found Prototype Processor 8456 | -4/Factory | Identified Exp. Signal Interpreter 8487 | -4/Factory | Build established: Scavenger-Gunner 8978 | -4/Factory | System corruption reached 10% 8994 | -4/Factory | Garrison activated, responded to threat 9311 | -4/Factory | Build established: Scavenger-Tank 9460 | -4/Factory | Lost 10 parts (1p2n4u3w) 9689 | -4/Factory | Discovered new exit (range 5) 9705 | -4/Factory | Identified exit to Upper Caves 10217 | -4/Factory | System corruption reached 30% 10244 | -4/Factory | Lost 3 parts (1p1n1w) 10272 | -4/Factory | Build established: Scavenger-Gunner 10667 | -4/Factory | Lost 3 parts (1n2u) 10778 | -4/Factory | Lost 4 parts (2p2n) 10893 | -4/Factory | Core integrity fell below 50% 11240 | -4/Factory | Lost 5 parts (3n1u1w) 11366 | -4/Factory | Core integrity fell below 20% 11372 | -4/Factory | Lost 9 parts (2p3u4w) 11373 | -4/Factory | Garrison activated, responded to threat 11586 | -4/Factory | Released all parts (7) 11608 | -4/Factory | Sucked down chute 11608 | -4/Factory | Entered Waste 11617 | -4/Waste | Lost 9 parts (1p3n2u3w) 11623 | -4/Waste | EMP discharged 11635 | -4/Waste | Spotted C-40 Crusher 11638 | -4/Waste | Spotted C-40 Crusher 11638 | -4/Waste | Spotted C-40 Crusher 11647 | -4/Waste | Spotted C-40 Crusher 11655 | -4/Waste | Discovered new exit (range 12) 11661 | -4/Waste | Entered Factory 11685 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 11618_ Identified Hds. Centrium Heavy Treads. 11622_ Acquired Prototype Treads. 11622_ Identified Exp. Biometal Heavy Treads. 11623_ Wheel fried beyond repair. 11623_ System corrupted (+7). 11623_ Dropped Exp. Biometal Heavy Treads. 11624_ Dropped Broken Hds. Centrium Heavy Treads. 11640_ Acquired Unknown Device. 11640_ Identified Adv. Weapon Cycler. 11654_ System corrupted: IFF burst signal emitted. 11655_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 11669_ Acquired Com. Battery. 11670_ System corrupted: Heat flow error (+147). 11675_ Dropped Broken Adv. Weapon Cycler. 11679_ ALERT: All DSF locations entering lockdown mode. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ???????????????????????#?????????????????? | | ???????????????????????# ????????????????? | | ???????????????????????# ????????????????? | | ???????????????????????# ????????????????? | | ???????????????????????# ????????????????? | | ???????????????????????# ????????????????? | | ???????????????????????+ ????????????????? | | ???????????????????????# ????????????????? | | ???????????????????????# #####???????????? | | ???????????????????????# #???????????? | | ???????????????????????# #???????????? | | ?????????? ######### +???????????? | | ?????????? @ #???????????? | | ??????????? " #???????????? | | ?????????? #???????????? | | ?????????? ######### #???????????? | | ??????????? ??#####????# #???????????? | | ??????????? ?# ???# #???????????? | | ??????????? # [ ???# #???????????? | | ????????????? / ??# #???????????? | | ??????????????# ==!??# #???????????? | | ??????????????# =!! ?# #???????????? | | ??????????????# =! ?# #???????????? | | ??????????????# # #???????????? | | ??????????????# #p #???????????? | | ??????????????# / #???????????? | | ???????????????######### +???????????? | | ???????????????????????# #???????????? | | ???????????????????????# ###########?? | | ???????????????????????# # """" #?? | | ???????????????????????# # ""R" #?? | | ???????????????????????# #! "" " #?? | | ???????????????????????# # #?? | | ???????????????????????# !+ = #?? | | ???????????????????????# # != #?? | | ???????????????????????# # ! #?? | | ???????????????????????# # #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Energy Generation 41 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 85 Jamming Range 14 Base Temperature (-) 200 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 14 Target Analysis 9 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hrd. Medium Armor Plating | 11% | -8/Materials Imp. Ion Engine | 34% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NodeHeatComputer Manual? 0 Play Time 01:23:40 Cumulative 74.7 hours Start 2025.09.18 @ 12:01:29 End 2025.09.18 @ 23:32:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 157 Rogue 155 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 45 Achievement% 41 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 91589f88-6a5c-4f5e-bed3-c59bb0c79952