Cogmind - Beta 17.1 *** ADVENTURER MODE // 2026.10.05 @ 20:09:47 Player: Zemdu Result: Core melted Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (50) 250 Value Destroyed (1683) 1683 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (6964) 6964 TOTAL SCORE: 11257 Bonus ------- Follower Combat Kills 14 Prayed to X0-1V1 5000 Major X0-1V1 Interference 1950 Cogmind --------- Core Integrity 0/450 Matter 863/900 Energy 240/240 System Corruption 13% Temperature Critical (552) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- Titanium Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (7) ------ Improved Signal Interpreter 0b10 Decoder Chip [Generic] Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Heavy Armor Plating > --- WEAPON (1) ------- Heavy Particle Gun > --- INVENTORY (6) ---- Light Deuterium Engine Titanium Leg Hardened Medium Armor Plating Improved EM Pulse Cannon Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Myomer Leg > --- UTILITY ---------- 0b10 Decoder Chip [Generic] Hardened Heavy Armor Plating Hardened Heavy Armor Plating > --- WEAPON ----------- Katana Axe Greatsword > --- INVENTORY -------- Nuclear Core Improved Carbon-fiber Leg Coolant Injector Bore Cannon Heavy Pick [Rating: 55] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Utility Hardened Heavy Armor Plating Device Sensor Array Storage Small Storage Unit Processor 0b10 Decoder Chip [Generic] Protection Hardened Heavy Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Battle Rifle Ballistic Cannon Bore Cannon Special Weapon Enhanced Flamer Slashing Weapon Greatsword Piercing Weapon Heavy Pick Build | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Slots Evolved 6 | . . . 4 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 4 | . . . 3 1 Weapon . | . . . . . Parts Attached 54 | 7 5 10 25 7 Power 9 | 1 2 1 4 1 Engine 6 | 1 2 1 2 . Core 3 | . . . 2 1 Reactor . | . . . . . Propulsion 12 | 4 . 2 5 1 Treads 2 | 2 . . . . Leg 9 | 1 . 2 5 1 Wheel 1 | 1 . . . . Hover . | . . . . . Flight . | . . . . . Utility 19 | . 3 3 10 3 Device 4 | . 2 . 1 1 Storage 1 | . . 1 . . Processor 5 | . 1 . 3 1 Hackware . | . . . . . Protection 9 | . . 2 6 1 Artifact . | . . . . . Weapon 14 | 2 . 4 6 2 Energy Gun 5 | 2 . 1 1 1 Energy Cannon 2 | . . . 1 1 Ballistic Gun 1 | . . 1 . . Ballistic Cannon 1 | . . 1 . . Launcher . | . . . . . Special Weapon 1 | . . 1 . . Impact Weapon . | . . . . . Slashing Weapon 3 | . . . 3 . Piercing Weapon 1 | . . . 1 . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . 1 . 1 1 Parts Lost 5 | . . 2 2 1 Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . 1 1 1 Weapon 2 | . . 1 1 . Highest Loss Streak 2 | . . 2 1 1 To Critical Strikes . | . . . . . Average Backups 4 | 1 4 3 4 5 Power 1 | . 1 1 1 1 Propulsion 1 | 1 2 . 1 . Utility 1 | . 1 1 1 1 Weapon . | . . . 1 1 Tool/Special . | . . . . . Unused Backups 9 | . . 2 7 . Power 3 | . . 1 2 . Propulsion 2 | . . . 2 . Utility 3 | . . 1 2 . Weapon 1 | . . . 1 . Tool/Special . | . . . . . Average Slot Usage (%) 85 | . 96 82 77 82 Engine 7 | . 14 14 1 . Core 3 | . . . 6 6 Treads 11 | . 28 8 . . Leg 16 | . . 19 25 29 Device 5 | . 12 . . 3 Processor 7 | . 11 . 7 7 Protection 12 | . . 11 19 25 Energy Gun 12 | . 28 14 1 1 Ballistic Cannon 2 | . . 8 2 . Slashing Weapon 4 | . . . 12 3 Peak Build Rating 55 | 5 19 29 55 51 Average Rating 28 | 3 6 21 47 46 On Entrance 19 | . 5 19 29 43 Avg Prop Armor Cover (%) 19 | 19 . . . . Naked Turns . | . . . . . Heaviest Build 60 | 9 11 36 60 56 Greatest Support 71 | 40 40 50 68 71 Greatest Overweight (x) 1 | 1 . . 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 5 5 8 6 6 Average Capacity 5 | 5 5 5 5 6 Most Carried 6 | 3 5 5 6 6 Average Carried 4 | 1 4 4 5 5 Final Capacity 6 | 5 5 5 6 6 Final Carried 6 | 3 5 5 6 4 Class Distribution -------------------- 90% | Mutant 7% | Subdweller-Mutant Dominant Class ---------------- Mutant | -10/Materials Subdweller-Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -8 -7 ----------- Run | Yrd Mat Sub Mat Fac Matter Collected 1363 | 255 82 320 618 88 Remotely . | . . . . . Salvage Created 2096 | . 203 240 1316 337 Parts 89 | . 12 15 54 8 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 17 | . . 17 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Combat Hostiles Destroyed 43 | . 8 6 23 6 Melee 17 | . . . 16 1 Guns 10 | . 6 3 . 1 Cannons 12 | . . 3 6 3 AOE 1 | . 1 . . . Classes Destroyed 12 | . 2 2 7 1 Worker 2 | . . . 2 . Builder 2 | . . . 2 . Hauler 1 | . . . 1 . Operator 1 | . . . 1 . Drone 1 | . . . . 1 Watcher 2 | . . . 2 . Swarmer 9 | . 6 1 2 . Grunt 16 | . 2 . 12 2 Brawler 3 | . . . 1 2 Duelist 3 | . . . 2 1 Sentry 7 | . . 1 6 . Subdweller 4 | . . 4 . . Best Kill Streak 4 | . 3 2 4 2 Combat Bots Only 3 | . 3 2 3 2 Max Kills in Single Turn 2 | . 2 1 1 1 Gunslinging 1 | . 1 . . . Exploded 1 | . 1 . . . Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Hostile Shots Fired 245 | . 30 33 135 47 Missed 56 | . 9 8 27 12 Hits 189 | . 21 25 108 35 Melee 22 | . . . 4 18 Projectile 167 | . 21 25 104 17 Critical Strikes 10 | . . 3 5 2 Damage Taken 2719 | . 183 452 1270 814 Core 829 | . 33 35 299 462 Absorbed by Shields . | . . . . . Ignored by Resistances 647 | . 56 124 341 126 Core Remaining (%) 80 | 100 . 72 70 . Volleys Fired 80 | . 21 19 17 23 Largest 2 | . 2 2 2 1 Hottest 108 | . 90 108 108 69 Shots Fired 120 | . 42 30 26 22 Gun 89 | . 42 24 9 14 Cannon 31 | . . 6 17 8 Launcher . | . . . . . Special . | . . . . . Kinetic 23 | . . 6 17 . Thermal 54 | . 21 19 . 14 Explosive . | . . . . . Electromagnetic 43 | . 21 5 9 8 Robot Hit Streak 21 | . 13 21 8 16 Robot Miss Streak 5 | . 5 2 5 1 Penetration Max 1 | . . . 1 . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 146 | . 28 24 70 24 Core Hits 64 | . 10 12 30 12 Critical Kills 6 | . . 3 3 . Critical Parts Destroyed 3 | . . . 3 . Critical Strikes 26 | . 2 6 18 . Burn 4 | . 2 2 . . Destroy 10 | . . 4 6 . Sever 12 | . . . 12 . Melee Attacks 71 | . . . 66 5 Impact . | . . . . . Slashing 71 | . . . 66 5 Piercing . | . . . . . Sneak Attacks 8 | . . . 8 . Combat Hostiles 1 | . . . 1 . Follow-up Attacks 4 | . . . 4 . Damage Inflicted 4951 | . 418 359 3364 810 Guns 1011 | . 370 253 167 221 Cannons 561 | . . 106 230 225 Explosions 307 | . 48 . 80 179 Melee 3072 | . . . 2887 185 Ramming . | . . . . . Kinetic 336 | . . 106 230 . Thermal 900 | . 222 198 80 400 Explosive . | . . . . . Electromagnetic 643 | . 196 55 167 225 Impact . | . . . . . Slashing 3072 | . . . 2887 185 Piercing . | . . . . . Highest Corruption 13 | . . . . 13 Average Corruption 12 | . . . . 12 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 3 | . . . . 3 Heat Flow Errors 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 329 | . . . 263 66 Projectiles 1 | . . . 1 . Explosions . | . . . . . Melee 328 | . . . 262 66 Knockbacks 4 | . . . 4 . Impact . | . . . . . Kinetic 3 | . . . 3 . Secondary 1 | . . . 1 . Self-Inflicted Damage 112 | . 32 . 32 48 Shots 3 | . 1 . 1 1 Rammed 1 | . 1 . . . Targets Rammed 1 | . 1 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 718 | . 192 246 602 718 Average Temperature 169 | . 68 116 191 184 Received Heat Transfer 1301 | . 42 584 504 171 Effects 50 | . . . 16 34 Shutdowns 11 | . . . 4 7 Energy Bleed 3 | . . . 1 2 Interference 7 | . . . 3 4 Matter Decay 1 | . . . 1 . Short Circuit 3 | . . . 1 2 Damage (minor) 5 | . . . 2 3 Damage (major) 13 | . . . 2 11 Damage (core) 7 | . . . 2 5 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried 2 | . . . . 2 Impact Corruptions . | . . . . . Robots Melted 2 | . 1 . . 1 Combat Hostiles 2 | . 1 . . 1 Parts Melted 4 | . 2 1 . 1 Heat Transferred 2128 | . 716 618 100 694 Parts Sabotaged . | . . . . . Parts Stolen 2 | . . . . 2 Parts Stripped . | . . . . . Power Chain Reactions 4 | . 1 . 2 1 Alert | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Maximum Alert Level 1 | . . . 1 . Low Security (%) 75 | 100 100 . 35 100 Level 1 24 | . . . 64 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 372 | . 100 . 372 144 Initial 144 | . . . . 144 Average 104 | . 19 . 212 82 Influence Increases 1352 | . 247 40 902 163 Destroy 0b10 Robot/C 840 | . 160 40 520 120 Destroy 0b10 Robot/NC 45 | . . . 45 . Destroy Leader 178 | . 30 . 138 10 Allied During Kill 3 | . . . 3 . Successful Hack 26 | . 6 . 6 14 Disable Machine 18 | . 18 . . . Destroy Structure 32 | . 3 . 25 4 Partial Spotted 15 | . . . 15 . Lose Combat Pursuer 195 | . 30 . 150 15 Influence Decreases 1315 | . 247 40 530 498 Entered New Map 228 | . . . . 228 Time Decay 1007 | . 247 30 470 260 Lost Part 40 | . . 10 20 10 Lost Ally 40 | . . . 40 . Squads Dispatched 9 | . 1 . 6 2 Investigation 2 | . 1 . 1 . Extermination 2 | . . . . 2 Reinforcement 2 | . . . 2 . Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Distress Signals 5 | . 1 . 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 82 | . 16 20 38 8 Peak Tracking Total 7 | . 6 6 7 4 Tactical Retreats 9 | . 1 . 7 1 Traps | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -7 ---------- Run | Yrd Mat Sub Mat Fac Machines Disabled 2 | . 2 . . . Max in Single Turn 2 | . 2 . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Machines Accessed 8 | . 4 . 3 1 Terminals 8 | . 4 . 3 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 18 | . 9 . 8 1 Successful 12 | . 7 . 4 1 Failed 6 | . 2 . 4 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 18 | . 11 . 7 . Terminals 18 | . 9 . 8 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . 4 . 1 1 Record 1 | . 1 . . . Branch Access Points 3 | . 1 . 1 1 Emergency Access Points 1 | . 1 . . . Terminal Index 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 6 | . 3 . 3 . Terminals 6 | . 3 . 3 . Botnet 6 | . 3 . 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 2 . 3 . Full Trace Events 3 | . 2 . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -7 ------------ Run | Yrd Mat Sub Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Total Allies 2 | . . . 2 . Largest Group 2 | . . . 2 . Highest-Rated Group 36 | . . . 36 . Highest-Rated Ally 18 | . . . 18 . Total Orders . | . . . . . Ally Attacks 11 | . . . 11 . Total Damage 337 | . . . 337 . Kills 4 | . . . 4 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . X0-1V1 Amusement Gains 108 | . 6 . 5 97 Average Entertainment 4 | . 6 3 5 3 Good Acts 17 | . . 2 14 1 Bad Acts 11 | . . 2 3 6 Intel | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Active Infowar (turns) 2223 | . 965 8 743 507 Sensors 1009 | . 965 8 36 . Decoding 1250 | . . . 743 507 ECM 2 | . . . . 2 Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Decoded 0b10 Intel 36 | . . . 19 17 Traps 1 | . . . . 1 Emergency Access 1 | . . . . 1 Items 24 | . . . 12 12 Machines 5 | . . . 4 1 Patrols 3 | . . . 2 1 Guards 1 | . . . . 1 Exits 1 | . . . 1 . Exploration | -11 -10 -10 -8 -7 ------------- Run | Yrd Mat Sub Mat Fac Turns Passed 3172 | 78 1082 456 1036 520 Spaces Moved 1771 | 46 606 284 533 302 Core 4 | 4 . . . . Treads 699 | 35 606 58 . . Legs 1065 | 4 . 226 533 302 Wheels 3 | 3 . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 120 120 122 Average Speed 136 | 145 160 128 121 122 Slowest Speed 193 | 160 160 160 190 193 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 3 86 15 39 6 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched 5 | . . 5 . . Spaces Dug 4 | . . . 4 . Terrain Destroyed 33 | . 3 2 26 2 Melee 4 | . . . 4 . Projectile 13 | . . 2 11 . AOE 16 | . 3 . 11 2 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Total 2290 | 55 676 356 786 417 Wait 232 | . 39 11 112 70 Move 1767 | 45 605 283 532 302 Hop . | . . . . . Pick Up 27 | 1 2 10 13 1 Fast Attach 38 | 7 3 6 18 4 Attach 10 | . . 3 1 6 Detach 14 | 2 1 3 5 3 Swap 14 | . 2 2 8 2 Drop 42 | . 2 16 23 1 Fire 80 | . 21 19 17 23 Melee 62 | . . . 57 5 Ram . | . . . . . Kick . | . . . . . Crush 1 | . 1 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous 3 | . . 3 . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -10/Subcaves (discovered 4 exits: *Mat x2 / Rec / [Scr]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: Sto / Low x2) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 281 | -10/Materials | Discovered new exit (range 8) 290 | -10/Materials | Identified exit to Mines 317 | -10/Materials | Build established: Mutant 459 | -10/Materials | Discovered new exit (range 11) 489 | -10/Materials | Identified exit to Materials 846 | -10/Materials | Discovered exit to Materials (range 14) 1062 | -10/Materials | Discovered exit to Materials (range 8) 1142 | -10/Materials | Prayed at D.C.S.S. Altar Unit 1152 | -10/Materials | Discovered new exit (range 4) 1161 | -10/Materials | Entered Subcaves 1162 | -10/Subcaves | Approached by a straggling Scientist 1250 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 1254 | -10/Subcaves | Ambushed by swarm of Subdwellers 1257 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1257 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1263 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1292 | -10/Subcaves | Identified exit to Materials 1321 | -10/Subcaves | Identified exit to Recycling 1321 | -10/Subcaves | X0-1V1 revealed exit location to -7/Recycling 1324 | -10/Subcaves | X0-1V1 sent hostile G-34 Mercenary (x3) 1604 | -10/Subcaves | Discovered exit to Materials (range 11) 1615 | -10/Subcaves | Learned Materials emergency access door positions 1617 | -10/Subcaves | Entered Materials 1617 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1661 | -8/Materials | X0-1V1 sent you to a vault 1782 | -8/Materials | Garrison activated, responded to threat 1877 | -8/Materials | Weapon slot count temporarily expanded by X0-1V1 (+2) 2164 | -8/Materials | Inventory capacity permanently improved by X0-1V1 (+1; -100 max core) 2205 | -8/Materials | Identified exit to Factory 2205 | -8/Materials | X0-1V1 revealed exit location to -7/Factory 2304 | -8/Materials | Weapon slot count reverted to normal (-2) 2338 | -8/Materials | X0-1V1 sent allied L-31 Rogue (x2) 2621 | -8/Materials | Core integrity restored by X0-1V1 (+67) 2653 | -8/Materials | Entered Factory 2653 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2691 | -7/Factory | Great Maul reconfigured into Item Mimic 2743 | -7/Factory | Sight range permanently improved by X0-1V1 (+1; -150 max core) 2901 | -7/Factory | X0-1V1 mutated your Weapon slot to Utility slot 2951 | -7/Factory | X0-1V1 caused items to flee you 3097 | -7/Factory | System corruption reached 10% 3104 | -7/Factory | Identified exit to Storage 3104 | -7/Factory | Identified exit to Lower Caves 3107 | -7/Factory | X0-1V1 sent hostile B-48 Gladiator (x2) 3165 | -7/Factory | Core integrity fell below 50% 3168 | -7/Factory | Items stopped fleeing you 3169 | -7/Factory | Core integrity fell below 20% 3174 | -7/Factory | Core melted Last Messages --------------- damaged (-15). 03160_ Overheating: Imp. Carbon-fiber Leg damaged (-25). 03161_ Power failure, Nuclear Core shutdown. 03164_ Imp. Carbon-fiber Leg broken. 03164_ Overheating: Short circuit. 03165_ Overheating: Core damaged (-85). 03166_ Overheating: System interference. 03166_ Hvy. Particle Gun temporarily disabled. 03168_ Overheating: Hrd. Medium Armor Plating damaged (-36). 03168_ Items no longer flee you. 03169_ Overheating: Core damaged (-76). 03169_ X0-1V1 is interested. 03170_ Power failure, Nuclear Core shutdown. 03170_ Overheating: Hrd. Medium Armor Plating damaged (-18). 03172_ Overheating: Nuclear Core damaged (-15). 03174_ Overheating: Core damaged (-76). 03174_ X0-1V1 howls with laughter! 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" " " #????????????????? | | ???????????????????# " " " #????????????????? | | ???????????????????# % *#???????????????^? | | ???????????????????#[ ! !#????????????????? | | ???????????????????##############????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 15 Energy Capacity 250 Matter Stores 900 Matter Capacity 900 Sight Range 17 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 1275 Resistance: KI 45 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Chaos Is Inevitable Ghost 'Em Loot Pinata Nice Directions, Buddy Please Form A Line Storm Trooper Survival Of The Most Covered Challenges ------------ None Game ------ Seed NovaEncryptedInverter Manual? 0 Play Time 00:53:38 Cumulative 7.2 hours Start 2026.10.05 @ 19:12:26 End 2026.10.05 @ 20:09:47 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 1 Adventurer 2 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: e14086ee-e37a-4423-a948-01667f86b5a9