Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.25 @ 16:24:46 Player: JackZewap Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (71) 355 Value Destroyed (2607) 2607 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 8502 Bonus ------- Pacifist 200 Met Data Miner 300 Cogmind --------- Core Integrity 794/1000 Matter 290/300 Energy 9/660 System Corruption 4% Temperature Cool (90) Movement Treading (162) Location -5/Factory Parts ------- > --- POWER (2) -------- Fission Core > --- PROPULSION (4) --- Improved Medium Treads Improved Medium Treads Improved Medium Treads Armored Medium Treads > --- UTILITY (8) ------ Medium Storage Unit Energy Well Enhanced Optical Array Advanced Melee Analysis Suite Improved Utility Shielding Hardened Medium Armor Plating Layered Medium Armor Plating Advanced Shield Generator > --- WEAPON (3) ------- Tesla Rifle Powered Hammer > --- INVENTORY (10) --- Improved Medium Treads Improved Medium Treads Improved Matter Compressor (76) Structural Scanner Improved Trap Scanner Advanced Signal Interpreter 0b10 Decoder Chip [Looter] Advanced Melee Analysis Suite Hardened Medium Armor Plating Field Laser Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads Armored Medium Treads > --- UTILITY ---------- Energy Well Structural Scanner Improved Trap Scanner Enhanced Optical Array Advanced Melee Analysis Suite Cloaking Device Layered Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Improved Arc Projector Improved Arc Projector Impact Mace > --- INVENTORY -------- Improved Medium Treads Improved Medium Treads 0b10 Decoder Chip [Looter] Advanced Melee Analysis Suite Microactuators [Rating: 80] Favorites ----------- Power Light Fission Core Engine Backup Power III Power Core Light Fission Core Propulsion Improved Carbon-fiber Leg Treads Improved Medium Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Structural Scanner Device Structural Scanner Storage Medium Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Impact Mace Energy Gun Field Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Impact Weapon Impact Mace Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 2 2 2 . . . . 2 Power 1 | . . . . . 1 . . . . . Propulsion 2 | . . 1 . . . . . . . 1 Utility 6 | . . 1 1 2 1 . . . . 1 Weapon 1 | . . . 1 . . . . . . . Parts Attached 96 | 5 2 4 15 36 7 1 3 . 2 21 Power 9 | . 1 . 1 3 1 . . . 1 2 Engine 2 | . 1 . . . . . . . . 1 Core 7 | . . . 1 3 1 . . . 1 1 Reactor . | . . . . . . . . . . . Propulsion 20 | 2 . 1 4 6 3 . . . . 4 Treads 8 | 2 . 1 . 1 . . . . . 4 Leg 4 | . . . 4 . . . . . . . Wheel 2 | . . . . 2 . . . . . . Hover 5 | . . . . 2 3 . . . . . Flight 1 | . . . . 1 . . . . . . Utility 37 | 1 1 1 2 16 3 1 3 . 1 8 Device 15 | . 1 1 1 7 . . 3 . . 2 Storage 6 | 1 . . 1 1 . . . . 1 2 Processor 6 | . . . . 2 3 1 . . . . Hackware 4 | . . . . 4 . . . . . . Protection 6 | . . . . 2 . . . . . 4 Artifact . | . . . . . . . . . . . Weapon 30 | 2 . 2 8 11 . . . . . 7 Energy Gun 9 | . . 1 2 1 . . . . . 5 Energy Cannon 1 | . . . . . . . . . . 1 Ballistic Gun 10 | 2 . 1 4 3 . . . . . . Ballistic Cannon 1 | . . . . 1 . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 7 | . . . 1 5 . . . . . 1 Slashing Weapon 2 | . . . 1 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 3 1 . . . . . 1 Parts Lost 23 | . . . 1 18 . 1 . . 1 2 Power 6 | . . . . 4 . . . . 1 1 Propulsion 7 | . . . . 6 . . . . . 1 Utility 7 | . . . . 6 . 1 . . . . Weapon 3 | . . . 1 2 . . . . . . Highest Loss Streak 5 | . . . 1 5 . 1 . . 1 1 To Critical Strikes . | . . . . . . . . . . . Average Backups 6 | 2 2 3 8 6 4 4 5 5 5 7 Power . | . . . . . . . . . . . Propulsion 1 | 1 2 2 3 1 . . . . . 1 Utility 3 | . . . 2 4 4 4 5 5 5 4 Weapon . | . . 1 2 1 . . . . . . Tool/Special . | . . . . . . . . . . . Unused Backups 21 | . . . 4 9 2 . 1 . . 5 Power . | . . . . . . . . . . . Propulsion 6 | . . . 2 2 . . . . . 2 Utility 14 | . . . 2 6 2 . 1 . . 3 Weapon 1 | . . . . 1 . . . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 90 | . 86 87 97 81 95 99 100 100 97 93 Engine 2 | . 12 11 2 . 3 6 6 6 1 . Core 5 | . . . 6 4 5 6 6 6 9 7 Treads 6 | . 28 28 . 1 . . . . . 19 Leg 5 | . . . 26 7 . . . . . . Hover 7 | . . . . 4 18 20 20 20 20 2 Device 16 | . 2 14 26 12 13 13 19 20 20 18 Storage 4 | . 14 11 9 4 . . . . . 5 Processor 9 | . . . . 3 23 25 20 20 19 11 Hackware 7 | . . . . 16 9 6 6 6 6 . Protection 1 | . . . . 1 . . . . . 6 Energy Gun 1 | . . . 4 . . . . . . 5 Ballistic Gun 5 | . 28 21 13 5 . . . . . . Impact Weapon 10 | . . . 5 8 20 20 20 20 20 8 Slashing Weapon 1 | . . . 1 3 . . . . . . Peak Build Rating 80 | 5 7 11 34 46 64 64 67 67 67 80 Average Rating 46 | 2 6 8 29 34 57 63 66 67 65 74 On Entrance 38 | . 5 7 11 33 41 64 64 67 67 64 Avg Prop Armor Cover (%) 4 | . . . . 4 . . . . . 13 Naked Turns . | . . . . . . . . . . . Heaviest Build 66 | 9 15 18 27 37 21 21 23 23 26 66 Greatest Support 117 | 40 40 60 60 60 34 34 34 34 34 117 Greatest Overweight (x) 5 | . . . 5 1 . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 5 5 5 5 5 10 Average Capacity 7 | 6 8 8 9 7 5 5 5 5 5 8 Most Carried 10 | 5 3 5 10 10 5 5 5 5 5 10 Average Carried 6 | 3 2 3 8 6 4 4 5 5 5 7 Final Capacity 10 | 8 8 8 10 5 5 5 5 5 5 10 Final Carried 10 | 3 2 5 10 5 5 5 5 5 5 10 Class Distribution -------------------- 36% | Gladiator 32% | Mutant 10% | Scavenger-Gladiator 8% | Hacker-Mutant 3% | Hacker-Gladiator 3% | Hacker-Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Gladiator | -6/Factory Gladiator | -6/Lower Caves Gladiator | -6/Lower Caves Gladiator | -6/Data Miner Gladiator | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Matter Collected 2179 | 170 . 129 517 878 59 35 30 . 30 331 Remotely 99 | . . . . 99 . . . . . . Salvage Created 4033 | . . 129 804 1210 88 220 298 . 453 831 Parts 126 | . . 6 46 43 3 3 4 . . 21 Haulers Intercepted 5 | . . . 4 1 . . . . . . Recyclers Shooed 3 | . . . 1 . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . 2 3 . . . Prevented 1 | . . . . . . 1 . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 51 | . . 1 14 24 1 3 1 . . 7 Melee 15 | . . . 2 8 . 1 1 . . 3 Guns 21 | . . 1 12 8 . . . . . . Cannons 3 | . . . . 3 . . . . . . Classes Destroyed 14 | . . 2 4 7 . . . . 1 . Worker 1 | . . . . 1 . . . . . . Builder 1 | . . . . 1 . . . . . . Hauler 5 | . . . 4 1 . . . . . . Recycler 5 | . . 1 1 . . . . . . 3 Operator 4 | . . . . 4 . . . . . . Watcher 4 | . . . 1 2 1 . . . . . Swarmer 9 | . . . 6 3 . . . . . . Grunt 24 | . . . 6 12 . 2 . . . 4 Brawler 1 | . . . . 1 . . . . . . Duelist 2 | . . . . 1 . 1 . . . . Sentry 8 | . . 1 2 3 1 . . . . 1 Hunter 2 | . . . . 1 . . 1 . . . Programmer 5 | . . . . 3 . . . . . 2 Decomposer 1 | . . . . . . . 1 . . . Packrat 5 | . . . . . . . 3 . 2 . Samaritan 2 | . . . . . . . . . 2 . Best Kill Streak 8 | . . 1 4 8 1 2 1 . . 2 Combat Bots Only 7 | . . 1 2 7 1 2 1 . . 2 Max Kills in Single Turn 2 | . . 1 2 2 1 1 1 . 1 1 Gunslinging 1 | . . . 1 . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . 1 1 . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Hostile Shots Fired 501 | . . 10 80 262 11 18 14 . 3 103 Missed 156 | . . 2 25 83 3 9 7 . 1 26 Hits 345 | . . 8 55 179 8 9 7 . 2 77 Melee 5 | . . . . 5 . . . . . . Projectile 340 | . . 8 55 174 8 9 7 . 2 77 AOE 2 | . . . . 1 . . . . . 1 Critical Strikes 11 | . . . 1 5 . . . . . 5 Part Disruptions 1 | . . . . . . . . . . 1 Damage Taken 5206 | . . 116 632 2603 70 109 115 . 45 1516 Core 810 | . . 44 86 404 16 16 16 . 22 206 Absorbed by Shields 443 | . . . . . . . . . . 443 Redirected to Shielding 51 | . . . . . . . . . . 51 Regen/Repaired (Parts) 41 | . . . . . 41 . . . . . Core Remaining (%) 84 | 100 100 89 84 42 . . . . 91 . Volleys Fired 140 | . . 8 50 54 . . . . . 28 Largest 3 | . . 2 3 3 . . . . . 2 Hottest 146 | . . 40 104 90 . . . . . 146 Shots Fired 279 | . . 13 112 116 . . . . . 38 Gun 249 | . . 13 112 98 . . . . . 26 Cannon 30 | . . . . 18 . . . . . 12 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 222 | . . 13 93 116 . . . . . . Thermal 34 | . . . 19 . . . . . . 15 Explosive . | . . . . . . . . . . . Electromagnetic 23 | . . . . . . . . . . 23 Robot Hit Streak 11 | . . 5 8 9 . . . . . 11 Robot Miss Streak 6 | . . 2 6 6 . . . . . 4 Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . . . 3 1 . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . Shots Hit Robots 279 | . . 8 72 132 3 11 5 . 8 40 Core Hits 91 | . . 4 27 42 1 2 1 . 3 11 Critical Kills 3 | . . . . 2 . . 1 . . . Critical Parts Destroyed 19 | . . . 2 9 1 1 1 . 1 4 Critical Strikes 27 | . . . 4 13 2 1 2 . 1 4 Burn 2 | . . . 2 . . . . . . . Destroy 3 | . . . 1 2 . . . . . . Blast 1 | . . . . 1 . . . . . . Smash 20 | . . . 1 9 2 1 2 . 1 4 Sever 1 | . . . . 1 . . . . . . Melee Attacks 177 | . . . 10 95 10 13 7 . 11 31 Impact 164 | . . . 9 83 10 13 7 . 11 31 Slashing 13 | . . . 1 12 . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 17 | . . . 4 3 . . 4 . 5 1 Combat Hostiles 1 | . . . 1 . . . . . . . Follow-up Attacks 20 | . . . 1 14 1 1 . . 1 2 Damage Inflicted 8876 | . . 102 1402 3646 120 670 471 . 824 1641 Guns 2364 | . . 102 949 1034 . . . . . 279 Cannons 570 | . . . . 386 . . . . . 184 Explosions 146 | . . . . . . . . . . 146 Melee 5790 | . . . 453 2220 120 670 471 . 824 1032 Ramming 6 | . . . . 6 . . . . . . Kinetic 2291 | . . 102 769 1420 . . . . . . Thermal 509 | . . . 180 . . . . . . 329 Explosive . | . . . . . . . . . . . Electromagnetic 280 | . . . . . . . . . . 280 Impact 5555 | . . . 420 2018 120 670 471 . 824 1032 Slashing 235 | . . . 33 202 . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 7 | . . . . 7 . . . . . 4 Average Corruption 3 | . . . . 3 . . . . . 2 Corruption Purged 5 | . . . . 5 . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 26 | . . . . 26 . . . . . . Message Errors 7 | . . . . 7 . . . . . . Matter Fused 3 | . . . . 3 . . . . . . Heat Flow Errors 4 | . . . . 4 . . . . . . Energy Discharges 2 | . . . . 2 . . . . . . Parts Rejected 3 | . . . . 3 . . . . . . Data Loss (minor) 4 | . . . . 4 . . . . . . Data Loss (major) 2 | . . . . 2 . . . . . . Weapon Failures 1 | . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 2079 | . . . 81 550 27 157 362 . 479 423 Projectiles 13 | . . . . 4 . . . . . 9 Explosions 25 | . . . . . . . . . . 25 Melee 2041 | . . . 81 546 27 157 362 . 479 389 Knockbacks 24 | . . . . 11 . 5 . . 1 7 Impact 18 | . . . . 6 . 5 . . 1 6 Kinetic 5 | . . . . 5 . . . . . . Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage 39 | . . . . . . . . . . 39 Shots 1 | . . . . . . . . . . 1 Rammed 3 | . . . . 2 . . . . . 1 Targets Rammed 3 | . . . . 2 . . . . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 258 | . . . . 237 . . . . . 258 Average Temperature 65 | . . . . 60 . . . . . 71 Received Heat Transfer 1398 | . . 36 225 882 24 42 . . 9 180 Effects 1 | . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Robots Corrupted 21 | . . . 2 7 1 3 . . 2 6 Combat Hostiles 14 | . . . . 5 1 3 . . 1 4 Parts Fried 22 | . . . 3 9 1 . 1 . . 8 Impact Corruptions 78 | . . . 3 21 1 8 9 . 22 14 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . . 1 . . . . . . 1 Heat Transferred 951 | . . . 481 . . . . . . 470 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . . . 100 Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 197 | . 10 20 197 192 80 . . . . 50 Initial 74 | . . . . 74 35 . . . . . Average 48 | . . 2 103 69 25 . . . . 7 Influence Increases 1931 | . 10 35 466 841 156 150 30 . 25 218 Destroy 0b10 Robot/C 1020 | . . 20 280 480 20 60 20 . . 140 Destroy 0b10 Robot/NC 115 | . . 5 30 45 5 5 . . 10 15 Destroy Leader 258 | . . 10 60 126 12 10 10 . . 30 Successful Hack 87 | . 10 . 16 39 22 . . . . . Disable Machine 75 | . . . 15 60 . . . . . . Destroy Structure 46 | . . . 5 16 7 . . . . 18 Partial Spotted 30 | . . . . 30 . . . . . . Lose Combat Pursuer 300 | . . . 60 45 90 75 . . 15 15 Influence Decreases 1881 | . 10 35 300 935 177 201 30 . 25 168 Entered New Map 149 | . . . . 92 37 20 . . . . Time Decay 1373 | . 10 35 290 529 140 171 30 . 25 143 Lost Part 194 | . . . 10 164 . 10 . . . 10 Lost Ally 15 | . . . . . . . . . . 15 Purge Threat 150 | . . . . 150 . . . . . . Squads Dispatched 16 | . . . 2 7 . . . . . 7 Investigation 1 | . . . . 1 . . . . . . Extermination 5 | . . . . 3 . . . . . 2 Reinforcement 9 | . . . 1 3 . . . . . 5 Assault . | . . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Distress Signals 4 | . . . 1 3 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 109 | . 1 3 20 42 9 7 7 . 1 19 Peak Tracking Total 8 | . 1 1 4 8 6 3 6 . 1 5 Tactical Retreats 12 | . . . 4 1 2 3 . . 1 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Traps Triggered 1 | . 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Machines Disabled 5 | . . . 1 4 . . . . . . Max in Single Turn 1 | . . . 1 1 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Machines Accessed 29 | . 1 1 5 10 6 1 . 4 . 1 Terminals 18 | . 1 1 5 7 4 . . . . . Fabricators 1 | . . . . 1 . . . . . . Repair Stations 2 | . . . . . 2 . . . . . Recycling Units 2 | . . . . 1 . . . . . 1 Scanalyzers 1 | . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 93 | . 3 8 11 33 9 1 . 27 . 1 Successful 66 | . 2 4 5 20 7 1 . 27 . . Failed 27 | . 1 4 6 13 2 . . . . 1 Catastrophic 6 | . . . 2 3 1 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 22 | . 2 6 6 7 1 . . . . . Terminals 53 | . 3 8 11 25 6 . . . . . Fabricators 3 | . . . . 3 . . . . . . Repair Stations 3 | . . . . . 3 . . . . . Recycling Units 5 | . . . . 4 . . . . . 1 Scanalyzers 1 | . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 52 | . 1 2 5 13 3 1 . 27 . . Record 12 | . . . 1 . . . . 11 . . Part Schematic 11 | . . . 1 1 . . . 9 . . Robot Schematic 4 | . . . . . . . . 4 . . Prototype ID Bank 8 | . . . 1 4 . . . 3 . . Open Door 1 | . . . . . . 1 . . . . Terminal Index 3 | . . 1 1 1 . . . . . . Alert Level 4 | . . . . 2 2 . . . . . Unreport Threat 1 | . . . . 1 . . . . . . Locate Traps 4 | . . . 1 2 1 . . . . . Reinforcement Status 1 | . . . . 1 . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . Zone Layout 2 | . 1 1 . . . . . . . . Fabricator Hacks 2 | . . . . 2 . . . . . . Load Schematic 1 | . . . . 1 . . . . . . Build 1 | . . . . 1 . . . . . . Repair Station Hacks 3 | . . . . . 3 . . . . . Scan Component 1 | . . . . . 1 . . . . . Repair 1 | . . . . . 1 . . . . . Refit 1 | . . . . . 1 . . . . . Recycling Unit Hacks 3 | . . . . 3 . . . . . . Retrieve Matter 2 | . . . . 2 . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . Scanalyzer 1 | . . . . 1 . . . . . . Retrieve Study 1 | . . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 5 | . 1 2 . 1 1 . . . . . Terminals 5 | . 1 2 . 1 1 . . . . . Track 2 | . . 1 . 1 . . . . . . Botnet 3 | . 1 1 . . 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used 1 | . . . . 1 . . . . . . Hacking Detections 20 | . 1 1 5 8 4 . . . . 1 Full Trace Events 1 | . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 11 | . . . 1 1 . . . 9 . . Parts Built 2 | . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . Time 25 | . . . . 25 . . . . . . Total Part Build Rating 2 | . . . . 2 . . . . . . Part Studies Acquired 1 | . . . . 1 . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . Time 44 | . . . . . 44 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 1 | . . . . 1 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Total Allies 1 | . . . . . . . . . . 1 Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Active Infowar (turns) 4183 | . 19 345 685 758 365 376 192 56 434 953 Optics 1941 | . . . . . . 306 192 56 434 953 Structural 4043 | . 19 345 685 758 365 376 192 56 434 813 Traps 1224 | . . . . . . . 187 56 93 888 Cloaking 920 | . . . . . . . 171 56 434 259 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Turns Passed 5242 | 49 126 345 685 1661 365 376 192 56 434 953 Spaces Moved 4150 | 47 75 194 329 1281 487 510 253 85 442 447 Core 34 | 33 . . 1 . . . . . . . Treads 734 | 14 75 194 3 103 . . . . . 345 Legs 666 | . . . 325 341 . . . . . . Wheels 165 | . . . . 165 . . . . . . Hover 2551 | . . . . 672 487 510 253 85 442 102 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 120 56 52 66 66 66 66 66 Average Speed 90 | 82 160 160 120 86 55 66 66 66 66 148 Slowest Speed 300 | 160 160 160 300 240 66 66 66 66 66 167 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 36 | 4 25 19 29 28 20 79 52 75 52 14 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . . 2 1 . 2 . Spaces Dug 26 | . . . 2 11 7 . . . . 6 Terrain Destroyed 29 | . . . 2 11 7 . . . . 9 Melee 26 | . . . 2 11 7 . . . . 6 Projectile . | . . . . . . . . . . . AOE 3 | . . . . . . . . . . 3 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Total 5213 | 56 80 215 510 1665 574 535 268 84 571 655 Wait 521 | . 2 5 66 157 56 13 5 . 118 99 Move 4140 | 46 74 193 328 1280 486 509 252 84 441 447 Hop . | . . . . . . . . . . . Pick Up 52 | 5 . 2 13 20 6 1 1 . . 4 Fast Attach 71 | 3 3 4 11 26 5 . 1 . 1 17 Attach 23 | 2 1 . 2 14 1 1 . . . 2 Detach 26 | . . 2 4 9 2 . 1 . 1 7 Swap 22 | . . . 7 1 2 . 2 . 2 8 Drop 69 | . . 1 20 25 7 . 1 . 1 14 Fire 140 | . . 8 50 54 . . . . . 28 Melee 145 | . . . 9 77 9 11 5 . 7 27 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 3 | . . . . 2 . . . . . 1 Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . . . . . . . 1 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 13) 50 | -11/Scrapyard | Entered Materials 138 | -10/Materials | Discovered new exit (range 14) 176 | -10/Materials | Entered another Materials area 176 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 334 | -9/Materials | Build established: Mutant 492 | -9/Materials | Discovered new exit (range 10) 521 | -9/Materials | Entered another Materials area 521 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 982 | -8/Materials | Garrison activated, responded to threat 1157 | -8/Materials | Discovered new exit (range 3) 1206 | -8/Materials | Entered Factory 1206 | -7/Factory | Evolved 2 slots: Utility x2 1345 | -7/Factory | Build established: Gladiator 1528 | -7/Factory | Lost 5 parts (1p3u1w) 1782 | -7/Factory | Lost 5 parts (1p3n1u) 1827 | -7/Factory | Fabricated Structural Scanner (x2) 2170 | -7/Factory | Core integrity fell below 50% 2189 | -7/Factory | Lost 4 parts (1p1n1u1w) 2194 | -7/Factory | Destroyed 7 combat bots 2715 | -7/Factory | Discovered new exit (range 5) 2867 | -7/Factory | Entered another Factory area 2867 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3119 | -6/Factory | Repaired Gravmag System+ 3186 | -6/Factory | Discovered new exit (range 8) 3232 | -6/Factory | Entered Lower Caves 3477 | -6/Lower Caves | Entered a destroyed Warlord outpost 3551 | -6/Lower Caves | Learned 4 Factory zone layouts 3598 | -6/Lower Caves | Encountered a Warlord checkpoint 3599 | -6/Lower Caves | Discovered new exit (range 15) 3608 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3608 | -6/Lower Caves | Entered another Lower Caves area 3649 | -6/Lower Caves | Discovered new exit (range 3) 3650 | -6/Lower Caves | Encountered a Warlord checkpoint 3770 | -6/Lower Caves | Learned Factory stockpile data 3789 | -6/Lower Caves | Discovered new exit (range 17) 3800 | -6/Lower Caves | Entered Data Miner 3800 | -6/Data Miner | Discovered new exit (range 6) 3809 | -6/Data Miner | Met Data Miner 3829 | -6/Data Miner | Learned location of Section 7 (-2) 3829 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3839 | -6/Data Miner | Received God Mode back door access code from Data Miner 3856 | -6/Data Miner | Entered Proximity Caves 4160 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4180 | -5/Proximity Caves | Discovered new exit (range 21) 4290 | -5/Proximity Caves | Entered Factory 4290 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4530 | -5/Factory | Discovered new exit (range 6) 5019 | -5/Factory | Build established: Mutant 5243 | -5/Factory | Self-destructed Last Messages --------------- 05204_ Slug penetrates Subcomponent Replicator. 05210_ Destroyed Mic. Fission Core. 05210_ P-70 Sage system corrupted by crushing effect. 05210_ P-70 Sage knocked back. 05210_ P-70 Sage resets P-70 Sage, system corruption cleaned. 05217_ P-70 Sage destroyed. 05219_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F005. 05219_ Penetrated by Slug. 05230_ Destroyed Imp. Target Analyzer. 05230_ P-70 Sage system corrupted by crushing effect. 05230_ P-70 Sage destroyed. 05233_ Acquired 57 matter. 05236_ Dropped Impact Mace. 05237_ Acquired Tesla Rifle. 05240_ Chain reaction triggered in Angular Momentum Engine. 05240_ Destroyed Kinecellerator. 05243_ Dropped Lrn. Proton Cannon. 05243_ Slug penetrates X-67 Chaingunner. 05243_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ##########+####?????? ??????????????????"""""" | | ##### #?????? ??????????????????"""""" | | """##????????????#### ## ????????????????????????? | | Y"##????????????#### ###????????????????????????? | | """##????????????## #????????????????????????? | | ##????????????## ?????????????????????????? | | ##????????????? ?????????????????????????? | | ##?????????????? ?????????????????????????? | | ##?????????????# #????????????????????????? | | ################# ###???????????????????????? | | ##"################# # ???????????????????????? | | ## ! + + ???????????????????????! | | ## #^ ^# ????????????????????????? | | ## """ """ """ """ #^^^# ????????????????????????? | | ## """ """ """ """ # h# ????????????????????????? | | ## """ """ """ """ # # ????????????????????????? | | ## # + ????????????????????????? | | ## # ;#????????????????????????? | | ################"### ;######???????????????????? | | ################;####h;;;#####???????????????????? | | ?????????????## [ =##?????????????!?????? | | ?????????????## t% ##???????????????????? | | ?????????????## """% H ##???????????????????? | | ?????????????## """"" =![%#???????????????????? | | ?????????????## """"" [x] %##???????????????????? | | ?????????????## !x@=|##???????????????????? | | ?????????????##########;;;##;#???????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 675 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Cloak Strength 2 Additional Mass Support 9 Armor Coverage 600 Utility Shielding 66 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 56 Targeting Accuracy 8 Melee Accuracy 21 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 30 Item Schematics ----------------- Structural Scanner | -8/Materials | Hacked Gravmag System | -7/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Adv. Surge Thruster | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Adv. Coolant Injector | -6/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free X-62 Marksman | -6/Data Miner | Free X-77 Beamer | -6/Data Miner | Free Fabricated ------------ Structural Scanner | x2 | -7/Factory Repaired ---------- Gravmag System | 8% | -6/Factory Studied --------- Gravmag System | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Ew, Corruption Hammer Time I Have A Map? Challenges ------------ None Game ------ Seed TimingProtonStorm Manual? 0 Play Time 01:19:02 Cumulative 138.0 hours Start 2026.07.20 @ 03:14:15 End 2026.07.25 @ 16:24:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 174 Rogue 168 Adventurer 6 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 55 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3da481e6-1531-4498-afc3-aa5ffa2e20ea