Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.24 @ 21:58:02

Player: HOTSOUP

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (2)       10
Value Destroyed (36)       36
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 1206

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     190/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Mines

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (2) ------
    Signal Interpreter
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (4) ----
    Cloak of Protection
    Firepult

 Peak State 
------------
>   --- POWER ------------
        (None)
>   --- PROPULSION -------
    Flight Unit
    Flight Unit
>   --- UTILITY ----------
    Signal Interpreter
    Cloak of Protection
>   --- WEAPON -----------
    Firepult
>   --- INVENTORY --------
    Flight Unit
    Grenade Launcher
[Rating: 31]

 Favorites 
-----------
Power                      None
Propulsion                 Flight Unit
  Flight Unit              Flight Unit
Utility                    Signal Interpreter
  Device                   Cloak of Protection
  Processor                Signal Interpreter
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Firepult
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             13   | 2   6   1   4   .   
  Power                    .    | .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               5    | .   4   .   1   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 5    | .   4   .   1   .   
  Utility                  2    | .   .   1   1   .   
    Device                 1    | .   .   .   1   .   
    Storage                .    | .   .   .   .   .   
    Processor              1    | .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   6    | 2   2   .   2   .   
    Energy Gun             4    | 2   2   .   .   .   
    Energy Cannon          1    | .   .   .   1   .   
    Ballistic Gun          .    | .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   3   .   
Parts Lost                 8    | .   4   .   4   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               5    | .   2   .   3   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   3    | .   2   .   1   .   
  Highest Loss Streak      4    | .   4   .   4   .   
Average Slot Usage (%)     37   | .   31  31  46  14  
  Flight                   21   | .   9   28  22  .   
  Device                   2    | .   .   .   6   .   
  Processor                7    | .   .   3   14  14  
  Energy Gun               5    | .   21  .   .   .   
  Launcher                 1    | .   .   .   2   .   
Naked Turns                27   | .   27  .   .   .   
Heaviest Build             8    | 3   4   .   8   .   
  Greatest Support         8    | 3   8   8   8   3   
  Greatest Overweight (x)  .    | .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   
  Most Carried             4    | .   4   2   4   3   
  Average Carried          1    | .   .   1   3   3   
  Final Capacity           4    | 4   4   4   4   4   
  Final Carried            3    | .   1   2   3   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           260  | 187 43  30  .   .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            97   | .   97  .   .   .   
  Parts                    1    | .   1   .   .   .   
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  1    | .   1   .   .   .   
  Guns                     1    | .   1   .   .   .   
Classes Destroyed          2    | .   2   .   .   .   
  Hauler                   1    | .   1   .   .   .   
  Grunt                    1    | .   1   .   .   .   
Best Kill Streak           2    | .   2   .   .   .   
  Combat Bots Only         1    | .   1   .   .   .   
Max Kills in Single Turn   1    | .   1   .   .   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Damage Taken               567  | .   270 14  259 24  
  Core                     251  | .   86  6   135 24  
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              27   | .   20  .   7   .   
  Largest                  2    | .   2   .   1   .   
  Hottest                  100  | .   100 .   30  .   
Shots Fired                44   | .   37  .   7   .   
  Gun                      37   | .   37  .   .   .   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 7    | .   .   .   7   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Thermal                  37   | .   37  .   .   .   
  Explosive                7    | .   .   .   7   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         3    | .   3   .   2   .   
  Robot Miss Streak        2    | .   2   .   .   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           22   | .   20  .   2   .   
  Core Hits                10   | .   8   .   2   .   
  Critical Hits            .    | .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           256  | .   209 .   47  .   
  Guns                     209  | .   209 .   .   .   
  Cannons                  .    | .   .   .   .   .   
  Explosions               47   | .   .   .   47  .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Thermal                  209  | .   209 .   .   .   
  Explosive                47   | .   .   .   47  .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        136  | .   136 .   2   .   
  Average Temperature      40   | .   40  .   2   .   
  Received Heat Transfer   165  | .   153 .   12  .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         558  | .   558 .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             57   | .   57  37  .   15  
  Initial                  22   | .   .   22  .   .   
  Average                  23   | .   23  25  .   7   
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   4   .   .   .   
  Investigation            3    | .   3   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              22   | .   10  3   5   4   
  Peak Tracking Total      7    | .   7   3   4   4   
  Tactical Retreats        2    | .   .   1   1   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          2    | .   .   .   2   .   
  Max in Single Turn       1    | .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          3    | .   3   .   .   .   
  Terminals                3    | .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                9    | .   9   .   .   .   
  Successful               4    | .   4   .   .   .   
  Failed                   5    | .   5   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   10   | .   9   .   1   .   
  Terminals                9    | .   9   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             2    | .   2   .   .   .   
  Part Schematic           1    | .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   .   
  Terminals                2    | .   2   .   .   .   
    Track                  1    | .   1   .   .   .   
    Detonate               1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   3   .   .   .   
  Full Trace Events        3    | .   3   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Scr Mat Min Exi Min 
Turns Passed               809  | 17  191 285 314 2   
Spaces Moved               960  | 28  225 355 348 4   
  Core                     202  | 28  121 .   49  4   
  Treads                   .    | .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   758  | .   104 355 299 .   
  Fastest Speed            37   | 50  37  37  37  50  
  Average Speed            39   | 50  44  37  39  50  
  Slowest Speed            50   | 50  50  37  50  50  
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            7    | .   3   4   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
  Time Travels             1    | .   .   .   1   .   
Exploration Rate (%)       38   | 3   45  75  62  5   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   1   .   .   
  Known Exits Taken        2    | .   .   1   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          16   | .   .   .   16  .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      16   | .   .   .   16  .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      1327 | 29  273 503 518 4   
  Wait                     330  | .   21  151 158 .   
  Move                     942  | 27  218 346 347 4   
  Hop                      7    | .   3   4   .   .   
  Pick Up                  5    | .   4   1   .   .   
  Fast Attach              7    | 2   2   1   2   .   
  Attach                   5    | .   3   .   2   .   
  Detach                   2    | .   .   .   2   .   
  Swap                     1    | .   1   .   .   .   
  Drop                     1    | .   1   .   .   .   
  Fire                     27   | .   20  .   7   .   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
   18 | -11/Scrapyard | Entered Materials
  177 | -10/Materials | Discovered new exit (range 14)
  184 | -10/Materials | Discovered new exit (range 10)
  197 | -10/Materials | Lost 4 parts (2n2w)
  209 | -10/Materials | Entered Mines
  263 | -10/Mines     | Met a Derelict bent on vengeance
  310 | -10/Mines     | Build established: Mutant
  334 | -10/Mines     | Learned location of Storage (-9)
  358 | -10/Mines     | Discovered new exit (range 13)
  426 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  460 | -10/Mines     | Learned location of 1 exit from Materials
  465 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  466 | -10/Mines     | Discovered new exit (range 5)
  494 | -10/Mines     | Identified exit to Exiles
  494 | -10/Mines     | Entered Exiles
  504 | -10/Exiles    | Met 8R-AWN
  510 | -10/Exiles    | Met EX-HEX
  520 | -10/Exiles    | Met EX-BIN
  525 | -10/Exiles    | Aligned with FarCom system
  526 | -10/Exiles    | Given EX-Vault access code
  535 | -10/Exiles    | Opened EX-Vault
  554 | -10/Exiles    | Found Prototype Device
  554 | -10/Exiles    | Identified Chronowheel
  554 | -10/Exiles    | Activated Chronowheel
  554 | -10/Exiles    | Spacetime reconverged on an earlier point
  555 | -10/Exiles    | Found Prototype Device
  555 | -10/Exiles    | Identified Cloak of Protection
  569 | -10/Exiles    | Found Prototype Energy Cannon
  569 | -10/Exiles    | Identified Firepult
  624 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  628 | -10/Exiles    | Exiles lab attacked by MAIN.C
  739 | -10/Exiles    | Core integrity fell below 50%
  754 | -10/Exiles    | Core integrity fell below 20%
  780 | -10/Exiles    | Discovered new exit (range 11)
  781 | -10/Exiles    | Lost 4 parts (3n1w)
  797 | -10/Exiles    | Identified exit to Mines
  808 | -10/Exiles    | Stole two prototypes: Firepult, Cloak of Protection
  808 | -10/Exiles    | Entered Mines
  810 | -9/Mines      | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
00739_ Machine disabled.
00740_ Flight Unit destroyed.
00740_ HV Slug penetrates D-53 Grenadier.
00740_ D-53 Grenadier suffers critical hit.
00740_ D-53 Grenadier destroyed.
00740_ HV Slug penetrates H-55 Commando.
00741_ Penetrated by Slug.
00741_ Flight Unit destroyed. <x2>
00750_ Grenade Launcher destroyed.
00753_ Penetrated by Slug.
00780_ EXIT=FOUND
00796_ 8R-AWN exits level.
00797_ EXIT=IDENTIFIED: MINES
00807_ W1-DM0 exits level.
LOCATION=MINES
GOAL=ESCAPE
00808_ Receiving FarCom transmissions...
00809_ AM-PHS: "That was close. Too bad in all the rush we got split up from the
  others."
00809_ AM-PHS destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          5
Energy Capacity            100
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                62

 Item Schematics 
-----------------
 Core Shielding | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GuidanceBurstWell
  Manual?         0
Play Time         00:12:50
  Cumulative      56.9 hours
  Start           2020.09.24 @ 21:43:45
  End             2020.09.24 @ 21:58:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          73
  Rogue           50
  Adventurer      22
  Explorer        1
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             33
Gallery%          41
Achievement%      33
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              14/SmallcapsGlow
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 63a76c62-184c-481f-9954-13b973e713d2