Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 10:19:22 Player: KN-OKO Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (132) 660 Value Destroyed (5775) 5775 Prototype IDs (21) 420 Alien Tech Used (1) 200 Bonus (856) 856 TOTAL SCORE: 16611 Bonus ------- Pacifist 200 High Alert Combat Kills 23 Follower Combat Kills 333 Met Data Miner 300 Cogmind --------- Core Integrity 0/1600 Matter 251/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Experimental Gyrokinetic Inverter > --- UTILITY (12) ----- Enhanced Optical Array 0b10 Decoder Chip [Scout] > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Field Propulsion Array Linear Accelerator Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Heavy Treads Myomer Leg Centrium Wheel Centrium Wheel > --- UTILITY ---------- Advanced Power Amplifier Improved Signal Interpreter 0b10 Decoder Chip [Scout] Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Medium Armor Plating Advanced System Shield Advanced System Shield > --- WEAPON ----------- Plasma Rifle Wave Gun Force Lance > --- INVENTORY -------- Flexi-carbon Leg Flexi-carbon Leg Advanced Transmission Jammer Long-range Missile Launcher [Rating: 102] Favorites ----------- Power Neutrino Core Engine Heavy Ion Engine Power Core Neutrino Core Propulsion Compact Wheel Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Antigrav Array Flight Unit Impulse Thruster Utility Huge Storage Unit Device Advanced Terrain Scanner Storage Huge Storage Unit Processor Advanced Visual Processing Unit Hackware Advanced System Shield Protection Improved Weapon Shielding Weapon Improved Assault Rifle Energy Gun Gatling Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Tri-rail Accelerator Launcher Long-range Missile Launcher Impact Weapon Power Maul Slashing Weapon Chainsword Piercing Weapon Force Lance Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Slots Evolved 18 | . . 2 . 2 2 . . . . 2 2 . . . . 2 . . 2 2 2 Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 6 | . . . . 2 . . . . . 1 . . . . . . . . 1 2 . Utility 10 | . . 1 . . 2 . . . . 1 2 . . . . 1 . . 1 . 2 Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . . Parts Attached 213 | 6 1 7 5 5 2 4 4 . 14 14 69 6 2 4 11 36 6 3 5 4 5 Power 11 | 1 . 1 1 . . . . . . 1 3 . . . . 2 2 . . . . Engine 4 | 1 . 1 1 . . . . . . 1 . . . . . . . . . . . Core 7 | . . . . . . . . . . . 3 . . . . 2 2 . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . . . Propulsion 68 | 2 . 1 . 4 . 2 1 . 4 2 29 2 . . . 9 1 1 5 2 3 Treads 26 | 1 . 1 . 2 . 2 . . 3 2 8 . . . . 2 1 . 4 . . Leg 13 | . . . . . . . . . . . 9 1 . . . 1 . 1 . . 1 Wheel 22 | 1 . . . 2 . . 1 . 1 . 12 1 . . . 3 . . . . 1 Hover 5 | . . . . . . . . . . . . . . . . 2 . . . 2 1 Flight 2 | . . . . . . . . . . . . . . . . 1 . . 1 . . Utility 65 | 1 1 2 . . 2 . 1 . 4 7 20 2 2 1 4 16 1 . . . 1 Device 29 | . 1 . . . . . . . 1 6 13 . 1 1 2 4 . . . . . Storage 4 | 1 . 1 . . . . . . . . . . . . . 1 1 . . . . Processor 15 | . . 1 . . 1 . . . . . 4 . 1 . . 7 . . . . 1 Hackware 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . Protection 15 | . . . . . 1 . 1 . 3 1 2 2 . . 2 3 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 69 | 2 . 3 4 1 . 2 2 . 6 4 17 2 . 3 7 9 2 2 . 2 1 Energy Gun 11 | 1 . 1 . . . . . . . 1 1 . . 2 1 4 . . . . . Energy Cannon 5 | . . . 1 . . . . . . . 1 1 . . 1 1 . . . . . Ballistic Gun 22 | 1 . 2 3 1 . 1 2 . 3 1 1 . . 1 3 2 1 . . . . Ballistic Cannon 6 | . . . . . . 1 . . . . 1 . . . . 1 . . . 2 1 Launcher 12 | . . . . . . . . . 3 . 4 1 . . 2 . 1 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . . . 3 . . . . . . . . . . Slashing Weapon 7 | . . . . . . . . . . 2 5 . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . 1 . . . . 1 . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 3 . . . . . . . 4 . . 1 . . . . . . 1 Corrupted Parts 1 | . . . . . . . . . 1 . . . . . . . . . . . . System Corruption 10 | . . . . . . . . . 10 . . . . . . . . . . . . Parts Lost 88 | . . . . . . . 2 . 5 4 34 1 . . 2 12 7 12 2 2 5 Power 5 | . . . . . . . . . . . 2 . . . . 1 2 . . . . Propulsion 45 | . . . . . . . 1 . 2 1 22 1 . . 1 5 . 5 1 2 4 Utility 23 | . . . . . . . 1 . 3 1 6 . . . 1 2 4 4 . . 1 Weapon 15 | . . . . . . . . . . 2 4 . . . . 4 1 3 1 . . Highest Loss Streak 13 | . . . . . . . 2 . 3 2 7 1 . . 2 9 4 13 1 2 2 To Critical Strikes 4 | . . . . . . . . . . . 1 . . . . 1 . . 1 . 1 Average Slot Usage (%) 87 | . 97 94 99 100 100 99 99 100 97 99 96 92 94 85 94 63 75 37 20 21 14 Engine 3 | . 14 11 11 9 7 7 7 7 7 6 . . . . . . . . . . . Core 2 | . . . . . . . . . . . 4 5 5 5 5 4 3 . . . . Treads 9 | . 14 11 11 18 15 14 15 15 14 20 11 . . . . 1 8 2 8 9 . Leg 4 | . . . . . . . . . . . 4 20 17 17 17 5 1 . . . . Wheel 9 | . 14 11 11 18 15 15 14 15 13 13 10 5 11 11 8 4 10 5 . . . Device 13 | . 11 11 11 9 7 7 7 7 5 18 19 23 23 23 18 6 2 . . . . Storage 5 | . 14 11 11 9 7 7 7 7 7 6 5 5 5 5 5 1 3 2 . . . Processor 12 | . . 5 11 9 15 15 15 15 15 13 15 5 5 5 5 17 21 18 9 8 9 Hackware 1 | . . . . . . . . . . . . 5 5 5 5 7 5 1 . . . Protection 3 | . . . . . 7 7 7 7 8 1 2 4 5 5 6 2 2 . . . . Energy Gun 2 | . 14 11 2 . . . . . . . . . . 2 11 4 10 3 . . . Energy Cannon 1 | . . . 7 8 . . . . . . . 4 5 . . 1 . . . . . Ballistic Gun 8 | . 14 22 23 18 23 15 21 23 22 14 . . . . 4 . 4 . . . . Impact Weapon 1 | . . . . . . . . . . . 4 . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . 3 8 . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 151 | 12 13 96 99 99 101 104 104 102 108 112 126 127 127 127 131 151 42 10 6 . . Greatest Support 131 | 16 16 16 16 26 26 26 28 28 28 28 131 26 26 26 26 48 70 32 60 9 3 Greatest Overweight (x) 10 | . . 5 6 3 3 3 6 3 8 3 10 7 4 4 8 9 1 1 1 . . Average Overweight (x) 2 | . . . 5 3 3 3 3 3 3 3 2 6 4 3 5 1 . . . . . Largest Inventory Capacity 25 | 8 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 5 5 5 5 Average Capacity 20 | 6 8 10 25 25 25 25 25 25 25 25 25 25 25 25 25 11 5 5 5 5 5 Most Carried 25 | 6 8 8 21 25 25 25 25 25 25 25 25 25 25 25 23 21 5 5 5 5 5 Average Carried 18 | 3 7 7 13 22 24 24 23 25 21 22 22 24 24 24 22 10 4 3 3 4 4 Final Capacity 25 | 8 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 5 5 5 5 5 Final Carried 25 | 6 8 8 21 25 25 25 25 25 22 24 22 25 25 23 22 4 5 3 3 5 3 Class Distribution -------------------- 21% | Gunner 18% | Scavenger-Skirmisher 16% | Scavenger-Gladiator 11% | Mutant 6% | Scavenger-Gunner 5% | Hacker-Mutant 5% | Scavenger-Mutant 4% | Gladiator 4% | Scavenger-Tank 3% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Mutant | -6/Factory Scavenger-Gladiator | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Skirmisher | -4/Proximity Caves Hacker-Mutant | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Mutant | -3/Research Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Matter Collected 4196 | 217 . 413 170 122 . 184 128 . 278 429 914 151 96 149 229 404 194 15 26 77 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6181 | . . 315 322 314 34 37 63 . 229 379 2182 41 . 285 270 1060 369 149 37 . 95 Parts 253 | . . 20 16 12 3 3 4 . 7 7 113 5 . . 19 30 11 1 . . 2 Haulers Intercepted 3 | . . 1 . 1 . . . . . . 1 . . . . . . . . . . Recyclers Shooed 5 | . . . . . . . . . . . 3 . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 45 | . . . . . . 3 4 . 7 . . 1 3 . 17 . 9 1 . . . Prevented 3 | . . . . . . . . . . . . . 1 . 2 . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Combat Hostiles Destroyed 109 | . . 4 6 4 . 1 3 . 7 5 36 4 . . 12 16 7 3 1 . . Melee 33 | . . . . . . . . . . . 19 . . . . 12 . 1 1 . . Guns 38 | . . 4 2 3 . 1 3 . 3 5 2 . . . 4 4 6 1 . . . Cannons 8 | . . . 4 1 . . . . . . 3 . . . . . . . . . . AOE 28 | . . . . . . . . . 4 . 11 4 . . 7 . 1 1 . . . Classes Destroyed 12 | . . 4 1 1 . 1 1 . . 1 2 . . . . 1 . . . . . Worker 5 | . . . . . . . . . . . 4 . . . . 1 . . . . . Hauler 3 | . . 1 . 1 . . . . . . 1 . . . . . . . . . . Recycler 8 | . . 1 . . . . . . . 1 4 . . . . 1 . . . . 1 Operator 1 | . . . 1 . . . . . . . . . . . . . . . . . . Watcher 6 | . . . . 1 1 . . . . . 4 . . . . . . . . . . Swarmer 35 | . . . . . . . 3 . . . 9 4 . . 9 4 4 1 1 . . Grunt 30 | . . 2 1 4 . . . . 7 3 7 . . . . 4 . 2 . . . Brawler 1 | . . . . . . . . . . . 1 . . . . . . . . . . Sentry 12 | . . 2 5 . . . . . . 1 3 . . . . 1 . . . . . Hunter 11 | . . . . . . 1 . . . . 6 . . . 2 . 2 . . . . Programmer 18 | . . . . . . . . . . 1 10 . . . 1 6 . . . . . Behemoth 2 | . . . . . . . . . . . . . . . . 1 1 . . . . Decomposer 1 | . . . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 7 | . . 3 2 3 1 1 3 . 4 4 7 4 . . 5 6 6 3 1 . 1 Combat Bots Only 6 | . . 1 2 3 . 1 3 . 4 3 5 4 . . 5 6 6 3 1 . . Max Kills in Single Turn 6 | . . 1 1 1 1 1 1 . 2 1 6 2 . . 5 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . . . . . 2 . 4 2 . . 5 . 1 1 . . . Melee 1 | . . . . . . . . . . . 1 . . . . 1 . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Hostile Shots Fired 1396 | . . 16 24 27 . 11 25 . 50 58 298 9 . . 40 140 91 64 260 80 203 Missed 445 | . . 4 7 9 . 2 7 . 7 19 68 4 . . 15 39 32 12 105 30 85 Damage Taken 19282 | . . 151 282 284 . 111 285 . 933 450 4798 63 . . 344 2342 1168 1161 3269 1116 2525 Core 4195 | . . 26 30 15 . . 44 . 19 19 501 . . . 75 315 150 640 622 137 1602 Absorbed by Shields 149 | . . . . . . . . . . . . . . . . . . . 149 . . Redirected to Shielding 48 | . . . . . . . . . . . . . . . 48 . . . . . . Ignored by Resistances 360 | . . . . . . . . . 29 32 111 25 . . 101 62 . . . . . Core Remaining (%) 75 | 100 100 . 86 97 . . . . 91 97 . . . . 42 . . 3 52 90 . Volleys Fired 225 | . . 13 18 15 4 7 8 . 13 19 27 7 3 9 18 36 23 3 . 1 1 Largest 3 | . . 3 3 3 3 3 3 . 3 3 2 1 1 1 3 3 3 2 . 1 1 Hottest 263 | . . 99 136 136 71 92 97 . 76 103 158 98 98 80 195 263 179 156 . 66 66 Shots Fired 470 | . . 36 44 43 12 19 22 . 35 56 41 7 3 9 41 51 44 5 . 1 1 Gun 378 | . . 36 36 33 12 15 18 . 30 56 9 . . 9 36 44 40 4 . . . Cannon 69 | . . . 8 10 . 4 4 . . . 25 4 3 . 2 7 . . . 1 1 Launcher 23 | . . . . . . . . . 5 . 7 3 . . 3 . 4 1 . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 295 | . . 25 26 33 12 19 22 . 30 54 23 . . . 13 25 11 . . 1 1 Thermal 147 | . . 11 18 10 . . . . . 2 11 4 3 9 25 21 29 4 . . . Explosive 23 | . . . . . . . . . 5 . 7 3 . . 3 . 4 1 . . . Electromagnetic 5 | . . . . . . . . . . . . . . . . 5 . . . . . Robot Hit Streak 16 | . . 7 10 12 6 6 6 . 16 16 9 5 . 13 11 8 10 3 . . . Robot Miss Streak 5 | . . 2 1 1 3 3 2 . 5 3 3 1 . 1 3 4 1 2 . . . Penetration Max 1 | . . . . . . . . . . . . . . . . 1 . . . . . Secondary Targets 3 | . . . . 1 . . . . 1 . . . . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . 1 . . . . . . . 1 . . . . Shots Hit Robots 477 | . . 25 28 31 7 10 13 . 31 47 142 3 . 9 27 65 31 5 3 . . Core Hits 285 | . . 11 10 13 2 3 4 . 30 31 82 4 . 16 21 27 20 6 2 . 3 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 6 | . . . . . . . . . 1 1 3 . . . . 1 . . . . . Critical Strikes 38 | . . . 2 . . . . . 1 1 19 . . . 1 9 3 1 1 . . Burn 6 | . . . 2 . . . . . . . . . . . 1 . 3 . . . . Destroy 3 | . . . . . . . . . 1 1 . . . . . 1 . . . . . Blast 2 | . . . . . . . . . . . 2 . . . . . . . . . . Smash 3 | . . . . . . . . . . . 3 . . . . . . . . . . Sever 12 | . . . . . . . . . . . 12 . . . . . . . . . . Impale 12 | . . . . . . . . . . . 2 . . . . 8 . 1 1 . . Melee Attacks 226 | . . . . . . . . . . 1 171 . . . . 43 . 4 7 . . Impact 32 | . . . . . . . . . . . 32 . . . . . . . . . . Slashing 123 | . . . . . . . . . . 1 122 . . . . . . . . . . Piercing 71 | . . . . . . . . . . . 17 . . . . 43 . 4 7 . . Sneak Attacks 11 | . . . . . . . . . . . 10 . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 46 | . . . . . . . . . . . 46 . . . . . . . . . . Damage Inflicted 17539 | . . 295 480 577 110 136 267 . 1305 898 7095 620 . 280 1155 2742 977 303 98 4 197 Guns 5486 | . . 295 346 384 110 106 196 . 507 898 99 . . 280 551 993 673 48 . . . Cannons 1551 | . . . 134 193 . 30 71 . . . 956 67 . . . 100 . . . . . Explosions 4043 | . . . . . . . . . 798 . 1434 553 . . 604 . 304 165 . . 185 Melee 6443 | . . . . . . . . . . . 4606 . . . . 1649 . 90 98 . . Ramming 16 | . . . . . . . . . . . . . . . . . . . . 4 12 Kinetic 4506 | . . 193 231 384 110 136 267 . 507 834 924 . . . 170 624 126 . . . . Thermal 2685 | . . 102 249 193 . . . . . 64 131 67 . 280 381 438 547 48 . . 185 Explosive 3858 | . . . . . . . . . 798 . 1434 553 . . 604 . 304 165 . . . Electromagnetic 31 | . . . . . . . . . . . . . . . . 31 . . . . . Impact 525 | . . . . . . . . . . . 525 . . . . . . . . . . Slashing 3632 | . . . . . . . . . . . 3632 . . . . . . . . . . Piercing 2286 | . . . . . . . . . . . 449 . . . . 1649 . 90 98 . . Highest Corruption 17 | . . 3 3 3 . . . . 10 3 17 17 17 17 17 10 10 10 9 3 . Average Corruption 7 | . . 2 3 2 . . . . 10 2 5 17 17 17 17 5 10 10 6 1 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 199 | . . 9 13 2 . . . . . 8 55 28 11 10 25 17 13 4 4 . . Message Errors 46 | . . 2 3 1 . . . . . 3 13 5 4 4 6 3 2 . . . . Matter Fused 56 | . . 4 5 . . . . . . 1 18 7 4 2 5 2 4 2 2 . . Heat Flow Errors 26 | . . . 3 . . . . . . . 6 8 . . 4 3 2 . . . . Energy Discharges 18 | . . 1 1 . . . . . . 1 3 1 1 2 2 3 1 1 1 . . Parts Rejected 4 | . . . . . . . . . . . 1 1 . . 1 1 . . . . . Parts Fused 1 | . . . . . . . . . . . . . 1 . . . . . . . . Data Loss (minor) 24 | . . . 1 . . . . . . 1 7 4 1 2 3 2 2 1 . . . Data Loss (major) 13 | . . 1 . 1 . . . . . 1 3 2 . . 1 3 . . 1 . . Misfires 5 | . . . . . . . . . . 1 1 . . . 2 . 1 . . . . Alerts 1 | . . . . . . . . . . . 1 . . . . . . . . . . Weapon Failures 5 | . . 1 . . . . . . . . 2 . . . 1 . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 901 | . . . . . . . . . . . 516 42 . . 57 266 . 20 . . . Projectiles 75 | . . . . . . . . . . . 60 15 . . . . . . . . . Explosions 126 | . . . . . . . . . . . 42 27 . . 57 . . . . . . Melee 700 | . . . . . . . . . . . 414 . . . . 266 . 20 . . . Knockbacks 16 | . . . . . . 2 1 . . . 13 . . . . . . . . . . Impact 5 | . . . . . . . . . . . 5 . . . . . . . . . . Kinetic 11 | . . . . . . 2 1 . . . 8 . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 218 | . . . . . . . . . 131 . 25 . . . . . 56 . . . 6 Shots 6 | . . . . . . . . . 3 . 1 . . . . . 2 . . . . Rammed 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Targets Rammed 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 632 | . . 81 268 158 20 118 67 . 155 32 259 250 120 . 230 632 132 51 . . . Average Temperature 80 | . . 31 61 66 15 47 27 . 63 18 62 102 61 . 83 238 59 33 . . . Received Heat Transfer 2774 | . . 54 63 186 . . . . 373 120 381 . . . . 708 54 341 287 135 72 Effects 10 | . . . . . . . . . . . . . . . . 10 . . . . . Shutdowns 3 | . . . . . . . . . . . . . . . . 3 . . . . . Short Circuit 2 | . . . . . . . . . . . . . . . . 2 . . . . . Damage (major) 5 | . . . . . . . . . . . . . . . . 5 . . . . . Siege Activations 2 | . . . . . . . . . . . . . . . . . 2 . . . . Total Turns 12 | . . . . . . . . . . . . . . . . . 12 . . . . Longest Duration 8 | . . . . . . . . . . . . . . . . . 8 . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 8 | . . . . . . . . . . . 8 . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . . . . . . Parts Melted 14 | . . . 2 . . . . . . 2 . . . . 7 . 2 1 . . . Heat Transferred 5493 | . . 296 629 259 . . . . . 150 175 100 . 391 1000 925 1331 87 . . 150 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . 2 . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . 1 . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Peak Influence 630 | . 15 227 323 97 54 . . . . 181 387 . . . . 435 . . 357 598 630 Initial 369 | . . 5 95 65 32 . . . . 69 21 . . . . 369 . . 182 200 286 Average 179 | . 11 122 152 49 42 . . . . 89 182 . . . . 306 . . 276 378 352 Maximum Alert Level 2 | . . 1 1 . . . . . . . 1 . . . . 2 . . 1 2 2 Low Security (%) 59 | 100 100 72 59 100 100 . . . . 100 61 . . . . 18 . . 22 . . Level 1 37 | . . 27 40 . . . . . . . 38 . . . . 75 . . 77 54 70 Level 2 3 | . . . . . . . . . . . . . . . . 5 . . . 45 29 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 18 | . . 2 1 . . . . . . 1 6 . . . . 2 . . . 3 3 Investigation 4 | . . 1 . . . . . . . 1 . . . . . . . . . 1 1 Extermination 7 | . . . . . . . . . . . 5 . . . . 2 . . . . . Reinforcement 7 | . . 1 1 . . . . . . . 1 . . . . . . . . 2 2 Assault . | . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . 1 . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . 1 . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Distress Signals 9 | . 1 1 4 1 . . . . . . . . . . 1 . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 233 | . . 11 16 11 1 3 5 . 7 5 50 4 . . 9 19 8 5 21 26 32 Peak Tracking Total 17 | . 3 3 4 4 2 2 4 . 4 3 7 4 . . 4 5 3 4 13 12 17 Tactical Retreats 20 | . 1 . . . . . 1 . . . 4 . . . . . . . 3 8 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Traps Triggered 15 | . . 3 1 2 . . . . . 2 1 . . . . 2 . . 3 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . . . . . . . . 3 . 3 . 1 . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Machines Disabled 7 | . . . 1 1 . . . . . . 4 . . . . . . . . . 1 Max in Single Turn 1 | . . . 1 1 . . . . . . 1 . . . . . . . . . 1 Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 1 | . . . . . . . . . . . . . . . . . . . . 1 . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Machines Accessed 40 | . . 1 7 5 4 . . 4 . 2 8 . . . . 5 . . . 3 1 Terminals 26 | . . 1 7 4 3 . . . . 1 5 . . . . 2 . . . 2 1 Fabricators 2 | . . . . . . . . . . . 1 . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . 1 . . . . 1 1 . . . . 2 . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . Total Hacks 124 | . . 2 21 14 13 . . 28 . 4 17 . . . . 16 . . . 6 3 Successful 68 | . . . 9 8 7 . . 28 . 2 8 . . . . 4 . . . 2 . Failed 56 | . . 2 12 6 6 . . . . 2 9 . . . . 12 . . . 4 3 Catastrophic 17 | . . . 1 3 1 . . . . 1 4 . . . . 5 . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 56 | . . 2 14 12 10 . . . . 2 8 . . . . 1 . . . 6 1 Terminals 73 | . . 2 21 12 11 . . . . 2 12 . . . . 6 . . . 4 3 Fabricators 4 | . . . . . . . . . . . 2 . . . . . . . . 2 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 14 | . . . . . 2 . . . . 2 2 . . . . 8 . . . . . Scanalyzers 2 | . . . . 2 . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . 1 . . . . 2 . . . . . Terminal Hacks 42 | . . . 5 2 3 . . 28 . . 2 . . . . 2 . . . . . Record 11 | . . . . . . . . 11 . . . . . . . . . . . . . Part Schematic 9 | . . . . . . . . 9 . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . 5 . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . . . . . . . . . . Open Door 2 | . . . 2 . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . Alert Level 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . Unreport Threat 5 | . . . 2 2 . . . . . . 1 . . . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . 1 . . . . 1 1 . . . . 1 . . . . . Report Inventory 3 | . . . . . 1 . . . . . 1 . . . . 1 . . . . . Retrieve Matter 1 | . . . . . . . . . . 1 . . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . . . . . . . . . . . . Insert Component 2 | . . . . 2 . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . 1 . . . . . . . . . . Unauthorized Hacks 18 | . . . 4 4 3 . . . . 1 3 . . . . 1 . . . 2 . Terminals 17 | . . . 4 4 3 . . . . 1 3 . . . . 1 . . . 1 . Botnet 16 | . . . 4 4 2 . . . . 1 3 . . . . 1 . . . 1 . Operators 1 | . . . . . 1 . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . 1 . Overload 1 | . . . . . . . . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . . . . . . . . Hacking Detections 33 | . . 1 7 5 4 . . . . 2 6 . . . . 4 . . . 3 1 Full Trace Events 1 | . . . . . . . . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . 9 . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Total Allies 11 | . . . 10 . . . . . . . . . . . . . . 1 . . . Largest Group 10 | . . . 10 2 . . . . . . . . . . . . . 1 . . . Highest-Rated Group 141 | . . . 88 16 . . . . . . . . . . . . . 141 . . . Highest-Rated Ally 141 | . . . 16 8 . . . . . . . . . . . . . 141 . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 80 | . . . 53 23 . . . . . . . . . . . . . 4 . . . Total Damage 1009 | . . . 490 166 . . . . . . . . . . . . . 353 . . . Kills 11 | . . . 9 1 . . . . . . . . . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 1 . . 1 . . 1 1 . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 35 | . . . . . . . . . . . . . . . . 20 . . 9 3 3 Traps 21 | . . . . . . . . . . . . . . . . 15 . . 2 2 2 Emergency Access 12 | . . . . . . . . . . . . . . . . 5 . . 5 1 1 Garrisons 2 | . . . . . . . . . . . . . . . . . . . 2 . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Turns Passed 10305 | 56 109 393 746 475 319 398 423 105 337 670 2477 627 367 224 576 963 275 60 278 253 174 Spaces Moved 6655 | 36 97 278 334 280 224 257 280 76 185 386 1188 310 239 136 255 686 199 36 407 448 318 Core 1403 | 1 . . . . . . . . . . . . . . . 281 . 13 344 446 318 Treads 219 | . . . . . . . . . . . 208 . . . . . 10 . 1 . . Legs . | . . . . . . . . . . . . . . . . . . . . . . Wheels 4796 | 35 97 278 334 280 224 257 280 76 185 386 980 310 239 136 255 232 189 23 . . . Hover 2 | . . . . . . . . . . . . . . . . . . . . 2 . Flight 235 | . . . . . . . . . . . . . . . . 173 . . 62 . . Fastest Speed 40 | 50 100 100 175 135 135 135 135 140 140 140 115 150 150 135 150 40 90 90 45 50 50 Average Speed 124 | 98 100 111 186 135 135 135 139 140 150 140 153 193 150 142 177 85 98 93 55 50 50 Slowest Speed 243 | 100 100 175 190 135 135 135 190 140 210 140 243 205 150 150 220 235 160 100 170 160 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 4 30 22 71 32 7 47 53 72 32 11 36 55 52 58 48 17 39 6 17 18 14 Regions Visited 21 Branch Regions 11 Pre-discovered Areas 2 | . . . . . . . . 1 . . . . . . . . 1 . . . . Known Exits Taken 7 | . . . . . 1 . . . 1 . . . . . . 1 1 1 1 1 . Unknown Exits Taken 14 | 1 1 1 1 1 . 1 1 1 . 1 1 1 1 1 1 . . . . . . Scrap Searched 11 | . . . . . . 2 1 . 1 . . 2 3 . 1 . 1 . . . . Spaces Dug 115 | . . . . . . . . . . 1 13 29 . . 35 12 24 . . 1 . Terrain Destroyed 317 | . . . . 2 . . 1 . 51 1 54 45 . . 46 18 77 10 . 1 11 Melee 16 | . . . . . . . . . . 1 7 . . . . 8 . . . . . Projectile 35 | . . . . 2 . . 1 . . . 16 2 . . 3 10 . . . 1 . AOE 266 | . . . . . . . . . 51 . 31 43 . . 43 . 77 10 . . 11 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Total 8017 | 53 108 340 424 351 233 297 301 75 213 487 1604 327 248 157 341 919 244 48 443 473 331 Wait 509 | 6 7 25 49 34 2 25 5 . . 42 158 1 . . 56 54 12 3 11 14 5 Move 6634 | 35 96 277 333 279 223 256 279 75 184 385 1187 309 238 135 254 685 198 35 406 447 318 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 120 | 6 3 7 12 11 2 2 3 . 2 15 33 2 2 3 1 11 1 . 2 2 . Fast Attach 74 | 6 1 1 4 . . 1 . . . . 21 3 . 2 1 19 4 1 4 3 3 Attach 72 | . . 1 . 2 2 1 2 . 5 7 31 . . 3 1 11 . 2 1 1 2 Detach 24 | . . . 4 . . . . . . . 7 1 . . 1 7 1 . 1 1 1 Swap 69 | . . 5 1 3 . 2 2 . 9 7 18 3 2 . 9 6 2 . . . . Drop 89 | . 1 11 3 7 . 3 2 . . 9 18 1 3 5 . 17 3 . 3 3 . Fire 225 | . . 13 18 15 4 7 8 . 13 19 27 7 3 9 18 36 23 3 . 1 1 Melee 159 | . . . . . . . . . . 1 104 . . . . 43 . 4 7 . . Ram 1 | . . . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . . . . . . . 1 . Escape Stasis 38 | . . . . . . . . . . . . . . . . 30 . . 8 . . Rewire 2 | . . . . . . . . . . 2 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Sto) -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory (discovered 2 exits: *Fac / [*Upp]) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -3/Research -2/Research -1/Access History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 38 | -11/Scrapyard | Discovered new exit (range 14) 57 | -11/Scrapyard | Entered Materials 151 | -10/Materials | Discovered new exit (range 15) 166 | -10/Materials | Entered another Materials area 166 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 373 | -9/Materials | Discovered new exit (range 16) 416 | -9/Materials | Discovered new exit (range 9) 559 | -9/Materials | Entered Storage 659 | -9/Storage | Build established: Gunner 870 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 934 | -9/Storage | Lost 4 allies 1175 | -9/Storage | Build established: Commander-Gunner 1264 | -9/Storage | Discovered new exit (range 12) 1305 | -9/Storage | Entered Materials 1305 | -8/Materials | Accompanied by 2 allies 1305 | -8/Materials | Evolved 2 slots: Propulsion x2 1548 | -8/Materials | Build established: Gunner 1715 | -8/Materials | Discovered new exit (range 4) 1780 | -8/Materials | Entered Factory 1780 | -7/Factory | Evolved 2 slots: Utility x2 1919 | -7/Factory | Discovered new exit (range 15) 1922 | -7/Factory | Identified exit to Lower Caves 2099 | -7/Factory | Entered Lower Caves 2170 | -7/Lower Caves | Encountered a Warlord checkpoint 2402 | -7/Lower Caves | Learned Factory stockpile data 2486 | -7/Lower Caves | Discovered new exit (range 9) 2497 | -7/Lower Caves | Entered another Lower Caves area 2672 | -7/Lower Caves | Build established: Scavenger-Gunner 2858 | -7/Lower Caves | Discovered new exit (range 15) 2920 | -7/Lower Caves | Entered Data Miner 2920 | -7/Data Miner | Discovered new exit (range 6) 2941 | -7/Data Miner | Met Data Miner 2975 | -7/Data Miner | Learned location of Section 7 (-2) 2975 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2995 | -7/Data Miner | Received God Mode back door access code from Data Miner 3025 | -7/Data Miner | Entered Proximity Caves 3080 | -6/Proximity Caves | Lost 3 parts (1n2u) 3154 | -6/Proximity Caves | Identified exit to Factory 3360 | -6/Proximity Caves | System corruption reached 10% 3362 | -6/Proximity Caves | Entered Factory 3362 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3384 | -6/Factory | Build established: Gunner 3594 | -6/Factory | Spotted B-75 Beast 3691 | -6/Factory | Discovered new exit (range 19) 3939 | -6/Factory | Discovered new exit (range 5) 4032 | -6/Factory | Entered another Factory area 4032 | -5/Factory | Evolved 2 slots: Utility x2 4195 | -5/Factory | Lost 7 parts (1p5n1u) 4213 | -5/Factory | Spotted B-75 Beast 4442 | -5/Factory | Build established: Scavenger-Gladiator 4801 | -5/Factory | Lost 3 parts (1p2n) 4905 | -5/Factory | Lost 3 parts (2n1w) 4940 | -5/Factory | Lost 3 parts (2n1u) 5218 | -5/Factory | Discovered new exit (range 20) 5849 | -5/Factory | System corruption reached 10% 5999 | -5/Factory | Found Prototype Launcher 5999 | -5/Factory | Identified Mni. Smartbomb Launcher 6134 | -5/Factory | Build established: Gladiator 6306 | -5/Factory | Lost 3 parts (2n1u) 6416 | -5/Factory | Discovered new exit (range 6) 6424 | -5/Factory | Core integrity fell below 50% 6509 | -5/Factory | Entered Upper Caves 6546 | -5/Upper Caves | Learned Factory stockpile data 6626 | -5/Upper Caves | Build established: Scavenger-Skirmisher 7100 | -5/Upper Caves | Discovered new exit (range 10) 7136 | -5/Upper Caves | Entered another Upper Caves area 7285 | -5/Upper Caves | Learned Factory machine intel 7425 | -5/Upper Caves | Discovered new exit (range 18) 7503 | -5/Upper Caves | Entered Zhirov 7503 | -5/Zhirov | Discovered new exit (range 3) 7565 | -5/Zhirov | Found Alien Artifact 7565 | -5/Zhirov | Identified Integrated Dissipator 7565 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 7584 | -5/Zhirov | Found Alien Artifact 7727 | -5/Zhirov | Entered Proximity Caves 7730 | -4/Proximity Caves | Spotter reported a threat 7731 | -4/Proximity Caves | Spotter reported a threat 8190 | -4/Proximity Caves | Discovered new exit (range 20) 8303 | -4/Proximity Caves | Entered Factory 8303 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8305 | -4/Factory | Loaded intel: 266 machine locations 8562 | -4/Factory | Spotted B-86 Titan 8645 | -4/Factory | Destroyed B-86 Titan 8703 | -4/Factory | Lost 9 parts (1p3n2u3w) 8949 | -4/Factory | Identified exit to Upper Caves 8949 | -4/Factory | Identified exit to Armory 8979 | -4/Factory | Build established: Hacker-Mutant 9228 | -4/Factory | System corruption reached 10% 9266 | -4/Factory | Entered Upper Caves 9374 | -4/Upper Caves | Spotted B-86 Titan 9412 | -4/Upper Caves | Destroyed B-86 Titan 9426 | -4/Upper Caves | Lost 4 parts (2p2u) 9441 | -4/Upper Caves | Learned location of Armory (-4) 9533 | -4/Upper Caves | Discovered new exit (range 8) 9538 | -4/Upper Caves | Identified exit to Upper Caves 9541 | -4/Upper Caves | Entered another Upper Caves area 9561 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9573 | -4/Upper Caves | Core integrity fell below 50% 9584 | -4/Upper Caves | Core integrity fell below 20% 9586 | -4/Upper Caves | 1C-UTU showed up to help 9588 | -4/Upper Caves | 1C-UTU revealed a hidden path 9591 | -4/Upper Caves | Identified exit to Research 9601 | -4/Upper Caves | Entered Research 9601 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9621 | -3/Research | Lost 13 parts (5n4u4w) 9701 | -3/Research | Spotted B-86 Titan 9866 | -3/Research | Discovered new exit (range 16) 9869 | -3/Research | Build established: Mutant 9873 | -3/Research | Identified exit to Research 9879 | -3/Research | Entered another Research area 9879 | -2/Research | Evolved 2 slots: Propulsion x2 9982 | -2/Research | Incoming investigation squad redirected 10001 | -2/Research | Spotted B-90 Cyclops 10009 | -2/Research | Spotted B-90 Cyclops 10069 | -2/Research | Spotted B-90 Cyclops 10125 | -2/Research | Discovered new exit (range 16) 10129 | -2/Research | Search patrols dispatched 10132 | -2/Research | Identified exit to Access 10132 | -2/Research | Entered Access 10132 | -1/Access | Evolved 2 slots: Utility x2 10233 | -1/Access | Energy Cycler disabled 10257 | -1/Access | Core integrity fell below 50% 10281 | -1/Access | Core integrity fell below 20% 10306 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 10272_ K-01 Serf destroyed. 10273_ S-43 Plague destroyed. 10273_ Imp. Signal Interpreter destroyed. 10274_ K-01 Serf collects debris. 10274_ K-01 Serf destroyed. 10276_ K-01 Serf collects debris. 10276_ U-05 Engineer destroyed. 10279_ K-01 Serf collects debris. 10297_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 10298_ O-32 Director uses terminal to summon reinforcements. 10298_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A014. 10298_ O-32 Director locks terminal. 10304_ Drone sends a signal. 10305_ Penetrated by Slug. 10305_ Centrium Leg destroyed. 10305_ Arm. Huge Wheel destroyed. 10306_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????######## | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# " | | ??????????????????????????????????????????# "" | | ????????##+#############+################## "" | | ??? @ # "" | | ??? # "" | | ??? A # T" | | ??? s + "" | | ??? ss # "" | | ??? ss # "" | | ???? h u h sss # "" | | ??????####+############# ##+########### " | | ???????????????????????# ## ????????# | | ???????????????????????# ## ??????# | | ???????????????????????# ## ????# | | ???????????????????????# ## "??# | | ???????????????????????#^^ ## ""######### | | ???????????????????????# ## ""#???????? | | ???????????????????????# ## ""#???????? | | ???????????????????????# ## T"#???????? | | ???????????????????????# ## ""#???????? | | ???????????????????????# ## ""#???????? | | ???????????????????????# ## ""#???????? | | ???????????????????????# #? ""#???????? | | ???????????????????????#n g #? "#???????? | | ???????????????????????# #? ????????? | | ???????????????????????# #? #???????? | | ????????????#####??????# #?###########???????? | | ??????????# ????# #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 82 Energy Generation 34 Energy Capacity 575 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 600 Resistance: KI 25 Resistance: TH 20 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 62 Targeting Accuracy 8 Melee Accuracy 30 Target Analysis 9 Recoil Reduction 5 Matter Filtering 30 Defensive Hacking 28 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Scatter Rocket Array | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Mni. Drone Bay | -7/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed MicrowarpTargetingMatrix Manual? 0 Play Time 01:47:31 Cumulative 393.1 hours Start 2024.03.08 @ 09:11:26 End 2024.04.13 @ 10:19:22 Sessions 19 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 274 Rogue 274 Adventurer 0 Explorer 0 Win Type - Total 33 Types 29/0/3/1/0/0/0/0/0 Lore% 71 Gallery% 86 Achievement% 70 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4a8abee4-15be-477f-9774-2c70076c5846