Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.21 @ 04:53:02 Player: Foongus0298 Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (134) 670 Value Destroyed (5521) 5521 Prototype IDs (10) 200 Alien Tech Used (1) 200 Bonus (1642) 1642 TOTAL SCORE: 14133 Bonus ------- High Alert Combat Kills 206 Follower Combat Kills 1051 Met Imprinter 300 Was Imprinted 300 Friendly Fire -215 Cogmind --------- Core Integrity 0/1300 Matter 120/300 Energy 100/100 System Corruption 34% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Treads Small Matter Pod (50) Phasing AFG Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Heavy Deuterium Engine Cold Fusion Reactor > --- PROPULSION ------- Light Treads Medium Treads Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Advanced Cryofiber Web Experimental Heat Sink High-capacity Storage Unit Zionite Biocell Improved Sensor Array Advanced Signal Interpreter Improved Targeting Computer Hardened Heavy Armor Plating Improved Shield Generator > --- WEAPON ----------- Plasma Rifle Plasma Rifle Plasma Rifle Heavy Plasma Cannon > --- INVENTORY -------- Heavy Deuterium Engine Light Treads Compact Wheel High-capacity Storage Unit Huge Storage Unit Small Matter Pod Hardened Light Armor Plating Hardened Medium Armor Plating Improved Shield Generator Phasing AFG Gauss Rifle Heavy Battle Rifle Coil Gun Heavy Flak Cannon Mass Driver Mass Driver Long-range Missile Launcher Power Sword [Rating: 107] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Flight Unit Field Propulsion Drive Utility Improved Targeting Computer Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Utility Shielding Weapon Slug Cannon Energy Gun Plasma Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Slug Cannon Launcher Long-range Missile Launcher Slashing Weapon Scythe Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 . . . . 2 2 2 2 Power 2 | . . . 1 . . . . . . . . 1 Propulsion 3 | . . . . . . . . . 2 . 1 . Utility 7 | . . 1 1 2 . . . . . 1 1 1 Weapon 2 | . . 1 . . . . . . . 1 . . Parts Attached 94 | 6 1 12 17 6 4 3 1 3 12 10 3 16 Power 14 | 1 . 2 4 1 1 . . . 3 . . 2 Engine 10 | 1 . 2 2 1 . . . . 2 . . 2 Core 3 | . . . 2 . 1 . . . . . . . Reactor 1 | . . . . . . . . . 1 . . . Propulsion 18 | 2 . 2 6 . . . . . 2 2 . 4 Treads 15 | 2 . 2 6 . . . . . 2 2 . 1 Leg . | . . . . . . . . . . . . . Wheel 2 | . . . . . . . . . . . . 2 Hover . | . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . 1 Utility 32 | 1 1 2 4 3 2 1 1 2 5 4 2 4 Device 12 | . . . 2 2 . . 1 1 1 3 . 2 Storage 6 | 1 . . 1 . 1 . . . . 1 1 1 Processor 4 | . 1 1 . 1 . . . . 1 . . . Hackware . | . . . . . . . . . . . . . Protection 10 | . . 1 1 . 1 1 . 1 3 . 1 1 Artifact . | . . . . . . . . . . . . . Weapon 30 | 2 . 6 3 2 1 2 . 1 2 4 1 6 Energy Gun 7 | . . 4 . . . . . . . . . 3 Energy Cannon 2 | . . . . . . . . . . . . 2 Ballistic Gun 11 | 2 . 2 1 2 1 . . . 1 2 . . Ballistic Cannon 7 | . . . 2 . . 2 . . . 2 1 . Launcher 1 | . . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . . Piercing Weapon 1 | . . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 11 | . . 3 1 1 . . 1 1 2 1 . 1 Corrupted Parts 3 | . . . . . . . . . 1 . . 2 System Corruption 21 | . . . . . . . . . 10 . . 11 Parts Lost 31 | . . . 1 . 3 2 . . 3 2 . 20 Power 4 | . . . . . 1 . . . 1 . . 2 Propulsion 9 | . . . . . 1 . . . 2 . . 6 Utility 11 | . . . 1 . 1 . . . . 2 . 7 Weapon 7 | . . . . . . 2 . . . . . 5 Highest Loss Streak 11 | . . . 1 . 2 2 . . 2 2 . 11 To Critical Strikes 2 | . . . . . . . . . . . . 2 Average Backups 15 | 2 4 7 8 13 17 18 19 19 19 17 17 15 Power 1 | . 1 2 1 2 2 2 2 2 1 2 2 . Propulsion 3 | 1 2 3 3 4 3 3 3 3 1 3 3 2 Utility 5 | . . . 1 3 4 6 8 8 8 6 5 5 Weapon 5 | . 1 1 2 3 7 6 6 6 6 6 6 6 Tool/Special . | . . . . . . . . . . . . . Unused Backups 27 | . . 2 5 . 2 1 1 1 9 2 . 4 Power 3 | . . 1 . . . . . 1 1 . . . Propulsion 6 | . . . 2 . . 1 . . . 2 . 1 Utility 7 | . . . 1 . . . . . 4 . . 2 Weapon 11 | . . 1 2 . 2 . 1 . 4 . . 1 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 97 96 97 99 97 99 100 100 93 99 94 83 Engine 8 | . 14 11 8 11 12 7 7 7 5 5 5 8 Core 3 | . . . 9 3 2 7 7 7 1 . . . Reactor 1 | . . . . . . . . . 4 5 5 3 Treads 18 | . 28 22 17 15 13 15 15 14 22 21 24 19 Device 13 | . . . 7 15 15 15 15 20 15 20 15 15 Storage 7 | . 14 11 9 7 7 7 7 7 6 6 10 8 Processor 12 | . 11 16 9 14 15 15 15 14 12 11 10 7 Protection 5 | . . 2 8 7 5 6 7 7 5 5 4 3 Energy Gun 2 | . . 10 4 . . . . . . . . 9 Ballistic Gun 9 | . 28 21 10 9 15 7 7 7 5 11 9 . Ballistic Cannon 9 | . . . 12 12 7 14 15 13 11 8 10 1 Peak Build Rating 107 | 6 7 17 29 39 41 41 51 46 67 87 96 107 Average Rating 48 | 4 6 12 25 35 39 40 41 45 57 78 93 92 On Entrance 39 | . 6 7 17 27 38 41 41 42 46 64 87 96 Avg Prop Armor Cover (%) 5 | . . . . . . . . . 3 . . 5 Naked Turns 140 | . . . . . . . . . . . . 140 Heaviest Build 136 | 13 13 24 52 57 75 83 83 81 101 104 124 136 Greatest Support 130 | 40 40 40 40 40 40 40 40 40 96 110 130 130 Greatest Overweight (x) 5 | . . . 1 1 2 2 2 2 2 1 . 5 Average Overweight (x) . | . . . . 1 1 1 1 1 . . . . Largest Inventory Capacity 20 | 8 8 8 15 15 20 20 20 20 20 20 20 20 Average Capacity 16 | 7 8 8 10 15 18 20 20 20 20 20 20 18 Most Carried 20 | 4 6 8 13 15 20 20 20 20 20 20 19 19 Average Carried 15 | 2 4 7 8 13 17 18 19 19 19 18 17 15 Final Capacity 20 | 8 8 8 15 15 20 20 20 20 20 20 20 5 Final Carried 20 | 4 6 8 13 15 20 19 20 20 19 18 18 3 Class Distribution -------------------- 29% | Derelict-Skirmisher 16% | Scavenger-Tank 15% | Scavenger-Skirmisher 13% | Gunner 12% | Skirmisher 6% | Scavenger-Gunner 5% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Derelict-Skirmisher | -7/Lower Caves Derelict-Skirmisher | -7/Zion Derelict-Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Matter Collected 3832 | 260 46 318 836 62 534 162 40 90 178 821 30 455 Remotely 1279 | . . . 572 62 . . . . . 645 . . Salvage Created 5638 | . 69 722 953 72 435 208 . 40 132 803 69 2135 Parts 258 | . 4 37 57 3 20 8 . 3 7 44 2 73 Haulers Intercepted 4 | . . 1 3 . . . . . . . . . Recyclers Shooed 4 | . . . . . . . . . . 2 . 2 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . 19 8 . 11 . . . . Prevented 4 | . . . . . . . . 4 . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Combat Hostiles Destroyed 97 | . 1 14 14 2 13 5 . 1 4 8 2 33 Guns 53 | . 1 14 10 1 9 1 . . . 3 1 13 Cannons 25 | . . . 4 1 4 4 . 1 4 5 1 1 AOE 7 | . . . . . . . . . . . . 7 Classes Destroyed 17 | . 2 3 4 . 1 1 . . 1 4 . 1 Worker 10 | . . . 4 . . . . . . 1 1 4 Builder 7 | . . . . . . . . . 1 3 . 3 Tunneler 3 | . . . . . . . . . . 1 . 2 Hauler 4 | . . 1 3 . . . . . . . . . Recycler 4 | . . . 2 . . . . . . 2 . . Mechanic 1 | . . . . . . . . . . 1 . . Watcher 7 | . 1 1 3 . . . . . . . . 2 Swarmer 16 | . . . 4 . 5 . . . 1 . 1 5 Grunt 44 | . 1 8 5 2 5 3 . 1 . 3 . 16 Brawler 2 | . . . . . . 1 . . . . . 1 Duelist 2 | . . 1 . . . . . . . . 1 . Sentry 12 | . . 5 4 . 2 . . . 1 . . . Specialist 1 | . . . . . . . . . . 1 . . Hunter 7 | . . . 1 . . 1 . . . 1 . 4 Programmer 12 | . . . . . 1 . . . 2 3 . 6 Striker 1 | . . . . . . . . . . . . 1 Z-Light 1 | . . . . . . . . . . 1 . . Best Kill Streak 14 | . 1 5 5 2 7 4 . 1 1 4 3 14 Combat Bots Only 10 | . 1 5 4 2 7 4 . 1 1 3 2 10 Max Kills in Single Turn 3 | . 1 1 1 1 2 1 . 1 1 2 1 3 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . . . 3 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Hostile Shots Fired 733 | . 18 43 65 4 123 25 . 27 26 40 7 355 Missed 251 | . 5 21 19 2 36 5 . 13 9 11 2 128 Hits 482 | . 13 22 46 2 87 20 . 14 17 29 5 227 Melee 5 | . . 1 . . . 1 . . . . . 3 Projectile 477 | . 13 21 46 2 87 19 . 14 17 29 5 224 Critical Strikes 34 | . 1 . . . 6 . . . 4 2 . 21 Part Disruptions 8 | . . . . . . . . . 3 3 . 2 Damage Taken 8680 | . 178 325 659 28 1086 338 . 174 653 636 61 4542 Core 1773 | . 32 56 85 . 133 36 . 72 . 52 . 1307 Absorbed by Shields 669 | . . . . . . . . . . 71 22 576 Redirected to Shielding 34 | . . . . . 17 8 . 9 . . . . Regen/Repaired (Parts) 1044 | . . . . . . . 920 . 124 . . . Core Remaining (%) 89 | 100 87 86 84 . . . . 65 100 94 100 . Volleys Fired 254 | . 9 40 51 3 28 7 . 3 14 28 4 67 Largest 4 | . 2 3 3 3 3 3 . 3 3 4 4 4 Hottest 315 | . 40 102 116 93 93 108 . 108 110 150 154 315 Shots Fired 817 | . 18 119 152 9 82 21 . 9 41 111 16 239 Gun 541 | . 18 119 96 6 54 9 . 3 13 62 8 153 Cannon 265 | . . . 56 3 28 12 . 6 28 49 8 75 Launcher 11 | . . . . . . . . . . . . 11 Special . | . . . . . . . . . . . . . Kinetic 526 | . 18 80 121 9 82 21 . 9 41 111 16 18 Thermal 279 | . . 39 31 . . . . . . . . 209 Explosive 11 | . . . . . . . . . . . . 11 Electromagnetic 1 | . . . . . . . . . . . . 1 Robot Hit Streak 19 | . 5 14 13 6 17 9 . 3 7 11 10 19 Robot Miss Streak 7 | . 1 3 6 3 4 1 . 1 3 6 2 7 Penetration Max 1 | . . . . . 1 . . . . 1 1 . Secondary Targets 1 | . . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . Shots Hit Robots 508 | . 13 79 82 7 59 14 . 6 25 56 12 155 Core Hits 265 | . 4 34 43 7 41 10 . 2 7 28 10 79 Critical Kills 6 | . . . . . . . . . . 1 . 5 Critical Parts Destroyed 6 | . . . . . . 1 . . 2 1 2 . Critical Strikes 37 | . . 3 6 1 . 1 . . 2 2 2 20 Burn 20 | . . 3 3 . . . . . . . . 14 Meltdown 5 | . . . . . . . . . . . . 5 Destroy 7 | . . . . . . 1 . . 2 2 2 . Blast 5 | . . . 3 1 . . . . . . . 1 Melee Attacks 8 | . . . . . . . . 1 4 3 . . Impact . | . . . . . . . . . . . . . Slashing 4 | . . . . . . . . 1 3 . . . Piercing 4 | . . . . . . . . . 1 3 . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 13561 | . 144 1012 1472 127 1297 344 . 208 901 1658 337 6061 Guns 7202 | . 144 1012 961 81 958 158 . 39 242 999 159 2449 Cannons 4281 | . . . 511 46 339 186 . 169 659 659 178 1534 Explosions 2056 | . . . . . . . . . . . . 2056 Melee . | . . . . . . . . . . . . . Ramming 22 | . . . . . . . . . . . . 22 Kinetic 7139 | . 144 653 1081 127 1297 344 . 208 901 1658 337 389 Thermal 4344 | . . 359 391 . . . . . . . . 3594 Explosive 2056 | . . . . . . . . . . . . 2056 Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 34 | . . 5 1 . 1 1 1 1 11 3 . 34 Average Corruption 3 | . . 5 1 . 1 1 1 1 10 2 . 6 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 65 | . . 10 9 . 5 4 2 1 11 5 . 18 Message Errors 21 | . . 4 3 . 1 1 1 . 4 2 . 5 Matter Fused 12 | . . 1 3 . 2 1 . 1 1 . . 3 Heat Flow Errors 5 | . . . 2 . . 1 . . 1 . . 1 Energy Discharges 10 | . . 1 1 . 1 . 1 . 1 2 . 3 Parts Rejected 1 | . . . . . . . . . . . . 1 Data Loss (minor) 6 | . . 1 . . 1 1 . . 2 . . 1 Data Loss (major) 1 | . . . . . . . . . 1 . . . Misfires 2 | . . 1 . . . . . . 1 . . . Alerts 5 | . . 1 . . . . . . . 1 . 3 Weapon Failures 2 | . . 1 . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 187 | . . . 8 . 2 . . . 32 27 . 118 Projectiles 133 | . . . 8 . 2 . . . 32 27 . 64 Explosions 54 | . . . . . . . . . . . . 54 Melee . | . . . . . . . . . . . . . Knockbacks 25 | . . . 6 1 1 . . 1 3 2 7 4 Impact . | . . . . . . . . . . . . . Kinetic 25 | . . . 6 1 1 . . 1 3 2 7 4 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 11 | . . . . . . . . . . . . 11 Shots . | . . . . . . . . . . . . . Rammed 3 | . . . . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 452 | . 18 207 452 108 198 189 . 93 191 104 . 224 Average Temperature 79 | . 12 54 101 58 92 74 . 44 55 45 . 84 Received Heat Transfer 1541 | . 123 84 180 18 507 135 . 36 12 51 . 395 Effects 5 | . . . 5 . . . . . . . . . Shutdowns 3 | . . . 3 . . . . . . . . . Matter Decay 2 | . . . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 13 | . . . . . . . . . . . . 13 Combat Hostiles 12 | . . . . . . . . . . . . 12 Parts Melted 46 | . . 5 1 . . . . . . 1 . 39 Heat Transferred 10644 | . . 1221 1073 . . . . . . . . 8350 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Maximum Alert Level 3 | . . . . . . . . . 1 1 . 3 Low Security (%) 88 | 100 100 100 100 100 . . . . 97 75 100 66 Level 1 6 | . . . . . . . . . 2 24 . 14 Level 2 2 | . . . . . . . . . . . . 12 Level 3 1 | . . . . . . . . . . . . 6 Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 781 | . 90 148 194 42 . . . . 208 326 153 781 Initial 135 | . . 29 48 18 . . . . 58 46 135 59 Average 104 | . 8 54 100 3 . . . . 64 120 120 205 Influence Increases 4351 | . 97 413 533 50 270 120 . 196 513 684 78 1397 Destroy 0b10 Robot/C 2420 | . 20 280 280 40 260 100 . 120 180 320 60 760 Destroy 0b10 Robot/NC 230 | . 5 10 60 . . . . . 25 70 5 55 Destroy Leader 546 | . 12 84 82 10 10 20 . 20 66 98 . 144 Allied During Kill 268 | . . . . . . . . 56 76 101 3 32 Successful Hack 71 | . . 35 . . . . . . 24 12 . . Disable Machine 150 | . . . 60 . . . . . 75 15 . . Destroy Structure 351 | . . 4 21 . . . . . 22 68 10 226 Partial Spotted 30 | . . . . . . . . . 15 . . 15 Lose Combat Pursuer 285 | . 60 . 30 . . . . . 30 . . 165 Influence Decreases 3577 | . 27 367 608 57 304 120 . 102 511 502 243 736 Entered New Map 429 | . . 41 68 23 14 . . . 36 50 143 54 Time Decay 2646 | . 27 326 530 34 260 100 . 102 337 388 100 442 Lost Part 298 | . . . 10 . 30 20 . . 18 20 . 200 Lost Ally 204 | . . . . . . . . . 120 44 . 40 Squads Dispatched 32 | . 1 2 . 2 . . . . 5 8 . 14 Investigation 5 | . 1 . . . . . . . . 1 . 3 Extermination 12 | . . . . 1 . . . . 3 3 . 5 Reinforcement 11 | . . 2 . 1 . . . . 2 4 . 2 Assault . | . . . . . . . . . . . . . Garrison 4 | . . . . . . . . . . . . 4 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 4 | . . 1 . . . . . . 1 1 . 1 Haulers Reinforced 1 | . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Distress Signals 10 | . 1 2 3 . . . . . . 3 . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 189 | . 9 19 29 6 13 5 . 6 13 21 3 65 Peak Tracking Total 13 | . 7 3 5 3 7 4 . 3 2 4 3 13 Tactical Retreats 9 | . 1 . 2 . . . . . 2 . . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Traps Triggered 10 | . 1 . 6 . . . . . 1 . . 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Machines Disabled 12 | . . . 4 . 2 . . . 5 1 . . Max in Single Turn 1 | . . . 1 . 1 . . . 1 1 . . Garrison Access 2 | . . . 1 . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Machines Accessed 18 | . 2 4 2 2 2 1 . . 3 1 . 1 Terminals 7 | . 1 3 1 1 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . . 1 . . . . 1 . . . Recycling Units 1 | . 1 . . . . . . . . . . . Scanalyzers 3 | . . 1 . . . . . . 1 1 . . Garrison Access 3 | . . . 1 . . . . . 1 . . 1 Total Hacks 47 | . 5 13 4 3 7 1 . . 10 2 . 2 Successful 26 | . 1 9 1 . 7 1 . . 6 1 . . Failed 20 | . 4 3 3 3 . . . . 4 1 . 2 Catastrophic 3 | . 1 1 . . . . . . 1 . . . Database Lockouts 1 | . . 1 . . . . . . . . . . Manual 21 | . . 8 . 2 . . 1 . 2 6 . 2 Terminals 23 | . 2 11 2 2 6 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 6 | . . . . 1 . . . . 5 . . . Recycling Units 3 | . 3 . . . . . . . . . . . Scanalyzers 7 | . . 2 . . . . . . 3 2 . . Garrison Access 6 | . . . 2 . . . . . 2 . . 2 Terminal Hacks 14 | . . 6 . . 7 1 . . . . . . Record 7 | . . . . . 6 1 . . . . . . Open Door 1 | . . . . . 1 . . . . . . . Level Access Points 1 | . . 1 . . . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . Zone Layout 3 | . . 3 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . . 3 . . . Scan Component 2 | . . . . . . . . . 2 . . . Repair 1 | . . . . . . . . . 1 . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . Scanalyzer 4 | . . 1 . . . . . . 2 1 . . Retrieve Study 4 | . . 1 . . . . . . 2 1 . . Garrison Access Hacks 2 | . . . 1 . . . . . 1 . . . Seal Access 2 | . . . 1 . . . . . 1 . . . Unauthorized Hacks 2 | . . 2 . . . . . . . . . . Terminals 2 | . . 2 . . . . . . . . . . Botnet 2 | . . 2 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 14 | . 2 3 1 2 1 . . . 3 1 . 1 Full Trace Events 2 | . . . . . 1 . . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . 15 . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 4 | . . 1 . . . . . . 2 1 . . Parts Repaired 1 | . . . . . . . . . 1 . . . Time 18 | . . . . . . . . . 18 . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . 4 Programmers 4 | . . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Total Allies 15 | . . . . . . . 4 . 3 6 . 2 Largest Group 7 | . . . . . . . 4 4 7 6 1 2 Highest-Rated Group 414 | . . . . . . . 160 160 305 414 65 206 Highest-Rated Ally 103 | . . . . . . . 41 41 51 70 65 103 Zionite Dispatches 5 | . . . . . . . . . 1 3 . 1 Heavy 1 | . . . . . . . . . . . . 1 Light 2 | . . . . . . . . . . 2 . . Recon 1 | . . . . . . . . . . 1 . . Hacker 1 | . . . . . . . . . 1 . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 204 | . . . . . . . . 21 41 118 7 17 Total Damage 4934 | . . . . . . . . 883 941 2278 60 772 Kills 35 | . . . . . . . . 5 9 15 1 5 Allies Corrupted 1 | . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Active Infowar (turns) 7992 | . . . . 430 963 576 1914 611 1095 943 215 1245 Sensors 7992 | . . . . 430 963 576 1914 611 1095 943 215 1245 Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 2 1 1 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Turns Passed 10926 | 80 327 736 1493 430 963 576 1914 611 1142 943 215 1496 Spaces Moved 5153 | 44 178 337 721 196 412 234 895 280 493 475 118 770 Core 275 | 2 . . . . . . . . . . . 273 Treads 4839 | 42 178 337 721 196 412 234 895 280 493 475 118 458 Legs . | . . . . . . . . . . . . . Wheels 23 | . . . . . . . . . . . . 23 Hover . | . . . . . . . . . . . . . Flight 16 | . . . . . . . . . . . . 16 Fastest Speed 45 | 50 160 160 160 200 200 200 200 200 160 160 164 45 Average Speed 182 | 155 160 160 171 200 204 206 212 210 203 164 164 141 Slowest Speed 360 | 160 160 160 200 200 240 240 240 240 240 225 164 360 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . 1 . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 33 | 3 35 30 50 6 56 45 88 49 17 22 4 27 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . 1 1 . . . . . Known Exits Taken 9 | . . 1 . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . . . Scrap Searched 7 | . . . . . 2 2 2 1 . . . . Spaces Dug 11 | . . . . . . . . 1 4 3 . 3 Terrain Destroyed 163 | . . . 13 . . 4 . 2 10 21 3 110 Melee 8 | . . . . . . . . 1 4 3 . . Projectile 58 | . . . 13 . . 4 . 1 6 18 3 13 AOE 97 | . . . . . . . . . . . . 97 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Total 6084 | 53 204 451 866 227 472 312 903 293 598 565 131 1009 Wait 391 | . 15 48 43 16 8 66 . . 30 27 . 138 Move 5139 | 43 177 336 720 195 411 233 892 279 492 474 117 770 Hop 1 | . . . . . . . 1 . . . . . Pick Up 67 | 4 2 5 11 4 12 1 2 1 14 5 3 3 Fast Attach 53 | 6 1 6 9 2 . 1 2 3 9 8 . 6 Attach 36 | . . 1 3 2 3 2 . 1 6 4 3 11 Detach 12 | . . . 1 . . 1 1 1 3 3 1 1 Swap 46 | . . 5 11 2 4 . 2 2 8 3 1 8 Drop 74 | . . 10 17 3 6 1 3 2 18 10 2 2 Fire 254 | . 9 40 51 3 28 7 . 3 14 28 4 67 Melee 8 | . . . . . . . . 1 4 3 . . Ram 3 | . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 392 | -10/Materials | Discovered new exit (range 10) 408 | -10/Materials | Entered another Materials area 408 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 649 | -9/Materials | Central database locked down 751 | -9/Materials | Build established: Gunner 929 | -9/Materials | Identified exit to Mines 929 | -9/Materials | Identified exit to Materials 1144 | -9/Materials | Entered another Materials area 1144 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1451 | -8/Materials | Build established: Scavenger-Gunner 1863 | -8/Materials | Discovered new exit (range 11) 2195 | -8/Materials | Build established: Gunner 2637 | -8/Materials | Entered Factory 2637 | -7/Factory | Evolved 2 slots: Utility x2 2959 | -7/Factory | Build established: Skirmisher 2981 | -7/Factory | Discovered new exit (range 5) 2989 | -7/Factory | Identified exit to Lower Caves 3067 | -7/Factory | Entered Lower Caves 3087 | -7/Lower Caves | Attracted the attention of an 0b10 base 3159 | -7/Lower Caves | Destroyed 7 combat bots 3170 | -7/Lower Caves | Learned Factory security intel 3170 | -7/Lower Caves | Learned Extension trap positions 3170 | -7/Lower Caves | Learned 6 Upper Caves zone layouts 3170 | -7/Lower Caves | Identified exit to Lower Caves 3170 | -7/Lower Caves | Learned location of 1 exit from Lower Caves 3259 | -7/Lower Caves | Encountered a Warlord checkpoint 3640 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4030 | -7/Lower Caves | Entered another Lower Caves area 4031 | -7/Lower Caves | Identified exit to Zion 4325 | -7/Lower Caves | Build established: Derelict-Skirmisher 4391 | -7/Lower Caves | Learned location of Zion (-7) 4470 | -7/Lower Caves | Entered a destroyed Warlord outpost 4586 | -7/Lower Caves | Encountered a Warlord checkpoint 4594 | -7/Lower Caves | Identified exit to Factory 4606 | -7/Lower Caves | Entered Zion 4702 | -7/Zion | System corruption cleaned by Quarantine Array 4779 | -7/Zion | Given A8's code to call for help 4911 | -7/Zion | Learned location of Warlord (-4) 4930 | -7/Zion | Learned Factory stockpile data 5000 | -7/Zion | Visited the Megawrench Repair Shop 5003 | -7/Zion | Megawrench repaired 11 parts 5302 | -7/Zion | Found Prototype Device 5302 | -7/Zion | Identified Phasing AFG 6034 | -7/Zion | Met Imprinter 6066 | -7/Zion | Imprinted 6068 | -7/Zion | Declared Zion's savior 6394 | -7/Zion | Received a hallucinogenic algorithm 6394 | -7/Zion | Ran a hallucination algorithm 6424 | -7/Zion | Discovered new exit (range 10) 6512 | -7/Zion | Identified exit to Proximity Caves 6520 | -7/Zion | Entered Proximity Caves 6520 | -6/Proximity Caves | Accompanied by 4 allies 6563 | -6/Proximity Caves | Found Alien Artifact 6563 | -6/Proximity Caves | Identified Core Expander 6563 | -6/Proximity Caves | Installed Core Expander, added new Utility slot 6923 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7083 | -6/Proximity Caves | Learned Factory stockpile data 7117 | -6/Proximity Caves | Discovered exit to Factory (range 6) 7131 | -6/Proximity Caves | Entered Factory 7131 | -6/Factory | Accompanied by 4 allies 7131 | -6/Factory | Evolved 2 slots: Propulsion x2 7467 | -6/Factory | Build established: Scavenger-Skirmisher 7632 | -6/Factory | Zion Hacker squad teleported in 7650 | -6/Factory | P-60 Hacker assimilated allied D0-E8X(M) 7864 | -6/Factory | Repaired Broken Lgt. Treads+ 7965 | -6/Factory | Spotted B-75 Beast 8028 | -6/Factory | System corruption reached 10% 8252 | -6/Factory | Discovered new exit (range 13) 8271 | -6/Factory | Identified exit to Factory 8273 | -6/Factory | Entered another Factory area 8273 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8291 | -5/Factory | Zion Light squad teleported in 8630 | -5/Factory | Zion Light squad teleported in 9092 | -5/Factory | Zion Recon squad teleported in 9125 | -5/Factory | Discovered new exit (range 15) 9155 | -5/Factory | Identified exit to Factory 9216 | -5/Factory | Entered another Factory area 9216 | -4/Factory | Accompanied by 1 ally 9216 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9239 | -4/Factory | Build established: Scavenger-Tank 9379 | -4/Factory | Discovered new exit (range 15) 9420 | -4/Factory | Identified exit to Research 9431 | -4/Factory | Entered Research 9431 | -3/Research | Accompanied by 1 ally 9431 | -3/Research | Evolved 2 slots: Power x1, Utility x1 9723 | -3/Research | Garrison activated, responded to threat 10289 | -3/Research | Zion Heavy squad teleported in 10705 | -3/Research | Destroyed 10 combat bots 10707 | -3/Research | Lost 6 parts (2n4u) 10720 | -3/Research | Terminal network hard line cut 10753 | -3/Research | Spotted Executioner 10753 | -3/Research | Spotted Striker 10754 | -3/Research | Cargo convoy interrupted 10756 | -3/Research | Garrison activated, responded to threat 10756 | -3/Research | Spotted Executioner 10766 | -3/Research | System corruption reached 10% 10770 | -3/Research | Released all parts (9) 10800 | -3/Research | Core integrity fell below 50% 10801 | -3/Research | Lost 11 parts (2p2n2u5w) 10829 | -3/Research | Destroyed Striker 10831 | -3/Research | Released all parts (3) 10837 | -3/Research | Core integrity fell below 20% 10902 | -3/Research | Spotted B-86 Titan 10915 | -3/Research | System corruption reached 30% 10927 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 10832_ Slammed into P-80 Master. 10834_ System corrupted: IFF burst signal emitted. 10834_ Slammed into P-80 Master. 10851_ System corrupted: IFF burst signal emitted. 10880_ Acquired Field Propulsion Drive. 10883_ System corrupted: Matter fused (-9). 10886_ P-80 Master resets A-15 Conveyor, system corruption cleaned. 10888_ Field Propulsion Drive destroyed. 10898_ |5MXWWZEOPC3S<5EY0CS3TC2O59OXDNT 10898_ ALERT: Potential suspicious activity detected, Programmers report to Research Zone 9G. 10914_ Triggered EM Surge Trap. 10914_ The floor emits a surge of raw power. 10914_ System corrupted (+5). 10921_ System corrupted: IFF burst signal emitted. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#####???????????????????????? | | ????????????????????## ???????????????????????? | | ????????????????????? ???????????????????????? | | ? "?????????????? ???????????????????????? | | # ??? ?????????# ???????????????????????? | | # ?? #????????# #??????????????????????? | | # ?? #????????# g w#??????????????????????? | | # ""? #????????# #??????????????????????? | | # """ #????????# #??????????????????????? | | # """ #????????# #??????????????????????? | | # """ #????????# #??????????????????????? | | # """ ########## #??????????????????????? | | # """ # # #??????????????????????? | | # """ # !!! # #??????????????????????? | | # # !!! # #??????????????????????? | | +? !! # #??????????????????????? | | #? # #??????????????????????? | | #?? ?# #??????????????????????? | | #?? ?# #??????????????????????? | | ######## #??? ??# #????+#????????????????? | | ???????# #??? ??# #??? #????????????????? | | ???????# #####+#### @### ##???????????????? | | ???????# p #???????????????? | | ???????# pp #???????????????? | | ???????# +???????????????? | | ? #???????????????? | | #####+###+############+######+####???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 98 Coolant Potential 65 Energy Generation 43 Energy Capacity 1220 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 750 Resistance: TH 10 Utility Shielding 66 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 11 Recoil Reduction 5 Matter Filtering 30 Item Schematics ----------------- Launcher Guidance Computer | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Drone Bay | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Focal Shield | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Coolant Injector | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Force Field | -7/Zion | Archive Robot Schematics ------------------ X-62 Marksman | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 11% | -6/Factory | Broken Studied --------- Lgt. Treads | -9/Materials | Hacked Hvy. Machine Gun | -6/Factory | Hacked Hvy. Plasma Cannon | -6/Factory | Hacked Med. Treads | -5/Factory | Hacked Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed DecoyChipAirjet Manual? 0 Play Time 01:42:30 Cumulative 89.6 hours Start 2026.04.20 @ 20:37:10 End 2026.04.21 @ 04:53:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 62 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 47 Achievement% 40 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e8c815ef-14e6-4311-8381-ef66915ed1bb