Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.27 @ 13:42:24

Player: Beef

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (72)      360
Value Destroyed (1506)     1506
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (60)                 60
              TOTAL SCORE: 4106

 Bonus
-------
Follower Combat Kills      60

 Cogmind 
---------
Core Integrity             0/550
Matter                     296/300
Energy                     30/100
System Corruption          12%
Temperature                Warning (371)
Movement                   Walking (190) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
           Aluminum Leg
>          --- UTILITY (4) ------
    Medium Storage Unit
           Signal Interpreter
           Core Analyzer
>          --- WEAPON (2) -------
  Improved Spread Laser
>          --- INVENTORY (10) ---
           Weight Redist. System
           Core Analyzer
           System Shield
  Improved Datajack
           Greatsword

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
           Carbon-fiber Leg
  Improved VTOL Module
>          --- UTILITY ----------
    Medium Storage Unit
           Signal Interpreter
  Improved Targeting Computer
  Hardened Medium Armor Plating
>          --- WEAPON -----------
  Advanced Beam Cannon
  Improved Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
  Improved Heat Sink
           Sensor Array
     Light Armor Plating
  Improved Assault Rifle
  Improved Datajack
           Mining Laser
[Rating: 26]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Hover Unit
  Flight Unit              Improved VTOL Module
Utility                    Medium Storage Unit
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Protection               Hardened Medium Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Slashing Weapon          Greatsword
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   1   
  Utility                  2    | .   .   .   1   .   1   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             107  | 8   11  1   33  8   46  
  Power                    15   | 2   1   .   6   2   4   
    Engine                 14   | 2   1   .   6   2   3   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               27   | 2   3   .   8   1   13  
    Treads                 7    | .   .   .   1   .   6   
    Leg                    10   | 2   3   .   2   .   3   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  9    | .   .   .   5   1   3   
    Flight                 1    | .   .   .   .   .   1   
  Utility                  37   | 1   5   1   9   5   16  
    Device                 15   | .   2   1   4   2   6   
    Storage                2    | 1   1   .   .   .   .   
    Processor              5    | .   2   .   1   .   2   
    Hackware               .    | .   .   .   .   .   .   
    Protection             15   | .   .   .   4   3   8   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   28   | 3   2   .   10  .   13  
    Energy Gun             11   | 2   1   .   4   .   4   
    Energy Cannon          8    | .   .   .   2   .   6   
    Ballistic Gun          7    | 1   1   .   4   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   
  Unidentified Prototypes  7    | .   .   .   5   .   2   
Parts Lost                 27   | .   .   .   1   3   23  
  Power                    3    | .   .   .   .   1   2   
  Propulsion               10   | .   .   .   1   1   8   
  Utility                  6    | .   .   .   .   1   5   
  Weapon                   8    | .   .   .   .   .   8   
  Highest Loss Streak      14   | .   .   .   1   2   14  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   98  100 99  99  89  
  Engine                   10   | .   14  14  11  11  7   
  Treads                   3    | .   .   .   1   .   10  
  Leg                      14   | .   28  28  16  .   5   
  Hover                    11   | .   .   .   14  32  12  
  Device                   7    | .   6   14  11  8   3   
  Storage                  11   | .   12  14  11  11  9   
  Processor                10   | .   7   .   9   11  16  
  Protection               2    | .   .   .   1   2   4   
  Energy Gun               6    | .   14  14  3   .   2   
  Energy Cannon            5    | .   .   .   9   .   9   
  Ballistic Gun            10   | .   14  14  8   22  4   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             34   | 13  17  18  27  31  34  
  Greatest Support         62   | 20  20  20  30  20  62  
  Greatest Overweight (x)  8    | .   .   .   1   1   8   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  
  Average Capacity         9    | 7   8   10  10  10  10  
  Most Carried             10   | 4   10  10  10  10  10  
  Average Carried          8    | 2   7   9   9   8   8   
  Final Capacity           10   | 8   10  10  10  10  10  
  Final Carried            10   | 4   10  10  10  9   6   

 Class Distribution 
--------------------
 50% | Scavenger-Mutant
 49% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -9   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  
Matter Collected           1712 | 192  313  10   438  164  595  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2332 | .    379  .    716  95   1142 
  Parts                    147  | .    34   .    42   8    63   
Haulers Intercepted        6    | .    2    .    2    .    2    
Recyclers Shooed           4    | .    1    .    1    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Combat Hostiles Destroyed  50   | .   8   .   14  7   21  
  Melee                    2    | .   .   .   .   .   2   
  Guns                     30   | .   8   .   5   7   10  
  Cannons                  16   | .   .   .   8   .   8   
Classes Destroyed          11   | .   5   .   3   .   3   
  Worker                   6    | .   .   .   2   .   4   
  Hauler                   6    | .   2   .   2   .   2   
  Recycler                 3    | .   .   .   1   .   2   
  Operator                 3    | .   1   .   2   .   .   
  Watcher                  4    | .   3   .   1   .   .   
  Swarmer                  25   | .   6   .   6   7   6   
  Grunt                    15   | .   2   .   6   .   7   
  Brawler                  2    | .   .   .   .   .   2   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   5    | .   .   .   2   .   3   
  Specialist               2    | .   .   .   .   .   2   
Best Kill Streak           5    | .   4   .   5   4   5   
  Combat Bots Only         5    | .   3   .   5   4   4   
Max Kills in Single Turn   2    | .   2   .   2   1   1   
  Gunslinging              1    | .   .   .   1   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  
Hostile Shots Fired        400  | .    66   .    65   39   230  
  Missed                   102  | .    20   .    21   9    52   
Damage Taken               4238 | .    428  .    472  248  3090 
  Core                     739  | .    97   .    62   25   555  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         79   | 100  .    61   .    78   .    
Volleys Fired              197  | .    45   .    49   21   82   
  Largest                  2    | .    2    .    2    2    2    
  Hottest                  150  | .    85   .    136  46   150  
Shots Fired                391  | .    90   .    98   42   161  
  Gun                      265  | .    90   .    65   42   68   
  Cannon                   126  | .    .    .    33   .    93   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  185  | .    45   .    51   42   47   
  Thermal                  206  | .    45   .    47   .    114  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         18   | .    6    .    13   5    18   
  Robot Miss Streak        7    | .    7    .    5    2    6    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        5    | .    2    .    1    1    1    
    Max Gunslinging Chain  1    | .    1    .    1    1    1    
Shots Hit Robots           261  | .    46   .    58   25   132  
  Core Hits                116  | .    23   .    25   7    61   
  Critical Kills           3    | .    .    .    1    .    2    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         6    | .    1    .    2    .    3    
    Burn                   2    | .    1    .    1    .    .    
    Meltdown               3    | .    .    .    1    .    2    
    Sever                  1    | .    .    .    .    .    1    
Melee Attacks              7    | .    .    .    .    .    7    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 4    | .    .    .    .    .    4    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    3    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4515 | .    575  .    947  347  2646 
  Guns                     2454 | .    575  .    596  347  936  
  Cannons                  1933 | .    .    .    351  .    1582 
  Explosions               .    | .    .    .    .    .    .    
  Melee                    128  | .    .    .    .    .    128  
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  1615 | .    284  .    433  347  551  
  Thermal                  2772 | .    291  .    514  .    1967 
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 128  | .    .    .    .    .    128  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         12   | .    .    .    2    2    12   
  Average Corruption       3    | .    .    .    2    2    11   
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  22   | .    .    .    8    5    9    
    Message Errors         7    | .    .    .    4    .    3    
    Matter Fused           3    | .    .    .    .    2    1    
    Heat Flow Errors       3    | .    .    .    1    .    2    
    Energy Discharges      3    | .    .    .    .    3    .    
    Data Loss (minor)      4    | .    .    .    3    .    1    
    Data Loss (major)      1    | .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            2    | .    .    .    1    .    1    
  Projectiles              2    | .    .    .    1    .    1    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        362  | .    136  .    313  .    362  
  Average Temperature      112  | .    40   .    114  .    127  
  Received Heat Transfer   1524 | .    114  .    186  .    1224 
  Effects                  7    | .    .    .    1    .    6    
    Energy Bleed           3    | .    .    .    1    .    2    
    Interference           2    | .    .    .    .    .    2    
    Short Circuit          1    | .    .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              3    | .    .    .    1    .    2    
  Combat Hostiles          2    | .    .    .    1    .    1    
  Parts Melted             12   | .    .    .    3    .    9    
  Heat Transferred         4897 | .    734  .    1110 .    3053 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Peak Influence             356  | .   343 71  356 325 355 
  Initial                  138  | .   .   71  27  138 48  
  Average                  176  | .   155 71  190 218 205 
Maximum Alert Level        1    | .   1   .   1   1   1   
  Low Security (%)         53   | 100 81  100 41  31  36  
  Level 1                  46   | .   18  .   58  68  63  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          7    | .   .   .   .   .   7   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   .   .   4   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Distress Signals           6    | .   2   .   2   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              81   | .   17  .   22  7   35  
  Peak Tracking Total      7    | .   5   .   6   4   7   
  Tactical Retreats        6    | .   2   .   2   .   2   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat 
Machines Disabled          1    | .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Machines Accessed          16   | .   7   .   4   .   5   
  Terminals                13   | .   6   .   4   .   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   
  Recycling Units          2    | .   1   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                45   | .   18  .   16  .   11  
  Successful               20   | .   4   .   10  .   6   
  Failed                   25   | .   14  .   6   .   5   
    Catastrophic           5    | .   3   .   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                41   | .   16  .   16  .   9   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   
  Recycling Units          3    | .   2   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             19   | .   4   .   10  .   5   
  Robot Analysis           2    | .   .   .   2   .   .   
  Prototype ID Bank        2    | .   .   .   1   .   1   
  Branch Access Points     1    | .   .   .   1   .   .   
  Emergency Access Points  3    | .   1   .   1   .   1   
  Alert Level              5    | .   1   .   2   .   2   
  Dispatch Records         1    | .   .   .   1   .   .   
  Transport Status         2    | .   2   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   
  Zone Layout              2    | .   .   .   1   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   
  Report Inventory         1    | .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       3    | .   1   .   2   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         13   | .   7   .   3   .   3   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   2   
  Non-combat               2    | .   .   .   .   .   2   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        3    | .   .   .   .   .   3   
  no_distress              2    | .   .   .   .   .   2   
  find_recycling           1    | .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat 
Total Allies               1    | .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   1   .   
  Highest-Rated Group      31   | .   .   .   .   31  .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               6    | .   .   .   .   6   .   
  Total Damage             105  | .   .   .   .   105 .   
  Kills                    2    | .   .   .   .   2   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Robot Analysis Total       2    | .   .   .   2   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Min Mat Min Mat 
Turns Passed               3194 | 91  765 234 677 445 982 
Spaces Moved               2131 | 66  473 192 465 435 500 
  Core                     13   | 5   .   .   .   .   8   
  Treads                   176  | .   .   .   .   .   176 
  Legs                     986  | 61  473 192 221 .   39  
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    956  | .   .   .   244 435 277 
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            48   | 50  120 120 52  52  48  
  Average Speed            106  | 114 120 120 93  83  120 
  Slowest Speed            450  | 120 120 120 190 116 450 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       47   | 4   68  64  34  76  36  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        4    | .   1   1   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   .   
Scrap Searched             3    | .   .   1   .   2   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          1    | .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               1    | .   .   .   .   .   1   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Total                      2645 | 77  582 195 612 472 707 
  Wait                     82   | .   30  2   13  2   35  
  Move                     2126 | 65  472 191 464 434 500 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  61   | 4   15  1   20  4   17  
  Fast Attach              30   | 6   2   .   13  .   9   
  Attach                   29   | .   1   .   4   4   20  
  Detach                   9    | .   .   .   .   1   8   
  Swap                     48   | 2   8   1   16  4   17  
  Drop                     56   | .   9   .   33  2   12  
  Fire                     197  | .   45  .   49  21  82  
  Melee                    7    | .   .   .   .   .   7   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / *Zio)
-8/Materials

 History 
---------
 Turn | Location      | Event
   58 | -11/Scrapyard | Discovered new exit (range 15)
   92 | -11/Scrapyard | Entered Materials
  192 | -10/Materials | Discovered new exit (range 10)
  344 | -10/Materials | Build established: Mutant
  588 | -10/Materials | Discovered new exit (range 16)
  632 | -10/Materials | Identified exit to Materials
  834 | -10/Materials | Build established: Scavenger-Mutant
  856 | -10/Materials | Identified exit to Mines
  857 | -10/Materials | Entered Mines
 1029 | -10/Mines     | Learned Materials stockpile data
 1063 | -10/Mines     | Discovered exit to Materials (range 13)
 1083 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1091 | -10/Mines     | Entered Materials
 1091 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1412 | -9/Materials  | Identified exit to Mines
 1768 | -9/Materials  | Entered Mines
 1769 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 1772 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 1775 | -9/Mines      | Identified exit to Zion
 1795 | -9/Mines      | Learned Materials trap positions
 2119 | -9/Mines      | Build established: Mutant
 2156 | -9/Mines      | Discovered new exit (range 11)
 2160 | -9/Mines      | Identified exit to Materials
 2206 | -9/Mines      | Discovered exit to Materials (range 11)
 2213 | -9/Mines      | Entered Materials
 2213 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2214 | -8/Materials  | Loaded intel: 15 trap records
 2573 | -8/Materials  | Lost 3 parts (3n)
 2902 | -8/Materials  | Build established: Scavenger-Mutant
 2973 | -8/Materials  | Garrison activated, responded to threat
 2998 | -8/Materials  | System corruption reached 10%
 3036 | -8/Materials  | Core integrity fell below 50%
 3061 | -8/Materials  | Lost 14 parts (1p5n4u4w)
 3193 | -8/Materials  | Core integrity fell below 20%
 3195 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
03178_ Knocked back.
03180_ Critical hit (Burn: +37).
03180_ H-61 Shepherd calls for reinforcements.
03180_ ALERT: Hostile activity reported, dispatching reinforcements to
  area.
03180_ Knocked back.
03183_ System corrupted: Heat flow error (+255).
03184_ Hvy. Ion Engine destroyed.
03184_ Imp. Spread Laser destroyed. <x2>
03184_ Critical hit (Blast).
03184_ U-05 Engineer builds a Wall.
03186_ Acquired 10 matter.
03187_ Acquired 1 matter.
03187_ System corrupted: Imp. Spread Laser failed to cycle.
03191_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.
03191_ U-05 Engineer distress signal failed.
03192_ M-28 Smith repairs R-06 Scavenger.
03195_ Penetrated by Slug.
03195_ Imp. Spread Laser destroyed.

 Map 
-----
+----------------------------------------------------+
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|   ???????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Coolant Potential          50
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Targeting Accuracy         6
Core Analysis              6
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SmartbombKineticRifle
  Manual?         0
Play Time         00:29:00
  Cumulative      27.6 hours
  Start           2024.05.27 @ 13:14:04
  End             2024.05.27 @ 13:42:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          24
  Rogue           24
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          38
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 818e0b1e-c69f-4ede-a45e-5c2802f649a4