Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.16 @ 18:28:29 Player: KN-OKO Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (242) 1210 Value Destroyed (11881) 11881 Prototype IDs (49) 980 Alien Tech Used (5) 1000 Bonus (11113) 11113 TOTAL SCORE: 36084 Bonus ------- High Alert Combat Kills 1854 Follower Combat Kills 3305 Awakened Behemoth Slayer 1000 Finished Modified EM Gauss 1000 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 MAIN.C Attacked Warlord 500 Warlord Defense Kills 888 Scanned by Researcher 500 Win 3000 Friendly Fire -1834 Cogmind --------- Core Integrity 119/1600 Matter 203/300 Energy 92/100 System Corruption 22% Temperature Cool (1) Movement Flying (40) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Field Propulsion Array > --- UTILITY (12) ----- Enhanced Optical Array Graphene Brace > --- WEAPON (3) ------- Compact Linear Accelerator > --- INVENTORY (5) ---- Hellfire Missile Launcher Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads Armored Heavy Treads Armored Heavy Treads > --- UTILITY ---------- Experimental Power Amplifier High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Improved Kinecellerator Improved Weapon Cycler Experimental Transmission Jammer Advanced Phase Shifter Layered Heavy Armor Plating Graphene Brace Improved Force Field > --- WEAPON ----------- Modified EM Gauss Rifle Sigix Broadsword > --- INVENTORY -------- Quantum Reactor Light Quantum Reactor Improved Heavy Siege Treads Biometal Heavy Treads High-density Centrium Wheel High-capacity Matter Pod Advanced Phase Shifter Transdimensional Reconstructor Terrabomb Railgun Hypervelocity Railgun Hypervelocity Railgun Compact Linear Accelerator Compact Linear Accelerator Rocket Array Hellfire Missile Launcher CR-A16's Behemoth Slayer [Rating: 212] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Quantum Reactor Propulsion Improved Titanium Leg Treads Armored Heavy Treads Leg Improved Titanium Leg Wheel Centrium Wheel Flight Unit Field Propulsion Array Utility High-capacity Storage Unit Device Improved Weapon Cycler Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Improved System Shield Protection Improved Medium Armor Plating Artifact Phase Redirector Weapon Heavy Machine Gun Energy Gun Modified EM Gauss Rifle Energy Cannon Vortex Driver Ballistic Gun Heavy Machine Gun Ballistic Cannon Compact Linear Accelerator Launcher Heavy Missile Launcher Impact Weapon Heavy Mace Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Slots Evolved 18 | . . 2 . . . 2 2 . . . . 2 2 . . . . 2 . . . . 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Propulsion 6 | . . 2 . . . . 1 . . . . 1 . . . . . . . . . . . . . . 2 Utility 10 | . . . . . . 1 1 . . . . 1 1 . . . . 2 . . . . 2 . 2 . . Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Attached 333 | 6 3 4 . 2 . 28 37 6 3 8 1 14 18 4 1 9 2 15 5 5 4 9 42 27 15 11 54 Power 32 | 1 . . . . . 4 4 . . . 1 . 3 . . 1 . 3 . . . . 3 2 4 1 5 Engine 11 | 1 . . . . . 4 4 . . . 1 . 1 . . . . . . . . . . . . . . Core 5 | . . . . . . . . . . . . . 1 . . . . . . . . . 2 2 . . . Reactor 16 | . . . . . . . . . . . . . 1 . . 1 . 3 . . . . 1 . 4 1 5 Propulsion 68 | 2 . 2 . . . 9 11 2 1 2 . 3 3 . . 3 . 3 1 . . 3 8 . 2 . 13 Treads 15 | 1 . 1 . . . . . . . . . . 1 . . . . . . . . . 2 . 2 . 8 Leg 39 | . . . . . . 6 11 2 1 2 . 3 2 . . 3 . 3 1 . . 3 . . . . 2 Wheel 12 | 1 . 1 . . . 3 . . . . . . . . . . . . . . . . 6 . . . 1 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Utility 100 | 1 1 2 . . . 5 7 . . 1 . 5 8 1 . 2 . 5 3 3 4 3 14 11 6 3 15 Device 53 | . . 1 . . . 1 1 . . . . . 2 1 . . . 3 2 2 . 2 11 10 5 2 10 Storage 8 | 1 1 . . . . 1 . . . . . . 1 . . . . 1 . . . . 1 . . . 2 Processor 7 | . . . . . . 1 1 . . . . 2 1 . . . . 1 . . . . 1 . . . . Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Protection 30 | . . 1 . . . 2 5 . . 1 . 3 4 . . 2 . . 1 1 4 1 . 1 1 . 3 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon 133 | 2 2 . . 2 . 10 15 4 2 5 . 6 4 3 1 3 2 4 1 2 . 3 17 14 3 7 21 Energy Gun 25 | 1 . . . . . . . . . . . . 2 . 1 . . . . . . . 2 7 2 3 7 Energy Cannon 3 | . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . Ballistic Gun 52 | 1 2 . . 2 . 7 9 2 1 2 . 5 1 . . . 2 1 1 1 . 2 8 1 1 . 3 Ballistic Cannon 16 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 . 3 10 Launcher 11 | . . . . . . 1 1 2 . 3 . . 1 1 . . . . . 1 . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 7 | . . . . . . 2 5 . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . 1 . Piercing Weapon 16 | . . . . . . . . . . . . . . 2 . 1 . 2 . . . 1 4 5 . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 31 | . . . . . . . 1 . . 3 . 2 1 . . 2 1 1 . 1 2 . 3 9 . 2 3 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . System Corruption 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Parts Lost 93 | . . . . . . 17 8 2 1 . . . 6 . . 1 . 2 1 . . 7 16 1 4 . 27 Power 8 | . . . . . . 1 2 . . . . . 1 . . . . 1 . . . 1 . . 1 . 1 Propulsion 38 | . . . . . . 9 4 2 . . . . 3 . . . . . . . . 3 6 . 1 . 10 Utility 32 | . . . . . . 2 2 . . . . . 1 . . 1 . 1 1 . . 2 5 1 2 . 14 Weapon 15 | . . . . . . 5 . . 1 . . . 1 . . . . . . . . 1 5 . . . 2 Highest Loss Streak 11 | . . . . . . 7 3 1 1 . . . 3 . . 1 . 1 1 . . 6 9 1 2 . 11 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Average Slot Usage (%) 90 | . 84 97 100 99 100 94 99 100 100 85 100 99 95 99 100 99 99 99 97 100 99 87 82 89 83 78 64 Engine 3 | . 14 11 11 11 11 9 6 7 7 7 7 6 8 5 5 4 . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . 1 5 5 5 5 3 . . . . 3 9 . . . Reactor 2 | . . . . . . . . . . . . . . . . . 5 6 10 10 10 6 3 . 7 8 6 Treads 4 | . 14 22 22 22 22 7 . . . . . . . 5 5 2 . . . . . . 1 4 8 13 13 Leg 21 | . . . . . . 18 37 38 38 38 38 40 31 29 29 31 35 31 31 31 31 27 6 . . . . Wheel 2 | . 14 22 22 22 22 7 . . . . . . . . . . . . . . . . 9 14 6 . . Device 12 | . . 5 . . . 6 1 . . . . . 4 16 17 16 11 14 12 15 13 10 19 28 32 29 22 Storage 5 | . 14 11 11 11 11 9 7 7 7 7 7 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 Processor 9 | . . . . . . 3 15 15 15 15 15 19 14 5 5 5 5 9 10 10 10 10 9 9 8 8 5 Protection 5 | . . 3 11 11 11 5 5 7 7 7 7 5 8 5 5 5 11 10 10 10 11 11 4 2 1 4 3 Energy Gun 1 | . 12 . . . . . . . . . . . 3 4 3 2 . . . . . . 1 2 2 . 2 Ballistic Gun 10 | . 14 22 22 21 22 24 15 22 20 1 15 12 11 11 11 3 9 10 14 14 15 14 8 4 8 . . Slashing Weapon 1 | . . . . . . . . . 2 7 7 6 1 . . . . . . . . . . . . 3 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 155 | 14 51 54 54 54 54 63 66 65 63 62 64 70 89 83 80 106 106 101 94 98 98 97 117 132 146 146 155 Greatest Support 255 | 20 20 26 26 26 26 46 76 81 81 86 86 115 115 93 93 123 123 126 126 126 126 131 121 60 195 195 255 Greatest Overweight (x) 5 | 3 5 2 2 2 2 5 1 . . . . . 1 . . 1 . . . . . . 2 2 3 . 1 Average Overweight (x) . | . 3 1 2 1 2 1 . . . . . . . . . . . . . . . . . 1 . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 17 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 17 Most Carried 20 | 6 20 20 20 20 17 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 3 13 19 20 17 17 17 19 19 19 19 20 19 18 19 20 19 19 19 19 20 19 19 18 19 19 19 16 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 20 20 20 17 17 19 20 19 20 20 20 20 20 20 20 20 19 20 20 20 20 19 20 20 20 20 1 Class Distribution -------------------- 27% | Scavenger-Mutant 24% | Mutant 19% | Scavenger-Tank 5% | Tank 5% | Commander-Mutant 5% | Skirmisher 4% | Scavenger-Gunner 4% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Tank | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Mutant | -6/Factory Tank | -5/Factory Skirmisher | -5/Upper Caves Skirmisher | -5/Upper Caves Commander-Mutant | -5/Warlord Commander-Tank | -4/Proximity Caves Commander-Mutant | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Zhirov Scavenger-Tank | -3/Proximity Caves Scavenger-Tank | -3/Research Scavenger-Tank | -3/Testing Scavenger-Tank | -2/Research Scavenger-Mutant | -2/Quarantine Scavenger-Mutant | -1/Access Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Matter Collected 8610 | 206 115 156 86 158 . 712 641 188 162 35 97 370 395 44 50 86 51 383 172 222 . 245 1144 1089 388 289 1126 Remotely 732 | . . 146 . . . . . . . . . . . . . . . 209 . . . . 181 196 . . . Salvage Created 12351 | . 219 178 61 . . 1150 920 341 193 . 67 501 298 . 53 267 65 488 71 362 . 256 1321 607 331 1112 3490 Parts 597 | . 22 9 8 . . 70 31 18 11 . 7 26 18 . 1 2 4 31 . 12 . 16 73 26 19 45 148 Haulers Intercepted 4 | . . . . . . 1 . . . . . 1 . . . . . . . 1 . . . . . . 1 Recyclers Shooed 5 | . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 76 | . . . . . . . . 15 9 . 20 . . . . . 9 . . 10 . 13 . . . . . Prevented 8 | . . . . . . . . . . . 5 . . . 1 . . . . . . 2 . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Combat Hostiles Destroyed 197 | . 9 4 4 . . 26 21 11 3 . 2 8 10 . 1 7 2 7 1 6 . 3 16 7 2 14 33 Melee 35 | . . . . . . . 3 . . . . 2 . . . . . . . . . . 1 1 . 9 19 Guns 98 | . 9 4 4 . . 17 9 5 3 . 2 6 6 . 1 . 1 6 1 2 . 2 13 3 . 1 3 Cannons 13 | . . . . . . . . . . . . . . . . 7 1 1 . . . . 1 . . 2 1 AOE 42 | . . . . . . 8 3 6 . . . . 4 . . . . . . 4 . . . 3 2 2 10 Classes Destroyed 25 | . 3 1 . . . 5 4 . . . . 2 . . . 2 1 . . . . 1 1 1 . 2 2 Worker 8 | . . . . . . . . . . . . 1 . . . . . 2 . . . . 3 . . . 2 Builder 9 | . 1 . . . . 1 . . . . . . . . . . . 2 . . . . 2 . 1 2 . Tunneler 3 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . 1 Hauler 4 | . . . . . . 1 . . . . . 1 . . . . . . . 1 . . . . . . 1 Recycler 5 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . 3 Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Operator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Drone 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Watcher 4 | . . . . . . . 2 . . . . . . . . . . . . . . . 1 . 1 . . Swarmer 41 | . 6 . 4 . . 3 7 3 1 . 1 3 9 . . 1 . . . . . . . 2 1 . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Grunt 75 | . 3 3 . . . 10 7 8 1 . . 2 . . 1 1 1 3 . 5 . . 6 2 1 3 18 Brawler 7 | . . . . . . 1 1 . . . . 1 . . . 2 . . . . . . . . . 1 1 Duelist 4 | . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . 2 Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Sentry 16 | . . 1 . . . 5 2 . 1 . . 1 1 . . . . 1 1 . . 1 1 . . . 1 Demolisher 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Specialist 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Hunter 24 | . . . . . . 3 2 . . . . . . . . . . 3 . . . . 4 2 2 4 4 Programmer 22 | . . . . . . . 1 . . . 1 1 . . . . . . . 1 . 1 3 . . 5 9 Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Q-Series 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Executioner 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Protovariant X 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Fireman 2 | . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . Best Kill Streak 10 | . 5 2 4 . . 10 4 4 3 . 1 2 5 . 1 2 1 5 1 6 . 1 8 2 2 6 5 Combat Bots Only 9 | . 5 2 4 . . 9 4 4 3 . 1 2 5 . 1 2 1 3 1 5 . 1 8 2 1 5 5 Max Kills in Single Turn 4 | . 1 1 2 . . 3 3 2 1 . 1 1 4 . 1 2 1 2 1 3 . 1 2 1 1 1 3 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploded 4 | . . . . . . 3 3 2 . . . . 4 . . . . . . 3 . . . 1 1 1 3 Melee 1 | . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Hostile Shots Fired 2332 | . 27 30 9 . . 173 238 28 21 . 10 99 58 . 2 55 9 85 10 26 . 53 301 90 22 126 860 Missed 785 | . 5 8 2 . . 52 77 13 8 . 4 38 8 . . 15 3 28 1 11 . 9 95 28 5 55 320 Damage Taken 28514 | . 226 290 55 . . 2092 2002 243 122 . 177 705 1161 . 38 461 72 639 127 311 . 1381 3263 1102 647 1731 11669 Core 3252 | . 47 . . . . 394 186 28 6 . 34 105 133 . . 36 11 50 . 25 . 147 291 194 99 28 1438 Absorbed by Shields 4652 | . . . . . . . . . . . . . . . . 353 68 411 82 . . . 559 450 213 298 2218 Reduced by Siege Mode 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Redirected to Shielding 307 | . . . . . . . . . . . . . . . . . . . . . . 46 108 153 . . . Ignored by Resistances 230 | . . . . . . . . . . . . . . . . . . . . . . . 144 . 86 . . Regen/Repaired (Parts) 1558 | . . . . . . . . . . . . . . . . 187 . . . . . . . . . 488 883 Core Remaining (%) 71 | 100 81 . . . 100 28 . . . . 63 87 . . . . 82 . . . . 80 . 62 . 91 7 Volleys Fired 660 | . 17 16 4 . . 53 30 17 3 . 4 22 30 2 2 22 7 39 6 12 . 18 66 62 41 25 162 Largest 3 | . 2 2 2 . . 3 3 3 3 . 2 2 3 1 3 2 2 3 3 3 . 3 3 3 3 1 3 Hottest 200 | . 70 46 46 . . 74 81 81 84 . 56 60 135 39 135 200 100 109 109 109 . 106 185 199 115 70 150 Shots Fired 1272 | . 34 32 8 . . 147 68 35 11 . 8 46 80 2 6 28 10 69 18 30 . 46 188 109 65 26 206 Gun 1106 | . 34 32 8 . . 142 66 29 11 . 8 46 79 . 6 . 6 54 18 28 . 46 179 77 63 14 160 Cannon 148 | . . . . . . . . . . . . . . . . 28 4 15 . . . . 9 32 2 12 46 Launcher 18 | . . . . . . 5 2 6 . . . . 1 2 . . . . . 2 . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 960 | . 17 32 8 . . 142 66 29 11 . 8 46 53 . 4 . 6 54 18 28 . 46 159 79 47 12 95 Thermal 83 | . 17 . . . . . . . . . . . 26 . 2 . . . . . . . 29 9 . . . Explosive 18 | . . . . . . 5 2 6 . . . . 1 2 . . . . . 2 . . . . . . . Electromagnetic 164 | . . . . . . . . . . . . . . . . . . . . . . . . 21 18 14 111 Entropic 47 | . . . . . . . . . . . . . . . . 28 4 15 . . . . . . . . . Robot Hit Streak 20 | . 7 13 1 . . 19 17 13 5 . 3 6 12 . 8 5 2 6 3 5 . 11 19 14 8 5 20 Robot Miss Streak 7 | . 3 1 3 . . 3 6 5 2 . 1 3 5 . . 2 3 7 2 5 . 2 2 5 2 3 6 Penetration Max 3 | . . . . . . . . 1 . . . 1 . . . 1 . 1 . 1 . . 1 . 2 2 3 Secondary Targets 15 | . 1 . 1 . . . 1 . 2 . . 1 2 . . . . 1 . . . . 6 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 . 1 . . 1 1 . . . . 1 . . . . 1 . . . . Shots Hit Robots 957 | . 22 26 2 . . 99 75 26 9 . 6 39 48 . 5 17 4 35 10 13 . 26 143 69 46 46 191 Core Hits 473 | . 14 7 4 . . 57 34 28 5 . 2 16 16 . 2 9 2 20 2 32 . 6 51 22 19 19 106 Critical Kills 18 | . . . . . . 1 . . . . . . . . . . 1 1 . 1 . . 3 2 3 . 6 Critical Parts Destroyed 34 | . . . . . . 1 6 . . . . . . . . . 1 . 1 . . . 3 9 3 . 10 Critical Strikes 91 | . . . . . . 2 6 . . . . 2 . . . 14 2 3 1 1 . . 7 14 7 2 30 Destroy 52 | . . . . . . 1 . . . . . . . . . . 2 1 1 1 . . 6 13 7 . 20 Blast 6 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 4 Smash 7 | . . . . . . 1 6 . . . . . . . . . . . . . . . . . . . . Sever 10 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . 2 6 Impale 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Sunder 15 | . . . . . . . . . . . . . . . . 13 . 2 . . . . . . . . . Melee Attacks 259 | . . . . . . 8 49 . 5 1 2 27 . . . 5 . 5 . . . 7 16 3 . 46 85 Impact 57 | . . . . . . 8 49 . . . . . . . . . . . . . . . . . . . . Slashing 159 | . . . . . . . . . 5 1 2 27 . . . . . . . . . . . . . 46 78 Piercing 43 | . . . . . . . . . . . . . . . . 5 . 5 . . . 7 16 3 . . 7 Sneak Attacks 41 | . . . . . . . 1 . . . . 3 . . . 1 . . . . . . 4 3 . 7 22 Combat Hostiles 20 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 16 Follow-up Attacks 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Damage Inflicted 35505 | . 292 407 73 . . 2285 2507 1110 203 . 129 1363 1417 . 124 2073 240 1544 263 1207 . 749 3602 1533 1216 3677 9491 Guns 12717 | . 292 407 73 . . 1523 877 432 121 . 99 703 1103 . 124 . 64 1017 263 431 . 577 2957 381 738 28 507 Cannons 5012 | . . . . . . . . . . . . . . . . 1997 176 527 . . . . 140 742 . 206 1224 Explosions 5017 | . . . . . . 744 373 678 . . . . 314 . . . . . . 776 . . . 116 418 238 1360 Melee 12661 | . . . . . . 18 1257 . 82 . 30 637 . . . 61 . . . . . 172 505 294 . 3205 6400 Ramming 98 | . . . . . . . . . . . . 23 . . . 15 . . . . . . . . 60 . . Kinetic 13465 | . 129 407 73 . . 1523 877 432 121 . 99 703 733 . 75 . 64 1017 263 431 . 577 2506 956 711 206 1562 Thermal 3448 | . 163 . . . . . . . . . . . 370 . 49 . . . . . . . 591 259 418 238 1360 Explosive 2885 | . . . . . . 744 373 678 . . . . 314 . . . . . . 776 . . . . . . . Electromagnetic 248 | . . . . . . . . . . . . . . . . . . . . . . . . 24 27 28 169 Impact 1275 | . . . . . . 18 1257 . . . . . . . . . . . . . . . . . . . . Slashing 10354 | . . . . . . . . . 82 . 30 637 . . . . . . . . . . . . . 3205 6400 Piercing 1032 | . . . . . . . . . . . . . . . . 61 . . . . . 172 505 294 . . . Entropic 2700 | . . . . . . . . . . . . . . . . 1997 176 527 . . . . . . . . . Highest Corruption 22 | . . . . . . . 3 3 3 3 . 3 2 2 2 2 2 . . . . . 12 12 6 13 22 Average Corruption 5 | . . . . . . . 2 3 3 3 . 3 1 2 2 1 2 . . . . . 8 12 3 9 8 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 30 | . . . . . . . . . . . . . . . . . . . . . . . 15 . . . 15 Effects 251 | . . . . . . . 18 4 6 4 . 31 7 6 6 1 4 . . . . . 22 30 6 24 82 Message Errors 45 | . . . . . . . 2 1 2 . . 8 1 2 1 . . . . . . . 4 7 1 5 11 Matter Fused 59 | . . . . . . . 3 1 1 1 . 8 2 . 1 1 2 . . . . . 5 10 1 8 15 Heat Flow Errors 31 | . . . . . . . 3 . . 2 . 2 . 2 2 . . . . . . . 3 1 1 3 12 Energy Discharges 33 | . . . . . . . 3 2 . . . 4 1 . 2 . 1 . . . . . 1 3 . 3 13 Parts Rejected 8 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 . . 5 Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 24 | . . . . . . . 4 . 1 . . 4 1 1 . . . . . . . . 1 1 2 2 7 Data Loss (major) 14 | . . . . . . . 1 . . . . 2 . . . . . . . . . . . 1 1 2 7 Misfires 12 | . . . . . . . 1 . 2 . . 2 . . . . . . . . . . 2 2 . 1 2 Alerts 8 | . . . . . . . . . . 1 . 1 1 1 . . 1 . . . . . 1 . . . 2 Misdirections 8 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 6 Weapon Failures 8 | . . . . . . . . . . . . . 1 . . . . . . . . . 3 2 . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2535 | . . . . . . 28 381 64 19 . . 64 19 . . 112 10 116 . . . . 5 24 51 877 765 Projectiles 289 | . . . . . . . . . . . . . . . . 102 10 116 . . . . . 24 . . 37 Explosions 155 | . . . . . . 10 6 64 . . . . 19 . . . . . . . . . . . 21 6 29 Melee 2091 | . . . . . . 18 375 . 19 . . 64 . . . 10 . . . . . . 5 . 30 871 699 Knockbacks 32 | . . . . . . . 9 . . . . . . . . . . . . . . . 2 4 . 1 16 Impact 8 | . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . Kinetic 23 | . . . . . . . . . . . . . . . . . . . . . . . 2 4 . 1 16 Secondary 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 282 | . . . . . . . . . . . . . . . . . . . . . . . . . 30 . 252 Shots 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Targets Rammed 3 | . . . . . . . . . . . . 1 . . . 1 . . . . . . . . 1 . . Kicked 2 | . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 472 | . 159 19 . . . 78 207 72 39 220 . 267 360 231 166 181 116 200 98 95 . 472 259 119 159 235 250 Average Temperature 66 | . 50 5 . . . 25 55 28 24 105 . 42 138 117 66 70 68 78 45 43 . 213 42 35 36 88 60 Received Heat Transfer 3874 | . 96 180 . . . 513 417 117 33 . 24 174 60 . 18 57 14 68 18 100 . 1208 120 46 24 34 553 Siege Activations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Total Turns 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Longest Duration 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 15 | . . . . . . 2 13 . . . . . . . . . . . . . . . . . . . . Impact Corruptions 17 | . . . . . . 1 15 . . . . . . . . . . . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . Heat Transferred 4056 | . 481 . . . . . . . . . . . 850 . 100 . . . . . . . 740 235 250 200 1200 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 15 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 2 1 10 Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Peak Influence 1493 | . 256 233 180 . . 435 588 . . . . 408 371 . . . . 424 . . . . 329 445 849 771 1493 Initial 462 | . . 107 90 . . . 144 . . . . 79 199 . . . . 356 . . . . 13 184 216 393 462 Average 400 | . 177 170 178 . . 211 168 . . . . 117 251 . . . . 346 . . . . 108 293 483 506 1030 Maximum Alert Level 4 | . 1 1 . . . 2 2 . . . . 2 1 . . . . 2 . . . . 1 2 3 3 4 Low Security (%) 39 | 100 52 60 100 . 100 41 74 . . . . 87 40 . . . . . . . . . 75 10 . . . Level 1 26 | . 47 39 . . . 51 6 . . . . 6 59 . . . . 98 . . . . 24 85 44 15 . Level 2 14 | . . . . . . 6 18 . . . . 5 . . . . . 1 . . . . . 3 38 80 12 Level 3 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 17 4 31 Level 4 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 55 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 57 | . 2 1 . . . 4 7 . . . . 6 1 . . . . 2 . . . . 7 3 5 5 14 Investigation 8 | . . 1 . . . . 2 . . . . 2 . . . . . 1 . . . . 1 . 1 . . Extermination 17 | . . . . . . . 1 . . . . 3 1 . . . . . . . . . 2 1 2 2 5 Reinforcement 23 | . 2 . . . . 4 3 . . . . 1 . . . . . 1 . . . . 4 2 . 2 4 Assault 9 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 1 5 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . 1 . . . . 1 . . . . . 1 . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Distress Signals 13 | . . . . . . 4 . . . . . 1 . . . 4 . . . . . . 1 . . . 3 Communications Jammed 123 | . . . . . . . . . . . . . . . . . . . . . . . . . 39 34 50 Distress Signals 119 | . . . . . . . . . . . . . . . . . . . . . . . . . 39 34 46 Times Spotted 482 | . 12 7 3 . . 34 35 11 3 . 12 32 19 . 1 63 5 16 1 6 . 3 26 21 24 25 123 Peak Tracking Total 14 | . 5 4 3 . . 11 5 4 3 . 4 5 5 . 1 13 3 8 1 5 . 1 7 5 5 5 14 Tactical Retreats 37 | . . . . . . 2 4 . . . 2 1 2 . . 3 . . . . . . 2 2 . . 19 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Traps Triggered 9 | . . 1 . . . . 1 . . . . . . . . . . . . . . . . . 5 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 13 | . . . . . . . . . . . 2 . 1 . 1 7 1 . . . . 1 . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Machines Disabled 20 | . . . . . . . 2 . . . . 2 . . . 2 . 2 . . . . . 2 2 6 2 Max in Single Turn 1 | . . . . . . . 1 . . . . . . . . 1 . 1 . . . . . 1 1 1 1 Garrison Access 6 | . . . . . . . 2 . . . . 1 . . . . . . . . . . . . 1 . 2 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Machines Accessed 36 | . . . 1 1 . 6 8 . . . . 7 1 . 1 1 . . . . 4 . 2 . . 1 3 Terminals 12 | . . . 1 . . 5 5 . . . . . . . . . . . . . . . . . . 1 . Fabricators 5 | . . . . . . . 1 . . . . 2 1 . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . 1 2 . . . . 2 . . . . . . . . . . 1 . . . 2 Total Hacks 90 | . . . 3 1 . 23 22 . . . . 11 2 . 1 1 . . . . 17 . 3 . . 1 5 Successful 49 | . . . 1 1 . 11 11 . . . . 4 . . 1 1 . . . . 17 . . . . 1 1 Failed 41 | . . . 2 . . 12 11 . . . . 7 2 . . . . . . . . . 3 . . . 4 Catastrophic 8 | . . . 1 . . . 2 . . . . 1 1 . . . . . . . . . 1 . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 76 | . . . 2 . . 11 12 . . 1 . 19 9 . . . . 3 . . . . 4 5 2 5 3 Terminals 40 | . . . 3 . . 21 15 . . . . . . . . . . . . . . . . . . 1 . Fabricators 13 | . . . . . . . 4 . . . . 5 2 . . . . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . 2 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 12 | . . . . . . 2 3 . . . . 3 . . . . . . . . . . 1 . . . 3 Terminal Hacks 31 | . . . 1 1 . 5 4 . . . . . . . 1 1 . . . . 17 . . . . 1 . Record 6 | . . . . 1 . . . . . . . . . . . . . . . . 5 . . . . . . Part Schematic 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Robot Analysis 5 | . . . . . . . 1 . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Open Door 3 | . . . . . . . . . . . . . . . 1 1 . . . . . . . . . 1 . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . Disarm Traps 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Network Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Report Inventory 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 Seal Access 3 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 Unauthorized Hacks 11 | . . . . . . 6 5 . . . . . . . . . . . . . . . . . . . . Terminals 10 | . . . . . . 6 4 . . . . . . . . . . . . . . . . . . . . Track 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Botnet 8 | . . . . . . 4 4 . . . . . . . . . . . . . . . . . . . . Disrupt 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Overload 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 24 | . . . 1 . . 6 7 . . . . 5 1 . . . . . . . . . 2 . . . 2 Full Trace Events 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . 2 . 3 . . . . . . . . . . . 1 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 34 | . . . . . . . . . . 16 . 8 . . . . . . . . 4 . . 4 . 2 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 Machine Destruction 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Total Allies 43 | . . . . . . . . . . 4 . 8 4 . . 5 . . . . . . 5 1 3 1 12 Largest Group 6 | . . . . . . . . . . 4 4 6 3 . . 5 4 4 1 . . . 3 2 2 1 3 Highest-Rated Group 321 | . . . . . . . . . . 154 154 294 210 . . 262 194 194 65 . . . 288 192 321 248 220 Highest-Rated Ally 269 | . . . . . . . . . . 40 40 85 70 . . 68 65 65 65 . . . 96 96 269 248 178 Zionite Dispatches 9 | . . . . . . . . . . . . 3 2 . . . . . . . . . 2 . 1 . 1 Heavy 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Light 3 | . . . . . . . . . . . . 1 1 . . . . . . . . . 1 . . . . Fire 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Hacker 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Offense Resupply 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Total Orders 3 | . . . . . . . . . . . . . 1 . . 2 . . . . . . . . . . . STAY 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . DROP 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Ally Attacks 339 | . . . . . . . . . . . 25 88 12 . . 48 5 3 . . . . 32 21 51 15 39 Total Damage 14846 | . . . . . . . . . . . 828 2099 262 . . 2116 134 37 . . . . 1238 747 5052 1331 1002 Kills 91 | . . . . . . . . . . . 10 18 2 . . 13 3 . . . . . 4 7 25 3 6 Allies Corrupted 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Robot Analysis Total 5 | . . . . . . . 1 . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 11 | . . . 1 . . . . 1 1 1 3 . . 2 . . . . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 6 | . . . . . . . . . . . . 3 1 . . . . . . . . . . 1 . 1 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Prototype Stockpiles 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . Prototype Schematics 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Unaware Schematics 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Trap Installations 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Turns Passed 19244 | 80 340 176 181 188 10 984 1882 347 575 975 487 1585 841 490 395 1126 342 551 438 451 165 553 1096 724 880 731 2651 Spaces Moved 11853 | 43 162 104 140 152 7 435 892 242 451 763 344 1069 511 371 306 670 240 314 350 342 130 365 617 405 513 304 1611 Core 656 | 7 . . . . . . . . . . . . . . . . . . . . . . . . . . 649 Treads 1427 | 36 31 . . . . . . . . . . . . . . . . . . . . . . . 198 304 858 Legs 7775 | . . . . . . 193 892 242 451 763 344 1069 511 371 306 670 240 314 350 342 130 365 222 . . . . Wheels 1891 | . 131 104 140 152 7 242 . . . . . . . . . . . . . . . . 395 405 315 . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 104 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 104 Fastest Speed 40 | 50 140 105 120 105 120 98 120 120 120 120 122 123 126 126 126 120 121 118 118 120 120 112 110 111 111 173 40 Average Speed 127 | 154 144 110 120 119 120 153 166 120 120 121 122 125 126 126 126 124 121 120 118 120 120 115 118 113 136 173 114 Slowest Speed 240 | 200 160 120 120 120 120 190 190 120 120 122 122 126 197 126 126 196 121 121 120 120 120 120 240 129 175 173 172 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 45 | 3 36 16 44 49 5 63 27 56 72 89 60 40 16 64 51 81 52 14 62 62 61 64 22 42 16 44 54 Regions Visited 27 Branch Regions 17 Pre-discovered Areas 8 | . . . 1 1 . . . 1 . 1 1 . . . . . . . . . 3 . . . . . . Known Exits Taken 12 | . . . . . . . 1 . . . . . 1 1 . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 15 | 1 1 1 1 1 1 1 . 1 1 1 1 1 . . 1 1 1 . . . . . . . . . . Scrap Searched 17 | . . . 1 . . . . 2 2 2 . . . 3 1 . 1 . 3 1 . 1 . . . . . Spaces Dug 137 | . . . . . . 5 12 35 3 . . 9 . 15 . . . 7 . 1 . 21 8 4 2 6 9 Terrain Destroyed 507 | . . . . . . 22 31 63 3 . . 9 12 28 . 12 10 34 17 79 . 35 20 13 22 25 72 Melee 49 | . . . . . . 5 12 . 3 . . 9 . . . . . 5 . . . . 5 . . 4 6 Projectile 169 | . . . . . . . . 1 . . . . . . . 12 10 29 17 20 . 35 15 10 3 6 11 AOE 287 | . . . . . . 17 19 62 . . . . 12 28 . . . . . 59 . . . 2 19 15 54 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Total 14681 | 54 241 135 145 160 8 632 1162 271 472 811 401 1242 662 391 312 937 284 434 361 363 139 455 854 594 652 401 2108 Wait 1198 | . 22 . 2 . 2 82 109 3 4 24 50 89 89 12 4 190 35 50 . 2 . 55 78 80 44 6 166 Move 11811 | 42 161 103 139 151 6 434 891 241 450 762 343 1068 510 370 305 670 239 313 349 341 129 364 616 404 512 303 1595 Hop 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Pick Up 150 | 6 25 7 . . . 18 22 2 4 4 . 7 9 1 . 4 . 4 . . 1 1 17 3 7 2 6 Fast Attach 110 | 6 2 1 . 2 . 6 2 . 1 5 . 4 2 1 . 4 . 3 1 2 4 2 18 13 9 4 18 Attach 82 | . . 2 . . . 15 13 2 1 1 . 2 8 . . 1 1 1 1 . 1 2 12 2 . . 17 Detach 24 | . . . . 2 . 2 . . . 1 . 1 2 1 . . . . . . . . 4 3 1 . 7 Swap 144 | . 1 1 . . . 7 22 4 1 2 1 8 8 3 1 4 1 11 3 3 . 5 12 12 6 7 21 Drop 190 | . 13 5 . 5 . 7 25 2 3 11 1 14 4 1 . 11 . 8 1 3 4 1 14 12 15 8 22 Fire 660 | . 17 16 4 . . 53 30 17 3 . 4 22 30 2 2 22 7 39 6 12 . 18 66 62 41 25 162 Melee 257 | . . . . . . 8 48 . 5 1 2 26 . . . 5 . 5 . . . 7 16 3 . 46 85 Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Kick 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . . . . . . . . . . . . . . . . . 16 . . Rewire 30 | . . . . . . . . . . . . . . . . 26 1 . . . . . 1 . . . 2 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Tes) -3/Testing -2/Research -2/Quarantine -1/Access To Epsilon Eridani History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 391 | -10/Materials | Discovered new exit (range 12) 421 | -10/Materials | Entered another Materials area 421 | -9/Materials | Evolved 2 slots: Propulsion x2 526 | -9/Materials | Discovered new exit (range 10) 597 | -9/Materials | Entered Mines 771 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 772 | -9/Mines | Discovered new exit (range 5) 778 | -9/Mines | Entered Exiles 807 | -9/Exiles | Met 8R-AWN 836 | -9/Exiles | Met EX-HEX 885 | -9/Exiles | Met EX-DEC 893 | -9/Exiles | Learned location of Zion (-7) 955 | -9/Exiles | Discovered new exit (range 10) 966 | -9/Exiles | Entered Mines 973 | -8/Mines | Discovered new exit (range 3) 976 | -8/Mines | Entered Materials 976 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1290 | -8/Materials | Build established: Tank 1392 | -8/Materials | Lost 4 parts (2n2u) 1475 | -8/Materials | Destroyed 9 combat bots 1485 | -8/Materials | Lost 7 parts (4n3w) 1538 | -8/Materials | Core integrity fell below 50% 1660 | -8/Materials | Lost 3 parts (1n2w) 1937 | -8/Materials | Discovered new exit (range 7) 1960 | -8/Materials | Entered Factory 1960 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2043 | -7/Factory | Build established: Scavenger-Mutant 2143 | -7/Factory | Discovered new exit (range 5) 2847 | -7/Factory | Build established: Mutant 2977 | -7/Factory | Identified exit to Lower Caves 3298 | -7/Factory | Lost 3 parts (1p2n) 3842 | -7/Factory | Entered Lower Caves 3999 | -7/Lower Caves | Encountered a Warlord checkpoint 4071 | -7/Lower Caves | Build established: Scavenger-Gunner 4177 | -7/Lower Caves | Discovered new exit (range 10) 4189 | -7/Lower Caves | Entered another Lower Caves area 4191 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4215 | -7/Lower Caves | Discovered new exit (range 20) 4222 | -7/Lower Caves | Encountered a Warlord checkpoint 4731 | -7/Lower Caves | Discovered new exit (range 10) 4746 | -7/Lower Caves | Learned Factory stockpile data 4764 | -7/Lower Caves | Entered Zion 4795 | -7/Zion | Found GAL Module 4853 | -7/Zion | Found Prototype Launcher 4853 | -7/Zion | Identified Gui. Missile Launcher 4864 | -7/Zion | Found Prototype Launcher 4864 | -7/Zion | Identified Rocket Array 4888 | -7/Zion | Build established: Scavenger-Mutant 4896 | -7/Zion | Discovered new exit (range 16) 4960 | -7/Zion | System corruption cleaned by Quarantine Array 5126 | -7/Zion | Learned location of Warlord (-5) 5160 | -7/Zion | Found CR-A16's Pointy Stick 5187 | -7/Zion | Learned Factory terminal intel 5314 | -7/Zion | Imprinted 5316 | -7/Zion | Declared Zion's savior 5519 | -7/Zion | Build established: Mutant 5574 | -7/Zion | Received a hallucinogenic algorithm 5739 | -7/Zion | Entered Proximity Caves 5739 | -6/Proximity Caves | Accompanied by 4 allies 5905 | -6/Proximity Caves | Learned Factory garrison access intel 5960 | -6/Proximity Caves | Build established: Scavenger-Mutant 6136 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6200 | -6/Proximity Caves | Discovered new exit (range 18) 6226 | -6/Proximity Caves | Entered Factory 6226 | -6/Factory | Accompanied by 1 ally 6226 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6228 | -6/Factory | Loaded intel: 28 terminal locations 6229 | -6/Factory | Loaded intel: 4 garrison access locations 6294 | -6/Factory | Zion Heavy squad teleported in 6622 | -6/Factory | Found Prototype Protection 6622 | -6/Factory | Identified Zio. Weapon Casing 6810 | -6/Factory | Discovered new exit (range 7) 7043 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 7044 | -6/Factory | Zion Light squad teleported in 7146 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 7232 | -6/Factory | Build established: Mutant 7244 | -6/Factory | Zion Fire squad teleported in 7346 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 7653 | -6/Factory | Terminal network hard line cut 7750 | -6/Factory | Lost 4 allies 7805 | -6/Factory | Discovered new exit (range 5) 7811 | -6/Factory | Entered another Factory area 7811 | -5/Factory | Accompanied by 1 ally 7811 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7812 | -5/Factory | Identified exit to Upper Caves 8080 | -5/Factory | Retrieved Zion intel report: Trap Installations 8081 | -5/Factory | Zion Offense Resupply teleported in 8315 | -5/Factory | Lost 3 parts (1p1n1u) 8358 | -5/Factory | Zion Light squad teleported in 8386 | -5/Factory | Discovered new exit (range 12) 8466 | -5/Factory | Found Zio. Weapon Casing 8564 | -5/Factory | Build established: Tank 8621 | -5/Factory | Cargo convoy interrupted 8652 | -5/Factory | Entered Upper Caves 8666 | -5/Upper Caves | Identified exit to Upper Caves 8728 | -5/Upper Caves | Learned Factory terminal intel 9029 | -5/Upper Caves | Build established: Skirmisher 9142 | -5/Upper Caves | Entered another Upper Caves area 9146 | -5/Upper Caves | Discovered new exit (range 8) 9474 | -5/Upper Caves | Discovered new exit (range 11) 9537 | -5/Upper Caves | Entered Warlord 9580 | -5/Warlord | System corruption cleaned by Quarantine Array 10150 | -5/Warlord | Visited the Vortex Lab 10160 | -5/Warlord | Found Prototype Energy Cannon 10160 | -5/Warlord | Identified Vortex Driver 10163 | -5/Warlord | Warlord's base attacked by MAIN.C 10163 | -5/Warlord | Found Vortex Driver 10173 | -5/Warlord | Found Prototype Launcher 10192 | -5/Warlord | Build established: Commander-Mutant 10513 | -5/Warlord | Warlord forces counterattacked 10572 | -5/Warlord | Spotted Executioner 10600 | -5/Warlord | Spotted Executioner 10600 | -5/Warlord | Spotted Striker 10609 | -5/Warlord | Destroyed Executioner 10645 | -5/Warlord | Discovered new exit (range 12) 10649 | -5/Warlord | Lost 3 allies 10663 | -5/Warlord | Spotted Striker 10663 | -5/Warlord | Spotted Striker 10663 | -5/Warlord | Entered Proximity Caves 10663 | -4/Proximity Caves | Accompanied by 4 allies 10699 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10741 | -4/Proximity Caves | Spotter reported a threat 10755 | -4/Proximity Caves | Spotter reported a threat 10989 | -4/Proximity Caves | Discovered new exit (range 5) 11005 | -4/Proximity Caves | Entered Factory 11005 | -4/Factory | Accompanied by 4 allies 11005 | -4/Factory | Evolved 2 slots: Utility x2 11006 | -4/Factory | Loaded intel: 26 terminal locations 11043 | -4/Factory | Build established: Commander-Tank 11386 | -4/Factory | Lost 3 allies 11495 | -4/Factory | Discovered new exit (range 20) 11553 | -4/Factory | Spotted B-86 Titan 11555 | -4/Factory | Identified exit to Upper Caves 11556 | -4/Factory | Entered Upper Caves 11556 | -4/Upper Caves | Accompanied by 1 ally 11624 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11923 | -4/Upper Caves | Build established: Scavenger-Tank 11974 | -4/Upper Caves | Discovered new exit (range 15) 11993 | -4/Upper Caves | Identified exit to Upper Caves 11994 | -4/Upper Caves | Entered another Upper Caves area 11999 | -4/Upper Caves | Learned 4 Research zone layouts 12376 | -4/Upper Caves | Learned Research stockpile data 12412 | -4/Upper Caves | Discovered new exit (range 16) 12443 | -4/Upper Caves | Identified exit to Zhirov 12445 | -4/Upper Caves | Entered Zhirov 12445 | -4/Zhirov | Discovered new exit (range 3) 12467 | -4/Zhirov | Met Zhirov 12495 | -4/Zhirov | Learned location of Quarantine (-2) 12495 | -4/Zhirov | Learned location of Testing (-3) 12495 | -4/Zhirov | Learned location of Command (-1) 12502 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12520 | -4/Zhirov | Found Alien Artifact 12520 | -4/Zhirov | Identified Integrated Dissipator 12520 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 12539 | -4/Zhirov | Found Alien Artifact 12609 | -4/Zhirov | Identified exit to Proximity Caves 12610 | -4/Zhirov | Entered Proximity Caves 12728 | -3/Proximity Caves | Spotted B-86 Titan 12768 | -3/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 12773 | -3/Proximity Caves | Destroyed B-86 Titan 12798 | -3/Proximity Caves | Lost 6 parts (1p2n2u1w) 13082 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 13104 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13126 | -3/Proximity Caves | Discovered new exit (range 14) 13139 | -3/Proximity Caves | Identified exit to Research 13163 | -3/Proximity Caves | Entered Research 13163 | -3/Research | Evolved 2 slots: Utility x2 13450 | -3/Research | Zion Hacker squad teleported in 13516 | -3/Research | Discovered new exit (range 5) 13525 | -3/Research | Identified exit to Research 13600 | -3/Research | Lost 9 parts (3n3u3w) 13607 | -3/Research | Found Enh. Force Lance 13762 | -3/Research | Found Prototype Device 13762 | -3/Research | Identified Exp. Shield Generator 13839 | -3/Research | System corruption reached 10% 13854 | -3/Research | Lost 3 parts (2u1w) 13876 | -3/Research | Destroyed 8 combat bots 13895 | -3/Research | Spotted B-86 Titan 14037 | -3/Research | Destroyed B-86 Titan 14094 | -3/Research | Zion Light squad teleported in 14227 | -3/Research | Found Prototype Launcher 14227 | -3/Research | Identified Hellfire Missile Launcher 14243 | -3/Research | Discovered new exit (range 5) 14247 | -3/Research | Identified exit to Testing 14259 | -3/Research | Entered Testing 14259 | -3/Testing | Accompanied by 2 allies 14408 | -3/Testing | Found Prototype Device 14408 | -3/Testing | Identified Exp. ECM Suite 14451 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 14485 | -3/Testing | Discovered exit to Research (range 15) 14623 | -3/Testing | Found Prototype Energy Gun 14623 | -3/Testing | Identified Hyp. EM Gauss Rifle 14624 | -3/Testing | Assembled Modified EM Gauss 14639 | -3/Testing | Scanned by Researcher 14867 | -3/Testing | Spotted PX-CPI0F63L3W 14890 | -3/Testing | Destroyed PX-CPI0F63L3W 14940 | -3/Testing | Found Prototype Device 14940 | -3/Testing | Identified Exp. Transmission Jammer 14983 | -3/Testing | Entered Research 14983 | -2/Research | Evolved 2 slots: Utility x2 15289 | -2/Research | Zion Experimental squad teleported in 15733 | -2/Research | First assault squad dispatched 15839 | -2/Research | Discovered new exit (range 15) 15861 | -2/Research | Identified exit to Quarantine 15863 | -2/Research | Entered Quarantine 15863 | -2/Quarantine | Accompanied by 1 ally 15926 | -2/Quarantine | Found Alien Slashing Weapon 15926 | -2/Quarantine | Identified Sigix Broadsword 15998 | -2/Quarantine | Found Alien Artifact 16064 | -2/Quarantine | Spotted Alpha 7 16090 | -2/Quarantine | Allies destroyed Alpha 7 16158 | -2/Quarantine | First assault squad dispatched 16193 | -2/Quarantine | Found Alien Artifact 16193 | -2/Quarantine | Identified Phase Redirector 16217 | -2/Quarantine | System corruption reached 10% 16236 | -2/Quarantine | Build established: Scavenger-Mutant 16273 | -2/Quarantine | Retrieved Zion intel report: Main Access 16273 | -2/Quarantine | Identified exit to Access 16594 | -2/Quarantine | Entered Access 16594 | -1/Access | Evolved 2 slots: Propulsion x2 16624 | -1/Access | Zion Hacker squad teleported in 17094 | -1/Access | First assault squad dispatched 17795 | -1/Access | Terminal network hard line cut 17969 | -1/Access | Build established: Scavenger-Gladiator 18506 | -1/Access | System corruption reached 10% 18568 | -1/Access | Found Prototype Ballistic Gun 18569 | -1/Access | Identified Multirail 18712 | -1/Access | Murdered 3 allies 18837 | -1/Access | Lost 11 parts (1p5n4u1w) 18901 | -1/Access | Core integrity fell below 50% 18926 | -1/Access | Identified Transdimensional Reconstructor 18926 | -1/Access | Warped through subspace 19062 | -1/Access | Build established: Mutant 19217 | -1/Access | Core integrity fell below 20% 19234 | -1/Access | Identified Terrabomb 19234 | -1/Access | Used Terrabomb 19242 | -1/Access | Discovered new exit (range 5) 19245 | *** | Escaped! Last Messages --------------- 19173_ Massive razor-sharp blades shoot up from within the floor. 19173_ Centrium Leg severed. 19173_ Acquired Centrium Leg. 19188_ U-05 Engineer lays Concrete. 19190_ Dropped Biometal Heavy Treads. 19190_ Dropped Centrium Leg. 19199_ System corrupted: Component data lost. 19214_ System corrupted: Substantial component data lost. 19216_ Knocked back. 19232_ Terminal disabled. 19234_ System corrupted: CR-A16's Behemoth Slayer rejected. 19234_ Identified Terrabomb. 19234_ Terrabomb activated. 19234_ P-80 Master resets P-80 Master, system corruption cleaned. 19242_ Main Access Shell breached. 19242_ EXIT=FOUND Map ----- +----------------------------------------------------+ | #????# ???????????????????????????????????? | | #????# ???????????????????????????????????? | | #????# #???????????????????????????????????? | | #????# #???????????????????????????????????? | | [ #????# #???????????????????????????????????? | | #????# #???????????????????????????????????? | | ##??## ##??????????????????????????????????? | | #####"####% #??????? ?????????????????????????? | | #? ????? ?????????????????????????? | | + "???? 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" " "" " ???????????????????????? | | " " " "" "????????????????????????? | | " " " """"""""""""????????????????????????? | | """ " "H " ????????????????????????? | | """ " " " ????????????????????????? | | " " " " ????????????????????????? | | " " " " """ ?????????????????????????? | | " " """""""""""?????????????????????????? | | " " "" T"""" ?????????????????????????? | | " " " """" ?????????????????????????? | | " " " """"""????????????????????? | | """"""" " " " "????????????????????? | | " / " " "" "????????????????????? | | " " " @" "????????????????????? | | " " " "????????????????????? | | " " """"" "??????????????????? | | " " "??????????????????? | | " "pp """" #???????? | | " """""""";"""""""""""""""""#?????????? | | # " " ";" #??????????? | | # " " """;;""""""""" #??????????? | | ## " " " " ##??????????? | | ?# " " " " #???????????? | | ?##"""""""" " ; " ""##???????????? | | # "" " ; " " ?????????? | | # ! "" " ; " " ?????????? | | ? "" ;; """""""+""""""""""# ????????? | | ? " " ;"""""" " #? ????????? | | ?? """ + ! "" " #?? ?????????? | | ??? """ " "T + * #??? ?????????? | | ???? " # """"""" " " #??????????????? | | ???? ####"" "" "" """ #??????????????? | | ???? ????####### ## ## """#??????????????? | | ????###???????????##?? #? ??#??????????????? | | ?????????????????????? #? ????????????????? | | ?????????????????????? ??? ???????????????? | | ?????????????????????? ????#####????????????????? | | ?????????????????????? ?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 107 Energy Generation 73 Energy Capacity 700 Matter Stores 419 Matter Capacity 500 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 3 Jamming Range 22 Cloak Strength 4 Power Amplification 70 Corruption Block 13 Armor Coverage 1200 Resistance: TH 20 Resistance: EM 25 Power Shielding 90 Weapon Shielding 90 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 62 Targeting Accuracy 8 Melee Accuracy 8 Recoil Reduction 8 Kinecelleration 40 Force Boost 20 Defensive Hacking 12 Item Schematics ----------------- Weapon Cycler | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Remote Force Field | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Mak. Light Armor Plating | -7/Zion | Archive Beamcaster | -7/Zion | Archive Recalibrator | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Hvy. Mass Driver | -7/Zion | Archive Antimatter Cannon | -6/Factory | Z-intel Prc. Beam Rifle | -6/Factory | Z-intel Cld. Cesium-ion Thruster | -6/Factory | Z-intel Com. Ion Cannon | -6/Factory | Z-intel Gravity Neutralizer | -6/Factory | Z-intel Rocket Array | -6/Factory | Z-intel Cld. VTOL Module | -6/Factory | Z-intel Imp. Lightning Gun | -6/Factory | Z-intel Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Hvy. Neutron Cannon | -3/Testing | Archive Cld. Gravmag System | -3/Testing | Archive Cld. Proton Cannon | -3/Testing | Archive Exp. Matter Compressor | -3/Testing | Archive Com. Linear Accelerator | -2/Quarantine | Archive Hvy. Wave Gun | -2/Quarantine | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive R-06 Scavenger | -6/Factory | Z-intel A-15 Conveyor | -6/Factory | Z-intel K-01 Serf | -6/Factory | Z-intel R-10 Processor | -3/Testing | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Sigix Broadsword Phase Redirector Transdimensional Reconstructor Terrabomb Achievements -------------- Assassin Challenges ------------ None Game ------ Seed SegregatorFireSword Manual? 0 Play Time 03:10:26 Cumulative 405.1 hours Start 2024.06.16 @ 13:33:35 End 2024.06.16 @ 18:28:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 282 Rogue 282 Adventurer 0 Explorer 0 Win Type 0 Total 36 Types 32/0/3/1/0/0/0/0/0 Lore% 72 Gallery% 86 Achievement% 71 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ad7a5337-88c4-476a-a285-a7bb21eee9bb