Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.25 @ 02:47:54 Player: EYE-VY Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (150) 750 Value Destroyed (6618) 6618 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (2544) 2544 TOTAL SCORE: 16312 Bonus ------- High Alert Combat Kills 1425 Follower Combat Kills 632 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -113 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 98/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Enhanced Optical Array Improved Particle Charger Advanced Shield Generator Point Defense Array Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Advanced Medium Treads Advanced Medium Treads Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit 0b10 Decoder Chip [Skirmisher] ECM Suite Improved Phase Shifter > --- WEAPON ----------- Tesla Rifle Phase Gun Heavy Plasma Cannon Improved Remote Datajack Improved Plasma Cutter > --- INVENTORY -------- Enhanced Optical Array Improved Particle Charger Core Shielding Advanced Shield Generator Point Defense Array Lance [Rating: 95] Favorites ----------- Power Fission Core Engine Deuterium Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Utility Advanced Heat Sink Device Advanced Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Particle Cannon Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun KE Penetrator Ballistic Cannon Hypervelocity Gauss Cannon Launcher Heavy Rocket Launcher Special Weapon Improved Plasma Cutter Piercing Weapon Lance Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Slots Evolved 12 | . . 2 . . . 2 2 2 . . . . 2 2 Power 2 | . . . . . . 1 . . . . . . 1 . Propulsion 2 | . . . . . . . . 1 . . . . . 1 Utility 5 | . . 2 . . . . 1 1 . . . . . 1 Weapon 3 | . . . . . . 1 1 . . . . . 1 . Parts Attached 189 | 7 2 8 1 1 14 15 7 9 3 . 5 21 79 17 Power 23 | 2 . 1 . . 2 3 . 3 . . . 2 9 1 Engine 9 | 2 . 1 . . 1 3 . . . . . 1 1 . Core 11 | . . . . . 1 . . 3 . . . 1 5 1 Reactor 3 | . . . . . . . . . . . . . 3 . Propulsion 30 | 2 . . . . 3 5 . 1 . . 2 3 9 5 Treads 18 | . . . . . . 5 . 1 . . 2 3 3 4 Leg 8 | 2 . . . . 3 . . . . . . . 2 1 Wheel 4 | . . . . . . . . . . . . . 4 . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 53 | 1 1 4 1 . 1 3 2 3 2 . 3 6 22 4 Device 29 | . 1 2 . . 1 1 1 1 . . 3 5 12 2 Storage 3 | 1 . . . . . . . . . . . 1 1 . Processor 7 | . . 1 1 . . 2 . 2 . . . . 1 . Hackware 1 | . . . . . . . . . . . . . 1 . Protection 13 | . . 1 . . . . 1 . 2 . . . 7 2 Artifact . | . . . . . . . . . . . . . . . Weapon 83 | 2 1 3 . 1 8 4 5 2 1 . . 10 39 7 Energy Gun 15 | . . . . . . 1 . . . . . 4 8 2 Energy Cannon 22 | . . 2 . . 4 2 3 1 . . . 1 8 1 Ballistic Gun 13 | 2 . 1 . . . . . . . . . 3 7 . Ballistic Cannon 2 | . . . . . . . . . . . . . 2 . Launcher 9 | . . . . . 2 1 1 . 1 . . . 4 . Special Weapon 12 | . 1 . . 1 2 . 1 1 . . . 2 1 3 Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 10 | . . . . . . . . . . . . . 9 1 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . 1 . . 1 . . . 1 . 3 . Parts Lost 59 | . . . . . 4 . 1 . 1 . . 10 16 27 Power 8 | . . . . . 1 . . . . . . 2 2 3 Propulsion 14 | . . . . . 2 . . . 1 . . 1 4 6 Utility 16 | . . . . . 1 . . . . . . 2 4 9 Weapon 21 | . . . . . . . 1 . . . . 5 6 9 Highest Loss Streak 20 | . . . . . 3 . 1 . 1 . . 8 3 20 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 91 95 100 100 87 100 98 99 95 93 97 93 92 79 Engine 4 | . 14 11 11 11 7 15 15 4 . . . 3 . . Core 7 | . . . . . . 2 . 8 13 13 13 6 12 4 Treads 12 | . . . . . . 13 15 20 16 13 17 19 11 12 Leg 4 | . 28 22 22 22 13 4 . . . . . . 1 4 Device 13 | . 6 15 22 11 10 9 7 13 13 13 12 21 12 16 Storage 6 | . 14 11 11 11 11 9 7 6 6 6 6 6 5 4 Processor 9 | . . 8 11 22 22 18 15 13 10 6 6 6 7 4 Protection 5 | . . 5 . . . . 7 6 7 13 13 3 4 2 Energy Gun 5 | . . . . . . 6 7 6 6 6 6 3 8 5 Energy Cannon 10 | . . 2 22 17 15 18 14 18 17 13 13 8 6 5 Ballistic Gun 4 | . 25 18 . . . . . . . . . 6 8 2 Launcher 2 | . . . . . 6 2 5 . 2 6 6 3 . 1 Naked Turns 51 | . . . . . . . . . . . . . . 51 Heaviest Build 103 | 14 15 23 23 26 22 39 55 58 60 60 60 71 103 94 Greatest Support 87 | 20 20 20 20 20 25 40 40 60 60 40 72 78 78 87 Greatest Overweight (x) 9 | . . 1 1 1 3 1 1 . 1 1 1 . 9 9 Average Overweight (x) . | . . . 1 1 1 . 1 . . 1 . . 1 1 Largest Inventory Capacity 15 | 8 8 8 8 8 8 8 8 8 8 8 8 15 15 10 Average Capacity 8 | 6 8 8 8 8 8 8 8 8 8 8 8 8 10 9 Most Carried 10 | 2 7 8 7 8 8 8 8 8 8 8 8 8 10 7 Average Carried 7 | 1 2 7 7 7 6 7 6 6 8 8 7 7 8 5 Final Capacity 15 | 8 8 8 8 8 8 8 8 8 8 8 8 15 10 5 Final Carried 8 | 2 7 7 7 8 7 8 7 8 8 8 8 8 7 4 Class Distribution -------------------- 33% | Scavenger-Skirmisher 17% | Mutant 16% | Tank 9% | Scavenger-Tank 8% | Skirmisher 7% | Gunner 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Gunner | -6/Lower Caves Tank | -6/Lower Caves Tank | -6/Zion Gunner | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Matter Collected 4198 | 207 63 168 11 . 338 120 53 . 322 42 50 434 1996 394 Remotely . | . . . . . . . . . . . . . . . Salvage Created 5786 | . 78 212 31 . 301 371 209 20 131 . . 724 3041 668 Parts 318 | . 11 20 5 . 19 21 17 4 9 . . 33 153 26 Haulers Intercepted 1 | . . . . . . . . . . . . . 1 . Recyclers Shooed 3 | . . . . . . . . . . . . . 3 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . . . 13 . . 18 . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 122 | . 3 6 3 . 11 7 7 . 4 . . 19 46 16 Guns 33 | . 3 6 . . . 1 2 . . . . 5 16 . Cannons 44 | . . . 2 . 7 6 2 . 2 . . 2 19 4 AOE 41 | . . . 1 . 3 . 3 . 2 . . 12 11 9 Classes Destroyed 14 | . 2 1 . . 2 . 2 . . . . 3 4 . Worker 5 | . . . . . . . 2 . . . . . 3 . Builder 9 | . . . . . . . . . . . . . 9 . Hauler 1 | . . . . . . . . . . . . . 1 . Recycler 3 | . . . . . . . . . . . . . 3 . Mechanic 3 | . . . . . . . . . . . . . 2 1 Watcher 7 | . 2 2 . . . 1 . 1 . . . . 1 . Swarmer 31 | . 3 4 3 . 4 1 4 . 1 . . 4 3 4 Grunt 42 | . . . . . 6 1 2 . 3 . . 8 20 2 Brawler 7 | . . . . . . . . . . . . 1 2 4 Duelist 3 | . . . . . . . . . . . . . 3 . Sentry 9 | . . 2 . . . 5 . . . . . . 2 . Hunter 5 | . . . . . 1 . . . . . . . 2 2 Programmer 19 | . . . . . . . 1 . . . . . 14 4 Thug 3 | . . . . . . . . . . . . 3 . . Savage 1 | . . . . . . . . . . . . 1 . . Butcher 1 | . . . . . . . . . . . . 1 . . Mutant 1 | . . . . . . . . . . . . 1 . . Best Kill Streak 8 | . 4 4 3 . 4 2 5 1 2 . . 6 8 5 Combat Bots Only 7 | . 3 4 3 . 4 2 4 . 2 . . 6 7 4 Max Kills in Single Turn 4 | . 2 1 2 . 1 1 3 1 1 . . 4 4 3 Gunslinging 1 | . 1 . . . . . . . . . . . . . Exploded 3 | . . . 1 . 1 . 2 . 1 . . 3 2 3 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Hostile Shots Fired 743 | . 8 40 2 . 65 26 19 2 28 36 . 96 225 196 Missed 206 | . . 7 . . 16 8 5 1 7 20 . 32 59 51 Damage Taken 11254 | . 65 365 27 . 642 347 294 93 458 118 . 1201 3998 3646 Core 2457 | . . 53 . . 156 157 . 46 57 11 . 107 709 1161 Absorbed by Shields 386 | . . . . . . . . . . . . . 386 . Redirected to Shielding 56 | . . . . . . . . . . 12 . 11 . 33 Core Remaining (%) 74 | 100 100 . . . 47 71 100 . . . . 74 29 . Volleys Fired 284 | . 11 25 2 . 27 22 9 3 15 3 . 32 102 33 Largest 5 | . 2 2 2 . 2 3 3 4 4 1 . 4 5 3 Hottest 391 | . 100 136 136 . 136 192 176 266 266 39 . 245 391 243 Shots Fired 708 | . 20 50 4 . 49 56 18 9 44 3 . 88 312 55 Gun 355 | . 18 46 . . . 12 5 2 11 . . 28 206 27 Cannon 280 | . . 4 4 . 38 44 9 6 28 . . 42 91 14 Launcher 60 | . . . . . 9 . 2 . 5 3 . 17 15 9 Special 13 | . 2 . . . 2 . 2 1 . . . 1 . 5 Kinetic 242 | . 18 46 . . . . . . . . . 21 155 2 Thermal 350 | . 2 4 4 . 38 56 14 8 39 . . 49 101 35 Explosive 60 | . . . . . 9 . 2 . 5 3 . 17 15 9 Electromagnetic 49 | . . . . . . . . . . . . . 41 8 Robot Hit Streak 16 | . 3 12 2 . 5 12 6 5 6 4 . 12 16 15 Robot Miss Streak 6 | . 3 4 1 . 4 3 2 1 3 . . 2 6 2 Penetration Max 1 | . . . . . . . . . . . . . 1 . Secondary Targets 1 | . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . Shots Hit Robots 435 | . 10 28 2 . 26 37 10 6 27 3 . 64 183 39 Core Hits 272 | . 5 10 4 . 19 11 12 2 13 1 . 44 125 26 Critical Kills 14 | . . 1 . . . . . . . . . . 11 2 Critical Parts Destroyed 3 | . . . . . . . . . . . . . 3 . Critical Strikes 20 | . . 1 . . . 1 . . . . . 1 14 3 Burn 3 | . . . . . . 1 . . . . . 1 . 1 Meltdown 2 | . . . . . . . . . . . . . . 2 Destroy 15 | . . 1 . . . . . . . . . . 14 . Melee Attacks 58 | . . . . . . . . . . . . . 50 8 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 58 | . . . . . . . . . . . . . 50 8 Sneak Attacks 3 | . . . . . . . . . . . . . 3 . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 18508 | . 123 374 99 . 1199 726 511 101 959 94 . 3166 8338 2818 Guns 4826 | . 123 330 . . . 132 45 29 102 . . 495 3031 539 Cannons 4651 | . . 41 40 . 456 594 150 72 473 . . 825 1637 363 Explosions 8698 | . . . 59 . 743 . 316 . 384 94 . 1846 3417 1839 Melee 253 | . . . . . . . . . . . . . 253 . Ramming 41 | . . 3 . . . . . . . . . . . 38 Kinetic 3162 | . 123 330 . . . . . . . . . 408 2279 22 Thermal 7232 | . . 41 99 . 456 726 195 101 575 . . 912 2740 1387 Explosive 7099 | . . . . . 743 . 316 . 384 94 . 1846 2456 1260 Electromagnetic 721 | . . . . . . . . . . . . . 610 111 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 253 | . . . . . . . . . . . . . 253 . Highest Corruption 27 | . . . . . . . . . . . . . 27 19 Average Corruption 13 | . . . . . . . . . . . . . 16 4 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 174 | . . . . . . . . . . . . . 149 25 Message Errors 36 | . . . . . . . . . . . . . 31 5 Matter Fused 45 | . . . . . . . . . . . . . 38 7 Heat Flow Errors 16 | . . . . . . . . . . . . . 14 2 Energy Discharges 16 | . . . . . . . . . . . . . 12 4 Parts Rejected 3 | . . . . . . . . . . . . . 3 . Parts Fused 3 | . . . . . . . . . . . . . 3 . Data Loss (minor) 21 | . . . . . . . . . . . . . 18 3 Data Loss (major) 8 | . . . . . . . . . . . . . 6 2 Misfires 7 | . . . . . . . . . . . . . 5 2 Alerts 4 | . . . . . . . . . . . . . 4 . Misdirections 1 | . . . . . . . . . . . . . 1 . Weapon Failures 14 | . . . . . . . . . . . . . 14 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 809 | . . . . . 27 5 . . . . . 23 489 265 Projectiles 72 | . . . . . 11 5 . . . . . . 56 . Explosions 646 | . . . . . 16 . . . . . . 23 342 265 Melee 91 | . . . . . . . . . . . . . 91 . Knockbacks 1 | . . . . . . . . . . . . . 1 . Impact . | . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . . 1 . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 547 | . . . 8 . 5 . . . 51 . . . 267 216 Shots 13 | . . . 1 . 1 . . . 2 . . . 6 3 Rammed 13 | . . . . . . . . . . . . . . 13 Targets Rammed 14 | . . 1 . . . . . . . . . . . 13 Kicked 1 | . . 1 . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 757 | . 22 5 18 . 94 384 36 185 452 . . 380 757 381 Average Temperature 142 | . 11 2 9 . 14 109 22 101 184 . . 83 179 193 Received Heat Transfer 2365 | . . 90 . . 180 111 . . 171 30 . 414 785 584 Effects 39 | . . . . . . . . . 1 . . . 37 1 Shutdowns 13 | . . . . . . . . . . . . . 13 . Energy Bleed 1 | . . . . . . . . . . . . . 1 . Interference 5 | . . . . . . . . . . . . . 5 . Matter Decay 7 | . . . . . . . . . . . . . 6 1 Short Circuit 1 | . . . . . . . . . 1 . . . . . Damage (minor) 5 | . . . . . . . . . . . . . 5 . Damage (major) 4 | . . . . . . . . . . . . . 4 . Damage (core) 3 | . . . . . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . 1 1 Combat Hostiles 1 | . . . . . . . . . . . . . . 1 Parts Fried 3 | . . . . . . . . . . . . . 2 1 Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . 1 . . . . . . . . 2 Combat Hostiles 3 | . . . . . 1 . . . . . . . . 2 Parts Melted 17 | . . . . . 1 5 1 . . . . 1 5 4 Heat Transferred 9882 | . . 74 174 . 814 1480 333 185 962 . . 1517 3034 1309 Parts Sabotaged 2 | . . . . . . . . . . . . . 2 . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . 2 . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Peak Influence 1706 | . 133 272 183 . 213 172 160 61 . . . . 1706 1281 Initial 830 | . . 55 27 . . 39 . 54 . . . . . 830 Average 334 | . 77 171 143 . 53 45 34 50 . . . . 395 1055 Maximum Alert Level 5 | . . 1 . . 1 . . . . . . . 5 4 Low Security (%) 62 | 100 100 68 100 . 99 100 100 100 . . . . 44 . Level 1 7 | . . 31 . . . . . . . . . . 16 . Level 2 3 | . . . . . . . . . . . . . 8 . Level 3 17 | . . . . . . . . . . . . . 25 47 Level 4 8 | . . . . . . . . . . . . . 3 52 Level 5 . | . . . . . . . . . . . . . 1 . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 32 | . 1 . . . 1 1 4 . . . . . 16 9 Investigation 1 | . . . . . . 1 . . . . . . . . Extermination 12 | . . . . . . . 2 . . . . . 7 3 Reinforcement 7 | . 1 . . . 1 . 2 . . . . . 2 1 Assault 9 | . . . . . . . . . . . . . 4 5 Garrison 3 | . . . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Distress Signals 7 | . 1 . . . . 2 . . . . . . 4 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 205 | . 7 10 3 . 12 14 13 2 11 1 . 24 75 33 Peak Tracking Total 14 | . 4 4 3 . 4 4 4 1 4 1 . 6 7 14 Tactical Retreats 9 | . . . . . . . . . . . . 4 4 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Traps Triggered 3 | . . . . . . . . . . . . . 2 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Machines Disabled 46 | . . . 4 . 2 1 . . . . . . 30 9 Max in Single Turn 7 | . . . 4 . 1 . . . . . . . 7 4 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Machines Accessed 26 | . 3 1 . 2 . 7 2 2 . . . . 6 3 Terminals 17 | . 2 1 . . . 5 1 1 . . . . 5 2 Fabricators 3 | . . . . . . . 1 1 . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . . . . 2 . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 58 | . 10 2 . 10 . 18 4 3 . . . . 8 3 Successful 34 | . 4 2 . 10 . 11 1 1 . . . . 3 2 Failed 24 | . 6 . . . . 7 3 2 . . . . 5 1 Catastrophic 3 | . 1 . . . . . . . . . . . 2 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 2 | . . . . 2 . . . . . . . . . . Terminals 36 | . 8 2 . . . 14 2 1 . . . . 7 2 Fabricators 5 | . . . . . . . 2 2 . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 7 | . 2 . . . . 4 . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 29 | . 3 2 . 10 . 9 1 1 . . . . 2 1 Record 13 | . 2 . . 9 . 2 . . . . . . . . Prototype ID Bank 1 | . . . . . . 1 . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . 1 Branch Access Points 1 | . . 1 . . . . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . . . Unreport Threat 2 | . . . . . . 2 . . . . . . . . Locate Traps 5 | . 1 . . . . . 1 1 . . . . 2 . Dispatch Records 1 | . . . . . . 1 . . . . . . . . Zone Layout 3 | . . . . . . 3 . . . . . . . . Derelict Proto ID Bank 1 | . . . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . 1 . . . . 2 . . . . . . 1 . Retrieve Components 4 | . 1 . . . . 2 . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 18 | . 3 1 . . . 4 2 2 . . . . 3 3 Full Trace Events 1 | . . . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . . . . . Time 117 | . . . . . . . . . . . . . . 117 Total Part Build Rating 14 | . . . . . . . . . . . . . . 14 Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 15 | . 5 . . . . 1 . . . . . . 9 . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Total Allies 4 | . . . . . 1 . 2 1 . . . . . . Largest Group 3 | . . . . . 1 1 3 3 3 2 2 2 . . Highest-Rated Group 204 | . . . . . 21 21 131 204 204 180 180 180 . . Highest-Rated Ally 90 | . . . . . 21 21 90 90 90 90 90 90 . . Total Orders 12 | . . . . . . 2 4 2 . . 4 . . . STAY 5 | . . . . . . 1 2 1 . . 1 . . . ROAM 1 | . . . . . . . . . . . 1 . . . FOLLOW 6 | . . . . . . 1 2 1 . . 2 . . . Ally Attacks 104 | . . . . . 7 17 26 3 23 3 . 25 . . Total Damage 2902 | . . . . . 186 396 485 62 915 119 . 739 . . Kills 24 | . . . . . 5 3 2 1 7 1 . 5 . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Field Lobotomies 4 | . . . . . 1 . 2 1 . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . 2 . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Decoded 0b10 Intel 87 | . . . . . . . . . . . . . 65 22 Patrols 51 | . . . . . . . . . . . . . 33 18 Reinforcements 6 | . . . . . . . . . . . . . 4 2 Guards 30 | . . . . . . . . . . . . . 28 2 Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Turns Passed 16153 | 62 367 419 110 425 1240 1274 1050 465 711 614 1882 1441 4589 1504 Spaces Moved 6921 | 44 270 200 54 223 497 511 383 256 329 249 990 798 1785 332 Core 93 | 2 . . . . 7 . . . . . . . . 84 Treads 4723 | . . . . . . 433 383 256 329 249 990 798 1093 192 Legs 1358 | 42 270 200 54 223 490 78 . . . . . . 1 . Wheels 747 | . . . . . . . . . . . . . 691 56 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 190 190 120 160 245 163 163 245 158 158 110 50 Average Speed 181 | 116 120 152 190 190 212 165 245 163 192 245 185 159 182 152 Slowest Speed 400 | 120 120 190 190 190 260 190 245 163 245 245 245 166 400 237 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . 2 Exploration Rate (%) 40 | 4 43 23 14 61 75 47 12 8 50 45 83 85 42 9 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . . . . . . 2 . . . Known Exits Taken 7 | . . 1 1 1 1 1 1 1 . . . . . . Unknown Exits Taken 7 | 1 1 . . . . . . . 1 1 1 1 1 . Scrap Searched 12 | . . . . . 2 . . . 2 1 5 2 . . Spaces Dug 44 | . 2 . . . . . . . . . . . 34 8 Terrain Destroyed 776 | . 2 . 27 . 62 . 14 . 67 25 . 149 279 151 Melee 42 | . . . . . . . . . . . . . 34 8 Projectile 45 | . 2 . . . . . . . 2 . . . 37 4 AOE 689 | . . . 27 . 62 . 14 . 65 25 . 149 208 139 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Total 9815 | 51 288 265 57 224 622 897 477 296 376 251 1040 895 2814 1262 Wait 2208 | . 1 21 1 . 81 331 75 18 28 . 36 31 730 855 Move 6907 | 43 269 199 53 222 496 510 382 255 328 248 989 797 1784 332 Hop . | . . . . . . . . . . . . . . . Pick Up 65 | 1 5 4 . 1 1 7 1 6 . . 3 6 28 2 Fast Attach 54 | 6 1 4 . . 3 . 2 . 1 . 4 7 17 9 Attach 39 | . . 1 . . 1 2 3 3 . . . 6 18 5 Detach 6 | . . . . . . . 1 . . . . 1 4 . Swap 97 | 1 1 3 1 1 10 13 3 6 2 . 1 8 44 3 Drop 83 | . . 7 . . 3 12 1 5 2 . 7 7 37 2 Fire 284 | . 11 25 2 . 27 22 9 3 15 3 . 32 102 33 Melee 58 | . . . . . . . . . . . . . 50 8 Ram 10 | . . . . . . . . . . . . . . 10 Kick 1 | . . 1 . . . . . . . . . . . . Crush 3 | . . . . . . . . . . . . . . 3 Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory (discovered 4 exits: Res x4) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Discovered new exit (range 15) 316 | -10/Materials | Build established: Mutant 430 | -10/Materials | Entered another Materials area 430 | -9/Materials | Evolved 2 slots: Utility x2 451 | -9/Materials | Identified exit to Mines 849 | -9/Materials | Entered Mines 893 | -9/Mines | Assembled infested the area 948 | -9/Mines | Discovered new exit (range 5) 958 | -9/Mines | Identified exit to Exiles 959 | -9/Mines | Entered Exiles 1007 | -9/Exiles | Met 8R-AWN 1037 | -9/Exiles | Met EX-HEX 1094 | -9/Exiles | Met EX-BIN 1140 | -9/Exiles | Aligned with FarCom system 1142 | -9/Exiles | Given EX-Vault access code 1186 | -9/Exiles | Opened EX-Vault 1199 | -9/Exiles | Found Prototype Special Weapon 1200 | -9/Exiles | Identified Field Lobotomy Kit 1243 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1296 | -9/Exiles | Met EX-DEC 1359 | -9/Exiles | Discovered new exit (range 14) 1382 | -9/Exiles | Identified exit to Mines 1384 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 1384 | -9/Exiles | Entered Mines 1745 | -8/Mines | Lost 3 parts (1p2n) 1760 | -8/Mines | Assimilated H-55 Commando with FLK Orb 2570 | -8/Mines | Core integrity fell below 50% 2570 | -8/Mines | Discovered new exit (range 13) 2623 | -8/Mines | Identified exit to Materials 2624 | -8/Mines | Entered Materials 2624 | -8/Materials | Accompanied by 1 ally 2624 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2912 | -8/Materials | Build established: Scavenger-Skirmisher 3831 | -8/Materials | Discovered new exit (range 16) 3864 | -8/Materials | Identified exit to Factory 3898 | -8/Materials | Entered Factory 3898 | -7/Factory | Accompanied by 1 ally 3898 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4053 | -7/Factory | Build established: Skirmisher 4806 | -7/Factory | Discovered new exit (range 10) 4809 | -7/Factory | Assimilated H-61 Shepherd with FLK Orb 4826 | -7/Factory | Assimilated X-57 Shotgunner with FLK Orb 4942 | -7/Factory | Identified exit to Factory 4948 | -7/Factory | Entered another Factory area 4948 | -6/Factory | Accompanied by 3 allies 4948 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5319 | -6/Factory | Discovered new exit (range 4) 5324 | -6/Factory | Identified exit to Lower Caves 5342 | -6/Factory | Assimilated H-61 Shepherd with FLK Orb 5413 | -6/Factory | Entered Lower Caves 5413 | -6/Lower Caves | Accompanied by 3 allies 5707 | -6/Lower Caves | Learned Factory non-interactive machine intel 5766 | -6/Lower Caves | Learned Factory interactive machine intel 6095 | -6/Lower Caves | Discovered new exit (range 10) 6124 | -6/Lower Caves | Entered another Lower Caves area 6124 | -6/Lower Caves | Accompanied by 2 allies 6294 | -6/Lower Caves | Build established: Tank 6645 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6694 | -6/Lower Caves | Discovered new exit (range 14) 6738 | -6/Lower Caves | Entered Zion 6738 | -6/Zion | Accompanied by 2 allies 6789 | -6/Zion | Given A8's code to call for help 7167 | -6/Zion | Found Prototype Device 7167 | -6/Zion | Identified Bomb Factory No. 2 7516 | -6/Zion | Learned location of Quarantine (-2) 7640 | -6/Zion | Learned Factory emergency access door positions 7944 | -6/Zion | Learned Factory security intel 7975 | -6/Zion | Rebuked by Imprinter 8603 | -6/Zion | Discovered new exit (range 8) 8620 | -6/Zion | Entered Proximity Caves 8620 | -5/Proximity Caves | Accompanied by 2 allies 8995 | -5/Proximity Caves | Build established: Gunner 9522 | -5/Proximity Caves | Attacked by a faux Warlord 9605 | -5/Proximity Caves | Lost 8 parts (1p1n2u4w) 9883 | -5/Proximity Caves | Build established: Scavenger-Gunner 10046 | -5/Proximity Caves | Discovered new exit (range 10) 10061 | -5/Proximity Caves | Entered Factory 10061 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 10064 | -5/Factory | Loaded intel: 181 non-interactive machine locations 10065 | -5/Factory | Loaded intel: 53 interactive machine locations 10679 | -5/Factory | Build established: Scavenger-Skirmisher 11930 | -5/Factory | Garrison activated, responded to threat 11940 | -5/Factory | Core integrity fell below 50% 11957 | -5/Factory | Lost 3 parts (1p1n1u) 11973 | -5/Factory | System corruption reached 10% 12003 | -5/Factory | Lost 3 parts (3u) 12297 | -5/Factory | Build established: Scavenger-Tank 13061 | -5/Factory | First assault squad dispatched 13475 | -5/Factory | Build established: Scavenger-Skirmisher 13822 | -5/Factory | Lost 3 parts (1n2w) 13824 | -5/Factory | Destroyed 7 combat bots 14626 | -5/Factory | Discovered new exit (range 8) 14650 | -5/Factory | Entered another Factory area 14650 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14942 | -4/Factory | First assault squad dispatched 15174 | -4/Factory | Lost 3 parts (1p2w) 15287 | -4/Factory | Identified exit to Research 15415 | -4/Factory | Fabricated Dispersion Rifle? 16048 | -4/Factory | Crushed by falling debris 16048 | -4/Factory | System corruption reached 10% 16066 | -4/Factory | Crushed by falling debris 16107 | -4/Factory | Core integrity fell below 50% 16134 | -4/Factory | Lost 20 parts (2p5n7u6w) 16135 | -4/Factory | Core integrity fell below 20% 16154 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- QLF%UL8/>SGQ%8RT1L|PZ#J4KZ>JP3NN= K-01 Serf cleans the Power Conduit. Slammed into C-30 ARC. K-01 Serf cleans the Power Conduit. C-30 ARC bursts open, deploying its payload. G-73 Enforcer unfolds itself. G-67 Veteran unfolds itself. B-60 Warrior unfolds itself. I-47 Archangel unfolds itself. Slammed into B-60 Warrior. Slammed into G-67 Veteran. K-01 Serf cleans the Matter Pump. Matter Pump disabled. K-01 Serf collects debris. Z% G=JWHHYM/QTQOX8YWO% V P-70 Sage resets P-70 Sage, system corruption cleaned. K-01 Serf collects debris. ALERT: Cargo convoy en route, clear transfer corridor. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ??????????????????????????????????????????? | | ???????????????????????????????????????? | | ?????????????????????????????????????? | | ????????????????????????????????????# | | ????????????????????????????????????# | | ##?######??????????????????????????## | | ????????????????????????? | | ??????????????????????????? | | """ """ ????? ?????????????"" | | """ """ ??? ???????????"" | | """ """ ?? ?????""""" | | #???#" # # ## ? | | """ #?### % % # ??""" | | """ " " #?# # ??""" | | """ "R" #?# # """"" | | """ ## # | | #? # """ | | #? # """"" | | ###### #?? # ^""""" ### | | #????# ####################### # | | #????# p """ # | | #????# """ # | | #?#??# """ + | | # ##?# @ % # " | | # #?# # " | | +## ##########################+####### ######## " | | # #?????????????###### ## | | # #???????????????????# !!! 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"""#??? | | # #???????????????????# # """#??? | | # #???????????????????# # """#??? | | # #???????????????????# #! #??? | | # #???????????????????# ##########??? | | # #???????????????????# #???????????? | | ###???????????????????# #???????????? | | ####????????????????????##############???????????? | | ####?????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 51 Energy Capacity 585 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 825 Core Shielding 20 Propulsion Shielding 66 Phase Shifting 10 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Particle Charging 20 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Dispersion Rifle | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Decoder Ring Part-time Excavator Challenges ------------ None Game ------ Seed TripodCompactTube Manual? 0 Play Time 02:27:35 Cumulative 26.6 hours Start 2024.04.25 @ 00:12:54 End 2024.04.25 @ 02:47:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 31 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 74572138-78e5-439a-864f-e21dc80821d3