Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.31 @ 20:01:44 Player: Mathewnd Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (41) 205 Value Destroyed (1308) 1308 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3893 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 219/300 Energy 100/100 System Corruption 0% Temperature Cool (21) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Improved Heat Sink Improved Heat Sink Small Battery (100) Medium Battery (150) Improved Sensor Array Target Analyzer Reaction Control System Improved Light Armor Plating Hardlight Generator Field Laser Field Laser Cooled Pulse Rifle Rocket Launcher Missile Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Hover Unit Improved Hover Unit Improved Hover Unit Airjet Aerolev Unit > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Advanced ECM Suite > --- WEAPON ----------- Field Laser Field Laser > --- INVENTORY -------- Improved Ion Engine Improved Heat Sink Improved Heat Sink Small Battery Medium Battery Improved Sensor Array Target Analyzer Reaction Control System Improved Light Armor Plating Hardlight Generator Field Laser Field Laser Cooled Pulse Rifle Rocket Launcher Missile Launcher [Rating: 39] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 3 | . . 1 1 1 Utility 3 | . . 1 1 1 Weapon . | . . . . . Parts Attached 53 | 4 11 5 22 11 Power 6 | 1 . 1 3 1 Engine 4 | 1 . 1 1 1 Core 2 | . . . 2 . Reactor . | . . . . . Propulsion 17 | 2 1 1 8 5 Treads 8 | 2 . 1 5 . Leg 3 | . . . 3 . Wheel 1 | . 1 . . . Hover 5 | . . . . 5 Flight . | . . . . . Utility 18 | 1 3 3 6 5 Device 8 | . 1 2 2 3 Storage 4 | 1 2 . . 1 Processor 4 | . . 1 2 1 Hackware . | . . . . . Protection 2 | . . . 2 . Artifact . | . . . . . Weapon 12 | . 7 . 5 . Energy Gun 7 | . 4 . 3 . Energy Cannon 4 | . 2 . 2 . Ballistic Gun 1 | . 1 . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 21 | . . 2 8 11 Power 5 | . . 2 1 2 Propulsion 10 | . . . 5 5 Utility 3 | . . . 1 2 Weapon 3 | . . . 1 2 Highest Loss Streak 11 | . . 1 2 11 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 92 98 97 90 Engine 4 | . 14 10 . 6 Core 5 | . . . 7 . Treads 24 | . 27 22 27 2 Leg 3 | . . . 5 . Wheel 1 | . . 11 . . Hover 2 | . . . . 28 Device 10 | . 6 10 11 14 Storage 10 | . 14 11 9 7 Processor 11 | . . 10 14 13 Energy Gun 12 | . 11 . 13 14 Energy Cannon 6 | . 9 22 4 . Ballistic Gun 1 | . 7 . . . Peak Build Rating 39 | 4 11 13 28 39 Average Rating 20 | 3 8 12 24 33 On Entrance 11 | . 4 11 12 28 Naked Turns . | . . . . . Heaviest Build 99 | 10 94 94 99 97 Greatest Support 80 | 40 40 16 80 60 Greatest Overweight (x) 10 | . 5 5 6 10 Average Overweight (x) 1 | . . 5 1 . Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 21 | 7 13 25 25 16 Most Carried 25 | 8 18 17 25 25 Average Carried 17 | 5 12 15 20 16 Final Capacity 25 | 8 25 25 25 15 Final Carried 25 | 8 18 15 25 14 Class Distribution -------------------- 81% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 682 | 202 178 89 213 . Remotely . | . . . . . Salvage Created 1613 | . 442 141 1030 . Parts 83 | . 29 3 51 . Haulers Intercepted 2 | . 1 . 1 . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 28 | . 11 3 14 . Guns 18 | . 10 . 8 . Cannons 8 | . 1 2 5 . Classes Destroyed 12 | . 5 1 6 . Worker 1 | . . . 1 . Tunneler 1 | . 1 . . . Hauler 2 | . 1 . 1 . Recycler 1 | . . . 1 . Mechanic 1 | . . . 1 . Operator 1 | . . . 1 . Watcher 6 | . 2 . 4 . Swarmer 3 | . 3 . . . Grunt 19 | . 8 2 9 . Duelist 1 | . . 1 . . Sentry 3 | . . . 3 . Hunter 2 | . . . 2 . Best Kill Streak 4 | . 4 2 4 . Combat Bots Only 4 | . 3 2 4 . Max Kills in Single Turn 2 | . 2 1 1 . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 345 | . 53 27 86 179 Missed 99 | . 18 6 10 65 Damage Taken 3234 | . 388 255 1105 1486 Core 950 | . 86 44 115 705 Absorbed by Shields 96 | . . . 96 . Core Remaining (%) 83 | 100 65 89 79 . Volleys Fired 121 | . 37 11 73 . Largest 2 | . 2 2 2 . Hottest 136 | . 136 136 136 . Shots Fired 243 | . 74 22 147 . Gun 141 | . 66 . 75 . Cannon 102 | . 8 22 72 . Launcher . | . . . . . Special . | . . . . . Kinetic 30 | . 30 . . . Thermal 211 | . 42 22 147 . Explosive . | . . . . . Electromagnetic 2 | . 2 . . . Robot Hit Streak 17 | . 17 8 16 . Robot Miss Streak 3 | . 3 2 3 . Penetration Max . | . . . . . Secondary Targets 3 | . 1 . 2 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 165 | . 49 15 101 . Core Hits 69 | . 26 3 40 . Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . . . 3 . Burn 2 | . . . 2 . Meltdown 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2853 | . 615 303 1935 . Guns 1509 | . 552 . 957 . Cannons 1338 | . 63 303 972 . Explosions . | . . . . . Melee . | . . . . . Ramming 6 | . . . 6 . Kinetic 283 | . 283 . . . Thermal 2537 | . 305 303 1929 . Explosive . | . . . . . Electromagnetic 27 | . 27 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . . 4 . Average Corruption 2 | . . . 2 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 18 | . . . 18 . Message Errors 4 | . . . 4 . Matter Fused 6 | . . . 6 . Heat Flow Errors 3 | . . . 3 . Energy Discharges 2 | . . . 2 . Data Loss (minor) 2 | . . . 2 . Misfires 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 28 | . 11 4 13 . Projectiles 28 | . 11 4 13 . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 300 | . 135 168 300 19 Average Temperature 73 | . 37 78 80 10 Received Heat Transfer 1310 | . 129 141 458 582 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 2 | . . 1 1 . Combat Hostiles 2 | . . 1 1 . Parts Melted 9 | . . . 9 . Heat Transferred 5175 | . 661 555 3959 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 282 | . 282 144 199 169 Initial 56 | . . 29 56 20 Average 84 | . 124 57 75 89 Maximum Alert Level 1 | . 1 . . . Low Security (%) 97 | 100 87 100 100 100 Level 1 2 | . 12 . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 2 . 3 1 Investigation 2 | . 1 . 1 . Extermination . | . . . . . Reinforcement 4 | . 1 . 2 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 6 | . 3 . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 77 | . 23 9 32 13 Peak Tracking Total 7 | . 4 4 4 7 Tactical Retreats 10 | . 4 1 2 3 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . 2 . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 2 | . . 1 1 . Max in Single Turn 1 | . . 1 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 14 | . 5 3 3 3 Terminals 11 | . 5 3 2 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . . 2 Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 39 | . 12 10 14 3 Successful 24 | . 7 6 8 3 Failed 15 | . 5 4 6 . Catastrophic 3 | . . . 3 . Database Lockouts . | . . . . . Manual 18 | . 6 6 5 1 Terminals 30 | . 12 10 7 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . . 2 Scanalyzers 7 | . . . 7 . Garrison Access . | . . . . . Terminal Hacks 8 | . 4 3 1 . Prototype ID Bank 1 | . 1 . . . Emergency Access Points 1 | . 1 . . . Terminal Index 1 | . 1 . . . Alert Level 2 | . 1 1 . . Locate Traps 1 | . . 1 . . Zone Layout 2 | . . 1 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . . . . 2 Report Inventory 2 | . . . . 2 Scanalyzer 5 | . . . 5 . Insert Component 2 | . . . 2 . Analyze 3 | . . . 3 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 9 | . 3 3 2 1 Terminals 9 | . 3 3 2 1 Botnet 8 | . 3 2 2 1 Operators 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 5 3 3 3 Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . . 2 . Part Schematics Acquired 2 | . . . 2 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4145 | 96 940 195 2585 329 Spaces Moved 1960 | 54 456 86 914 450 Core 12 | 5 . . . 7 Treads 1294 | 49 431 . 799 15 Legs . | . . . . . Wheels 226 | . 25 86 115 . Hover 428 | . . . . 428 Flight . | . . . . . Fastest Speed 42 | 50 160 175 175 42 Average Speed 176 | 149 160 175 244 59 Slowest Speed 550 | 160 175 175 320 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 4 59 16 64 10 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2411 | 69 593 109 1124 516 Wait 174 | . 55 6 74 39 Move 1956 | 53 455 85 913 450 Hop . | . . . . . Pick Up 70 | 12 22 1 31 4 Fast Attach 4 | . 3 . 1 . Attach 33 | 4 3 4 15 7 Detach . | . . . . . Swap 16 | . 5 1 6 4 Drop 36 | . 13 1 10 12 Fire 121 | . 37 11 73 . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 65 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 123 | -10/Materials | Discovered new exit (range 15) 303 | -10/Materials | Build established: Mutant 565 | -10/Materials | Discovered new exit (range 8) 867 | -10/Materials | Discovered new exit (range 7) 1037 | -10/Materials | Entered another Materials area 1037 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1210 | -9/Materials | Discovered new exit (range 12) 1230 | -9/Materials | Identified exit to Materials 1232 | -9/Materials | Entered another Materials area 1232 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1466 | -8/Materials | Build established: Scavenger-Mutant 1996 | -8/Materials | Build established: Mutant 3083 | -8/Materials | Discovered new exit (range 4) 3805 | -8/Materials | Discovered new exit (range 5) 3817 | -8/Materials | Entered Factory 3817 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4127 | -7/Factory | Core integrity fell below 50% 4144 | -7/Factory | Core integrity fell below 20% 4146 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- G-50 Soldier unfolds itself. G-47 Trooper unfolds itself. G-50 Soldier suffers critical hit (Burn). K-01 Serf collects debris. K-01 Serf cleans the Nuclear Reactor. Penetrated by Slug. Lgt. Deuterium Engine destroyed. K-01 Serf collects debris. Airjet destroyed. Imp. Hover Unit destroyed. Imp. Sensor Array destroyed. Critical hit (Burn: +37). Aerolev Unit destroyed. Field Laser destroyed. Penetrated by Slug. Imp. Ion Engine destroyed. Field Laser destroyed. Critical hit (Burn: +37). Adv. ECM Suite destroyed. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????##########???????????????? | | ????????????????????????# #?????????####### | | ????????????????????????# #????????? ! | | ????????????????????????# #????????# | | ????????????????????????# #????????#""" "" | | ????????????????????????# #????????#""" "" | | ????????????????????????# * #????????#"S "" | | ????????????????????????# ][ #?????????""" | | ????????????????????????# ][ #???????????" | | ????????????????????????# ][ #????????????? | | ????????????????????????#+##;####################+ | | ????????????????????????# g r | | ????????????????????????#@ g g g | | ????????????????????????+ g | | ????????????????????????# h | | ????????????????????????# | | ????????????????????????#####Y######### T##### | | ????????????????????????????# #???????####???# | | ????????????????????????????# #?????########## | | ???????????????????????????? ?????#] # %" | | ??????????????????????????# ##### ! """ # | | ??????????????????????????+ / """ # | | ??????????????????????????# ##### """ # | | ??????????????????????????? ?????# # | | ??????????????????????????## ?????# """ # | | ???????????????????????????# ?????# """ # | | ???????????????????????????? ?????# """ + | | ????????????????????????????????????# * # | | ????????????????????????????????###########/## | | ????????????????????????????????# # | | ????????????????????????????????# " " "" # | | ????????????????????????????????# " " "" # | | ????????????????????????????????# /= " " T" # | | ????????????????????????????????# / " " "" # | | ????????????????????????????????# " " "" + | | ????????????????????????????????# " " # | | ????????????????????????????????+ " " # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Evasion (%) 56 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Adv. Beam Rifle | -8/Materials | Scanalyzed Aerolev Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuspensionImprovedWeb Manual? 0 Play Time 00:48:42 Cumulative 72.5 hours Start 2024.12.31 @ 14:36:13 End 2024.12.31 @ 20:01:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 77 Rogue 77 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 41 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 756074f8-57f4-4f2c-9efd-bd53bc3c2b3b