Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.29 @ 12:12:01 Player: trisiak Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (96) 480 Value Destroyed (3921) 3921 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (854) 854 TOTAL SCORE: 9815 Bonus ------- High Alert Combat Kills 854 Cogmind --------- Core Integrity 0/1150 Matter 241/450 Energy 53/100 System Corruption 9% Temperature Cool (0) Movement Core (1050) Ox20 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Compact Matter Pod > --- WEAPON (5) ------- (None) > --- INVENTORY (20) --- Improved Coolant Injector High-capacity Storage Unit Compact Battery (200) Compact Battery (200) Compact Battery (200) Matter Compressor (0) Improved Terrain Scanner Advanced Phase Shifter Focal Shield Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Myomer Leg Myomer Leg Wheeled FC Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink High-capacity Storage Unit Improved Targeting Computer Improved Target Analyzer Core Analyzer > --- WEAPON ----------- Mass Driver Enhanced Gauss Cannon Ballistic Gauss Construct/G Thermal Wave Construct/G Thermal Autogun Construct/G > --- INVENTORY -------- Armored Medium Treads Flexi-carbon Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg Advanced Heat Sink Advanced Heat Sink Improved Coolant Injector Large Storage Unit Compact Battery Compact Battery Compact Battery Compact Matter Pod Matter Compressor Improved Terrain Scanner Advanced Phase Shifter Improved Medium Armor Plating Focal Shield Smartbomb Launcher [Rating: 114] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Compact Wheel Treads Improved Treads Leg Enhanced Flexi-carbon Leg Wheel Compact Wheel Hover Unit Gyrokinetic Inverter Flight Unit Q-thruster Utility Core Analyzer Device Advanced Heat Sink Storage Large Storage Unit Processor Core Analyzer Protection Improved Power Shielding Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Long-range Proton Cannon Ballistic Gun Constructs Ballistic Cannon Mass Driver Launcher Guided EMP Blaster Special Weapon Mining Laser Slashing Weapon Great Axe Build | -11 -10 -10 -7 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Rec Fac Was Fac Fac Slots Evolved 12 | . . . . 10 . . 2 Power 1 | . . . . 1 . . . Propulsion 3 | . . . . 2 . . 1 Utility 5 | . . . . 4 . . 1 Weapon 3 | . . . . 3 . . . Parts Attached 127 | 2 24 17 7 20 3 27 27 Power 13 | . 2 3 . 3 . 2 3 Engine 6 | . 2 3 . 1 . . . Core 6 | . . . . 2 . 2 2 Reactor 1 | . . . . . . . 1 Propulsion 36 | . 7 5 3 3 1 9 8 Treads 12 | . 2 2 . 1 . 5 2 Leg 10 | . . . . . . 4 6 Wheel 12 | . 5 3 3 1 . . . Hover 1 | . . . . 1 . . . Flight 1 | . . . . . 1 . . Utility 37 | 1 2 . 3 9 2 9 11 Device 15 | 1 1 . . 3 1 4 5 Storage 7 | . 1 . 1 1 . 1 3 Processor 5 | . . . . 2 . 2 1 Hackware . | . . . . . . . . Protection 10 | . . . 2 3 1 2 2 Artifact . | . . . . . . . . Weapon 41 | 1 13 9 1 5 . 7 5 Energy Gun 14 | . 8 4 . . . 2 . Energy Cannon 2 | . . . . 1 . 1 . Ballistic Gun 12 | 1 4 1 . 2 . 1 3 Ballistic Cannon 7 | . . 2 . 2 . 2 1 Launcher 2 | . . . . . . 1 1 Special Weapon 3 | . 1 2 . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 . Corrupted Parts 2 | . 1 . . . . 1 . System Corruption 7 | . 1 . . . . 6 . Parts Lost 72 | . 6 4 . 17 . 17 28 Power 10 | . 1 1 . 2 . 2 4 Propulsion 20 | . 2 1 . 4 . 4 9 Utility 17 | . 1 . . 5 . 5 6 Weapon 25 | . 2 2 . 6 . 6 9 Highest Loss Streak 23 | . 3 4 . 13 . 5 23 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 86 | . 99 99 100 61 37 72 82 Engine 7 | . 14 14 14 1 . 1 . Core 2 | . . . . 2 5 5 6 Treads 4 | . 10 . . 2 . 13 . Leg 3 | . 1 . . . . 1 19 Wheel 13 | . 16 27 28 7 . 1 3 Device 8 | . 14 14 . 7 11 10 8 Storage 8 | . 14 14 14 1 . 1 5 Processor 4 | . . . . 6 5 6 14 Protection 5 | . . . 13 8 1 5 1 Energy Gun 11 | . 15 27 14 2 1 3 5 Energy Cannon 1 | . . . . . . 5 . Ballistic Gun 4 | . 12 . . 4 . 4 7 Ballistic Cannon 3 | . . . 8 4 . 2 6 Slashing Weapon 1 | . . . 5 4 . . . Naked Turns . | . . . . . . . . Heaviest Build 119 | 14 32 32 96 119 39 73 99 Greatest Support 126 | 20 40 40 32 44 11 101 126 Greatest Overweight (x) 20 | . 1 1 3 5 3 4 20 Average Overweight (x) . | . . . 2 . . . . Largest Inventory Capacity 25 | 8 15 15 25 25 5 15 20 Average Capacity 14 | 8 14 15 23 9 5 7 19 Most Carried 25 | 7 15 15 25 24 5 10 20 Average Carried 13 | 6 12 14 22 6 4 5 16 Final Capacity 25 | 8 15 15 25 5 5 15 20 Final Carried 25 | 7 15 11 25 5 5 10 9 Scrap Engine Consumption 55 | . . . . 6 6 34 9 Constructs Created 10 | . . . . . 1 6 3 Constructs Modified 5 | . . . . . . 4 1 Class Distribution -------------------- 65% | Mutant 18% | Scavenger-Gunner 4% | Gunner 4% | Scavenger-Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Recycling Mutant | -5/Factory Mutant | -5/Waste Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -7 -5 -5 -5 -4 ----------- Run | Yrd Mat Sub Rec Fac Was Fac Fac Matter Collected 3863 | 232 914 179 310 227 170 1165 666 Remotely . | . . . . . . . . Salvage Created 3591 | 22 816 153 80 82 . 1481 957 Parts 190 | 3 45 15 1 3 . 82 41 Haulers Intercepted 4 | . 1 . . . . 2 1 Recyclers Shooed 2 | . 1 . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 7 | . . 7 . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -7 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Rec Fac Was Fac Fac Combat Hostiles Destroyed 75 | . 19 6 . 6 . 25 19 Melee 1 | . . . . 1 . . . Guns 42 | . 18 6 . 1 . 5 12 Cannons 20 | . . . . . . 18 2 AOE 12 | . 1 . . 4 . 2 5 Classes Destroyed 12 | 1 7 1 . . . 3 . Worker 5 | . 3 . . . . 2 . Builder 7 | . 1 . . . . 5 1 Tunneler 2 | 1 . . . . . 1 . Hauler 4 | . 1 . . . . 2 1 Recycler 2 | . 1 . 1 . . . . Watcher 1 | . 1 . . . . . . Swarmer 19 | . 8 4 . 2 . . 5 Grunt 28 | . 11 . . 4 . 11 2 Sentry 4 | . . . . . . 3 1 Hunter 14 | . . . . . . 6 8 Programmer 8 | . . . . . . 5 3 Subdweller 2 | . . 2 . . . . . Best Kill Streak 7 | 1 7 4 1 3 . 7 6 Combat Bots Only 5 | . 5 4 . 3 . 4 5 Max Kills in Single Turn 4 | 1 3 1 1 3 . 4 2 Gunslinging 1 | . 1 . . . . . . Exploded 3 | . 1 . . 3 . 1 2 Melee 1 | . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -7 -5 -5 -5 -4 -------- Run | Yrd Mat Sub Rec Fac Was Fac Fac Hostile Shots Fired 979 | . 118 123 . 154 . 254 330 Missed 317 | . 33 38 . 49 . 77 120 Damage Taken 11905 | . 837 643 . 2197 . 3448 4780 Core 2333 | . 148 93 . 750 . 182 1160 Absorbed by Shields 113 | . . . . . . 113 . Redirected to Shielding 111 | . . . . 111 . . . Regen/Repaired (Parts) 132 | . 24 . . . . 71 37 Core Remaining (%) 36 | 100 . . 3 . . 6 . Volleys Fired 218 | 6 52 23 . 12 . 72 53 Largest 5 | 2 2 2 . 4 . 5 5 Hottest 301 | 40 100 112 . 171 . 301 249 Shots Fired 551 | 12 102 40 1 28 . 219 149 Gun 388 | 12 101 35 . 16 . 111 113 Cannon 152 | . . . 1 12 . 108 31 Launcher 5 | . . . . . . . 5 Special 6 | . 1 5 . . . . . Kinetic 314 | 12 40 . 1 21 . 162 78 Thermal 131 | . 1 40 . 7 . 17 66 Explosive 5 | . . . . . . . 5 Electromagnetic 101 | . 61 . . . . 40 . Robot Hit Streak 13 | 7 10 13 1 4 . 13 7 Robot Miss Streak 6 | 3 5 5 . 3 . 6 5 Penetration Max 1 | . . . . . . 1 . Secondary Targets 10 | . 7 2 . . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . . 1 Shots Hit Robots 320 | 8 76 19 2 19 . 120 76 Core Hits 182 | 2 43 9 . 14 . 70 44 Critical Kills 2 | . . . . . . . 2 Critical Parts Destroyed 1 | . . . . . . 1 . Critical Strikes 23 | . . 4 . . . 12 7 Burn 6 | . . 4 . . . . 2 Destroy 3 | . . . . . . 1 2 Blast 10 | . . . . . . 7 3 Corrupt 4 | . . . . . . 4 . Melee Attacks 15 | . . . 11 4 . . . Impact . | . . . . . . . . Slashing 15 | . . . 11 4 . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9566 | 93 1267 278 79 1038 . 4365 2446 Guns 4175 | 93 957 278 . 144 . 1370 1333 Cannons 2969 | . . . 21 186 . 2350 412 Explosions 2292 | . 310 . . 638 . 644 700 Melee 128 | . . . 58 70 . . . Ramming 2 | . . . . . . 1 1 Kinetic 4344 | 93 283 . 21 287 . 2878 782 Thermal 2484 | . 310 278 . 43 . 792 1061 Explosive 1240 | . . . . 638 . . 602 Electromagnetic 1368 | . 674 . . . . 694 . Impact . | . . . . . . . . Slashing 128 | . . . 58 70 . . . Piercing . | . . . . . . . . Highest Corruption 10 | . 1 1 1 . . 10 9 Average Corruption 1 | . 1 1 1 . . 2 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 34 | . 5 4 10 . . 11 4 Message Errors 9 | . 1 . 3 . . 3 2 Matter Fused 9 | . 3 2 2 . . 2 . Heat Flow Errors 4 | . . 2 2 . . . . Energy Discharges 4 | . . . 2 . . 2 . Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 2 | . 1 . . . . 1 . Data Loss (major) 1 | . . . . . . 1 . Misfires 2 | . . . 1 . . . 1 Alerts 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 434 | . 41 . 33 21 . 260 79 Projectiles 70 | . . . . 2 . 65 3 Explosions 320 | . 41 . . 8 . 195 76 Melee 44 | . . . 33 11 . . . Knockbacks 26 | . . . . 4 . 15 7 Impact . | . . . . . . . . Kinetic 23 | . . . . 4 . 13 6 Secondary 3 | . . . . . . 2 1 Self-Inflicted Damage 569 | . 40 . . 232 . 66 231 Shots 11 | . 2 . . 3 . 1 5 Rammed . | . . . . . . . . Targets Rammed 2 | . . . . . . 1 1 Kicked 1 | . . . . . . . 1 Crushed 1 | . . . . . . 1 . Highest Temperature 530 | . 140 169 245 418 . 530 332 Average Temperature 124 | . 42 69 123 258 . 158 87 Received Heat Transfer 1650 | . 228 390 . 207 . 636 189 Effects 17 | . . . . 4 . 12 1 Shutdowns 5 | . . . . . . 4 1 Energy Bleed 1 | . . . . . . 1 . Interference 8 | . . . . 4 . 4 . Matter Decay 1 | . . . . . . 1 . Damage (minor) 2 | . . . . . . 2 . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 6 | . 2 . . . . 4 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . 1 . . . . . . Heat Transferred 3405 | . 500 999 . 111 . 709 1086 Parts Sabotaged 2 | . . . . . . . 2 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . 4 . . . . 1 . Alert | -11 -10 -10 -7 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Rec Fac Was Fac Fac Peak Influence 947 | 5 296 . 496 553 146 947 946 Initial 458 | . 3 . 458 315 146 102 458 Average 356 | 3 127 . 314 417 146 396 628 Maximum Alert Level 3 | . 1 . 2 2 . 3 3 Low Security (%) 31 | 100 75 . 31 . 100 18 . Level 1 27 | . 24 . 34 48 . 41 . Level 2 31 | . . . 34 51 . 20 73 Level 3 9 | . . . . . . 19 26 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 19 | . 4 . . 2 . 9 4 Investigation 6 | . 3 . . 2 . 1 . Extermination 3 | . . . . . . 2 1 Reinforcement 6 | . 1 . . . . 3 2 Assault 1 | . . . . . . . 1 Garrison 3 | . . . . . . 3 . Intercept . | . . . . . . . . Searches Triggered 1 | . . . . 1 . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced 2 | . . . . . . 1 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -7 -5 -5 -5 -4 --------- Run | Yrd Mat Sub Rec Fac Was Fac Fac Distress Signals 5 | . . . . . . 4 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 174 | . 26 55 . 29 . 37 27 Peak Tracking Total 12 | . 7 6 . 12 . 5 6 Tactical Retreats 12 | . . 6 . 2 . 3 1 Traps | -11 -10 -10 -7 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Rec Fac Was Fac Fac Traps Triggered 5 | . . . . 2 . 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -7 -5 -5 -5 -4 ---------- Run | Yrd Mat Sub Rec Fac Was Fac Fac Machines Disabled 30 | . 1 . . 6 . 15 8 Max in Single Turn 6 | . 1 . . 5 . 6 4 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -7 -5 -5 -5 -4 --------- Run | Yrd Mat Sub Rec Fac Was Fac Fac Machines Accessed 20 | . 8 . 10 1 . . 1 Terminals 12 | . 6 . 6 . . . . Fabricators 1 | . . . . . . . 1 Repair Stations 2 | . 1 . . 1 . . . Recycling Units 5 | . 1 . 4 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 53 | . 24 . 25 3 . . 1 Successful 28 | . 15 . 11 2 . . . Failed 25 | . 9 . 14 1 . . 1 Catastrophic 4 | . . . 4 . . . . Database Lockouts . | . . . . . . . . Manual 25 | . 9 . 16 . . . . Terminals 35 | . 18 . 17 . . . . Fabricators 1 | . . . . . . . 1 Repair Stations 6 | . 3 . . 3 . . . Recycling Units 11 | . 3 . 8 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . 6 . 1 . . . . Record 1 | . . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . . Terminal Index 1 | . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . Dispatch Records 1 | . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . 2 . . 2 . . . Scan Component 2 | . 1 . . 1 . . . Repair 2 | . 1 . . 1 . . . Recycling Unit Hacks 7 | . 1 . 6 . . . . Report Inventory 5 | . 1 . 4 . . . . Retrieve Components 2 | . . . 2 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 10 | . 6 . 4 . . . . Terminals 9 | . 5 . 4 . . . . Botnet 9 | . 5 . 4 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Mask 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 17 | . 6 . 9 1 . . 1 Full Trace Events 12 | . 6 . 5 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . 1 . . . . . . Time 29 | . 16 . . 13 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 4 | . . . 4 . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -7 -5 -5 -5 -4 ------------ Run | Yrd Mat Sub Rec Fac Was Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . Programmers 3 | . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -7 -5 -5 -5 -4 -------- Run | Yrd Mat Sub Rec Fac Was Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -7 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Rec Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -7 -5 -5 -5 -4 ------------- Run | Yrd Mat Sub Rec Fac Was Fac Fac Turns Passed 5282 | 64 808 737 1166 362 155 1178 812 Spaces Moved 3408 | 37 476 618 832 288 169 528 460 Core 23 | . . . . 19 . . 4 Treads 511 | . 120 11 . . . 376 4 Legs 554 | 37 20 . . . . 45 452 Wheels 1883 | . 336 607 832 108 . . . Hover 437 | . . . . 161 169 107 . Flight . | . . . . . . . . Fastest Speed 70 | 120 80 100 100 70 70 120 120 Average Speed 124 | 120 116 101 131 95 88 169 127 Slowest Speed 1050 | 120 240 240 140 300 190 330 1050 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 37 | 4 56 29 98 8 85 11 10 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 31 | . . . 10 . . 21 . Terrain Destroyed 290 | . 8 . 10 36 . 156 80 Melee 10 | . . . 10 . . . . Projectile 69 | . . . . 2 . 47 20 AOE 210 | . 8 . . 34 . 108 60 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -7 -5 -5 -5 -4 --------- Run | Yrd Mat Sub Rec Fac Was Fac Fac Total 4001 | 45 630 674 887 349 173 663 580 Wait 115 | . 40 14 13 5 1 14 28 Move 3402 | 36 475 617 831 288 168 527 460 Hop . | . . . . . . . . Pick Up 68 | 1 23 1 16 9 1 8 9 Fast Attach 39 | 1 3 . 2 6 2 20 5 Attach 47 | . 8 4 . 13 1 7 14 Detach 17 | . 3 . 2 4 . 7 1 Swap 41 | 1 13 13 5 1 . . 8 Drop 37 | . 13 2 7 7 . 7 1 Fire 218 | 6 52 23 . 12 . 72 53 Melee 15 | . . . 11 4 . . . Ram . | . . . . . . . . Kick 1 | . . . . . . . 1 Crush 1 | . . . . . . 1 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sub]) -10/Subcaves -7/Recycling -5/Factory -5/Waste -5/Factory -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 65 | -11/Scrapyard | Entered Materials 278 | -10/Materials | Discovered new exit (range 15) 325 | -10/Materials | Build established: Mutant 459 | -10/Materials | Discovered new exit (range 3) 571 | -10/Materials | Discovered new exit (range 8) 622 | -10/Materials | Lost 3 parts (1n2w) 677 | -10/Materials | Repaired EM Shotgun 742 | -10/Materials | Core integrity fell below 50% 873 | -10/Materials | Entered Subcaves 951 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 955 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 1021 | -10/Subcaves | Learned 2 Materials zone layouts 1047 | -10/Subcaves | Disturbed a concealed Subdweller 1582 | -10/Subcaves | Discovered new exit (range 11) 1594 | -10/Subcaves | Core integrity fell below 20% 1610 | -10/Subcaves | Entered Recycling 1632 | -7/Recycling | Lost 4 parts (1p1n2w) 1653 | -7/Recycling | Found Scrap Engine 2742 | -7/Recycling | Discovered new exit (range 15) 2776 | -7/Recycling | Entered Factory 2776 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x2, Utility x4, Weapon x3 2975 | -5/Factory | Core integrity fell below 50% 3011 | -5/Factory | Lost 13 parts (2p4n3u4w) 3076 | -5/Factory | Search patrols dispatched 3138 | -5/Factory | Manually triggered Chute Trap 3138 | -5/Factory | Sucked down chute 3138 | -5/Factory | Entered Waste 3138 | -5/Waste | The area was eerily silent 3166 | -5/Waste | Lost 3 parts (1u2w) 3218 | -5/Waste | Discovered new exit (range 12) 3293 | -5/Waste | Entered Factory 3446 | -5/Factory | Garrison activated, responded to threat 3519 | -5/Factory | Core integrity fell below 20% 3549 | -5/Factory | Lost 4 parts (1p2u1w) 3992 | -5/Factory | Lost 3 parts (1n1u1w) 4263 | -5/Factory | Build established: Scavenger-Gunner 4376 | -5/Factory | System corruption reached 10% 4377 | -5/Factory | Lost 5 parts (1p2n2w) 4456 | -5/Factory | Discovered new exit (range 6) 4471 | -5/Factory | Entered another Factory area 4471 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4877 | -4/Factory | Lost 3 parts (1p2w) 5221 | -4/Factory | First assault squad dispatched 5226 | -4/Factory | Crushed by falling debris 5235 | -4/Factory | Core integrity fell below 50% 5269 | -4/Factory | Core integrity fell below 20% 5283 | -4/Factory | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- 05257_ Coil Gun blown off. 05257_ Adv. Heat Sink blown off. 05257_ E-15 Imp destroyed. 05258_ U-05 Engineer builds a Wall. 05259_ R-10 Processor collects Propulsion Shielding. 05263_ Imp. Targeting Computer severed. 05264_ JXHFEGC9 05283_ U-05 Engineer builds a Door. 05283_ U-05 Engineer lays Concrete. 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" " ??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 31 Energy Capacity 365 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 600 Power Shielding 66 Utility Shielding 66 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 6 Core Analysis 9 Recoil Reduction 4 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Part-time Excavator Challenges ------------ None Game ------ Seed GuidanceGatlingFilter Manual? 0 Play Time 01:53:01 Cumulative 60.1 hours Start 2024.04.28 @ 11:58:46 End 2024.04.29 @ 12:12:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 2 Adventurer 6 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 29 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 8623fbb9-9ac8-4cad-9d5f-2c77d15dd6b3