Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.22 @ 21:11:21 Player: Cracklepappy Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (179) 895 Value Destroyed (8315) 8315 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (294) 294 TOTAL SCORE: 16224 Bonus ------- High Alert Combat Kills 294 Cogmind --------- Core Integrity 0/1600 Matter 289/300 Energy 99/100 System Corruption 25% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (16) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Quantum Reactor Advanced Heavy Treads Medium Storage Unit Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Medium Treads Biometal Heavy Treads Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit Long-range Sensor Array Improved Targeting Computer Advanced Target Analyzer Improved Armor Integrity Analyzer Improved Transmission Jammer Centrium Medium Armor Plating Improved Hacking Suite Advanced System Shield > --- WEAPON ----------- Gamma Rifle Gamma Rifle Compact HERF Cannon > --- INVENTORY -------- Micro Fission Core Micro Fission Core Light Quantum Reactor Light Quantum Reactor Advanced Heavy Treads Biometal Leg Biometal Leg Compact Wheel Advanced Coolant Injector Medium Storage Unit Matter Compressor Advanced Sensor Array Advanced Terrain Scan Processor Centrium Medium Armor Plating Centrium Medium Armor Plating Enhanced Quantum Rifle Heavy Disruptor Cannon Enhanced Nova Cannon Enhanced Nova Cannon KE Penetrator Railgun Linear Accelerator Gamma Bomb Array Lance [Rating: 160] Favorites ----------- Power Heavy Antimatter Reactor Engine Reinforced Deuterium Engine Power Core Micro Fission Core Reactor Heavy Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Myomer Leg Wheel Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Advanced System Shield Protection Improved Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Linear Accelerator Launcher Gamma Bomb Array Special Weapon Mining Laser Slashing Weapon Axe Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 1 | . . . . 1 . . . . . . Propulsion 2 | . . . . . . 1 . . 1 . Utility 14 | . . 2 2 1 2 1 2 2 1 1 Weapon 1 | . . . . . . . . . . 1 Parts Attached 285 | 7 2 21 22 15 32 29 14 41 27 75 Power 29 | 1 . 3 2 3 2 2 3 2 2 9 Engine 8 | 1 . 3 1 1 1 1 . . . . Core 9 | . . . 1 2 1 1 . 1 1 2 Reactor 12 | . . . . . . . 3 1 1 7 Propulsion 43 | 2 . 4 5 1 4 5 . 7 9 6 Treads 22 | . . . 3 1 1 3 . 7 5 2 Leg 5 | . . . . . . . . . 1 4 Wheel 15 | 2 . 4 1 . 3 2 . . 3 . Hover . | . . . . . . . . . . . Flight 1 | . . . 1 . . . . . . . Utility 100 | 2 . 8 8 7 14 10 6 15 9 21 Device 50 | . . 4 1 1 10 5 5 10 6 8 Storage 13 | 2 . 3 1 4 . . . 1 . 2 Processor 14 | . . . 2 . . . . 4 . 8 Hackware 2 | . . . . . . . . . 2 . Protection 21 | . . 1 4 2 4 5 1 . 1 3 Artifact . | . . . . . . . . . . . Weapon 113 | 2 2 6 7 4 12 12 5 17 7 39 Energy Gun 35 | . . . 4 2 7 5 3 5 1 8 Energy Cannon 35 | . . . . 1 1 2 . 8 4 19 Ballistic Gun 16 | 2 1 6 . . . 2 . . . 5 Ballistic Cannon 3 | . . . . . . . . . . 3 Launcher 6 | . . . . . 1 . . . 2 3 Special Weapon 1 | . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 8 | . . . 3 1 3 1 . . . . Piercing Weapon 9 | . . . . . . 2 2 4 . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . 2 . . 1 1 1 . 1 Parts Lost 112 | . . 10 8 6 10 5 1 17 14 41 Power 14 | . . 1 1 2 . . . 2 2 6 Propulsion 27 | . . 4 3 1 3 3 . 4 4 5 Utility 38 | . . 2 2 1 4 1 . 8 4 16 Weapon 33 | . . 3 2 2 3 1 1 3 4 14 Highest Loss Streak 27 | . . 3 5 3 2 4 1 7 6 27 Average Slot Usage (%) 93 | . 100 91 88 94 97 99 99 92 89 90 Engine 3 | . 14 10 7 1 5 5 . . . . Core 3 | . . . 1 9 7 5 2 1 2 . Reactor 2 | . . . . . . . 7 7 5 6 Treads 7 | . . . 5 5 5 13 15 11 10 4 Wheel 5 | . 28 19 9 7 4 2 . . 1 3 Device 18 | . . 9 9 5 15 18 26 33 24 20 Storage 17 | . 28 29 19 23 20 17 15 14 13 11 Processor 9 | . . . 8 15 8 5 5 11 11 17 Hackware 2 | . . . . . . . . . 7 7 Protection 7 | . . 1 8 7 13 15 14 2 1 2 Energy Gun 4 | . . . 9 5 8 5 7 2 2 2 Energy Cannon 2 | . . . . 1 2 1 . 3 5 7 Ballistic Gun 2 | . 24 21 . . . 2 . . . . Slashing Weapon 1 | . . . 6 7 . . . . . . Naked Turns 26 | . . . . . . . . . . 26 Heaviest Build 165 | 17 17 47 62 110 125 137 161 153 159 165 Greatest Support 126 | 26 26 32 43 23 28 90 90 98 126 103 Greatest Overweight (x) 11 | . . 2 6 10 11 8 1 3 2 9 Average Overweight (x) 3 | . . . 4 8 6 2 1 1 1 2 Largest Inventory Capacity 28 | 8 8 16 20 28 26 26 26 26 26 26 Average Capacity 23 | 6 8 8 16 25 26 26 26 26 26 25 Most Carried 26 | 8 8 12 20 26 26 26 26 26 26 26 Average Carried 22 | 4 7 7 16 24 25 25 25 25 25 24 Final Capacity 26 | 8 8 16 20 26 26 26 26 26 26 4 Final Carried 26 | 8 8 12 20 26 26 26 26 24 25 4 Class Distribution -------------------- 51% | Scavenger-Mutant 24% | Hauler-Mutant 14% | Mutant 4% | Scavenger-Gunner 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Mutant | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 4222 | 248 18 705 176 165 466 699 71 394 335 945 Remotely . | . . . . . . . . . . . Salvage Created 9577 | 123 18 971 846 883 989 1278 156 896 854 2563 Parts 455 | 8 3 54 48 38 25 56 7 42 37 137 Haulers Intercepted 3 | . . 1 1 . . 1 . . . . Recyclers Shooed 15 | . . . 1 . 2 6 . 2 . 4 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 142 | . 1 22 17 12 20 12 2 10 13 33 Melee 22 | . . . 10 9 . . . 3 . . Guns 58 | . 1 22 6 1 12 8 1 1 1 5 Cannons 43 | . . . . 2 4 3 . 5 12 17 AOE 11 | . . . . . 3 . . . . 8 Classes Destroyed 15 | 2 1 4 3 4 . 1 . . . . Worker 6 | . . . . 2 . . . 1 1 2 Builder 7 | . . . 2 1 . . . . . 4 Tunneler 4 | 2 . 1 . 1 . . . . . . Hauler 3 | . . 1 1 . . 1 . . . . Recycler 8 | 1 . . . 1 1 2 . 1 1 1 Mechanic 1 | . . . . 1 . . . . . . Watcher 8 | . . . 1 1 . 2 . 1 . 3 Swarmer 28 | . 1 4 4 . 4 . . . 5 10 Grunt 49 | . . 12 10 6 10 4 . . 2 5 Brawler 4 | . . . . 1 3 . . . . . Duelist 3 | . . 1 . 1 . . . . . 1 Sentry 18 | . . 5 2 3 1 2 . 3 1 1 Hunter 14 | . . . 1 . . 1 2 1 2 7 Programmer 25 | . . . . 1 2 4 . 6 3 9 Behemoth 1 | . . . . . . 1 . . . . Best Kill Streak 9 | 1 1 8 6 4 4 4 2 3 5 9 Combat Bots Only 8 | . 1 8 4 3 4 2 2 3 5 7 Max Kills in Single Turn 2 | 1 1 1 1 1 2 1 1 1 2 2 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . . 2 . . . . 2 Melee 1 | . . . 1 1 . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Damage Taken 21979 | . 42 1266 1364 1037 1299 1608 651 3703 2704 8305 Core 3444 | . 6 278 205 142 129 199 46 589 232 1618 Absorbed by Shields 1249 | . . . . 322 39 154 182 552 . . Reduced by Siege Mode 99 | . . . . . . . . 18 48 33 Core Remaining (%) 76 | 100 97 30 62 79 84 80 96 54 84 . Volleys Fired 490 | 14 6 71 26 16 69 71 9 52 49 107 Largest 3 | 2 2 2 2 2 2 2 2 2 2 3 Hottest 353 | 40 100 46 110 160 160 156 156 223 230 353 Shots Fired 843 | 28 9 126 48 32 117 136 16 70 78 183 Gun 550 | 28 7 126 48 16 84 123 16 22 14 66 Cannon 272 | . . . . 16 27 13 . 48 62 106 Launcher 19 | . . . . . 6 . . . 2 11 Special 2 | . 2 . . . . . . . . . Kinetic 275 | 28 7 126 . . . 59 . . . 55 Thermal 436 | . 2 . 48 32 111 53 6 54 70 60 Explosive 6 | . . . . . 6 . . . . . Electromagnetic 126 | . . . . . . 24 10 16 8 68 Robot Hit Streak 24 | 3 2 11 15 11 24 20 4 16 15 14 Robot Miss Streak 6 | 3 2 3 1 3 3 6 2 2 3 4 Penetration Max 1 | . . . . . . 1 . . . 1 Secondary Targets 9 | . . 5 . . 1 1 . . . 2 Max Gunslinging Chain 1 | . . 1 . . 1 1 . . . 1 Shots Hit Robots 689 | 16 3 81 74 55 100 107 11 64 54 124 Core Hits 390 | 4 1 35 29 28 68 65 3 24 29 104 Critical Hits 40 | . . 3 . 1 . 11 . 10 4 11 Critical Kills 16 | . . 2 . . . 2 . 4 4 4 Critical Parts Destroyed 23 | . . 1 . 1 . 8 . 6 . 7 Melee Attacks 201 | . . . 55 60 11 11 6 52 . 6 Impact . | . . . . . . . . . . . Slashing 132 | . . . 55 60 11 6 . . . . Piercing 69 | . . . . . . 5 6 52 . 6 Sneak Attacks 9 | . . . 2 4 . . . 3 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 1 | . . . . 1 . . . . . . Damage Inflicted 21130 | 157 15 1280 2158 1988 2566 2538 248 2654 2238 5288 Guns 8689 | 157 15 1280 764 258 1702 2154 248 461 289 1361 Cannons 7089 | . . . . 248 540 281 . 1411 1679 2930 Explosions 1508 | . . . . . 324 . . . 224 960 Melee 3759 | . . . 1392 1482 . 103 . 782 . . Ramming 85 | . . . 2 . . . . . 46 37 Kinetic 3804 | 157 15 1280 . . . 823 . . . 1529 Thermal 9962 | . . . 764 506 2242 1080 47 1601 1806 1916 Explosive 438 | . . . . . 324 . . . 114 . Electromagnetic 3082 | . . . . . . 532 201 271 272 1806 Impact . | . . . . . . . . . . . Slashing 2977 | . . . 1392 1482 . 103 . . . . Piercing 782 | . . . . . . . . 782 . . Highest Corruption 41 | . . 2 . 2 8 5 7 41 8 25 Average Corruption 7 | . . 2 . 1 5 1 5 22 3 6 Corruption Purged . | . . . . . . . . . . . Effects 181 | . . . . 12 21 5 14 70 5 54 Message Errors 36 | . . . . 1 9 . 3 13 1 9 Matter Fused 17 | . . . . . 2 1 2 7 1 4 Heat Flow Errors 12 | . . . . 3 1 . 2 3 . 3 Energy Discharges 20 | . . . . 2 2 1 3 4 . 8 Parts Rejected 2 | . . . . . . . . 1 . 1 Data Loss (minor) 17 | . . . . 2 5 2 1 3 . 4 Data Loss (major) 5 | . . . . . 1 . 1 1 . 2 Misfires 4 | . . . . . . . . 3 . 1 Alerts 1 | . . . . . . . . 1 . . Misdirections 15 | . . . . . . . . 11 . 4 Targeting Errors 43 | . . . . 4 1 1 2 19 3 13 Weapon Failures 9 | . . . . . . . . 4 . 5 Overload Shots . | . . . . . . . . . . . Overflow Damage 332 | . . . 53 134 19 25 . 91 . 10 Projectiles 94 | . . . . 3 19 25 . 37 . 10 Explosions . | . . . . . . . . . . . Melee 238 | . . . 53 131 . . . 54 . . Knockbacks 1 | . . . . . . . . . . 1 Impact . | . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 269 | . . . . . . . . . 143 126 Shots 20 | . . . . . . . . . 5 15 Rammed 13 | . . . 1 . . . . . 4 8 Targets Rammed 14 | . . . 1 . . . . . 5 8 Kicked . | . . . . . . . . . . . Crushed 1 | . . . . . . . . . 1 . Highest Temperature 511 | . 40 1 156 378 511 8 103 14 112 211 Average Temperature 92 | . 22 1 66 133 113 2 61 14 57 53 Received Heat Transfer 2542 | . . 426 450 368 343 306 . 97 72 480 Effects 5 | . . . . . 5 . . . . . Shutdowns 3 | . . . . . 3 . . . . . Energy Bleed 1 | . . . . . 1 . . . . . Damage (minor) 1 | . . . . . 1 . . . . . Siege Activations 3 | . . . . . . . . 1 1 1 Total Turns 82 | . . . . . . . . 24 21 37 Longest Duration 37 | . . . . . . . . 24 21 37 Robots Corrupted 7 | . . . . . . 2 1 1 . 3 Combat Hostiles 6 | . . . . . . 1 1 1 . 3 Parts Fried 20 | . . . . . . 5 1 . 2 12 Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . 1 . 1 . . . . . Combat Hostiles 2 | . . . 1 . 1 . . . . . Parts Melted 43 | . . . 4 . 11 4 . 12 8 4 Heat Transferred 13400 | . . . 1480 1032 4671 1506 74 1216 1791 1630 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 537 | 15 43 447 328 162 318 223 101 121 275 537 Average Influence 141 | 5 13 279 174 74 151 130 63 45 94 288 Maximum Alert Level 2 | . . 2 1 . 1 1 . . 1 2 Low Security (%) 74 | 100 100 27 59 100 82 75 100 100 85 32 Level 1 20 | . . 46 40 . 17 24 . . 14 48 Level 2 4 | . . 25 . . . . . . . 18 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 37 | . 1 4 3 5 3 7 . 2 2 10 Investigation 3 | . . . . . . 1 . . . 2 Extermination 10 | . . . . 1 1 1 . 2 2 3 Reinforcement 17 | . 1 4 3 1 2 2 . . . 4 Assault 1 | . . . . . . . . . . 1 Garrison 6 | . . . . 3 . 3 . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced 4 | . . . . . 2 1 . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 5 | . . . . . . 1 . . 1 3 Communications Jammed 68 | . . . . . . . . 17 9 42 Distress Signals 68 | . . . . . . . . 17 9 42 Times Spotted 232 | . 4 30 32 17 24 20 2 12 25 66 Peak Tracking Total 13 | . 3 7 6 3 4 2 2 4 7 13 Tactical Retreats 17 | . 1 . 6 . 1 2 . . 1 6 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 14 | . . 1 . 1 5 . 2 1 2 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . 2 . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 12 | . . 3 1 . 3 1 1 1 2 . Max in Single Turn 2 | . . 1 1 . 2 1 1 1 1 . Garrison Access 3 | . . . . . 1 . . . 1 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 24 | . 2 3 5 1 2 2 2 1 3 3 Terminals 18 | . 2 2 4 1 1 1 2 1 2 2 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access 4 | . . . . . 1 1 . . 1 1 Total Hacks 61 | . 6 9 12 4 3 6 7 2 7 5 Successful 25 | . 3 2 5 1 1 2 3 1 3 4 Failed 36 | . 3 7 7 3 2 4 4 1 4 1 Catastrophic 6 | . . 1 . 1 . 2 1 1 . . Database Lockouts . | . . . . . . . . . . . Manual 10 | . 5 2 . . . . 3 . . . Terminals 48 | . 6 7 8 4 2 2 7 2 6 4 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . 2 . . . . . . . . Scanalyzers 4 | . . . 4 . . . . . . . Garrison Access 7 | . . . . . 1 4 . . 1 1 Terminal Hacks 18 | . 3 1 2 1 . 2 3 1 2 3 Record 1 | . . . . . . . . . . 1 Part Schematic 1 | . 1 . . . . . . . . . Prototype ID Bank 2 | . . 1 . . . 1 . . . . Level Access Points 2 | . . . . . . . 1 . 1 . Branch Access Points 1 | . . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . . . 1 . Terminal Index 1 | . 1 . . . . . . . . . Repair Station Index 1 | . . . . . . . . . . 1 Unreport Threat 3 | . . . 1 . . . 2 . . . Locate Traps 4 | . 1 . 1 1 . . . . . 1 Zone Layout 1 | . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . Scanalyzer 3 | . . . 3 . . . . . . . Insert Component 1 | . . . 1 . . . . . . . Analyze 2 | . . . 2 . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . . . 1 1 Seal Access 3 | . . . . . 1 . . . 1 1 Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 21 | . 2 3 5 1 1 2 2 1 2 2 Full Trace Events 1 | . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . 1 . 1 . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . . . Programmers 4 | . . . . . 4 . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders 8 | . . . . . . . . . . 8 GOTO 8 | . . . . . . . . . . 8 Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 9556 | 129 144 623 886 1054 1520 997 498 1169 1177 1359 Spaces Moved 4218 | 75 128 364 464 427 623 378 227 412 549 571 Core 40 | 1 . . . . . . . . . 39 Treads 1875 | . . . 7 73 175 229 227 412 471 281 Legs 3 | . . . . . . . . . . 3 Wheels 2300 | 74 128 364 457 354 448 149 . . 78 248 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 80 100 140 160 130 180 172 116 50 Average Speed 156 | 90 90 90 121 181 189 170 180 180 166 147 Slowest Speed 260 | 100 90 100 180 220 240 240 180 220 200 260 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . Exploration Rate (%) 17 | 5 31 37 37 12 18 13 5 10 15 14 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 7 | . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 97 | . 2 . 13 11 17 7 5 20 1 21 Terrain Destroyed 172 | . 2 . 13 11 41 9 5 24 31 36 Melee 63 | . . . 13 11 11 7 5 15 . 1 Projectile 35 | . 2 . . . . 2 . 9 7 15 AOE 74 | . . . . . 30 . . . 24 20 Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 6006 | 105 144 535 643 574 814 579 290 688 733 901 Wait 463 | . 3 54 25 28 37 54 22 91 73 76 Move 4208 | 74 127 363 463 426 622 377 226 410 549 571 Hop . | . . . . . . . . . . . Pick Up 196 | 10 3 15 30 19 26 18 5 23 16 31 Fast Attach 73 | 5 . 4 7 3 8 5 6 7 8 20 Attach 102 | 2 . 9 7 7 12 6 1 17 13 28 Detach 8 | . . . 1 2 . . . 2 2 1 Swap 110 | . 2 8 8 5 12 18 7 17 6 27 Drop 141 | . 3 11 20 10 17 19 8 16 13 24 Fire 490 | 14 6 71 26 16 69 71 9 52 49 107 Melee 199 | . . . 55 58 11 11 6 52 . 6 Ram 9 | . . . . . . . . . 2 7 Kick . | . . . . . . . . . . . Crush 4 | . . . 1 . . . . . 2 1 Escape Stasis 3 | . . . . . . . . 1 . 2 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 5 exits: *Fac / Upp x2 / Ext x2) -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research (discovered 3 exits: *Acc x3) -1/Access History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 130 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Discovered new exit (range 3) 274 | -10/Materials | Entered another Materials area 274 | -9/Materials | Evolved 2 slots: Utility x2 274 | -9/Materials | Discovered new exit (range 15) 317 | -9/Materials | Build established: Mutant 491 | -9/Materials | Destroyed 8 combat bots 733 | -9/Materials | Lost 3 parts (2n1w) 733 | -9/Materials | Core integrity fell below 50% 777 | -9/Materials | Lost 3 parts (1p1u1w) 860 | -9/Materials | Discovered new exit (range 14) 897 | -9/Materials | Entered another Materials area 897 | -8/Materials | Evolved 2 slots: Utility x2 1193 | -8/Materials | Lost 5 parts (1p1n2u1w) 1723 | -8/Materials | Discovered new exit (range 10) 1782 | -8/Materials | Identified exit to Factory 1783 | -8/Materials | Entered Factory 1783 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1904 | -7/Factory | Build established: Hauler-Mutant 2469 | -7/Factory | Garrison activated, responded to threat 2548 | -7/Factory | Lost 3 parts (1p1n1u) 2747 | -7/Factory | Discovered new exit (range 9) 2791 | -7/Factory | Identified exit to Factory 2837 | -7/Factory | Entered another Factory area 2837 | -6/Factory | Evolved 2 slots: Utility x2 2875 | -6/Factory | Discovered new exit (range 7) 2904 | -6/Factory | Identified exit to Lower Caves 4291 | -6/Factory | Discovered new exit (range 16) 4341 | -6/Factory | Identified exit to Factory 4357 | -6/Factory | Entered another Factory area 4357 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4378 | -5/Factory | Identified exit to Upper Caves 4378 | -5/Factory | Identified exit to Extension 4461 | -5/Factory | Spotted B-75 Beast 4492 | -5/Factory | Destroyed B-75 Beast 4518 | -5/Factory | Lost 4 parts (2n1u1w) 4520 | -5/Factory | Garrison activated, responded to threat 4661 | -5/Factory | Build established: Scavenger-Mutant 5203 | -5/Factory | Discovered new exit (range 16) 5324 | -5/Factory | Identified exit to Factory 5354 | -5/Factory | Entered another Factory area 5354 | -4/Factory | Evolved 2 slots: Utility x2 5604 | -4/Factory | Identified exit to Research 5852 | -4/Factory | Entered Research 5852 | -3/Research | Evolved 2 slots: Utility x2 6220 | -3/Research | System corruption reached 10% 6265 | -3/Research | Lost 7 parts (3n2u2w) 6712 | -3/Research | System corruption reached 30% 6738 | -3/Research | Lost 6 parts (2p1n3u) 6933 | -3/Research | Crushed by falling debris 6965 | -3/Research | Discovered new exit (range 8) 7019 | -3/Research | Found Gamma Bomb Array 7021 | -3/Research | Identified exit to Research 7021 | -3/Research | Entered another Research area 7021 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 7417 | -2/Research | Identified exit to Access 7641 | -2/Research | Found Launcher Loader 7926 | -2/Research | Lost 4 parts (1p1n1u1w) 8108 | -2/Research | Lost 6 parts (2n3u1w) 8198 | -2/Research | Entered Access 8198 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 8227 | -1/Access | Lost 3 parts (1p1n1w) 9128 | -1/Access | System corruption reached 10% 9165 | -1/Access | Lost 3 parts (2u1w) 9356 | -1/Access | Lost 4 parts (2p2w) 9448 | -1/Access | First assault squad dispatched 9531 | -1/Access | Core integrity fell below 50% 9531 | -1/Access | Released all parts (9) 9536 | -1/Access | Destroyed 7 combat bots 9548 | -1/Access | Core integrity fell below 20% 9557 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 09536_ K-01 Serf collects debris. 09537_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 09537_ Slug penetrates Wall. 09538_ Slammed into G-73 Enforcer. 09539_ K-01 Serf collects debris. 09540_ Slammed into G-73 Enforcer. 09542_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 09543_ Slammed into U-05 Engineer. 09543_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 09544_ O-32 Director uses terminal to summon reinforcements. 09544_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A014. 09544_ O-32 Director locks terminal. 09546_ Penetrated by Slug. 09546_ Slug penetrates Wall. 09547_ Penetrated by Slug. 09554_ Slug penetrates T-07 Excavator. 09554_ T-07 Excavator destroyed. 09554_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????# ??# ############### ## | | ?????????????# ?# # *!!!# %# | | ?????????????# # =% # /!!#% # | | ?????????????# + !! # =!=]+!!!= | | ?????????????# # # !*|!#%!# | | ?????????????# ????# ! # =!=%#!=#= | | ?????????????????????# # *%| %=# #% | | ?????????????????????# = # [!!%! =*%# ## | | ???????????????? ??# = %# %=%== !!# #? | | ?????????????? ?# [+ = [ !=%# %#? | | ?????????????+ ?# # %% # #? | | ?????????????# ########"## %|# #? | | ?????????????# ????????##############+## #? | | ?????????????# #################????# #? | | ?????????????# #??????# #? | | ?????????????# ########/##% + | | ?????????????# # # #? | | ?????????????# # # #? | | ?????????????# # # #? | | ?????????????# # "# #? | | ?????????????# s # ""# #? | | ??????????????##########/### = # ""# #? | | ??????????????# # !%=# ""# ?? | | ??????????????# ] # # ""# ?? | | ??????????????# # / T"# ?? | | ??????????????# """"" @ # # ""# ?? | | ??????????????# """"" =!# # ""#???? | | ??????????????# """"" = # + ""#???? | | ???????????????? """"" ######### * ""#???? | | ??????????????????"""" ! #???????# "#???? | | ??????????????????"""" #???????# #???? | | ?????????????????? #???????# #???? | | ?????????????????? #???????###########???? | | ?????????????????? #?????????????????????? | | ?????????????????#####+#####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 157 Energy Generation 45 Energy Capacity 580 Matter Stores 408 Matter Capacity 450 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 210 Jamming Range 12 Additional Mass Support 6 Base Temperature (-) 200 Corruption Prevention 12 Armor Coverage 900 Resistance: KI 20 Resistance: TH 15 Resistance: EM 15 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 8 Launcher Accuracy 30 Target Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 4 Particle Charging 20 Offensive Hacking 12 Defensive Hacking 14 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Adv. Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BoreRagnarokPrototype Manual? 0 Play Time 02:20:12 Cumulative 118.7 hours Start 2020.08.22 @ 18:35:12 End 2020.08.22 @ 21:11:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 147 Rogue 147 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 50 Gallery% 63 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8bd67784-4282-4d0e-b17b-506b739d9d91