Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.24 @ 15:06:07 Player: Obelisk Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (23) 115 Value Destroyed (626) 626 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (95) 95 TOTAL SCORE: 2676 Bonus ------- Follower Combat Kills 95 Cogmind --------- Core Integrity 201/550 Matter 235/300 Energy 100/100 System Corruption 0% Temperature Critical (624) Movement Core (200) Ox3 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Titanium Leg VTOL Module > --- UTILITY (3) ------ Target Analyzer > --- WEAPON (2) ------- Beamcaster Heavy Particle Cannon > --- INVENTORY (5) ---- Improved Signal Interpreter Rocket Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Flight Unit VTOL Module > --- UTILITY ---------- Heat Sink Small Storage Unit Particle Charger > --- WEAPON ----------- Heavy EM Shotgun Beamcaster > --- INVENTORY -------- VTOL Module Improved Signal Interpreter Rocket Launcher Improved Datajack [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion VTOL Module Leg Titanium Leg Wheel Wheel Flight Unit VTOL Module Utility Small Storage Unit Device Terrain Scanner Storage Small Storage Unit Processor Target Analyzer Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 2 | . . 2 . . Utility 1 | . . . . 1 Weapon . | . . . . . Parts Attached 38 | 5 2 5 6 20 Power 8 | 1 . . 1 6 Engine 8 | 1 . . 1 6 Core . | . . . . . Reactor . | . . . . . Propulsion 13 | 2 . 5 1 5 Treads . | . . . . . Leg 2 | . . . . 2 Wheel 2 | 2 . . . . Hover . | . . . . . Flight 9 | . . 5 1 3 Utility 6 | 1 1 . . 4 Device 4 | . 1 . . 3 Storage 1 | 1 . . . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 11 | 1 1 . 4 5 Energy Gun 4 | 1 . . . 3 Energy Cannon 1 | . . . . 1 Ballistic Gun 4 | . . . 3 1 Ballistic Cannon . | . . . . . Launcher 2 | . 1 . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 16 | . . . 3 13 Power 4 | . . . 1 3 Propulsion 6 | . . . 1 5 Utility 5 | . . . . 5 Weapon 1 | . . . 1 . Highest Loss Streak 6 | . . . 2 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 90 | . 88 98 94 87 Engine 11 | . 14 11 9 12 Leg 5 | . . . . 9 Wheel 4 | . 28 3 . . Flight 26 | . . 38 43 24 Device 11 | . 6 11 11 13 Storage 10 | . 14 11 11 8 Energy Gun 9 | . 14 11 7 9 Energy Cannon 1 | . . . . 2 Ballistic Gun 4 | . . . 5 5 Launcher 4 | . 11 11 5 . Naked Turns . | . . . . . Heaviest Build 30 | 11 15 15 15 30 Greatest Support 32 | 26 26 16 16 32 Greatest Overweight (x) 3 | . . . 2 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 7 Most Carried 8 | 4 4 5 8 8 Average Carried 4 | . 1 3 7 4 Final Capacity 8 | 8 8 8 8 5 Final Carried 8 | . 4 5 8 3 Class Distribution -------------------- 45% | Mutant 33% | Sprinter 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 626 | 184 . 24 197 221 Remotely . | . . . . . Salvage Created 711 | . 81 24 59 547 Parts 49 | . 4 3 9 33 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 21 | . 2 . 7 12 Guns 15 | . . . 4 11 Cannons 1 | . . . . 1 AOE 5 | . 2 . 3 . Classes Destroyed 6 | . 2 1 1 2 Worker 1 | . . 1 . . Tunneler 1 | . 1 . . . Swarmer 10 | . . . 7 3 Grunt 5 | . 2 . . 3 Sentry 5 | . . . . 5 Heavy 1 | . . . . 1 Best Kill Streak 5 | . 2 1 5 4 Combat Bots Only 4 | . 2 . 4 4 Max Kills in Single Turn 2 | . 2 1 2 1 Gunslinging . | . . . . . Exploded 2 | . 2 . 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 1672 | . 54 . 330 1288 Core 469 | . . . 120 349 Absorbed by Shields . | . . . . . Core Remaining (%) 90 | 100 100 . 70 . Volleys Fired 101 | . 7 2 26 66 Largest 2 | . 2 1 2 2 Hottest 150 | . 70 40 70 150 Shots Fired 158 | . 11 2 28 117 Gun 143 | . 7 2 26 108 Cannon 9 | . . . . 9 Launcher 6 | . 4 . 2 . Special . | . . . . . Kinetic 71 | . . . . 71 Thermal 77 | . 7 2 26 42 Explosive 6 | . 4 . 2 . Electromagnetic 4 | . . . . 4 Robot Hit Streak 8 | . 2 3 7 8 Robot Miss Streak 4 | . 3 . 4 3 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 97 | . 3 2 17 75 Core Hits 45 | . 7 1 7 30 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 6 | . . . . 6 Burn 6 | . . . . 6 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1708 | . 245 21 345 1097 Guns 1193 | . 33 21 179 960 Cannons 137 | . . . . 137 Explosions 378 | . 212 . 166 . Melee . | . . . . . Ramming . | . . . . . Kinetic 368 | . . . . 368 Thermal 888 | . 33 21 179 655 Explosive 378 | . 212 . 166 . Electromagnetic 74 | . . . . 74 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 12 | . . . 12 . Projectiles . | . . . . . Explosions 12 | . . . 12 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 738 | . 48 12 91 738 Average Temperature 134 | . 22 8 41 199 Received Heat Transfer 543 | . 30 . 72 441 Effects 21 | . . . . 21 Shutdowns 3 | . . . . 3 Energy Bleed 1 | . . . . 1 Matter Decay 1 | . . . . 1 Short Circuit 4 | . . . . 4 Damage (minor) 2 | . . . . 2 Damage (major) 9 | . . . . 9 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 1 1 Heat Transferred 2067 | . 75 50 425 1517 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 354 | . 166 91 263 354 Initial 94 | . . 69 35 94 Average 169 | . 29 79 212 219 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 53 | 100 100 100 32 38 Level 1 46 | . . . 67 61 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 1 . . 6 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 5 | . 1 . . 4 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 35 | . 4 1 9 21 Peak Tracking Total 5 | . 3 1 4 5 Tactical Retreats 3 | . . . . 3 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 1 | . 1 . . . Max in Single Turn 1 | . 1 . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 3 | . . 1 . 2 Terminals 1 | . . . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 9 | . . 5 . 4 Successful 6 | . . 4 . 2 Failed 3 | . . 1 . 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 1 | . . . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . . . 3 Scanalyzers 5 | . . 5 . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . . . . 2 Report Inventory 1 | . . . . 1 Retrieve Components 1 | . . . . 1 Scanalyzer 4 | . . 4 . . Insert Component 2 | . . 2 . . Analyze 2 | . . 2 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . 1 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . . . . 3 Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies 2 | . . . 2 . Largest Group 2 | . . . 2 1 Highest-Rated Group 43 | . . . 43 31 Highest-Rated Ally 31 | . . . 31 31 Total Orders . | . . . . . Ally Attacks 12 | . . . 5 7 Total Damage 191 | . . . 84 107 Kills 3 | . . . 2 1 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 1092 | 60 168 58 259 547 Spaces Moved 1117 | 64 158 170 434 291 Core 21 | 17 . . 1 3 Treads . | . . . . . Legs 167 | . . . . 167 Wheels 205 | 47 158 . . . Hover . | . . . . . Flight 724 | . . 170 433 121 Fastest Speed 26 | 50 90 26 26 27 Average Speed 60 | 79 90 26 26 111 Slowest Speed 275 | 90 90 26 150 275 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 5 | . . 1 4 . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 5 34 16 88 28 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 49 | . 27 . 15 7 Melee . | . . . . . Projectile 7 | . . . . 7 AOE 42 | . 27 . 15 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 1380 | 73 172 179 543 413 Wait 76 | . . . 72 4 Move 1103 | 63 157 167 425 291 Hop 5 | . . 1 4 . Pick Up 39 | 5 6 3 7 18 Fast Attach 2 | . . . 2 . Attach 21 | 5 2 3 1 10 Detach 1 | . . 1 . . Swap 15 | . . 2 3 10 Drop 17 | . . . 3 14 Fire 101 | . 7 2 26 66 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 15) 229 | -10/Materials | Entered another Materials area 229 | -9/Materials | Evolved 2 slots: Propulsion x2 259 | -9/Materials | Discovered new exit (range 8) 287 | -9/Materials | Entered Mines 378 | -9/Mines | Learned Materials emergency access door positions 391 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 392 | -9/Mines | Found Prototype Device 475 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 488 | -9/Mines | Discovered new exit (range 12) 536 | -9/Mines | Build established: Sprinter 546 | -9/Mines | Entered Materials 546 | -8/Materials | Accompanied by 1 ally 546 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 546 | -8/Materials | Identified Exp. Sensor Array 551 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 741 | -8/Materials | Lost 6 parts (1p3n2u) 1046 | -8/Materials | Garrison activated, responded to threat 1074 | -8/Materials | Core integrity fell below 50% 1093 | -8/Materials | Self-destructed Last Messages --------------- G-47 Trooper overheating. Overheating: Sml. Storage Unit damaged (-2). Overheating: Target Analyzer damaged (-8). Overheating: Imp. Ion Engine damaged (-32). Overheating: Broken Titanium Leg damaged (-30). G-47 Trooper overheating. Overheating: Target Analyzer damaged (-10). Overheating: VTOL Module damaged (-6). Sml. Storage Unit destroyed. G-47 Trooper suffers critical hit (Burn). Power failure, Imp. Ion Engine shutdown. Target Analyzer broken. Overheating: Short circuit. Imp. Ion Engine destroyed. Overheating: Matter decay (-60). Overheating: VTOL Module damaged (-3). Overheating: Broken Titanium Leg damaged (-18). Flight Unit destroyed. Beamcaster broken. Overheating: Short circuit. 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