Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.01 @ 16:51:32 Player: sentrybuster Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (137) 685 Value Destroyed (3453) 3453 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (-248) -248 TOTAL SCORE: 7150 Bonus ------- High Alert Combat Kills 26 Friendly Fire -274 Cogmind --------- Core Integrity 0/700 Matter 85/300 Energy 63/100 System Corruption 0% Temperature Cool (289) Movement Core (450) Ox8 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit Advanced Terrain Scan Processor Long-range Tractor Beam > --- WEAPON (3) ------- Mini Assault Cannon Mini Assault Cannon > --- INVENTORY (10) --- Enhanced Nuclear Core Long-range Terrain Scanner Long-range Terrain Scanner Long-range Terrain Scanner Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Enhanced Optical Array Long-range Terrain Scanner Advanced Terrain Scan Processor Improved Medium Armor Plating > --- WEAPON ----------- Gauss Cannon Mini Assault Cannon Heavy Missile Launcher > --- INVENTORY -------- Enhanced Nuclear Core High-capacity Matter Pod Long-range Terrain Scanner Long-range Terrain Scanner Improved Medium Armor Plating Long-range Tractor Beam Improved Assault Rifle Gauss Cannon Mini Assault Cannon Proton Missile Launcher [Rating: 51] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Terrain Scan Processor Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 4 | . . 1 1 2 . . . . Weapon 1 | . . 1 . . . . . . Parts Attached 93 | 7 5 19 35 20 . 2 . 5 Power 12 | 1 1 1 6 3 . . . . Engine 9 | 1 1 1 4 2 . . . . Core 3 | . . . 2 1 . . . . Reactor . | . . . . . . . . . Propulsion 24 | 2 2 5 13 2 . . . . Treads 7 | . 1 5 1 . . . . . Leg 15 | 2 1 . 10 2 . . . . Wheel 2 | . . . 2 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 31 | 2 1 7 9 10 . . . 2 Device 9 | 1 . 1 3 3 . . . 1 Storage 5 | 1 . 3 . 1 . . . . Processor 5 | . . 1 1 3 . . . . Hackware . | . . . . . . . . . Protection 12 | . 1 2 5 3 . . . 1 Artifact . | . . . . . . . . . Weapon 26 | 2 1 6 7 5 . 2 . 3 Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 12 | 2 1 3 4 1 . 1 . . Ballistic Cannon 10 | . . 2 3 3 . . . 2 Launcher 3 | . . . . 1 . 1 . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . . Parts Lost 35 | . 3 8 11 1 . . . 12 Power 6 | . 1 1 2 1 . . . 1 Propulsion 9 | . 1 2 3 . . . . 3 Utility 10 | . . 2 4 . . . . 4 Weapon 10 | . 1 3 2 . . . . 4 Highest Loss Streak 12 | . 2 5 3 1 . . . 12 Average Slot Usage (%) 96 | . 95 90 95 100 100 100 100 84 Engine 7 | . 13 11 3 5 7 7 7 5 Core 1 | . . . 4 1 . . . . Treads 5 | . . 20 2 . . . . . Leg 18 | . 26 1 21 23 23 23 23 19 Device 7 | . . 1 6 13 15 15 15 6 Storage 10 | . 14 16 9 7 7 7 7 7 Processor 8 | . . 4 4 13 15 15 15 14 Protection 10 | . 10 8 13 10 7 7 7 9 Ballistic Gun 11 | . 28 6 13 13 7 7 7 4 Ballistic Cannon 9 | . . 8 10 8 15 15 15 14 Slashing Weapon 2 | . . 10 2 . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 51 | 14 14 36 39 51 45 45 45 50 Greatest Support 63 | 20 20 40 63 60 58 58 58 58 Greatest Overweight (x) 2 | 1 1 1 2 . . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 14 | 6 6 14 10 10 10 10 10 10 Average Capacity 9 | 5 6 9 10 10 10 10 10 10 Most Carried 10 | 4 6 10 10 10 10 10 10 10 Average Carried 8 | 2 5 8 9 9 9 10 10 9 Final Capacity 10 | 6 6 10 10 10 10 10 10 10 Final Carried 10 | 3 6 9 10 10 10 10 10 5 Class Distribution -------------------- 58% | Mutant 18% | Tank 16% | Skirmisher 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Mutant | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Matter Collected 4524 | 306 625 819 1470 747 226 85 . 246 Remotely 74 | 28 . . . . . . . 46 Salvage Created 5058 | 170 734 1508 1764 645 22 79 . 136 Parts 259 | 13 29 74 85 42 2 7 . 7 Haulers Intercepted 10 | . . 5 5 . . . . . Recyclers Shooed 7 | . 4 3 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 16 | . . . . . 2 14 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 84 | . 7 26 26 16 1 5 . 3 Melee 14 | . . 9 5 . . . . . Guns 36 | . 7 8 12 9 . . . . Cannons 22 | . . 9 9 1 1 1 . 1 AOE 12 | . . . . 6 . 4 . 2 Classes Destroyed 19 | 3 4 6 1 1 . 1 . 3 Worker 9 | 2 2 2 2 1 . . . . Builder 3 | . 1 . 2 . . . . . Tunneler 2 | 2 . . . . . . . . Hauler 10 | . . 5 5 . . . . . Recycler 17 | 1 3 7 6 . . . . . Mechanic 1 | . . 1 . . . . . . Operator 2 | . 1 . 1 . . . . . Watcher 8 | . 2 1 4 1 . . . . Swarmer 23 | . . 10 6 3 . 4 . . Grunt 33 | . 7 8 10 8 . . . . Brawler 1 | . . 1 . . . . . . Duelist 1 | . . 1 . . . . . . Sentry 18 | . . 6 8 4 . . . . Hunter 3 | . . . 2 . 1 . . . Programmer 1 | . . . . 1 . . . . Z-Light 2 | . . . . . . . . 2 Assembled 1 | . . . . . . . . 1 Guerrilla 1 | . . . . . . . . 1 Fireman 1 | . . . . . . . . 1 Mutant 1 | . . . . . . 1 . . Best Kill Streak 9 | 3 4 5 4 9 1 4 . 2 Combat Bots Only 9 | . 3 4 3 9 1 4 . 2 Max Kills in Single Turn 4 | 1 1 2 2 3 1 4 . 2 Gunslinging . | . . . . . . . . . Exploded 4 | . . . . 3 . 4 . 2 Melee 1 | . . 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Damage Taken 7659 | . 677 1226 2300 892 80 76 . 2408 Core 1308 | . 104 217 272 99 23 19 . 574 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 63 | 100 58 45 50 . . . . . Volleys Fired 400 | 6 65 90 137 53 3 5 . 41 Largest 3 | 2 2 3 3 3 2 3 . 3 Hottest 135 | 40 40 70 81 96 96 119 . 135 Shots Fired 838 | 12 130 167 315 129 6 11 . 68 Gun 471 | 12 130 65 174 83 . 3 . 4 Cannon 358 | . . 102 141 42 6 7 . 60 Launcher 9 | . . . . 4 . 1 . 4 Special . | . . . . . . . . . Kinetic 829 | 12 130 167 315 125 6 10 . 64 Thermal . | . . . . . . . . . Explosive 9 | . . . . 4 . 1 . 4 Electromagnetic . | . . . . . . . . . Robot Hit Streak 12 | 5 8 12 10 7 1 3 . 2 Robot Miss Streak 7 | 1 5 4 4 4 2 1 . 7 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 1 1 1 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . Shots Hit Robots 538 | 8 79 132 214 72 2 6 . 25 Core Hits 231 | 6 31 56 77 41 1 7 . 12 Critical Hits 8 | . . 5 1 1 . 1 . . Critical Kills 4 | . . 2 . 1 . 1 . . Critical Parts Destroyed 4 | . . 3 1 . . . . . Melee Attacks 64 | . . 40 24 . . . . . Impact . | . . . . . . . . . Slashing 64 | . . 40 24 . . . . . Piercing . | . . . . . . . . . Sneak Attacks 11 | . . 8 3 . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11333 | 143 987 2924 3812 1846 44 435 . 1142 Guns 4430 | 143 987 478 1932 828 . 47 . 15 Cannons 3551 | . . 1056 1279 392 44 104 . 676 Explosions 1361 | . . . . 626 . 284 . 451 Melee 1991 | . . 1390 601 . . . . . Ramming . | . . . . . . . . . Kinetic 7981 | 143 987 1534 3211 1220 44 151 . 691 Thermal . | . . . . . . . . . Explosive 1361 | . . . . 626 . 284 . 451 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 1991 | . . 1390 601 . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . 1 1 1 1 1 . Average Corruption 1 | . . . 1 1 1 1 1 . Corruption Purged . | . . . . . . . . . Effects 9 | . . . 5 1 . 2 1 . Message Errors 5 | . . . 4 . . . 1 . Energy Discharges 3 | . . . 1 . . 2 . . Data Loss (minor) 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 456 | . . 228 144 7 . . . 77 Projectiles 90 | . . 7 2 4 . . . 77 Explosions 3 | . . . . 3 . . . . Melee 363 | . . 221 142 . . . . . Knockbacks 17 | . . 6 9 1 . . . 1 Impact . | . . . . . . . . . Kinetic 16 | . . 5 9 1 . . . 1 Secondary 1 | . . 1 . . . . . . Self-Inflicted Damage 87 | . . . . 35 . . . 52 Shots 2 | . . . . 1 . . . 1 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 352 | . 14 84 300 15 . 35 . 352 Average Temperature 73 | . 5 22 59 6 . 26 . 262 Received Heat Transfer 2230 | . 390 393 639 255 . 40 . 513 Effects 4 | . . . . . . . . 4 Energy Bleed 2 | . . . . . . . . 2 Matter Decay 1 | . . . . . . . . 1 Short Circuit 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . . . . 2 Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Peak Influence 404 | 25 150 235 402 404 . . . . Initial 132 | . 16 59 79 132 . . . . Average 161 | 4 85 110 216 190 . . . . Maximum Alert Level 2 | . . 1 2 2 . . . . Low Security (%) 66 | 100 100 92 36 62 . . . . Level 1 32 | . . 7 62 34 . . . . Level 2 . | . . . 1 2 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . . 2 2 5 . . . . Investigation 4 | . . 1 1 2 . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 4 | . . 1 1 2 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced 1 | . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Distress Signals 7 | . 1 3 1 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 123 | . 14 34 40 23 1 5 . 6 Peak Tracking Total 8 | . 3 8 7 7 1 4 . 3 Tactical Retreats 4 | . 1 1 1 1 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Traps Triggered 2 | . . 1 1 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Machines Disabled 8 | . . 1 1 2 . 1 . 3 Max in Single Turn 1 | . . 1 1 1 . 1 . 1 Garrison Access 2 | . . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Machines Accessed 38 | . 6 7 10 12 2 . 1 . Terminals 27 | . 5 6 5 10 1 . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . Recycling Units 5 | . 1 1 2 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . 1 1 . . . . Total Hacks 140 | . 23 21 50 40 3 . 3 . Successful 79 | . 14 10 31 18 3 . 3 . Failed 61 | . 9 11 19 22 . . . . Catastrophic 2 | . . . 1 1 . . . . Database Lockouts . | . . . . . . . . . Manual 66 | . 12 11 12 27 . . 4 . Terminals 101 | . 21 19 22 37 2 . . . Fabricators . | . . . . . . . . . Repair Stations 20 | . . . 20 . . . . . Recycling Units 12 | . 2 2 6 2 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . 2 1 . . . . Terminal Hacks 35 | . 8 5 9 7 3 . 3 . Record 2 | . . . . . 2 . . . Part Schematic 3 | . . . . . . . 3 . Prototype ID Bank 3 | . 1 . 1 1 . . . . Open Door 1 | . . . . . 1 . . . Branch Access Points 1 | . . . . 1 . . . . Emergency Access Points 1 | . . 1 . . . . . . Terminal Index 2 | . . . 1 1 . . . . Alert Level 3 | . 2 . 1 . . . . . Unreport Threat 2 | . . 1 1 . . . . . Locate Traps 2 | . . . 1 1 . . . . Recall Investigation 1 | . . . . 1 . . . . Hauler Manifests 4 | . 2 . 1 1 . . . . Zone Layout 10 | . 3 3 3 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 17 | . . . 17 . . . . . Scan Component 9 | . . . 9 . . . . . Repair 8 | . . . 8 . . . . . Recycling Unit Hacks 2 | . 1 . 1 . . . . . Retrieve Components 2 | . 1 . 1 . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . 1 1 . . . . Seal Access 2 | . . . 1 1 . . . . Unauthorized Hacks 23 | . 5 5 3 10 . . . . Terminals 23 | . 5 5 3 10 . . . . Track 16 | . 3 4 3 6 . . . . Botnet 5 | . 2 1 . 2 . . . . Operators 2 | . . . . 2 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used 1 | . 1 . . . . . . . Hacking Detections 33 | . 6 7 8 11 1 . . . Full Trace Events 5 | . . 1 2 2 . . . . Feedback Events 1 | . . . . 1 . . . . Corruption 1 | . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 3 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 8 | . . . 8 . . . . . Time 314 | . . . 314 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 13 | . 4 . 9 . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Total Allies 3 | . . . . . . . 3 . Largest Group 3 | . . . . . . . 3 3 Highest-Rated Group 85 | . . . . . . . 85 85 Highest-Rated Ally 37 | . . . . . . . 37 37 Total Orders . | . . . . . . . . . Ally Attacks 24 | . . . . . . . . 24 Total Damage 3055 | . . . . . . . . 3055 Kills 7 | . . . . . . . . 7 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Turns Passed 8451 | 114 749 1807 2281 1463 517 451 816 253 Spaces Moved 4764 | 66 423 880 1089 903 350 320 643 90 Core 8 | 8 . . . . . . . . Treads 863 | . . 812 51 . . . . . Legs 3788 | 58 423 68 933 903 350 320 643 90 Wheels 105 | . . . 105 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 90 126 126 126 126 126 Average Speed 131 | 113 121 156 126 128 126 126 126 126 Slowest Speed 180 | 150 150 180 180 130 126 126 126 126 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 53 | 4 65 67 87 26 58 60 82 31 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 1 . Scrap Searched 12 | . . . . . 8 . 4 . Spaces Dug 16 | . . 8 2 6 . . . . Terrain Destroyed 74 | . . 8 2 42 2 18 . 2 Melee 10 | . . 8 2 . . . . . Projectile 18 | . . . . 14 2 . . 2 AOE 46 | . . . . 28 . 18 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Total 6084 | 90 532 1088 1679 1103 420 358 649 165 Wait 641 | 8 23 33 354 90 66 32 7 28 Move 4756 | 65 422 879 1088 902 349 319 642 90 Hop . | . . . . . . . . . Pick Up 59 | 4 9 13 17 15 1 . . . Fast Attach 50 | 6 3 9 24 8 . . . . Attach 23 | 1 2 7 4 5 . . . 4 Detach 8 | . 2 4 1 1 . . . . Swap 21 | . . 3 8 7 . 2 . 1 Drop 62 | . 6 10 22 22 1 . . 1 Fire 400 | 6 65 90 137 53 3 5 . 41 Melee 64 | . . 40 24 . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: [*Fac] / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 10) 439 | -10/Materials | Discovered new exit (range 22) 752 | -10/Materials | Discovered new exit (range 16) 864 | -10/Materials | Entered another Materials area 864 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1038 | -9/Materials | Lost 5 parts (2n1u2w) 1655 | -9/Materials | Discovered new exit (range 5) 1882 | -9/Materials | Build established: Scavenger-Mutant 2245 | -9/Materials | Build established: Mutant 2612 | -9/Materials | Core integrity fell below 50% 2639 | -9/Materials | Discovered new exit (range 17) 2671 | -9/Materials | Entered another Materials area 2671 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2896 | -8/Materials | Lost 3 parts (1p2n) 3500 | -8/Materials | Discovered new exit (range 5) 3539 | -8/Materials | Repaired Lgt. Cannon 3578 | -8/Materials | Repaired Maneuvering Thrusters 3606 | -8/Materials | Repaired Lgt. Cannon 3644 | -8/Materials | Repaired Titanium Leg 3698 | -8/Materials | Repaired Broken Carbon-fiber Leg 3783 | -8/Materials | Build established: Tank 4439 | -8/Materials | Repaired Imp. Titanium Leg 4521 | -8/Materials | Repaired Imp. Assault Rifle 4561 | -8/Materials | Repaired Lgt. Nuclear Core 4627 | -8/Materials | Discovered new exit (range 9) 4952 | -8/Materials | Entered Factory 4952 | -7/Factory | Evolved 2 slots: Utility x2 5111 | -7/Factory | Build established: Mutant 5531 | -7/Factory | Build established: Skirmisher 5764 | -7/Factory | Discovered new exit (range 22) 5944 | -7/Factory | Destroyed 9 combat bots 6171 | -7/Factory | Discovered new exit (range 18) 6172 | -7/Factory | Identified exit to Storage 6172 | -7/Factory | Identified exit to Lower Caves 6415 | -7/Factory | Entered Lower Caves 6425 | -7/Lower Caves | Spotted B-75 Beast 6638 | -7/Lower Caves | Encountered a Warlord checkpoint 6814 | -7/Lower Caves | Discovered new exit (range 7) 6932 | -7/Lower Caves | Entered another Lower Caves area 6952 | -7/Lower Caves | Discovered new exit (range 19) 7030 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 7256 | -7/Lower Caves | Encountered a Warlord checkpoint 7276 | -7/Lower Caves | Learned 4 Factory zone layouts 7350 | -7/Lower Caves | Discovered new exit (range 23) 7383 | -7/Lower Caves | Entered Zion 7436 | -7/Zion | System corruption cleaned by Quarantine Array 7452 | -7/Zion | Discovered new exit (range 17) 7501 | -7/Zion | Build established: Mutant 7599 | -7/Zion | Given A8's code to call for help 7604 | -7/Zion | Learned 4 Factory zone layouts 7849 | -7/Zion | Gained Derelict followers 7961 | -7/Zion | Learned location of Warlord (-4) 8033 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 8079 | -7/Zion | Given the Hacking Drone Bay 8145 | -7/Zion | Discovered new exit (range 23) 8170 | -7/Zion | Opened final containment barrier to the Deep Caves 8191 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 8199 | -7/Zion | Entered Deep Caves 8199 | -7/Deep Caves | Accompanied by 3 allies 8351 | -7/Deep Caves | Z-Facility disabled 8360 | -7/Deep Caves | Attacked by Z-Imprinter 8388 | -7/Deep Caves | Core integrity fell below 50% 8437 | -7/Deep Caves | Core integrity fell below 20% 8452 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- 08387_ T1-P75(h) destroyed. 08389_ Destroyed Prototype Protection. 08393_ Imp. Medium Armor Plating destroyed. 08396_ Hvy. Missile Launcher destroyed. 08399_ Slug penetrates Z-Imprinter. 08400_ Imp. Titanium Leg destroyed. 08405_ Destroyed Prototype Hover Unit. 08416_ Imp. Titanium Leg destroyed. 08417_ Dropped Hcp. Matter Pod. 08418_ Extracted 200 matter. 08419_ Imp. Carbon-fiber Leg destroyed. 08423_ Overheating: Matter decay (-43). 08423_ Gauss Cannon destroyed. 08425_ Enh. Optical Array permanently disabled. 08425_ Overheating: Short circuit. 08426_ Destroyed Adv. Phase Shifter. 08429_ Broken Enh. Optical Array destroyed. 08441_ Acquired 44 matter. 08441_ Acquired 2 matter. 08451_ Overheating: Energy bleed (-13). Map ----- +----------------------------------------------------+ | ?????????????????""" ##???## | | ?????????????????""" ###### | | ?????????????????""" | | ???????????????""""" | | ??????????????""" | | ????????????????"""" #### | | ?????????????????""" ###?## | | ????????????????" ####??# | | ?????????????"" #???### | | ???????????" ####### | | ?????????? ##?##? | | ????????? ###?#? | | ???????? #??### | | ???????? ! ####### | | ??????? ! #####?? | | ??????? ##?### | | ??????? I ##?### | | ?????? ! ! ###??## | | ?????? ####?### | | ????? ##?#?#?# | | ????? ###??## | | ????? #####? | | ???? ##?#?? | | ???? ##?#### | | ??? ##?#??? | | ??? @ ####?## | | ??? ###### | | ??? #####? | | ??? ####? | | ???? #?##? | | ???? #### | | ????? ###? | | ????? ##?? | | ????? ;;;;; ###? | | ?????? ;;;; ;## #### ##?# | | ?????? ;; #########???# ##??# | | ??????? ;;;;; ####????????????# ####??# | | ???????########## ##?????????????????###???#?? | | ????????????????######???????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 265 Matter Stores 480 Matter Capacity 500 Sight Range 22 Terrain Scan Range 24 Terrain Scan Density 210 Armor Coverage 450 Resistance: EM 15 Propulsion Shielding 33 Evasion (%) 43 Recoil Reduction 3 Item Schematics ----------------- Barrage Gun | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoderSlugBeam Manual? 0 Play Time 01:09:47 Cumulative 250.0 hours Start 2021.06.01 @ 12:36:11 End 2021.06.01 @ 16:51:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 343 Rogue 339 Adventurer 0 Explorer 4 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 78 Gallery% 87 Achievement% 61 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 41f84a52-7899-4d85-ae2e-46c458afc060