Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2022.09.25 @ 19:51:37 Player: Unmode Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (88) 440 Value Destroyed (3312) 3312 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (542) 542 TOTAL SCORE: 7494 Bonus ------- High Alert Combat Kills 152 Follower Combat Kills 197 Entered Garrisons 400 Friendly Fire -207 Cogmind --------- Core Integrity 631/700 Matter 181/300 Energy 290/290 System Corruption 2% Temperature Cool (0) Movement Rolling (165) Ox5 Location -7/Factory Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- Improved Medium Treads Armored Medium Treads Armored Wheel Armored Wheel > --- UTILITY (5) ------ Improved Cooling System Huge Storage Unit Improved Targeting Computer Layered Heavy Armor Plating > --- WEAPON (3) ------- Coil Gun Coil Gun Great Maul > --- INVENTORY (25) --- Light Quantum Reactor Armored Treads Armored Treads Improved Cooling System Huge Storage Unit High-capacity Battery (250) Structural Scanner Advanced Targeting Computer Kinecellerator Improved Transmission Jammer Improved Transmission Jammer Improved Phase Shifter Heavy Insulated Plating Heavy Insulated Plating Improved Hardlight Generator Advanced Hacking Suite Heavy Plasma Cannon Coil Gun Coil Gun KE Penetrator Mini Grenade Launcher Missile Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Improved Medium Treads Armored Medium Treads Armored Wheel Armored Wheel > --- UTILITY ---------- Huge Storage Unit Targeting Computer Improved Transmission Jammer Layered Heavy Armor Plating > --- WEAPON ----------- Coil Gun Coil Gun Coil Gun > --- INVENTORY -------- Heavy Ion Engine Armored Treads Armored Treads Cooling System Improved Cooling System Huge Storage Unit High-capacity Battery Structural Scanner Kinecellerator Improved Transmission Jammer Heavy Insulated Plating Heavy Insulated Plating Improved Hardlight Generator Improved Hardlight Generator Advanced Hacking Suite Dynamic Insulation System Heavy Plasma Cannon Enhanced Autogun KE Penetrator Mini Grenade Launcher Missile Launcher Plasma Cutter Great Maul [Rating: 63] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Propulsion Armored Wheel Treads Light Treads Wheel Armored Wheel Utility Huge Storage Unit Device Improved Transmission Jammer Storage Huge Storage Unit Processor Targeting Computer Protection Layered Heavy Armor Plating Weapon Coil Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Coil Gun Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Great Maul Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Fac Gar Fac Slots Evolved 6 | . . . 2 2 . 2 . . Power . | . . . . . . . . . Propulsion 2 | . . . 1 . . 1 . . Utility 3 | . . . 1 1 . 1 . . Weapon 1 | . . . . 1 . . . . Parts Attached 114 | 7 7 1 19 24 27 7 19 3 Power 9 | 1 . . 1 4 1 . 2 . Engine 9 | 1 . . 1 4 1 . 2 . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 28 | 2 2 . 7 7 6 4 . . Treads 20 | 1 2 . 5 6 4 2 . . Leg . | . . . . . . . . . Wheel 8 | 1 . . 2 1 2 2 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 26 | 2 1 . 5 4 8 1 4 1 Device 14 | 1 1 . 2 3 3 1 2 1 Storage 3 | 1 . . 1 . 1 . . . Processor 3 | . . . 2 . . . 1 . Hackware . | . . . . . . . . . Protection 6 | . . . . 1 4 . 1 . Artifact . | . . . . . . . . . Weapon 51 | 2 4 1 6 9 12 2 13 2 Energy Gun . | . . . . . . . . . Energy Cannon 2 | . . . . . . . 2 . Ballistic Gun 31 | 2 3 . 5 5 8 1 5 2 Ballistic Cannon . | . . . . . . . . . Launcher 9 | . 1 1 1 3 . . 3 . Special Weapon 2 | . . . . . 1 1 . . Impact Weapon 7 | . . . . 1 3 . 3 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 1 2 . . . . Parts Lost 8 | . 1 . 1 . 5 . 1 . Power 1 | . . . . . . . 1 . Propulsion 2 | . 1 . . . 1 . . . Utility 4 | . . . 1 . 3 . . . Weapon 1 | . . . . . 1 . . . Highest Loss Streak 4 | . 1 . 1 . 4 . 1 . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 96 | . 100 100 92 99 97 100 92 91 Engine 9 | . 14 14 11 8 9 7 7 7 Treads 16 | . 23 28 21 18 11 15 15 15 Wheel 12 | . 4 . 10 9 15 14 15 15 Device 11 | . 14 14 16 9 11 23 7 7 Storage 9 | . 14 14 11 9 9 7 7 7 Processor 6 | . . . 1 9 9 7 7 7 Protection 4 | . . . . 7 4 . 6 7 Ballistic Gun 21 | . 27 14 19 25 24 15 17 14 Impact Weapon 2 | . . . . . 2 6 2 7 Naked Turns . | . . . . . . . . . Heaviest Build 137 | 14 17 15 96 102 118 108 137 131 Greatest Support 40 | 16 40 40 40 12 28 28 24 24 Greatest Overweight (x) 10 | 3 . . 9 10 9 6 5 5 Average Overweight (x) 4 | . . . 7 8 3 3 4 5 Largest Inventory Capacity 25 | 8 8 8 25 25 25 25 25 25 Average Capacity 22 | 7 8 8 22 25 25 25 25 25 Most Carried 25 | 4 8 8 15 25 25 25 25 25 Average Carried 20 | 2 7 8 10 20 24 24 24 25 Final Capacity 25 | 8 8 8 25 25 25 25 25 25 Final Carried 25 | 4 8 8 14 25 25 25 25 25 Class Distribution -------------------- 47% | Gunner 41% | Mutant 7% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Gunner | -8/Garrison Infiltrator-Mutant | -7/Factory Gunner | -7/Garrison Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Gar Fac Gar Fac Matter Collected 2923 | 164 162 16 420 662 823 62 614 . Remotely . | . . . . . . . . . Salvage Created 3414 | 23 194 16 357 1008 770 62 874 110 Parts 213 | 4 19 5 30 68 42 . 42 3 Haulers Intercepted 2 | . . . . 2 . . . . Recyclers Shooed 2 | . 1 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Fac Gar Fac Combat Hostiles Destroyed 68 | . 4 3 8 17 16 . 18 2 Melee 1 | . . . . . 1 . . . Guns 44 | . 3 . 4 10 13 . 12 2 Cannons 1 | . . . . . 1 . . . AOE 21 | . 1 3 4 7 . . 6 . Classes Destroyed 14 | 1 2 1 3 3 4 . . . Worker 2 | . . . 1 1 . . . . Builder 2 | . 2 . . . . . . . Tunneler 3 | 1 2 . . . . . . . Hauler 2 | . . . . 2 . . . . Recycler 5 | . . . . 4 . 1 . . Watcher 5 | . . . 2 2 1 . . . Swarmer 16 | . . 3 . 7 3 . 3 . Grunt 29 | . 4 . 5 5 7 . 6 2 Brawler 2 | . . . . . 1 . 1 . Duelist 1 | . . . . . 1 . . . Sentry 11 | . . . 3 3 1 . 4 . Hunter 5 | . . . . 2 1 . 2 . Programmer 3 | . . . . . 1 . 2 . Behemoth 1 | . . . . . 1 . . . Savage 1 | . . . . . . . 1 . Best Kill Streak 8 | 1 3 3 6 5 4 1 8 2 Combat Bots Only 8 | . 2 3 5 4 4 . 8 2 Max Kills in Single Turn 4 | 1 1 3 4 3 1 1 2 1 Gunslinging 1 | . . . . . . . 1 . Exploded 4 | . 1 3 4 2 . . 2 . Melee 1 | . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Gar Fac Gar Fac Damage Taken 3695 | . 250 10 310 554 1631 . 897 43 Core 498 | . 29 10 79 77 234 . 69 . Absorbed by Shields 90 | . . . . . 90 . . . Regen/Repaired (Parts) 69 | . . . . 16 . 53 . . Core Remaining (%) 76 | 100 . 84 80 . 43 . . . Volleys Fired 193 | 8 26 2 21 43 48 2 35 8 Largest 3 | 2 2 1 2 3 3 1 3 2 Hottest 150 | 40 40 30 46 73 85 30 150 60 Shots Fired 475 | 16 50 2 40 113 145 2 91 16 Gun 444 | 16 48 1 38 105 138 1 81 16 Cannon 4 | . . . . . . . 4 . Launcher 19 | . 2 1 2 8 . . 6 . Special 8 | . . . . . 7 1 . . Kinetic 444 | 16 48 1 38 105 138 1 81 16 Thermal 12 | . . . . . 7 1 4 . Explosive 19 | . 2 1 2 8 . . 6 . Electromagnetic . | . . . . . . . . . Robot Hit Streak 24 | 3 7 . 4 13 24 5 14 3 Robot Miss Streak 5 | 3 3 2 3 3 5 1 3 5 Penetration Max 2 | . . . . . . . 1 2 Secondary Targets 8 | . . . . 3 2 . 3 . Max Gunslinging Chain 1 | . . . . 1 1 . 1 . Shots Hit Robots 303 | 7 36 . 21 71 105 2 55 6 Core Hits 155 | 2 18 3 19 39 32 1 36 5 Critical Kills 2 | . . . . . 1 . . 1 Critical Parts Destroyed 4 | . . . . . 1 1 2 . Critical Strikes 6 | . . . . . 2 1 2 1 Destroy 4 | . . . . . 1 . 2 1 Smash 2 | . . . . . 1 1 . . Melee Attacks 31 | . . . . 4 15 3 9 . Impact 31 | . . . . 4 15 3 9 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . 1 1 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7385 | 85 581 144 735 1403 2145 113 1964 215 Guns 5036 | 85 418 . 311 1044 1760 19 1184 215 Cannons 66 | . . . . . . . 66 . Explosions 1687 | . 163 144 424 359 . . 597 . Melee 538 | . . . . . 339 82 117 . Ramming . | . . . . . . . . . Kinetic 5036 | 85 418 . 311 1044 1760 19 1184 215 Thermal 170 | . 46 . . . 46 12 66 . Explosive 1641 | . 117 144 424 359 . . 597 . Electromagnetic . | . . . . . . . . . Impact 538 | . . . . . 339 82 117 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . 1 1 2 2 Average Corruption 1 | . . . . . 1 1 1 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 21 | . . . . . 5 . 13 3 Message Errors 4 | . . . . . 1 . 3 . Matter Fused 7 | . . . . . 1 . 5 1 Data Loss (minor) 1 | . . . . . 1 . . . Data Loss (major) 4 | . . . . . 1 . 3 . Misfires 3 | . . . . . 1 . 1 1 Weapon Failures 2 | . . . . . . . 1 1 Overload Shots . | . . . . . . . . . Overflow Damage 248 | . . . . 48 85 82 33 . Projectiles . | . . . . . . . . . Explosions 81 | . . . . 48 . . 33 . Melee 167 | . . . . . 85 82 . . Knockbacks 2 | . . . . . 2 . . . Impact 2 | . . . . . 2 . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 67 | . . . . 35 . . 32 . Shots 3 | . . . . 2 . . 1 . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 355 | . 9 . 7 29 355 . 347 . Average Temperature 91 | . 8 . 3 9 94 . 128 . Received Heat Transfer 1147 | . 120 . 135 180 415 . 270 27 Effects 2 | . . . . . . . 2 . Shutdowns 1 | . . . . . . . 1 . Energy Bleed 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . . . . . 2 2 . . Impact Corruptions 6 | . . . . . 3 3 . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . Heat Transferred 335 | . 50 . . . 148 37 100 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Fac Gar Fac Peak Influence 841 | 5 212 107 439 272 613 349 841 517 Initial 441 | . 3 4 41 110 137 315 104 441 Average 313 | . 68 105 210 134 408 317 510 483 Maximum Alert Level 3 | . 1 . 2 1 2 1 3 2 Low Security (%) 33 | 100 87 100 37 81 3 5 9 . Level 1 33 | . 12 . 58 18 49 94 15 . Level 2 31 | . . . 4 . 47 . 68 100 Level 3 1 | . . . . . . . 6 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 5 | . . . 2 1 . . . 2 Investigation . | . . . . . . . . . Extermination . | . . . . . . . . . Reinforcement 5 | . . . 2 1 . . . 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Gar Fac Gar Fac Distress Signals 6 | . 1 . 4 1 . . . . Communications Jammed 3 | . . . . . 2 1 . . Distress Signals 2 | . . . . . 2 . . . Times Spotted 93 | . 6 3 18 22 17 3 19 5 Peak Tracking Total 7 | . 3 3 7 4 4 2 7 2 Tactical Retreats 1 | . . . . . . . 1 . Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Fac Gar Fac Traps Triggered 16 | . 1 . 2 . 2 1 7 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 4 | . . . 4 . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Gar Fac Gar Fac Machines Disabled 7 | . 1 . 1 1 1 . 2 1 Max in Single Turn 1 | . 1 . 1 1 1 . 1 1 Garrison Relay 2 | . . . . . . . 2 . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Gar Fac Gar Fac Machines Accessed 24 | . 3 . 3 6 5 4 3 . Terminals 20 | . 3 . 3 4 5 2 3 . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . 1 . 1 . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . Total Hacks 49 | . 7 . 6 16 9 6 5 . Successful 23 | . . . 3 11 4 3 2 . Failed 26 | . 7 . 3 5 5 3 3 . Catastrophic 5 | . 1 . . 2 1 1 . . Database Lockouts . | . . . . . . . . . Manual 18 | . 5 . 4 5 1 3 . . Terminals 42 | . 7 . 6 13 9 2 5 . Fabricators . | . . . . . . . . . Repair Stations 4 | . . . . 2 . 2 . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 1 . 2 . . Terminal Hacks 15 | . . . 3 6 4 . 2 . Part Schematic 1 | . . . 1 . . . . . Prototype ID Bank 1 | . . . . 1 . . . . Open Door 2 | . . . . . 1 . 1 . Machine Index 1 | . . . . 1 . . . . Alert Level 1 | . . . . 1 . . . . Unreport Threat 1 | . . . . 1 . . . . Locate Traps 1 | . . . . 1 . . . . Disarm Traps 1 | . . . 1 . . . . . Recall Reinforcements 1 | . . . 1 . . . . . Zone Layout 1 | . . . . 1 . . . . Garrison Registry 2 | . . . . . 1 . 1 . Patrol Navigation 1 | . . . . . 1 . . . Security Stations 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . . . 2 . 2 . . Scan Component 2 | . . . . 1 . 1 . . Repair 2 | . . . . 1 . 1 . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . Unlock Access 2 | . . . . 1 . 1 . . Unauthorized Hacks 2 | . . . . 2 . . . . Terminals 2 | . . . . 2 . . . . Botnet 2 | . . . . 2 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 18 | . 3 . 3 5 4 2 1 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . 1 . 1 . . Time 42 | . . . . 26 . 16 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Gar Fac Gar Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 11 | . . . . . 3 . 8 . Machine Destruction 8 | . . . . . . . 8 . Programmers 3 | . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 3 | . . . . . 3 . . . Allies Hacked 1 | . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Gar Fac Gar Fac Total Allies 6 | . . 2 . . 3 . 1 . Largest Group 3 | . . 2 2 1 3 1 1 1 Highest-Rated Group 71 | . . 41 41 31 71 20 39 34 Highest-Rated Ally 39 | . . 31 31 31 31 20 39 34 Total Orders . | . . . . . . . . . Ally Attacks 62 | . . . 41 5 4 1 8 3 Total Damage 867 | . . . 566 65 106 . 93 37 Kills 8 | . . . 5 . 2 . 1 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Fac Gar Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Gar Fac Gar Fac Turns Passed 5931 | 89 432 152 593 1158 1648 425 1229 205 Spaces Moved 2914 | 45 254 85 241 424 886 266 607 106 Core 9 | 7 . . 2 . . . . . Treads 242 | . 129 85 28 . . . . . Legs . | . . . . . . . . . Wheels 2663 | 38 125 . 211 424 886 266 607 106 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 160 160 195 140 140 150 165 Average Speed 165 | 107 130 160 205 215 152 143 164 165 Slowest Speed 250 | 200 160 160 250 230 225 190 165 165 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 4 42 27 27 39 70 9 56 4 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . 1 . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 37 | . . . . 24 4 2 7 . Terrain Destroyed 136 | . 17 6 6 78 6 2 21 . Melee 14 | . . . . 4 4 2 4 . Projectile 8 | . . . . . 2 . 6 . AOE 114 | . 17 6 6 74 . . 11 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Gar Fac Gar Fac Total 3609 | 67 312 99 294 580 1084 301 750 122 Wait 138 | 4 13 12 5 51 34 15 4 . Move 2906 | 44 253 84 240 424 883 266 606 106 Hop . | . . . . . . . . . Pick Up 64 | 4 7 . 5 16 16 4 10 2 Fast Attach 29 | 7 . . 8 6 3 1 1 3 Attach 20 | . 1 . 3 4 7 3 2 . Detach 9 | . . . 3 3 2 1 . . Swap 65 | . 6 1 8 14 17 3 16 . Drop 58 | . 6 . 1 15 19 3 11 3 Fire 193 | 8 26 2 21 43 48 2 35 8 Melee 31 | . . . . 4 15 3 9 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 64 | . . . . . 8 . 56 . Rewire 32 | . . . . . 32 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Fac] / Gar) -7/Garrison (discovered 4 exits: [*Fac x4]) -7/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 442 | -10/Materials | Discovered new exit (range 10) 522 | -10/Materials | Entered Mines 656 | -10/Mines | Discovered new exit (range 8) 674 | -10/Mines | Entered Materials 674 | -9/Materials | Accompanied by 2 allies 674 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 679 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1042 | -9/Materials | Discovered new exit (range 13) 1267 | -9/Materials | Entered another Materials area 1267 | -8/Materials | Accompanied by 1 ally 1267 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1336 | -8/Materials | Repaired Structural Scanner 1537 | -8/Materials | Discovered new exit (range 11) 1787 | -8/Materials | Build established: Gunner 2425 | -8/Materials | Identified exit to Garrison 2425 | -8/Materials | Entered Garrison 2624 | -8/Garrison | Spotted B-75 Beast 2665 | -8/Garrison | Destroyed B-75 Beast 2691 | -8/Garrison | Lost 4 parts (1n2u1w) 2733 | -8/Garrison | Found Hvy. Insulated Plating 2739 | -8/Garrison | Found Hvy. Insulated Plating 2742 | -8/Garrison | Found Hvy. Insulated Plating 2746 | -8/Garrison | Found Hvy. Insulated Plating 2849 | -8/Garrison | Discovered new exit (range 50) 2849 | -8/Garrison | Discovered new exit (range 55) 2849 | -8/Garrison | Discovered new exit (range 20) 2862 | -8/Garrison | Triggered checkpoint 2888 | -8/Garrison | Triggered checkpoint 3267 | -8/Garrison | Core integrity fell below 50% 3618 | -8/Garrison | Triggered checkpoint 3679 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3819 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4004 | -8/Garrison | Triggered checkpoint 4018 | -8/Garrison | Learned Factory security intel 4073 | -8/Garrison | Entered Factory 4073 | -7/Factory | Accompanied by 1 ally 4073 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4198 | -7/Factory | Repaired Arm. Wheel 4235 | -7/Factory | Discovered new exit (range 16) 4387 | -7/Factory | Build established: Infiltrator-Mutant 4498 | -7/Factory | Identified exit to Garrison 4498 | -7/Factory | Entered Garrison 4498 | -7/Garrison | Accompanied by 1 ally 4680 | -7/Garrison | Destroyed 8 combat bots 4746 | -7/Garrison | Discovered new exit (range 9) 4786 | -7/Garrison | Build established: Gunner 4800 | -7/Garrison | Triggered checkpoint 4840 | -7/Garrison | Discovered new exit (range 28) 4840 | -7/Garrison | Discovered new exit (range 77) 4840 | -7/Garrison | Discovered new exit (range 37) 4840 | -7/Garrison | Discovered new exit (range 34) 4955 | -7/Garrison | Rescued a captive Derelict 5030 | -7/Garrison | Triggered checkpoint 5328 | -7/Garrison | Build established: Mutant 5418 | -7/Garrison | Garrison Relay disabled 5506 | -7/Garrison | Triggered checkpoint 5650 | -7/Garrison | Garrison Relay disabled 5680 | -7/Garrison | Triggered checkpoint 5727 | -7/Garrison | Entered Factory 5727 | -7/Factory | Accompanied by 1 ally 5932 | -7/Factory | Self-destructed Last Messages --------------- 05804_ Triggered Blade Trap. 05804_ Massive razor-sharp blades shoot up from within the floor. 05806_ Triggered Blade Trap. 05806_ Massive razor-sharp blades shoot up from within the floor. 05806_ Coil Gun severed. 05807_ Acquired Coil Gun. 05833_ System corrupted: Matter fused (-6). 05843_ Dropped Imp. Cooling System. 05843_ Acquired Imp. Cooling System. 05845_ Dropped Cooling System. 05846_ Acquired Imp. Cooling System. 05889_ O-16 Technician uses terminal to summon reinforcements. 05889_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F006. 05889_ O-16 Technician locks terminal. 05890_ Terminal disabled. 05893_ Slug penetrates Wall. 05904_ System corrupted: FCS attempts to trigger Coil Gun. 05904_ System corrupted: Coil Gun misfires. 05905_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ?????????##########?????????? | | ????????# #?????????? | | ######### #?????????? | | # "T *# [[ #?????????? | | # # [[ #?????????? | | # # ??????????? | | # # ????????????? | | # # !??????????????? | | # ! # ?????????? ??? | | # #+######### ??? | | # o# ?? | | # """" + ?? | | # """" # ?? | | # """" ### ####### ?? | | # """" #?# #??###########??? | | # """" #?# #??# #??? | | # """" #?# #??# #??? | | # #?# #### #??? | | # @= #?# + ! #??? | | # #?# # / | | ########### # """ """ # | | ????# + """ """ #? | | ????# ### """ """ #??? | | ????# #?###########??? | | ????# #???????????? | | ????# #???????????? | | ????# #???????????? | | ????#!== #???????????# | | ????#=== ##???????????# | | ????#== #????????????# | | ????# #????????????# | | ????# #????????????# | | ????# #????????????# | | ????# ############## | | ????# ^ # """T""" # | | ????# # ] # | | ????# %"" # # | | ????# "" # # | | ????# """ # # | | ????# """ + """ """ + | | ????#% """ # """ """ # | | ????# # """ """ # | | ????#* + # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 600 Resistance: EM 30 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 6 Kinecelleration 30 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhasingAuthchipMatrix Manual? 0 Play Time 00:59:30 Cumulative 565.3 hours Start 2022.09.19 @ 21:35:39 End 2022.09.25 @ 19:51:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 259 Rogue 252 Adventurer 7 Explorer 0 Win Type - Total 21 Types 13/0/3/5/0/0/0/0/0 Lore% 75 Gallery% 86 Achievement% 74 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: fa25150d-7917-445c-af44-248b92174636