Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.09 @ 22:01:32

Player: SNACKS

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (16)       3200
Robots Destroyed (117)     585
Value Destroyed (4667)     4667
Prototype IDs (22)         440
Alien Tech Used (0)        0
Bonus (768)                768
              TOTAL SCORE: 12660

 Bonus
-------
High Alert Combat Kills    210
Registered with UFD        300
Met Data Miner             300
Friendly Fire              -42

 Cogmind 
---------
Core Integrity             998/1150
Matter                     153/300
Energy                     35/290
System Corruption          2%
Temperature                Cool (54)
Movement                   Treading (320) Ox2
Location                   -4/Factory

 Parts 
-------
>               --- POWER (2) --------
       Improved Deuterium Engine
>               --- PROPULSION (4) ---
       Improved Medium Treads
>               --- UTILITY (10) -----
       Advanced Cooling System
                Coolant Injector
  High-capacity Storage Unit
       Advanced Targeting Computer
       Advanced Targeting Computer
>               --- WEAPON (3) -------
      Overtuned Pulse Rifle
                Matter Neutralizer
>               --- INVENTORY (20) ---
                Deuterium Engine
  High-capacity Storage Unit
                Kinecellerator
                Shield Generator
       Improved Force Field
                Hacking Suite
      Makeshift Hacking Suite
                Plasma Rifle
     Long-range Proton Cannon
                KE Penetrator
                Slug Cannon
                Slug Cannon
       Improved Proton Missile Launcher
                Powered Hammer

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
          Light Treads
        Armored Treads
       Improved Medium Treads
      Overtuned Medium Treads
>               --- UTILITY ----------
                Scrap Suit
  High-capacity Storage Unit
       Advanced Sensor Array
       Advanced Targeting Computer
       Advanced Targeting Computer
                Kinecellerator
       Improved Heavy Armor Plating
       Improved Force Field
>               --- WEAPON -----------
      Overtuned Barrage Gun
                Slug Cannon
                Slug Cannon
>               --- INVENTORY --------
                Deuterium Engine
       Improved Deuterium Engine
         Spiked Treads
       Advanced Cooling System
                Coolant Injector
  High-capacity Storage Unit
       Improved Armor Integrity Analyzer
       Improved Heavy Armor Plating
                Hacking Suite
      Makeshift Hacking Suite
                System Restoration Module
      Overtuned Pulse Rifle
      Overtuned Pulse Rifle
                Plasma Rifle
     Long-range Proton Cannon
                Matter Neutralizer
                KE Penetrator
       Improved Proton Missile Launcher
                Powered Hammer
[Rating: 79]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Overtuned Scrapsphere
  Hover Unit               Cooled Aerolev Unit
Utility                    Advanced Targeting Computer
  Device                   Scrap Suit
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Heavy Armor Plating
Weapon                     Overtuned Pulse Rifle
  Energy Gun               Overtuned Pulse Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Overtuned Barrage Gun
  Ballistic Cannon         Flak Cannon
  Launcher                 Improved Proton Missile Launcher
  Special Weapon           CPS Tube
  Impact Weapon            Maul
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Fac 
Slots Evolved              12   | .   .   .   2   2   .   .   .   4   .   .   .   .   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   2   1   .   .   .   2   .   .   .   .   2   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Attached             122  | 6   2   1   12  13  12  4   27  8   2   2   .   7   4   8   .   14  
  Power                    10   | 1   .   .   2   1   2   .   1   .   1   .   .   .   1   .   .   1   
    Engine                 9    | 1   .   .   2   1   1   .   1   .   1   .   .   .   1   .   .   1   
    Core                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               28   | 2   .   .   2   2   7   3   8   1   .   .   .   1   .   1   .   1   
    Treads                 14   | .   .   .   .   .   .   3   7   1   .   .   .   1   .   1   .   1   
    Leg                    12   | 2   .   .   2   2   6   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  43   | 1   1   .   7   5   2   1   8   4   .   1   .   .   3   2   .   8   
    Device                 24   | .   1   .   3   2   .   .   5   2   .   .   .   .   3   2   .   6   
    Storage                4    | 1   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   1   
    Hackware               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Protection             10   | .   .   .   2   3   1   .   1   1   .   1   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   41   | 2   1   1   1   5   1   .   10  3   1   1   .   6   .   5   .   4   
    Energy Gun             12   | .   .   .   1   3   .   .   2   2   .   .   .   2   .   .   .   2   
    Energy Cannon          2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          11   | 2   .   .   .   .   .   .   4   1   .   1   .   1   .   2   .   .   
    Ballistic Cannon       4    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   2   .   .   
    Launcher               8    | .   .   .   .   2   .   .   .   .   1   .   .   3   .   1   .   1   
    Special Weapon         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 20   | .   .   .   .   .   6   1   .   .   .   1   .   1   .   .   .   11  
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               8    | .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   4   
  Utility                  7    | .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   4   
  Weapon                   4    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   2   
  Highest Loss Streak      7    | .   .   .   .   .   3   1   .   .   .   1   .   1   .   .   .   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   95  100 96  100 90  99  90  90  86  85  86  85  86  88  88  82  
  Engine                   7    | .   14  14  11  9   6   9   9   6   6   6   6   6   5   5   5   4   
  Treads                   20   | .   .   .   .   .   .   20  26  26  26  26  26  26  23  23  23  20  
  Leg                      4    | .   28  28  22  27  25  6   .   .   .   .   .   .   .   .   .   .   
  Device                   14   | .   10  14  20  9   5   .   12  21  13  13  13  13  21  23  23  20  
  Storage                  7    | .   14  14  11  9   9   9   9   6   6   6   6   6   5   5   5   5   
  Processor                8    | .   .   .   .   9   10  18  10  6   6   6   6   6   5   5   5   10  
  Hackware                 1    | .   .   .   .   .   .   8   2   .   .   .   .   .   .   .   .   .   
  Protection               5    | .   .   .   8   17  14  9   2   1   6   6   6   6   5   5   5   5   
  Energy Gun               3    | .   .   .   2   8   5   .   .   11  6   6   6   5   5   4   .   2   
  Ballistic Gun            6    | .   15  4   .   .   .   .   6   6   12  12  13  12  11  10  5   3   
  Ballistic Cannon         2    | .   .   .   .   .   2   9   2   .   .   .   .   .   .   .   11  7   
  Impact Weapon            1    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Piercing Weapon          3    | .   .   9   11  9   9   9   3   .   .   .   .   .   .   .   .   .   
Peak Build Rating          79   | 6   7   10  19  26  26  25  53  58  61  61  57  58  66  72  71  79  
  Average Rating           44   | 3   6   9   16  24  22  22  36  53  58  57  57  57  64  67  71  72  
  On Entrance              38   | .   6   7   10  18  26  24  22  40  58  61  57  57  57  66  71  71  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             94   | 11  14  14  27  33  33  33  50  81  85  83  81  81  85  94  93  94  
  Greatest Support         95   | 20  20  20  30  45  45  60  65  85  85  85  85  85  85  95  95  95  
  Greatest Overweight (x)  3    | .   .   .   .   .   3   1   1   .   .   .   .   .   .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   8   10  10  10  10  15  20  20  20  20  20  20  20  20  20  
  Average Capacity         15   | 7   8   8   9   10  10  10  13  19  20  20  20  20  20  20  20  20  
  Most Carried             20   | 6   8   8   10  10  10  10  15  20  20  20  18  18  18  20  20  20  
  Average Carried          14   | 2   6   8   8   9   9   9   12  16  19  19  18  17  17  19  20  18  
  Final Capacity           20   | 8   8   8   10  10  10  10  15  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 4   8   8   10  10  10  9   15  20  20  18  18  17  18  20  20  14  

 Class Distribution 
--------------------
 52% | Derelict-Scrapper
 17% | Scavenger-Mutant
 14% | Mutant
  7% | Derelict-Gunner
  4% | Derelict-Mutant
  3% | Assassin

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -9/Materials
            Mutant | -8/Materials
            Mutant | -8/Storage
  Scavenger-Mutant | -8/Recycling
 Derelict-Scrapper | -8/Scraptown
 Derelict-Scrapper | -6/Factory
 Derelict-Scrapper | -6/Lower Caves
 Derelict-Scrapper | -6/Lower Caves
 Derelict-Scrapper | -6/Data Miner
 Derelict-Scrapper | -5/Proximity Caves
 Derelict-Scrapper | -5/Factory
 Derelict-Scrapper | -5/Upper Caves
   Derelict-Gunner | -5/Upper Caves
   Derelict-Gunner | -4/Factory

 Resources                      | -11 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -4  
-----------                Run  | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Fac 
Matter Collected           2436 | 181 .   109 110 200 95  80  275 170 274 159 .   244 65  360 .   114 
  Remotely                 110  | .   .   .   110 .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            4628 | .   .   42  426 357 570 502 .   440 504 398 .   232 .   685 .   472 
  Parts                    218  | .   .   8   28  19  30  22  .   16  20  16  .   7   .   22  .   30  
Haulers Intercepted        2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      78   | .   .   .   .   .   .   .   .   .   40  15  .   6   .   17  .   .   
  Prevented                6    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   5   .   .   

 Kills                          | -11 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Fac 
Combat Hostiles Destroyed  98   | .   .   3   7   11  11  4   .   7   14  7   .   10  .   11  .   13  
  Melee                    29   | .   .   3   7   4   11  4   .   .   .   .   .   .   .   .   .   .   
  Guns                     37   | .   .   .   .   .   .   .   .   5   7   7   .   6   .   11  .   1   
  Cannons                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  AOE                      24   | .   .   .   .   7   .   .   .   .   7   .   .   4   .   .   .   6   
Classes Destroyed          13   | .   .   1   4   .   2   .   .   4   .   1   .   1   .   .   .   .   
  Worker                   5    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   1   
  Builder                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 5    | .   .   .   .   .   1   4   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Watcher                  5    | .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   2   
  Swarmer                  28   | .   .   3   .   4   3   .   .   .   7   .   .   3   .   .   .   8   
  Grunt                    38   | .   .   .   4   5   4   .   .   4   4   5   .   1   .   10  .   1   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   18   | .   .   .   3   2   4   4   .   .   3   .   .   1   .   1   .   .   
  Hunter                   6    | .   .   .   .   .   .   .   .   2   .   1   .   3   .   .   .   .   
  Programmer               5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   4   
Best Kill Streak           9    | .   .   3   3   7   4   5   .   7   7   4   .   8   .   5   .   9   
  Combat Bots Only         8    | .   .   3   2   7   4   2   .   4   7   4   .   8   .   5   .   8   
Max Kills in Single Turn   5    | .   .   1   1   1   1   1   .   5   3   1   .   3   .   2   .   3   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Exploded                 3    | .   .   .   .   1   .   .   .   .   3   .   .   3   .   .   .   3   
  Melee                    1    | .   .   1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -4   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Fac  
Hostile Shots Fired        594   | .    .    15   34   63   90   28   .    41   42   29   .    46   .    73   .    133  
  Missed                   181   | .    .    2    14   22   26   5    .    9    21   7    .    11   .    23   .    41   
Damage Taken               6943  | .    .    105  270  658  818  341  .    565  416  430  .    734  .    801  .    1805 
  Core                     744   | .    .    23   71   83   134  78   .    73   17   16   .    44   .    53   .    152  
  Absorbed by Shields      197   | .    .    .    .    .    .    .    .    12   .    .    .    .    .    150  .    35   
  Regen/Repaired (Parts)   122   | .    .    .    .    .    .    .    .    .    .    6    .    10   32   50   .    24   
Core Remaining (%)         82    | 100  .    90   82   .    .    .    46   .    .    .    .    82   .    .    94   .    
Volleys Fired              182   | .    .    .    .    9    .    .    .    25   23   19   .    27   .    39   .    40   
  Largest                  3     | .    .    .    .    1    .    .    .    3    3    3    .    3    .    3    .    3    
  Hottest                  265   | .    .    .    .    30   .    .    .    192  142  145  .    119  .    143  .    265  
Shots Fired                381   | .    .    .    .    9    .    .    .    61   59   52   .    43   .    87   .    70   
  Gun                      318   | .    .    .    .    .    .    .    .    61   57   52   .    33   .    85   .    30   
  Cannon                   38    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    38   
  Launcher                 25    | .    .    .    .    9    .    .    .    .    2    .    .    10   .    2    .    2    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  227   | .    .    .    .    .    .    .    .    37   42   36   .    16   .    67   .    29   
  Thermal                  129   | .    .    .    .    .    .    .    .    24   15   16   .    17   .    18   .    39   
  Explosive                21    | .    .    .    .    9    .    .    .    .    2    .    .    10   .    .    .    .    
  Electromagnetic          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    
  Robot Hit Streak         26    | .    .    .    .    4    .    .    .    9    11   9    .    7    .    26   .    11   
  Robot Miss Streak        4     | .    .    .    .    4    .    .    .    2    2    3    .    2    .    2    .    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    1    1    .    .    .    1    .    .    
  Secondary Targets        9     | .    .    .    .    .    .    .    .    1    2    1    .    .    .    5    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    1    1    1    .    .    .    1    .    .    
Shots Hit Robots           369   | .    .    6    23   24   27   22   .    47   40   35   .    26   .    68   .    51   
  Core Hits                190   | .    .    3    9    20   13   8    .    18   24   16   .    21   .    28   .    30   
  Critical Kills           4     | .    .    .    .    .    .    .    .    1    2    1    .    .    .    .    .    .    
  Critical Parts Destroyed 11    | .    .    .    .    .    .    .    .    5    2    .    .    1    .    2    .    1    
  Critical Strikes         35    | .    .    .    2    3    6    2    .    7    5    2    .    2    .    3    .    3    
    Burn                   7     | .    .    .    .    .    .    .    .    1    1    1    .    1    .    1    .    2    
    Destroy                15    | .    .    .    .    .    .    .    .    6    4    1    .    1    .    2    .    1    
    Impale                 13    | .    .    .    2    3    6    2    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              137   | .    .    11   27   25   47   27   .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 137   | .    .    11   27   25   47   27   .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            12    | .    .    .    1    2    2    7    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13086 | .    .    184  626  1215 859  899  .    1694 1756 831  .    1181 .    1777 .    2064 
  Guns                     5695  | .    .    .    .    .    .    .    .    1244 1012 831  .    405  .    1608 .    595  
  Cannons                  1073  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1073 
  Explosions               3197  | .    .    .    .    662  .    .    .    450  744  .    .    776  .    169  .    396  
  Melee                    3121  | .    .    184  626  553  859  899  .    .    .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4090  | .    .    .    .    .    .    .    .    802  741  558  .    164  .    1315 .    510  
  Thermal                  3639  | .    .    .    .    146  .    .    .    875  580  273  .    241  .    293  .    1231 
  Explosive                1727  | .    .    .    .    516  .    .    .    .    435  .    .    776  .    .    .    .    
  Electromagnetic          509   | .    .    .    .    .    .    .    .    17   .    .    .    .    .    169  .    323  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 3121  | .    .    184  626  553  859  899  .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Average Corruption       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Corruption Purged        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Matter Fused           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            508   | .    .    .    31   15   69   64   .    80   47   .    .    30   .    .    .    172  
  Projectiles              92    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    92   
  Explosions               240   | .    .    .    .    3    .    .    .    80   47   .    .    30   .    .    .    80   
  Melee                    176   | .    .    .    31   12   69   64   .    .    .    .    .    .    .    .    .    .    
Knockbacks                 5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      358   | .    .    .    .    107  .    .    .    9    .    .    .    90   .    10   .    142  
  Shots                    9     | .    .    .    .    2    .    .    .    1    .    .    .    2    .    1    .    3    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        345   | .    .    .    .    22   .    7    .    345  292  256  .    80   .    162  .    186  
  Average Temperature      106   | .    .    .    .    13   .    7    .    187  145  98   .    26   .    64   .    98   
  Received Heat Transfer   1764  | .    .    .    102  234  288  144  .    144  117  162  .    36   .    345  .    192  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    
  Parts Melted             19    | .    .    .    .    .    .    .    .    7    1    .    .    3    .    2    .    6    
  Heat Transferred         6449  | .    .    .    .    100  .    .    .    1350 1070 700  .    650  .    750  .    1829 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Alert                          | -11 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Fac 
Peak Influence             583  | .   16  76  210 536 578 147 .   278 .   .   .   .   450 .   .   583 
  Initial                  450  | .   .   6   29  88  226 147 .   .   .   .   .   .   450 .   .   126 
  Average                  163  | .   8   12  80  372 407 30  .   59  .   .   .   .   450 .   .   232 
Maximum Alert Level        2    | .   .   .   1   2   2   .   .   1   .   .   .   .   2   .   .   2   
  Low Security (%)         69   | 100 100 100 91  27  .   100 .   80  .   .   .   .   .   .   .   69  
  Level 1                  10   | .   .   .   8   12  48  .   .   19  .   .   .   .   .   .   .   2   
  Level 2                  20   | .   .   .   .   59  51  .   .   .   .   .   .   .   100 .   .   28  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   .   .   2   1   .   .   .   3   .   .   .   .   .   .   .   3   
  Investigation            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Reinforcement            4    | .   .   .   1   1   .   .   .   2   .   .   .   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Fac 
Distress Signals           5    | .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              131  | .   .   3   9   12  18  4   .   10  20  8   .   11  .   14  .   22  
  Peak Tracking Total      9    | .   .   3   2   5   6   2   .   3   7   4   .   5   .   5   .   9   
  Tactical Retreats        5    | .   .   .   .   1   2   .   .   .   .   .   .   .   .   2   .   .   

 Traps                          | -11 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Fac 
Traps Triggered            2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -4  
----------                 Run  | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Fac 
Machines Disabled          31   | .   .   .   .   3   1   .   .   8   7   .   .   .   .   .   .   12  
  Max in Single Turn       8    | .   .   .   .   2   1   .   .   4   6   .   .   .   .   .   .   8   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Fac 
Machines Accessed          34   | .   3   .   2   2   10  7   6   .   .   .   1   .   1   1   .   1   
  Terminals                24   | .   3   .   2   2   10  5   .   .   .   .   .   .   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                124  | .   7   .   6   8   28  40  27  .   .   .   3   .   1   1   .   3   
  Successful               91   | .   5   .   2   3   14  35  27  .   .   .   3   .   .   1   .   1   
  Failed                   33   | .   2   .   4   5   14  5   .   .   .   .   .   .   1   .   .   2   
    Catastrophic           4    | .   .   .   .   2   1   .   .   .   .   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   54   | .   6   .   6   8   19  11  .   .   .   .   .   .   1   .   .   3   
  Terminals                69   | .   7   .   6   8   28  16  .   .   .   .   .   .   1   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             73   | .   2   .   .   1   8   31  27  .   .   .   3   .   .   1   .   .   
  Record                   50   | .   .   .   .   .   .   24  26  .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     3    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         18   | .   3   .   2   2   6   4   .   .   .   .   .   .   .   .   .   1   
  Terminals                18   | .   3   .   2   2   6   4   .   .   .   .   .   .   .   .   .   1   
    Botnet                 18   | .   3   .   2   2   6   4   .   .   .   .   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   3   .   2   2   7   5   .   .   .   .   .   .   1   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -4  
------------               Run  | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -4  
--------                   Run  | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Fac 
Robot Analysis Total       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    10   | .   .   1   .   .   .   .   .   .   2   2   .   2   .   2   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -4   
-------------              Run   | Yrd  Mat  Min  Mat  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Fac  
Turns Passed               11016 | 62   113  127  649  363  433  974  3144 460  797  698  121  647  187  1503 88   650  
Spaces Moved               6382  | 43   89   86   442  202  210  596  1938 220  470  411  78   236  115  875  56   315  
  Core                     4     | 4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   5157  | .    .    .    .    .    .    443  1938 220  470  411  78   236  115  875  56   315  
  Legs                     1221  | 39   89   86   442  202  210  153  .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  120  120  120  120  150  157  157  157  157  157  157  157  157  157  
  Average Speed            150   | 113  120  120  120  120  122  150  158  157  157  157  157  157  157  157  157  157  
  Slowest Speed            330   | 120  120  120  120  120  330  190  255  157  157  157  157  157  157  227  157  162  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       42    | 4    23   25   43   20   42   98   95   9    75   63   68   45   4    90   10   12   
  Regions Visited          16
    Branch Regions         10
  Pre-discovered Areas     4     | .    .    .    .    .    .    .    .    .    1    1    .    1    .    1    .    .    
  Known Exits Taken        10    | .    1    .    1    1    1    1    1    .    1    .    .    1    1    .    1    .    
  Unknown Exits Taken      6     | 1    .    1    .    .    .    .    .    1    .    1    1    .    .    1    .    .    
Scrap Searched             17    | .    .    .    .    .    .    .    8    .    1    2    .    1    .    4    1    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          323   | .    .    .    .    67   .    .    .    80   41   3    .    109  .    7    .    16   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               57    | .    .    .    .    .    .    .    .    21   11   3    .    7    .    7    .    8    
  AOE                      266   | .    .    .    .    67   .    .    .    59   30   .    .    102  .    .    .    8    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -4   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Fac  
Total                      7437 | 54   94   99   532  286  334  646  2024 314  511  440  77   482  122  948  56   418  
  Wait                     466  | .    .    .    35   17   51   16   8    52   8    4    .    213  .    19   1    42   
  Move                     6366 | 42   88   85   441  201  209  595  1937 219  469  410  77   235  114  874  55   315  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  69   | 6    4    .    5    9    6    2    16   6    3    3    .    .    2    5    .    2    
  Fast Attach              54   | 4    1    1    10   4    9    .    20   1    .    .    .    .    2    .    .    2    
  Attach                   27   | 2    .    .    2    2    3    1    2    4    .    2    .    1    2    .    .    6    
  Detach                   13   | .    .    1    1    1    .    .    4    2    1    .    .    .    1    .    .    2    
  Swap                     41   | .    1    .    .    7    .    3    5    3    2    .    .    6    .    8    .    6    
  Drop                     81   | .    .    1    11   11   9    2    32   2    4    2    .    .    1    3    .    3    
  Fire                     182  | .    .    .    .    9    .    .    .    25   23   19   .    27   .    39   .    40   
  Melee                    137  | .    .    11   27   25   47   27   .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials
-8/Storage
-8/Recycling (discovered 2 exits: *Fac / *Scr)
-8/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: Fac / *Upp)
-5/Upper Caves
-5/Upper Caves
-4/Factory (discovered 1 exit: Arm)

 History 
---------
  Turn | Location           | Event
     6 | -11/Scrapyard      | Discovered new exit (range 15)
    63 | -11/Scrapyard      | Entered Materials
   135 | -10/Materials      | Identified exit to Mines
   176 | -10/Materials      | Entered Mines
   211 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
   227 | -10/Mines          | Learned 4 Materials zone layouts
   295 | -10/Mines          | Discovered new exit (range 7)
   303 | -10/Mines          | Entered Materials
   303 | -9/Materials       | Evolved 2 slots: Utility x2
   304 | -9/Materials       | Identified exit to Materials
   324 | -9/Materials       | Build established: Mutant
   756 | -9/Materials       | Discovered exit to Materials (range 11)
   952 | -9/Materials       | Entered another Materials area
   952 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1094 | -8/Materials       | Destroyed 7 combat bots
  1289 | -8/Materials       | Discovered new exit (range 9)
  1306 | -8/Materials       | Identified exit to Storage
  1315 | -8/Materials       | Entered Storage
  1382 | -8/Storage         | Identified exit to Recycling
  1599 | -8/Storage         | Lost 3 parts (1n1u1w)
  1673 | -8/Storage         | Used back door to open Recycling access
  1748 | -8/Storage         | Entered Recycling
  1749 | -8/Recycling       | Met a Zionite searching for Scraptown
  1932 | -8/Recycling       | Build established: Scavenger-Mutant
  1976 | -8/Recycling       | Core integrity fell below 50%
  2123 | -8/Recycling       | Discovered new exit (range 15)
  2146 | -8/Recycling       | Identified exit to Factory
  2664 | -8/Recycling       | Scanned before Scraplab entrance
  2711 | -8/Recycling       | Discovered new exit (range 2)
  2711 | -8/Recycling       | Identified exit to Scraptown
  2722 | -8/Recycling       | Entered Scraptown
  3048 | -8/Scraptown       | Heard Great Nut preacher, LISTEN AND RECITE!
  3164 | -8/Scraptown       | Discovered exit to Factory (range 5)
  3315 | -8/Scraptown       | Visited TADAMA
  3398 | -8/Scraptown       | Visited UFD Registry
  3398 | -8/Scraptown       | Registered with UFD as "Protonnade"
  3462 | -8/Scraptown       | Visited Infowarlord's Domain
  3494 | -8/Scraptown       | Found Active Sensor Suite
  3541 | -8/Scraptown       | Visited Chapter 10
  3624 | -8/Scraptown       | Visited Research Penetration Think Tank
  3692 | -8/Scraptown       | Visited Modified Component R&D
  3805 | -8/Scraptown       | Build established: Assassin
  3813 | -8/Scraptown       | Visited Scrapoid Pod Storage
  3821 | -8/Scraptown       | Found Scrapoid Pod
  3847 | -8/Scraptown       | Visited DA-N13 Charitable Foundation
  3856 | -8/Scraptown       | Found DCF Scrap (29 items)
  3955 | -8/Scraptown       | Visited Curators Association
  3997 | -8/Scraptown       | Visited Scrap Suit Storage
  4053 | -8/Scraptown       | Visited Derelict Rescue Squad
  4063 | -8/Scraptown       | Found DRS Beacon
  4100 | -8/Scraptown       | Visited Science Guys
  4176 | -8/Scraptown       | Build established: Derelict-Mutant
  4314 | -8/Scraptown       | Found Scrap Suit
  4629 | -8/Scraptown       | Build established: Derelict-Scrapper
  5001 | -8/Scraptown       | Discovered exit to Factory (range 3)
  5434 | -8/Scraptown       | Visited Supply Room
  5460 | -8/Scraptown       | Visited Bundlers
  5560 | -8/Scraptown       | Visited Spacefarers
  5632 | -8/Scraptown       | Visited Awakened
  5701 | -8/Scraptown       | Visited Shadow of the Wyrm
  5866 | -8/Scraptown       | Entered Factory
  5866 | -6/Factory         | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  6320 | -6/Factory         | Discovered new exit (range 4)
  6326 | -6/Factory         | Entered Lower Caves
  6327 | -6/Lower Caves     | Activated DRS Beacon
  6328 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  6570 | -6/Lower Caves     | Destroyed 7 combat bots
  6823 | -6/Lower Caves     | Spotted B-75 Beast
  6910 | -6/Lower Caves     | Identified exit to Lower Caves
  7114 | -6/Lower Caves     | Encountered a Warlord checkpoint
  7123 | -6/Lower Caves     | Entered another Lower Caves area
  7807 | -6/Lower Caves     | Discovered new exit (range 10)
  7816 | -6/Lower Caves     | Learned location of 1 exit from Proximity Caves
  7821 | -6/Lower Caves     | Entered Data Miner
  7821 | -6/Data Miner      | Discovered new exit (range 6)
  7851 | -6/Data Miner      | Met Data Miner
  7909 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  7942 | -6/Data Miner      | Entered Proximity Caves
  7943 | -5/Proximity Caves | Identified exit to Factory
  7959 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  8008 | -5/Proximity Caves | Destroyed 8 combat bots
  8072 | -5/Proximity Caves | Spotter reported a threat
  8123 | -5/Proximity Caves | Learned location of Warlord (-4)
  8188 | -5/Proximity Caves | Learned location of 2 exits from Factory
  8245 | -5/Proximity Caves | Spotter reported a threat
  8253 | -5/Proximity Caves | Spotter reported a threat
  8473 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
  8589 | -5/Proximity Caves | Entered Factory
  8589 | -5/Factory         | Evolved 2 slots: Utility x2
  8590 | -5/Factory         | Identified exit to Factory
  8590 | -5/Factory         | Identified exit to Upper Caves
  8776 | -5/Factory         | Entered Upper Caves
  8785 | -5/Upper Caves     | Encountered a Warlord checkpoint
  9420 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  9471 | -5/Upper Caves     | Learned location of Armory (-4)
  9648 | -5/Upper Caves     | Learned 4 Factory zone layouts
 10262 | -5/Upper Caves     | Discovered new exit (range 12)
 10279 | -5/Upper Caves     | Entered another Upper Caves area
 10305 | -5/Upper Caves     | Discovered exit to Factory (range 6)
 10367 | -5/Upper Caves     | Entered Factory
 10367 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 10368 | -4/Factory         | Identified exit to Armory
 10464 | -4/Factory         | Build established: Derelict-Gunner
 10815 | -4/Factory         | Garrison activated, responded to threat
 10850 | -4/Factory         | Lost 4 parts (1p1n1u1w)
 10865 | -4/Factory         | Destroyed 8 combat bots
 11017 | -4/Factory         | Self-destructed

 Last Messages 
---------------
10997_ ALERT: Cargo convoy en route, clear transfer corridor.
10998_ Scrap Suit destroyed.
11000_ Arm. Treads destroyed.
11001_ Spk. Treads destroyed.
11005_ Ovr. Pulse Rifle suddenly begins malfunctioning.
11006_ R-10 Processor collects Flexi-carbon Leg.
11007_ Imp. Target Analyzer melted.
11007_ P-70 Sage destroyed.
11007_ P-70 Sage resets M-13 Machinist, system corruption cleaned.
11008_ Critical hit (Burn: +37).
11009_ Destroyed Imp. Heat Sink.
11009_ Lgt. Treads destroyed.
11010_ R-10 Processor collects Hpw. Shock Rifle.
11013_ R-10 Processor collects Imp. Heat Sink.
11013_ Destroyed Hpw. Shock Rifle.
11014_ Imp. Heavy Armor Plating destroyed.
11015_ P-70 Sage heat short circuits Antigrav System.
11015_ P-70 Sage destroyed.
11017_ ALERT: Rogue bot located, Programmers report to Factory Zone 5U.
11017_ R-10 Processor collects Mic. Fission Core.

 Map 
-----
+----------------------------------------------------+
|            +        #      ??????????????????????? |
|      "     #        #      ??????????????????????? |
|            #####+####      ??????????????????????? |
|                            ??????????????????????? |
|       =                    ??????????????????????? |
|      [%                    ??????????????????????? |
|                            ??????????????????????? |
|    [     ####              ??????????????????????? |
|  %       #######+###       ??????????????????????? |
|   %= = = # """"    #       ??????????????????????? |
|      %[  # "F "    #         ????????????????????? |
| ??###### #         #            ?????????????????? |
| ???????# #         #            #????????????????? |
| ???????# #         #            +????????????????? |
| ???????# #         #            #????????????????? |
| ######## #??????????#           #????????????????? |
| +      # #???  ?????#           ##### ???????????? |
| #   "" # #????#+#####                 ???????????? |
| #   F" # #????#                       #??????????? |
| #    " # ######                     R #??????????? |
| #!  "" +                        !%   %+??????????? |
| #      #                             ![ ?????????? |
| ########                              #??????????? |
| ???+                           m      #??????????? |
| ???#####+#####                   #???????????????? |
| ????#      ####+###      @       #???????????????? |
| ????#      #      #              #???????????????? |
| ????#      #      #              #???????????????? |
| ????#      # """ =#           k  #???????????????? |
| ????# " "  # """  #  w         g##???????????????? |
| ????# "T"  # """  #                ??????????????? |
| ????# """  #      #            gg    ????????????? |
| ????#      ########                   ???????????? |
| ????########??????#                   ???????????? |
| ??????????????????        ###+########???????????? |
| ?????????????????         #??????????????????????? |
| ????????????????          #??????????????????????? |
| ???????????????? %        #??????????????????????? |
| ???????????????# ######## #??????????????????????? |
| ?????????????????????????%???????????????????????? |
| ????????????????????????? ???????????????????????? |
| ????????????????????????? ???????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           74
Coolant Potential          65
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                55
Targeting Accuracy         16
Melee Accuracy             5
Recoil Reduction           4
Kinecelleration            30
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
\\IAMDERELICT

 Challenges 
------------
None

 Game 
------
Seed              ConstructWardroneCapacitor
  Manual?         0
Play Time         03:15:08
  Cumulative      132.0 hours
  Start           2024.08.14 @ 22:13:17
  End             2025.02.09 @ 22:01:32
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          63
  Rogue           63
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           4/0/0/1/0/0/0/0/0
Lore%             39
Gallery%          57
Achievement%      49
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 76df5d13-79a2-43f4-a2dd-dad1d6ae343e