Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.13 @ 23:52:14 Player: vilepis Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (132) 660 Value Destroyed (4694) 4694 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (520) 520 TOTAL SCORE: 7834 Bonus ------- High Alert Combat Kills 520 Cogmind --------- Core Integrity 0/550 Matter 123/300 Energy 78/100 System Corruption 0% Temperature Cool (27) Movement Flying (40) Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Flight Unit > --- UTILITY (5) ------ Signal Interpreter Core Analyzer > --- WEAPON (3) ------- Backup Laser I > --- INVENTORY (5) ---- Improved Deuterium Engine Advanced Heat Sink Improved Signal Interpreter Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Signal Interpreter Improved Targeting Computer Core Analyzer Drone Bay > --- WEAPON ----------- Assault Cannon Heavy Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Signal Interpreter Hardlight Generator Drone Bay Gauss Rifle [Rating: 39] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Flight Unit Flight Unit Utility Signal Interpreter Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Protection Core Shielding Weapon Particle Cannon Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Guided Missile Launcher Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . 2 1 . Weapon 1 | . . . 1 . Parts Attached 81 | 7 10 26 27 11 Power 12 | 1 1 4 4 2 Engine 11 | 1 1 4 3 2 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 23 | 2 3 12 4 2 Treads . | . . . . . Leg 16 | . 2 10 3 1 Wheel 6 | 2 1 2 1 . Hover . | . . . . . Flight 1 | . . . . 1 Utility 26 | 1 3 6 11 5 Device 16 | . 2 3 9 2 Storage 2 | 1 . 1 . . Processor 3 | . 1 1 1 . Hackware . | . . . . . Protection 5 | . . 1 1 3 Artifact . | . . . . . Weapon 20 | 3 3 4 8 2 Energy Gun 2 | . . 1 . 1 Energy Cannon 8 | . 3 . 5 . Ballistic Gun 7 | 3 . 3 1 . Ballistic Cannon 2 | . . . 2 . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 29 | . 1 8 6 14 Power 3 | . . . 1 2 Propulsion 8 | . 1 3 1 3 Utility 8 | . . 2 1 5 Weapon 10 | . . 3 3 4 Highest Loss Streak 9 | . 1 4 3 9 To Critical Strikes . | . . . . . Average Backups 6 | . 4 8 5 3 Power 1 | . 1 1 . 1 Propulsion . | . . 1 . . Utility 2 | . 1 3 2 2 Weapon 1 | . 1 2 1 . Tool/Special . | . . . . . Unused Backups 14 | . 1 2 9 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 8 | . . 1 5 2 Weapon 5 | . 1 1 3 . Tool/Special . | . . . . . Average Slot Usage (%) 94 | . 97 98 93 84 Engine 10 | . 14 11 8 8 Leg 14 | . 8 19 8 15 Wheel 5 | . 19 2 9 . Device 15 | . 10 14 20 9 Storage 6 | . 8 11 1 . Processor 17 | . 7 15 22 22 Protection 2 | . . 1 . 11 Energy Gun 2 | . . 5 . . Energy Cannon 10 | . 21 8 15 . Ballistic Gun 4 | . 6 7 . 4 Ballistic Cannon 3 | . . . 6 12 Peak Build Rating 39 | 6 11 16 38 39 Average Rating 21 | 4 9 13 30 33 On Entrance 13 | . 6 10 16 37 Naked Turns . | . . . . . Heaviest Build 40 | 13 21 31 40 38 Greatest Support 36 | 20 20 24 36 36 Greatest Overweight (x) 8 | . 1 8 2 1 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 10 | 8 8 10 10 5 Average Capacity 7 | 6 6 10 5 5 Most Carried 10 | 2 8 10 10 5 Average Carried 6 | . 4 8 5 4 Final Capacity 10 | 8 5 10 5 5 Final Carried 9 | 1 5 9 5 3 Class Distribution -------------------- 29% | Scavenger-Mutant 27% | Mutant 21% | Scavenger-Gunner 13% | Skirmisher 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 2593 | 205 275 656 699 758 Remotely 165 | . . 165 . . Salvage Created 4759 | . 570 1388 1929 872 Parts 293 | . 28 96 127 42 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 118 | . 13 35 47 23 Guns 29 | . 1 20 1 7 Cannons 83 | . 12 14 42 15 AOE 4 | . . . 3 1 Classes Destroyed 10 | . 3 3 2 2 Worker 4 | . 1 . 2 1 Builder 1 | . . . . 1 Hauler 1 | . . . . 1 Watcher 8 | . 1 4 2 1 Swarmer 24 | . . 11 10 3 Grunt 62 | . 13 13 25 11 Brawler 1 | . . 1 . . Sentry 28 | . . 10 9 9 Specialist 2 | . . . 2 . Heavy 1 | . . . 1 . Best Kill Streak 6 | . 4 4 6 6 Combat Bots Only 6 | . 3 4 6 5 Max Kills in Single Turn 3 | . 1 1 3 1 Gunslinging . | . . . . . Exploded 2 | . . . 2 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 573 | . 51 188 186 148 Missed 142 | . 13 46 51 32 Hits 431 | . 38 142 135 116 Projectile 431 | . 38 142 135 116 AOE 2 | . 2 . . . Critical Strikes 18 | . 1 3 6 8 Damage Taken 5386 | . 632 1576 1554 1624 Core 1004 | . 121 328 306 249 Absorbed by Shields 484 | . . . 312 172 Redirected to Shielding 19 | . . . . 19 Regen/Repaired (Parts) 391 | . . 126 49 216 Core Remaining (%) 56 | 100 51 18 . . Volleys Fired 306 | . 41 105 92 68 Largest 3 | . 2 2 3 2 Hottest 225 | . 136 136 225 87 Shots Fired 638 | . 81 206 224 127 Gun 208 | . 16 152 12 28 Cannon 425 | . 65 54 212 94 Launcher 5 | . . . . 5 Special . | . . . . . Kinetic 324 | . 16 124 63 121 Thermal 309 | . 65 82 161 1 Explosive 5 | . . . . 5 Electromagnetic . | . . . . . Robot Hit Streak 14 | . 7 8 11 14 Robot Miss Streak 5 | . 4 5 3 3 Penetration Max 1 | . . . 1 1 Secondary Targets 5 | . . 5 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 377 | . 47 116 135 79 Core Hits 185 | . 20 52 73 40 Critical Kills 2 | . . 1 1 . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 19 | . . 4 5 10 Burn 3 | . . 3 . . Meltdown 2 | . . 1 1 . Destroy 1 | . . . . 1 Blast 13 | . . . 4 9 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 10370 | . 917 2109 4149 3195 Guns 2135 | . 91 1392 121 531 Cannons 7622 | . 826 717 3839 2240 Explosions 606 | . . . 182 424 Melee . | . . . . . Ramming 7 | . . . 7 . Kinetic 5372 | . 91 1084 1435 2762 Thermal 4385 | . 826 1025 2525 9 Explosive 606 | . . . 182 424 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . 2 . . Average Corruption 1 | . . 1 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 21 | . . 21 . . Message Errors 1 | . . 1 . . Matter Fused 6 | . . 6 . . Heat Flow Errors 1 | . . 1 . . Energy Discharges 4 | . . 4 . . Parts Rejected 3 | . . 3 . . Data Loss (minor) 4 | . . 4 . . Misfires 2 | . . 2 . . Overload Shots . | . . . . . Overflow Damage 281 | . 12 . 158 111 Projectiles 234 | . 12 . 158 64 Explosions 47 | . . . . 47 Melee . | . . . . . Knockbacks 22 | . . . 8 14 Impact . | . . . . . Kinetic 19 | . . . 7 12 Secondary 3 | . . . 1 2 Self-Inflicted Damage 164 | . . . 3 161 Shots 4 | . . . . 4 Rammed 2 | . . . 2 . Targets Rammed 2 | . . . 2 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 602 | . 602 285 547 237 Average Temperature 113 | . 181 72 139 70 Received Heat Transfer 2328 | . 300 603 642 783 Effects 17 | . 11 . 6 . Shutdowns 3 | . 2 . 1 . Energy Bleed 2 | . 2 . . . Interference 3 | . . . 3 . Matter Decay 1 | . 1 . . . Short Circuit 2 | . 1 . 1 . Damage (minor) 2 | . 1 . 1 . Damage (major) 4 | . 4 . . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 2 | . . 1 1 . Combat Hostiles 2 | . . 1 1 . Parts Melted 17 | . 2 8 7 . Heat Transferred 7733 | . 1480 2294 3922 37 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Maximum Alert Level 3 | . . 2 3 2 Low Security (%) 52 | 100 100 71 34 . Level 1 20 | . . 24 23 20 Level 2 17 | . . 4 10 79 Level 3 9 | . . . 31 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 891 | . 129 457 891 661 Initial 373 | . . 24 193 373 Average 271 | . 59 142 423 483 Influence Increases 3591 | . 350 1064 1365 812 Destroy 0b10 Robot/C 2360 | . 260 700 940 460 Destroy 0b10 Robot/NC 80 | . 10 20 20 30 Destroy Leader 598 | . 62 198 204 134 Successful Hack 45 | . . 23 4 18 Disable Machine 255 | . . 120 45 90 Destroy Structure 178 | . 3 3 92 80 Lose Combat Pursuer 75 | . 15 . 60 . Influence Decreases 2998 | . 293 664 938 1103 Entered New Map 808 | . . 33 264 511 Time Decay 1905 | . 283 556 614 452 Lost Part 285 | . 10 75 60 140 Squads Dispatched 22 | . 4 3 8 7 Investigation 6 | . 2 2 . 2 Extermination . | . . . . . Reinforcement 10 | . 2 1 5 2 Assault . | . . . . . Garrison 6 | . . . 3 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 10 | . 1 4 4 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 158 | . 22 46 62 28 Peak Tracking Total 5 | . 4 4 5 5 Tactical Retreats 3 | . 1 . 2 . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 8 | . 2 2 1 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 17 | . . 8 3 6 Max in Single Turn 1 | . . 1 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 25 | . 2 12 5 6 Terminals 15 | . 2 7 2 4 Fabricators . | . . . . . Repair Stations 4 | . . 2 1 1 Recycling Units 3 | . . 2 1 . Scanalyzers 2 | . . 1 1 . Garrison Access 1 | . . . . 1 Total Hacks 50 | . 5 26 10 9 Successful 28 | . . 15 7 6 Failed 22 | . 5 11 3 3 Catastrophic 2 | . . . . 2 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 27 | . 5 13 4 5 Fabricators . | . . . . . Repair Stations 10 | . . 6 2 2 Recycling Units 3 | . . 2 1 . Scanalyzers 8 | . . 5 3 . Garrison Access 2 | . . . . 2 Terminal Hacks 12 | . . 7 2 3 Robot Analysis 3 | . . 3 . . Prototype ID Bank 3 | . . 2 1 . Open Door 3 | . . . . 3 Branch Access Points 1 | . . 1 . . Investigation Status 1 | . . 1 . . Reinforcement Status 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 8 | . . 4 2 2 Scan Component 4 | . . 2 1 1 Repair 4 | . . 2 1 1 Recycling Unit Hacks 2 | . . 2 . . Process 1 | . . 1 . . Retrieve Matter 1 | . . 1 . . Scanalyzer 5 | . . 2 3 . Insert Component 3 | . . 1 2 . Analyze 2 | . . 1 1 . Garrison Access Hacks 1 | . . . . 1 Unlock Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 16 | . 1 8 4 3 Full Trace Events 3 | . . 2 . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 1 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . . 2 1 1 Time 140 | . . 58 44 38 Parts Recycled . | . . . . . Recycled Matter 269 | . . 269 . . Retrieved Matter 110 | . . 110 . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . 1 1 . Part Schematics Acquired 2 | . . 1 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Active Infowar (turns) 3023 | . . 2153 870 . Sensors 3023 | . . 2153 870 . Robot Analysis Total 3 | . . 3 . . Derelict Logs Recovered . | . . . . . Drone Launches 4 | . . . . 4 Drone Recoveries 4 | . . . . 4 Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 6912 | 53 709 2986 2035 1129 Spaces Moved 3699 | 54 538 1389 1192 526 Core 34 | 2 . 1 . 31 Treads . | . . . . . Legs 2286 | . 166 1094 531 495 Wheels 1379 | 52 372 294 661 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 105 105 50 Average Speed 136 | 78 96 172 112 142 Slowest Speed 450 | 80 190 450 190 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 2 | . . . . 2 Cave-ins Triggered . | . . . . . Exploration Rate (%) 64 | 5 71 91 86 67 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 170 | . . . 95 75 Melee . | . . . . . Projectile 91 | . . . 58 33 AOE 79 | . . . 37 42 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 4899 | 61 648 1770 1674 746 Wait 697 | . 47 208 320 122 Move 3695 | 53 537 1388 1191 526 Hop . | . . . . . Pick Up 39 | 1 6 14 13 5 Fast Attach 32 | 5 2 10 9 6 Attach 11 | 1 . 4 3 3 Detach 1 | . . . 1 . Swap 62 | 1 10 23 21 7 Drop 49 | . 5 18 22 4 Fire 306 | . 41 105 92 68 Melee . | . . . . . Ram 2 | . . . 2 . Kick . | . . . . . Crush . | . . . . . Escape Stasis 5 | . . . . 5 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage (discovered 2 exits: *Fac / Gar) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 259 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 417 | -10/Materials | Identified exit to Materials 500 | -10/Materials | Identified exit to Mines 515 | -10/Materials | Discovered exit to Mines (range 7) 640 | -10/Materials | Discovered exit to Materials (range 5) 763 | -10/Materials | Entered another Materials area 763 | -9/Materials | Evolved 2 slots: Utility x2 1000 | -9/Materials | Discovered new exit (range 16) 1059 | -9/Materials | Identified exit to Mines 1786 | -9/Materials | Build established: Scavenger-Mutant 2012 | -9/Materials | Core integrity fell below 50% 2022 | -9/Materials | Lost 4 parts (2n1u1w) 2222 | -9/Materials | Discovered new exit (range 5) 2227 | -9/Materials | Identified exit to Materials 2311 | -9/Materials | Repaired Particle Cannon 2373 | -9/Materials | Discovered exit to Mines (range 9) 2483 | -9/Materials | Discovered exit to Materials (range 15) 3198 | -9/Materials | Repaired Sensor Array 3619 | -9/Materials | Core integrity fell below 20% 3656 | -9/Materials | Build established: Mutant 3717 | -9/Materials | Discovered exit to Materials (range 11) 3749 | -9/Materials | Entered another Materials area 3749 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3947 | -8/Materials | Discovered new exit (range 3) 3948 | -8/Materials | Identified exit to Factory 4160 | -8/Materials | Build established: Skirmisher 4839 | -8/Materials | Lost 3 parts (1p1u1w) 5010 | -8/Materials | Discovered exit to Factory (range 5) 5051 | -8/Materials | Garrison activated, responded to threat 5052 | -8/Materials | Core integrity fell below 50% 5130 | -8/Materials | Build established: Scavenger-Gunner 5276 | -8/Materials | Repaired Imp. Deuterium Engine 5582 | -8/Materials | Discovered new exit (range 15) 5599 | -8/Materials | Identified exit to Storage 5784 | -8/Materials | Entered Storage 6191 | -8/Storage | Repaired Hvy. Assault Cannon 6208 | -8/Storage | Identified exit to Garrison 6317 | -8/Storage | Garrison activated, responded to threat 6538 | -8/Storage | Discovered exit to Factory (range 15) 6660 | -8/Storage | Build established: Scavenger-Tank 6808 | -8/Storage | Found Prototype Launcher 6876 | -8/Storage | Identified Gui. Missile Launcher 6878 | -8/Storage | Core integrity fell below 20% 6913 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06883_ Destroyed Particle Gun. 06885_ G-47 Trooper destroyed. 06886_ The unstable cave ceiling collapses. 06886_ Gui. Missile Launcher destroyed. 06888_ The unstable cave ceiling collapses. 06889_ Acquired Aluminum Leg. 06894_ Aluminum Leg destroyed. 06894_ Critical hit (Burn: +37). 06902_ K-01 Serf collects debris. 06902_ M-13 Machinist repairs G-47 Trooper Lgt. Nuclear Core. 06904_ M-13 Machinist repairs G-47 Trooper Aluminum Leg. 06905_ K-01 Serf collects debris. 06907_ Acquired Backup Laser I. 06909_ K-01 Serf collects debris. 06910_ Acquired Flight Unit. Flying robots can pass through spaces occupied by others, even hostile robots. 06913_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ?#######???????????????????????????? | | ?# #???????????????????????????? | | ?# #???????????????????????????? | | ?# #???????????????????????????? | | ?# """ #???????????????????????????? | | ?# """ #???????????????????????????? | | ?# """ #???????????????????????????? | | ?# #???????######??????????????? | | ?####+########## t* #??????????????? | | ????# # #??????????????? | | ????###+###### #?"????????????? | | ?????#T #??## # "????????????? | | ?????## #??# m "????????????? | | ??????# #??# # "????????????? | | ?????####?## # "????????????? | | ???######## g "????????????? | | ???# !! # #?????? | | ???# !! """ # # #####+###??????? | | ???# !! R" ?????? | | ??## " == ?????? | | ??# """ = =a# * ?????? | | ??##%""" @ # ###### #???????? | | ???#%""" = ## ???? ????????? | | ???#! #? """" ????????????? | | ???###+##+####? """" #???????????? | | ?????# #???? """" #???????????? | | ?????# #???? ""?" +???????????? | | ?????# #???? ??????#???????????? | | ?????# #???? ??????????????????? | | ?????# #???? ??????????????????? | | ?????# #????? ??????????????????? | | ?????+ #????????????????????????? | | ?????#### #????????????????????????? | | ????????# #????????????????????????? | | ????????# #????????????????????????? | | ????????# #????????????????????????? | | ????????#!#????????????????????????? | | ?########=#????????????????????????? | | ?# #/#????????????????????????? | | ?#""" #/#######??????????????????? | | ?#""" +///!= ???????????? | | ?#""" #%#####+#??????????????????? | | ?# #!#????????????????????##### | | # #[##???????????????????# | | ?########%##???????????????????#= "" | | ????????#[##???????????????????# "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Coolant Potential 50 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 300 Resistance: EM 15 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 6 Item Schematics ----------------- Transport Network Coupler | -9/Materials | Scanalyzed Adv. Beam Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Particle Cannon | 1% | -9/Materials Sensor Array | 15% | -9/Materials Imp. Deuterium Engine | 38% | -8/Materials Hvy. Assault Cannon | 13% | -8/Storage Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Use The Force Challenges ------------ None Game ------ Seed MatterMissileMaul Manual? 0 Play Time 01:15:32 Cumulative 13.4 hours Start 2025.07.13 @ 22:27:53 End 2025.07.13 @ 23:52:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 16 Achievement% 17 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 32/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4539258c-3d61-4195-81dc-0c5efb6f622b