Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.22 @ 22:54:52 Player: Artackni Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (378) 1890 Value Destroyed (18367) 18367 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (17219) 17219 TOTAL SCORE: 45816 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 7893 Follower Combat Kills 3577 Registered with UFD 300 Met Optimus in HQ 500 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 548 Win 3000 Friendly Fire -599 Cogmind --------- Core Integrity 75/1600 Matter 300/300 Energy 99/100 System Corruption 38% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Myomer Leg Myomer Leg Biometal Leg Centrium Leg > --- UTILITY (12) ----- Advanced Signal Interpreter Advanced Targeting Computer Advanced Melee Analysis Suite Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Core Analyzer Core Analyzer Graphene Brace > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Enhanced Coil Gun Enhanced Coil Gun Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Experimental Terrain Scan Processor Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Core Analyzer Phase Shifter Advanced Force Field > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun KE Penetrator KE Penetrator Railgun > --- INVENTORY -------- Quantum Reactor Biometal Leg Centrium Leg Centrium Leg Centrium Leg Medium Matter Pod Graphene Brace Enhanced Quantum Rifle Heavy Machine Gun Power Sword [Rating: 174] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Reinforced Fission Core Reactor Light Antimatter Reactor Propulsion Compact Wheel Treads Improved Medium Treads Leg Myomer Leg Wheel Compact Wheel Hover Unit Antigrav System Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Target Analyzer Hackware Hacking Suite Protection Makeshift Light Armor Plating Weapon KE Penetrator Energy Gun Quantum Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun KE Penetrator Ballistic Cannon Magnetic Acceleration Cannon Launcher Long-range Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Flail Slashing Weapon Power Sword Piercing Weapon Thermal Lance Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Upp Upp War Pro Res Res Acc Slots Evolved 18 | . . . 2 . . . 6 2 2 . . . . 2 2 2 Power 1 | . . . . . . . . . 1 . . . . . . . Propulsion 4 | . . . . . . . 3 . . . . . . 1 . . Utility 10 | . . . 1 . . . 3 1 1 . . . . 1 1 2 Weapon 3 | . . . 1 . . . . 1 . . . . . . 1 . Parts Attached 363 | 7 9 3 16 7 4 14 42 26 40 4 1 15 42 15 35 83 Power 38 | 1 . . 2 1 . 2 4 3 5 1 . . 7 1 3 8 Engine 9 | 1 . . 2 1 . 1 2 2 . . . . . . . . Core 5 | . . . . . . . 1 . 3 . . . 1 . . . Reactor 24 | . . . . . . 1 1 1 2 1 . . 6 1 3 8 Propulsion 95 | 2 1 . 6 . 2 2 15 6 9 1 . 3 12 4 11 21 Treads 19 | . . . . . . . 5 . . 1 . 1 3 3 1 5 Leg 39 | . . . 1 . . . 2 1 6 . . 2 5 1 7 14 Wheel 34 | 2 1 . 5 . 2 2 8 5 . . . . 4 . 3 2 Hover 3 | . . . . . . . . . 3 . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 129 | 2 3 1 1 . . 3 15 11 19 2 . 8 13 6 13 32 Device 77 | 1 2 1 1 . . 1 11 10 12 . . 4 7 4 9 14 Storage 9 | 1 1 . . . . . 2 . 3 . . . . 1 . 1 Processor 33 | . . . . . . . 2 1 4 1 . 1 5 . 2 17 Hackware 1 | . . . . . . . . . . 1 . . . . . . Protection 9 | . . . . . . 2 . . . . . 3 1 1 2 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 101 | 2 5 2 7 6 2 7 8 6 7 . 1 4 10 4 8 22 Energy Gun 18 | . 2 2 3 2 . . . . . . . 1 1 3 3 1 Energy Cannon 16 | . . . 3 3 1 1 1 5 . . . . 1 . . 1 Ballistic Gun 44 | 2 2 . 1 . . 4 2 . 7 . 1 2 3 . 5 15 Ballistic Cannon 12 | . . . . . . 1 2 1 . . . 1 1 1 . 5 Launcher 2 | . . . . . . . 2 . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . 1 . . . Impact Weapon 2 | . 1 . . 1 . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . 1 . . . . . 3 . . . Piercing Weapon 1 | . . . . . . 1 . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . . . . . Unidentified Prototypes 23 | . . . 3 2 . 2 . 1 1 . . 8 . 1 1 4 Corrupted Parts 2 | . . . . . . . . . . . . 2 . . . . System Corruption 3 | . . . . . . . . . . . . 3 . . . . Parts Lost 149 | . 2 4 1 . . 3 14 16 9 1 1 4 35 . 8 51 Power 16 | . . . . . . . 2 1 1 . . . 6 . 1 5 Propulsion 39 | . . 1 1 . . 2 6 2 2 1 . 2 9 . 1 12 Utility 46 | . . . . . . . 2 7 6 . . 1 12 . 2 16 Weapon 48 | . 2 3 . . . 1 4 6 . . 1 1 8 . 4 18 Highest Loss Streak 14 | . 1 2 1 . . 3 4 11 3 1 1 3 7 . 2 14 To Critical Strikes 3 | . . . . . . . . . . . . . 1 . . 2 Average Backups 10 | 1 10 11 12 15 14 13 14 12 4 8 8 8 7 9 9 7 Power 1 | . 1 1 1 1 1 1 1 2 . 1 1 1 . . 1 1 Propulsion 1 | . . . 1 2 2 2 2 2 . 2 2 1 . . 2 2 Utility 3 | . 3 5 7 8 7 6 4 3 1 1 2 2 3 3 2 . Weapon 3 | . 5 4 3 4 3 3 5 3 1 3 3 4 2 4 4 4 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 58 | . . . 8 3 6 4 10 6 2 . . 2 10 . 1 6 Power 5 | . . . 1 . . 1 . 1 . . . . . . . 2 Propulsion 6 | . . . 5 . . . 1 . . . . . . . . . Utility 24 | . . . 1 1 5 3 5 4 1 . . 1 3 . . . Weapon 20 | . . . 1 2 1 . 3 . . . . 1 7 . 1 4 Tool/Special 3 | . . . . . . . 1 1 1 . . . . . . . Average Slot Usage (%) 90 | . 99 97 91 100 100 99 96 82 67 94 94 92 76 93 98 83 Engine 4 | . 14 14 11 11 11 11 2 4 1 . . . . . . . Core 1 | . . . . . . . 2 . 5 6 5 4 1 . . . Reactor 2 | . . . . . . . 1 . 2 3 5 5 5 9 7 5 Treads 5 | . . . . . . . 15 7 . 3 5 5 7 17 6 4 Leg 5 | . . . . . . . . 4 14 17 15 14 4 5 11 10 Wheel 10 | . 28 25 20 22 22 21 14 5 . . . . 1 3 6 3 Device 18 | . 14 14 19 22 22 18 21 25 18 18 15 13 12 20 26 13 Storage 7 | . 14 14 11 11 11 10 6 4 3 5 5 5 5 4 4 5 Processor 7 | . . . . . . . 5 5 7 11 15 15 13 7 1 22 Protection 2 | . . . . . . 3 3 . . . . 5 5 7 10 1 Energy Gun 3 | . 6 21 14 10 11 . . . . . . 3 . 13 13 2 Energy Cannon 5 | . . . 14 22 21 16 1 14 . . . . . . . . Ballistic Gun 8 | . 19 6 . . . 9 5 1 8 21 21 16 11 . 6 9 Ballistic Cannon 3 | . . . . . . 6 10 2 . . . . 1 . . 4 Peak Build Rating 174 | 7 12 12 23 24 25 38 76 89 119 115 113 122 123 127 159 174 Average Rating 76 | 4 9 10 15 23 24 27 59 79 84 112 112 117 93 114 149 143 On Entrance 59 | . 7 10 8 22 24 24 32 53 34 112 113 113 105 91 122 140 Avg Prop Armor Cover (%) 13 | . . . . . . . 15 14 16 8 10 9 6 6 9 22 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 107 | 14 31 32 41 41 41 45 67 80 65 69 66 88 82 97 107 105 Greatest Support 170 | 20 26 26 32 32 32 32 120 90 125 125 75 150 150 168 170 170 Greatest Overweight (x) 7 | . 1 1 4 1 1 1 6 2 3 . . 1 7 1 5 2 Average Overweight (x) . | . . 1 1 1 1 . . 1 . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 10 10 10 10 10 10 10 10 Average Capacity 12 | 7 12 15 15 15 15 14 15 14 6 10 10 10 10 10 10 8 Most Carried 15 | 3 13 12 15 15 15 15 15 15 10 10 10 10 10 10 10 10 Average Carried 11 | 1 10 11 12 15 14 14 14 14 5 9 9 9 7 9 9 8 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 10 10 10 10 10 10 10 5 Final Carried 15 | 3 12 10 15 15 15 14 11 5 10 10 10 8 10 10 10 2 Class Distribution -------------------- 25% | Scavenger-Tank 23% | Scavenger-Gunner 13% | Mutant 11% | Scavenger-Skirmisher 7% | Scavenger-Mutant 6% | Gunner 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Gunner | -9/Storage Gunner | -9/Recycling Scavenger-Gunner | -9/Scraptown Scavenger-Skirmisher | -6/Factory Tank | -5/Factory Mutant | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Tank | -4/Warlord Scavenger-Tank | -3/Proximity Caves Scavenger-Tank | -3/Research Scavenger-Tank | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Upp Upp War Pro Res Res Acc Matter Collected 13118 | 298 365 92 210 90 60 627 2224 604 739 189 189 486 1669 216 816 4244 Remotely 664 | . . . . . . . 639 . . . . . . . 25 . Salvage Created 20195 | 173 704 271 753 420 505 1221 2078 1140 2019 140 197 324 2258 96 1968 5928 Parts 912 | 11 42 9 53 24 17 41 93 47 83 7 13 14 83 2 87 286 Haulers Intercepted 13 | . 2 . 3 2 . . 2 . . . . . . . 1 3 Recyclers Shooed 16 | . 3 . 1 1 1 . 4 . 4 . . . . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 94 | . . . . . . . . . . 6 12 . 76 . . . Prevented . | . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Upp Upp War Pro Res Res Acc Combat Hostiles Destroyed 285 | . 9 6 11 7 5 20 40 23 24 2 5 4 29 1 22 77 Melee 21 | . . . . . . . . 1 12 . . . 8 . . . Guns 140 | . 9 6 2 1 1 13 6 1 8 2 5 4 15 1 20 46 Cannons 88 | . . . 9 6 4 6 7 19 . . . . 6 . . 31 AOE 29 | . . . . . . . 27 2 . . . . . . . . Classes Destroyed 27 | 2 6 . 3 . 2 5 5 . . . 1 . 2 . 1 . Worker 15 | . 2 . 2 . . . 2 . 1 . . . . 1 1 6 Builder 14 | . 1 . 1 . . . 4 1 . . . . 1 . 1 5 Tunneler 10 | 3 1 1 1 . . . 1 . . . . . . . 1 2 Hauler 13 | . 2 . 3 2 . . 2 . . . . . . . 1 3 Recycler 23 | 1 2 . . 1 4 . 5 . 5 . . . 2 . 1 2 Mechanic 5 | . . . 1 . . . 3 . . . . . . . . 1 Operator 4 | . 2 . . 1 . . . . . . . . . . . 1 Drone 2 | . . . . . . . . . . . . . 2 . . . Turret 1 | . . . . . . 1 . . . . . . . . . . Watcher 6 | . 2 . 1 . . . . . . . . . 2 . 1 . Swarmer 32 | . . . 2 3 . . 4 . 6 . 4 . 4 . . 9 Saboteur 4 | . . . . . . . 1 2 1 . . . . . . . Grunt 82 | . 9 6 5 2 1 . 13 10 3 . . 2 7 . 4 20 Brawler 10 | . . . . . . . 3 2 3 . . . 1 . . 1 Duelist 9 | . . . . . . . 1 1 2 . . . 4 . . 1 Protector 5 | . . . . . . . 3 . 1 . . . 1 . . . Sentry 22 | . . . 4 2 2 . 1 2 2 . 1 . 4 . 2 2 Demolisher 5 | . . . . . 1 . 3 . . . . 1 . . . . Specialist 3 | . . . . . . . . . . . . . . . 1 2 Hunter 30 | . . . . . . . 4 1 . 2 . 1 4 1 5 12 Programmer 60 | . . . . . 1 . 7 5 6 . . . 1 . 10 30 Behemoth 1 | . . . . . . . . . . . . . 1 . . . Enhanced Grunt 1 | . . . . . . . . . . . . 1 . . . . Bolteater 1 | . . . . . . 1 . . . . . . . . . . Federalist 5 | . . . . . . 5 . . . . . . . . . . Guru 2 | . . . . . . 2 . . . . . . . . . . Scrapper 11 | . . . . . . 11 . . . . . . . . . . Samaritan 2 | . . . . . . . . . . . 1 . 1 . . . Thug 2 | . . . . . . 2 . . . . . . . . . . Best Kill Streak 19 | 4 5 2 4 5 3 4 19 6 8 2 4 2 4 1 5 9 Combat Bots Only 18 | . 2 2 4 4 3 4 18 5 8 2 4 2 4 1 5 6 Max Kills in Single Turn 5 | 1 2 2 1 1 2 1 5 3 3 1 2 2 2 1 2 3 Gunslinging 1 | . . . . . . . . . . . . . 1 . 1 1 Exploded 5 | . . . . . . . 5 2 . . . . . . . . Melee 1 | . . . . . . . . 1 1 . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Upp Upp War Pro Res Res Acc Hostile Shots Fired 2734 | . 54 37 20 30 6 91 280 262 250 24 23 69 325 12 243 1008 Missed 919 | . 17 5 3 8 . 22 116 72 84 7 6 27 102 2 74 374 Hits 1815 | . 37 32 17 22 6 69 164 190 166 17 17 42 223 10 169 634 Melee 35 | . . . . . . . 4 4 4 . . 8 12 . . 3 Projectile 1780 | . 37 32 17 22 6 69 160 186 162 17 17 34 211 10 169 631 AOE 22 | . . . . . 2 . 17 . . . . 3 . . . . Critical Strikes 83 | . . 3 2 . 1 5 6 3 6 . . 5 14 . 4 34 Actively Blocked 7 | . . . . . . . . . . . . . . . . 7 Part Disruptions 6 | . . . . . . . 1 . . . . . . . 4 1 Damage Taken 35343 | . 481 448 227 278 143 1119 2458 3443 2974 233 305 1540 4838 61 3458 13337 Core 4322 | . 90 113 46 59 46 243 252 659 276 53 14 159 540 8 239 1525 Absorbed by Shields 1582 | . . . . . . 34 323 30 . . . . 11 64 295 825 Reduced by Siege Mode 44 | . . . . . . . . . . . . . 44 . . . Ignored by Resistances 349 | . . . . . . . 25 136 157 . . 31 . . . . Regen/Repaired (Parts) 85 | . . . . . . . . . . . . 85 . . . . Core Remaining (%) 46 | 100 . 18 . . . 1 70 34 . . . . 9 99 83 4 Volleys Fired 769 | 7 74 21 36 29 11 62 100 50 23 5 12 22 102 3 44 168 Largest 5 | 2 2 2 3 3 3 3 3 4 4 4 4 4 4 4 5 5 Hottest 382 | 40 85 130 204 192 192 204 173 376 132 132 132 159 137 376 382 365 Shots Fired 2362 | 14 147 42 95 87 33 180 238 137 91 20 48 70 258 12 201 689 Gun 1629 | 14 147 42 34 29 11 102 94 9 91 20 48 70 207 12 201 498 Cannon 687 | . . . 61 58 22 78 119 128 . . . . 30 . . 191 Launcher 25 | . . . . . . . 25 . . . . . . . . . Special 21 | . . . . . . . . . . . . . 21 . . . Kinetic 1615 | 14 125 5 . . . 111 204 35 91 20 48 65 234 . 76 587 Thermal 696 | . 22 37 95 87 33 69 9 102 . . . . 3 12 125 102 Explosive 25 | . . . . . . . 25 . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Entropic 5 | . . . . . . . . . . . . 5 . . . . Robot Hit Streak 22 | 3 13 6 7 8 9 10 7 14 10 5 8 6 14 7 13 22 Robot Miss Streak 15 | 2 4 2 3 3 3 4 15 7 4 3 7 4 7 2 2 4 Penetration Max 2 | . . . . . . 1 . . 1 1 1 1 2 . 1 2 Secondary Targets 36 | . 2 2 . . . 5 . . 1 1 2 2 1 . 9 11 Max Gunslinging Chain 1 | . 1 1 . . . 1 . . 1 1 1 1 1 . 1 1 Shots Hit Robots 1510 | 6 88 31 48 38 26 98 160 85 85 10 23 38 205 6 134 429 Core Hits 838 | 5 43 12 25 10 11 39 192 68 42 8 10 26 92 3 53 199 Critical Kills 54 | . . . . 1 . 2 . . 4 . 1 2 2 . 1 41 Critical Parts Destroyed 78 | . . . . . . 2 1 . 3 1 . 1 1 . 2 67 Critical Strikes 157 | . 3 1 1 1 2 5 6 . 7 1 1 3 7 . 3 116 Burn 7 | . 3 1 1 . 2 . . . . . . . . . . . Meltdown 3 | . . . . 1 . 1 . . 1 . . . . . . . Destroy 132 | . . . . . . 3 1 . 6 1 1 3 4 . 3 110 Blast 9 | . . . . . . 1 5 . . . . . 1 . . 2 Sever 6 | . . . . . . . . . . . . . 2 . . 4 Melee Attacks 144 | . 6 . . 3 6 1 4 . 54 . . . 56 . 6 8 Thermal 58 | . . . . . . 1 3 . 54 . . . . . . . Impact 9 | . 6 . . 3 . . . . . . . . . . . . Slashing 71 | . . . . . . . 1 . . . . . 56 . 6 8 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 15 | . . . . . 6 . . . 5 . . . 4 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 8 | . . . . . . . . . . . . . 8 . . . Damage Inflicted 48235 | 72 1061 453 913 753 502 2256 9123 3382 4099 240 612 1466 5896 244 4739 12424 Guns 26639 | 72 1061 453 338 241 176 1303 1595 158 1436 240 612 1463 3233 244 4739 9275 Cannons 10659 | . . . 575 512 326 953 2178 2688 . . . . 752 . . 2675 Explosions 5806 | . . . . . . . 5120 472 . . . . . . . 214 Melee 5030 | . . . . . . . 230 . 2645 . . . 1911 . . 244 Ramming 101 | . . . . . . . . 64 18 . . 3 . . . 16 Kinetic 25481 | 72 815 39 . . . 1474 3608 664 1436 240 612 1303 3917 . 1550 9751 Thermal 14840 | . 246 414 913 753 502 782 703 2182 2645 . . . 68 244 3189 2199 Explosive 5444 | . . . . . . . 4758 472 . . . . . . . 214 Electromagnetic 54 | . . . . . . . 54 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 2155 | . . . . . . . . . . . . . 1911 . . 244 Piercing . | . . . . . . . . . . . . . . . . . Entropic 160 | . . . . . . . . . . . . 160 . . . . Highest Corruption 38 | . 2 2 . . 2 1 3 18 6 6 7 7 11 . 12 38 Average Corruption 8 | . 2 2 . . 1 1 2 6 3 6 6 4 10 . 7 16 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 319 | . 8 7 . . 6 1 2 35 14 7 15 4 89 . 22 109 Message Errors 65 | . 3 3 . . . . . 9 5 1 3 . 26 . 2 13 Matter Fused 58 | . 1 . . . . . . 10 1 3 2 3 15 . 3 20 Heat Flow Errors 37 | . 1 1 . . 2 1 1 4 3 1 2 . 10 . 2 9 Energy Discharges 40 | . 1 2 . . 1 . 1 3 . 1 2 . 12 . 4 13 Parts Rejected 6 | . . . . . 1 . . . 1 . 1 . 1 . . 2 Parts Fused 7 | . . . . . 1 . . 1 . . . . 4 . 1 . Data Loss (minor) 32 | . 1 1 . . 1 . . 5 1 1 1 . 6 . 4 11 Data Loss (major) 6 | . 1 . . . . . . 1 . . 2 . 1 . . 1 Misfires 12 | . . . . . . . . . 1 . . . 3 . 3 5 Alerts 8 | . . . . . . . . . . . 2 . 3 . . 3 Misdirections 15 | . . . . . . . . 1 . . . . . . 1 13 Weapon Failures 33 | . . . . . . . . 1 2 . . 1 8 . 2 19 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 984 | . . . 2 1 15 1 276 33 404 . . . 184 . . 68 Projectiles 150 | . . . 2 1 15 1 62 33 . . . . . . . 36 Explosions 150 | . . . . . . . 149 . . . . . . . . 1 Melee 684 | . . . . . . . 65 . 404 . . . 184 . . 31 Knockbacks 52 | . . . . . . 1 16 16 . . . . 5 . . 14 Impact . | . . . . . . . . . . . . . . . . . Kinetic 48 | . . . . . . 1 16 14 . . . . 5 . . 12 Secondary 4 | . . . . . . . . 2 . . . . . . . 2 Self-Inflicted Damage 305 | . . . . . . . 104 83 . . . . . . . 118 Shots 5 | . . . . . . . 2 1 . . . . . . . 2 Rammed 10 | . . . . . 1 . . 9 . . . . . . . . Targets Rammed 25 | . . . . . 1 . . 9 2 . . 2 . . . 11 Kicked 15 | . . . . . . . . . 2 . . 2 . . . 11 Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 522 | . 224 222 288 187 126 253 220 411 522 115 224 308 291 200 428 255 Average Temperature 73 | . 33 106 68 62 50 78 60 101 96 18 33 83 79 99 94 43 Received Heat Transfer 4376 | . 252 303 66 81 . 682 421 873 327 . 18 87 388 5 137 736 Effects 9 | . . . . . . . . 3 2 . . 3 . . 1 . Shutdowns 2 | . . . . . . . . 1 . . . . . . 1 . Interference 5 | . . . . . . . . 2 . . . 3 . . . . Short Circuit 1 | . . . . . . . . . 1 . . . . . . . Damage (minor) 1 | . . . . . . . . . 1 . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . 1 . . . Total Turns 18 | . . . . . . . . . . . . . 18 . . . Longest Duration 18 | . . . . . . . . . . . . . 18 . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . 3 2 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 8 | . . . . 1 . 1 . . 4 . . . . . 2 . Combat Hostiles 7 | . . . . . . 1 . . 4 . . . . . 2 . Parts Melted 58 | . 2 1 2 4 3 13 3 2 15 . . . . 2 7 4 Heat Transferred 21955 | . 814 1063 1890 1443 1073 1163 745 3200 4200 . . . 74 259 3256 2775 Parts Sabotaged 10 | . . . . . . . 2 2 4 . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Upp Upp War Pro Res Res Acc Maximum Alert Level 5 | . . . . . . . 5 5 4 . . . . 3 3 5 Low Security (%) 36 | 100 100 100 100 100 100 . 34 . . . . . . . . . Level 1 . | . . . . . . . . . . . . . . . . . Level 2 13 | . . . . . . . 16 . . . . . . 35 55 26 Level 3 10 | . . . . . . . 9 . 9 . . . . 64 44 17 Level 4 23 | . . . . . . . 8 62 90 . . . . . . 35 Level 5 9 | . . . . . . . 10 29 . . . . . . . 20 High Security 5 | . . . . . . . 20 8 . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 3469 | 10 109 50 194 151 89 . 3469 1875 1337 . . . . 963 861 1954 Initial 1683 | . 3 . . 71 51 . . 1683 1100 . . . . 640 530 500 Average 800 | 2 27 10 68 90 19 . 1022 1586 1207 . . . . 743 657 1097 Influence Increases 12301 | 20 338 155 361 268 136 . 3955 791 715 50 125 110 781 1063 847 2586 Destroy 0b10 Robot/C 6500 | . 180 120 220 140 100 . 1840 460 460 40 100 80 600 160 460 1540 Destroy 0b10 Robot/NC 525 | 20 60 5 45 20 20 . 130 5 35 . . . 40 10 35 100 Destroy Leader 1224 | . 68 30 58 34 . . 322 100 80 10 10 . 60 42 94 316 Allied During Kill 1002 | . . . . . 1 . 815 . . . . . 36 93 57 . Successful Hack 38 | . 12 . 4 8 14 . . . . . . . . . . . Disable Machine 825 | . 15 . . 60 . . 600 45 30 . . . . . 30 45 Anti-Garrison Action 150 | . . . . . . . . . . . . . . 150 . . Destroy Structure 642 | . 3 . 4 6 1 . 203 136 20 . . . . 8 96 165 Advance Influence 600 | . . . . . . . . . . . . . . 600 . . Partial Spotted 15 | . . . . . . . 15 . . . . . . . . . Lose Combat Pursuer 780 | . . . 30 . . . 30 45 90 . 15 30 45 . 75 420 Influence Decreases 10609 | 15 343 152 194 305 269 . 519 2447 1408 677 355 553 736 180 955 1501 Entered New Map 4706 | . 2 . 3 99 82 . . 1753 908 487 131 458 15 20 413 335 Time Decay 4395 | 15 321 130 181 206 187 . 356 534 410 180 214 48 415 120 422 656 Lost Part 1278 | . 20 22 10 . . . 123 160 90 10 10 40 203 . 80 510 Lost Ally 230 | . . . . . . . 40 . . . . 7 103 40 40 . Squads Dispatched 83 | . 3 . 1 . . . 27 16 8 . . . . 5 5 18 Investigation 6 | . 1 . 1 . . . 2 1 . . . . . 1 . . Extermination 18 | . . . . . . . 3 2 2 . . . . . 3 8 Reinforcement 15 | . 2 . . . . . 4 3 . . . . . . 1 5 Assault 37 | . . . . . . . 16 7 6 . . . . 2 1 5 Garrison 7 | . . . . . . . 2 3 . . . . . 2 . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . 3 . . . . . . . . 1 Haulers Reinforced 3 | . . . . . . . 1 . . . . . . . 1 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Upp Upp War Pro Res Res Acc Distress Signals 23 | . 2 . 2 1 . . 3 2 1 . . . . . 2 10 Communications Jammed 113 | . . . . . . . . . 30 . . 44 37 1 1 . Distress Signals 111 | . . . . . . . . . 29 . . 44 36 1 1 . Times Spotted 574 | . 16 6 19 12 2 62 100 47 45 2 4 46 39 6 34 134 Peak Tracking Total 19 | . 4 2 4 7 2 6 17 9 9 2 2 19 4 2 6 12 Tactical Retreats 37 | . . . 2 . . 3 2 3 4 . 1 2 2 . 3 15 Traps | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Upp Upp War Pro Res Res Acc Traps Triggered 19 | . 2 . 2 1 . . 4 5 . . . . . . 2 3 Indirectly 1 | . . . . . . . 1 . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Upp Upp War Pro Res Res Acc Machines Disabled 69 | . 1 . . 4 . 10 40 3 2 . . . 3 1 2 3 Max in Single Turn 6 | . 1 . . 1 . 2 6 2 2 . . . 1 1 1 1 Garrison Access 2 | . . . . . . . 1 . . . . . . 1 . . Energy Cycler 1 | . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Upp Upp War Pro Res Res Acc Machines Accessed 27 | . 6 . 1 1 5 3 3 3 1 . . 1 1 1 1 . Terminals 16 | . 6 . . 1 5 . 1 1 . . . . 1 . 1 . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . . Scanalyzers 2 | . . . 1 . . . . 1 . . . . . . . . Garrison Access 4 | . . . . . . . 2 . 1 . . . . 1 . . Total Hacks 57 | . 15 . 2 3 6 14 4 5 1 . . 1 2 3 1 . Successful 32 | . 7 . 2 1 5 14 1 . . . . 1 1 . . . Failed 25 | . 8 . . 2 1 . 3 5 1 . . . 1 3 1 . Catastrophic 5 | . 1 . . 1 . . 1 . . . . . . 1 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 27 | . 15 . . 4 6 . . 1 . . . . . . 1 . Terminals 30 | . 15 . . 3 6 . 1 2 . . . . 2 . 1 . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . . Scanalyzers 4 | . . . 2 . . . . 2 . . . . . . . . Garrison Access 7 | . . . . . . . 3 . 1 . . . . 3 . . Terminal Hacks 17 | . . . . 1 . 14 . . . . . 1 1 . . . Record 4 | . . . . . . 4 . . . . . . . . . . Robot Analysis 9 | . . . . . . 9 . . . . . . . . . . Open Door 2 | . . . . . . . . . . . . 1 1 . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . Proto ID Catalog 1 | . . . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . . . . Retrieve Study 2 | . . . 2 . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . . Unauthorized Hacks 12 | . 7 . . . 5 . . . . . . . . . . . Terminals 12 | . 7 . . . 5 . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . Skim 10 | . 5 . . . 5 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 14 | . 3 . . 1 2 . 2 3 1 . . . . 1 1 . Full Trace Events 2 | . 1 . . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Part Studies Acquired 2 | . . . 2 . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Upp Upp War Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . 3 . . Machine Destruction 3 | . . . . . . . . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 15 | . . . . . 4 . . . . . . . 11 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Upp Upp War Pro Res Res Acc Total Allies 20 | . . . . . 4 5 . . . . . . 11 . . . Largest Group 5 | . . . . . 4 5 3 . . . . . 5 5 3 . Highest-Rated Group 364 | . . . . . 67 364 231 . . . . . 328 328 188 . Highest-Rated Ally 94 | . . . . . 27 94 94 . . . . . 68 68 68 . Initial UFD Resources 37 | . . . . . . . 24 26 30 30 30 30 32 32 34 37 Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 441 | . . . . . . 125 225 . . . . . 43 25 23 . Total Damage 13874 | . . . . . . 3797 6978 . . . . . 878 1356 865 . Kills 118 | . . . . . . 43 61 . . . . . 4 8 2 . Allies Corrupted 1 | . . . . . . . 1 . . . . . . . . . Allies Melted 10 | . . . . . . 9 . . . . . 1 . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Upp Upp War Pro Res Res Acc Active Infowar (turns) 12506 | 27 1054 427 180 . . . 2181 1355 814 365 450 1164 1795 242 1036 1416 Sensors 4898 | . . . . . . . 2141 550 203 365 450 1164 25 . . . IFF 488 | . . . . . . . . 488 . . . . . . . . Terrain 380 | . . . . . . . . . . . . . . . . 380 Structural 867 | . . . . . . . . . . . . . . . . 867 Traps 609 | . . . . . . . . . 609 . . . . . . . Seismic 7064 | 27 1054 427 180 . . . 2000 1334 . . . . 1359 . 514 169 Jamming 5272 | . . . . . . . . . 626 365 450 1051 1726 242 812 . Robot Analysis Total 9 | . . . . . . 9 . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . . . . 1 . . . . . Drone Launches 2 | . . . . . . . . . . . . 2 . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Upp Upp War Pro Res Res Acc Turns Passed 19545 | 94 1240 506 581 434 828 2576 2480 1651 989 365 450 1164 2458 242 1036 2451 Spaces Moved 12278 | 89 660 395 355 294 712 1906 1702 1024 638 228 250 623 1202 108 602 1490 Core 632 | 35 . . . . . . . 32 74 . . . . . . 491 Treads 1943 | . . . . . . . 104 67 . 165 250 43 888 108 65 253 Legs 1963 | . . . . . . . . . 564 63 . 580 . . 230 526 Wheels 7740 | 54 660 395 355 294 712 1906 1598 925 . . . . 314 . 307 220 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 105 85 105 105 90 90 50 50 112 160 120 91 160 110 50 Average Speed 116 | 68 92 106 99 105 105 104 107 126 103 146 160 166 150 181 116 102 Slowest Speed 240 | 80 105 115 130 105 105 105 240 160 200 160 160 190 240 240 190 240 Overloaded Moves 102 | . . . . . . . . . 102 . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Potential Cave-ins 6 | . . . . 2 . . . . . . . 4 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 4 94 67 28 38 95 93 40 31 15 45 51 81 79 3 15 31 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 3 | . 1 1 . . 1 . . . . . . . . . . . Known Exits Taken 11 | . 1 1 1 1 . 1 1 1 1 1 1 1 . . . . Unknown Exits Taken 5 | 1 . . . . 1 . . . . . . . 1 1 1 . Scrap Searched 10 | . . . . . . 4 . . . 2 1 . 3 . . . Spaces Dug 23 | . 3 . . 3 . . . 1 1 . . 1 3 . 6 5 Terrain Destroyed 505 | . 3 . . 3 . 1 266 66 17 3 15 11 41 4 27 48 Melee 16 | . 3 . . 3 . . . . 1 . . . 3 . 6 . Projectile 197 | . . . . . . 1 30 29 15 3 15 11 37 4 21 31 AOE 288 | . . . . . . . 236 37 . . . . . . . 15 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Upp Upp War Pro Res Res Acc Total 15691 | 105 1147 435 505 355 767 2372 2144 1283 826 246 270 699 1589 146 811 1991 Wait 1513 | . 381 10 61 8 16 334 230 122 25 2 6 7 146 6 69 90 Move 12263 | 88 659 394 354 293 711 1905 1701 1024 638 227 249 622 1201 107 601 1489 Hop . | . . . . . . . . . . . . . . . . . Pick Up 193 | 3 11 1 16 4 7 28 17 17 12 4 1 5 27 3 12 25 Fast Attach 230 | 7 . . 6 1 1 7 18 17 35 1 1 12 31 10 21 62 Attach 109 | . 2 3 1 . . 4 8 12 8 1 1 2 18 3 4 42 Detach 59 | . . . 1 . . 1 . 4 9 . . 2 5 5 . 32 Swap 151 | . 10 6 14 8 5 7 28 8 6 2 . 8 2 3 24 20 Drop 239 | . 4 . 16 9 9 23 30 21 15 4 . 16 13 6 30 43 Fire 769 | 7 74 21 36 29 11 62 100 50 23 5 12 22 102 3 44 168 Melee 132 | . 6 . . 3 6 1 4 . 54 . . . 44 . 6 8 Ram 10 | . . . . . 1 . . 8 . . . . . . . 1 Kick 14 | . . . . . . . . . 1 . . 2 . . . 11 Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . 8 . . . . . . . . . Rewire 1 | . . . . . . . . . . . . 1 . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -10/Mines -9/Materials (discovered 6 exits: *Mat x3 / Min x2 / *Sto) -9/Storage -9/Recycling (discovered 2 exits: *Fac / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 12) 95 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 12) 550 | -10/Materials | Discovered new exit (range 14) 618 | -10/Materials | Discovered new exit (range 6) 816 | -10/Materials | Discovered new exit (range 15) 957 | -10/Materials | Learned Storage emergency access door positions 1025 | -10/Materials | Identified exit to Subcaves 1025 | -10/Materials | Learned location of 1 exit from Materials 1127 | -10/Materials | Identified exit to Mines 1127 | -10/Materials | Identified exit to Materials 1161 | -10/Materials | Learned 4 Subcaves zone layouts 1186 | -10/Materials | Learned location of Storage (-9) 1221 | -10/Materials | Learned location of 3 exits from Materials 1267 | -10/Materials | Learned 4 Materials zone layouts 1324 | -10/Materials | Learned 4 Recycling zone layouts 1335 | -10/Materials | Entered Mines 1572 | -10/Mines | Core integrity fell below 50% 1657 | -10/Mines | Discovered exit to Materials (range 14) 1669 | -10/Mines | Learned location of Recycling (-9) 1761 | -10/Mines | Core integrity fell below 20% 1841 | -10/Mines | Entered Materials 1841 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1842 | -9/Materials | Identified exit to Mines 1842 | -9/Materials | Identified exit to Storage 1843 | -9/Materials | Identified exit to Materials 2422 | -9/Materials | Entered Storage 2494 | -9/Storage | Identified exit to Recycling 2591 | -9/Storage | Build established: Gunner 2852 | -9/Storage | Used back door to open Recycling access 2856 | -9/Storage | Entered Recycling 3476 | -9/Recycling | Identified exit to Factory 3532 | -9/Recycling | Learned Materials security intel 3547 | -9/Recycling | Learned Materials stockpile data 3554 | -9/Recycling | Learned 2 Storage zone layouts 3564 | -9/Recycling | Learned Storage trap positions 3647 | -9/Recycling | Scanned before Scraplab entrance 3662 | -9/Recycling | Entered Scraplab 3670 | -9/Recycling | Discovered new exit (range 2) 3684 | -9/Recycling | Entered Scraptown 3684 | -9/Scraptown | Accompanied by 4 allies 3684 | -9/Scraptown | System corruption cleaned by C-Scrubber 3727 | -9/Scraptown | Build established: Scavenger-Gunner 3832 | -9/Scraptown | Visited CPS Storage 3847 | -9/Scraptown | Visited IN-MT5's Study 4040 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 4055 | -9/Scraptown | Discovered new exit (range 11) 4111 | -9/Scraptown | Visited Cyclists 4135 | -9/Scraptown | Visited Cave Peace 4145 | -9/Scraptown | Visited Awakened 4210 | -9/Scraptown | Visited The Evicted 4230 | -9/Scraptown | Visited Assassins FH 4248 | -9/Scraptown | Visited UFD Registry 4248 | -9/Scraptown | Registered with UFD as "Fibersys" 4284 | -9/Scraptown | Visited Derelict Rescue Squad 4301 | -9/Scraptown | Visited A0-MCA Data Center 4327 | -9/Scraptown | Given an A+ rating by A0-MCA 4377 | -9/Scraptown | Visited Research Penetration Think Tank 4400 | -9/Scraptown | Visited Scrap Suit Storage 4409 | -9/Scraptown | Visited Abandonware Association 4417 | -9/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 4422 | -9/Scraptown | Learned abandonware demo "HACKBUD.EXE" 4448 | -9/Scraptown | Visited DA-N13 Charitable Foundation 4463 | -9/Scraptown | Visited Science Guys 4495 | -9/Scraptown | Visited Curators Association 4530 | -9/Scraptown | Visited Botcube Research 4549 | -9/Scraptown | Visited Analyses Database 4633 | -9/Scraptown | Entered Cyclist Reading Room 4760 | -9/Scraptown | Found DCF Scrap (26 items) 4792 | -9/Scraptown | Met Optimus 4792 | -9/Scraptown | Accepted into 0bPrime 5192 | -9/Scraptown | Civil war broke out across Scraptown 5197 | -9/Scraptown | Found Thermal Lance 5246 | -9/Scraptown | Lost 5 allies 5273 | -9/Scraptown | Found DM-GVY's Chainsaw 5280 | -9/Scraptown | Found Potential Leg 5430 | -9/Scraptown | Identified exit to Factory 5501 | -9/Scraptown | Core integrity fell below 50% 5528 | -9/Scraptown | Lost 8 allies 5560 | -9/Scraptown | Lost 3 parts (2n1w) 5577 | -9/Scraptown | Found Lrg. Botcube 5611 | -9/Scraptown | Lrg. Botcube activated 5647 | -9/Scraptown | Found Lrg. Botcube 5833 | -9/Scraptown | Lrg. Botcube activated 5871 | -9/Scraptown | Build established: Scavenger-Tank 5908 | -9/Scraptown | Found Botcube 5913 | -9/Scraptown | Found Botcube 5957 | -9/Scraptown | Botcube activated 5974 | -9/Scraptown | Botcube activated 5988 | -9/Scraptown | Found Lrg. Botcube 6045 | -9/Scraptown | Lrg. Botcube activated 6050 | -9/Scraptown | Core integrity fell below 20% 6063 | -9/Scraptown | Lrg. Botcube completed mutation into treaded form (unarmed). 6178 | -9/Scraptown | Lost 5 allies 6260 | -9/Scraptown | Entered Factory 6260 | -6/Factory | Accompanied by 3 allies 6260 | -6/Factory | Evolved 6 slots: Propulsion x3, Utility x3 6614 | -6/Factory | Build established: Scavenger-Skirmisher 6738 | -6/Factory | Discovered new exit (range 9) 7660 | -6/Factory | First assault squad dispatched 7855 | -6/Factory | Garrison activated, responded to threat 8221 | -6/Factory | High security lockdown imminent 8282 | -6/Factory | Discovered new exit (range 11) 8292 | -6/Factory | Identified exit to Factory 8301 | -6/Factory | High security lockdown engaged 8562 | -6/Factory | Destroyed 18 combat bots 8564 | -6/Factory | Lost 4 parts (1n2u1w) 8603 | -6/Factory | Build established: Tank 8740 | -6/Factory | Entered another Factory area 8740 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8769 | -5/Factory | Lost 4 parts (1p1n2w) 9340 | -5/Factory | First assault squad dispatched 9453 | -5/Factory | Allied Derelicts emerged from ambush trap array 9622 | -5/Factory | Build established: Pyromaniac-Skirmisher 9768 | -5/Factory | Discovered new exit (range 11) 9782 | -5/Factory | Identified exit to Factory 9985 | -5/Factory | Build established: Tank 10177 | -5/Factory | Garrison activated, responded to threat 10249 | -5/Factory | High security lockdown imminent 10291 | -5/Factory | System corruption reached 10% 10329 | -5/Factory | High security lockdown engaged 10366 | -5/Factory | Core integrity fell below 50% 10381 | -5/Factory | Discovered exit to Factory (range 9) 10391 | -5/Factory | Entered another Factory area 10391 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 10404 | -4/Factory | Lost 11 parts (1p2n5u3w) 10526 | -4/Factory | Lost 3 parts (1p1n1u) 10641 | -4/Factory | First assault squad dispatched 10672 | -4/Factory | Build established: Mutant 10854 | -4/Factory | Destroyed 8 combat bots 10860 | -4/Factory | Lost 3 parts (1n2u) 11342 | -4/Factory | Discovered new exit (range 16) 11378 | -4/Factory | Identified exit to Upper Caves 11380 | -4/Factory | Entered Upper Caves 11722 | -4/Upper Caves | Discovered new exit (range 15) 11743 | -4/Upper Caves | Identified exit to Upper Caves 11745 | -4/Upper Caves | Entered another Upper Caves area 11903 | -4/Upper Caves | Build established: Scavenger-Gunner 11925 | -4/Upper Caves | Identified exit to Warlord 11979 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 12145 | -4/Upper Caves | Encountered a Warlord checkpoint 12195 | -4/Upper Caves | Entered Warlord 12248 | -4/Warlord | System corruption cleaned by Quarantine Array 12342 | -4/Warlord | Visited the Vortex Lab 12351 | -4/Warlord | Found Prototype Energy Gun 12351 | -4/Warlord | Identified Vortex Shotgun 12357 | -4/Warlord | Warlord's base attacked by MAIN.C 12707 | -4/Warlord | Warlord forces counterattacked 12710 | -4/Warlord | Build established: Scavenger-Tank 12810 | -4/Warlord | Rebuked by Warlord 13032 | -4/Warlord | Warlord base infiltrated, sounded retreat 13074 | -4/Warlord | Spotted B-90 Cyclops 13079 | -4/Warlord | Spotted Striker 13092 | -4/Warlord | Found Prototype Device 13092 | -4/Warlord | Identified Minesniffer Drone Bay 13095 | -4/Warlord | Spotted Striker 13102 | -4/Warlord | Found Minesniffer Drone Bay 13104 | -4/Warlord | Lost 3 allies 13148 | -4/Warlord | Found Prototype Ballistic Cannon 13148 | -4/Warlord | Identified Hvy. Autocannon 13174 | -4/Warlord | Spotted Executioner 13198 | -4/Warlord | Spotted Striker 13205 | -4/Warlord | Lost 3 allies 13214 | -4/Warlord | Found Corrupted Prototype Processor 13214 | -4/Warlord | Identified Exp. Core Analyzer 13227 | -4/Warlord | Spotted Executioner 13230 | -4/Warlord | Spotted B-90 Cyclops 13235 | -4/Warlord | Spotted Executioner 13236 | -4/Warlord | Spotted B-90 Cyclops 13268 | -4/Warlord | Spotted Striker 13283 | -4/Warlord | Found Prototype Device 13283 | -4/Warlord | Identified Exp. Shock Absorption System 13292 | -4/Warlord | Attacked by Warlord forces 13295 | -4/Warlord | Spotted Striker 13296 | -4/Warlord | Spotted Striker 13312 | -4/Warlord | Spotted Striker 13322 | -4/Warlord | Lost 10 allies 13340 | -4/Warlord | Discovered new exit (range 14) 13358 | -4/Warlord | Identified exit to Proximity Caves 13359 | -4/Warlord | Entered Proximity Caves 13361 | -3/Proximity Caves | Spotter reported a threat 13362 | -3/Proximity Caves | Spotter reported a threat 13380 | -3/Proximity Caves | Lost 3 parts (1n1u1w) 13458 | -3/Proximity Caves | Spotter reported a threat 13739 | -3/Proximity Caves | System corruption reached 10% 13750 | -3/Proximity Caves | Spotter reported a threat 13823 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13951 | -3/Proximity Caves | Spotted B-86 Titan 14028 | -3/Proximity Caves | Core integrity fell below 50% 14029 | -3/Proximity Caves | Destroyed B-86 Titan 14048 | -3/Proximity Caves | Lost 3 parts (1p1n1u) 14388 | -3/Proximity Caves | Lost 5 parts (1p2u2w) 14718 | -3/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 15084 | -3/Proximity Caves | Spotted B-86 Titan 15088 | -3/Proximity Caves | Build established: Scavenger-Mutant 15253 | -3/Proximity Caves | Lost 7 parts (2n4u1w) 15305 | -3/Proximity Caves | Lost 4 parts (1p2n1u) 15342 | -3/Proximity Caves | Discovered new exit (range 16) 15460 | -3/Proximity Caves | Core integrity fell below 20% 15621 | -3/Proximity Caves | Lost 3 parts (1p2n) 15719 | -3/Proximity Caves | Lost 3 allies 15779 | -3/Proximity Caves | Lost 3 allies 15817 | -3/Proximity Caves | Entered Research 15817 | -3/Research | Accompanied by 5 allies 15817 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 15817 | -3/Research | Discovered new exit (range 16) 15878 | -3/Research | Garrison activated, responded to threat 16059 | -3/Research | Entered another Research area 16059 | -2/Research | Accompanied by 3 allies 16059 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 16220 | -2/Research | Build established: Scavenger-Tank 16446 | -2/Research | P-80 Master assimilated allied Beamer 8a 16895 | -2/Research | System corruption reached 10% 17059 | -2/Research | First assault squad dispatched 17082 | -2/Research | Discovered new exit (range 7) 17095 | -2/Research | Entered Access 17095 | -1/Access | Evolved 2 slots: Utility x2 17320 | -1/Access | Lost 3 parts (3u) 17345 | -1/Access | First assault squad dispatched 17769 | -1/Access | Lost 9 parts (1p1n4u3w) 17932 | -1/Access | Build established: Scavenger-Gunner 18098 | -1/Access | Found Prototype Processor 18098 | -1/Access | Identified Exp. Terrain Scan Processor 18492 | -1/Access | System corruption reached 10% 18519 | -1/Access | Spotted B-99 Colossus 18558 | -1/Access | Energy Cycler disabled 18815 | -1/Access | Found Exp. Terrain Scan Processor 18999 | -1/Access | Core integrity fell below 50% 19026 | -1/Access | Lost 14 parts (2p2n3u7w) 19080 | -1/Access | System corruption reached 30% 19215 | -1/Access | Lost 4 parts (1n1u2w) 19256 | -1/Access | Core integrity fell below 20% 19299 | -1/Access | Found Prototype Device 19299 | -1/Access | Identified Adv. Kinecellerator 19494 | -1/Access | Lost 4 parts (1n3w) 19543 | -1/Access | Discovered new exit (range 6) 19545 | -1/Access | Identified exit to Surface 19546 | *** | Escaped! Last Messages --------------- 19515_ Acquired Centrium Leg. 19522_ Acquired Adv. Signal Interpreter. 19522_ Slug penetrates Wall. 19524_ Kicked G-73 Enforcer out of the way. 19526_ Penetrated by Slug. 19527_ System corrupted: Energy discharge (-23). 19528_ Kicked H-88 Terminator out of the way. 19529_ Penetrated by Slug. 19529_ G-73 Enforcer suffers critical hit (Destroy). 19529_ Penetrated by Slug. 19529_ Myomer Leg destroyed. 19532_ Slug penetrates Wall. 19532_ Penetrated by Slug. 19532_ Adv. Targeting Computer destroyed. 19532_ Myomer Leg destroyed. 19537_ Slug penetrates Wall. 19543_ The Access Shell folds into the floor. 19543_ EXIT=FOUND 19545_ EXIT=IDENTIFIED: SURFACE [Achievement: I Was Wrong!] Map ----- +----------------------------------------------------+ | ??????# ????????# #??????# #??????? | | ??????# ????????# #??????# #??????? | | ??????##########????????# ######## #??????? | | ????????????????????????# / #??????? | | ????????????????????????####/##### #??????? | | ????????????????????????# ## #??????? | | ????????????????????????# ## #??????? | | ????????????????????????# ## #??????? | | ????????????????????????# ## #??????? | | ????????????????????????########## #??????? | | ??????????????######################+######## #?? | | ????????????? +?? | | ????????????? #?? | | ????????????????????# ""############+#+##?? | | ????????????????????# ""#?????????????????? | | ????????????????????# ""#?????????????????? | | ????????????????????# T#?????????????????? | | ????????????????????# ""#?????????????????? | | ????????????????????# ""#?????????????????? | | ???????????????????## ""##????????????????? | | ???????????????????# #????????????????? | | ???????????????????## ##????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# @" #?????????????????? | | ????????????????????# "" #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????#""""""""""#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 137 Coolant Potential 120 Energy Generation 45 Energy Capacity 740 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 1010 Jamming Range 16 Power Amplification 20 Corruption Block 15 Armor Coverage 375 Resistance: KI 20 Resistance: TH 30 Melee Speed Boost 20 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 16 Melee Accuracy 24 Target Analysis 12 Core Analysis 11 Armor Integrity Analysis 40 Recoil Reduction 6 Matter Filtering 30 Particle Charging 25 Kinecelleration 50 Offensive Hacking 10 Authchip Count 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Com. Wheel | -9/Materials | Hacked Wheel | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Frankenstein I Was Wrong! Challenges ------------ None Game ------ Seed ZhirovFusionDoublenader Manual? 0 Play Time 04:07:10 Cumulative 235.3 hours Start 2026.06.22 @ 17:16:19 End 2026.06.22 @ 22:54:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 114 Rogue 114 Adventurer 0 Explorer 0 Win Type 0 Total 12 Types 9/1/1/0/0/0/0/0/0/1 Lore% 75 Gallery% 71 Achievement% 69 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 79e19818-134f-42cf-901e-6644c5a7e44b