Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.08 @ 22:52:41 Player: sercli123 Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (35) 175 Value Destroyed (1482) 1482 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (968) 968 TOTAL SCORE: 7545 Bonus ------- High Alert Combat Kills 61 Follower Combat Kills 307 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 16% Temperature Cool (2) Movement Flying (40) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Field Propulsion Array > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced ECM Suite Heavy Disruptor Cannon Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Cooling System Advanced Coolant Injector Advanced Coolant Injector Large Storage Unit Energy Well Improved Transmission Jammer Improved Heavy Armor Plating Graphene Brace > --- WEAPON ----------- Heavy Beamcaster Advanced Variable Charge Gun Advanced Variable Charge Gun > --- INVENTORY -------- Reinforced Fission Core Advanced ECM Suite Improved Dynamic Insulation System Hacking Drone Bay Heavy Disruptor Cannon Long-range Missile Launcher Long-range Missile Launcher Flail [Rating: 121] Favorites ----------- Power Fission Core Engine Light Angular Momentum Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Gravmag System Leg Myomer Leg Wheel Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Energy Well Device Advanced Weight Redist. System Storage Energy Well Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon RU-N14's Throwing Claymores Energy Gun Advanced Variable Charge Gun Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Long-range Missile Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Flail Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Slots Evolved 12 | . . . 2 . . . 6 2 2 Power 1 | . . . . . . . . . 1 Propulsion 3 | . . . 2 . . . 1 . . Utility 7 | . . . . . . . 5 2 . Weapon 1 | . . . . . . . . . 1 Parts Attached 123 | 6 5 1 10 . 3 1 36 12 49 Power 13 | 1 . . 5 . . . 3 1 3 Engine 5 | 1 . . 2 . . . 2 . . Core 6 | . . . 3 . . . 1 1 1 Reactor 2 | . . . . . . . . . 2 Propulsion 34 | 2 2 . 3 . . . 10 5 12 Treads . | . . . . . . . . . . Leg 9 | . . . . . . . . . 9 Wheel 3 | 2 . . . . . . . . 1 Hover 11 | . . . . . . . 5 5 1 Flight 11 | . 2 . 3 . . . 5 . 1 Utility 37 | 1 2 . . . 2 1 18 4 9 Device 22 | . . . . . 1 . 13 2 6 Storage 6 | 1 . . . . 1 1 1 1 1 Processor 4 | . 1 . . . . . 3 . . Hackware . | . . . . . . . . . . Protection 5 | . 1 . . . . . 1 1 2 Artifact . | . . . . . . . . . . Weapon 39 | 2 1 1 2 . 1 . 5 2 25 Energy Gun 15 | . . . . . . . 1 . 14 Energy Cannon 4 | . . . 2 . . . . . 2 Ballistic Gun 4 | 2 . 1 . . . . . . 1 Ballistic Cannon 1 | . 1 . . . . . . . . Launcher 5 | . . . . . . . . . 5 Special Weapon 9 | . . . . . 1 . 3 2 3 Impact Weapon 1 | . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 2 . 2 . 2 Parts Lost 37 | . . . 1 . . . 5 2 29 Power 4 | . . . . . . . 1 . 3 Propulsion 21 | . . . 1 . . . 4 2 14 Utility 6 | . . . . . . . . . 6 Weapon 6 | . . . . . . . . . 6 Highest Loss Streak 13 | . . . 1 . . . 3 1 13 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 76 | . 69 72 89 . 82 77 83 84 63 Engine 1 | . 5 . 5 . . . 5 . . Core 3 | . . . 6 . 11 11 . 4 3 Leg 1 | . . . . . . . . . 5 Hover 12 | . . . . . . . 19 28 9 Flight 14 | . 16 28 44 . 44 44 13 . . Device 9 | . . . . . . . 11 10 16 Storage 10 | . 14 14 11 . 11 11 12 11 7 Processor 8 | . . 14 11 . 11 11 9 11 5 Protection 1 | . 3 . . . . . 2 4 1 Energy Gun 2 | . . . . . . . 3 . 5 Ballistic Gun 1 | . 7 6 5 . . . . . . Ballistic Cannon 1 | . 13 8 . . . . . . . Special Weapon 1 | . . . . . . . 2 4 1 Impact Weapon 1 | . . . . . . . 1 5 . Naked Turns . | . . . . . . . . . . Heaviest Build 88 | 13 16 8 16 16 16 15 47 53 88 Greatest Support 105 | 20 20 8 16 16 16 16 54 54 105 Greatest Overweight (x) 3 | . 3 . . . . . 1 1 3 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 10 10 15 15 Average Capacity 10 | 6 8 8 8 8 7 9 10 11 12 Most Carried 15 | 5 8 8 8 7 8 9 10 13 15 Average Carried 8 | 1 6 7 6 7 7 8 8 8 10 Final Capacity 15 | 8 8 8 8 8 8 10 10 15 5 Final Carried 13 | 2 7 8 7 7 8 9 10 13 3 Class Distribution -------------------- 50% | Mutant 35% | Sprinter 10% | Tank Dominant Class ---------------- Sprinter | -10/Materials Sprinter | -10/Mines Sprinter | -9/Materials Sprinter | -9/Mines Sprinter | -7/Zion Sprinter | -6/Proximity Caves Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Matter Collected 1481 | 185 141 45 . . 28 17 328 203 534 Remotely . | . . . . . . . . . . Salvage Created 1749 | . 52 70 19 . . . 160 138 1310 Parts 73 | . 5 5 5 . . . 7 1 50 Haulers Intercepted 1 | . . . . . . . . . 1 Recyclers Shooed 2 | . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Combat Hostiles Destroyed 24 | . . 2 2 . . . 1 1 18 Guns 14 | . . . . . . . . . 14 Cannons 3 | . . 2 . . . . 1 . . AOE 7 | . . . 2 . . . . 1 4 Classes Destroyed 11 | . 2 1 1 . . . 2 1 4 Worker 1 | . 1 . . . . . . . . Builder 1 | . . . . . . . . . 1 Hauler 1 | . . . . . . . . . 1 Recycler 4 | . . . . . . . 1 1 2 Watcher 4 | . 1 . . . . . 2 . 1 Swarmer 6 | . . . 2 . . . . . 4 Cutter 1 | . . . . . . . 1 . . Grunt 9 | . . 2 . . . . . . 7 Specialist 1 | . . . . . . . . . 1 Hunter 2 | . . . . . . . . . 2 Programmer 5 | . . . . . . . . 1 4 Best Kill Streak 6 | . 1 2 2 . . . 1 1 6 Combat Bots Only 6 | . . 2 2 . . . 1 1 6 Max Kills in Single Turn 3 | . 1 1 2 . . . 1 1 3 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . 2 . . . . 1 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Hostile Shots Fired 477 | . 4 11 23 1 . 13 33 9 383 Missed 190 | . . 6 7 . . 11 12 4 150 Damage Taken 5813 | . 104 59 182 11 . 26 649 229 4553 Core 1414 | . 42 . 27 11 . 13 131 30 1160 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 90 | 100 . 83 . . . 87 84 97 . Volleys Fired 96 | . 5 5 5 . . . 15 3 63 Largest 3 | . 2 2 2 . . . 2 1 3 Hottest 545 | . 55 55 126 . . . 75 . 545 Shots Fired 183 | . 7 10 6 . . . 16 3 141 Gun 149 | . 2 5 1 . . . 10 . 131 Cannon 18 | . 5 5 5 . . . . . 3 Launcher 7 | . . . . . . . . . 7 Special 9 | . . . . . . . 6 3 . Kinetic 22 | . 7 10 1 . . . . . 4 Thermal 113 | . . . . . . . 10 . 103 Explosive 16 | . . . . . . . 6 3 7 Electromagnetic 32 | . . . 5 . . . . . 27 Robot Hit Streak 9 | . 1 3 3 . . . 9 2 7 Robot Miss Streak 9 | . 1 3 1 . . . 2 2 9 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . . . . . . . . 3 Max Gunslinging Chain 1 | . . . . . . . . . 1 Shots Hit Robots 105 | . 3 4 4 . . . 12 6 76 Core Hits 55 | . 3 4 2 . . . 5 2 39 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . 2 . Critical Strikes 8 | . . . . . . . 4 4 . Burn 3 | . . . . . . . 3 . . Smash 2 | . . . . . . . . 2 . Sever 3 | . . . . . . . 1 2 . Melee Attacks 37 | . . . . . . . 12 15 10 Impact 37 | . . . . . . . 12 15 10 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4517 | . 44 56 154 . . . 601 474 3188 Guns 2332 | . 24 10 9 . . . 177 . 2112 Cannons 133 | . 20 46 67 . . . . . . Explosions 1591 | . . . 78 . . . 271 166 1076 Melee 223 | . . . . . . . . 223 . Ramming . | . . . . . . . . . . Kinetic 188 | . 44 56 9 . . . . . 79 Thermal 2116 | . . . 78 . . . 177 . 1861 Explosive 1513 | . . . . . . . 271 166 1076 Electromagnetic 239 | . . . 67 . . . . . 172 Impact 223 | . . . . . . . . 223 . Slashing 238 | . . . . . . . 153 85 . Piercing . | . . . . . . . . . . Highest Corruption 16 | . . . . . . . 2 5 16 Average Corruption 4 | . . . . . . . 1 2 6 Corruption Purged 5 | . . . . . . . 2 3 . Corruption Blocked . | . . . . . . . . . . Effects 26 | . . . . . . . 2 6 18 Message Errors 6 | . . . . . . . . . 6 Matter Fused 5 | . . . . . . . . 1 4 Heat Flow Errors 4 | . . . . . . . 1 2 1 Energy Discharges 2 | . . . . . . . 1 1 . Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . 2 1 Data Loss (major) 1 | . . . . . . . . . 1 Misfires 2 | . . . . . . . . . 2 Misdirections 2 | . . . . . . . . . 2 Overload Shots 6 | . . . . . . . . . 6 Overflow Damage 265 | . . . . . . . 27 147 91 Projectiles 3 | . . . . . . . 3 . . Explosions 115 | . . . . . . . 24 . 91 Melee 147 | . . . . . . . . 147 . Knockbacks 5 | . . . . . . . . 5 . Impact 4 | . . . . . . . . 4 . Kinetic . | . . . . . . . . . . Secondary 1 | . . . . . . . . 1 . Self-Inflicted Damage 161 | . . . 28 . . . . . 133 Shots 4 | . . . 1 . . . . . 3 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 193 | . 3 28 138 1 . . 167 97 193 Average Temperature 62 | . 3 11 46 1 . . 39 50 78 Received Heat Transfer 462 | . 30 30 24 6 . . 12 9 351 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . . . 2 . Impact Corruptions 4 | . . . . . . . . 4 . Robots Melted 1 | . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . Parts Melted 5 | . . . . . . . 5 . . Heat Transferred 2998 | . . . 100 . . . 700 . 2198 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Peak Influence 560 | . 87 128 384 164 . . 94 151 560 Initial 149 | . . 33 49 149 . . 46 43 3 Average 119 | . 40 54 165 161 . . 37 87 257 Maximum Alert Level 2 | . . . 1 . . . . . 2 Low Security (%) 80 | 100 100 100 64 100 . . 100 100 40 Level 1 8 | . . . 35 . . . . . 23 Level 2 11 | . . . . . . . . . 35 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 20 | . 3 . 2 . . . 5 . 10 Investigation 3 | . 1 . . . . . 2 . . Extermination 2 | . . . . . . . 1 . 1 Reinforcement 9 | . 2 . 2 . . . 1 . 4 Assault . | . . . . . . . . . . Garrison 6 | . . . . . . . 1 . 5 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Distress Signals 6 | . 1 . 3 . . . . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 123 | . 10 9 24 2 . 5 10 7 56 Peak Tracking Total 14 | . 6 5 13 2 . 4 7 4 14 Tactical Retreats 13 | . . 1 2 . . 2 . 1 7 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Traps Triggered 10 | . 2 . . . . . 3 2 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Machines Disabled 3 | . . . . . . . 1 . 2 Max in Single Turn 1 | . . . . . . . 1 . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Machines Accessed 13 | . 3 . 3 . . . 2 3 2 Terminals 7 | . 3 . 3 . . . . . 1 Fabricators 3 | . . . . . . . 2 . 1 Repair Stations 1 | . . . . . . . . 1 . Recycling Units 2 | . . . . . . . . 2 . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 25 | . 9 . 4 . . . 4 4 4 Successful 11 | . 2 . 3 . . . 4 1 1 Failed 14 | . 7 . 1 . . . . 3 3 Catastrophic 2 | . 1 . . . . . . 1 . Database Lockouts . | . . . . . . . . . . Manual 38 | . 1 . 3 . . . 12 12 10 Terminals 14 | . 9 . 4 . . . . . 1 Fabricators 7 | . . . . . . . 4 . 3 Repair Stations 2 | . . . . . . . . 2 . Recycling Units 2 | . . . . . . . . 2 . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 4 | . 2 . 1 . . . . . 1 Open DSF 1 | . . . . . . . . . 1 Alert Level 1 | . 1 . . . . . . . . Reinforcement Status 2 | . 1 . 1 . . . . . . Fabricator Hacks 4 | . . . . . . . 4 . . Load Schematic 2 | . . . . . . . 2 . . Build 2 | . . . . . . . 2 . . Repair Station Hacks 1 | . . . . . . . . 1 . Scan Component 1 | . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 2 | . . . 2 . . . . . . Terminals 2 | . . . 2 . . . . . . Assimilate 2 | . . . 2 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 3 . 1 . . . 2 3 1 Full Trace Events 2 | . . . . . . . 2 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 28 | . . . . . 15 . . 13 . Parts Built 4 | . . . . . . . 4 . . Authchips . | . . . . . . . . . . Time 190 | . . . . . . . 190 . . Total Part Build Rating 20 | . . . . . . . 20 . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . 4 Programmers 4 | . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Total Allies 7 | . . . . . 4 . . . 3 Largest Group 4 | . . . . . 4 . . . 2 Highest-Rated Group 173 | . . . . . 157 . . . 173 Highest-Rated Ally 141 | . . . . . 41 . . . 141 Zionite Dispatches 3 | . . . . . . . . . 3 Demo 1 | . . . . . . . . . 1 Hero 1 | . . . . . . . . . 1 Thermal Resupply 1 | . . . . . . . . . 1 Total Orders 7 | . . . . . . . 5 1 1 DROP 1 | . . . . . . . . . 1 RETURN 6 | . . . . . . . 5 1 . Ally Attacks 32 | . . . . . . . . . 32 Total Damage 1656 | . . . . . . . . . 1656 Kills 6 | . . . . . . . . . 6 Allies Corrupted 1 | . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 1 . 1 . . . Drone Launches 6 | . . . . . . . 5 1 . Drone Recoveries 6 | . . . . . . . 5 1 . Zionite Intel Received 8 | . . . . . . . 4 3 1 Branch Access 1 | . . . . . . . 1 . . Component Stockpiles 2 | . . . . . . . 1 1 . Component Schematics 1 | . . . . . . . . 1 . Unaware Analyses 1 | . . . . . . . . 1 . Trap Installations 1 | . . . . . . . 1 . . Depthwide Sectors/0 2 | . . . . . . . 1 . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Turns Passed 3120 | 45 137 238 112 6 231 156 907 450 838 Spaces Moved 5422 | 41 233 563 285 23 816 591 1400 656 814 Core 96 | 4 1 . . . . . . . 91 Treads . | . . . . . . . . . . Legs 92 | . . . . . . . . . 92 Wheels 88 | 37 43 . . . . . . . 8 Hover 1790 | . . . . . . . 797 656 337 Flight 3356 | . 189 563 285 23 816 591 603 . 286 Fastest Speed 23 | 50 32 32 26 26 26 26 23 44 40 Average Speed 37 | 77 42 32 26 26 26 26 35 45 61 Slowest Speed 330 | 80 200 32 26 26 26 26 120 108 330 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 2 | . . 1 . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 43 | 4 47 89 50 8 89 71 35 26 16 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 19 | . . . . 1 2 . 6 . 10 Known Exits Taken 8 | . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched 8 | . . 3 . . 3 2 . . . Spaces Dug 26 | . . . . . . . 10 9 7 Terrain Destroyed 197 | . . . 2 . . . 89 20 86 Melee 26 | . . . . . . . 10 9 7 Projectile 21 | . . . . . . . 1 1 19 AOE 150 | . . . 2 . . . 78 10 60 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Total 6268 | 54 265 611 314 22 837 592 1771 785 1017 Wait 448 | . 3 40 9 . . . 274 85 37 Move 5409 | 40 232 560 284 22 815 590 1399 655 812 Hop 2 | . . 1 . . . . . . 1 Pick Up 83 | 8 12 2 4 . 9 1 18 9 20 Fast Attach 21 | . . . . . 3 . 3 1 14 Attach 65 | 6 4 1 5 . . . 18 10 21 Detach 22 | . . 1 1 . 1 . 8 5 6 Swap 37 | . 1 . 5 . . 1 15 1 14 Drop 48 | . 8 1 1 . 9 . 9 1 19 Fire 96 | . 5 5 5 . . . 15 3 63 Melee 37 | . . . . . . . 12 15 10 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory -4/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 13) 46 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Discovered new exit (range 13) 183 | -10/Materials | Identified exit to Mines 183 | -10/Materials | Entered Mines 185 | -10/Mines | Learned Materials garrison access intel 207 | -10/Mines | Learned Materials non-interactive machine intel 296 | -10/Mines | Discovered new exit (range 9) 299 | -10/Mines | Identified exit to Materials 417 | -10/Mines | Discovered exit to Materials (range 15) 421 | -10/Mines | Entered Materials 421 | -9/Materials | Evolved 2 slots: Propulsion x2 422 | -9/Materials | Loaded intel: 44 non-interactive machine locations 473 | -9/Materials | Discovered new exit (range 11) 479 | -9/Materials | Identified exit to Mines 533 | -9/Materials | Entered Mines 536 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 538 | -9/Mines | Learned location of Zion (-7) 539 | -9/Mines | Identified exit to Zion 539 | -9/Mines | Entered Zion 552 | -7/Zion | Discovered new exit (range 11) 554 | -7/Zion | Identified exit to Proximity Caves 561 | -7/Zion | Found Prototype Device 561 | -7/Zion | Identified Phasing AFG 578 | -7/Zion | Learned location of Warlord (-4) 641 | -7/Zion | Build established: Sprinter 665 | -7/Zion | Found Prototype Special Weapon 665 | -7/Zion | Identified RU-N14's Throwing Claymores 668 | -7/Zion | Found RU-N14's Throwing Claymores 670 | -7/Zion | Found RU-N14's Throwing Claymores 672 | -7/Zion | Found RU-N14's Throwing Claymores 691 | -7/Zion | Given the Hacking Drone Bay 691 | -7/Zion | Found Prototype Device 727 | -7/Zion | Imprinted 729 | -7/Zion | Declared Zion's savior 770 | -7/Zion | Entered Proximity Caves 875 | -6/Proximity Caves | Learned 8 Factory zone layouts 925 | -6/Proximity Caves | Discovered new exit (range 5) 926 | -6/Proximity Caves | Identified exit to Factory 926 | -6/Proximity Caves | Entered Factory 926 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x5 966 | -6/Factory | Identified Hacking Drone Bay 981 | -6/Factory | Identified exit to DSF 1274 | -6/Factory | Lost 3 parts (1p2n) 1297 | -6/Factory | Fabricated 0b10 Decoder Chip [Scout]? 1389 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 1448 | -6/Factory | Retrieved Zion intel report: Branch Access 1448 | -6/Factory | Identified exit to Lower Caves 1500 | -6/Factory | Spotted B-75 Beast 1548 | -6/Factory | Build established: Mutant 1685 | -6/Factory | Fabricated 0b10 Decoder Chip [Scout]? 1750 | -6/Factory | Retrieved Zion intel report: Trap Installations 1771 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 1776 | -6/Factory | Discovered new exit (range 9) 1833 | -6/Factory | Identified exit to Factory 1833 | -6/Factory | Entered another Factory area 1833 | -5/Factory | Evolved 2 slots: Utility x2 2117 | -5/Factory | Spotted B-75 Beast 2118 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 2158 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 2187 | -5/Factory | Retrieved Zion intel report: Component Schematics 2208 | -5/Factory | Discovered new exit (range 22) 2218 | -5/Factory | Identified exit to Factory 2283 | -5/Factory | Entered another Factory area 2283 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 2351 | -4/Factory | Spotted B-86 Titan 2471 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 2494 | -4/Factory | Zion hero teleported in (1C-UTU) 2505 | -4/Factory | Zion Thermal Resupply teleported in 2568 | -4/Factory | Garrison activated, responded to threat 2676 | -4/Factory | Lost 8 parts (1p5n1u1w) 2734 | -4/Factory | Garrison activated, responded to threat 2905 | -4/Factory | Lost 13 parts (2p5n3u3w) 2953 | -4/Factory | System corruption reached 10% 2956 | -4/Factory | Core integrity fell below 50% 2988 | -4/Factory | Lost 4 parts (3n1w) 3026 | -4/Factory | Zion Demo squad teleported in 3026 | -4/Factory | Garrison activated, responded to threat 3108 | -4/Factory | Core integrity fell below 20% 3121 | -4/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 03033_ Adv. Coolant Injector blown off. 03033_ Adv. Variable Charge Gun blown off. 03034_ K-01 Serf collects debris. 03035_ R-10 Processor inserts Gamma Rifle into recycling unit. 03058_ System corrupted: Matter fused (-7). 03074_ 1LGBKOMWOAGT1CSA|B3 Q1MIKHFN4AYNHE2 03075_ Manufacturing Mainframe disabled. 03088_ Connecting with DSF Access... 03092_ V#K=N XQJFMM P%BZQ8QOK 03095_ Slug penetrates Wall. 03096_ R-10 Processor inserts Med. Storage Unit into recycling unit. 03103_ Construction Platform disabled. 03106_ Graphene Brace destroyed. 03107_ Knocked back. 03108_ System corrupted: Adv. Coolant Injector rejected. 03116_ Acquired 69 matter. 03117_ Knocked back. 03118_ K-01 Serf destroyed. 03120_ K-01 Serf collects debris. 03121_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????###???????????????? | | ?????????????????????????????? ???????????????? | | ??????????????????????????????= ???????????????? | | ?????????????????????????????? ""#??????????##? | | ?????????????????????????????# T"#????????? | | ????????????????????#####????# ""#??? ?? | | ????????????????????# ???# ""#??? | | ????????????????????# ! "??# #??? | | ????????????????????# "G" # #?? ! | | ????????????????????# " " " #?? | | ????????????????????# " #?? | | ????????????????????# !! #?? | | ????????????????????# ! | #? | | ????????????????????# ! = ] # ? | | ????????????????????# = ####+#### ? | | ????????????#######+######+### ! % # ? ?? | | ??????????? t%!%=% =! % ##+#####+#### | | ??????????? * [ = g % | | ?????????? H g % | | ?????????? w k =%*kA % | | ?????????? k% @%% %#######+##### | | ?????????????#############+### # # ??? | | ???????????????????# !%%*%### [### #?##? "" | | ???????????????????# * ## # #?????!! "" | | ???????????????????# != #! #* ##??????? ?? | | ???????????????????# #%# ########??????? | | ???????????????????# ###= %##! #??????? | | ???????????????????# ### % ######## | | ???????????????????# ! #*#[%% | | ???????????????????# !! ###! ######## | | ???????????????????###########?###### % #??????? | | ???????????????????????????????# ??### ##??????? | | ???????????????????????????????##????# ##??????? | | ?????????????????????????????#######?# #???????? | | ???????????????????????????### # ### #???????? | | ???????????????????????????# """""""## ##?###### | | ???????????????????????????# " #] %#?# | | ???????????????????????????# " #[ ### " | | ??????????????????????????## " +[ / " | | ??????????????????????????# " # [ ### " | | ??????????????????????????## " # #?# | | ????????????????????????##?# " ### ###?# | | ????????????????????????############"## #???# !! | | ?????????????????????????# #### #???# !! | | ?????????????????????????# / #???# !! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Coolant Potential 200 Energy Generation 41 Energy Capacity 750 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Additional Mass Support 9 Armor Coverage 600 Weapon Shielding 33 Evasion (%) 65 Item Schematics ----------------- Imp. Titanium Leg | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Coil Gun | -7/Zion | Archive Mak. Sword | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Flak Gun | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Remote Shield | -7/Zion | Archive Adv. Signal Interpreter | -5/Factory | Z-intel Adv. Terrain Scanner | -5/Factory | Z-intel Recalibrator | -5/Factory | Z-intel Antigrav System | -5/Factory | Z-intel Gyrokinetic Inverter | -5/Factory | Z-intel Microactuators | -5/Factory | Z-intel Imp. Target Analyzer | -5/Factory | Z-intel Enh. Gauss Cannon | -5/Factory | Z-intel Adv. Terrain Scan Processor | -5/Factory | Z-intel Hcp. Storage Unit | -5/Factory | Z-intel Lyr. Medium Armor Plating | -5/Factory | Z-intel Variable Charge Gun | -5/Factory | Z-intel Focal Shield | -5/Factory | Z-intel Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ 0b10 Decoder Chip [Scout] | x2 | -6/Factory 0b10 Decoder Chip [Scout] | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Heroic Deeds Challenges ------------ None Game ------ Seed DecoderRelayHumpback Manual? 0 Play Time 03:19:53 Cumulative 33.9 hours Start 2024.05.07 @ 19:00:22 End 2024.05.08 @ 22:52:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 27 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 29% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: c4bac525-fa47-4604-80a4-3fc6863174f9