Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.13 @ 09:49:48 Player: Maverik Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (47) 235 Value Destroyed (1537) 1537 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3772 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 213/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (300) Ox5 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- VTOL Module Medium Battery (200) Large Battery (300) Light Armor Plating Hardened Medium Armor Plating Insulated Plating Hacking Suite Sensor Drone Bay Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Large Storage Unit Weight Redist. System Reactive Plating > --- WEAPON ----------- Heavy EM Pulse Gun Heavy EM Pulse Gun Autogun > --- INVENTORY -------- Improved Hover Unit VTOL Module Medium Battery Large Battery ECM Suite Light Armor Plating Insulated Plating Sensor Drone Bay Beam Rifle Rocket Launcher [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Protection Reactive Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power 1 | . . . . . 1 Propulsion 1 | . . . 1 . . Utility 1 | . . . 1 . . Weapon 1 | . . . . . 1 Parts Attached 67 | 7 16 5 21 . 18 Power 7 | 1 2 1 2 . 1 Engine 4 | 1 2 . 1 . . Core 3 | . . 1 1 . 1 Reactor . | . . . . . . Propulsion 17 | 2 3 1 6 . 5 Treads . | . . . . . . Leg 10 | 2 3 1 3 . 1 Wheel 3 | . . . . . 3 Hover 4 | . . . 3 . 1 Flight . | . . . . . . Utility 14 | 1 5 2 4 . 2 Device 10 | 1 4 1 3 . 1 Storage 2 | . 1 1 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . . . 1 . 1 Artifact . | . . . . . . Weapon 29 | 3 6 1 9 . 10 Energy Gun 17 | 2 5 1 3 . 6 Energy Cannon . | . . . . . . Ballistic Gun 9 | 1 . . 6 . 2 Ballistic Cannon . | . . . . . . Launcher 3 | . 1 . . . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 35 | . 1 3 12 . 19 Power 3 | . . . 1 . 2 Propulsion 11 | . . . 4 . 7 Utility 6 | . . 1 2 . 3 Weapon 15 | . 1 2 5 . 7 Highest Loss Streak 13 | . 1 2 5 . 13 Average Slot Usage (%) 90 | . 99 95 82 100 76 Engine 8 | . 14 2 1 11 7 Core 3 | . . 11 7 . 1 Leg 20 | . 28 28 22 . . Wheel 1 | . . . . . 5 Hover 5 | . . . 4 33 14 Device 16 | . 21 13 16 11 9 Storage 8 | . 5 14 11 11 9 Protection 2 | . . . 1 11 7 Energy Gun 17 | . 24 23 7 . 14 Ballistic Gun 5 | . 2 . 9 22 5 Naked Turns . | . . . . . . Heaviest Build 49 | 7 20 27 32 28 49 Greatest Support 36 | 20 20 26 36 30 30 Greatest Overweight (x) 5 | . . 1 5 . 3 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 10 | 4 8 10 10 10 10 Average Capacity 7 | 4 5 9 10 10 10 Most Carried 10 | 4 8 8 9 10 10 Average Carried 6 | 2 5 7 7 9 9 Final Capacity 10 | 4 8 10 10 10 10 Final Carried 10 | 4 7 8 8 10 8 Class Distribution -------------------- 51% | Scavenger-Mutant 37% | Mutant 8% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Tank | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 908 | 273 174 100 244 . 117 Remotely . | . . . . . . Salvage Created 1723 | 48 593 177 487 . 418 Parts 106 | 4 30 15 32 . 25 Haulers Intercepted 2 | . 2 . . . . Recyclers Shooed 2 | . 1 . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 40 | 1 12 7 11 . 9 Melee 2 | . . . . . 2 Guns 31 | 1 9 7 11 . 3 AOE 7 | . 3 . . . 4 Classes Destroyed 9 | 1 2 1 2 . 3 Worker 1 | . . . . . 1 Builder 2 | . . . . . 2 Hauler 2 | . 2 . . . . Watcher 2 | . 1 . 1 . . Swarmer 5 | . . 5 . . . Grunt 29 | 1 12 2 8 . 6 Brawler 2 | . . . 1 . 1 Duelist 1 | . . . . . 1 Sentry 3 | . . . 2 . 1 Best Kill Streak 4 | 1 3 3 3 . 4 Combat Bots Only 3 | 1 3 3 3 . 3 Max Kills in Single Turn 3 | 1 2 2 1 . 3 Gunslinging 1 | . . 1 . . . Exploded 2 | . 2 . . . 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 3910 | 43 527 305 1312 . 1723 Core 1135 | 11 109 89 370 . 556 Absorbed by Shields . | . . . . . . Core Remaining (%) 39 | 95 . 16 . 7 . Volleys Fired 145 | 3 32 16 65 . 29 Largest 3 | 2 2 2 2 . 3 Hottest 135 | 70 90 110 121 . 135 Shots Fired 255 | 6 63 24 110 . 52 Gun 240 | 6 58 22 110 . 44 Cannon . | . . . . . . Launcher 15 | . 5 2 . . 8 Special . | . . . . . . Kinetic 85 | 3 4 . 65 . 13 Thermal 58 | 3 3 6 45 . 1 Explosive 15 | . 5 2 . . 8 Electromagnetic 97 | . 51 16 . . 30 Robot Hit Streak 10 | 2 10 4 9 . 5 Robot Miss Streak 8 | 2 4 3 4 . 8 Penetration Max . | . . . . . . Secondary Targets 4 | . . 1 3 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 138 | 3 37 10 66 . 22 Core Hits 89 | 2 22 8 28 . 29 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2605 | 42 648 154 696 . 1065 Guns 1630 | 42 405 154 686 . 343 Cannons . | . . . . . . Explosions 937 | . 235 . . . 702 Melee . | . . . . . . Ramming 38 | . 8 . 10 . 20 Kinetic 443 | 16 12 . 281 . 134 Thermal 841 | 26 91 54 405 . 265 Explosive 621 | . 169 . . . 452 Electromagnetic 662 | . 368 100 . . 194 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . 2 2 . Average Corruption 2 | . . . 2 2 . Corruption Purged . | . . . . . . Effects 1 | . . . 1 . . Targeting Errors 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 7 | . . . . . 7 Projectiles . | . . . . . . Explosions 7 | . . . . . 7 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 304 | . 64 23 3 . 214 Shots 8 | . 2 1 . . 5 Rammed 11 | . 1 . 2 . 8 Targets Rammed 12 | . 1 . 3 . 8 Kicked 1 | . . . 1 . . Crushed . | . . . . . . Highest Temperature 618 | 46 24 162 270 . 618 Average Temperature 133 | 22 9 62 80 . 285 Received Heat Transfer 1638 | 24 225 57 630 . 702 Effects 18 | . . . 2 . 16 Shutdowns 3 | . . . . . 3 Energy Bleed 2 | . . . . . 2 Interference 9 | . . . 2 . 7 Short Circuit 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Damage (major) 1 | . . . . . 1 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . 2 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 1 1 . . Heat Transferred 1674 | 74 174 111 978 . 337 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . 1 . . . 2 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 317 | 20 216 217 317 55 182 Initial 80 | . 13 67 80 55 21 Average 104 | 6 83 139 175 55 81 Maximum Alert Level 1 | . 1 1 1 . . Low Security (%) 87 | 100 98 86 56 100 100 Level 1 12 | . 1 13 43 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 3 . 2 . 1 Investigation 2 | . 1 . . . 1 Extermination . | . . . . . . Reinforcement 4 | . 2 . 2 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 3 | . 2 . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 69 | 1 27 11 18 . 12 Peak Tracking Total 8 | 1 6 3 4 . 8 Tactical Retreats 5 | . 3 . 2 . . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 3 | . 3 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 7 | . 1 . . . 6 Max in Single Turn 2 | . 1 . . . 2 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 8 | . 3 . . 1 4 Terminals 5 | . 2 . . . 3 Fabricators . | . . . . . . Repair Stations 2 | . 1 . . . 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 22 | . 6 . . 1 15 Successful 14 | . 4 . . 1 9 Failed 8 | . 2 . . . 6 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 17 | . 4 . . . 13 Fabricators . | . . . . . . Repair Stations 4 | . 2 . . . 2 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 2 . . 1 9 Record 4 | . 2 . . . 2 Open Door 1 | . . . . 1 . Repair Station Index 1 | . . . . . 1 Locate Traps 2 | . . . . . 2 Dispatch Records 1 | . . . . . 1 Maintenance Status 1 | . . . . . 1 Transport Status 1 | . . . . . 1 Hauler Manifests 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 3 . . . 3 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 2770 | 163 1039 341 616 116 495 Spaces Moved 1678 | 121 617 190 362 200 188 Core 43 | 28 . . 3 . 12 Treads . | . . . . . . Legs 1130 | 93 617 190 225 . 5 Wheels 120 | . . . . . 120 Hover 385 | . . . 134 200 51 Flight . | . . . . . . Fastest Speed 50 | 50 120 120 52 52 90 Average Speed 107 | 103 120 141 102 52 101 Slowest Speed 300 | 120 120 150 300 52 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 7 65 49 34 56 18 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 133 | . 40 14 . . 79 Melee . | . . . . . . Projectile . | . . . . . . AOE 133 | . 40 14 . . 79 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 2410 | 152 859 238 509 212 440 Wait 437 | 12 172 21 39 9 184 Move 1673 | 120 616 189 361 199 188 Hop . | . . . . . . Pick Up 48 | 9 7 5 17 3 7 Fast Attach 12 | 2 3 . . . 7 Attach 32 | 4 1 3 16 . 8 Detach 1 | . . . 1 . . Swap 23 | 1 12 2 5 . 3 Drop 27 | 1 15 2 2 1 6 Fire 145 | 3 32 16 65 . 29 Melee . | . . . . . . Ram 9 | . . . 1 . 8 Kick 3 | . 1 . 2 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 70 | -11/Scrapyard | Discovered new exit (range 8) 164 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 653 | -10/Materials | Repaired ECM Suite 790 | -10/Materials | Discovered new exit (range 16) 1069 | -10/Materials | Discovered new exit (range 10) 1085 | -10/Materials | Build established: Scavenger-Mutant 1187 | -10/Materials | Discovered new exit (range 10) 1203 | -10/Materials | Entered Mines 1223 | -10/Mines | Core integrity fell below 50% 1513 | -10/Mines | Discovered new exit (range 6) 1536 | -10/Mines | Core integrity fell below 20% 1544 | -10/Mines | Entered Materials 1544 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1977 | -9/Materials | Lost 5 parts (1p1n3w) 2001 | -9/Materials | Core integrity fell below 50% 2036 | -9/Materials | Core integrity fell below 20% 2154 | -9/Materials | Discovered new exit (range 11) 2160 | -9/Materials | Entered Mines 2167 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2223 | -9/Mines | Found the Drone Emporium 2227 | -9/Mines | Found Prototype Device 2270 | -9/Mines | Learned location of Storage (-8) 2275 | -9/Mines | Discovered new exit (range 5) 2276 | -9/Mines | Entered Materials 2276 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2590 | -8/Materials | Lost 6 parts (3n3w) 2730 | -8/Materials | Core integrity fell below 50% 2754 | -8/Materials | Core integrity fell below 20% 2771 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Slammed into G-47 Trooper. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. K-01 Serf collects debris. Slammed into G-47 Trooper. U-05 Engineer lays Concrete. Broken Weight Redist. System destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Slammed into G-47 Trooper. K-01 Serf collects debris. Slammed into G-47 Trooper. K-01 Serf collects debris. U-05 Engineer lays Concrete. [Achievement: First Step to Greatness] The achievement interface (ESC then open Records) offers an effective way to explore all of your earned achievements as well as seek out new goals for future runs. Map ----- +----------------------------------------------------+ | ??????????????????# ??????????????????????????? | | ??????????????????# ??????##??????????????????? | | ??????????????????# ???#?# ######?????????????? | | ??????????????????# ??? #?????????????? | | ??????????????????# ??? #?????????????? | | ?????????? ######## ### #?????????????? | | ????????? # #?????????????? | | ????????? + """ ??????????????? | | ????????? *# """ ??????????????? | | ?????????????#+#########*# """ ??????????????? | | ?????????????????????###%#="T" #?????????????? | | ????????????????????####/###########?????????????? | | ????????????????????# %[*== #??????????????????? | | ????????????????????# ![!= ""#??????????????????? | | ????????????????????# Y"#??????????????????? | | ????????????????????# ""#??????????????????? | | ????????????????????# """ #??????????????????? | | ????????????????????# """ #??????????????????? | | ????????????????????# """ #??????????????????? | | ????????????????????# ##########?????????? | | ????????????????????#### ##/### ! #????????? | | ???????????????????????# # u!k/ """??????#+##?? | | ???????????????????????? # ## """?????? ^ ##? | | ????????????????????????##uku## """"?????^^ ?? | | ????????????????????????#g # ? ????^^ #?? | | ????????????????????????#@ # ????# #?? | | ?????????????????????#### #? ?????# #?? | | ?????????????????????# # ##? ???????# #?? | | ?????????????????????# #* ###+########## ^ #?? | | ?????????????????????# # = #?? | | ?????????????????????# # ! # " | | ?????????????????????# [ # ? | | ?????????????????????# ####### [[ + " | | ?????????????????????### ##???# ![[ # | | ??????????????????????# #?### #?? | | ??????????????????????# "" #?# =!% #?? | | ??????????????????????# " #?# ### | | ??????????????????????# " " ### | | ??????????????????????# """ ## # ! | | ??????????????????????# """ ## # % | | ??????????????????????# """ ## ! # | | ??????????????????????# ! ## ! ## | | ??????????????????????############ "" ### | | ?????????????????????????????????# """ | | ?????????????????????????????????## | | ??????????????????????????????????# | | ??????????????????????????????????## " "####### | | ???????????????????????????????????#####"R"#?????? | | ???????????????????????????????????????#"""#?????? | | ???????????????????????????????????????#####?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 21 Energy Capacity 405 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 20 Evasion (%) 54 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Crack Shot First Step to Greatness Fist Fight Loot Pinata One Hack Too Far Part-time Mechanic Shopping List Storm Trooper Uninvited Guest Challenges ------------ None Game ------ Seed WardroneMolecularAirjet Manual? 0 Play Time 01:08:13 Cumulative 2.2 hours Start 2022.01.13 @ 08:38:05 End 2022.01.13 @ 09:49:48 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 3 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0ad346ec-b278-4139-9bce-74c2da1a67af