Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.28 @ 12:40:31 Player: Uranium-235 Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (63) 315 Value Destroyed (1964) 1964 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 7719 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 515/1150 Matter 213/300 Energy 89/100 System Corruption 19% Temperature Cool (0) Movement Core (100) Ox1 Location -4/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Advanced Heat Sink Advanced Target Analyzer Quantum Capacitor Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Impulse Thruster High-powered Shock Rifle Matter Neutralizer Remote Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Advanced Medium Treads Flexi-carbon Leg Advanced VSS Leg Advanced VSS Leg Advanced VSS Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Target Analyzer Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Field Laser Matter Neutralizer > --- INVENTORY -------- Impulse Thruster High-powered Shock Rifle Matter Neutralizer Remote Datajack [Rating: 89] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Flight Unit Treads Advanced Medium Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility Hacking Suite Device Weight Redist. System Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Scythe Energy Gun Particle Gun Energy Cannon Matter Neutralizer Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Impact Weapon Great Maul Slashing Weapon Scythe Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Was Slots Evolved 12 | . . 2 2 2 2 2 . 2 . Power 1 | . . . 1 . . . . . . Propulsion 3 | . . 1 1 1 . . . . . Utility 7 | . . 1 . 1 2 2 . 1 . Weapon 1 | . . . . . . . . 1 . Parts Attached 94 | 8 8 7 14 13 13 . 5 24 2 Power 17 | 1 2 . 4 4 3 . 1 2 . Engine 11 | 1 2 . 3 1 2 . 1 1 . Core 5 | . . . 1 3 1 . . . . Reactor 1 | . . . . . . . . 1 . Propulsion 22 | 2 2 3 2 1 2 . . 10 . Treads 1 | . . . . . . . . 1 . Leg 10 | 2 1 . . . . . . 7 . Wheel . | . . . . . . . . . . Hover 3 | . . . . 1 . . . 2 . Flight 8 | . 1 3 2 . 2 . . . . Utility 29 | 2 3 1 1 6 4 . 3 8 1 Device 12 | 1 2 1 . 1 1 . . 6 . Storage 4 | 1 1 . . 1 . . . . 1 Processor 3 | . . . . . 1 . . 2 . Hackware 8 | . . . 1 2 2 . 3 . . Protection 2 | . . . . 2 . . . . . Artifact . | . . . . . . . . . . Weapon 26 | 3 1 3 7 2 4 . 1 4 1 Energy Gun 6 | 2 1 . . 1 . . . 2 . Energy Cannon 1 | . . . . . . . . 1 . Ballistic Gun 9 | 1 . 2 3 1 2 . . . . Ballistic Cannon 2 | . . 1 . . . . . 1 . Launcher 2 | . . . . . 1 . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . 2 . . . . . . Slashing Weapon 2 | . . . 2 . . . . . . Piercing Weapon 2 | . . . . . 1 . 1 . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . 1 . 1 . 1 . . 1 1 Parts Lost 52 | . 1 . 4 10 8 . 2 23 4 Power 12 | . . . 2 4 1 . . 5 . Propulsion 14 | . . . 2 2 2 . 1 5 2 Utility 16 | . 1 . . 1 2 . 1 9 2 Weapon 10 | . . . . 3 3 . . 4 . Highest Loss Streak 10 | . 1 . 2 4 8 . 2 10 4 To Critical Strikes . | . . . . . . . . . . Average Backups 7 | 5 9 9 9 9 5 5 5 6 5 Power . | 1 1 1 . . . 1 1 . . Propulsion 1 | 3 4 3 . . . 1 . . 1 Utility 3 | . 1 2 4 5 3 2 2 1 . Weapon 2 | . 1 2 4 2 . . . 2 3 Tool/Special . | . . . . . . . . . . Unused Backups 25 | . 8 . 4 5 . . 1 4 3 Power 3 | . 2 . . 1 . . . . . Propulsion 7 | . 5 . . . . . 1 . 1 Utility 6 | . 1 . 1 3 . . . 1 . Weapon 8 | . . . 3 1 . . . 3 1 Tool/Special 1 | . . . . . . . . . 1 Average Slot Usage (%) 75 | . 99 99 96 70 54 64 59 65 46 Engine 7 | . 14 11 14 4 3 5 5 3 . Core 2 | . . . 3 4 1 5 5 2 . Leg 5 | . 27 1 . . . . . 8 5 Hover 1 | . . . . 1 3 . . 1 5 Flight 12 | . . 31 33 16 5 11 6 1 . Device 10 | . 13 21 13 6 9 5 5 9 15 Storage 6 | . 14 11 9 7 3 . . 2 4 Processor 1 | . . . . . 5 5 5 3 5 Hackware 11 | . . . 4 13 13 17 21 21 10 Energy Gun 4 | . 24 11 . 2 . . . . . Ballistic Gun 3 | . 3 5 12 . 1 . . . . Slashing Weapon 2 | . . . 2 9 . . . . . Piercing Weapon 1 | . . . . . 1 5 3 4 . Peak Build Rating 89 | 8 13 19 30 33 37 37 39 89 67 Average Rating 29 | 6 10 18 26 26 26 37 33 57 59 On Entrance 25 | . 8 12 19 25 25 37 37 39 52 Avg Prop Armor Cover (%) 6 | . . . . 2 2 . . 9 10 Naked Turns . | . . . . . . . . . . Heaviest Build 41 | 12 21 21 25 24 29 17 17 41 22 Greatest Support 78 | 20 20 21 26 21 17 17 17 78 10 Greatest Overweight (x) 2 | . 1 . . 2 2 . 1 1 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 5 5 10 5 Average Capacity 8 | 7 9 10 10 10 8 5 5 7 5 Most Carried 10 | 8 10 10 10 10 8 5 5 10 5 Average Carried 8 | 6 9 9 9 9 5 5 5 6 4 Final Capacity 10 | 8 10 10 10 10 5 5 5 5 5 Final Carried 10 | 8 10 10 10 9 5 5 5 5 4 Class Distribution -------------------- 27% | Hacker-Mutant 20% | Sprinter 18% | Hacker-Sprinter 15% | Mutant 9% | Scavenger-Mutant 8% | Wizard-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Mutant | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/DSF Wizard-Mutant | -4/Factory Hacker-Mutant | -4/Waste Resources | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Was Matter Collected 1763 | 290 94 18 667 173 110 . 4 407 . Remotely . | . . . . . . . . . . Salvage Created 2452 | 128 235 17 608 897 115 . . 452 . Parts 129 | 8 16 2 38 34 9 . . 22 . Haulers Intercepted 2 | . . . . 2 . . . . . Recyclers Shooed 1 | . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Was Combat Hostiles Destroyed 40 | . 6 . 12 14 4 . . 4 . Melee 15 | . . . . 12 1 . . 2 . Guns 22 | . 6 . 11 2 3 . . . . Cannons 3 | . . . 1 . . . . 2 . Classes Destroyed 13 | 2 4 . 4 2 . . . 1 . Worker 6 | . 1 . 2 . 3 . . . . Builder 4 | . . . . . . . . 4 . Tunneler 2 | 2 . . . . . . . . . Hauler 2 | . . . . 2 . . . . . Recycler 3 | 1 . . . 1 . . . 1 . Operator 1 | . . . 1 . . . . . . Watcher 5 | . 1 1 1 1 1 . . . . Swarmer 9 | . 2 . 3 . 4 . . . . Grunt 18 | . 4 . 3 8 . . . 3 . Brawler 2 | . . . 1 . . . . 1 . Sentry 6 | . . . 4 2 . . . . . Hunter 1 | . . . 1 . . . . . . Programmer 4 | . . . . 4 . . . . . Best Kill Streak 9 | 1 3 1 9 5 3 . . 5 . Combat Bots Only 8 | . 2 . 8 5 3 . . 4 . Max Kills in Single Turn 3 | 1 1 1 2 2 1 . . 3 . Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 2 | . . . . 2 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Was Hostile Shots Fired 508 | . 17 8 59 181 61 . 10 169 3 Missed 168 | . 4 4 27 55 13 . 7 57 1 Hits 340 | . 13 4 32 126 48 . 3 112 2 Melee 5 | . . . . . . . . 3 2 Projectile 335 | . 13 4 32 126 48 . 3 109 . AOE 1 | . . . . . . . . 1 . Critical Strikes 8 | . . . 2 3 . . . 3 . Damage Taken 5472 | . 146 63 530 1391 827 . 162 2245 108 Core 1566 | . 8 15 101 518 289 . . 562 73 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 80 | 100 96 96 81 26 66 . 100 . . Volleys Fired 140 | 10 16 5 62 8 18 . . 21 . Largest 2 | 2 2 2 2 1 2 . . 2 . Hottest 168 | 70 105 56 56 80 67 . . 168 . Shots Fired 231 | 20 32 10 120 8 19 . . 22 . Gun 195 | 20 32 5 113 8 16 . . 1 . Cannon 33 | . . 5 7 . . . . 21 . Launcher 3 | . . . . . 3 . . . . Special . | . . . . . . . . . . Kinetic 171 | 10 5 10 120 . 16 . . 10 . Thermal 57 | 10 27 . . 8 . . . 12 . Explosive 3 | . . . . . 3 . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 7 | 3 4 4 7 5 4 . . 4 . Robot Miss Streak 6 | 2 3 2 6 2 3 . . 4 . Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . Shots Hit Robots 194 | 10 18 7 72 47 19 . . 21 . Core Hits 101 | 4 12 1 29 24 15 . . 16 . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . Critical Strikes 12 | 1 1 . 1 5 . . . 4 . Burn 3 | 1 1 . . . . . . 1 . Destroy 1 | . . . 1 . . . . . . Blast 2 | . . . . . . . . 2 . Sever 5 | . . . . 5 . . . . . Impale 1 | . . . . . . . . 1 . Melee Attacks 109 | . . . 9 74 13 . . 13 . Impact 6 | . . . 6 . . . . . . Slashing 77 | . . . 3 74 . . . . . Piercing 26 | . . . . . 13 . . 13 . Sneak Attacks 7 | . . . 1 3 2 . . 1 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 5 | . . . . 4 . . . 1 . Damage Inflicted 5179 | 106 270 136 1335 1537 686 . . 1109 . Guns 1992 | 106 270 46 1163 194 197 . . 16 . Cannons 609 | . . 90 60 . . . . 459 . Explosions 484 | . . . . . 180 . . 304 . Melee 2078 | . . . 112 1343 296 . . 327 . Ramming 16 | . . . . . 13 . . 3 . Kinetic 1821 | 32 27 136 1223 . 197 . . 206 . Thermal 1084 | 74 243 . . 194 . . . 573 . Explosive 180 | . . . . . 180 . . . . Electromagnetic . | . . . . . . . . . . Impact 112 | . . . 112 . . . . . . Slashing 1343 | . . . . 1343 . . . . . Piercing 623 | . . . . . 296 . . 327 . Highest Corruption 19 | . . . . 6 . . . 19 19 Average Corruption 9 | . . . . 4 . . . 13 19 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 27 | . . . . 8 . . . 16 3 Message Errors 11 | . . . . 4 . . . 6 1 Matter Fused 3 | . . . . 1 . . . 2 . Heat Flow Errors 4 | . . . . 1 . . . 2 1 Energy Discharges 4 | . . . . 1 . . . 3 . Data Loss (minor) 2 | . . . . 1 . . . 1 . Alerts 1 | . . . . . . . . 1 . Misdirections 2 | . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . Overflow Damage 219 | . . . . 25 130 . . 64 . Projectiles . | . . . . . . . . . . Explosions 123 | . . . . . 59 . . 64 . Melee 96 | . . . . 25 71 . . . . Knockbacks 3 | . . 1 . . . . . 2 . Impact . | . . . . . . . . . . Kinetic 3 | . . 1 . . . . . 2 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 198 | . . . . . 100 . . 98 . Shots 3 | . . . . . 2 . . 1 . Rammed 1 | . . . . . 1 . . . . Targets Rammed 2 | . . . . . 1 . . 1 . Kicked 1 | . . . . . . . . 1 . Crushed . | . . . . . . . . . . Highest Temperature 322 | 50 238 19 322 222 . . . 309 147 Average Temperature 78 | 23 86 13 77 76 . . . 146 91 Received Heat Transfer 903 | . 60 18 189 420 . . . 216 . Effects 2 | . . . 2 . . . . . . Energy Bleed 1 | . . . 1 . . . . . . Damage (minor) 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 1997 | 296 681 . . 350 . . . 670 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Was Maximum Alert Level 2 | . . . 2 1 . . . . . Low Security (%) 65 | 100 100 100 18 7 100 100 100 100 100 Level 1 30 | . . . 59 92 . . . . . Level 2 3 | . . . 22 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 503 | 5 115 102 503 393 163 8 5 66 23 Initial 218 | . . 35 42 218 161 8 5 . 23 Average 138 | 1 27 63 310 302 62 8 1 8 16 Influence Increases 2072 | 15 197 127 701 537 215 . . 280 . Destroy 0b10 Robot/C 800 | . 120 . 240 280 80 . . 80 . Destroy 0b10 Robot/NC 115 | 15 10 5 20 20 20 . . 25 . Destroy Leader 224 | . 32 2 82 86 12 . . 10 . Successful Hack 38 | . 5 . . 18 15 . . . . Disable Machine 90 | . . . 30 15 15 . . 30 . Destroy Structure 100 | . . . 14 13 43 . . 30 . Partial Spotted 225 | . . 90 90 30 15 . . . . Lose Combat Pursuer 480 | . 30 30 225 75 15 . . 105 . Influence Decreases 2072 | 15 112 110 322 689 526 10 8 214 66 Entered New Map 597 | . . 50 60 263 168 10 3 . 43 Time Decay 1137 | 15 112 60 222 326 278 . . 104 20 Lost Part 338 | . . . 40 100 80 . 5 110 3 Squads Dispatched 11 | . 1 . 4 3 1 . . 2 . Investigation 2 | . . . 1 1 . . . . . Extermination 4 | . . . . 2 1 . . 1 . Reinforcement 3 | . 1 . 1 . . . . 1 . Assault . | . . . . . . . . . . Garrison 2 | . . . 2 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Was Distress Signals 3 | . 1 1 . . . . . 1 . Communications Jammed 1 | . . . . . . . . 1 . Distress Signals 1 | . . . . . . . . 1 . Times Spotted 100 | . 11 6 29 26 11 . 2 10 5 Peak Tracking Total 10 | . 4 6 10 6 6 . 2 6 5 Tactical Retreats 17 | . 1 2 5 5 1 . . 3 . Traps | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Was Traps Triggered 7 | . . . 1 1 3 . . 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Was Machines Disabled 6 | . . . 2 1 1 . . 2 . Max in Single Turn 2 | . . . 1 1 1 . . 2 . Garrison Access 2 | . . . . 2 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Was Machines Accessed 16 | . 1 2 4 6 2 1 . . . Terminals 11 | . 1 1 2 4 2 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . 1 1 . . . . . . Garrison Access 3 | . . . 1 2 . . . . . Total Hacks 45 | . 5 4 10 19 6 1 . . . Successful 21 | . 3 3 6 5 3 1 . . . Failed 24 | . 2 1 4 14 3 . . . . Catastrophic 5 | . . . 2 3 . . . . . Database Lockouts . | . . . . . . . . . . Manual 29 | . 3 2 4 16 4 . . . . Terminals 34 | . 5 2 5 15 6 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 6 | . . 2 4 . . . . . . Garrison Access 5 | . . . 1 4 . . . . . Terminal Hacks 5 | . 2 . . 1 1 1 . . . Robot Analysis 1 | . . . . . 1 . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Open DSF 1 | . . . . . . 1 . . . Branch Access Points 2 | . 1 . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 6 | . . 2 4 . . . . . . Insert Component 1 | . . . 1 . . . . . . Analyze 3 | . . . 3 . . . . . . Retrieve Study 2 | . . 2 . . . . . . . Garrison Access Hacks 2 | . . . . 2 . . . . . Seal Access 2 | . . . . 2 . . . . . Unauthorized Hacks 8 | . 1 1 2 2 2 . . . . Terminals 8 | . 1 1 2 2 2 . . . . Botnet 8 | . 1 1 2 2 2 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . 1 1 3 5 2 . . . . Full Trace Events 2 | . . . 1 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 2 | . . 2 . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Was Total Allies 1 | . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . 1 Highest-Rated Group 46 | . . . . . . . . . 46 Highest-Rated Ally 46 | . . . . . . . . . 46 Total Orders . | . . . . . . . . . . Ally Attacks 13 | . . . . . . . . . 13 Total Damage 234 | . . . . . . . . . 234 Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Was Active Infowar (turns) 1028 | 67 256 129 232 . 307 . . 37 . Sensors 307 | . . . . . 307 . . . . Terrain 565 | . 204 129 232 . . . . . . Seismic 119 | 67 52 . . . . . . . . Jamming 37 | . . . . . . . . 37 . Robot Analysis Total 1 | . . . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Was Turns Passed 3078 | 137 387 129 469 720 611 17 35 530 43 Spaces Moved 3351 | 81 234 266 754 874 560 53 70 385 74 Core 231 | 11 . . . 23 124 . . 73 . Treads . | . . . . . . . . . . Legs 483 | 70 234 . . . . . . 179 . Wheels . | . . . . . . . . . . Hover 521 | . . . . 111 208 . . 128 74 Flight 2116 | . . 266 754 740 228 53 70 5 . Fastest Speed 27 | 50 120 30 27 32 32 32 32 50 50 Average Speed 57 | 110 122 30 28 49 72 32 36 90 52 Slowest Speed 210 | 120 190 30 32 150 150 32 100 185 210 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 2 | . . 2 . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 25 | 5 44 28 40 24 12 3 56 12 29 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 24 | . . . 8 13 3 . . . . Terrain Destroyed 81 | . . . 8 13 46 . . 14 . Melee 24 | . . . 8 13 3 . . . . Projectile 6 | . . . . . . . . 6 . AOE 51 | . . . . . 43 . . 8 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Was Total 4135 | 107 307 302 919 1053 721 52 76 520 78 Wait 322 | . 25 20 51 70 104 . . 52 . Move 3339 | 80 233 261 753 873 559 52 69 385 74 Hop 2 | . . 2 . . . . . . . Pick Up 63 | 9 10 4 12 12 4 . . 11 1 Fast Attach 50 | 6 1 . 3 6 13 . 4 16 1 Attach 27 | 1 1 2 5 4 7 . . 6 1 Detach 8 | . 1 . 2 1 . . 1 3 . Swap 36 | 1 8 5 9 4 . . 1 8 . Drop 49 | . 12 3 13 12 2 . 1 5 1 Fire 140 | 10 16 5 62 8 18 . . 21 . Melee 97 | . . . 9 63 13 . . 12 . Ram 1 | . . . . . 1 . . . . Kick 1 | . . . . . . . . 1 . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac / Sto / Low x2) -6/Factory -5/Factory -5/DSF -4/Factory -4/Waste History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 138 | -11/Scrapyard | Entered Materials 369 | -10/Materials | Identified exit to Mines 478 | -10/Materials | Discovered new exit (range 16) 525 | -10/Materials | Entered another Materials area 525 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 637 | -9/Materials | Discovered new exit (range 10) 654 | -9/Materials | Entered another Materials area 654 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 794 | -8/Materials | Build established: Sprinter 828 | -8/Materials | Destroyed 8 combat bots 1021 | -8/Materials | Garrison activated, responded to threat 1123 | -8/Materials | Discovered new exit (range 3) 1123 | -8/Materials | Entered Factory 1123 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1164 | -7/Factory | Identified exit to Storage 1164 | -7/Factory | Identified exit to Lower Caves 1416 | -7/Factory | Build established: Hacker-Sprinter 1600 | -7/Factory | Core integrity fell below 50% 1656 | -7/Factory | Lost 4 parts (1p1n1u1w) 1725 | -7/Factory | Discovered new exit (range 12) 1843 | -7/Factory | Entered another Factory area 1843 | -6/Factory | Evolved 2 slots: Utility x2 1996 | -6/Factory | Build established: Hacker-Mutant 2219 | -6/Factory | Lost 8 parts (1p2n2u3w) 2414 | -6/Factory | Discovered new exit (range 8) 2454 | -6/Factory | Identified exit to Factory 2454 | -6/Factory | Entered another Factory area 2454 | -5/Factory | Evolved 2 slots: Utility x2 2468 | -5/Factory | Identified exit to DSF 2471 | -5/Factory | Entered DSF 2482 | -5/DSF | Discovered new exit (range 11) 2491 | -5/DSF | Additional patrols routed to DSF 2505 | -5/DSF | Identified exit to Factory 2506 | -5/DSF | Entered Factory 2506 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 2735 | -4/Factory | System corruption reached 10% 2797 | -4/Factory | Lost 10 parts (2p1n5u2w) 2879 | -4/Factory | Lost 4 parts (2n1u1w) 3001 | -4/Factory | Lost 9 parts (3p2n3u1w) 3028 | -4/Factory | Found Quantum Capacitor 3036 | -4/Factory | Manually triggered Chute Trap 3036 | -4/Factory | Sucked down chute 3036 | -4/Factory | Entered Waste 3037 | -4/Waste | Met a frightened Derelict 3042 | -4/Waste | Found Broken Fusion Bomb Launcher 3046 | -4/Waste | Spotted C-40 Crusher 3049 | -4/Waste | Spotted C-40 Crusher 3071 | -4/Waste | Spotted C-40 Crusher 3071 | -4/Waste | Spotted C-40 Crusher 3074 | -4/Waste | Spotted C-40 Crusher 3078 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3079 | -4/Waste | Core integrity fell below 50% 3079 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3079 | -4/Waste | Self-destructed Last Messages --------------- can do if you allow them to get too close... Maybe together we can make it." 03039_ Acquired Prototype Storage. 03039_ Identified Adv. Matter Compressor. 03041_ Dropped Matter Neutralizer. 03042_ ,NNC8<=<1EYA0KY6LSCNLD&YGPVN 03042_ Acquired Broken Fusion Bomb Launcher. 03069_ System corrupted: Heat flow error (+184). 03075_ 4U-LJ4(g) Flexi-carbon Leg crushed. 03075_ 4U-LJ4(g) Neutrino Core crushed. 03075_ 4U-LJ4(g) Hvy. Beamcaster crushed. 03078_ Imp. Linear Gravjet crushed. 03078_ Broken Fusion Bomb Launcher crushed. 03078_ Adv. VSS Leg destroyed. 03078_ 4U-LJ4(g) Flexi-carbon Leg crushed. 03078_ 4U-LJ4(g) Particle Gun crushed. 03078_ 4U-LJ4(g) Adv. Heat Sink crushed. 03079_ Adv. Matter Compressor crushed. 03079_ Hacking Suite crushed. 03079_ Imp. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????##########???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????? #???????????????????? | | ????????????????????? #???????????????????? | | ?????????????????????? ????????????????????? | | ?????????????????????? ?????????????????????? | | ??????????????????????# #?????????????????????? | | ????????############??# #?????????????????????? | | ????????# #??# #?????????????????????? | | ????????# #??# #????????? #?????????? | | ????????# ] #### ######## #?????????? | | ????????# ! CC ????????? | | ????????# [gCCCCCC CC ????????? | | ????????# [CC CCCC CC ????????? | | ????????# @CC ????????? | | ????????# #### ######## #?????????? | | ????????# #??# #????????? ???????????? | | ????????# #??# #?????????????????????? | | ????????############??# #?????????????????????? | | ????????????????????### #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????### #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ????????????????????### #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????#! #?????????????????????? | | ????????????????????### #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ????????????????????### ###???????????????????? | | ????????????????????# #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 114 Energy Generation 30 Energy Capacity 250 Matter Stores 300 Matter Capacity 700 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 64 Target Analysis 8 Offensive Hacking 50 Defensive Hacking 10 Item Schematics ----------------- Enh. Autogun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- VTOL Module | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Sprinter Wheee! Window Shopping Challenges ------------ None Game ------ Seed HypercooledFlightKit Manual? 0 Play Time 00:50:42 Cumulative 63.1 hours Start 2025.10.28 @ 11:50:54 End 2025.10.28 @ 12:40:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 64 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 41 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 79238c26-cee2-4578-a8a6-7a8cf49852b5