Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.05.20 @ 18:39:00 // Winter2019/RPGLIKE

Player: Gear-Mind

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (13)       2600
Robots Destroyed (86)      430
Value Destroyed (3798)     3798
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (1691)               1691
              TOTAL SCORE: 10639

 Bonus
-------
High Alert Combat Kills    108
Follower Combat Kills      45
Entered Garrisons          600
Used RIF Installer         1000
Friendly Fire              -62

 Cogmind 
---------
Core Integrity             0/1000
Matter                     176/400
Energy                     389/425
System Corruption          0%
Temperature                Cool (108)
Movement                   Hovering (62)
Location                   -6/Garrison

 Parts 
-------
>          --- POWER (2) --------
           Antimatter Reactor
>          --- PROPULSION (4) ---
  Improved Airjet
    Combat Airjet
    Combat Airjet
>          --- UTILITY (8) ------
  Improved Cooling System
  Advanced Visual Processing Unit
           Terrain Scan Processor
  Advanced Terrain Scan Processor
  Improved Hacking Suite
           Relay Coupler [Swarmer] (86)
           Relay Coupler [Sentry] (24)
>          --- WEAPON (3) -------
     Heavy Plasma Cannon
     Heavy Plasma Cannon
           Rocket Launcher
>          --- INVENTORY (8) ----
           Deuterium Engine
     Heavy Deuterium Engine
  Improved Signal Interpreter
           Relay Coupler [Behemoth] (24)
           Force Rifle
           Remote Datajack
           Remote Datajack

 Peak State 
------------
>          --- POWER ------------
           Antimatter Reactor
           Antimatter Reactor
>          --- PROPULSION -------
  Improved Airjet
    Combat Airjet
    Combat Airjet
>          --- UTILITY ----------
  Improved Cooling System
  Advanced Visual Processing Unit
           Terrain Scan Processor
  Advanced Terrain Scan Processor
  Improved Propulsion Shielding
  Improved Hacking Suite
           Relay Coupler [Swarmer]
           Relay Coupler [Sentry]
>          --- WEAPON -----------
           Force Rifle
     Heavy Plasma Cannon
     Heavy Plasma Cannon
>          --- INVENTORY --------
           Deuterium Engine
     Heavy Deuterium Engine
  Improved Signal Interpreter
           Rocket Launcher
           Remote Datajack
           Remote Datajack
[Rating: 74]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Armored Wheel
  Hover Unit               Combat Airjet
  Flight Unit              Xenon Bombardment Thruster
Utility                    Terrain Scan Processor
  Device                   Sensor Array
  Processor                Terrain Scan Processor
  Hackware                 Relay Coupler [Sentry]
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy Particle Gun
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Great Maul
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -8  -8  -8  -8  -8  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Gar Mat Sto Gar Fac Fac Was Fac Gar 
Slots Evolved              13   | 2   .   .   3   3   1   .   .   .   3   .   .   .   1   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               3    | 1   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Utility                  7    | 1   .   .   2   1   1   .   .   .   2   .   .   .   .   
  Weapon                   2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   
Parts Attached             102  | 4   6   3   10  8   17  1   1   4   19  17  4   2   6   
  Power                    16   | 1   .   1   3   .   .   1   .   .   3   5   2   .   .   
    Engine                 14   | 1   .   1   3   .   .   1   .   .   3   5   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Propulsion               27   | 2   2   2   1   2   4   .   .   .   7   7   .   .   .   
    Treads                 10   | .   .   2   .   .   4   .   .   .   4   .   .   .   .   
    Leg                    2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Wheel                  6    | 2   2   .   .   .   .   .   .   .   2   .   .   .   .   
    Hover                  6    | .   .   .   .   .   .   .   .   .   1   5   .   .   .   
    Flight                 3    | .   .   .   1   .   .   .   .   .   .   2   .   .   .   
  Utility                  20   | .   2   .   3   1   2   .   1   .   6   3   2   .   .   
    Device                 6    | .   1   .   1   .   1   .   .   .   1   1   1   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              6    | .   1   .   1   .   .   .   .   .   3   1   .   .   .   
    Hackware               4    | .   .   .   .   .   .   .   1   .   2   1   .   .   .   
    Protection             4    | .   .   .   1   1   1   .   .   .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   39   | 1   2   .   3   5   11  .   .   4   3   2   .   2   6   
    Energy Gun             14   | 1   1   .   .   2   4   .   .   2   1   2   .   .   1   
    Energy Cannon          6    | .   .   .   .   .   .   .   .   .   .   .   .   2   4   
    Ballistic Gun          5    | .   .   .   .   2   3   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Launcher               6    | .   .   .   1   .   2   .   .   2   .   .   .   .   1   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Impact Weapon          5    | .   .   .   2   1   2   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   2   1   .   .   .   .   2   .   .   .   1   
Parts Lost                 5    | .   .   .   .   .   1   .   .   1   .   .   .   .   3   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   1   .   .   1   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      2    | .   .   .   .   .   1   .   .   1   .   .   .   .   2   
Average Slot Usage (%)     92   | .   89  98  95  89  95  92  93  95  92  88  92  92  86  
  Engine                   9    | .   16  16  11  8   7   7   7   7   11  11  6   .   .   
  Treads                   17   | .   .   7   23  16  24  30  30  30  15  .   .   .   .   
  Leg                      1    | .   .   .   .   7   5   .   .   .   .   .   .   .   .   
  Wheel                    3    | .   33  24  .   .   .   .   .   .   4   .   .   .   .   
  Hover                    2    | .   .   .   .   .   .   .   .   .   1   13  18  18  17  
  Device                   14   | .   11  16  23  16  16  15  15  15  13  4   6   6   5   
  Processor                16   | .   11  16  23  16  15  15  15  15  17  18  18  18  17  
  Hackware                 7    | .   .   .   .   .   .   .   1   7   13  24  21  18  17  
  Protection               3    | .   .   .   .   6   9   7   7   2   .   .   3   6   4   
  Energy Gun               6    | .   14  16  6   6   5   7   7   6   6   4   6   4   .   
  Ballistic Gun            2    | .   .   .   .   7   6   7   7   1   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             59   | 7   8   8   17  25  29  27  27  28  36  30  44  54  59  
  Greatest Support         84   | 20  24  44  44  44  84  82  82  82  82  57  57  57  57  
  Greatest Overweight (x)  9    | 2   .   .   .   .   .   .   .   .   9   1   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 4   4   4   5   6   6   6   6   6   7   8   8   8   8   
  Average Capacity         6    | 4   4   4   4   5   6   6   6   6   6   7   8   8   8   
  Most Carried             8    | 3   4   4   5   6   6   6   4   6   7   8   8   8   8   
  Average Carried          5    | 1   2   3   3   3   5   4   3   5   5   6   6   6   7   
  Final Capacity           8    | 4   4   4   5   6   6   6   6   6   7   8   8   8   8   
  Final Carried            8    | 1   4   4   4   4   5   4   3   6   4   7   7   8   7   

 Class Distribution 
--------------------
 47% | Scavenger-Mutant
 20% | Hauler-Mutant
 11% | Mutant
  8% | Scavenger-Assassin
  7% | Scavenger-Skirmisher
  4% | Hacker-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
   Scavenger-Assassin | -9/Materials
 Scavenger-Skirmisher | -8/Materials
     Scavenger-Mutant | -8/Garrison
     Scavenger-Mutant | -8/Materials
     Scavenger-Mutant | -8/Storage
     Scavenger-Mutant | -8/Garrison
        Hauler-Mutant | -7/Factory
        Hacker-Mutant | -6/Factory
        Hacker-Mutant | -6/Waste
     Scavenger-Mutant | -6/Factory
        Hauler-Mutant | -6/Garrison

 Resources                      | -11 -10 -10 -9  -8  -8  -8  -8  -8  -7  -6  -6  -6  -6  
-----------                Run  | Scr Mat Min Mat Mat Gar Mat Sto Gar Fac Fac Was Fac Gar 
Matter Collected           1928 | 149 101 .   191 184 276 111 .   287 275 69  .   18  267 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2336 | .   161 .   473 181 340 171 .   353 286 69  .   40  262 
  Parts                    138  | .   12  .   22  12  28  6   .   23  16  5   .   3   11  
Haulers Intercepted        5    | .   2   .   2   .   .   .   .   .   1   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -8  -8  -8  -8  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Gar Mat Sto Gar Fac Fac Was Fac Gar 
Combat Hostiles Destroyed  74   | .   .   .   14  7   13  5   .   17  6   1   .   .   11  
  Melee                    6    | .   .   .   5   .   1   .   .   .   .   .   .   .   .   
  Guns                     33   | .   .   .   3   7   11  5   .   2   4   1   .   .   .   
  Cannons                  5    | .   .   .   .   .   .   .   .   .   2   .   .   .   3   
  AOE                      26   | .   .   .   2   .   1   .   .   15  .   .   .   .   8   
Classes Destroyed          12   | .   3   .   4   2   .   1   .   .   1   .   .   .   1   
  Worker                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Builder                  3    | .   1   .   1   .   .   .   .   .   1   .   .   .   .   
  Hauler                   5    | .   2   .   2   .   .   .   .   .   1   .   .   .   .   
  Watcher                  3    | .   1   .   .   .   .   .   .   .   .   1   .   1   .   
  Swarmer                  19   | .   .   .   7   3   .   .   .   3   .   .   .   .   6   
  Grunt                    33   | .   .   .   6   2   5   2   .   12  2   .   .   .   4   
  Brawler                  3    | .   .   .   .   .   .   1   .   2   .   .   .   .   .   
  Duelist                  4    | .   .   .   .   1   2   .   .   .   1   .   .   .   .   
  Sentry                   10   | .   .   .   1   .   6   2   .   .   1   .   .   .   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hunter                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   .   .   .   2   1   .   .   .   
Best Kill Streak           7    | .   2   .   4   6   5   3   .   6   2   1   .   1   7   
  Combat Bots Only         7    | .   .   .   4   6   5   3   .   6   2   1   .   .   7   
Max Kills in Single Turn   3    | .   1   .   2   1   1   1   .   3   1   1   .   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   2   .   1   .   .   3   .   .   .   .   2   
  Melee                    1    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   -8   -8   -8   -7   -6   -6   -6   -6   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Gar  Mat  Sto  Gar  Fac  Fac  Was  Fac  Gar  
Damage Taken               4465 | .    26   9    672  379  784  203  .    789  473  .    .    120  1010 
  Core                     3332 | .    22   9    546  254  480  151  .    628  388  .    .    94   760  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Core       2628 | .    12   .    377  227  432  125  .    491  260  .    .    89   615  
Core Remaining (%)         73   | 100  .    96   82   .    .    .    .    58   32   .    .    .    .    
Volleys Fired              241  | .    9    1    31   26   49   16   .    39   26   6    2    5    31   
  Largest                  2    | .    1    1    1    2    2    1    .    1    2    1    1    1    2    
  Hottest                  180  | .    40   40   40   80   80   25   .    55   135  80   80   80   180  
Shots Fired                262  | .    9    1    31   27   58   16   .    39   32   6    2    5    36   
  Gun                      182  | .    9    1    30   27   54   16   .    22   13   6    1    3    .    
  Cannon                   42   | .    .    .    .    .    .    .    .    .    19   .    .    .    23   
  Launcher                 35   | .    .    .    1    .    4    .    .    17   .    .    .    .    13   
  Special                  3    | .    .    .    .    .    .    .    .    .    .    .    1    2    .    
  Kinetic                  101  | .    .    .    .    26   26   16   .    14   19   .    .    .    .    
  Thermal                  83   | .    .    .    .    1    28   .    .    8    13   6    1    3    23   
  Explosive                35   | .    .    .    1    .    4    .    .    17   .    .    .    .    13   
  Electromagnetic          40   | .    9    1    30   .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         22   | .    5    .    17   21   22   22   .    16   22   7    9    14   20   
  Robot Miss Streak        2    | .    1    .    2    1    2    1    .    2    1    1    .    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           250  | .    7    .    52   27   54   16   .    31   27   6    2    5    23   
  Core Hits                172  | .    4    .    17   14   30   10   .    41   15   6    .    1    34   
  Critical Hits            1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Melee Attacks              36   | .    1    .    31   .    4    .    .    .    .    .    .    .    .    
  Impact                   35   | .    .    .    31   .    4    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    1    .    2    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8553 | .    153  .    1452 537  1457 424  .    1773 687  171  25   73   1801 
  Guns                     3313 | .    115  .    347  537  1018 424  .    287  316  171  25   73   .    
  Cannons                  907  | .    .    .    .    .    .    .    .    .    371  .    .    .    536  
  Explosions               3437 | .    38   .    298  .    350  .    .    1486 .    .    .    .    1265 
  Melee                    896  | .    .    .    807  .    89   .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2104 | .    .    .    .    515  616  424  .    178  371  .    .    .    .    
  Thermal                  1855 | .    38   .    163  22   402  .    .    109  316  171  25   73   536  
  Explosive                3236 | .    .    .    135  .    350  .    .    1486 .    .    .    .    1265 
  Electromagnetic          462  | .    115  .    347  .    .    .    .    .    .    .    .    .    .    
  Impact                   896  | .    .    .    807  .    89   .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            264  | .    .    .    193  .    69   .    .    2    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               79   | .    .    .    8    .    69   .    .    2    .    .    .    .    .    
  Melee                    185  | .    .    .    185  .    .    .    .    .    .    .    .    .    .    
Knockbacks                 8    | .    .    .    2    .    .    .    .    .    6    .    .    .    .    
  Impact                   2    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6    | .    .    .    .    .    .    .    .    .    6    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      168  | .    21   .    66   .    .    .    .    69   .    .    .    .    12   
  Shots                    8    | .    1    .    3    .    .    .    .    3    .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        669  | .    20   .    50   39   477  93   .    304  669  180  18   32   267  
  Average Temperature      128  | .    17   .    18   11   170  41   .    129  174  81   14   17   80   
  Received Heat Transfer   1443 | .    .    6    159  54   414  81   .    261  186  .    .    18   264  
  Effects                  41   | .    .    .    .    .    10   .    .    .    31   .    .    .    .    
    Shutdowns              12   | .    .    .    .    .    4    .    .    .    8    .    .    .    .    
    Energy Bleed           7    | .    .    .    .    .    2    .    .    .    5    .    .    .    .    
    Interference           5    | .    .    .    .    .    1    .    .    .    4    .    .    .    .    
    Matter Decay           1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Short Circuit          5    | .    .    .    .    .    2    .    .    .    3    .    .    .    .    
    Damage (minor)         4    | .    .    .    .    .    1    .    .    .    3    .    .    .    .    
    Damage (major)         6    | .    .    .    .    .    .    .    .    .    6    .    .    .    .    
    Damage (core)          1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              6    | .    1    .    5    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       11   | .    .    .    11   .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    .    .    2    .    .    .    1    1    .    .    .    
  Heat Transferred         3233 | .    50   .    200  37   814  .    .    222  687  350  37   111  725  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    1    .    3    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  -8  -8  -8  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Gar Mat Sto Gar Fac Fac Was Fac Gar 
Peak Influence             541  | .   26  8   214 255 477 359 129 541 257 42  12  29  352 
  Average Influence        155  | .   6   8   102 122 268 256 129 397 92  20  12  26  155 
Maximum Alert Level        2    | .   .   .   1   1   2   1   .   2   1   .   .   .   1   
  Low Security (%)         65   | 100 100 100 83  77  36  26  100 14  77  100 100 100 75  
  Level 1                  24   | .   .   .   16  22  44  73  .   26  22  .   .   .   25  
  Level 2                  9    | .   .   .   .   .   19  .   .   58  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   .   1   1   .   .   .   .   .   2   1   .   .   .   
  Investigation            2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  -8  -8  -8  -7  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Mat Mat Gar Mat Sto Gar Fac Fac Was Fac Gar 
Distress Signals           3    | .   .   .   2   .   .   .   .   .   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              115  | .   5   1   25  8   16  7   .   20  9   2   .   4   18  
  Peak Tracking Total      9    | .   3   1   8   6   3   2   .   5   4   1   .   2   9   
  Tactical Retreats        10   | .   .   .   3   .   1   .   .   4   1   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -8  -8  -8  -8  -8  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Gar Mat Sto Gar Fac Fac Was Fac Gar 
Traps Triggered            9    | .   .   .   2   .   2   .   .   .   .   1   .   2   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -8  -8  -8  -7  -6  -6  -6  -6  
----------                 Run  | Scr Mat Min Mat Mat Gar Mat Sto Gar Fac Fac Was Fac Gar 
Machines Disabled          10   | .   .   .   2   1   2   .   .   2   2   .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   1   1   .   .   1   1   .   .   .   1   
  Garrison Relay           4    | .   .   .   .   .   2   .   .   1   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -8  -8  -8  -7  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Mat Mat Gar Mat Sto Gar Fac Fac Was Fac Gar 
Machines Accessed          8    | .   3   1   .   2   .   .   1   .   .   .   .   1   .   
  Terminals                4    | .   3   .   .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   .   .   1   .   .   .   .   1   .   
Total Hacks                12   | .   5   1   .   2   .   .   2   .   .   .   .   2   .   
  Successful               12   | .   5   1   .   2   .   .   2   .   .   .   .   2   .   
  Failed                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                6    | .   5   .   .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   1   .   .   2   .   .   .   .   2   .   
Terminal Hacks             7    | .   5   1   .   1   .   .   .   .   .   .   .   .   .   
  Record                   5    | .   4   .   .   1   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   1   .   .   2   .   .   .   .   2   .   
  Unlock Access            3    | .   .   .   .   1   .   .   1   .   .   .   .   1   .   
  Coupler Status           2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   1   .   .   1   .   .   1   .   .   .   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -8  -8  -8  -7  -6  -6  -6  -6  
------------               Run  | Scr Mat Min Mat Mat Gar Mat Sto Gar Fac Fac Was Fac Gar 
Used RIF Installer         2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Robots Hacked              2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Non-combat               1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Robot Hacks Applied        3    | .   1   .   .   .   .   .   .   .   .   .   .   2   .   
  parse_system             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  overwrite_iff            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  formatsys_high           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    7    | .   .   .   .   .   3   .   .   2   .   .   .   .   2   
  Machine Destruction      7    | .   .   .   .   .   3   .   .   2   .   .   .   .   2   
  Attached                 2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -8  -8  -8  -7  -6  -6  -6  -6  
--------                   Run  | Scr Mat Min Mat Mat Gar Mat Sto Gar Fac Fac Was Fac Gar 
Total Allies               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Highest-Rated Group      32   | .   .   .   .   .   .   .   .   .   .   .   .   32  32  
  Highest-Rated Ally       32   | .   .   .   .   .   .   .   .   .   .   .   .   32  32  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Total Damage             91   | .   .   .   .   .   .   .   .   .   .   .   .   .   91  
  Kills                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -8  -8  -8  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Gar Mat Sto Gar Fac Fac Was Fac Gar 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -8   -8   -8   -8   -7   -6   -6   -6   -6   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Gar  Mat  Sto  Gar  Fac  Fac  Was  Fac  Gar  
Turns Passed               6225 | 46   300  158  585  467  970  325  50   714  1757 229  160  208  256  
Spaces Moved               3944 | 39   309  137  257  263  395  119  32   394  1129 270  216  181  203  
  Core                     24   | 17   .    .    .    .    .    .    .    .    7    .    .    .    .    
  Treads                   1802 | .    .    28   257  157  274  119  32   394  531  10   .    .    .    
  Legs                     227  | .    .    .    .    106  121  .    .    .    .    .    .    .    .    
  Wheels                   986  | 22   309  109  .    .    .    .    .    .    546  .    .    .    .    
  Hover                    869  | .    .    .    .    .    .    .    .    .    45   224  216  181  203  
  Flight                   36   | .    .    .    .    .    .    .    .    .    .    36   .    .    .    
  Fastest Speed            37   | 50   80   90   145  120  120  156  156  156  100  37   62   62   62   
  Average Speed            118  | 95   83   101  145  134  143  156  156  156  136  64   62   62   62   
  Slowest Speed            500  | 150  90   145  145  145  156  156  156  156  500  180  62   62   128  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Exploration Rate (%)       27   | 4    46   18   20   22   54   13   8    67   15   5    82   5    26   
  Regions Visited          13
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    1    .    .    1    .    .    .    .    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    .    .    1    .    .    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 4    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Terrain Destroyed          156  | .    3    .    25   .    11   .    .    49   1    .    .    .    67   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               4    | .    .    .    .    .    .    .    .    .    1    .    .    .    3    
  AOE                      152  | .    3    .    25   .    11   .    .    49   .    .    .    .    64   

 Actions                        | -11  -10  -10  -9   -8   -8   -8   -8   -8   -7   -6   -6   -6   -6   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Gar  Mat  Sto  Gar  Fac  Fac  Was  Fac  Gar  
Total                      5224 | 47   343  160  382  351  740  243  32   457  1324 328  243  274  300  
  Wait                     563  | .    2    7    16   40   205  99   .    2    93   .    .    80   19   
  Move                     3930 | 38   308  136  256  262  393  118  31   392  1128 270  215  180  203  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  95   | 5    10   6    8    6    11   .    .    3    22   15   4    3    2    
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   103  | 4    6    3    10   8    17   1    1    4    19   17   4    2    7    
  Detach                   56   | .    2    1    5    4    10   1    .    4    9    11   3    2    4    
  Swap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Drop                     65   | .    5    6    6    2    9    1    .    .    21   9    3    2    1    
  Fire                     241  | .    9    1    31   26   49   16   .    39   26   6    2    5    31   
  Melee                    36   | .    1    .    31   .    4    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            27   | .    .    .    .    .    5    .    .    .    .    .    .    .    22   
  Rewire                   1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            107  | .    .    .    19   3    37   7    .    12   6    .    12   .    11   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Mat / Min)
-8/Materials (discovered 2 exits: Fac / Gar)
-8/Garrison
-8/Materials
-8/Storage
-8/Garrison (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: [*Fac x2])
-6/Factory
-6/Waste
-6/Factory
-6/Garrison

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
    1 | -11/Scrapyard | Upgraded with Utility slot (x1)
   14 | -11/Scrapyard | Discovered new exit (range 15)
   47 | -11/Scrapyard | Entered Materials
  167 | -10/Materials | Discovered new exit (range 15)
  305 | -10/Materials | Build established: Mutant
  347 | -10/Materials | Entered Mines
  391 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  407 | -10/Mines     | Discovered new exit (range 14)
  422 | -10/Mines     | Met a Derelict shopkeep closing up shop
  505 | -10/Mines     | Entered Materials
  506 | -9/Materials  | Identified exit to Mines
  507 | -9/Materials  | Reached level 2
  507 | -9/Materials  | Reached level 3
  507 | -9/Materials  | Upgraded with Utility slot (x2)
  806 | -9/Materials  | Reached level 4
  888 | -9/Materials  | Upgraded with Propulsion slot (x1)
  894 | -9/Materials  | Discovered new exit (range 14)
 1090 | -9/Materials  | Entered another Materials area
 1092 | -8/Materials  | Reached level 5
 1092 | -8/Materials  | Reached level 6
 1092 | -8/Materials  | Reached level 7
 1104 | -8/Materials  | Upgraded with Propulsion slot (x1)
 1104 | -8/Materials  | Upgraded with Utility slot (x1)
 1104 | -8/Materials  | Upgraded with Weapon slot (x1)
 1125 | -8/Materials  | Build established: Scavenger-Assassin
 1355 | -8/Materials  | Discovered new exit (range 10)
 1556 | -8/Materials  | Identified exit to Garrison
 1557 | -8/Materials  | Entered Garrison
 1559 | -8/Garrison   | Reached level 8
 1563 | -8/Garrison   | Installed Relay Interface Framework
 1602 | -8/Garrison   | Triggered checkpoint
 1635 | -8/Garrison   | Garrison Relay disabled
 1671 | -8/Garrison   | Upgraded with Utility slot (x1)
 1710 | -8/Garrison   | Triggered checkpoint
 1920 | -8/Garrison   | Triggered checkpoint
 1954 | -8/Garrison   | Core integrity fell below 50%
 2171 | -8/Garrison   | Reached level 9
 2314 | -8/Garrison   | Triggered checkpoint
 2341 | -8/Garrison   | Garrison Relay disabled
 2488 | -8/Garrison   | Discovered new exit (range 19)
 2527 | -8/Garrison   | Entered Materials
 2534 | -8/Materials  | Build established: Scavenger-Mutant
 2665 | -8/Materials  | Discovered new exit (range 16)
 2852 | -8/Materials  | Entered Storage
 2854 | -8/Storage    | Reached level 10
 2899 | -8/Storage    | Identified exit to Garrison
 2902 | -8/Storage    | Entered Garrison
 2938 | -8/Garrison   | Triggered checkpoint
 2975 | -8/Garrison   | Reached level 11
 3004 | -8/Garrison   | Garrison Relay disabled
 3105 | -8/Garrison   | Triggered checkpoint
 3158 | -8/Garrison   | Triggered checkpoint
 3188 | -8/Garrison   | Triggered checkpoint
 3243 | -8/Garrison   | Crushed by falling debris
 3280 | -8/Garrison   | Triggered checkpoint
 3348 | -8/Garrison   | Discovered new exit (range 19)
 3574 | -8/Garrison   | Discovered new exit (range 13)
 3608 | -8/Garrison   | Expanded RIF knowledge: Robot Detection
 3608 | -8/Garrison   | Reached level 12
 3616 | -8/Garrison   | Entered Factory
 3618 | -7/Factory    | Reached level 13
 3628 | -7/Factory    | Upgraded with Power slot (x1)
 3628 | -7/Factory    | Upgraded with Utility slot (x2)
 4121 | -7/Factory    | Discovered new exit (range 7)
 4140 | -7/Factory    | Discovered new exit (range 15)
 4148 | -7/Factory    | Core integrity fell below 50%
 5013 | -7/Factory    | Build established: Hauler-Mutant
 5373 | -7/Factory    | Entered another Factory area
 5374 | -6/Factory    | Core integrity fell below 50%
 5375 | -6/Factory    | Reached level 14
 5602 | -6/Factory    | Sucked down chute
 5602 | -6/Factory    | Entered Waste
 5602 | -6/Waste      | The area was eerily silent
 5703 | -6/Waste      | Discovered new exit (range 12)
 5762 | -6/Waste      | Entered Factory
 5969 | -6/Factory    | Identified exit to Garrison
 5970 | -6/Factory    | Entered Garrison
 5970 | -6/Garrison   | Accompanied by 1 ally
 5970 | -6/Garrison   | Reached level 15
 6002 | -6/Garrison   | Upgraded with Weapon slot (x1)
 6010 | -6/Garrison   | Triggered checkpoint
 6116 | -6/Garrison   | Garrison Relay disabled
 6162 | -6/Garrison   | Reached level 16
 6164 | -6/Garrison   | Triggered checkpoint
 6169 | -6/Garrison   | Triggered checkpoint
 6190 | -6/Garrison   | Core integrity fell below 20%
 6222 | -6/Garrison   | Destroyed 7 combat bots
 6226 | -6/Garrison   | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
06131_ Field strength at 44.
06132_ Field strength at 36.
06133_ Field strength at 28.
06134_ Field strength at 20.
06135_ Field strength at 12.
06136_ Field strength at 4.
06137_ Stasis field depleted.
06144_ The unstable cave ceiling collapses. <x2>
06154_ Acquired 58 matter.
06162_ Reached level 16.
06162_ S-27 Virus destroyed.
06164_ Beams of light sweep through the air. An alarm sounds. <x2>
06173_ S-27 Virus destroyed. <x2>
06180_ Antimatter Reactor destroyed.
06183_ The unstable cave ceiling collapses. <x2>
06188_ Imp. Propulsion Shielding destroyed.
06189_ The unstable cave ceiling collapses. <x2>
06194_ S-27 Virus destroyed. <x2>
06201_ D-53 Grenadier destroyed.
06210_ The unstable cave ceiling collapses. <x2>

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                                                    |
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| ??????????????????????### [ ###??????????????????? |
| ??????????????????????# #    ##??????????????????? |
| ????????????????????###       #??????????????????? |
| ?????????############         ##########?????????? |
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| ??????????#"" ""#??#   #         #??#  #?????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          37
Energy Capacity            650
Matter Stores              300
Matter Capacity            400
Sight Range                20
Robot Scan Range           10
Terrain Scan Range         14
Terrain Scan Density       285
Jamming Range              12
Armor Coverage             375
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       66
Evasion (%)                62
Targeting Accuracy         8
Recoil Reduction           4
Energy Filtering           30
Offensive Hacking          32

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Assimilation Complete
Infiltrator

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -8   -8   -8   -8   -8   -7   -6   -6   -6   -6   
---------                  Run   | Scr  Mat  Min  Mat  Mat  Gar  Mat  Sto  Gar  Fac  Fac  Was  Fac  Gar  
Levels Raised              15    | .    .    .    3    3    2    .    1    2    1    1    .    .    2    
  XP Earned                27172 | 4000 105  500  5150 4187 2715 650  1000 2343 2425 1635 200  35   2227 
  XP Spent                 24330 | 4000 .    .    4130 4500 1700 .    .    .    6550 2425 .    .    1025 
Upgrades                   33    | 13   .    .    6    4    1    .    .    .    4    3    .    .    2    
  Power Slot               1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Propulsion Slot          3     | 1    .    .    1    1    .    .    .    .    .    .    .    .    .    
  Utility Slot             7     | 1    .    .    2    1    1    .    .    .    2    .    .    .    .    
  Weapon Slot              2     | .    .    .    .    1    .    .    .    .    .    .    .    .    1    
  Core Integrity           8     | 6    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Energy Storage           2     | 1    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Matter Storage           2     | .    .    .    .    .    .    .    .    .    .    1    .    .    1    
  Inventory Capacity       8     | 4    .    .    1    1    .    .    .    .    1    1    .    .    .    
Protomatter Created        834   | .    .    .    168  27   281  70   .    200  41   .    .    .    47   
  Integrity Restored       2325  | .    .    .    402  45   843  144  .    243  123  .    285  .    240  
    Core                   2325  | .    .    .    402  45   843  144  .    243  123  .    285  .    240  
Protomatter Decayed        272   | .    .    49   49   12   .    .    .    32   .    .    95   .    35   

 Game 
------
Seed              ImpactCompactReplicator
  Manual?         0
Play Time         01:39:50
  Cumulative      10.8 hours
  Start           2020.05.20 @ 16:34:09
  End             2020.05.20 @ 18:39:00
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      Winter2019/RPGLIKE
Game No.          15
  Rogue           0
  Adventurer      15
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             7
Gallery%          16
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/CogNarrow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 13b1df4b-3cc2-4f90-9592-8e65c11c1dc1