Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.14 @ 21:57:11 Player: Bikerider58 Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (293) 1465 Value Destroyed (12409) 12409 Prototype IDs (374) 7480 Alien Tech Used (12) 2400 Bonus (60515) 60515 TOTAL SCORE: 94569 Bonus ------- Triggered High Security 500 Triggered Max Security 2000 High Alert Combat Kills 3796 Follower Combat Kills 2294 Awakened Behemoth Slayer 1000 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2008 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 500 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed Architect 15000 Win 3000 Friendly Fire -283 Cogmind --------- Core Integrity 518/1600 Matter 285/300 Energy 938/940 System Corruption 3% Temperature Cool (0) Movement Walking (30) Location Near Former Tau Ceti IV Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (4) ------ Experimental Energy Well Experimental Core Analyzer Experimental Core Analyzer > --- WEAPON (3) ------- Sigix Sheargun Core Cannon > --- INVENTORY (7) ---- Experimental Energy Well (600) Experimental Energy Well (600) Advanced Phase Shifter Subatomic Replicator Sigix Sheargun Sigix Sheargun Peak State ------------ > --- POWER ------------ Zero-point Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Experimental Energy Well Weapon Mount Experimental Core Analyzer Experimental Core Analyzer > --- WEAPON ----------- Cooled Nova Cannon Core Cannon > --- INVENTORY -------- Experimental Energy Well Graphene Brace Transdimensional Reconstructor Subatomic Replicator Sigix Sheargun Sigix Sheargun Sigix Sheargun [Rating: 254] Favorites ----------- Power Compact Particle Reactor Engine Light Deuterium Engine Power Core Micro Fission Core Reactor Compact Particle Reactor Propulsion Cooled Aerolev Unit Treads Light Treads Leg Aluminum Leg Hover Unit Cooled Aerolev Unit Flight Unit Improved Flight Unit Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Centrium Medium Armor Plating Artifact Spacefold Activator Weapon Sigix Sheargun Energy Gun Sigix Sheargun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Gamma Bomb Array Special Weapon Improved Plasma Cutter Impact Weapon Power Maul Slashing Weapon Ripper Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . . . 4 2 . . . . 2 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 6 | . . . . . 2 . . . . . 1 1 . . . . 1 . . . . 1 . . . . . . . Utility 9 | . . . . . 2 2 . . . . 1 . . . . . 1 . . . . . . 2 . . 1 . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Parts Attached 257 | 7 15 9 . 1 28 18 2 . 2 . 19 4 11 1 22 2 12 . 1 3 5 12 32 12 2 10 6 21 . Power 26 | 1 1 2 . . 2 1 1 . . . . 3 1 . 3 . 2 . . . . 3 3 . . 2 . 1 . Engine 6 | 1 1 2 . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Core 5 | . . . . . 2 . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . Reactor 15 | . . . . . . . . . . . . 1 1 . 3 . 1 . . . . 3 3 . . 2 . 1 . Propulsion 68 | 2 6 2 . . 13 6 . . . . 10 1 1 . 5 . 2 . . . 1 3 10 3 2 1 . . . Treads 9 | 2 . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . Leg 9 | . 6 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 48 | . . . . . 4 5 . . . . 10 1 1 . 5 . 2 . . . 1 3 10 3 2 1 . . . Flight 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Utility 107 | 2 4 3 . 1 7 5 . . 2 . 6 . 4 1 10 1 6 . 1 3 1 3 10 9 . 5 5 18 . Device 50 | 1 3 3 . 1 3 2 . . 1 . 3 . 2 1 5 1 3 . 1 1 . 1 5 4 . . 3 6 . Storage 12 | 1 1 . . . . . . . . . . . . . 1 . . . . 2 . . . 1 . 1 1 4 . Processor 26 | . . . . . 2 1 . . . . 2 . . . 2 . 3 . . . 1 1 1 3 . 3 1 6 . Hackware 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . Protection 15 | . . . . . 2 1 . . 1 . 1 . 2 . 2 . . . . . . 1 4 1 . . . . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon 56 | 2 4 2 . . 6 6 1 . . . 3 . 5 . 4 1 2 . . . 3 3 9 . . 2 1 2 . Energy Gun 14 | 1 1 . . . 2 . . . . . . . 4 . 2 . . . . . . . 1 . . 1 1 1 . Energy Cannon 15 | . 2 1 . . . . . . . . 1 . 1 . 1 . 1 . . . . 1 5 . . 1 . 1 . Ballistic Gun 5 | 1 1 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 3 | . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . Launcher 5 | . . . . . . 2 . . . . 1 . . . . . . . . . 1 . 1 . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . 1 2 . . . . . . . . . . . . . . . . 1 . . . . . . Slashing Weapon 3 | . . . . . . 1 1 . . . . . . . . . . . . . 1 . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . Special Melee Weapon 3 | . . 1 . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Unidentified Prototypes 46 | . . 1 . . 2 2 . . . . 2 . 5 . 9 . 2 . . 3 . 6 8 . 1 1 1 3 . Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . System Corruption 9 | . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . 1 . Parts Lost 36 | . 4 1 . . 4 2 . . . . . 1 . . 3 1 1 . 1 . 1 3 10 . . 2 . 2 . Power 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 14 | . 1 1 . . 1 . . . . . . . . . . 1 . . . . 1 1 7 . . 1 . . . Utility 16 | . 1 . . . 1 2 . . . . . 1 . . 3 . 1 . 1 . . 1 2 . . 1 . 2 . Weapon 4 | . 1 . . . 1 . . . . . . . . . . . . . . . . 1 1 . . . . . . Highest Loss Streak 3 | . 2 1 . . 2 1 . . . . . 1 . . 2 1 1 . 1 . 1 1 3 . . 1 . 2 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 14 | . 9 14 15 15 14 14 14 13 14 13 13 14 15 15 14 13 14 15 15 15 19 19 19 18 18 17 17 6 6 Power . | . . 1 1 1 . . . . . . . . 1 1 . 1 1 1 1 1 2 1 1 1 1 1 1 . . Propulsion 2 | . 2 1 . . 3 3 6 6 6 6 1 1 2 2 2 1 1 2 2 2 1 . . 1 1 . . . . Utility 7 | . 6 9 9 9 6 7 5 4 4 3 6 6 6 6 6 6 8 9 8 9 12 13 10 9 9 7 7 2 3 Weapon 3 | . 1 2 4 4 4 3 2 2 2 3 3 4 4 4 4 4 3 3 3 3 3 3 5 6 5 5 6 1 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 78 | . 4 1 . . 12 8 1 1 2 . 11 3 1 . 1 . 4 . 1 . . 5 5 2 1 9 . 4 2 Power 7 | . . . . . 1 . . . . . 1 . . . 1 . . . . . . 2 1 . . 1 . . . Propulsion 16 | . 2 . . . 5 . . . . . 5 1 . . . . 1 . . . . . . 1 . 1 . . . Utility 36 | . 2 1 . . 1 6 . 1 2 . 3 . 1 . . . 2 . . . . 3 3 1 1 6 . 2 1 Weapon 17 | . . . . . 5 2 1 . . . 2 2 . . . . 1 . 1 . . . 1 . . 1 . 1 . Tool/Special 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Average Slot Usage (%) 92 | . 99 99 100 100 89 99 100 100 99 100 95 93 93 94 98 99 94 94 94 87 87 96 91 85 87 79 69 76 67 Engine 3 | . 13 14 14 14 3 3 6 7 7 7 6 5 . . . . . . . . . . . . . . . . . Core 1 | . . . . . 5 4 . . . . . 2 4 5 5 5 1 . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . 2 5 5 5 5 5 5 5 5 5 7 9 8 8 5 . 8 9 Treads 1 | . 8 . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . Leg 5 | . 19 27 28 28 12 . . . . . . . . . . . . . . . . . . . . 4 9 9 9 Hover 20 | . . . . . . 30 30 30 30 30 28 29 29 29 33 34 36 36 36 36 34 37 34 30 29 18 . . . Device 11 | . 13 13 14 14 11 6 6 6 6 7 9 10 8 11 11 16 10 10 10 13 9 13 10 12 11 10 12 17 4 Storage 7 | . 14 14 14 14 9 7 7 7 7 7 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 6 9 4 9 Processor 15 | . . . . . 14 20 23 23 23 23 25 23 20 17 16 11 19 21 21 21 21 19 17 16 17 14 12 12 18 Protection 2 | . . . . . . 1 . . 2 7 3 . 4 5 4 5 5 5 4 . . . 2 4 4 3 . . . Energy Gun 5 | . 11 . . . 1 . . . . . . . 5 11 10 10 2 . . . . . . . . 9 27 22 9 Energy Cannon 3 | . 7 21 28 28 7 . . . . . . 1 . . . . 1 . . . . 2 7 4 3 2 . 2 9 Ballistic Gun 1 | . 9 6 . . 8 . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 6 7 7 7 6 5 4 2 . . . . . . . . . . 4 4 1 . . . Slashing Weapon 1 | . . . . . . 3 6 7 7 7 5 2 1 . . . . . . . . 3 1 . . . . . . Peak Build Rating 254 | 7 10 18 11 11 42 54 58 55 57 57 82 93 98 98 116 116 146 144 145 148 145 160 185 182 193 228 244 254 251 Average Rating 104 | 5 8 9 11 11 27 50 54 54 56 56 73 89 93 97 103 112 138 143 142 137 137 151 162 178 184 199 237 244 247 On Entrance 101 | . 7 10 11 11 11 40 49 48 55 51 57 77 88 94 98 111 115 143 144 144 140 142 154 162 178 186 221 236 251 Avg Prop Armor Cover (%) 4 | . 10 . . . 10 . . . . . . . . . . 2 1 . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 111 | 12 32 34 34 34 38 36 34 33 35 35 45 55 59 54 68 58 83 75 84 87 91 97 109 108 108 111 102 66 34 Greatest Support 113 | 40 40 20 20 20 112 36 36 36 36 36 50 59 59 59 67 71 87 87 87 87 87 98 106 109 113 107 70 70 70 Greatest Overweight (x) 3 | . 3 2 1 1 1 1 . . . . . . 1 . 1 . 1 . . . 1 1 1 1 1 1 1 . . Average Overweight (x) . | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 22 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 22 22 22 7 Average Capacity 15 | 7 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 16 20 20 20 20 20 20 22 8 7 Most Carried 20 | . 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 19 19 6 Average Carried 14 | . 10 14 15 15 14 14 14 14 14 15 14 14 14 14 14 14 14 15 14 16 19 19 19 19 19 19 18 7 6 Final Capacity 22 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 22 22 7 7 Final Carried 20 | . 15 15 15 15 13 15 15 15 15 15 15 15 15 15 15 14 15 15 15 20 20 20 20 19 20 20 19 6 6 Class Distribution -------------------- 34% | Scout 14% | Scavenger-Mutant 12% | Alien-Sigix 12% | Mutant 10% | Scavenger-Scout 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Scout | -6/Proximity Caves Scout | -6/Factory Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Sprinter | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Scout | -4/Factory Ninja | -4/Upper Caves Scout | -4/Upper Caves Scout | -4/Zhirov Scout | -3/Proximity Caves Scavenger-Scout | -3/Research Scavenger-Scout | -3/Testing Scavenger-Scout | -2/Research Scavenger-Scout | -2/Quarantine Alien-Scout | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 7222 | 277 463 84 . 24 569 481 124 70 28 82 563 239 190 80 430 165 230 99 174 46 452 503 705 288 105 370 50 331 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 16288 | 147 1095 80 . 24 1102 884 70 95 . 30 836 615 75 122 831 227 410 51 193 340 290 1455 889 392 166 1331 506 3810 222 Parts 662 | 9 65 6 . 3 38 32 7 . . . 19 15 4 4 26 12 19 2 14 4 7 65 49 19 1 68 11 151 12 Haulers Intercepted 25 | . 2 . . . 2 4 . . . . 4 4 . . . . 2 . . . . 2 2 1 . 1 1 . . Recyclers Shooed 3 | 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 54 | . . . . . . . 3 1 . 6 . . 8 3 . 12 . 1 13 2 5 . . . . . . . . Prevented 11 | . . . . . . . . 4 . . . . 4 3 . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 185 | . 21 3 . . 21 9 3 . . 1 7 2 2 1 19 7 4 1 3 . 5 10 11 3 . 13 3 35 1 Melee 12 | . . . . . . 2 . . . . 2 . . . . . 2 . . . . 5 1 . . . . . . Guns 85 | . 14 2 . . 10 . . . . . . . . 1 12 3 . . . . . . . . . 6 3 34 . Cannons 49 | . 7 1 . . 11 . . . . . . . 2 . . . 2 1 2 . 4 2 10 3 . 3 . . 1 AOE 26 | . . . . . . 4 3 . . 1 4 . . . 5 4 . . . . 1 3 . . . 1 . . . Classes Destroyed 27 | 2 4 2 . . 1 3 1 1 . 1 . 1 . . 4 . . . 1 . . . . . . 1 . 5 . Worker 20 | . . . . . 1 5 . . . . 5 2 . . . . 2 . . . . 3 . . . 1 . 1 . Builder 8 | . . . . . . 2 . . . . . 1 . . . . . . . . . 2 1 1 . 1 . . . Tunneler 5 | 2 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Hauler 25 | . 2 . . . 2 4 . . . . 4 4 . . . . 2 . . . . 2 2 1 . 1 1 . . Recycler 14 | 1 1 . . . 4 2 . . . . 1 . . . . . . . . . . 4 . . 1 . . . . Minesweeper 4 | . . . . . . . 1 . . . . . . 2 . . . . . . 1 . . . . . . . . Mechanic 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Operator 11 | . 3 . . . . 1 . . . . . . . . . . . . . . . 1 . 1 1 2 1 1 . Drone 3 | . . . . . . . . . . 1 . . . . . . . . . . 2 . . . . . . . . Watcher 16 | . . . . . . 4 . . . . 2 3 . . . . . . . . . 3 1 1 1 1 . . . Swarmer 39 | . . 2 . . 7 4 3 . . . 4 . 1 . 4 5 . 1 . . . 4 . . . . . 4 . Cutter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Saboteur 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Grunt 69 | . 21 . . . 13 3 . . . . 2 . 1 1 9 . . . . . 1 2 2 . . 4 3 7 . Brawler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Duelist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Protector 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . Sentry 3 | . . 1 . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . Demolisher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Specialist 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Hunter 10 | . . . . . . . . . . . . 2 . . . 2 . . . . . . 1 . . . . 5 . Programmer 35 | . . . . . . 2 . . . . 1 . . . . . 4 . 2 . 2 3 8 3 . 5 . 5 . Behemoth 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . M Shell/Def 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Tracker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Executioner 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . . Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Samaritan 4 | . . . . . . . . 2 . 1 . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 16 | 3 3 1 . 1 6 7 4 . . 1 4 4 2 1 3 5 2 1 2 . 1 8 4 3 1 4 3 16 1 Combat Bots Only 14 | . 3 1 . . 4 4 3 . . 1 4 2 2 1 3 5 2 1 2 . 1 4 3 2 . 4 2 14 1 Max Kills in Single Turn 4 | 1 2 1 . 1 1 3 2 1 . 1 3 1 1 1 2 4 1 1 1 . 1 2 1 1 1 1 1 3 1 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploded 4 | . . . . . . 3 2 . . 1 3 . . . 2 4 . . . . 1 2 . . . 1 . . . Melee 1 | . . . . . . 1 . . . . 1 . . . . . 1 . . . . 1 1 . . . . . . Uniques/NPCs Destroyed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Architect (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Hostile Shots Fired 1254 | . 101 21 . . 63 40 4 12 . . 22 28 . . 34 53 50 . 15 . 28 40 99 33 5 316 13 260 17 Missed 445 | . 28 3 . . 19 16 . 6 . . 7 9 . . 20 23 16 . 3 . 12 16 33 16 2 119 5 84 8 Intercepted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Hits 809 | . 73 18 . . 44 24 4 6 . . 15 19 . . 14 30 34 . 12 . 16 24 66 17 3 197 8 176 9 Melee 7 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . 5 . . . Projectile 802 | . 73 18 . . 44 24 4 6 . . 15 19 . . 14 30 34 . 12 . 16 24 66 15 3 192 8 176 9 AOE 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . 1 . 1 . Critical Strikes 37 | . . . . . 2 1 . . . . . 1 . . 1 . 4 . 1 . . 2 3 2 1 9 . 10 . Actively Blocked 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Part Disruptions 3 | . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . . . . . Damage Taken 13610 | . 873 297 . . 795 387 62 112 . 48 302 309 . . 675 481 882 . 419 . 366 570 1503 446 43 2607 189 2095 149 Core 2646 | . 120 27 . . 75 46 . 21 . . 15 20 . . . 18 165 . 128 . 66 70 105 44 . 898 125 657 46 Absorbed by Shields 1754 | . . . . . . . . . . . . . . . . . . . . . . . . . . 389 . 1365 . Redirected to Shielding 357 | . . . . . . 116 20 58 . 7 40 46 . . . . . . . . . . . . . 70 . . . Ignored by Resistances 5433 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1980 97 3204 152 Regen/Repaired (Parts) 1092 | . . . . . . . . . 229 . . . . . . . 79 . . . . 89 213 155 53 274 . . . Core Remaining (%) 72 | 100 . . . 41 86 . . . . 90 98 . . . . 96 . . . . 68 . 86 . . 30 . . 32 Volleys Fired 731 | 7 94 6 . 2 60 4 4 . . 2 14 6 12 40 77 29 16 1 7 . 47 23 70 22 4 56 13 114 1 Largest 3 | 2 2 2 . 2 2 1 1 . . 1 1 1 2 2 2 2 1 1 1 . 1 1 2 1 1 2 3 3 1 Hottest 300 | 70 100 120 . 120 120 33 33 . . 33 43 30 162 162 162 162 81 33 33 . 80 113 207 50 150 200 300 300 300 Shots Fired 1248 | 14 187 12 . 4 118 4 4 . . 2 14 6 16 51 148 43 17 1 8 . 48 23 71 23 4 84 37 308 1 Gun 880 | 14 147 3 . . 62 . . . . . . . 8 51 142 42 4 . . . . . 12 . . 62 37 296 . Cannon 337 | . 40 9 . 4 56 . . . . . 11 6 8 . . . 13 1 8 . 46 21 59 23 4 19 . 8 1 Launcher 31 | . . . . . . 4 4 . . 2 3 . . . 6 1 . . . . 2 2 . . . 3 . 4 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 221 | 7 47 3 . . 62 . . . . . . . . . . . 13 1 8 . 46 15 19 . . . . . . Thermal 568 | 7 140 9 . 4 56 . . . . . 11 6 8 51 142 42 4 . . . . 1 35 23 4 16 . 8 1 Explosive 20 | . . . . . . 4 4 . . 2 3 . . . 6 1 . . . . . . . . . . . . . Electromagnetic 47 | . . . . . . . . . . . . . 8 . . . . . . . 2 7 16 . . 10 . 4 . Slashing 391 | . . . . . . . . . . . . . . . . . . . . . . . . . . 58 37 296 . Entropic 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Robot Hit Streak 25 | 4 22 4 . 1 11 1 . . . . 1 . 3 7 12 13 3 2 3 . 5 3 22 4 1 16 11 25 4 Robot Miss Streak 6 | 3 6 2 . 1 5 1 . . . 2 1 . 2 3 5 5 3 . 1 . 4 4 2 2 2 4 3 3 . Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 . Secondary Targets 16 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 1 12 . Max Gunslinging Chain 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 2 . Shots Hit Robots 851 | 7 117 7 . 2 85 38 1 2 . 1 26 28 4 13 89 16 21 2 7 6 26 50 56 11 4 51 26 154 1 Core Hits 447 | 4 51 5 . 1 68 11 5 . . 3 12 1 3 6 52 11 9 2 2 3 10 40 26 4 1 29 9 78 1 Critical Kills 7 | . . . . . . . . . . . 2 1 . . . . . . . . . . 3 1 . . . . . Critical Parts Destroyed 27 | . . . . . 1 6 . . . . 3 6 . . . . . . . . . . 10 . . . . 1 . Critical Strikes 86 | . 9 . . . 1 7 . . . . 7 7 . 3 8 3 1 . 1 1 4 10 15 1 . 4 . 4 . Burn 23 | . 9 . . . . . . . . . . . . 3 8 3 . . . . . . . . . . . . . Destroy 15 | . . . . . . . . . . . . . . . . . . . . . . . 13 . . . . 2 . Blast 3 | . . . . . . . . . . . . . . . . . 1 . . . 1 1 . . . . . . . Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Smash 20 | . . . . . 1 6 . . . . 5 7 . . . . . . . . . . . 1 . . . . . Sever 12 | . . . . . . 1 . . . . 2 . . . . . . . . . . 7 . . . . . 2 . Impale 12 | . . . . . . . . . . . . . . . . . . . 1 1 3 1 2 . . 4 . . . Melee Attacks 430 | . . . . . 5 78 1 2 1 1 69 43 3 . . 5 37 1 9 6 15 72 30 18 10 24 . . . Impact 206 | . . . . . 5 60 . 2 1 1 55 36 3 . . . . . . . . . 1 18 8 16 . . . Slashing 109 | . . . . . . 16 1 . . . 13 4 . . . . . . . . 1 67 7 . . . . . . Piercing 109 | . . . . . . . . . . . . . . . . 5 37 1 9 6 14 5 22 . 2 8 . . . Sneak Attacks 84 | . . . . . 3 17 1 2 . 1 13 14 . . . . 4 1 . . 1 14 5 2 1 5 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 14 | . . . . . . 1 . . . . 3 4 . . . . . . . . . 5 . . . 1 . . . Damage Inflicted 43143 | 71 1620 156 . 35 1716 2567 370 204 . 278 2282 1892 133 319 3297 746 1023 130 237 329 1240 3241 2208 742 283 3695 1778 12151 400 Guns 19521 | 70 1180 54 . . 745 . . . . . . . . 319 2046 383 . . . . . . 17 . . 2249 1778 10680 . Cannons 6806 | . 424 88 . 35 650 . . . . . . . 133 . . . 274 39 90 . 739 467 1389 364 42 272 . 1400 400 Explosions 3897 | . . . . . . 311 291 . . 156 509 . . . 1251 363 . . . . 44 368 . . . 533 . 71 . Melee 12823 | . . . . . 295 2256 79 204 . 122 1773 1892 . . . . 749 91 147 329 457 2406 802 378 241 602 . . . Ramming 96 | 1 16 14 . . 26 . . . . . . . . . . . . . . . . . . . . 39 . . . Kinetic 3046 | 33 301 54 . . 745 . . . . . . . . . . . 274 39 90 . 739 267 504 . . . . . . Thermal 8364 | 37 1303 88 . 35 650 . . . . . . . . 319 2046 383 . . . . . 140 885 364 42 272 . 1400 400 Explosive 2881 | . . . . . . 311 291 . . 156 509 . . . 1251 363 . . . . . . . . . . . . . Electromagnetic 1230 | . . . . . . . . . . . . . 133 . . . . . . . 44 428 17 . . 537 . 71 . Impact 6709 | . . . . . 295 2058 . 204 . 122 1344 1742 . . . . . . . . . . . 378 241 325 . . . Slashing 18055 | . . . . . . 198 79 . . . 429 150 . . . . . . . . 78 2217 201 . . 2245 1778 10680 . Piercing 2762 | . . . . . . . . . . . . . . . . . 749 91 147 329 379 189 601 . . 277 . . . Highest Corruption 17 | . . . . . . 4 4 4 4 . 4 2 2 2 5 5 9 9 9 9 12 3 17 8 8 1 . 3 3 Average Corruption 4 | . . . . . . 1 4 4 4 . 3 1 2 2 3 5 7 9 9 9 10 2 9 8 8 1 . 2 3 Corruption Purged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 176 | . . . . . . 3 4 8 . . 5 9 1 3 . 14 9 6 19 4 17 5 24 10 6 2 . 27 . Message Errors 37 | . . . . . . 1 1 1 . . . 2 . 2 . 4 1 1 4 2 4 . 4 3 1 . . 6 . Matter Fused 37 | . . . . . . . . 2 . . 2 4 . . . 2 . . 4 1 4 3 4 4 1 . . 6 . Heat Flow Errors 20 | . . . . . . . 1 1 . . . 2 . . . 2 1 2 3 . 1 . 1 . 1 . . 5 . Energy Discharges 22 | . . . . . . 1 1 2 . . . 1 . . . 2 2 . . . 4 . 4 1 1 1 . 2 . Parts Rejected 3 | . . . . . . . . . . . . . 1 . . . 1 . . . . 1 . . . . . . . Data Loss (minor) 31 | . . . . . . 1 1 2 . . 2 . . . . 2 2 3 5 . 3 1 4 1 . 1 . 3 . Data Loss (major) 7 | . . . . . . . . . . . . . . . . 1 1 . 1 . . . . . 2 . . 2 . Misfires 9 | . . . . . . . . . . . . . . . . 1 1 . 1 . 1 . 2 1 . . . 2 . Alerts 5 | . . . . . . . . . . . 1 . . 1 . . . . 1 1 . . . . . . . 1 . Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Weapon Failures 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Overload Shots 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . 2 . Overflow Damage 4740 | . 14 . . . 251 1122 . 195 . 118 656 728 . . 42 . 95 . . 54 280 212 131 152 95 595 . . . Projectiles 130 | . 14 . . . . . . . . . . . . . . . 31 . . . 54 3 20 2 . 6 . . . Explosions 113 | . . . . . 26 35 . . . . 1 . . . 42 . . . . . . 9 . . . . . . . Melee 4497 | . . . . . 225 1087 . 195 . 118 655 728 . . . . 64 . . 54 226 200 111 150 95 589 . . . Knockbacks 27 | . . . . . 4 5 . . . . 5 2 . . . . 2 . . . 1 1 2 2 2 1 . . . Impact 20 | . . . . . 3 5 . . . . 5 2 . . . . . . . . . . . 2 2 1 . . . Kinetic 6 | . . . . . . . . . . . . . . . . . 2 . . . 1 1 2 . . . . . . Secondary 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 231 | . . . . . 171 . . . . 33 . . . . . 27 . . . . . . . . . . . . . Shots 4 | . . . . . 2 . . . . 1 . . . . . 1 . . . . . . . . . . . . . Rammed 10 | 1 3 . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 15 | 1 5 2 . . 6 . . . . . . . . . . . . . . . . . . . . 1 . . . Kicked 5 | . 2 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 452 | 70 203 138 . 90 174 452 280 254 . . . 252 72 192 24 404 222 311 145 7 221 74 230 76 174 40 41 277 . Average Temperature 47 | 31 42 49 . 45 56 262 144 126 . . . 105 33 42 7 53 41 63 20 4 75 33 53 28 111 27 18 35 . Received Heat Transfer 1618 | . 486 27 . . 342 45 . 12 . . 45 12 . . 54 . 9 . 36 . . . 12 9 . 234 18 277 . Effects 7 | . . . . . . . 3 . . . . 1 . . . 1 . . . . . . 2 . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Interference 6 | . . . . . . . 3 . . . . 1 . . . . . . . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 4 | . . . . . . . . . . . . . 1 . . . . . . . . . 3 . . . . . . Combat Hostiles 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Robots Corrupted 35 | . . . . . 2 9 . 1 . 1 4 8 . . . . . . . . . . . 2 2 5 . 1 . Combat Hostiles 10 | . . . . . . 3 . . . . 1 2 . . . . . . . . . . . . . 3 . 1 . Parts Fried 61 | . . . . . 3 19 . 2 . 2 5 6 1 . . . . . . . . 1 . 4 5 12 . 1 . Impact Corruptions 95 | . . . . . 5 28 . 7 . 10 14 19 . . . . . . . . . . . 4 4 4 . . . Robots Melted 3 | . 1 . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Parts Melted 33 | 1 2 . . . 5 . . . . . . . . 3 15 1 . . . . . . 2 1 . 3 . . . Heat Transferred 12461 | 111 4144 185 . 74 1369 . . . . . . . . 703 3814 814 . . . . . 100 666 259 37 185 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Maximum Alert Level 5 | . 1 . . . 1 . . . . . 2 . . . . . . . . . . 2 2 2 1 5 5 5 . Low Security (%) 49 | 100 73 100 . 100 83 100 . . . . 1 100 . . . . 100 . . . . . . . 15 45 . . . Level 1 21 | . 26 . . . 16 . . . . . 65 . . . . . . . . . . 71 8 65 84 20 . . . Level 2 11 | . . . . . . . . . . . 32 . . . . . . . . . . 28 91 34 . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 4 . Level 5 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79 . High Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 . Max Security 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 33 89 . . Peak Influence 2885 | 10 259 152 . 5 255 138 . . . . 502 191 . . . . 50 . . . . 521 534 467 261 2172 1753 2885 . Initial 1303 | . . 99 . . . 105 . . . . 459 174 . . . . 34 . . . . 300 285 247 246 97 1303 1121 . Average 311 | 1 99 52 . . 140 77 . . . . 348 151 . . . . 13 . . . . 376 470 363 223 697 1612 1893 . Influence Increases 11709 | 15 729 221 . 5 694 494 75 60 . 143 1215 231 307 31 576 175 175 20 80 15 105 891 662 494 68 1099 170 2950 9 Destroy 0b10 Robot/C 4960 | . 420 160 . . 420 180 60 . . 60 320 40 200 20 360 140 80 20 60 . 60 260 300 160 . 280 60 1300 . Destroy 0b10 Robot/NC 620 | 15 40 . . 5 35 95 5 . . 10 60 50 . 10 5 . 20 . . 15 20 80 20 20 15 30 15 55 . Destroy Leader 858 | . 94 20 . . 84 56 10 . . 10 72 24 10 . . 20 24 . 20 . 10 52 56 64 2 54 2 174 . Allied During Kill 1074 | . . 26 . . . . . . . 63 83 . 82 1 1 . . . . . . 39 70 37 . . 3 669 . Successful Hack 183 | . 23 . . . 23 36 . . . . 34 20 . . . . . . . . . 15 24 . . . . 8 . Select Force Hacks 90 | . 60 . . . 30 . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 645 | . 30 . . . 60 . . . . . 45 . . . . . . . . . . 15 105 . 30 180 15 165 . Destroy Structure 1164 | . 2 . . . 42 52 . . . . 61 22 . . . . 36 . . . . 70 42 108 21 90 45 564 9 Advance Influence 750 | . . . . . . . . . . . 450 . . . . . . . . . . 300 . . . . . . . Partial Spotted 135 | . . . . . . 15 . . . . . 30 . . . . . . . . . 30 30 15 . 15 . . . Lose Combat Pursuer 1230 | . 60 15 . . . 60 . 60 . . 90 45 15 . 210 15 15 . . . 15 30 15 90 . 450 30 15 . Influence Decreases 13294 | 15 474 476 . 5 463 610 163 87 . 128 874 478 301 146 322 374 204 46 66 29 105 384 728 496 333 415 869 1102 3601 Entered New Map 6670 | . . 156 . . . 126 43 6 . . 6 182 41 23 . 254 21 10 . 14 . . 222 194 193 77 869 632 3601 Time Decay 5034 | 15 434 310 . 5 423 464 120 81 . 48 478 286 140 123 272 110 183 36 66 15 95 294 326 222 140 318 . 30 . Search Patrol Dispatched 200 | . . . . . . . . . . . 200 . . . . . . . . . . . . . . . . . . Lost Part 340 | . 40 10 . . 40 20 . . . . . 10 . . 30 10 . . . . 10 30 100 . . 20 . 20 . Lost Ally 1050 | . . . . . . . . . . 80 190 . 120 . 20 . . . . . . 60 80 80 . . . 420 . Squads Dispatched 111 | . 7 . . . 6 9 . . . . 8 4 . . . . 4 . . . . 11 6 3 2 26 14 11 . Investigation 18 | . 4 . . . 2 3 . . . . 2 1 . . . . 1 . . . . 3 1 . . . . 1 . Extermination 17 | . . . . . . 2 . . . . 3 1 . . . . 2 . . . . 3 1 1 2 2 . . . Reinforcement 25 | . 3 . . . 2 4 . . . . 3 2 . . . . 1 . . . . 2 . 2 . 3 1 2 . Assault 42 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 20 13 8 . Garrison 8 | . . . . . 2 . . . . . . . . . . . . . . . . 2 4 . . . . . . Intercept 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Searches Triggered 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 42 | . 3 . . . 1 1 . . . . 1 . . . . . 1 . . . . 2 1 1 . 3 1 27 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 505 | . 44 9 . . 26 28 1 4 . 4 29 13 11 1 79 13 12 . 1 . 6 32 23 22 4 77 10 52 4 Peak Tracking Total 26 | . 4 3 . . 4 5 1 4 . 3 4 4 6 1 13 9 5 . 1 . 2 5 5 11 2 26 7 15 4 Tactical Retreats 46 | . 3 1 . . . 3 . 3 . . 6 1 1 . 5 1 1 . . . 1 1 1 4 . 12 1 1 . ECM-based Alert Blocks 6 | . . . . . . 2 . . . . 4 . . . . . . . . . . . . . . . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 24 | . 2 1 . . . 5 . . . . 1 . . . . . 3 . . . . 2 4 . . 1 1 4 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 6 | . . . . . . . 1 1 1 . . . . 5 5 5 5 5 5 5 6 6 6 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 53 | . 2 1 . . 4 . . . . 1 3 . 3 . 2 . . . . . . 1 7 . 2 14 1 12 . Max in Single Turn 3 | . 1 1 . . 3 . . . . 1 1 . 1 . 1 . . . . . . 1 1 . 1 1 1 1 . Garrison Access 3 | . . . . . . . . . . . 1 1 . . . . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 81 | . 6 2 1 . 8 15 . 1 . 1 10 7 . 1 4 . 4 . . 4 . 8 3 2 1 2 . 1 . Terminals 23 | . 4 1 . . 6 8 . . . 1 . . . 1 . . . . . . . . . . . 1 . 1 . Fabricators 7 | . . . . . . 3 . . . . 2 1 . . . . . . . . . 1 . . . . . . . Repair Stations 5 | . . . . . . . . . . . . 1 . . . . 1 . . . . 3 . . . . . . . Recycling Units 13 | . 2 . . . 1 1 . . . . 4 3 . . . . 1 . . . . . . 1 . . . . . Scanalyzers 11 | . . . . . 1 1 . . . . 2 1 . . . . 1 . . . . 3 2 . . . . . . Garrison Access 11 | . . . . . . 2 . . . . 2 1 . . . . 1 . . . . 1 1 1 1 1 . . . Total Hacks 186 | . 15 3 1 . 21 30 . 1 . 1 25 16 . 1 8 . 9 . . 17 . 22 5 3 2 2 . 4 . Successful 95 | . 5 1 1 . 14 8 . 1 . 1 10 7 . 1 8 . 6 . . 17 . 9 3 1 . 1 . 1 . Failed 88 | . 10 2 . . 6 22 . . . . 15 9 . . . . 2 . . . . 12 2 2 2 1 . 3 . Catastrophic 13 | . . . . . 1 6 . . . . 2 . . . . . . . . . . 2 1 . . 1 . . . Database Lockouts 3 | . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . . Manual 203 | . 15 2 . . 8 8 . . . . 37 22 . . . . 21 . . . . 30 17 16 14 9 . 4 . Terminals 56 | . 13 2 . . 16 18 . . . 1 . . . 1 . . . . . . . . . . . 1 . 4 . Fabricators 17 | . . . . . . 5 . . . . 6 4 . . . . . . . . . 2 . . . . . . . Repair Stations 9 | . . . . . . . . . . . . 1 . . . . 2 . . . . 6 . . . . . . . Recycling Units 20 | . 2 . . . 1 2 . . . . 8 5 . . . . 1 . . . . . . 1 . . . . . Scanalyzers 36 | . . . . . 4 2 . . . . 5 5 . . . . 4 . . . . 12 4 . . . . . . Garrison Access 20 | . . . . . . 3 . . . . 6 1 . . . . 2 . . . . 2 1 2 2 1 . . . Terminal Hacks 47 | . 1 1 1 . 10 4 . 1 . 1 . . . 1 8 . . . . 17 . . . . . 1 . 1 . Record 11 | . . . 1 . . . . . . 1 . . . 1 3 . . . . 5 . . . . . . . . . Part Schematic 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Robot Schematic 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . . . . . 2 . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 12 | . . . . . 2 2 . . . . . . . . 4 . . . . 4 . . . . . . . . . Open Door 3 | . . 1 . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . Branch Access Points 3 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Activate Exoskeleton 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 4 | . . . . . . 1 . . . . 2 1 . . . . . . . . . . . . . . . . . Network Status 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 7 | . . . . . . 1 . . . . 2 2 . . . . 1 . . . . . . 1 . . . . . Retrieve Components 7 | . . . . . . 1 . . . . 2 2 . . . . 1 . . . . . . 1 . . . . . Scanalyzer 22 | . . . . . 3 . . . . . 3 2 . . . . 3 . . . . 8 3 . . . . . . Insert Component 10 | . . . . . 1 . . . . . 2 1 . . . . 1 . . . . 3 2 . . . . . . Analyze 5 | . . . . . 1 . . . . . 1 1 . . . . . . . . . 2 . . . . . . . Retrieve Study 7 | . . . . . 1 . . . . . . . . . . . 2 . . . . 3 1 . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . 1 1 . . . . 1 . . . . . . . . . . . . Seal Access 3 | . . . . . . . . . . . 1 1 . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 12 | . 4 . . . 1 2 . . . . 2 1 . . . . 1 . . . . 1 . . . . . . . Terminals 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . Haulers 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Recompile 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Patch 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Recycling Units 5 | . 2 . . . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . . Reject 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Mask 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Tunnel 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 53 | . 4 1 . . 5 13 . . . . 9 4 . . . . 2 . . . . 6 3 2 1 2 . 1 . Full Trace Events 7 | . . . . . . 2 . . . . 1 1 . . . . . . . . . 2 . . . . . 1 . Feedback Events 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Corruption 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 15 | . 1 . . . . . . . 4 . . . . . . . . . . . . 5 1 . 4 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 99 | . . . . . 1 . . . 15 . 22 13 . . . . . . . 4 . 10 15 . 10 9 . . . Parts Built 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 117 | . . . . . . . . . . . . 117 . . . . . . . . . . . . . . . . . Total Part Build Rating 14 | . . . . . . . . . . . . 14 . . . . . . . . . . . . . . . . . Part Studies Acquired 7 | . . . . . 1 . . . . . . . . . . . 2 . . . . 3 1 . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 24 | . . . . . . 6 . . . . 10 3 . . . . 3 . . . . . . 2 . . . . . Parts Scanalyzed 4 | . . . . . 1 . . . . . 1 1 . . . . . . . . . 1 . . . . . . . Part Schematics Acquired 3 | . . . . . 1 . . . . . 1 . . . . . . . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 5 | . . . . . . 1 . . . . 1 3 . . . . . . . . . . . . . . . . . Non-combat 5 | . . . . . . 1 . . . . 1 3 . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 5 | . . . . . . 1 . . . . 1 3 . . . . . . . . . . . . . . . . . find_chute 2 | . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . find_fabricator 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . find_recycling 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 121 | . . 3 . . . . . . 9 . 5 7 . . . . 1 . . . . 3 5 5 . . 8 75 . Largest Group 23 | . . 3 2 . . . . . 9 9 5 7 7 1 1 . 1 . . . . 3 2 3 . . 7 23 . Highest-Rated Group 1646 | . . 80 46 . . . . . 254 254 175 322 322 28 28 . 28 . . . . 288 192 345 . . 96 1646 . Highest-Rated Ally 269 | . . 31 28 . . . . . 40 40 40 70 70 28 28 . 28 . . . . 96 96 122 . . 15 269 . Zionite Dispatches 7 | . . . . . . . . . . . 1 2 . . . . 1 . . . . 1 . 2 . . . . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Light 3 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . . . . Fire 2 | . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Total Orders 9 | . . . . . . . . . . . 6 . . . . . 1 . . . . . . . . . . 2 . STAY 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . DROP 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . RETURN 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . Ally Attacks 367 | . . 13 . . . . . . . 53 28 . 39 . . . . . . . . 29 23 21 . . 4 157 . Total Damage 14988 | . . 206 . . . . . . . 524 739 . 790 . . . . . . . . 960 765 1527 . . 26 9451 . Kills 82 | . . 5 . . . . . . . 4 9 . 8 . . . . . . . . 4 4 5 . . . 43 . Allies Corrupted 6 | . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . 3 . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Active Infowar (turns) 14235 | 24 304 744 . 125 1088 1179 242 312 641 354 1227 620 296 474 1021 428 573 145 566 84 510 649 724 462 284 780 94 285 . Optics 12144 | . . . . . 903 1179 242 312 641 354 1227 620 296 474 1021 . 511 145 566 84 510 649 724 462 284 655 . 285 . Sensors 9551 | . . 1 . . 370 965 207 300 636 299 1057 594 186 447 184 220 496 145 490 59 463 580 591 415 232 614 . . . IFF 191 | . . . . . . . . . . . . . . . . 191 . . . . . . . . . . . . . Terrain 1204 | . . . . . . . . . . . . . . . . . . . . . . 547 123 227 167 140 . . . Traps 903 | . . . . . . 124 . . 2 55 169 376 155 . 22 . . . . . . . . . . . . . . Seismic 1312 | 24 304 743 . 125 116 . . . . . . . . . . . . . . . . . . . . . . . . Machine Analysis 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Cloaking 846 | . . . . . . . . . . . . . . . 42 221 20 103 200 . 4 . . 37 . 125 94 . . ECM 14 | . . . . . . 7 . . . . 7 . . . . . . . . . . . . . . . . . . Robot Analysis Total 5 | . . . . . 1 . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 12 | . . 1 . . . . 2 . 1 1 . . 2 1 . 2 . 1 1 . . . . . . . . . . Drone Launches 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . Drone Recoveries 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . Zionite Intel Received 30 | . . . . . . . . . . . 8 3 . . . . 3 . . . . 4 4 2 4 2 . . . Emergency Access 4 | . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 . . . . Guard Positions 2 | . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . Component Stockpiles 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Prototype Stockpiles 4 | . . . . . . . . . . . 1 . . . . . 1 . . . . 1 1 . . . . . . Component Schematics 2 | . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . Prototype Schematics 5 | . . . . . . . . . . . 1 . . . . . . . . . . 1 1 . 1 1 . . . Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Unaware Analyses 4 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 1 . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Active Garrisons 2 | . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . Depthwide Sectors/-1 3 | . . . . . . . . . . . 1 1 . . . . 1 . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 17959 | 101 1531 882 308 125 1155 1179 242 312 641 354 1227 620 296 474 1032 491 573 145 566 84 510 649 724 462 284 1063 147 1772 10 Spaces Moved 22886 | 45 610 435 163 62 428 1635 415 609 962 337 1723 992 439 714 1088 819 976 391 599 172 552 1302 873 702 508 1720 298 3302 15 Core 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 489 | 42 171 . . . 276 . . . . . . . . . . . . . . . . . . . . . . . . Legs 5626 | . 439 435 163 62 128 . . . . . . . . . . . . . . . . . . . . 790 292 3302 15 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 16756 | . . . . . 24 1635 415 609 962 337 1723 992 439 714 1088 819 976 391 599 172 552 1302 873 702 508 924 . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 26 | 50 160 190 190 190 48 48 48 48 48 48 40 42 42 42 33 40 33 33 33 33 32 26 26 35 36 30 30 30 30 Average Speed 50 | 152 186 190 190 190 180 48 48 48 48 48 43 42 42 42 39 42 36 33 33 33 45 27 36 40 42 40 30 30 30 Slowest Speed 330 | 160 330 260 190 190 225 112 48 48 48 48 48 42 90 42 91 46 102 33 33 33 113 107 115 103 107 107 90 30 30 Overloaded Moves 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 20 | . . . . . . . . . . . 3 . . . 5 . . . . . . . . . . . 2 10 . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Spacefolds 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 . . Exploration Rate (%) 57 | 3 84 97 54 25 42 52 64 83 90 54 53 34 61 82 67 83 29 71 77 61 64 48 90 24 68 83 10 67 2 Regions Visited 29 Branch Regions 20 Pre-discovered Areas 30 | . 2 . 1 . 1 . . . . 1 5 9 1 1 . 1 3 1 1 3 . . . . . . . . . Known Exits Taken 19 | . . . . . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 . . . . Unknown Exits Taken 10 | 1 1 1 1 1 . . . . . . . . . . 1 1 . . . . . . . . . 1 1 1 . Scrap Searched 27 | . . 3 . . . . 3 3 2 1 . . 1 3 . 4 . 1 4 . 2 . . . . . . . . Spaces Dug 282 | . . . . . 1 35 . . . . 44 11 3 7 . 5 16 . 5 . 9 14 15 23 5 19 8 62 . Terrain Destroyed 893 | . . . . . 51 73 12 . . 18 67 11 6 30 89 42 20 . 7 . 32 23 21 28 7 29 20 304 3 Melee 160 | . . . . . 1 35 . . . . 39 10 3 . . 5 15 . 1 . 5 12 9 12 4 9 . . . Projectile 488 | . . . . . . . . . . . 9 1 3 30 7 16 5 . 6 . 27 6 12 16 3 20 20 304 3 AOE 245 | . . . . . 50 38 12 . . 18 19 . . . 82 21 . . . . . 5 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total 27454 | 61 822 477 162 65 678 1875 450 623 1139 522 2050 1111 526 834 1536 905 1112 402 949 196 743 1481 1149 816 553 1960 327 3912 18 Wait 2207 | 2 55 9 . 1 86 80 12 5 164 178 145 35 36 70 292 31 30 9 320 . 114 24 62 29 10 25 4 378 1 Move 22849 | 45 609 434 162 61 427 1634 414 608 961 336 1722 991 438 713 1086 818 975 390 598 171 551 1301 872 701 507 1717 293 3300 14 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 240 | . 24 6 . . 22 14 3 2 4 . 22 11 2 2 10 1 14 . 2 5 . 12 10 4 4 48 . 18 . Fast Attach 190 | 7 6 2 . . 14 10 2 . 2 . 2 1 13 . 18 3 6 . 2 6 3 11 33 8 3 13 4 20 1 Attach 69 | . 2 1 . . 4 3 . . 1 . 3 3 . . 5 2 5 . 1 . 2 8 3 2 1 5 3 15 . Detach 28 | . 1 . . . 1 2 . . . . . . 2 . 1 1 3 . . 1 2 3 2 2 . 1 2 4 . Swap 326 | . 11 8 . 1 19 29 8 4 1 5 47 16 6 7 12 11 11 1 7 1 8 16 24 17 8 34 5 9 . Drop 335 | . 15 9 . . 34 22 6 2 5 . 29 9 14 2 26 4 15 . 3 6 1 16 35 12 6 25 3 35 1 Fire 731 | 7 94 6 . 2 60 4 4 . . 2 14 6 12 40 77 29 16 1 7 . 47 23 70 22 4 56 13 114 1 Melee 415 | . . . . . 5 77 1 2 1 1 65 39 3 . . 5 37 1 9 6 15 67 30 18 10 23 . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 4 | . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 9 | . 3 . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 23 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 13 . 9 . Rewire 20 | . . . . . . . . . . . 1 . . . . . . . . . . . 8 1 . . . 10 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 8 | . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / *Upp / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/Testing -2/Research (discovered 2 exits: [Acc] / *Qua) -2/Quarantine (discovered 3 exits: [Acc] / *Sec / *Frg) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 102 | -11/Scrapyard | Entered Materials 227 | -10/Materials | Discovered new exit (range 10) 314 | -10/Materials | Build established: Mutant 373 | -10/Materials | Discovered new exit (range 11) 681 | -10/Materials | Discovered new exit (range 12) 818 | -10/Materials | Discovered new exit (range 15) 1353 | -10/Materials | Discovered new exit (range 16) 1633 | -10/Materials | Entered Mines 1705 | -10/Mines | Discovered new exit (range 10) 1728 | -10/Mines | Escorted by a lone wolf Derelict 1888 | -10/Mines | Learned Materials trap positions 1934 | -10/Mines | Build established: Scavenger-Mutant 1947 | -10/Mines | Discovered new exit (range 7) 2040 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2049 | -10/Mines | Core integrity fell below 50% 2447 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2454 | -10/Mines | Found Prototype Device 2454 | -10/Mines | Identified Exp. Sensor Array 2505 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2505 | -10/Mines | Discovered new exit (range 5) 2515 | -10/Mines | Entered Exiles 2515 | -10/Exiles | Accompanied by 2 allies 2545 | -10/Exiles | Led the pair of lost Derelicts to a safe place 2561 | -10/Exiles | Met 8R-AWN 2595 | -10/Exiles | Met EX-HEX 2688 | -10/Exiles | Met EX-DEC 2726 | -10/Exiles | Learned location of Zion (-7) 2808 | -10/Exiles | Discovered new exit (range 10) 2823 | -10/Exiles | Entered Mines 2940 | -9/Mines | Discovered new exit (range 4) 2948 | -9/Mines | Entered Materials 2948 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2949 | -8/Materials | Loaded intel: 20 trap records 3421 | -8/Materials | Discovered new exit (range 18) 3486 | -8/Materials | Central database locked down 3589 | -8/Materials | Discovered new exit (range 19) 3905 | -8/Materials | Garrison activated, responded to threat 4102 | -8/Materials | Identified exit to Factory 4103 | -8/Materials | Entered Factory 4103 | -7/Factory | Evolved 2 slots: Utility x2 4383 | -7/Factory | Build established: Scout 4510 | -7/Factory | Discovered new exit (range 4) 4511 | -7/Factory | Identified exit to Factory 4874 | -7/Factory | Identified exit to Lower Caves 5282 | -7/Factory | Entered Lower Caves 5302 | -7/Lower Caves | Identified exit to Lower Caves 5419 | -7/Lower Caves | Encountered a Warlord checkpoint 5524 | -7/Lower Caves | Entered another Lower Caves area 5540 | -7/Lower Caves | Discovered exit to Factory (range 11) 5658 | -7/Lower Caves | Spotted B-75 Beast 5685 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5827 | -7/Lower Caves | Discovered new exit (range 6) 5830 | -7/Lower Caves | Identified exit to Zion 5836 | -7/Lower Caves | Entered Zion 5842 | -7/Zion | Given the Hacking Drone Bay 5843 | -7/Zion | Found Prototype Device 5858 | -7/Zion | Discovered new exit (range 18) 5890 | -7/Zion | System corruption cleaned by Quarantine Array 5955 | -7/Zion | Given A8's code to call for help 5970 | -7/Zion | Found Relay Coupler [Programmer] 5990 | -7/Zion | Found CR-A16's Pointy Stick 6014 | -7/Zion | Gained Derelict followers 6136 | -7/Zion | Visited the Megawrench Repair Shop 6136 | -7/Zion | Megawrench repaired 9 parts 6189 | -7/Zion | Met Imprinter 6197 | -7/Zion | Imprinted 6199 | -7/Zion | Declared Zion's savior 6278 | -7/Zion | Found GAL Module 6314 | -7/Zion | Identified exit to Proximity Caves 6477 | -7/Zion | Entered Proximity Caves 6477 | -6/Proximity Caves | Accompanied by 9 allies 6559 | -6/Proximity Caves | Spotter reported a threat 6599 | -6/Proximity Caves | Spotter reported a threat 6671 | -6/Proximity Caves | Spotter reported a threat 6735 | -6/Proximity Caves | Learned location of Extension (-4) 6769 | -6/Proximity Caves | Spotted B-75 Beast 6800 | -6/Proximity Caves | Discovered exit to Factory (range 4) 6827 | -6/Proximity Caves | Lost 4 allies 6831 | -6/Proximity Caves | Entered Factory 6831 | -6/Factory | Accompanied by 5 allies 6831 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6832 | -6/Factory | Identified Hacking Drone Bay 7115 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 7139 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 7181 | -6/Factory | Search patrols dispatched 7256 | -6/Factory | Retrieved Zion intel report: Active Garrisons 7531 | -6/Factory | Search patrols dispatched 7532 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 7533 | -6/Factory | Zion Fire squad teleported in 7596 | -6/Factory | Discovered new exit (range 17) 7605 | -6/Factory | Identified exit to Factory 7680 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 7698 | -6/Factory | Retrieved Zion intel report: Guard Positions 7717 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 7740 | -6/Factory | Retrieved Zion intel report: Component Schematics 8003 | -6/Factory | Discovered exit to Factory (range 14) 8058 | -6/Factory | Entered another Factory area 8058 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 8059 | -5/Factory | Identified exit to Upper Caves 8212 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 8384 | -5/Factory | Retrieved Zion intel report: Guard Positions 8564 | -5/Factory | Discovered new exit (range 18) 8586 | -5/Factory | Fabricated Nanoactuators (x2) 8646 | -5/Factory | Retrieved Zion intel report: Component Schematics 8647 | -5/Factory | Zion Light squad teleported in 8653 | -5/Factory | Zion Fire squad teleported in 8678 | -5/Factory | Entered Upper Caves 8678 | -5/Upper Caves | Accompanied by 7 allies 8772 | -5/Upper Caves | Attracted the attention of an 0b10 base 8813 | -5/Upper Caves | Found Prototype Protection 8813 | -5/Upper Caves | Identified Zio. Weapon Casing 8821 | -5/Upper Caves | Lost 5 allies 8913 | -5/Upper Caves | Encountered a Warlord checkpoint 8950 | -5/Upper Caves | Discovered new exit (range 8) 8952 | -5/Upper Caves | Identified exit to Upper Caves 8974 | -5/Upper Caves | Entered another Upper Caves area 8974 | -5/Upper Caves | Accompanied by 1 ally 9191 | -5/Upper Caves | Encountered a Warlord checkpoint 9296 | -5/Upper Caves | Discovered new exit (range 8) 9300 | -5/Upper Caves | Identified exit to Warlord 9448 | -5/Upper Caves | Entered Warlord 9448 | -5/Warlord | Accompanied by 1 ally 9463 | -5/Warlord | System corruption cleaned by Quarantine Array 9633 | -5/Warlord | Found Prototype Device 9633 | -5/Warlord | Identified Exp. Cloaking Device 9639 | -5/Warlord | Found Prototype Device 9639 | -5/Warlord | Identified System Purifier 9642 | -5/Warlord | Found Prototype Processor 9642 | -5/Warlord | Identified Spectral Analyzer 9683 | -5/Warlord | Visited the Vortex Lab 9686 | -5/Warlord | Warlord's base attacked by MAIN.C 9687 | -5/Warlord | Found Prototype Energy Cannon 9689 | -5/Warlord | Identified Vortex Cannon 9738 | -5/Warlord | Found Prototype Reactor 9889 | -5/Warlord | Build established: Sprinter 10036 | -5/Warlord | Warlord forces counterattacked 10096 | -5/Warlord | Spotted Executioner 10115 | -5/Warlord | Spotted Executioner 10180 | -5/Warlord | Spotted Striker 10181 | -5/Warlord | Lost 18 allies 10198 | -5/Warlord | Spotted B-86 Titan 10198 | -5/Warlord | Spotted B-75 Beast 10213 | -5/Warlord | Spotted Executioner 10236 | -5/Warlord | Discovered new exit (range 22) 10260 | -5/Warlord | Lost 5 allies 10286 | -5/Warlord | Spotted Striker 10286 | -5/Warlord | Spotted Executioner 10361 | -5/Warlord | Warlord base infiltrated, sounded retreat 10379 | -5/Warlord | Lost 12 allies 10401 | -5/Warlord | Spotted Striker 10406 | -5/Warlord | Spotted Executioner 10451 | -5/Warlord | Destroyed Executioner 10469 | -5/Warlord | Crushed by falling debris 10476 | -5/Warlord | Lost 3 allies 10480 | -5/Warlord | Entered Proximity Caves 10782 | -4/Proximity Caves | Build established: Scavenger-Mutant 10832 | -4/Proximity Caves | Learned 8 Research zone layouts 10967 | -4/Proximity Caves | Discovered new exit (range 10) 10971 | -4/Proximity Caves | Entered Factory 10971 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10972 | -4/Factory | Identified exit to Armory 11010 | -4/Factory | Zion Infowar Resupply teleported in 11014 | -4/Factory | Found Prototype Processor 11014 | -4/Factory | Identified Exp. Terrain Scan Processor 11077 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 11122 | -4/Factory | Identified Vortex Chain Reactor 11173 | -4/Factory | Found Gamma Bomb Array 11295 | -4/Factory | Discovered new exit (range 22) 11309 | -4/Factory | Identified exit to Research 11320 | -4/Factory | Retrieved Zion intel report: Active Garrisons 11345 | -4/Factory | Central database locked down 11350 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-3 11537 | -4/Factory | Discovered new exit (range 8) 11542 | -4/Factory | Identified exit to Upper Caves 11544 | -4/Factory | Entered Upper Caves 11610 | -4/Upper Caves | Encountered a Warlord checkpoint 11673 | -4/Upper Caves | Discovered new exit (range 5) 11674 | -4/Upper Caves | Identified exit to Upper Caves 11689 | -4/Upper Caves | Entered another Upper Caves area 12211 | -4/Upper Caves | Spotted B-86 Titan 12225 | -4/Upper Caves | Revealed the true nature of CR-A16's Pointy Stick 12227 | -4/Upper Caves | Destroyed B-86 Titan 12236 | -4/Upper Caves | Discovered new exit (range 11) 12251 | -4/Upper Caves | Encountered a Warlord checkpoint 12254 | -4/Upper Caves | Identified exit to Zhirov 12255 | -4/Upper Caves | Entered Zhirov 12256 | -4/Zhirov | Discovered new exit (range 3) 12262 | -4/Zhirov | Met Zhirov 12268 | -4/Zhirov | Learned location of Quarantine (-2) 12268 | -4/Zhirov | Learned location of Command (-1) 12271 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12276 | -4/Zhirov | Build established: Scout 12277 | -4/Zhirov | Found Alien Artifact 12277 | -4/Zhirov | Identified Integrated Reactor 12277 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 12322 | -4/Zhirov | Found Alien Artifact 12339 | -4/Zhirov | Identified exit to Proximity Caves 12339 | -4/Zhirov | Entered Proximity Caves 12615 | -3/Proximity Caves | System corruption reached 10% 12634 | -3/Proximity Caves | Spotter reported a threat 12697 | -3/Proximity Caves | Spotter reported a threat 12780 | -3/Proximity Caves | Spotted B-86 Titan 12847 | -3/Proximity Caves | Discovered exit to Research (range 7) 12849 | -3/Proximity Caves | Entered Research 12849 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 12907 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 13014 | -3/Research | Zion Light squad teleported in 13047 | -3/Research | Found Exp. Sensor Array 13094 | -3/Research | Build established: Scavenger-Scout 13128 | -3/Research | Retrieved Zion intel report: Prototype Schematics 13220 | -3/Research | Retrieved Zion intel report: Unaware Schematics 13227 | -3/Research | Retrieved Zion intel report: Emergency Access 13248 | -3/Research | Central database locked down 13248 | -3/Research | Identified Transdimensional Reconstructor 13340 | -3/Research | Found Prototype Processor 13340 | -3/Research | Identified Exp. Targeting Computer 13346 | -3/Research | Garrison activated, responded to threat 13349 | -3/Research | First assault squad dispatched 13467 | -3/Research | Discovered new exit (range 12) 13498 | -3/Research | Identified exit to Testing 13498 | -3/Research | Entered Testing 13516 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 13529 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 13536 | -3/Testing | Enhanced Grunt warped into view, answering call for help 13537 | -3/Testing | Enhanced Grunt warped into view, answering call for help 13560 | -3/Testing | Garrison activated, responded to threat 13579 | -3/Testing | Lost 3 parts (2n1u) 13592 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 13669 | -3/Testing | Spotted Striker 13669 | -3/Testing | Spotted Striker 13696 | -3/Testing | Retrieved Zion intel report: Emergency Access 13735 | -3/Testing | Found Prototype Hackware 13764 | -3/Testing | Found Prototype Launcher 13764 | -3/Testing | Identified Com. Tesla Bomb Launcher 13775 | -3/Testing | Identified Ghost Barrier 13775 | -3/Testing | Watched by a mysterious "MATRIX" hacker 13846 | -3/Testing | System corruption reached 10% 13898 | -3/Testing | Found Prototype Energy Gun 13898 | -3/Testing | Identified Hyp. EM Gauss Rifle 13908 | -3/Testing | Found Prototype Energy Cannon 13908 | -3/Testing | Identified Cld. Nova Cannon 13939 | -3/Testing | Found Lgt. Regenerative Plating 13941 | -3/Testing | Found Med. Regenerative Plating 13946 | -3/Testing | Found Hvy. Regenerative Plating 13954 | -3/Testing | Spotted PH-YY2U11ZYRX 13988 | -3/Testing | Found Prototype Energy Cannon 13988 | -3/Testing | Identified Hpw. Disruptor Cannon 14069 | -3/Testing | Lost 3 parts (2n1u) 14210 | -3/Testing | Garrison activated, responded to threat 14216 | -3/Testing | Discovered new exit (range 7) 14222 | -3/Testing | Identified exit to Research 14222 | -3/Testing | Entered Research 14222 | -2/Research | Evolved 2 slots: Utility x2 14250 | -2/Research | Spotted B-90 Cyclops 14298 | -2/Research | Discovered new exit (range 19) 14327 | -2/Research | Retrieved Zion intel report: Unaware Analyses 14328 | -2/Research | Zion Heavy squad teleported in 14367 | -2/Research | Found Zio. Weapon Casing 14431 | -2/Research | Found Prototype Device 14484 | -2/Research | Retrieved Zion intel report: Emergency Access 14500 | -2/Research | Discovered new exit (range 23) 14503 | -2/Research | Identified Adv. Kinecellerator 14532 | -2/Research | Spotted B-90 Cyclops 14541 | -2/Research | Found Exp. Signal Interpreter 14619 | -2/Research | Zion Light squad teleported in 14684 | -2/Research | Identified exit to Quarantine 14684 | -2/Research | Entered Quarantine 14691 | -2/Quarantine | Found Alien Energy Cannon 14707 | -2/Quarantine | Lost 3 allies 14744 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 14822 | -2/Quarantine | Discovered new exit (range 24) 14827 | -2/Quarantine | Found Alien Artifact 14827 | -2/Quarantine | Identified Core Reset Matrix 14827 | -2/Quarantine | Identified Core Cannon 14827 | -2/Quarantine | Used Core Reset Matrix 14830 | -2/Quarantine | Discovered new exit (range 21) 14831 | -2/Quarantine | Detected hypermatrix surge 14831 | -2/Quarantine | Sensed 4 artifacts in vicinity 14834 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 14849 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 14880 | -2/Quarantine | Found Subatomic Replicator 14918 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 14934 | -2/Quarantine | Spotted Fortress 14962 | -2/Quarantine | Discovered new exit (range 6) 14962 | -2/Quarantine | Discovered new exit (range 7) 14964 | -2/Quarantine | Identified exit to Protoforge 14966 | -2/Quarantine | Identified exit to Section 7 14968 | -2/Quarantine | Entered Section 7 14969 | -2/Section 7 | Detected hypermatrix surge 14969 | -2/Section 7 | Sensed 18 artifacts in vicinity 14980 | -2/Section 7 | Found Prototype Processor 14985 | -2/Section 7 | Identified Exp. Core Analyzer 15062 | -2/Section 7 | Found Integrated Mediator 15062 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 15078 | -2/Section 7 | Found Integrated Dissipator 15078 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 15109 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 15161 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 15206 | -2/Section 7 | Found Spacefold Activator 15218 | -2/Section 7 | Found Integrity Redistributor 15338 | -2/Section 7 | Build established: Alien-Scout 15380 | -2/Section 7 | Discovered new exit (range 19) 15538 | -2/Section 7 | Found Exp. Core Analyzer 15548 | -2/Section 7 | Spotted Executioner 15548 | -2/Section 7 | Spotted Executioner 15609 | -2/Section 7 | Spotted Executioner 15622 | -2/Section 7 | Integrated with Sigix Exoskeleton 15675 | -2/Section 7 | Spotted Executioner 15682 | -2/Section 7 | Destroyed Executioner 15697 | -2/Section 7 | Destroyed Executioner 15745 | -2/Section 7 | Found Exp. Core Analyzer 15753 | -2/Section 7 | Spotted Striker 15753 | -2/Section 7 | Spotted Striker 15783 | -2/Section 7 | Found Sigix Sheargun 15785 | -2/Section 7 | Found Sigix Sheargun 15810 | -2/Section 7 | Found Transdimensional Reconstructor 15850 | -2/Section 7 | Spotted B-99 Colossus 15876 | -2/Section 7 | Found LRC Storage 15876 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 15879 | -2/Section 7 | Found LRC Inertial Stabilizer 15879 | -2/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 15906 | -2/Section 7 | Spotted Executioner 15921 | -2/Section 7 | Build established: Alien-Sigix 15924 | -2/Section 7 | Spotted Investigator 15926 | -2/Section 7 | Scanned by Researcher 15927 | -2/Section 7 | Intercept squad dispatched 15931 | -2/Section 7 | Destroyed Investigator 15939 | -2/Section 7 | Warped through subspace 15944 | -2/Section 7 | Spotted Tracker 15945 | -2/Section 7 | Core integrity fell below 50% 15947 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 80% 15947 | -2/Section 7 | Spotted Tracker 15949 | -2/Section 7 | Spotted Striker 15999 | -2/Section 7 | Destroyed Tracker 16009 | -2/Section 7 | Destroyed Tracker 16031 | -2/Section 7 | Entered Access 16031 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 16036 | -1/Access | Emitted hypermatrix ping 16041 | -1/Access | Assembled emerged from beneath the floor 16170 | -1/Access | Discovered new exit (range 18) 16178 | -1/Access | Entered Command 16183 | -1/Command | Emitted hypermatrix ping 16188 | -1/Command | Assembled emerged from beneath the floor 16206 | -1/Command | Disengaged cave seal 16206 | -1/Command | Zionites emerged from the dark tunnel 16250 | -1/Command | High security lockdown imminent 16271 | -1/Command | Destroyed 9 combat bots 16330 | -1/Command | High security lockdown engaged 16348 | -1/Command | Assembled emerged from beneath the floor 16368 | -1/Command | Spotted Combat Programmer 16368 | -1/Command | Spotted Combat Programmer 16393 | -1/Command | Destroyed Combat Programmer 16393 | -1/Command | Destroyed Combat Programmer 16397 | -1/Command | Spotted M Guard 16401 | -1/Command | Spotted M Guard 16411 | -1/Command | Allies destroyed M Guard 16412 | -1/Command | Destroyed M Guard 16412 | -1/Command | All MAIN.C guards destroyed 16421 | -1/Command | Found Corrupted Prototype Device 16421 | -1/Command | Identified AEGIS Remote Shield 16422 | -1/Command | Lost 3 allies 16503 | -1/Command | Lost 7 allies 16505 | -1/Command | Destroyed 14 combat bots 16520 | -1/Command | Met MAIN.C 16524 | -1/Command | 0b10 Conduit disabled 16533 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 16533 | -1/Command | Destroyed MAIN.C Shell 16533 | -1/Command | Spotted M Shell/Def 16533 | -1/Command | Spotted M Shell/Atk 16533 | -1/Command | Spotted M Shell/Def 16533 | -1/Command | Spotted M Shell/Atk 16533 | -1/Command | Spotted M Shell/Atk 16533 | -1/Command | Spotted M Shell/Def 16533 | -1/Command | Spotted M Shell/Def 16533 | -1/Command | Spotted M Shell/Atk 16536 | -1/Command | MAIN.C activated Command garrisons 16540 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 16545 | -1/Command | Discovered new exit (range 15) 16645 | -1/Command | Sigix Exoskeleton integrity reduced to 40% 16655 | -1/Command | Destroyed MAIN.C 16757 | -1/Command | Discovered new exit (range 37) 16757 | -1/Command | Discovered new exit (range 172) 16757 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 16898 | -1/Command | Found Zero-point Reactor 16957 | -1/Command | Destroyed M Shell/Def 17131 | -1/Command | Assembled emerged from beneath the floor 17149 | -1/Command | Assembled emerged from beneath the floor 17191 | -1/Command | Assembled emerged from beneath the floor 17214 | -1/Command | Assembled emerged from beneath the floor 17380 | -1/Command | Assembled emerged from beneath the floor 17549 | -1/Command | Found Spectral Analyzer 17689 | -1/Command | Crushed by falling debris 17690 | -1/Command | Core integrity fell below 50% 17827 | -1/Command | Found Exp. Core Analyzer 17833 | -1/Command | Found Exp. Core Analyzer 17946 | -1/Command | Warped through subspace to slip node 17946 | -1/Command | Discovered new exit (range 4) 17950 | -1/Command | Entered Access_0 17951 | -1/Access_0 | Sensed 4 artifacts in vicinity 17951 | -1/Access_0 | Met Architect 17951 | -1/Access_0 | Destroyed Architect 17952 | -1/Access_0 | Architect triggered a singularity event 17956 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 17956 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 17956 | -1/Access_0 | Warped through subspace to slip node 17956 | -1/Access_0 | Discovered new exit (range 8) 17960 | *** | Escaped singularity! Last Messages --------------- [Achievement: Blink Of An Eye] 17951_ Architect destroyed. 17951_ Beam penetrates Wall. 17952_ A0_COM: Initiating irreversible singularity event. Goodbye. 17952_ Enhanced Grunt springs to life. 17953_ A0_COM: INTRUDER ALERT. CALLING ALL ARCHITECTS. 17953_ A0_COM: 10. 17953_ Dropped Weapon Mount. 17954_ A0_COM: 9. 17955_ A0_COM: 8. 17956_ A0_COM: 7. 17956_ Acquired data core, extracted unknown sensor trigger ID. 17956_ Acquired Hpw. Transdimensional Reconstructor. 17956_ Warped through subspace, drawn to slip node. 17956_ EXIT=FOUND 17957_ A0_COM: 6. 17958_ A0_COM: 5. 17959_ A0_COM: 4. 17960_ A0_COM: 3. [Achievement: Planet Killer] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????#############################?????????? | | ??????????###############################????????? | | ?????????#################################???????? | | ?????????#################################???????? | | ?????????#################################???????? | | ????????###################################??????? | | ????????###################################??????? | | ????????################# #################??????? | | ????????################ ################??????? | | ???????################# X ################??????? | | ???????################# #################?????? | | ???????################ ################??????? | | ???????################ #################??????? | | ???????################# ################??????? | | ??????################# ################??????? | | ???????################ #################??????? | | ??????################# < ################??????? | | ???????################ ################???????? | | ???????################# ################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 180 Coolant Potential 120 Energy Generation 85 Energy Capacity 1050 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 1010 ECM Strength 2 Cloak Strength 4 Armor Coverage 600 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Propulsion Shielding 66 Weapon Shielding 100 Point Defense Rating 240 Melee Speed Boost 50 Phase Shifting 15 Evasion (%) 84 Targeting Accuracy 20 Melee Accuracy 8 Target Analysis 6 Core Analysis 12 Armor Integrity Analysis 40 Recoil Reduction 4 Salvage Targeting 1 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Hellfire Missile Launcher | -2/Quarantine | Z-intel Hds. Centrium Wheel | -2/Quarantine | Z-intel Adv. Matter Compressor | -2/Quarantine | Z-intel Ragnarok Missile Launcher | -2/Quarantine | Z-intel Adv. Variable Charge Gun | -2/Quarantine | Z-intel Imp. Quantum Reactor | -2/Quarantine | Z-intel Exp. Q-thruster | -2/Quarantine | Z-intel Quantum Shading Machine | -2/Quarantine | Z-intel Cld. Impulse Thruster | -2/Quarantine | Z-intel Com. Particle Reactor | -2/Quarantine | Z-intel Cld. Proton Cannon | -2/Section 7 | Z-intel Adv. Micro-nuke Launcher | -2/Section 7 | Z-intel Exp. Gyrokinetic Inverter | -2/Section 7 | Z-intel Impact Mace | -2/Section 7 | Z-intel Adv. Gravity Neutralizer | -2/Section 7 | Z-intel Ionic Axe | -2/Section 7 | Z-intel Enh. Armored Heavy Treads | -2/Section 7 | Z-intel Exp. Field Recycling Unit | -2/Section 7 | Z-intel Exp. Shield Generator | -2/Section 7 | Z-intel Robot Schematics ------------------ A-27 Freighter | -2/Quarantine | Z-intel G-73 Enforcer | -2/Quarantine | Z-intel R-10 Processor | -2/Quarantine | Z-intel E-15 Imp | -2/Quarantine | Z-intel Fabricated ------------ Nanoactuators | x2 | -5/Factory | Preloaded Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Integrated Reactor Core Reset Matrix Integrated Mediator Integrated Dissipator Spacefold Activator Sigix Exoskeleton Sigix Sheargun LRC Storage LRC Inertial Stabilizer Transdimensional Reconstructor Core Cannon High-powered Transdimensional Reconstructor Achievements -------------- Behind The Curtain Blink Of An Eye Planet Killer Seal Team Z The Bigger They Are Walls Are Suggestions Wiki Contributor Challenges ------------ None Game ------ Seed LaunchGreatScrapsphere Manual? 0 Play Time 08:10:07 Cumulative 330.7 hours Start 2026.07.12 @ 18:00:06 End 2026.07.14 @ 21:57:11 Sessions 45 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 128 Rogue 123 Adventurer 5 Explorer 0 Win Type 6 Total 9 Types 4/0/2/1/0/0/1/0/0/1 Lore% 74 Gallery% 72 Achievement% 67 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 157766bd-6bdd-4f32-b46b-8a7d35acfedc