Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.06 @ 19:57:00

Player: TLFP

Result: Destroyed by X-72 Disruptor with Improved Arc Projector

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (11)       2200
Robots Destroyed (59)      295
Value Destroyed (2201)     2201
Prototype IDs (19)         380
Alien Tech Used (0)        0
Bonus (623)                623
              TOTAL SCORE: 7199

 Bonus
-------
High Alert Combat Kills    191
Follower Combat Kills      132
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/700
Matter                     15/300
Energy                     93/290
System Corruption          4%
Temperature                Cool (109)
Movement                   Treading (180) Ox1
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
  Improved Deuterium Engine
>          --- PROPULSION (4) ---
    Medium Treads
>          --- UTILITY (5) ------
           Core Analyzer
  Improved Light Armor Plating
           Energy Mantle
>          --- WEAPON (3) -------
           Disruptor Cannon
>          --- INVENTORY (4) ----
           Flak Gun
           Shock Bomb Launcher
           Molecular Deconstructor

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
    Medium Treads
>          --- UTILITY ----------
           Core Analyzer
  Improved Light Armor Plating
           Energy Mantle
>          --- WEAPON -----------
           Disruptor Cannon
           Molecular Deconstructor
>          --- INVENTORY --------
           Flak Gun
           Shock Bomb Launcher
[Rating: 47]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Transport Network Coupler
  Hackware                 Hacking Suite
  Protection               Heavy Armor Plating
Weapon                     Improved EM Pulse Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Shock Bomb Launcher
  Special Weapon           Molecular Deconstructor
  Slashing Weapon          Great Axe
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Dat Pro 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   2   1   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             93   | .   4   .   .   .   41  29  8   3   .   .   8   
  Power                    8    | .   .   .   .   .   4   3   .   .   .   .   1   
    Engine                 6    | .   .   .   .   .   3   2   .   .   .   .   1   
    Core                   2    | .   .   .   .   .   1   1   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               21   | .   1   .   .   .   13  6   .   .   .   .   1   
    Treads                 17   | .   1   .   .   .   9   6   .   .   .   .   1   
    Leg                    2    | .   .   .   .   .   2   .   .   .   .   .   .   
    Wheel                  2    | .   .   .   .   .   2   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  29   | .   3   .   .   .   7   10  5   2   .   .   2   
    Device                 8    | .   .   .   .   .   .   5   1   1   .   .   1   
    Storage                4    | .   2   .   .   .   2   .   .   .   .   .   .   
    Processor              3    | .   1   .   .   .   .   1   .   1   .   .   .   
    Hackware               5    | .   .   .   .   .   .   2   3   .   .   .   .   
    Protection             9    | .   .   .   .   .   5   2   1   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   35   | .   .   .   .   .   17  10  3   1   .   .   4   
    Energy Gun             7    | .   .   .   .   .   5   1   .   1   .   .   .   
    Energy Cannon          13   | .   .   .   .   .   6   4   2   .   .   .   1   
    Ballistic Gun          6    | .   .   .   .   .   4   1   .   .   .   .   1   
    Ballistic Cannon       2    | .   .   .   .   .   .   2   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   2   .   .   .   .   .   1   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   2   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   .   5   .   1   .   .   .   1   
Parts Lost                 27   | .   .   .   .   .   13  4   9   1   .   .   .   
  Power                    3    | .   .   .   .   .   2   1   .   .   .   .   .   
  Propulsion               8    | .   .   .   .   .   5   .   3   .   .   .   .   
  Utility                  8    | .   .   .   .   .   2   3   3   .   .   .   .   
  Weapon                   8    | .   .   .   .   .   4   .   3   1   .   .   .   
  Highest Loss Streak      6    | .   .   .   .   .   6   2   6   1   .   .   .   
Average Slot Usage (%)     86   | .   91  100 100 100 93  95  39  8   7   7   50  
  Engine                   5    | .   14  14  14  14  2   3   1   .   .   .   6   
  Core                     3    | .   .   .   .   .   6   3   .   .   .   .   .   
  Treads                   21   | .   13  14  14  14  24  29  6   .   .   .   6   
  Leg                      4    | .   14  14  14  14  4   .   .   .   .   .   .   
  Device                   1    | .   .   .   .   .   .   2   .   .   .   .   6   
  Storage                  13   | .   15  14  14  14  15  15  3   .   .   .   .   
  Processor                8    | .   4   14  14  14  8   6   5   6   7   7   7   
  Protection               5    | .   .   .   .   .   10  6   2   .   .   .   6   
  Energy Gun               7    | .   28  28  28  28  2   1   .   1   .   .   .   
  Energy Cannon            8    | .   .   .   .   .   12  13  .   .   .   .   6   
  Ballistic Gun            1    | .   .   .   .   .   2   2   1   .   .   .   2   
Naked Turns                57   | .   .   .   .   .   .   .   54  3   .   .   .   
Heaviest Build             70   | 10  42  14  14  14  59  70  48  5   .   .   50  
  Greatest Support         96   | 20  20  20  20  20  80  96  96  3   3   3   28  
  Greatest Overweight (x)  4    | .   2   .   .   .   4   .   2   1   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 16   | .   16  8   8   8   14  14  14  4   4   4   4   
  Average Capacity         10   | .   8   8   8   8   11  14  6   4   4   4   4   
  Most Carried             14   | .   10  8   8   8   14  14  13  4   4   4   4   
  Average Carried          10   | .   6   8   8   8   10  13  5   4   4   4   1   
  Final Capacity           14   | 6   8   8   8   8   14  14  4   4   4   4   4   
  Final Carried            14   | 6   8   8   8   8   14  12  4   4   4   4   4   

 Class Distribution 
--------------------
 43% | Mutant
 42% | Scavenger-Mutant
  9% | Tank
  4% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
    Hacker-Mutant | -7/Waste
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Data Miner
           Mutant | -6/Proximity Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Dat  Pro  
Matter Collected           1224 | 200  30   .    .    10   641  187  .    32   .    .    124  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            2743 | .    162  .    .    .    1613 968  .    .    .    .    .    
  Parts                    140  | .    12   .    .    .    85   43   .    .    .    .    .    
Haulers Intercepted        4    | .    1    .    .    .    3    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      9    | .    .    .    .    .    .    .    .    .    .    .    9    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Dat Pro 
Combat Hostiles Destroyed  49   | .   5   .   .   .   26  18  .   .   .   .   .   
  Guns                     13   | .   3   .   .   .   9   1   .   .   .   .   .   
  Cannons                  24   | .   .   .   .   .   9   15  .   .   .   .   .   
  AOE                      9    | .   2   .   .   .   7   .   .   .   .   .   .   
Classes Destroyed          10   | .   3   .   .   .   5   2   .   .   .   .   .   
  Worker                   1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Hauler                   4    | .   1   .   .   .   3   .   .   .   .   .   .   
  Recycler                 3    | .   .   .   .   .   3   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Swarmer                  7    | .   3   .   .   .   4   .   .   .   .   .   .   
  Grunt                    24   | .   2   .   .   .   13  9   .   .   .   .   .   
  Sentry                   12   | .   .   .   .   .   8   4   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   1   1   .   .   .   .   .   
  Programmer               4    | .   .   .   .   .   .   4   .   .   .   .   .   
Best Kill Streak           6    | .   3   .   .   .   6   5   .   .   .   .   .   
  Combat Bots Only         6    | .   3   .   .   .   6   5   .   .   .   .   .   
Max Kills in Single Turn   2    | .   2   .   .   .   2   1   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   2   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Dat  Pro  
Damage Taken               4398 | .    59   .    .    .    2041 1667 374  172  .    .    85   
  Core                     1020 | .    7    .    .    .    311  170  340  136  .    .    56   
  Absorbed by Shields      50   | .    .    .    .    .    .    .    .    .    .    .    50   
Core Remaining (%)         80   | 100  .    .    .    97   43   .    .    .    .    .    .    
Volleys Fired              172  | .    9    .    .    .    96   53   8    .    .    .    6    
  Largest                  3    | .    2    .    .    .    2    3    2    .    .    .    1    
  Hottest                  240  | .    80   .    .    .    138  240  76   .    .    .    81   
Shots Fired                293  | .    18   .    .    .    157  100  12   .    .    .    6    
  Gun                      138  | .    18   .    .    .    93   17   8    .    .    .    2    
  Cannon                   146  | .    .    .    .    .    55   83   4    .    .    .    4    
  Launcher                 9    | .    .    .    .    .    9    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  83   | .    .    .    .    .    57   12   12   .    .    .    2    
  Thermal                  95   | .    9    .    .    .    19   67   .    .    .    .    .    
  Explosive                9    | .    .    .    .    .    9    .    .    .    .    .    .    
  Electromagnetic          106  | .    9    .    .    .    72   21   .    .    .    .    4    
  Robot Hit Streak         33   | .    8    .    .    .    18   21   33   .    .    .    .    
  Robot Miss Streak        4    | .    2    .    .    .    4    2    .    .    .    .    .    
  Penetration Max          1    | .    .    .    .    .    1    1    .    .    .    .    .    
  Secondary Targets        2    | .    1    .    .    .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    .    .    .    .    .    .    
Shots Hit Robots           207  | .    11   .    .    .    105  78   13   .    .    .    .    
  Core Hits                87   | .    8    .    .    .    50   27   2    .    .    .    .    
  Critical Hits            6    | .    .    .    .    .    1    2    3    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    1    1    .    .    .    .    .    
Melee Attacks              5    | .    .    .    .    .    .    4    1    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 4    | .    .    .    .    .    .    4    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5421 | .    307  .    .    .    3029 1805 280  .    .    .    .    
  Guns                     1510 | .    151  .    .    .    931  257  171  .    .    .    .    
  Cannons                  2856 | .    .    .    .    .    1199 1548 109  .    .    .    .    
  Explosions               1055 | .    156  .    .    .    899  .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1164 | .    .    .    .    .    637  247  280  .    .    .    .    
  Thermal                  1790 | .    199  .    .    .    510  1081 .    .    .    .    .    
  Explosive                572  | .    .    .    .    .    572  .    .    .    .    .    .    
  Electromagnetic          1895 | .    108  .    .    .    1310 477  .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    4    4    4    4    4    4    4    
  Average Corruption       2    | .    .    .    .    .    3    1    4    4    4    4    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  46   | .    .    .    .    .    16   8    5    9    1    .    7    
    Message Errors         14   | .    .    .    .    .    7    .    3    3    .    .    1    
    Matter Fused           9    | .    .    .    .    .    2    .    1    3    1    .    2    
    Heat Flow Errors       5    | .    .    .    .    .    1    1    .    1    .    .    2    
    Energy Discharges      8    | .    .    .    .    .    3    3    1    .    .    .    1    
    Parts Rejected         1    | .    .    .    .    .    1    .    .    .    .    .    .    
    Data Loss (minor)      5    | .    .    .    .    .    1    1    .    2    .    .    1    
    Targeting Errors       4    | .    .    .    .    .    1    3    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            82   | .    .    .    .    .    80   2    .    .    .    .    .    
  Projectiles              8    | .    .    .    .    .    6    2    .    .    .    .    .    
  Explosions               74   | .    .    .    .    .    74   .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      131  | .    .    .    .    .    131  .    .    .    .    .    .    
  Shots                    5    | .    .    .    .    .    5    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        497  | .    84   .    .    .    300  497  .    140  .    .    255  
  Average Temperature      120  | .    33   .    .    .    96   161  .    81   .    .    106  
  Received Heat Transfer   1377 | .    12   .    .    .    765  555  .    45   .    .    .    
  Effects                  6    | .    .    .    .    .    1    5    .    .    .    .    .    
    Shutdowns              1    | .    .    .    .    .    .    1    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    1    .    .    .    .    .    .    
    Interference           4    | .    .    .    .    .    .    4    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3    | .    .    .    .    .    1    2    .    .    .    .    .    
  Combat Hostiles          3    | .    .    .    .    .    1    2    .    .    .    .    .    
  Parts Fried              6    | .    .    .    .    .    3    3    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5    | .    .    .    .    .    1    4    .    .    .    .    .    
  Heat Transferred         3052 | .    200  .    .    .    819  2033 .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    .    3    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Dat Pro 
Peak Influence             742  | .   154 60  .   .   375 742 247 231 .   .   .   
  Initial                  247  | .   .   60  .   .   .   170 247 120 .   .   .   
  Average                  327  | .   47  60  .   .   226 575 200 146 .   .   .   
Maximum Alert Level        3    | .   .   .   .   .   1   3   1   1   .   .   .   
  Low Security (%)         39   | .   100 100 .   100 35  8   64  90  .   .   .   
  Level 1                  26   | .   .   .   .   .   64  9   35  9   .   .   .   
  Level 2                  28   | .   .   .   .   .   .   69  .   .   .   .   .   
  Level 3                  5    | .   .   .   .   .   .   13  .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   .   .   .   .   2   13  .   3   .   .   .   
  Investigation            7    | .   .   .   .   .   2   3   .   2   .   .   .   
  Extermination            4    | .   .   .   .   .   .   4   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 6    | .   .   .   .   .   .   6   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Dat Pro 
Distress Signals           6    | .   .   .   .   .   3   3   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              95   | .   5   .   .   .   43  25  6   10  .   .   6   
  Peak Tracking Total      6    | .   3   .   .   .   5   4   6   6   .   .   3   
  Tactical Retreats        7    | .   .   .   .   .   3   2   .   2   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Dat Pro 
Traps Triggered            8    | .   .   .   .   .   3   4   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Dat Pro 
Machines Disabled          5    | .   2   .   .   .   .   2   .   .   .   .   1   
  Max in Single Turn       2    | .   2   .   .   .   .   1   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   1   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Dat Pro 
Machines Accessed          23   | .   1   .   1   .   6   9   .   2   .   4   .   
  Terminals                12   | .   1   .   .   .   5   4   .   2   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   1   3   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                95   | .   3   .   4   .   20  36  .   7   .   25  .   
  Successful               68   | .   1   .   4   .   12  25  .   1   .   25  .   
  Failed                   27   | .   2   .   .   .   8   11  .   6   .   .   .   
    Catastrophic           5    | .   .   .   .   .   2   1   .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   38   | .   3   .   .   .   17  12  .   5   .   .   1   
  Terminals                42   | .   3   .   .   .   18  14  .   7   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   4   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              19   | .   .   .   .   .   2   17  .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   
Terminal Hacks             36   | .   .   .   4   .   3   3   .   1   .   25  .   
  Record                   17   | .   .   .   4   .   .   2   .   .   .   11  .   
  Part Schematic           9    | .   .   .   .   .   2   .   .   1   .   6   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   5   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   3   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 13   | .   .   .   .   .   .   13  .   .   .   .   .   
  Insert Component         6    | .   .   .   .   .   .   6   .   .   .   .   .   
  Analyze                  7    | .   .   .   .   .   .   7   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         16   | .   1   .   .   .   9   6   .   .   .   .   .   
  Terminals                13   | .   1   .   .   .   8   4   .   .   .   .   .   
    Track                  2    | .   .   .   .   .   1   1   .   .   .   .   .   
    Botnet                 6    | .   .   .   .   .   4   2   .   .   .   .   .   
    Disrupt                2    | .   1   .   .   .   1   .   .   .   .   .   .   
    Operators              3    | .   .   .   .   .   2   1   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Siphon                 1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   1   .   .   .   .   .   
    Extract                2    | .   .   .   .   .   1   1   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   1   .   .   .   6   7   .   2   .   .   .   
  Full Trace Events        4    | .   .   .   .   .   .   2   .   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   5   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   23   | .   .   .   .   .   7   9   .   1   .   6   .   
  Parts Built              1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Matter                 146  | .   .   .   .   .   .   146 .   .   .   .   .   
    Time                   73   | .   .   .   .   .   .   73  .   .   .   .   .   
  Total Part Build Rating  3    | .   .   .   .   .   .   3   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   .   .   .   6   .   .   .   .   .   
  Part Schematics Acquired 6    | .   .   .   .   .   .   6   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   1   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
------------               Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   1   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   1   .   .   .   .   
  parse_system             1    | .   .   .   .   .   .   .   1   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Dat Pro 
Total Allies               1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Highest-Rated Group      94   | .   .   .   .   .   .   .   .   .   .   .   94  
  Highest-Rated Ally       94   | .   .   .   .   .   .   .   .   .   .   .   94  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               6    | .   .   .   .   .   .   .   .   .   .   .   6   
  Total Damage             248  | .   .   .   .   .   .   .   .   .   .   .   248 
  Kills                    4    | .   .   .   .   .   .   .   .   .   .   .   4   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   .   1   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Dat Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   1   .   .   .   .   1   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Dat  Pro  
Turns Passed               6664 | .    230  312  599  474  1811 2304 228  311  20   45   330  
Spaces Moved               4089 | 1    119  186  375  297  886  1180 322  402  39   89   193  
  Core                     868  | .    .    .    .    .    .    .    300  402  39   89   38   
  Treads                   3046 | .    108  186  375  297  723  1180 22   .    .    .    155  
  Legs                     15   | 1    11   .    .    .    3    .    .    .    .    .    .    
  Wheels                   160  | .    .    .    .    .    160  .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 120  120  160  160  160  90   160  50   50   50   50   50   
  Average Speed            136  | 120  160  160  160  160  150  161  58   50   50   50   154  
  Slowest Speed            240  | 120  200  160  160  160  240  162  162  100  50   50   180  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    1    .    .    .    .    .    
Exploration Rate (%)       46   | 1    30   38   80   77   80   47   81   16   8    75   29   
  Regions Visited          11
    Branch Regions         6
  Pre-discovered Areas     3    | .    .    1    1    .    .    .    .    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    1    .    .    1    1    1    .    
Scrap Searched             1    | .    .    .    .    1    .    .    .    .    .    .    .    
Spaces Dug                 4    | .    .    .    .    .    .    4    .    .    .    .    .    
Terrain Destroyed          135  | .    55   .    .    .    76   4    .    .    .    .    .    
  Melee                    4    | .    .    .    .    .    .    4    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      131  | .    55   .    .    .    76   .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Dat  Pro  
Total                      4903 | .    140  201  374  296  1212 1478 348  509  38   88   219  
  Wait                     443  | .    2    14   .    .    129  181  5    104  .    .    8    
  Move                     4079 | .    118  185  374  296  885  1180 321  401  38   88   193  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  54   | .    4    1    .    .    31   13   4    .    .    .    1    
  Fast Attach              32   | .    2    .    .    .    14   7    3    3    .    .    3    
  Attach                   33   | .    1    .    .    .    14   8    5    .    .    .    5    
  Detach                   6    | .    1    .    .    .    1    .    1    .    .    .    3    
  Swap                     28   | .    1    .    .    .    13   14   .    .    .    .    .    
  Drop                     51   | .    2    1    .    .    29   18   .    1    .    .    .    
  Fire                     172  | .    9    .    .    .    96   53   8    .    .    .    6    
  Melee                    5    | .    .    .    .    .    .    4    1    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves (discovered 1 exit: Fac)

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 0)
    1 | -11/Scrapyard      | Entered Materials
  210 | -10/Materials      | Discovered new exit (range 15)
  231 | -10/Materials      | Entered Mines
  254 | -10/Mines          | Learned location of Storage (-9)
  301 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  326 | -10/Mines          | Build established: Mutant
  330 | -10/Mines          | Discovered new exit (range 6)
  535 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  537 | -10/Mines          | Discovered new exit (range 5)
  543 | -10/Mines          | Entered Exiles
  582 | -10/Exiles         | Met 8R-AWN
  609 | -10/Exiles         | Met EX-HEX
  663 | -10/Exiles         | Met EX-BIN
  692 | -10/Exiles         | Learned location of Zion (-6)
  700 | -10/Exiles         | Met EX-DEC
  760 | -10/Exiles         | Visited The Gauntlet
 1121 | -10/Exiles         | Discovered new exit (range 14)
 1142 | -10/Exiles         | Entered Mines
 1144 | -9/Mines           | Met a Derelict bent on vengeance
 1518 | -9/Mines           | Learned 2 Materials zone layouts
 1573 | -9/Mines           | Discovered new exit (range 9)
 1616 | -9/Mines           | Entered Materials
 1616 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
 1982 | -8/Materials       | Lost 6 parts (2n2u2w)
 2114 | -8/Materials       | Build established: Scavenger-Mutant
 3081 | -8/Materials       | Core integrity fell below 50%
 3277 | -8/Materials       | Discovered new exit (range 16)
 3427 | -8/Materials       | Entered Factory
 3427 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 3754 | -7/Factory         | Fabricated Hacking Suite (x1)
 3786 | -7/Factory         | Garrison activated, responded to threat
 3836 | -7/Factory         | Local fabrication network quarantined
 4187 | -7/Factory         | Build established: Mutant
 4515 | -7/Factory         | Build established: Tank
 4812 | -7/Factory         | Garrison activated, responded to threat
 5107 | -7/Factory         | Build established: Scavenger-Mutant
 5566 | -7/Factory         | Crushed by falling debris
 5623 | -7/Factory         | Discovered new exit (range 5)
 5731 | -7/Factory         | Sucked down chute
 5731 | -7/Factory         | Entered Waste
 5735 | -7/Waste           | Spotted C-40 Crusher
 5780 | -7/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 5783 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 5786 | -7/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 5789 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 5792 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 5793 | -7/Waste           | Core integrity fell below 50%
 5795 | -7/Waste           | Spotted C-40 Crusher
 5797 | -7/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 5813 | -7/Waste           | Spotted C-40 Crusher
 5822 | -7/Waste           | Spotted C-40 Crusher
 5828 | -7/Waste           | Lost 6 parts (3n3w)
 5853 | -7/Waste           | Spotted C-40 Crusher
 5858 | -7/Waste           | Spotted C-40 Crusher
 5863 | -7/Waste           | Build established: Hacker-Mutant
 5883 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 5901 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 5904 | -7/Waste           | Crushed by Compactor (1 part destroyed)
 5935 | -7/Waste           | Lost 3 parts (3u)
 5938 | -7/Waste           | Discovered new exit (range 15)
 5959 | -7/Waste           | Entered Factory
 6165 | -7/Factory         | Core integrity fell below 20%
 6187 | -7/Factory         | Build established: Mutant
 6263 | -7/Factory         | Discovered new exit (range 9)
 6270 | -7/Factory         | Entered Lower Caves
 6271 | -7/Lower Caves     | Encountered a Warlord checkpoint
 6275 | -7/Lower Caves     | Learned Factory terminal intel
 6287 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
 6290 | -7/Lower Caves     | Entered Data Miner
 6290 | -7/Data Miner      | Discovered new exit (range 6)
 6300 | -7/Data Miner      | Met Data Miner
 6309 | -7/Data Miner      | Learned location of Section 7 (-2)
 6309 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 6318 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 6335 | -7/Data Miner      | Entered Proximity Caves
 6343 | -6/Proximity Caves | Escorted by Enhanced Grunt
 6351 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 6390 | -6/Proximity Caves | Identified exit to Factory
 6416 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
 6499 | -6/Proximity Caves | Found Prototype Special Weapon
 6553 | -6/Proximity Caves | Identified Molecular Deconstructor
 6622 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes
 6665 | -6/Proximity Caves | Destroyed by X-72 Disruptor with Improved Arc Projector

 Last Messages 
---------------
06558_ Acquired 3 matter.
06560_ Acquired 2 matter.
06561_ PUBLIC SERVICE ANNOUNCEMENT: Unaware incursion detected. Likely
  classification: Search and Destroy. And maybe Retrieve. Something like
  that, yeah.
06562_ Acquired 1 matter.
06569_ System corrupted: Energy discharge (-69).
06586_ System corrupted: Heat flow error (+266).
06590_ Acquired 4 matter.
06592_ Acquired 2 matter. <x3>
06622_ P-70 Sage: "CONFIRMED SUSPICIOUS DERELICT. COMMENCE PROTOTYPE
  CONTRABAND SEARCH."
06622_ P-70 Sage destroyed.
06624_ Enhanced Grunt shuts down.
06626_ Antigrav System fries itself beyond repair.
06627_ Imp. Remote Datajack fries itself beyond repair.
06631_ System corrupted: Matter fused (-10).
06636_ ED-2V2(k) breaks down the debris.
06652_ ED-2V2(k) destroyed.
06658_ System corrupted: Heat flow error (+280).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ??   ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
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|      #???????????????????????????????????????????? |
|       ??????????????  ???????????????????????????? |
|       ##????????????  ##?????????????????????????? |
|        ##???????????   ???? ?????????????????????? |
| #       #??????????    ???  #????????????????????? |
| ?#      #??????????#  #??#  ##???????????????????? |
| ??#  %  ##?????????#  #?#    ##??????????????????? |
| ???#     #?????????#  #?      #??????????????????? |
| ??##     #???????###  ##      ###????????????????? |
| ??#      #######?# #  ##         ????????????????? |
| ??#            ###    #         ?????????????????? |
| ??##   ##  %   ##            $ ??????????????????? |
| ??##   ##  =                #????????????????????? |
| ?##   ##                    #????????????????????? |
| ##    ##                    ##???????????????????? |
|      #####                   #???????????????????? |
|     ##???##  ##              #???????????????????? |
|     #?????#####   ##         ##??????????????????? |
|    ##?????????#  ####         ##?????????????????? |
|    #??????????#  #??##         ###???????????????? |
|    ###????????#  #???### @       #???????????????? |
|      ##???????#  #?????###        #??????????????? |
|       #???????    ????????#      ##??????????????? |
|       #???????    ?????????    ###???????????????? |
|       #??????     ??????????  ##?????????????????? |
| ####   #?????      ??????????##??????????????????? |
| ????   #?????      ??????????????????????????????? |
| ????#  #????       ??????????????????????????????? |
| ?????  #????   "   ??????????????????????????????? |
| ?????  #?????  ?" ???????????????????????????????? |
|  ????  #?????????????????????????????????????????? |
|  ????? #?????????????????????????????????????????? |
| %????? #?????????????????????????????????????????? |
|  #????#??????????????????????????????????????????? |
|  #???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
| ? ???????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         24
Terrain Scan Density       10
Armor Coverage             600
Utility Shielding          66
Evasion (%)                50
Core Analysis              6
Recoil Reduction           4
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
               Hacking Suite | -8/Materials  | Hacked
             Med. Matter Pod | -8/Materials  | Extracted
     Imp. Targeting Computer | -8/Materials  | Extracted
              Cooling System | -8/Materials  | Extracted
                  EM Shotgun | -8/Materials  | Extracted
          Reflective Plating | -8/Materials  | Extracted
               System Shield | -8/Materials  | Hacked
           Adv. Sensor Array | -7/Factory    | Scanalyzed
         Shock Bomb Launcher | -7/Factory    | Scanalyzed
        System Backup Module | -7/Factory    | Extracted
                   Hvy. Mace | -7/Factory    | Extracted
               Lightning Gun | -7/Factory    | Extracted
            Adv. EMP Blaster | -7/Factory    | Scanalyzed
               Core Analyzer | -7/Factory    | Scanalyzed
               Imp. Datajack | -7/Factory    | Scanalyzed
               Plasma Cannon | -7/Factory    | Scanalyzed
       Imp. Deuterium Engine | -7/Factory    | Hacked
            Combat Drone Bay | -7/Data Miner | Free
   Lgt. Regenerative Plating | -7/Data Miner | Free
       Exp. Flexi-carbon Leg | -7/Data Miner | Free
           Exp. Sensor Array | -7/Data Miner | Free
 Exp. Terrain Scan Processor | -7/Data Miner | Free
               Kinetic Spear | -7/Data Miner | Free

 Robot Schematics 
------------------
   S-27 Virus | -7/Data Miner | Free
 G-50 Soldier | -7/Data Miner | Free
 G-67 Veteran | -7/Data Miner | Free
 L-41 Fighter | -7/Data Miner | Free
   I-36 Angel | -7/Data Miner | Free

 Fabricated
------------
 Hacking Suite | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PhasingFlightRedistributor
  Manual?         0
Play Time         00:57:05
  Cumulative      80.0 hours
  Start           2022.01.06 @ 18:41:54
  End             2022.01.06 @ 19:57:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          52
  Rogue           15
  Adventurer      32
  Explorer        5
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             51
Gallery%          57
Achievement%      48
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 22c10a89-dbcc-4835-b2ab-51262ca8f528