Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.23 @ 17:13:54 Player: Minty Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (204) 1020 Value Destroyed (9585) 9585 Prototype IDs (63) 1260 Alien Tech Used (6) 1200 Bonus (32056) 32056 TOTAL SCORE: 52621 Bonus ------- Triggered High Security 500 High Alert Combat Kills 5194 Follower Combat Kills 4867 Prayed to X0-1V1 5000 Major X0-1V1 Interference 9700 Met Imprinter 300 Was Imprinted 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Win 3000 Friendly Fire -305 Cogmind --------- Core Integrity 264/1230 Matter 285/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- Advanced Visual Processing Unit Advanced Signal Interpreter Core Analyzer Experimental Armor Integrity Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Cooled Antimatter Reactor Light Quantum Reactor Light Quantum Reactor Stasis Canceller Null Cannon Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Myomer Exoskeleton Improved Antigrav System Improved Antigrav System Improved Linear Gravjet > --- UTILITY ---------- Advanced Cooling System Advanced Visual Processing Unit Spectral Analyzer Core Analyzer Experimental Armor Integrity Analyzer Experimental Transmission Jammer Improved Reaction Control System Experimental Focal Shield Authchip [Propulsion] Improved Dynamic Insulation System X0-1V1's Piety Tracker > --- WEAPON ----------- Compact Linear Accelerator Compact Linear Accelerator Sigix Broadsword > --- INVENTORY -------- Cooled Gravmag System Gamma Bomb Array Gamma Bomb Array Gamma Bomb Array Gamma Bomb Array [Rating: 210] Favorites ----------- Power Improved Quantum Reactor Engine Ion Engine Power Core Neutrino Core Reactor Improved Quantum Reactor Propulsion Linear Gravjet Leg Aluminum Leg Wheel Compact Wheel Hover Unit Linear Gravjet Flight Unit Flight Unit Utility X0-1V1's Piety Tracker Device X0-1V1's Piety Tracker Storage Small Storage Unit Processor Core Analyzer Hackware System Shield Protection Powered Armor Artifact Phase Armor Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Cooled Nova Cannon Ballistic Gun KE Penetrator Ballistic Cannon Hardcell Cannon Launcher Gamma Bomb Array Slashing Weapon Sigix Broadsword Piercing Weapon Kinetic Spear Special Melee Weapon Chaos Jack Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Qua Res Tes Acc Slots Evolved 16 | . . 2 . . . 6 2 2 . . 2 . 2 . . Power 1 | . . . . . . . . 1 . . . . . . . Propulsion 4 | . . 2 . . . 1 . 1 . . . . . . . Utility 9 | . . . . . . 4 2 . . . 2 . 1 . . Weapon 2 | . . . . . . 1 . . . . . . 1 . . Parts Attached 219 | . 11 4 2 8 6 25 14 12 3 1 34 20 22 35 22 Power 26 | . 1 . . . 2 2 1 3 . 1 5 1 3 4 3 Engine 6 | . 1 . . . 1 1 . 1 . . . 1 1 . . Core 3 | . . . . . 1 . 1 1 . . . . . . . Reactor 17 | . . . . . . 1 . 1 . 1 5 . 2 4 3 Propulsion 61 | . 2 3 2 . 3 9 4 3 . . 7 7 10 7 4 Treads . | . . . . . . . . . . . . . . . . Leg 9 | . 1 . . . . . . . . . 4 1 . 3 . Wheel 5 | . . . . . . . . . . . . 5 . . . Hover 24 | . . . . . . 4 4 3 . . 3 . 9 1 . Flight 23 | . 1 3 2 . 3 5 . . . . . 1 1 3 4 Utility 86 | . 2 1 . 5 . 13 5 3 . . 15 9 8 14 11 Device 44 | . 2 . . . . 8 2 2 . . 10 6 4 5 5 Storage 1 | . . . . . . . . . . . . . 1 . . Processor 21 | . . 1 . 5 . 4 2 1 . . 3 1 1 2 1 Hackware 4 | . . . . . . 1 . . . . . 1 . 1 1 Protection 15 | . . . . . . . 1 . . . 2 . 2 6 4 Artifact 1 | . . . . . . . . . . . . 1 . . . Weapon 46 | . 6 . . 3 1 1 4 3 3 . 7 3 1 10 4 Energy Gun 5 | . 4 . . . . . . 1 . . . . . . . Energy Cannon 5 | . . . . 1 . . . . . . . . . 3 1 Ballistic Gun 11 | . . . . . 1 1 3 1 1 . 3 . . 1 . Ballistic Cannon 3 | . . . . . . . . 1 . . . . . 2 . Launcher 11 | . 2 . . . . . 1 . . . 2 . 1 4 1 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . 2 . . . . 1 . 1 3 . . . Piercing Weapon 1 | . . . . . . . . . . . 1 . . . . Special Melee Weapon 3 | . . . . . . . . . 1 . . . . . 2 Unidentified Prototypes 43 | . 2 . . 4 . 5 1 1 . . 11 1 2 11 5 Corrupted Parts 6 | . . . . . 2 . . . . . . . . 4 . System Corruption 20 | . . . . . 2 . . . . . . . . 18 . Parts Lost 105 | . 5 . 7 . 2 5 5 2 . . 25 14 4 20 16 Power 8 | . 1 . 1 . . 1 . . . . 2 1 . 2 . Propulsion 46 | . 2 . 4 . 2 3 1 1 . . 12 7 1 8 5 Utility 30 | . . . . . . . 2 . . . 10 5 1 6 6 Weapon 21 | . 2 . 2 . . 1 2 1 . . 1 1 2 4 5 Highest Loss Streak 13 | . 2 . 7 . 2 2 5 2 . . 12 4 1 12 13 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 . Average Backups 4 | . 6 5 4 4 4 4 3 4 5 5 4 4 4 3 4 Power . | . . . . . . . . . . . . . . . 2 Propulsion . | . 3 1 1 . . . . 1 . . . . . . . Utility . | . . . . . . 1 1 1 2 2 . . . . . Weapon 2 | . 3 3 3 4 4 2 1 1 2 2 3 3 4 2 1 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 17 | . 8 1 . 1 . 2 . . . . . 1 . 2 2 Power 1 | . . . . . . . . . . . . . . . 1 Propulsion 6 | . 6 . . . . . . . . . . . . . . Utility 5 | . 1 . . . . . . . . . . 1 . 2 1 Weapon 5 | . 1 1 . 1 . 2 . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 76 | . 95 91 90 53 73 70 83 96 99 100 76 58 66 78 55 Engine 3 | . 13 9 7 . 1 1 . 1 . . . 1 2 . . Core 1 | . . . . . 5 3 5 5 8 7 1 . . . . Reactor 2 | . . . . . . . . 2 1 2 4 . 3 7 3 Leg 4 | . 19 1 . . . . . . . . 1 3 . 3 . Wheel 1 | . . . . . . . . . . . . 13 . . . Hover 10 | . . . . . . 1 19 35 36 36 22 . 17 15 . Flight 8 | . 7 38 39 22 34 23 14 . . . . . . . 16 Device 14 | . 10 11 11 11 11 13 17 17 24 26 17 14 13 17 8 Storage 2 | . 14 1 . . . . . . . . . . . . . Processor 10 | . . 7 11 10 11 19 17 18 10 5 11 9 13 15 14 Hackware 1 | . . . . . . . . . . . . 3 4 3 2 Protection 2 | . . . . . . . 3 5 5 5 3 . 2 4 2 Energy Gun 4 | . 21 22 19 . . . . . . . . . . . . Ballistic Gun 2 | . 5 . . . 9 . . 7 2 10 8 . . . . Slashing Weapon 2 | . . . . 8 . 5 . . 3 5 1 4 7 2 . Peak Build Rating 210 | . 24 27 28 30 36 71 96 121 120 118 138 119 183 210 168 Average Rating 84 | . 11 26 25 26 31 48 73 109 116 117 101 85 141 163 120 On Entrance 61 | 6 6 24 27 21 30 33 65 91 116 117 117 32 50 169 82 Avg Prop Armor Cover (%) 7 | . 3 . . . . 5 4 . . . 25 11 . 2 8 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 98 | 13 19 12 12 7 18 15 29 50 56 55 63 73 58 98 51 Greatest Support 118 | 20 20 16 16 8 19 21 53 66 65 65 68 74 82 118 47 Greatest Overweight (x) 6 | . 5 . . . 1 1 . . . . 1 5 6 6 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | . 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | . 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | . 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . 6 5 4 4 4 4 3 4 4 5 4 4 4 3 4 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 6 8 5 4 5 5 4 5 5 5 5 5 5 5 4 5 Class Distribution -------------------- 28% | Mutant 21% | Scavenger-Sprinter 17% | Scavenger-Mutant 10% | Sprinter 6% | Scout 5% | Scavenger-Skirmisher 4% | Messiah-Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -9/Mines Mutant | -7/Zion Scavenger-Sprinter | -6/Proximity Caves Sprinter | -6/Factory Mutant | -5/Factory Scavenger-Sprinter | -4/Factory Scavenger-Sprinter | -4/Upper Caves Scavenger-Sprinter | -4/Upper Caves Scavenger-Sprinter | -3/Research Scavenger-Mutant | -3/Quarantine Scavenger-Mutant | -2/Research Scavenger-Skirmisher | -2/Testing Scout | -1/Access Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Qua Res Tes Acc Matter Collected 7406 | 200 175 164 27 130 218 306 142 514 155 224 1938 1166 513 1462 72 Remotely 242 | . . . . . . . . . . . . 242 . . . Salvage Created 10177 | . 504 288 43 . 229 298 91 459 24 89 2919 355 1496 3295 87 Parts 408 | . 38 9 4 . 12 12 10 26 1 5 102 10 69 105 5 Haulers Intercepted 12 | . 2 . . . . . . . . . 8 . 2 . . Recyclers Shooed 5 | . 2 . . . . . . . . . 3 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . 9 . . . 1 . . . . . . Prevented 4 | . . . . . 4 . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Qua Res Tes Acc Combat Hostiles Destroyed 137 | . 16 2 1 . 4 2 5 7 . 1 34 12 11 38 4 Melee 26 | . . . . . . 2 . . . 1 6 3 11 3 . Guns 32 | . 12 1 1 . 4 . . 3 . . 11 . . . . Cannons 2 | . . . . . . . . . . . . . . 2 . AOE 60 | . 4 . . . . . 5 4 . . 16 9 . 18 4 Classes Destroyed 21 | . 6 3 . . 2 1 . . 1 1 3 1 . 3 . Worker 14 | . 1 . 1 . . 1 . 3 . . 3 2 1 2 . Builder 13 | . 1 . . . . 1 1 1 . . 4 4 . 1 . Tunneler 4 | . 1 . . . . 1 . . . . 2 . . . . Hauler 12 | . 2 . . . . . . . . . 8 . 2 . . Recycler 8 | . . 2 . . . . . . . . 2 1 3 . . Minesweeper 1 | . . . . . . . . . 1 . . . . . . Mechanic 2 | . . . . . . 2 . . . . . . . . . Operator 7 | . . 1 . . . 2 1 . . . 1 2 . . . Drone 1 | . . . . . . . . . . 1 . . . . . Watcher 3 | . . . . . . . . . . . 1 . . 1 1 Swarmer 30 | . 8 . . . . . 4 . . . 5 5 . 4 4 Saboteur 1 | . . . . . . . . . . . . . . 1 . Grunt 64 | . 8 . 1 . . 1 . 6 . . 18 5 4 21 . Brawler 5 | . . . . . 2 . . . . . 1 . . 2 . Protector 2 | . . . . . . . . . . . . . . 2 . Researcher 1 | . . . . . . . . . . . . 1 . . . Sentry 12 | . . 2 . . 1 1 . 1 . . 4 . 2 1 . Hunter 10 | . . . . . . . . . . . 6 . 2 2 . Programmer 11 | . . . . . 1 . 1 . . . 1 3 3 2 . Heavy 1 | . . . . . . . . . . . 1 . . . . Striker 3 | . . . . . . . . . . . . . . 3 . Decomposer 3 | . . . . . . . . . . 3 . . . . . Best Kill Streak 20 | . 8 2 3 . 3 2 4 8 1 1 20 17 9 10 5 Combat Bots Only 10 | . 8 1 2 . 3 1 4 6 . 1 9 9 4 10 4 Max Kills in Single Turn 7 | . 3 1 1 . 1 1 4 3 1 1 6 7 1 6 4 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 6 | . 2 . . . . . 4 2 . . 6 4 . 6 4 Melee 1 | . . . . . . 1 . . . 1 1 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Qua Res Tes Acc Hostile Shots Fired 1321 | . 118 20 22 . 47 35 34 47 . 7 290 130 93 295 183 Missed 567 | . 38 10 14 . 25 15 19 18 . 3 114 49 35 129 98 Hits 754 | . 80 10 8 . 22 20 15 29 . 4 176 81 58 166 85 Melee 28 | . . . 1 . . . . . . 4 . . . 19 4 Projectile 726 | . 80 10 7 . 22 20 15 29 . . 176 81 58 147 81 AOE 7 | . . . . . . 1 . 1 . . 1 . . . 4 Critical Strikes 27 | . . . . . 1 . 1 . . . 4 6 2 8 5 Actively Blocked 3 | . . . . . . . . . . . . . . 1 2 Part Disruptions 4 | . . . . . . . . . . . . 1 1 1 1 Damage Taken 18290 | . 897 144 209 . 277 419 484 569 . 11 3758 2270 1635 5085 2532 Core 3597 | . 243 29 . . 96 124 17 18 . . 993 282 108 721 966 Absorbed by Shields 180 | . . . . . . . . . . . . . . 180 . Redirected to Shielding 624 | . . . . . . . . . . . 194 . . 127 303 Ignored by Resistances 273 | . . . . . . . . 68 . . 83 . 15 107 . Regen/Repaired (Parts) 1765 | . . 40 . . . 8 . . . . 48 434 657 578 . Core Remaining (%) 58 | 100 2 . . . 89 82 97 . . 100 . 9 . 23 21 Volleys Fired 228 | . 44 12 7 . 15 . 9 23 3 2 63 5 1 35 9 Largest 4 | . 2 2 2 . 1 . 2 2 2 2 3 1 1 4 1 Hottest 340 | . 112 112 112 . 25 . 66 106 88 66 108 20 20 340 130 Shots Fired 431 | . 83 25 14 . 17 . 11 45 6 4 152 5 1 59 9 Gun 326 | . 76 25 13 . 17 . 6 37 3 4 144 . . 1 . Cannon 34 | . . . . . . . . 5 3 . . . . 20 6 Launcher 71 | . 7 . 1 . . . 5 3 . . 8 5 1 38 3 Special . | . . . . . . . . . . . . . . . . Kinetic 244 | . 28 . . . 17 . 6 38 6 4 144 . . 1 . Thermal 103 | . 39 25 13 . . . . . . . . . . 20 6 Explosive 33 | . 7 . 1 . . . 5 3 . . 8 5 1 . 3 Electromagnetic 47 | . 9 . . . . . . . . . . . . 38 . Phasic 4 | . . . . . . . . 4 . . . . . . . Robot Hit Streak 21 | . 13 5 5 . 7 . 7 7 . 4 21 3 . 12 1 Robot Miss Streak 8 | . 4 2 1 . 1 . 1 3 . . 3 2 . 8 3 Penetration Max 1 | . . . . . . . . 1 . . 1 . . . . Secondary Targets 4 | . 1 . . . . . . 1 . . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . . . 1 . . 1 . . . . Shots Hit Robots 389 | . 49 16 11 . 14 11 8 24 1 8 149 10 23 53 12 Core Hits 446 | . 27 6 3 . 7 6 10 26 . 3 112 35 19 180 12 Critical Kills 6 | . . . . . . . . 3 . . 3 . . . . Critical Parts Destroyed 10 | . . . . . . . . 2 . . 8 . . . . Critical Strikes 24 | . 1 1 . . 1 1 . 6 . . 13 . . 1 . Burn 2 | . 1 1 . . . . . . . . . . . . . Destroy 18 | . . . . . 1 . . 5 . . 12 . . . . Blast 1 | . . . . . . . . 1 . . . . . . . Sever 3 | . . . . . . 1 . . . . 1 . . 1 . Melee Attacks 168 | . . . . . 1 21 . . 1 5 36 28 34 30 12 Impact . | . . . . . . . . . . . . . . . . Slashing 139 | . . . . . 1 21 . . 1 5 22 25 34 30 . Piercing 29 | . . . . . . . . . . . 14 3 . . 12 Sneak Attacks 25 | . . . . . . 5 . . 1 3 6 3 5 2 . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . Follow-up Attacks 9 | . . . . . . . . . . . . . 5 4 . Damage Inflicted 29723 | . 1128 270 184 . 259 882 977 1728 166 557 8283 2803 2448 9347 691 Guns 5330 | . 674 270 170 . 213 . 79 654 . 66 3204 . . . . Cannons 765 | . . . . . . . . 80 . . . . . 685 . Explosions 15704 | . 449 . 14 . . . 833 994 . . 3602 2150 181 6806 675 Melee 7845 | . . . . . 46 882 . . 166 491 1477 653 2267 1847 16 Ramming 79 | . 5 . . . . . 65 . . . . . . 9 . Kinetic 4519 | . 261 . . . 213 . 79 696 . 66 3204 . . . . Thermal 3428 | . 346 270 170 . . . . 264 . . . . . 2378 . Explosive 8634 | . 449 . 14 . . . 833 730 . . 3602 2150 181 . 675 Electromagnetic 5180 | . 67 . . . . . . . . . . . . 5113 . Impact . | . . . . . . . . . . . . . . . . Slashing 7803 | . . . . . 46 882 . . 166 491 1455 649 2267 1847 . Piercing 42 | . . . . . . . . . . . 22 4 . . 16 Phasic 38 | . . . . . . . . 38 . . . . . . . Highest Corruption 30 | . . . . 3 3 1 1 . . . 23 7 2 30 1 Average Corruption 7 | . . . . 3 2 1 1 . . . 17 6 1 10 1 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 71 | . . . . 5 1 4 . . . . 27 6 4 23 1 Message Errors 18 | . . . . 1 1 1 . . . . 8 . 3 3 1 Matter Fused 17 | . . . . 3 . . . . . . 4 5 . 5 . Heat Flow Errors 10 | . . . . . . 2 . . . . 2 1 . 5 . Energy Discharges 4 | . . . . . . . . . . . 2 . . 2 . Parts Rejected 3 | . . . . . . . . . . . 2 . . 1 . Parts Fused 1 | . . . . . . . . . . . 1 . . . . Data Loss (minor) 7 | . . . . 1 . . . . . . 2 . 1 3 . Data Loss (major) 3 | . . . . . . 1 . . . . 1 . . 1 . Alerts 1 | . . . . . . . . . . . . . . 1 . Misdirections 4 | . . . . . . . . . . . 2 . . 2 . Weapon Failures 3 | . . . . . . . . . . . 3 . . . . Overload Shots 7 | . . . . . . . . . . . . . . 7 . Overflow Damage 2005 | . 8 . . . 36 187 134 34 126 248 476 121 271 342 22 Projectiles 55 | . . . . . . . . . . . . . . 55 . Explosions 465 | . 8 . . . . . 109 34 . . 105 103 4 80 22 Melee 1485 | . . . . . 36 187 25 . 126 248 371 18 267 207 . Knockbacks 3 | . . . . . . . 1 2 . . . . . . . Impact 1 | . . . . . . . 1 . . . . . . . . Kinetic 2 | . . . . . . . . 2 . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 1275 | . 83 . . . . . 126 1 . . 142 43 . 666 214 Shots 59 | . 2 . . . . . 3 1 . . 2 1 . 47 3 Rammed 3 | . . . . . . . 2 . . . . . . 1 . Targets Rammed 5 | . 2 . . . . . 2 . . . . . . 1 . Kicked 2 | . 2 . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 502 | . 163 292 206 . 23 502 . 22 . . 240 376 6 297 113 Average Temperature 97 | . 42 140 83 . 6 178 . 9 . . 71 165 4 82 38 Received Heat Transfer 1790 | . 318 36 27 . 30 144 36 84 . . 367 199 180 198 171 Effects 5 | . . 1 . . . 3 . . . . . 1 . . . Shutdowns 1 | . . . . . . 1 . . . . . . . . . Energy Bleed 2 | . . 1 . . . 1 . . . . . . . . . Matter Decay 1 | . . . . . . 1 . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 16 | . . . . . . . 1 . . . . . . 15 . Combat Hostiles 15 | . . . . . . . . . . . . . . 15 . Parts Fried 34 | . . . . . . . . . . . . . . 34 . Impact Corruptions 2 | . . . . . . . 2 . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . . Parts Melted 9 | . . 3 . . . . . . . . . 6 . . . Heat Transferred 3717 | . 856 666 370 . . . . 200 . . . . . 1625 . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped 18 | . . . . . . . . . . . 18 . . . . Power Chain Reactions 11 | . . . . . . 1 . . . . . . . 10 . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Qua Res Tes Acc Maximum Alert Level 5 | . . . 1 . . 1 2 3 . . 5 4 5 5 5 Low Security (%) 25 | . 100 100 20 . . 38 13 . . . 1 . . . . Level 1 9 | . . . 79 . . 61 3 39 . . 14 . . . . Level 2 9 | . . . . . . . 82 14 . . 33 . . . . Level 3 14 | . . . . . . . . 46 . . 20 43 46 . . Level 4 18 | . . . . . . . . . . . 17 56 21 37 . Level 5 12 | . . . . . . . . . . . 12 . 32 6 100 High Security 9 | . . . . . . . . . . . . . . 55 . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 3616 | . 147 131 297 . . 376 542 1024 . . 1677 1510 2362 3616 2976 Initial 2169 | . . 40 51 . . 97 174 263 . . 219 909 840 1281 2169 Average 1049 | . 88 85 230 . . 246 418 621 . . 823 1197 1431 2292 2408 Influence Increases 12553 | . 505 141 356 . 365 549 514 901 5 22 2211 1044 1738 2875 1327 Destroy 0b10 Robot/C 4860 | . 320 40 80 . 180 140 180 400 . 20 1040 260 700 1340 160 Destroy 0b10 Robot/NC 395 | . 25 15 5 . 10 35 10 30 5 . 120 45 40 50 5 Destroy Leader 858 | . 74 20 20 . 30 30 30 90 . . 198 10 148 186 22 Allied During Kill 1488 | . . . 8 . 70 35 38 116 . 2 220 . 412 552 35 Successful Hack 103 | . 36 36 . . . 24 . . . . 7 . . . . Select Force Hacks 50 | . . . . . . 50 . . . . . . . . . Disable Machine 840 | . 15 15 . . . 30 75 135 . . 45 240 30 195 60 Anti-Garrison Action 300 | . . . . . . . . . . . . . 150 150 . Destroy Structure 1445 | . 35 . 11 . . 10 166 130 . . 262 264 168 177 222 Partial Spotted 195 | . . 15 15 . . 45 15 . . . . . . 15 90 Lose Combat Pursuer 1215 | . . . 15 . 75 150 . . . . 135 225 90 210 315 Active Sensor Use 200 | . . . . . . . . . . . . . . . 200 Miscellaneous 604 | . . . 202 . . . . . . . 184 . . . 218 Influence Decreases 9577 | . 409 106 190 297 210 348 332 425 506 209 919 1167 955 1537 1967 Entered New Map 5338 | . . 56 80 297 . 58 182 275 376 99 107 709 655 997 1447 Time Decay 2339 | . 359 50 40 . 80 180 100 90 130 110 342 318 180 180 180 Lost Part 1050 | . 50 . 70 . 20 50 50 20 . . 250 140 40 200 160 Lost Ally 850 | . . . . . 110 60 . 40 . . 220 . 80 160 180 Squads Dispatched 91 | . 3 . 1 . . 7 3 6 . . 17 4 11 25 14 Investigation 21 | . 1 . 1 . . 5 . 1 . . 2 . 5 2 4 Extermination 8 | . . . . . . 1 1 . . . 2 . 1 2 1 Reinforcement 28 | . 2 . . . . 1 2 3 . . 10 3 1 1 5 Assault 27 | . . . . . . . . . . . 2 1 3 18 3 Garrison 7 | . . . . . . . . 2 . . 1 . 1 2 1 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 9 | . . . . . . 1 2 1 . . 3 1 1 . . Haulers Reinforced 6 | . . . . . . . . 1 . . 4 . . . 1 Active Scanning Responses 2 | . . . . . . . . . . . . . . . 2 Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Qua Res Tes Acc Distress Signals 19 | . 2 1 . . . . . 1 . . 5 . 5 3 2 Communications Jammed 6 | . . . . . . . . . . . . . . 6 . Distress Signals 6 | . . . . . . . . . . . . . . 6 . Times Spotted 435 | . 25 4 14 . 11 21 12 20 . 1 75 46 48 109 49 Peak Tracking Total 22 | . 10 2 6 . 6 5 5 8 . 1 18 11 14 16 22 Tactical Retreats 34 | . . . 1 . 2 4 . . . . 5 6 2 8 6 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Qua Res Tes Acc Traps Triggered 7 | . . . . . . 2 . . . . . 1 . 4 . Indirectly 3 | . . . . . . . . . . . . . . 3 . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Qua Res Tes Acc Machines Disabled 59 | . 1 1 . . . 2 5 9 1 . 3 16 3 14 4 Max in Single Turn 5 | . 1 1 . . . 1 2 5 1 . 1 3 1 1 1 Garrison Access 3 | . . . . . . . . . . . . . 1 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills 1 | . . . . . . 1 . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Qua Res Tes Acc Machines Accessed 24 | . 5 4 . . . 4 . 1 . . 2 1 3 1 3 Terminals 9 | . 5 3 . . . . . . . . 1 . . . . Fabricators 4 | . . . . . . 1 . . . . . . 1 1 1 Repair Stations 8 | . . 1 . . . 3 . . . . 1 1 1 . 1 Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 1 . . . . 1 . 1 Total Hacks 58 | . 22 10 . . . 7 . 2 . . 3 2 6 2 4 Successful 23 | . 8 6 . . . 3 . . . . 2 . 1 2 1 Failed 35 | . 14 4 . . . 4 . 2 . . 1 2 5 . 3 Catastrophic 13 | . 3 1 . . . 4 . 1 . . . 1 2 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 113 | . 6 . . . . 27 2 6 . . 29 16 13 8 6 Terminals 31 | . 22 8 . . . . . . . . 1 . . . . Fabricators 7 | . . . . . . 1 . . . . . . 3 2 1 Repair Stations 15 | . . 2 . . . 6 . . . . 2 2 1 . 2 Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . 2 . . . . 2 . 1 Terminal Hacks 13 | . 8 4 . . . . . . . . 1 . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . Prototype ID Bank 2 | . . 2 . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . . . . Locate Traps 3 | . 3 . . . . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . . . Security Status 1 | . 1 . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . . . . . . . 1 . Repair Station Hacks 3 | . . 2 . . . 1 . . . . . . . . . Scan Component 2 | . . 1 . . . 1 . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . . 1 Unauthorized Hacks 5 | . . . . . . 2 . . . . 1 . 1 1 . Terminals . | . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . 1 . . . . . . . 1 . Overload 1 | . . . . . . 1 . . . . . . . . . Recompile 1 | . . . . . . . . . . . . . . 1 . Repair Stations 3 | . . . . . . 1 . . . . 1 . 1 . . Patch 3 | . . . . . . 1 . . . . 1 . 1 . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . . . . . 1 . . . . Used 1 | . . 1 . . . . . . . . . . . . . Hacking Detections 17 | . 5 3 . . . 2 . 1 . . 1 1 2 . 2 Full Trace Events 8 | . 2 . . . . 2 . 1 . . . . 2 . 1 Feedback Events 1 | . . . . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . 3 4 . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 47 | . . . . . . . . . . . 8 26 . 13 . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . . . . . Time 26 | . . 26 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Qua Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . 2 2 . Machine Destruction 4 | . . . . . . . . . . . . . 2 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 4 | . . . . . . . . . . . 1 . 3 . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Qua Res Tes Acc Total Allies 73 | . . . 1 14 . 3 2 3 . . 13 2 8 12 15 Largest Group 14 | . . . 1 14 13 3 2 3 1 1 4 1 8 4 5 Highest-Rated Group 765 | . . . 142 438 424 210 151 341 119 119 325 47 765 276 445 Highest-Rated Ally 269 | . . . 142 51 51 70 119 135 119 119 142 47 269 110 122 Zionite Dispatches 11 | . . . . . . 2 1 2 . . 1 . 3 . 2 Heavy 3 | . . . . . . . . 1 . . 1 . . . 1 Light 3 | . . . . . . 1 . . . . . . 1 . 1 Recon 1 | . . . . . . 1 . . . . . . . . . Fire 1 | . . . . . . . . . . . . . 1 . . Demo 1 | . . . . . . . 1 . . . . . . . . Experimental 1 | . . . . . . . . . . . . . 1 . . Hero 1 | . . . . . . . . 1 . . . . . . . Total Orders 1 | . . . . . . . 1 . . . . . . . . EXPLORE 1 | . . . . . . . 1 . . . . . . . . Ally Attacks 423 | . . . 8 . 31 31 26 39 . . 81 . 70 109 28 Total Damage 19059 | . . . 399 . 607 603 629 1936 . . 3660 . 4700 5346 1179 Kills 122 | . . . 3 . 8 5 4 15 . . 21 . 28 34 4 Allies Corrupted 2 | . . . . . 1 . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . X0-1V1 Amusement Gains 346 | . 4 . 20 5 . 5 10 20 . . 73 60 30 60 59 Good Acts 105 | . . 1 8 . 2 5 2 2 6 . 18 16 6 27 12 Bad Acts 61 | . . 2 19 . 3 3 4 1 2 3 5 4 2 6 7 Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Qua Res Tes Acc Active Infowar (turns) 4016 | . 611 . . 399 164 370 212 184 77 . . 646 148 845 360 Optics 1353 | . . . . . . . . . . . . . 148 845 360 Sensors 868 | . . . . . . 118 . . . . . 80 . 443 227 A.S.S. 230 | . . . . . . . . . . . . . . . 230 Terrain 1205 | . 611 . . . . . . . . . . 594 . . . Structural 402 | . . . . . . . . . . . . 402 . . . Decoding 1406 | . . . . 399 164 370 212 184 77 . . . . . . Jamming 191 | . . . . . . . . . . . . . . 191 . ECM 1 | . . . . . . 1 . . . . . . . . . Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 . . . 1 1 . . . . . Drone Launches 2 | . . . . . . . 2 . . . . . . . . Drone Recoveries 2 | . . . . . . . 2 . . . . . . . . Decoded 0b10 Intel 53 | . . . . . . 26 13 14 . . . . . . . Items 53 | . . . . . . 26 13 14 . . . . . . . Zionite Intel Received 17 | . . . . . . 4 . . . . 6 4 1 2 . Main Access 2 | . . . . . . . . . . . 1 . 1 . . Branch Access 1 | . . . . . . . . . . . 1 . . . . Emergency Access 1 | . . . . . . . . . . . 1 . . . . Guard Positions 1 | . . . . . . 1 . . . . . . . . . Prototype Stockpiles 2 | . . . . . . 1 . . . . . . . 1 . Component Schematics 2 | . . . . . . . . . . . . 1 . 1 . Prototype Schematics 2 | . . . . . . . . . . . 1 1 . . . Unaware Schematics 2 | . . . . . . . . . . . 1 1 . . . Unaware Analyses 3 | . . . . . . 1 . . . . 1 1 . . . Active Garrisons 1 | . . . . . . 1 . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Qua Res Tes Acc Turns Passed 6112 | . 957 114 96 453 164 370 212 184 261 236 767 715 378 845 360 Spaces Moved 8376 | 1 498 136 185 767 240 749 432 227 403 548 1134 665 494 948 949 Core 348 | . 6 . . . . . . . . . 163 110 29 . 40 Treads . | . . . . . . . . . . . . . . . . Legs 857 | 1 492 . . . . . . . . . 36 . . 328 . Wheels 461 | . . . . . . . . . . . . 461 . . . Hover 3548 | . . . . . . 65 323 227 403 548 935 . 465 582 . Flight 3162 | . . 136 185 767 240 684 109 . . . . 94 . 38 909 Fastest Speed 17 | 120 120 31 29 34 26 23 26 21 24 24 18 40 33 30 17 Average Speed 45 | 120 158 31 30 34 29 32 35 22 24 24 31 82 41 59 27 Slowest Speed 350 | 120 300 31 34 34 109 112 46 26 24 24 120 155 350 350 99 Overloaded Moves 406 | . . . . . . . . . . . 27 . . 80 299 Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 32 | . . 1 4 . 4 7 1 . . . . . . . 15 Potential Cave-ins 5 | . . . . . . . . . . . . 2 . . 3 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . 1 . . . Exploration Rate (%) 42 | 2 85 16 39 82 41 24 13 8 62 67 35 84 24 69 30 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 3 | . . . . 2 . . . . . 1 . . . . . Known Exits Taken 4 | . . . . . . . . . 1 . 1 1 . 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 . 1 . . 1 . . Scrap Searched 10 | . . . . 4 . . . . 3 3 . . . . . Spaces Dug 23 | . . . . . . 5 . 2 . . . 6 2 6 2 Terrain Destroyed 824 | . 41 . 12 . . 5 68 90 . 1 221 219 45 27 95 Melee 18 | . . . . . . 5 . . . . . 6 2 5 . Projectile 35 | . . . . . . . . 12 . 1 16 . . 4 2 AOE 771 | . 41 . 12 . . . 68 78 . . 205 213 43 18 93 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Qua Res Tes Acc Total 9928 | . 582 183 205 959 312 829 475 311 559 642 1366 770 594 1122 1019 Wait 660 | . 9 26 13 175 51 11 4 30 139 84 40 23 31 22 2 Move 8299 | . 497 133 176 766 232 735 429 226 402 547 1133 664 493 948 918 Hop 30 | . . 1 4 . 3 6 1 . . . . . . . 15 Pick Up 48 | . 7 . 1 1 1 3 2 5 2 . 7 5 3 4 7 Fast Attach 176 | . 6 3 2 8 6 22 11 4 2 . 19 24 19 29 21 Attach 60 | . 3 3 2 . . 5 5 3 2 . 8 3 5 10 11 Detach 64 | . 3 2 . 6 . 8 7 1 2 . 9 3 5 10 8 Swap 92 | . 6 . . . . 6 2 11 3 3 36 4 5 15 1 Drop 109 | . 5 3 . 3 3 12 3 8 3 1 15 12 2 24 15 Fire 228 | . 44 12 7 . 15 . 9 23 3 2 63 5 1 35 9 Melee 156 | . . . . . 1 21 . . 1 5 36 27 28 25 12 Ram 2 | . . . . . . . 2 . . . . . . . . Kick 2 | . 2 . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 2 | . . . . . . . . . . . . . 2 . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min / [*Sub]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 5 exits: *Res x3 / *Qua x2) -3/Quarantine -2/Research (discovered 4 exits: *Acc x3 / *Tes) -2/Testing (discovered 2 exits: *Acc / Frg) -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 98 | -10/Materials | Discovered new exit (range 8) 202 | -10/Materials | Core integrity fell below 50% 224 | -10/Materials | Destroyed 8 combat bots 285 | -10/Materials | Identified exit to Mines 305 | -10/Materials | Build established: Mutant 453 | -10/Materials | Discovered new exit (range 13) 725 | -10/Materials | Core integrity fell below 20% 783 | -10/Materials | Discovered new exit (range 13) 829 | -10/Materials | Prayed at D.C.S.S. Altar Unit 958 | -10/Materials | Entered another Materials area 958 | -9/Materials | Evolved 2 slots: Propulsion x2 1008 | -9/Materials | X0-1V1 enhanced Transport squad support 1039 | -9/Materials | Repaired Ion Engine 1062 | -9/Materials | Discovered new exit (range 15) 1072 | -9/Materials | Entered Mines 1073 | -9/Mines | X0-1V1 downgraded hostiles (x1) 1074 | -9/Mines | X0-1V1 sent hostile S-10 Pest (x3) 1076 | -9/Mines | X0-1V1 whisked you away to safety 1080 | -9/Mines | X0-1V1 sent you into danger 1090 | -9/Mines | X0-1V1 added 0b10 threat records associated with you (considerable) 1107 | -9/Mines | Met a Derelict bent on vengeance 1108 | -9/Mines | X0-1V1 tapped a No Entrance sign 1112 | -9/Mines | Energy generation permanently improved by X0-1V1 (+15) 1114 | -9/Mines | X0-1V1 upgraded hostiles (x1) 1152 | -9/Mines | X0-1V1 sent allied H-71 Marshal (x1) 1166 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1168 | -9/Mines | Entered Zion 1183 | -7/Zion | Lost 7 parts (1p4n2w) 1197 | -7/Zion | Gained Derelict followers 1202 | -7/Zion | Learned location of Warlord (-5) 1207 | -7/Zion | Found Prototype Processor 1207 | -7/Zion | Identified Exp. Terrain Scan Processor 1210 | -7/Zion | Found Prototype Processor 1210 | -7/Zion | Identified Exp. Armor Integrity Analyzer 1212 | -7/Zion | Found Prototype Processor 1212 | -7/Zion | Identified Exp. Core Analyzer 1218 | -7/Zion | Found Prototype Processor 1218 | -7/Zion | Identified Exp. Melee Analysis Suite 1259 | -7/Zion | Gained Derelict followers 1288 | -7/Zion | Met Imprinter 1294 | -7/Zion | Imprinted 1296 | -7/Zion | Declared Zion's savior 1337 | -7/Zion | Learned location of Quarantine (-3) 1405 | -7/Zion | System corruption cleaned by Quarantine Array 1417 | -7/Zion | Discovered new exit (range 12) 1621 | -7/Zion | Entered Proximity Caves 1621 | -6/Proximity Caves | Accompanied by 14 allies 1626 | -6/Proximity Caves | X0-1V1 mutated your Weapon slot to Propulsion slot 1665 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1673 | -6/Proximity Caves | Spotted B-75 Beast 1673 | -6/Proximity Caves | X0-1V1 sent you into danger 1682 | -6/Proximity Caves | Lost 3 allies 1709 | -6/Proximity Caves | Learned Factory stockpile data 1720 | -6/Proximity Caves | Discovered new exit (range 6) 1759 | -6/Proximity Caves | Core integrity restored by X0-1V1 (+70) 1785 | -6/Proximity Caves | Entered Factory 1785 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 1792 | -6/Factory | X0-1V1 released a cloud of subatomizers 1822 | -6/Factory | Discovered new exit (range 11) 1824 | -6/Factory | Zion Light squad teleported in 1829 | -6/Factory | Zion Recon squad teleported in 1835 | -6/Factory | X0-1V1 foreshadows a heat wave 1864 | -6/Factory | Melee accuracy permanently improved by X0-1V1 (+7%) 1864 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 1878 | -6/Factory | Ambient heat levels rising (+10) 1972 | -6/Factory | Ambient heat levels rising (+10) 1978 | -6/Factory | X0-1V1 downgraded hostiles (x1) 2040 | -6/Factory | Ambient heat levels falling (-10) 2094 | -6/Factory | Ambient heat levels falling (-10) 2094 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 2104 | -6/Factory | Retrieved Zion intel report: Active Garrisons 2106 | -6/Factory | X0-1V1 announced a LAN party 2128 | -6/Factory | Retrieved Zion intel report: Guard Positions 2147 | -6/Factory | Discovered new exit (range 15) 2155 | -6/Factory | Entered another Factory area 2155 | -5/Factory | Evolved 2 slots: Utility x2 2159 | -5/Factory | Found Powered Armor 2163 | -5/Factory | Zion Demo squad teleported in 2181 | -5/Factory | Missile Launcher reconfigured into Item Mimic 2218 | -5/Factory | X0-1V1 sent allied Executioner (x1) 2243 | -5/Factory | Discovered new exit (range 13) 2247 | -5/Factory | Lost 5 parts (1n2u2w) 2317 | -5/Factory | X0-1V1 redirected Transport squads to designated parking area 2335 | -5/Factory | P-70 Sage assimilated allied S8-9E6(d) 2367 | -5/Factory | Entered another Factory area 2367 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 2377 | -4/Factory | Zion hero teleported in (AD-0RF) 2382 | -4/Factory | Zion Heavy squad teleported in 2425 | -4/Factory | Garrison activated, responded to threat 2505 | -4/Factory | Sight range permanently improved by X0-1V1 (+1) 2507 | -4/Factory | Discovered new exit (range 17) 2551 | -4/Factory | Entered Upper Caves 2551 | -4/Upper Caves | Accompanied by 1 ally (AD-0RF) 2577 | -4/Upper Caves | Identified exit to Upper Caves 2577 | -4/Upper Caves | X0-1V1 revealed exit location to -4/Upper Caves 2744 | -4/Upper Caves | Build established: Scavenger-Sprinter 2788 | -4/Upper Caves | X0-1V1 mutated your Utility slot to Weapon slot 2790 | -4/Upper Caves | Found Chaos Jack 2812 | -4/Upper Caves | Entered another Upper Caves area 2812 | -4/Upper Caves | Accompanied by 1 ally (AD-0RF) 2828 | -4/Upper Caves | Encountered a Warlord checkpoint 2929 | -4/Upper Caves | Imp. Antigrav System reconfigured into Item Mimic 2964 | -4/Upper Caves | Discovered new exit (range 17) 3048 | -4/Upper Caves | Entered Research 3048 | -3/Research | Accompanied by 1 ally (AD-0RF) 3048 | -3/Research | Evolved 2 slots: Utility x2 3146 | -3/Research | X0-1V1 redirected Transport squads to designated parking area 3159 | -3/Research | Zion Heavy squad teleported in 3204 | -3/Research | System corruption reached 10% 3213 | -3/Research | Discovered new exit (range 4) 3219 | -3/Research | Discovered new exit (range 9) 3241 | -3/Research | Found Fusion Bomb Launcher 3251 | -3/Research | Found Prototype Processor 3251 | -3/Research | Identified Exp. Signal Interpreter 3260 | -3/Research | Identified exit to Research 3286 | -3/Research | Found Prototype Protection 3286 | -3/Research | Identified Zio. Weapon Casing 3316 | -3/Research | X0-1V1 activates XOMVISION 3351 | -3/Research | Retrieved Zion intel report: Unaware Analyses 3357 | -3/Research | Retrieved Zion intel report: Emergency Access 3368 | -3/Research | Found Prototype Launcher 3368 | -3/Research | Identified Tactical Quantum Warhead 3377 | -3/Research | Retrieved Zion intel report: Unaware Schematics 3439 | -3/Research | Retrieved Zion intel report: Prototype Schematics 3449 | -3/Research | Spotted B-86 Titan 3516 | -3/Research | Retrieved Zion intel report: Main Access 3531 | -3/Research | X0-1V1 announced a LAN party 3538 | -3/Research | X0-1V1 sent allied Y-64 Sentinel (x3) 3548 | -3/Research | First assault squad dispatched 3551 | -3/Research | Garrison activated, responded to threat 3581 | -3/Research | X0-1V1 turns hostiles against one another 3613 | -3/Research | Destroyed 9 combat bots 3618 | -3/Research | Lost 4 allies 3622 | -3/Research | X0-1V1 downgraded hostiles (x4) 3622 | -3/Research | Core integrity fell below 50% 3630 | -3/Research | Core integrity restored by X0-1V1 (+204) 3646 | -3/Research | Destroyed 7 combat bots 3656 | -3/Research | Lost 12 parts (6n5u1w) 3657 | -3/Research | X0-1V1 downgraded hostiles (x1) 3690 | -3/Research | X0-1V1 sent allied Thug (x3) 3720 | -3/Research | X0-1V1 added 0b10 threat records associated with you (considerable) 3790 | -3/Research | Core integrity fell below 20% 3808 | -3/Research | Retrieved Zion intel report: Branch Access 3808 | -3/Research | Identified exit to Quarantine 3815 | -3/Research | Entered Quarantine 3829 | -3/Quarantine | Lost 7 parts (2p4n1u) 3921 | -3/Quarantine | Found Alien Artifact 3921 | -3/Quarantine | Identified Core Reset Matrix 3921 | -3/Quarantine | Used Core Reset Matrix 3925 | -3/Quarantine | Detected hypermatrix surge 3925 | -3/Quarantine | Sensed 15 artifacts in vicinity 3970 | -3/Quarantine | Found Sigix Broadsword 3971 | -3/Quarantine | X0-1V1 announced a LAN party 4025 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 4040 | -3/Quarantine | X0-1V1 sent hostile G-67 Veteran (x3) 4046 | -3/Quarantine | Found Phase Armor 4065 | -3/Quarantine | First assault squad dispatched 4078 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 4099 | -3/Quarantine | Cryocooling Duct disabled 4103 | -3/Quarantine | Cryocooling Duct disabled 4114 | -3/Quarantine | Ambient heat levels rising (+20) 4114 | -3/Quarantine | Non-combat units ordered to evacuate 4118 | -3/Quarantine | Ambient heat levels rising (+20) 4118 | -3/Quarantine | Combat units ordered to evacuate 4128 | -3/Quarantine | Scanned by Researcher 4146 | -3/Quarantine | Build established: Scavenger-Mutant 4160 | -3/Quarantine | Destroyed 9 combat bots 4218 | -3/Quarantine | Quarantine Guard activated 4243 | -3/Quarantine | Spotted Quarantine Guard 4243 | -3/Quarantine | Spotted Quarantine Guard 4243 | -3/Quarantine | Spotted Quarantine Guard 4244 | -3/Quarantine | Spotted Quarantine Guard 4244 | -3/Quarantine | Spotted Quarantine Guard 4275 | -3/Quarantine | Lost 3 parts (2n1u) 4290 | -3/Quarantine | Spotted Quarantine Guard 4312 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 4333 | -3/Quarantine | Spotted Quarantine Guard 4345 | -3/Quarantine | Found Subatomic Replicator 4347 | -3/Quarantine | Used Subatomic Replicator to replicate Sigix Broadsword 4361 | -3/Quarantine | Spotted Quarantine Guard 4401 | -3/Quarantine | Lost 3 parts (1n2u) 4444 | -3/Quarantine | Core integrity restored by X0-1V1 (+251) 4446 | -3/Quarantine | Cryocooling Duct disabled 4449 | -3/Quarantine | Cryocooling Duct disabled 4461 | -3/Quarantine | Ambient heat levels rising (+20) 4463 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 4464 | -3/Quarantine | Ambient heat levels rising (+20) 4466 | -3/Quarantine | Found Transdimensional Reconstructor 4466 | -3/Quarantine | Warped through subspace 4466 | -3/Quarantine | Spotted Quarantine Guard 4477 | -3/Quarantine | Found Terrabomb 4477 | -3/Quarantine | Used Terrabomb 4529 | -3/Quarantine | Discovered exit to Research (range 4) 4530 | -3/Quarantine | Entered Research 4530 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 4536 | -2/Research | Lost 4 parts (1n2u1w) 4603 | -2/Research | Found Unknown Launcher 4603 | -2/Research | Identified Gamma Bomb Array 4607 | -2/Research | Found Gamma Bomb Array 4608 | -2/Research | Found Gamma Bomb Array 4610 | -2/Research | Found Gamma Bomb Array 4619 | -2/Research | Zion Experimental squad teleported in 4673 | -2/Research | Spotted B-90 Cyclops 4689 | -2/Research | Allies destroyed B-90 Cyclops 4760 | -2/Research | Found Prototype Processor 4760 | -2/Research | Identified Spectral Analyzer 4780 | -2/Research | First assault squad dispatched 4789 | -2/Research | Zion Fire squad teleported in 4797 | -2/Research | Discovered new exit (range 14) 4806 | -2/Research | X0-1V1 activates XOMVISION 4819 | -2/Research | Retrieved Zion intel report: Main Access 4819 | -2/Research | Identified exit to Access 4820 | -2/Research | Zion Light squad teleported in 4832 | -2/Research | Spotted B-90 Cyclops 4835 | -2/Research | Garrison activated, responded to threat 4838 | -2/Research | Allies destroyed B-90 Cyclops 4885 | -2/Research | X0-1V1 sent hostile P-80 Master (x2) 4896 | -2/Research | Lost 5 allies 4900 | -2/Research | Discovered new exit (range 25) 4908 | -2/Research | Entered Testing 4935 | -2/Testing | Identified exit to Protoforge 4935 | -2/Testing | X0-1V1 revealed exit location to -2/Protoforge 5030 | -2/Testing | X0-1V1 turns hostiles against one another 5046 | -2/Testing | Retrieved Zion intel report: Prototype Stockpiles 5065 | -2/Testing | Found Prototype Device 5065 | -2/Testing | Identified Exp. Transmission Jammer 5087 | -2/Testing | X0-1V1 sent you to a vault 5088 | -2/Testing | Found Prototype Device 5088 | -2/Testing | Identified Exp. Focal Shield 5098 | -2/Testing | Retrieved Zion intel report: Component Schematics 5103 | -2/Testing | X0-1V1 mutated your Propulsion slot to Utility slot 5137 | -2/Testing | Found Prototype Leg 5137 | -2/Testing | Identified Myomer Exoskeleton 5158 | -2/Testing | First assault squad dispatched 5161 | -2/Testing | Found Prototype Energy Cannon 5161 | -2/Testing | Identified Cld. Nova Cannon 5202 | -2/Testing | Lost 3 allies 5226 | -2/Testing | Garrison activated, responded to threat 5245 | -2/Testing | Found Prototype Energy Cannon 5245 | -2/Testing | Identified Hpw. Disruptor Cannon 5276 | -2/Testing | Destroyed 7 combat bots 5286 | -2/Testing | High security lockdown imminent 5293 | -2/Testing | Lost 4 parts (2n1u1w) 5309 | -2/Testing | X0-1V1 sent allied Lightning (x2) 5335 | -2/Testing | System corruption reached 10% 5366 | -2/Testing | High security lockdown engaged 5370 | -2/Testing | Found Prototype Energy Cannon 5370 | -2/Testing | Identified Null Cannon 5468 | -2/Testing | Destroyed 10 combat bots 5517 | -2/Testing | Build established: Scavenger-Skirmisher 5561 | -2/Testing | Found Prototype Device 5561 | -2/Testing | Identified Exp. Hardlight Generator 5588 | -2/Testing | Superbehemoth self-activated to run performance analysis 5589 | -2/Testing | Spotted Superbehemoth 5596 | -2/Testing | X0-1V1 activates XOMVISION 5597 | -2/Testing | Weapon slot count temporarily expanded by X0-1V1 (+3) 5677 | -2/Testing | Spotted Striker 5677 | -2/Testing | Spotted Striker 5686 | -2/Testing | Spotted Striker 5686 | -2/Testing | Spotted Striker 5686 | -2/Testing | Spotted Striker 5706 | -2/Testing | Destroyed Striker 5725 | -2/Testing | Destroyed Striker 5725 | -2/Testing | Destroyed Striker 5728 | -2/Testing | Core integrity fell below 50% 5750 | -2/Testing | Discovered exit to Access (range 4) 5752 | -2/Testing | System corruption reached 30% 5752 | -2/Testing | X0-1V1 turns hostiles against one another 5753 | -2/Testing | Entered Access 5757 | -1/Access | Lost 12 parts (2p3n5u2w) 5811 | -1/Access | X0-1V1 sent you to a vault 5815 | -1/Access | Found Prototype Launcher 5815 | -1/Access | Identified Ragnarok Missile Launcher 5826 | -1/Access | Found Botcube 5841 | -1/Access | Botcube activated 5841 | -1/Access | Found Unknown Special Melee Weapon 5841 | -1/Access | Identified Chaos Jack 5844 | -1/Access | Found Chaos Jack 5846 | -1/Access | Found Prototype Device 5846 | -1/Access | Identified Active Sensor Suite 5851 | -1/Access | Found Prototype Device 5851 | -1/Access | Identified Femtoactuators 5857 | -1/Access | Botcube completed mutation into legged form, armed with 1 cannon. 5882 | -1/Access | X0-1V1 enhanced Transport squad support 5918 | -1/Access | X0-1V1 added 0b10 threat records associated with you (considerable) 5920 | -1/Access | Zion Light squad teleported in 6003 | -1/Access | First assault squad dispatched 6007 | -1/Access | Found Unknown Launcher 6007 | -1/Access | Identified Fusion Bomb Launcher 6028 | -1/Access | Build established: Scout 6067 | -1/Access | Zion Heavy squad teleported in 6076 | -1/Access | Garrison activated, responded to threat 6089 | -1/Access | Core integrity fell below 50% 6103 | -1/Access | Emitted hypermatrix ping 6104 | -1/Access | Weapon slot count temporarily expanded by X0-1V1 (+1) 6108 | -1/Access | Assembled emerged from beneath the floor 6108 | -1/Access | Discovered new exit (range 4) 6111 | -1/Access | Identified exit to Surface 6113 | *** | Heading to fleet! Last Messages --------------- 06099_ Penetrated by Slug. 06100_ Sealed Barrier breached. 06102_ Penetrated by Slug. 06102_ Imp. Core Shielding destroyed. 06102_ Penetrated by Slug. 06103_ Emitted hypermatrix ping. 06104_ X0-1V1: "Weapons, camera, action!" (+1 weapon slot) 06105_ Penetrated by Slug. 06108_ H-88 Terminator knocked back. 06108_ as-92646 sneak attacks. 06108_ H-88 Terminator Unknown Ballistic Gun severed. 06108_ Slug penetrates H-88 Terminator. 06108_ Main Access Shell breached. 06108_ EXIT=FOUND 06109_ Chain reaction triggered in Lgt. Quantum Reactor. 06109_ H-88 Terminator destroyed. 06109_ as-91835 destroyed. 06109_ H-88 Terminator destroyed. 06111_ EXIT=IDENTIFIED: SURFACE [Achievement: Chaotic Teddy Bear] Map ----- +----------------------------------------------------+ | ?########## #???????????????????????????????????? | | ?# # #???????????????????????????????????? | | ?# # #???????????????????????????????????? | | ?# " # #???????????????????????????????????? | | ?# """ # #???????????????????????????????????? | | ?# """ # #???????????????????????????????????? | | ?# " # #???????????????????????????????????? | | ?# # #???????????????????????????????????? | | ??? # #???????????????????????????????????? | | ????? # #???????????????????????????????????? | | #######+### #???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | ####+###### #???????????????????????????????????? | | ?? ???# #???????????????????????????????????? | | ] ! ?# #???????????????????????????????????? | | " ## #???????????????????????????????????? | | """ ## #???????????????????????????????????? | | """ ## #???????????????????????????????????? | | " ## #######"######??????????????????????? | | ! ;" T"""" ???????????????????????? | | ;[ a% """" ????????????????????????? | | ########" %[a " """"""????????????????????? | | ???????# * % " " "????????????????????? | | ???????# "" "????????????????????? | | ????????# " " @" "????????????????????? | | ????????##" " " "????????????????????? | | ?????????## " """"""????????????????????? | | ??????????# " ?????????????????????????? | | ??????????# " ????????????????????????? | | ??????????# #######"#####???????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# +???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 115 Energy Generation 77 Energy Capacity 1900 Matter Stores 1000 Matter Capacity 1000 Sight Range 26 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 22 Power Amplification 30 EM Shielding 3 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 20 Resistance: EM 20 Core Shielding 30 Propulsion Shielding 66 Weapon Shielding 100 Melee Speed Boost 20 Evasion (%) 74 Targeting Accuracy 8 Melee Accuracy 10 Target Analysis 6 Core Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 6 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Lrn. Phase Cannon | -3/Quarantine | Z-intel Diametric Drive | -3/Quarantine | Z-intel Neutron Cannon | -3/Quarantine | Z-intel Adv. Energy Well | -3/Quarantine | Z-intel Imp. Matter Compressor | -3/Quarantine | Z-intel Exp. Shield Generator | -3/Quarantine | Z-intel Nanosword | -3/Quarantine | Z-intel Exp. Matter Compressor | -3/Quarantine | Z-intel Com. Particle Reactor | -3/Quarantine | Z-intel Exp. System Shield | -3/Quarantine | Z-intel Imp. Focal Shield | -3/Quarantine | Z-intel Imp. Point Defense System | -3/Quarantine | Z-intel Particle Charger | -3/Quarantine | Z-intel Power Sword | -3/Quarantine | Z-intel Adv. Weapon Cycler | -3/Quarantine | Z-intel Impulse Thruster | -3/Quarantine | Z-intel System Shield | -3/Quarantine | Z-intel Hacking Suite | -3/Quarantine | Z-intel Adv. Medium Treads | -3/Quarantine | Z-intel Triangulator | -3/Quarantine | Z-intel Core Analyzer | -3/Quarantine | Z-intel Imp. Thermal Shield | -3/Quarantine | Z-intel Hpw. Tractor Beam | -3/Quarantine | Z-intel Graphene Brace | -3/Quarantine | Z-intel Antigrav System | -3/Quarantine | Z-intel Linear Gravjet | -3/Quarantine | Z-intel Stasis Canceller | -2/Testing | Z-intel Adv. Point Defense System | -2/Testing | Z-intel Lrn. Tractor Beam | -2/Testing | Z-intel Imp. Arc Projector | -2/Testing | Z-intel Disruptor Cannon | -2/Testing | Z-intel Imp. Heavy Armor Plating | -2/Testing | Z-intel Energy Filter | -2/Testing | Z-intel Hvy. Shield Leg | -2/Testing | Z-intel Imp. Dynamic Insulation System | -2/Testing | Z-intel Imp. Fusion Compressor | -2/Testing | Z-intel Heavy Servo Lattice | -2/Testing | Z-intel Force Booster | -2/Testing | Z-intel Lgt. Antimatter Reactor | -2/Testing | Z-intel Robot Schematics ------------------ A-02 Transporter | -3/Quarantine | Z-intel A-15 Conveyor | -3/Quarantine | Z-intel B-74 Champion | -3/Quarantine | Z-intel Y-72 Warden | -3/Quarantine | Z-intel Fabricated ------------ Nothing Repaired ---------- Ion Engine | 33% | -9/Materials Studied --------- None Alien Tech Used ----------------- Core Reset Matrix Sigix Broadsword Phase Armor Subatomic Replicator Transdimensional Reconstructor Terrabomb Achievements -------------- Chaotic Teddy Bear Challenges ------------ None Game ------ Seed CobblerTractorCarapace Manual? 0 Play Time 01:37:50 Cumulative 1326.9 hours Start 2026.06.23 @ 14:58:12 End 2026.06.23 @ 17:13:54 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1623 Rogue 1339 Adventurer 124 Explorer 160 Win Type 2 Total 66 Types 51/0/9/4/1/0/0/1/0/0 Lore% 93 Gallery% 83 Achievement% 71 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6c8581d8-b2b0-4063-985b-25d2bc3f5e10