Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.09 @ 14:37:16 Player: Flufflewump Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (49) 245 Value Destroyed (2059) 2059 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (485) 485 TOTAL SCORE: 7549 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -215 Cogmind --------- Core Integrity 0/1000 Matter 108/300 Energy 98/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Visual Processing Unit Advanced Visual Processing Unit Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Deuterium Engine Power Amplifier Huge Storage Unit Advanced Trap Extractor (0/8) Proton Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Fission Core > --- PROPULSION ------- Makeshift Leg Makeshift Leg Makeshift Leg Makeshift Leg Improved VSS Leg > --- UTILITY ---------- Visual Processing Unit Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Layered Light Armor Plating Relay Coupler [Sentry] > --- WEAPON ----------- Power Maul Axe > --- INVENTORY -------- Light Deuterium Engine Advanced Weight Redist. System Recalibrator Improved Datajack [Rating: 57] Favorites ----------- Power Light Nuclear Core Engine Backup Power III Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Improved VSS Leg Wheel Armored Wheel Hover Unit Gravmag System Flight Unit Cesium-ion Thruster Utility Visual Processing Unit Device Improved Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Hackware Relay Coupler [Sentry] Protection Layered Light Armor Plating Weapon Flail Energy Gun Gatling Laser Energy Cannon Proton Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Flail Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Fac Low Fac Upp Slots Evolved 10 | . . . 2 . 2 . 2 2 . 2 . Power 1 | . . . . . . . . 1 . . . Propulsion 3 | . . . 2 . 1 . . . . . . Utility 5 | . . . . . 1 . 2 1 . 1 . Weapon 1 | . . . . . . . . . . 1 . Parts Attached 91 | . 8 2 8 2 11 2 24 16 11 7 . Power 12 | . 2 . . . 1 1 3 2 1 2 . Engine 6 | . 1 . . . 1 . 2 1 . 1 . Core 6 | . 1 . . . . 1 1 1 1 1 . Reactor . | . . . . . . . . . . . . Propulsion 31 | . . . 4 . 5 . 14 2 4 2 . Treads 1 | . . . 1 . . . . . . . . Leg 12 | . . . 2 . . . 4 2 4 . . Wheel 7 | . . . . . 2 . 5 . . . . Hover 2 | . . . . . . . . . . 2 . Flight 9 | . . . 1 . 3 . 5 . . . . Utility 23 | . 3 . 1 1 2 . 3 8 3 2 . Device 12 | . 2 . . 1 1 . 2 4 . 2 . Storage 1 | . . . 1 . . . . . . . . Processor 4 | . 1 . . . 1 . 1 1 . . . Hackware 1 | . . . . . . . . 1 . . . Protection 5 | . . . . . . . . 2 3 . . Artifact . | . . . . . . . . . . . . Weapon 25 | . 3 2 3 1 3 1 4 4 3 1 . Energy Gun 5 | . 1 . . . . . 2 2 . . . Energy Cannon 1 | . . . . . . . . . . 1 . Ballistic Gun 3 | . . . 2 . . . . . 1 . . Ballistic Cannon 3 | . . 1 . . 2 . . . . . . Launcher 2 | . . 1 1 . . . . . . . . Special Weapon 2 | . . . . 1 . 1 . . . . . Impact Weapon 7 | . 2 . . . . . 2 2 1 . . Slashing Weapon 1 | . . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . . . Corrupted Parts 1 | . . . . . . . . 1 . . . System Corruption 4 | . . . . . . . . 4 . . . Parts Lost 58 | . 1 . 10 . . 6 14 11 10 3 3 Power 10 | . . . 2 . . 1 2 2 2 1 . Propulsion 25 | . . . 5 . . 2 7 4 5 2 . Utility 12 | . 1 . 1 . . 1 1 3 3 . 2 Weapon 11 | . . . 2 . . 2 4 2 . . 1 Highest Loss Streak 8 | . 1 . 8 . . 3 8 8 4 3 3 To Critical Strikes . | . . . . . . . . . . . . Average Backups 4 | . 7 6 6 3 3 4 4 4 4 3 4 Power . | . 1 2 1 1 . . . . 1 . . Propulsion . | . 3 . . . . . . . . . . Utility 1 | . . 1 2 . . . 1 1 2 1 2 Weapon 1 | . 1 2 3 2 2 2 . . . . . Tool/Special . | . . . . . . . . . . . . Unused Backups 19 | . 7 4 5 . . 2 . . . . 1 Power 3 | . 1 . 1 . . 1 . . . . . Propulsion 8 | . 3 3 2 . . . . . . . . Utility 6 | . 1 1 2 . . 1 . . . . 1 Weapon 2 | . 2 . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 72 | . 93 97 75 17 72 91 62 68 75 46 27 Engine 2 | . 2 . 2 . 6 1 3 4 . . 2 Core 4 | . 11 14 7 . . 7 . . 7 3 . Leg 11 | . 28 28 20 . . . 3 7 19 . . Wheel 8 | . . . . . 13 18 22 15 . . . Flight 4 | . . . . . 20 26 5 . . . . Device 8 | . 2 14 10 9 11 12 6 10 4 8 2 Storage 2 | . 14 14 10 . . . . . . . . Processor 12 | . 5 . . . 7 9 7 18 20 17 17 Hackware 1 | . . . . . . . . 1 6 5 2 Protection 1 | . . . . . . . . 2 3 . . Ballistic Gun 1 | . 7 . 4 . . . . . . . . Ballistic Cannon 2 | . . 2 5 . 4 14 . . . . . Launcher 1 | . . 5 10 . . . . . . . . Impact Weapon 5 | . 18 17 . . . . 11 2 5 . . Peak Build Rating 57 | . 12 13 15 2 28 29 30 49 57 37 29 Average Rating 26 | . 10 11 11 1 17 27 20 32 42 29 15 On Entrance 14 | 6 6 12 13 . 2 28 15 26 28 13 29 Naked Turns 40 | . . . 28 12 . . . . . . . Heaviest Build 32 | 10 15 20 20 2 18 18 11 32 24 14 14 Greatest Support 95 | 20 20 20 30 3 24 24 60 60 95 27 12 Greatest Overweight (x) 2 | . . . 1 . . . . 2 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | . 8 8 8 5 5 5 5 5 5 5 5 Average Capacity 5 | . 8 8 7 5 5 5 5 5 5 5 5 Most Carried 8 | . 8 8 8 5 5 5 5 5 5 5 5 Average Carried 4 | . 7 6 6 3 3 4 4 4 4 3 4 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 5 Final Carried 8 | 6 8 8 5 3 5 4 4 4 5 3 5 Class Distribution -------------------- 72% | Mutant 10% | Assassin 8% | Derelict-Assassin 4% | Scavenger-Mutant 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -7/Factory Mutant | -6/Factory Derelict-Assassin | -6/Lower Caves Mutant | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Mat Gar Fac Fac Low Fac Upp Matter Collected 1801 | 200 97 30 262 17 . 358 343 226 210 . 58 Remotely . | . . . . . . . . . . . . Salvage Created 1737 | . 349 . 387 . 26 201 211 331 204 . 28 Parts 88 | . 14 . 35 . 4 7 5 21 1 . 1 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . 1 . . Prevented 1 | . . . . . . . . . . . 1 Kills | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Fac Low Fac Upp Combat Hostiles Destroyed 41 | . 6 . 11 . 1 6 5 8 3 . 1 Melee 6 | . 1 . . . . . . 4 1 . . Guns 9 | . 4 . 1 . . . 1 2 1 . . Cannons 14 | . . . 7 . 1 5 . . . . 1 AOE 6 | . . . 3 . . 1 2 . . . . Classes Destroyed 12 | . 3 . 3 . . 1 2 2 1 . . Builder 2 | . . . 2 . . . . . . . . Recycler 2 | . 1 . 1 . . . . . . . . Minesweeper 1 | . . . . . . . . . 1 . . Mechanic 1 | . . . . . . . 1 . . . . Watcher 1 | . 1 . . . . . . . . . . Swarmer 11 | . . . 4 . . . 2 4 . . 1 Grunt 20 | . 6 . 5 . . 4 2 . 3 . . Brawler 2 | . . . . . . 2 . . . . . Sentry 4 | . . . 2 . 1 . . 1 . . . Specialist 2 | . . . . . . . . 2 . . . Hunter 1 | . . . . . . . 1 . . . . Programmer 1 | . . . . . . . . 1 . . . Thug 1 | . . . 1 . . . . . . . . Best Kill Streak 5 | . 5 . 5 . 1 3 4 4 2 . 1 Combat Bots Only 4 | . 4 . 4 . 1 3 3 4 2 . 1 Max Kills in Single Turn 2 | . 1 . 2 . 1 1 2 1 1 . 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . 1 . . 1 2 . . . . Melee 1 | . 1 . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Gar Fac Fac Low Fac Upp Hostile Shots Fired 852 | . 47 . 148 . 8 71 166 172 108 32 100 Missed 272 | . 17 . 44 . 3 22 54 53 27 14 38 Hits 580 | . 30 . 104 . 5 49 112 119 81 18 62 Melee 5 | . . . 3 . . 2 . . . . . Projectile 575 | . 30 . 101 . 5 47 112 119 81 18 62 Critical Strikes 13 | . . . 2 . . 3 2 2 3 . 1 Actively Blocked 1 | . . . . . . . . . 1 . . Part Disruptions 9 | . . . . . . . . 9 . . . Damage Taken 8739 | . 347 40 1358 . 70 752 1719 1559 1559 276 1059 Core 2998 | . 106 . 379 . 15 216 548 400 328 78 928 Absorbed by Shields 149 | . . . . . . 25 . 124 . . . Redirected to Shielding 39 | . . . . . . . . . 39 . . Regen/Repaired (Parts) 59 | . . . . . 59 . . . . . . Core Remaining (%) 42 | 100 . 57 . 5 . 58 21 . 14 . . Volleys Fired 137 | . 16 . 30 . 9 31 10 18 21 . 2 Largest 2 | . 2 . 2 . 1 2 1 2 1 . 1 Hottest 140 | . 40 . 70 . 100 74 100 140 30 . 75 Shots Fired 203 | . 32 . 54 . 9 56 10 20 20 . 2 Gun 103 | . 32 . 25 . . . 6 20 20 . . Cannon 77 | . . . 21 . 2 52 . . . . 2 Launcher 13 | . . . 8 . . 4 1 . . . . Special 10 | . . . . . 7 . 3 . . . . Kinetic 152 | . 32 . 46 . 2 52 . . 20 . . Thermal 32 | . . . . . 7 . 8 17 . . . Explosive 13 | . . . 8 . . 4 1 . . . . Electromagnetic 6 | . . . . . . . 1 3 . . 2 Robot Hit Streak 11 | . 4 . 5 . 4 6 7 10 11 . 2 Robot Miss Streak 3 | . 3 . 3 . . 2 2 1 1 . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 170 | . 22 . 28 . 4 37 16 30 28 . 5 Core Hits 77 | . 13 . 24 . 1 11 8 14 5 . 1 Critical Kills 1 | . . . . . . . . 1 . . . Critical Parts Destroyed 10 | . 2 . 1 . . . 1 2 4 . . Critical Strikes 17 | . 2 . 1 . 1 2 3 4 4 . . Burn 2 | . . . . . . . 2 . . . . Destroy 1 | . . . 1 . . . . . . . . Blast 3 | . . . . . 1 2 . . . . . Corrupt 1 | . . . . . . . . 1 . . . Smash 10 | . 2 . . . . . 1 3 4 . . Melee Attacks 72 | . 10 . . . 1 4 11 25 18 . 3 Impact 49 | . 10 . . . . . 11 23 5 . . Slashing 13 | . . . . . . . . . 13 . . Piercing . | . . . . . . . . . . . . Sneak Attacks 3 | . 1 . . . . . 1 . 1 . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 6 | . . . . . . . 1 2 3 . . Damage Inflicted 4818 | . 339 . 915 . 75 840 755 933 909 . 52 Guns 1183 | . 196 . 215 . . . 92 333 347 . . Cannons 1152 | . . . 321 . 51 728 . . . . 52 Explosions 736 | . . . 374 . . 112 250 . . . . Melee 1689 | . 143 . . . . . 389 598 559 . . Ramming 10 | . . . 5 . . . . 2 3 . . Kinetic 1858 | . 196 . 536 . 51 728 . . 347 . . Thermal 615 | . . . . . 24 . 307 284 . . . Explosive 528 | . . . 374 . . 112 42 . . . . Electromagnetic 118 | . . . . . . . 17 49 . . 52 Impact 1385 | . 143 . . . . . 389 598 255 . . Slashing 304 | . . . . . . . . . 304 . . Piercing . | . . . . . . . . . . . . Highest Corruption 15 | . 1 1 . . . . . 15 15 . . Average Corruption 10 | . 1 1 . . . . . 8 15 . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 84 | . 2 1 . . . . . 26 55 . . Message Errors 23 | . . 1 . . . . . 9 13 . . Matter Fused 24 | . . . . . . . . 4 20 . . Heat Flow Errors 11 | . 1 . . . . . . 4 6 . . Energy Discharges 10 | . . . . . . . . 6 4 . . Parts Rejected 1 | . . . . . . . . . 1 . . Data Loss (minor) 10 | . 1 . . . . . . 2 7 . . Data Loss (major) 3 | . . . . . . . . 1 2 . . Misdirections 1 | . . . . . . . . . 1 . . Weapon Failures 1 | . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 565 | . 74 . 7 . . 4 55 166 255 . 4 Projectiles 8 | . . . . . . 4 . . . . 4 Explosions 34 | . . . 7 . . . 27 . . . . Melee 523 | . 74 . . . . . 28 166 255 . . Knockbacks 18 | . 2 . 3 . . 8 2 3 . . . Impact 7 | . 2 . . . . . 2 3 . . . Kinetic 11 | . . . 3 . . 8 . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 120 | . . . 87 . . . 32 . 1 . . Shots 4 | . . . 3 . . . 1 . . . . Rammed 3 | . . . . . . . . 2 1 . . Targets Rammed 6 | . . . 3 . . . . 2 1 . . Kicked 3 | . . . 3 . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 338 | . 143 . 31 . 63 338 32 240 227 . 6 Average Temperature 78 | . 27 . 13 . 25 130 22 82 77 . 6 Received Heat Transfer 2440 | . 192 . 504 . 27 453 240 81 744 27 172 Effects 6 | . . . . . . 6 . . . . . Shutdowns 1 | . . . . . . 1 . . . . . Energy Bleed 2 | . . . . . . 2 . . . . . Interference 3 | . . . . . . 3 . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 6 | . 1 . . . . . 2 2 1 . . Combat Hostiles 6 | . 1 . . . . . 2 2 1 . . Parts Fried 11 | . 3 . . . . . 2 1 4 . 1 Impact Corruptions 22 | . 3 . . . . . 4 9 6 . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | . . . . . 1 . 2 . . . . Heat Transferred 1233 | . . . . . 50 . 533 650 . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Fac Low Fac Upp Maximum Alert Level 1 | . . . . . . 1 1 . . . . Low Security (%) 91 | . 100 100 100 100 100 52 81 100 . 100 . Level 1 8 | . . . . . . 47 18 . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 283 | . 75 . 130 10 30 283 237 95 . 65 . Initial 132 | . . . . 10 . 7 132 35 . . . Average 61 | . 22 . 38 1 3 167 163 23 . 12 . Influence Increases 2201 | . 187 . 354 . 57 306 432 362 135 108 260 Destroy 0b10 Robot/C 820 | . 120 . 220 . 20 120 100 160 60 . 20 Destroy 0b10 Robot/NC 35 | . 10 . 15 . . . 5 . 5 . . Destroy Leader 172 | . 12 . 50 . 10 20 30 40 10 . . Trap Triggered on 0b10 10 | . . . . . . . . . . 10 . Successful Hack 59 | . . . 20 . 12 . 7 12 . 8 . Disable Machine 90 | . 15 . 15 . 15 . 15 30 . . . Anti-Garrison Action 200 | . . . . . . 50 150 . . . . Destroy Structure 80 | . . . 34 . . 41 5 . . . . Partial Spotted 30 | . . . . . . . . 15 . 15 . Lose Combat Pursuer 705 | . 30 . . . . 75 120 105 60 75 240 Influence Decreases 1991 | . 187 . 327 27 45 65 611 410 161 53 105 Entered New Map 213 | . . . . 17 . 5 121 39 10 . 21 Time Decay 1381 | . 177 . 227 10 45 . 350 341 99 48 84 Lost Part 397 | . 10 . 100 . . 60 140 30 52 5 . Squads Dispatched 20 | . 1 . 3 . . . 7 7 . 2 . Investigation 3 | . . . 1 . . . 1 . . 1 . Extermination 3 | . . . . . . . 1 2 . . . Reinforcement 12 | . 1 . 2 . . . 3 5 . 1 . Assault 2 | . . . . . . . 2 . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac Fac Low Fac Upp Distress Signals 6 | . 1 . 3 . 1 . . 1 . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 149 | . 12 . 31 . 4 14 19 28 8 8 25 Peak Tracking Total 12 | . 3 . 12 . 3 5 7 6 3 6 12 Tactical Retreats 22 | . 1 . . . . 4 6 3 2 1 5 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Fac Low Fac Upp Traps Triggered 11 | . 1 1 1 . . 7 1 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts 18 | . . . . . . . . . . 18 . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 2 | . . . . . . . . . . 2 . Reused 1 | . . . . . . . . . . 1 . Traps Extracted 2 | . . . . . . . . . . 2 . Installed 2 | . . . . . . . . . . 2 . Triggered 1 | . . . . . . . . . . 1 . Most Traps Carried 2 | . . . . . . . . . . 2 . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Gar Fac Fac Low Fac Upp Machines Disabled 8 | . 1 . 1 . 1 1 2 2 . . . Max in Single Turn 1 | . 1 . 1 . 1 1 1 1 . . . Garrison Access 2 | . . . . . . . 1 1 . . . Garrison Relay 1 | . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac Fac Low Fac Upp Machines Accessed 25 | . 5 1 4 . 5 . 3 5 1 1 . Terminals 14 | . 4 . 3 . 2 . 3 1 . 1 . Fabricators 1 | . . . . . . . . 1 . . . Repair Stations 1 | . . . . . 1 . . . . . . Recycling Units 3 | . 1 . . . . . . 2 . . . Scanalyzers 2 | . . . 1 . 1 . . . . . . Garrison Access 2 | . . . . . 1 . . 1 . . . Total Hacks 63 | . 14 1 14 . 13 . 9 8 1 3 . Successful 32 | . 5 1 7 . 10 . 2 3 1 3 . Failed 31 | . 9 . 7 . 3 . 7 5 . . . Catastrophic 4 | . 3 . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . Manual 10 | . 5 . 2 . 1 . . 2 . . . Terminals 42 | . 13 . 10 . 5 . 9 2 . 3 . Fabricators 2 | . . . . . . . . 2 . . . Repair Stations 2 | . . . . . 2 . . . . . . Recycling Units 4 | . 1 . . . . . . 3 . . . Scanalyzers 8 | . . . 4 . 4 . . . . . . Garrison Access 3 | . . . . . 2 . . 1 . . . Terminal Hacks 18 | . 4 1 5 . 2 . 2 . 1 3 . Record 3 | . . . 1 . . . . . . 2 . Robot Analysis 3 | . 2 . . . 1 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . Open Door 2 | . . 1 . . . . . . 1 . . Open DSF 1 | . . . . . . . 1 . . . . Branch Access Points 1 | . . . 1 . . . . . . . . Emergency Access Points 2 | . 1 . 1 . . . . . . . . Recycling Unit Index 1 | . . . 1 . . . . . . . . Locate Traps 1 | . . . . . . . . . . 1 . Extermination Status 1 | . . . . . . . 1 . . . . Zone Layout 2 | . . . 1 . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . . Scan Component 1 | . . . . . 1 . . . . . . Repair 1 | . . . . . 1 . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . Retrieve Components 1 | . . . . . . . . 1 . . . Scanalyzer 6 | . . . 2 . 4 . . . . . . Insert Component 3 | . . . 1 . 2 . . . . . . Analyze 3 | . . . 1 . 2 . . . . . . Garrison Access Hacks 3 | . . . . . 2 . . 1 . . . Unlock Access 1 | . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . . 1 . . . Coupler Status 1 | . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . Used 1 | . . . 1 . . . . . . . . Hacking Detections 19 | . 5 . 4 . 3 . 3 3 . 1 . Full Trace Events 3 | . . . 1 . . . 1 . . 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 1 . 2 . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . Time 32 | . . . . . 32 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . 2 . . . Parts Scanalyzed 3 | . . . 1 . 2 . . . . . . Part Schematics Acquired 3 | . . . 1 . 2 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Mat Gar Fac Fac Low Fac Upp Used RIF Installer 1 | . . . . . . 1 . . . . . Robots Hacked 4 | . . . . . 1 . . 1 . . 2 Non-combat 1 | . . . . . . . . 1 . . . Combat 3 | . . . . . 1 . . . . . 2 Robot Hacks Applied 5 | . . . . . 1 . . 1 . . 3 parse_system 2 | . . . . . 1 . . 1 . . . find_shortcuts 1 | . . . . . . . . . . . 1 disable_weapons 1 | . . . . . . . . . . . 1 overwrite_iff 1 | . . . . . . . . . . . 1 Relay Couplers Released 4 | . . . . . . 4 . . . . . Machine Destruction 4 | . . . . . . 4 . . . . . Attached 1 | . . . . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Gar Fac Fac Low Fac Upp Total Allies 2 | . . . . . . . . . 1 . 1 Largest Group 1 | . . . . . . . . . 1 . 1 Highest-Rated Group 138 | . . . . . . . . . 138 . 49 Highest-Rated Ally 138 | . . . . . . . . . 138 . 49 Total Orders . | . . . . . . . . . . . . Ally Attacks 3 | . . . . . . . . . . . 3 Total Damage 84 | . . . . . . . . . . . 84 Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Fac Low Fac Upp Active Infowar (turns) 5739 | . 85 254 570 85 317 511 780 1500 1258 168 211 Optics 4718 | . . . . . 290 511 780 1500 1258 168 211 Sensors 3142 | . 85 254 570 85 317 217 . 807 807 . . Robot Analysis Total 3 | . 2 . . . 1 . . . . . . Derelict Logs Recovered 3 | . . 1 . 1 . . . . 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Mat Gar Fac Fac Low Fac Upp Turns Passed 6179 | . 469 254 603 97 317 522 780 1500 1258 168 211 Spaces Moved 4566 | 1 318 193 307 144 309 449 599 911 788 208 339 Core 965 | . . . 47 144 82 . 27 191 41 94 339 Treads 4 | . . . 4 . . . . . . . . Legs 1674 | 1 318 193 256 . . . 19 140 747 . . Wheels 935 | . . . . . 3 13 339 580 . . . Hover 114 | . . . . . . . . . . 114 . Flight 874 | . . . . . 224 436 214 . . . . Fastest Speed 29 | 120 120 120 50 50 39 34 29 50 50 50 50 Average Speed 86 | 120 120 120 123 50 42 40 71 83 136 61 50 Slowest Speed 270 | 120 120 120 190 50 90 90 90 270 180 100 100 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 8 | . . . . . 2 5 1 . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 32 | 2 47 62 28 47 19 43 12 20 57 5 49 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . . . Known Exits Taken 5 | . . . 1 . 1 . . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 . . 1 . . . . Scrap Searched 7 | . . 2 . . . . . . 4 . 1 Spaces Dug 1 | . . . . . . . . . 1 . . Terrain Destroyed 101 | . . . 56 . . 40 4 . 1 . . Melee 1 | . . . . . . . . . 1 . . Projectile 4 | . . . 4 . . . . . . . . AOE 96 | . . . 52 . . 40 4 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac Fac Low Fac Upp Total 6452 | . 364 217 477 168 467 710 913 1592 918 248 378 Wait 1377 | . 4 15 113 23 128 133 257 598 78 2 26 Move 4540 | . 317 192 306 143 304 439 596 910 787 207 339 Hop 6 | . . . . . 2 3 1 . . . . Pick Up 17 | . 1 2 3 . 3 2 1 1 . 4 . Fast Attach 88 | . 8 2 6 . 10 4 25 17 11 5 . Attach 28 | . . . 3 2 4 3 3 5 1 4 3 Detach 37 | . 5 2 4 . 5 3 3 6 2 2 5 Swap 6 | . . . 1 . . 4 . 1 . . . Drop 47 | . 4 4 8 . 1 5 7 11 3 4 . Fire 137 | . 16 . 30 . 9 31 10 18 21 . 2 Melee 64 | . 9 . . . 1 4 10 23 14 . 3 Ram 3 | . . . . . . . . 2 1 . . Kick 3 | . . . 3 . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 70 | . . . . . . 70 . . . . . Rewire . | . . . . . . . . . . . . Trap 20 | . . . . . . . . . . 20 . Miscellaneous 9 | . . . . . . 9 . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -8/Garrison -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -5/Factory -5/Upper Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 74 | -10/Materials | Discovered new exit (range 15) 137 | -10/Materials | Discovered new exit (range 13) 297 | -10/Materials | Discovered new exit (range 9) 314 | -10/Materials | Build established: Mutant 470 | -10/Materials | Entered Mines 620 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 666 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 701 | -10/Mines | Learned Materials garrison access intel 706 | -10/Mines | Discovered new exit (range 6) 724 | -10/Mines | Entered Materials 724 | -9/Materials | Evolved 2 slots: Propulsion x2 764 | -9/Materials | Identified exit to Mines 1301 | -9/Materials | Core integrity fell below 50% 1315 | -9/Materials | Core integrity fell below 20% 1327 | -9/Materials | Lost 8 parts (1p4n1u2w) 1327 | -9/Materials | Entered Mines 1328 | -9/Mines | Learned location of Storage (-7) 1377 | -9/Mines | Discovered new exit (range 15) 1384 | -9/Mines | Assembled infested the area 1412 | -9/Mines | Learned Materials garrison access intel 1424 | -9/Mines | Entered Materials 1424 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1425 | -8/Materials | Loaded intel: 1 garrison access location 1711 | -8/Materials | Repaired Rocket Launcher 1738 | -8/Materials | Identified exit to Garrison 1741 | -8/Materials | Entered Garrison 1805 | -8/Garrison | Triggered checkpoint 1845 | -8/Garrison | Garrison Relay disabled 1934 | -8/Garrison | Triggered checkpoint 1943 | -8/Garrison | Triggered checkpoint 2213 | -8/Garrison | Installed Relay Interface Framework 2237 | -8/Garrison | Discovered new exit (range 11) 2247 | -8/Garrison | Triggered checkpoint 2263 | -8/Garrison | Entered Factory 2263 | -7/Factory | Evolved 2 slots: Utility x2 2293 | -7/Factory | Lost 3 parts (1p2n) 2404 | -7/Factory | Lost 5 parts (3n2w) 2512 | -7/Factory | Core integrity fell below 50% 2550 | -7/Factory | Lost 8 parts (1p4n1u2w) 2572 | -7/Factory | Discovered new exit (range 18) 3043 | -7/Factory | Entered another Factory area 3043 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3833 | -6/Factory | Lost 8 parts (1p3n2u2w) 4441 | -6/Factory | System corruption reached 10% 4491 | -6/Factory | Discovered new exit (range 19) 4492 | -6/Factory | Discovered new exit (range 18) 4515 | -6/Factory | Identified exit to Lower Caves 4543 | -6/Factory | Entered Lower Caves 4640 | -6/Lower Caves | Learned Factory emergency access door positions 4695 | -6/Lower Caves | Build established: Assassin 5207 | -6/Lower Caves | Build established: Derelict-Assassin 5455 | -6/Lower Caves | Lost 4 parts (2n2u) 5714 | -6/Lower Caves | Build established: Mutant 5731 | -6/Lower Caves | Core integrity fell below 50% 5788 | -6/Lower Caves | Core integrity fell below 20% 5792 | -6/Lower Caves | Lost 4 parts (3n1u) 5796 | -6/Lower Caves | 99-TNT showed up to help 5798 | -6/Lower Caves | 99-TNT revealed a hidden path 5801 | -6/Lower Caves | Identified exit to Factory 5801 | -6/Lower Caves | Entered Factory 5801 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5950 | -5/Factory | Discovered new exit (range 5) 5953 | -5/Factory | Identified exit to Upper Caves 5959 | -5/Factory | Lost 3 parts (1p2n) 5969 | -5/Factory | Entered Upper Caves 6013 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6037 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6093 | -5/Upper Caves | Core integrity fell below 50% 6097 | -5/Upper Caves | Lost 3 parts (2u1w) 6177 | -5/Upper Caves | Core integrity fell below 20% 6180 | -5/Upper Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 06116_ Searching scrap... 06116_ Found Stasis Canceller. 06116_ Found 30 Matter. 06117_ Acquired 30 matter. 06129_ Destroyed VTOL Module. 06138_ VTOL Module fried. 06138_ S-27 Virus destroyed. 06142_ Acquired 28 matter. 06147_ Drone sends a signal. 06148_ H-66 Slayer retrieves Drone. 06150_ Slug penetrates Wall. 06168_ Penetrated by Slug. 06168_ G-50 Soldier destroyed. 06169_ Penetrated by Slug. 06169_ Slug penetrates Wall. 06171_ Penetrated by Slug. 06176_ Critical hit (Burn: +50). 06177_ Slug penetrates Wall. 06180_ Penetrated by Slug. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ???????# !#??# ##??## #?????#####? | | ???????# #??## ## #### #?????# #? | | ???????# #???####### #??### ? | | ?????### #?????????# ### ##?# #??? | | ?????# ######??### ### ### #????? | | ?????# # ???# ## ##???? | | ?????# # ??# ## #???? | | ?????# # ####?# ####### #???? | | ?????# ## ##???# ##?????# ### ###???? | | ?????# ## ##??# ##??????##??# ##?????? | | ?????# ## ### ##????#??????## #??????? | | ?????# # ### ##???? #?#????## #?####?? | | ?????# [ ### #????? #?# ??## #?# #?? | | ?????# ### ##????# #?# ## ### #?? | | ????## ###?????# ### ## ### | | ???## #???????# ## | | ???# ####??????# | | ???## ##??????## | | ????## ##gg ###????# | | ?????### #### ##???# | | ???????#####??## ##??# #### | | ?????????###???# #### ##### #??# | | ?????????# ##### g #????## ### | | ????????## ## ##????##### | | ????????# ### g ##???????## | | ????????# #?## @ #????????#### | | ???????## ####g ##???????????# | | ????#### ## ##???????????# ## | | ?#### h #????????????# #?## | | ## h ##????????????## #???# | | / ##??????????????# #????? | | * ##??????????????# ##????? | | # #???????????????## ??????? | | % #### ##????????????????###??????? | | ## #??###??????????????????????????? | | ?### ### ##???????????????????????????????? | | ???########?#####????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 28 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 9 Armor Coverage 225 Weapon Shielding 66 Evasion (%) 63 Recoil Reduction 1 Relay Coupler Types 1 Relay Coupler Value 21 Trap Extractor Capacity 8 Item Schematics ----------------- Assault Cannon | -9/Materials | Scanalyzed Imp. Datajack | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Rocket Launcher | 15% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- Achiever Close Call Deadly Force Dynamic Key Hehehe Power Corrupts Universal Adapter Challenges ------------ None Game ------ Seed GammaThrowingCore Manual? 0 Play Time 01:53:20 Cumulative 20.0 hours Start 2025.07.09 @ 10:29:36 End 2025.07.09 @ 14:37:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 25 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 948f8cf8-ac1c-4d2a-b72a-3882fc6ea80c