Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.22 @ 03:16:39

Player: 123nick

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (54)      270
Value Destroyed (1007)     1007
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (125)                125
              TOTAL SCORE: 2342

 Bonus
-------
High Alert Combat Kills    125

 Cogmind 
---------
Core Integrity             0/400
Matter                     116/300
Energy                     124/125
System Corruption          11%
Temperature                Cool (9)
Movement                   Core (300) Ox5
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Ion Engine
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
     Small Storage Unit
  Improved Targeting Computer
           Field Recycling Unit
>          --- WEAPON (2) -------
     Light Assault Rifle
>          --- INVENTORY (8) ----
     Light Treads
           Seismic Detector
           ECM Suite
     Light Assault Rifle
           Welding Torch

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
  Improved Targeting Computer
  Improved Targeting Computer
  Improved Targeting Computer
>          --- WEAPON -----------
     Light Assault Rifle
           Katana
>          --- INVENTORY --------
     Light Treads
  Improved Terrain Scanner
           Seismic Detector
           ECM Suite
     Light Assault Rifle
           Welding Torch
[Rating: 15]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             51   | 12  21  18  
  Power                    7    | 2   2   3   
    Engine                 7    | 2   2   3   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               16   | 4   9   3   
    Treads                 4    | .   4   .   
    Leg                    8    | 2   4   2   
    Wheel                  2    | 2   .   .   
    Hover                  2    | .   1   1   
    Flight                 .    | .   .   .   
  Utility                  13   | 3   2   8   
    Device                 6    | 2   .   4   
    Storage                3    | 1   2   .   
    Processor              4    | .   .   4   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   15   | 3   8   4   
    Energy Gun             6    | 2   3   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | .   2   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   2   .   
    Special Weapon         2    | 1   1   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        1    | .   .   1   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
  Corrupted Parts          2    | 1   1   .   
    System Corruption      7    | 1   6   .   
Parts Lost                 11   | .   3   8   
  Power                    2    | .   1   1   
  Propulsion               2    | .   .   2   
  Utility                  2    | .   .   2   
  Weapon                   5    | .   2   3   
  Highest Loss Streak      4    | .   2   4   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     88   | .   98  77  
  Engine                   12   | .   13  10  
  Treads                   8    | .   11  6   
  Leg                      10   | .   15  5   
  Device                   13   | .   14  11  
  Storage                  12   | .   13  11  
  Processor                7    | .   .   15  
  Energy Gun               6    | .   11  .   
  Ballistic Gun            8    | .   6   11  
  Launcher                 4    | .   5   2   
  Special Weapon           2    | .   5   .   
Naked Turns                .    | .   .   .   
Heaviest Build             18   | 8   14  18  
  Greatest Support         40   | 20  40  40  
  Greatest Overweight (x)  5    | .   1   5   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 5   8   8   
  Average Capacity         5    | 5   6   8   
  Most Carried             8    | 5   8   8   
  Average Carried          5    | 4   6   6   
  Final Capacity           8    | 5   8   8   
  Final Carried            8    | 3   8   5   

 Class Distribution 
--------------------
 73% | Scavenger-Mutant
 26% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           917  | 325 337 255 
  Remotely                 .    | .   .   .   
Salvage Created            1390 | 131 896 363 
  Parts                    109  | 10  72  27  
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  26   | 1   15  10  
  Guns                     16   | 1   7   8   
  AOE                      10   | .   8   2   
Classes Destroyed          11   | 3   6   2   
  Worker                   6    | 1   4   1   
  Builder                  9    | .   9   .   
  Tunneler                 4    | 3   .   1   
  Hauler                   2    | .   2   .   
  Recycler                 3    | .   3   .   
  Operator                 1    | .   1   .   
  Watcher                  3    | .   2   1   
  Swarmer                  9    | .   6   3   
  Grunt                    15   | 1   9   5   
  Duelist                  1    | .   .   1   
  Sentry                   1    | .   .   1   
Best Kill Streak           6    | 2   5   6   
  Combat Bots Only         6    | 1   3   6   
Max Kills in Single Turn   3    | 1   3   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               1825 | 56   522  1247 
  Core                     486  | 10   63   413  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         83   | 96   70   .    
Volleys Fired              162  | 18   97   47   
  Largest                  2    | 2    2    2    
  Hottest                  200  | 140  200  70   
Shots Fired                268  | 35   169  64   
  Gun                      216  | 26   131  59   
  Cannon                   .    | .    .    .    
  Launcher                 22   | .    17   5    
  Special                  30   | 9    21   .    
  Kinetic                  69   | .    25   44   
  Thermal                  123  | 27   81   15   
  Explosive                22   | .    17   5    
  Electromagnetic          54   | 8    46   .    
  Robot Hit Streak         9    | 6    6    9    
  Robot Miss Streak        5    | 2    5    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    .    2    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           127  | 12   82   33   
  Core Hits                84   | 9    54   21   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         1    | .    .    1    
    Burn                   1    | .    .    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2555 | 165  1666 724  
  Guns                     1326 | 129  824  373  
  Cannons                  .    | .    .    .    
  Explosions               977  | .    626  351  
  Melee                    .    | .    .    .    
  Ramming                  12   | 12   .    .    
  Kinetic                  315  | .    94   221  
  Thermal                  1322 | 101  794  427  
  Explosive                508  | .    432  76   
  Electromagnetic          398  | 52   346  .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         11   | 1    7    11   
  Average Corruption       5    | 1    4    11   
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  50   | 7    23   20   
    Message Errors         10   | 1    3    6    
    Matter Fused           10   | 2    4    4    
    Heat Flow Errors       8    | .    6    2    
    Energy Discharges      7    | 2    2    3    
    Parts Rejected         1    | .    1    .    
    Data Loss (minor)      4    | 1    3    .    
    Data Loss (major)      2    | .    1    1    
    Misfires               3    | 1    1    1    
    Alerts                 2    | .    .    2    
    Weapon Failures        3    | .    2    1    
Overload Shots             .    | .    .    .    
Overflow Damage            44   | .    16   28   
  Projectiles              4    | .    4    .    
  Explosions               40   | .    12   28   
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      246  | .    115  131  
  Shots                    8    | .    3    5    
  Rammed                   .    | .    .    .    
Targets Rammed             6    | 6    .    .    
  Kicked                   6    | 6    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        335  | 112  335  204  
  Average Temperature      66   | 34   78   41   
  Received Heat Transfer   309  | 30   96   183  
  Effects                  2    | .    2    .    
    Interference           1    | .    1    .    
    Damage (minor)         1    | .    1    .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         2518 | 225  1625 668  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      2    | .    2    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             808  | 30  595 808 
  Initial                  250  | .   3   250 
  Average                  138  | 1   264 511 
Maximum Alert Level        3    | .   2   3   
  Low Security (%)         72   | 100 43  .   
  Level 1                  10   | .   35  22  
  Level 2                  15   | .   20  69  
  Level 3                  1    | .   .   8   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          7    | .   4   3   
  Investigation            4    | .   2   2   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  1    | .   .   1   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           3    | .   1   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              48   | 1   24  23  
  Peak Tracking Total      10   | 1   4   10  
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            4    | .   1   3   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          15   | .   9   6   
  Max in Single Turn       2    | .   1   2   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          7    | .   3   4   
  Terminals                7    | .   3   4   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                22   | .   11  11  
  Successful               11   | .   7   4   
  Failed                   11   | .   4   7   
    Catastrophic           1    | .   .   1   
  Database Lockouts        .    | .   .   .   
  Manual                   4    | .   4   .   
  Terminals                22   | .   11  11  
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             11   | .   7   4   
  Record                   5    | .   3   2   
  Prototype ID Bank        1    | .   .   1   
  Recall Investigation     1    | .   1   .   
  Hauler Manifests         2    | .   2   .   
  Registered Prototypes    2    | .   1   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   3   4   
  Full Trace Events        6    | .   3   3   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Scr  Mat  Mat  
Turns Passed               5429 | 3483 1011 935  
Spaces Moved               1690 | 787  441  462  
  Core                     73   | 26   .    47   
  Treads                   338  | .    210  128  
  Legs                     1194 | 761  230  203  
  Wheels                   .    | .    .    .    
  Hover                    85   | .    1    84   
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  120  
  Average Speed            136  | 117  139  166  
  Slowest Speed            300  | 120  160  300  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       1    | .    .    1    
Exploration Rate (%)       56   | 81   45   44   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 8    | 8    .    .    
Terrain Destroyed          173  | 8    76   89   
  Melee                    .    | .    .    .    
  Projectile               13   | 8    5    .    
  AOE                      160  | .    71   89   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -9   
---------                  Run  | Scr  Mat  Mat  
Total                      4496 | 3292 632  572  
  Wait                     2511 | 2446 37   28   
  Move                     1687 | 786  440  461  
  Hop                      .    | .    .    .    
  Pick Up                  54   | 17   23   14   
  Fast Attach              .    | .    .    .    
  Attach                   25   | 7    5    13   
  Detach                   .    | .    .    .    
  Swap                     26   | 5    16   5    
  Drop                     24   | 7    14   3    
  Fire                     162  | 18   97   47   
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     6    | 6    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            1    | .    .    1    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sto])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
  152 | -11/Scrapyard | Discovered new exit (range 8)
 3484 | -11/Scrapyard | Entered Materials
 3485 | -10/Materials | Build established: Scavenger-Mutant
 4005 | -10/Materials | Build established: Mutant
 4336 | -10/Materials | Discovered new exit (range 14)
 4495 | -10/Materials | Entered another Materials area
 4495 | -9/Materials  | Evolved 2 slots: Utility x2
 4651 | -9/Materials  | Discovered new exit (range 6)
 4728 | -9/Materials  | Discovered new exit (range 3)
 4801 | -9/Materials  | Lost 4 parts (1p1n2w)
 4814 | -9/Materials  | Core integrity fell below 50%
 4869 | -9/Materials  | Crushed by falling debris
 4870 | -9/Materials  | Core integrity fell below 20%
 4870 | -9/Materials  | System corruption reached 10%
 4900 | -9/Materials  | Lost 4 parts (1n2u1w)
 4951 | -9/Materials  | Discovered new exit (range 15)
 5295 | -9/Materials  | First assault squad dispatched
 5430 | -9/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
7SO/GKN03AFP41JS=JQW ,TS4F4 WYND&KH/E2GN
System corrupted: Matter fused (-9).
System corrupted: FCS attempts to trigger Lgt. Assault Rifle.
System corrupted: Lgt. Assault Rifle misfires.
QETWIP8RZFSDYJPRHS<<:8NK%A3S
System corrupted: Energy discharge (-48).
C-30 ARC bursts open, deploying its payload.
G-47 Trooper unfolds itself.
G-34 Mercenary unfolds itself. <x3>
M-13 Machinist unfolds itself.
K-01 Serf collects debris.
G-34 Mercenary suffers critical hit (Burn).
G-34 Mercenary destroyed. <x2>
K-01 Serf collects debris. <x2>
System corrupted: Lgt. Assault Rifle jammed.
K-01 Serf collects debris. <x3>
[Achievement: First Step to Greatness]
The achievement interface (ESC then open Records) offers an effective way
  to explore all of your earned achievements as well as seek out new goals
  for future runs.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              350
Matter Capacity            400
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                55
Targeting Accuracy         18
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
First Step to Greatness
Let's See Who's Tougher
Loot Pinata
One Hack Too Far
Shopping List
Significant Disruption
Storm Trooper
System Compromised
Uninvited Guest
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              WarpGuidanceRipper
  Manual?         0
Play Time         00:36:43
  Cumulative      1.1 hours
  Start           2022.04.16 @ 07:10:49
  End             2022.04.22 @ 03:16:39
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          2
Achievement%      3
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: f8cde33b-a6d2-4d3d-aa78-c33dfea7ec6f