Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.02 @ 19:17:57 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (43) 215 Value Destroyed (1432) 1432 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4867 Bonus ------- None Cogmind --------- Core Integrity 739/850 Matter 237/300 Energy 310/310 System Corruption 0% Temperature Cool (69) Movement Walking (125) Location -6/Factory Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Armored Leg > --- UTILITY (7) ------ Medium Storage Unit Machine Analyzer Advanced Targeting Computer Improved Light Armor Plating Hacking Suite Hacking Suite System Guard > --- WEAPON (3) ------- Heavy Machine Gun > --- INVENTORY (10) --- Micro Nuclear Core VSS Leg VSS Leg VSS Leg Advanced ECM Suite System Shield Heavy Laser Gatling Laser Heavy Missile Launcher Katana Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Armored Treads VSS Leg Improved Titanium Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Machine Analyzer Advanced Targeting Computer Improved Light Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Force Rifle Coil Gun Heavy Machine Gun > --- INVENTORY -------- Micro Nuclear Core Carbon-fiber Leg VSS Leg VSS Leg VSS Leg Advanced ECM Suite Heavy Laser Gatling Laser Heavy Missile Launcher Katana [Rating: 60] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Fission Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Autogun Energy Gun Precision Beam Rifle Ballistic Gun Autogun Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 5 | . . 1 . 2 2 Weapon 1 | . . 1 . . . Parts Attached 74 | 7 4 8 23 9 23 Power 7 | 1 . 2 1 1 2 Engine 5 | 1 . 2 1 1 . Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 23 | 2 2 2 9 2 6 Treads 1 | . . . . . 1 Leg 21 | 2 2 2 9 1 5 Wheel . | . . . . . . Hover 1 | . . . . 1 . Flight . | . . . . . . Utility 13 | 2 1 1 . 5 4 Device 4 | 1 . 1 . . 2 Storage 3 | 1 1 . . 1 . Processor 3 | . . . . 2 1 Hackware 2 | . . . . 2 . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 31 | 2 1 3 13 1 11 Energy Gun 10 | 1 . 1 4 . 4 Energy Cannon . | . . . . . . Ballistic Gun 15 | 1 1 2 6 . 5 Ballistic Cannon . | . . . . . . Launcher 2 | . . . 1 . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 4 | . . . 2 1 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 2 . 1 Parts Lost 6 | . . . 6 . . Power 1 | . . . 1 . . Propulsion 2 | . . . 2 . . Utility 2 | . . . 2 . . Weapon 1 | . . . 1 . . Highest Loss Streak 5 | . . . 5 . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 100 100 97 94 98 Engine 8 | . 14 11 8 7 4 Treads 1 | . . . . . 4 Leg 25 | . 28 22 35 23 20 Device 11 | . 14 22 16 . 7 Storage 8 | . 14 11 9 7 6 Processor 6 | . . . . 15 14 Hackware 5 | . . . . 10 13 Energy Gun 11 | . 14 11 9 14 11 Ballistic Gun 11 | . 14 22 16 7 6 Naked Turns . | . . . . . . Heaviest Build 38 | 14 21 29 32 28 38 Greatest Support 55 | 20 20 23 53 35 55 Greatest Overweight (x) 1 | 1 1 1 1 . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 Most Carried 10 | 5 9 10 10 9 10 Average Carried 7 | 2 6 8 9 5 7 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 2 9 10 10 5 10 Class Distribution -------------------- 51% | Scavenger-Gunner 18% | Mutant 14% | Hacker-Gunner 8% | Scavenger-Mutant 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1394 | 271 73 132 495 42 381 Remotely . | . . . . . . Salvage Created 1846 | 66 172 183 862 42 521 Parts 109 | 6 7 15 46 3 32 Haulers Intercepted 4 | . 1 . 2 1 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 31 | . 5 3 12 . 11 Melee 3 | . . . 2 . 1 Guns 24 | . 5 2 9 . 8 AOE 4 | . . 1 1 . 2 Classes Destroyed 12 | 2 3 2 2 . 3 Tunneler 2 | 1 . 1 . . . Hauler 4 | . 1 . 2 1 . Recycler 3 | 1 . 1 1 . . Operator 1 | . . . . . 1 Watcher 2 | . . . 2 . . Swarmer 6 | . 3 . . . 3 Saboteur 1 | . . . . . 1 Grunt 14 | . 2 1 9 . 2 Duelist 2 | . . 1 . . 1 Sentry 6 | . . 1 2 . 3 Programmer 1 | . . . . . 1 Heavy 1 | . . . 1 . . Best Kill Streak 6 | 2 3 4 5 1 6 Combat Bots Only 6 | . 3 2 4 . 6 Max Kills in Single Turn 2 | 1 1 2 1 1 2 Gunslinging . | . . . . . . Exploded 2 | . . 1 1 . 2 Melee 1 | . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 2322 | . 315 251 1052 58 646 Core 445 | . 64 152 102 16 111 Absorbed by Shields . | . . . . . . Core Remaining (%) 82 | 100 74 62 81 97 . Volleys Fired 97 | 3 22 9 36 3 24 Largest 3 | 2 2 3 3 3 3 Hottest 188 | 70 73 102 153 155 188 Shots Fired 260 | 6 44 27 103 9 71 Gun 257 | 6 44 27 101 9 70 Cannon . | . . . . . . Launcher 3 | . . . 2 . 1 Special . | . . . . . . Kinetic 143 | 3 22 18 62 3 35 Thermal 114 | 3 22 9 39 6 35 Explosive 3 | . . . 2 . 1 Electromagnetic . | . . . . . . Robot Hit Streak 15 | 6 9 5 15 7 13 Robot Miss Streak 4 | . 3 4 4 1 3 Penetration Max 1 | . . . . . 1 Secondary Targets 5 | . 1 . 3 . 1 Max Gunslinging Chain 1 | . 1 . 1 . 1 Shots Hit Robots 171 | 6 27 12 76 7 43 Core Hits 85 | 3 10 9 35 1 27 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 3 | . . . . . 3 Critical Strikes 8 | . 2 . 2 . 4 Burn 4 | . 2 . 2 . . Destroy 4 | . . . . . 4 Melee Attacks 10 | . . . 5 1 4 Impact . | . . . . . . Slashing 10 | . . . 5 1 4 Piercing . | . . . . . . Sneak Attacks 1 | . . . 1 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3523 | 61 308 527 1393 119 1115 Guns 2793 | 61 308 182 1163 119 960 Cannons . | . . . . . . Explosions 561 | . . 345 61 . 155 Melee 169 | . . . 169 . . Ramming . | . . . . . . Kinetic 1318 | 22 94 96 628 31 447 Thermal 1475 | 39 214 86 535 88 513 Explosive 561 | . . 345 61 . 155 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 169 | . . . 169 . . Piercing . | . . . . . . Highest Corruption 3 | . . . 3 . . Average Corruption 3 | . . . 3 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 8 | . . . 8 . . Message Errors 4 | . . . 4 . . Heat Flow Errors 1 | . . . 1 . . Energy Discharges 1 | . . . 1 . . Data Loss (minor) 2 | . . . 2 . . Overload Shots . | . . . . . . Overflow Damage 92 | . . 54 38 . . Projectiles . | . . . . . . Explosions 54 | . . 54 . . . Melee 38 | . . . 38 . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 85 | . . 85 . . . Shots 1 | . . 1 . . . Rammed . | . . . . . . Targets Rammed 1 | . 1 . . . . Kicked 1 | . 1 . . . . Crushed . | . . . . . . Highest Temperature 351 | 50 248 224 304 238 351 Average Temperature 104 | 26 85 82 118 120 109 Received Heat Transfer 690 | . 123 33 351 18 165 Effects 1 | . . . 1 . . Energy Bleed 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . 4 . 2 . . Heat Transferred 3557 | 111 777 222 1332 185 930 Parts Sabotaged 2 | . . . . . 2 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 344 | 10 155 248 344 170 231 Initial 147 | . 6 15 104 147 83 Average 106 | 4 66 93 208 150 62 Maximum Alert Level 1 | . . 1 1 . 1 Low Security (%) 80 | 100 100 81 33 100 96 Level 1 19 | . . 18 66 . 3 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . . 1 2 . 2 Investigation 2 | . . 1 . . 1 Extermination 1 | . . . . . 1 Reinforcement 2 | . . . 2 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 4 | . . . 4 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 57 | . 11 4 20 1 21 Peak Tracking Total 9 | . 3 2 5 1 9 Tactical Retreats 2 | . . . 2 . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 2 | . . 1 . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 3 | . . 2 . . 1 Max in Single Turn 2 | . . 2 . . 1 Garrison Access 2 | . . . . . 2 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 16 | . 3 5 2 . 6 Terminals 14 | . 3 5 2 . 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Total Hacks 46 | . 5 17 7 . 17 Successful 26 | . 4 8 3 . 11 Failed 20 | . 1 9 4 . 6 Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual 23 | . 3 10 5 . 5 Terminals 42 | . 5 17 7 . 13 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 4 | . . . . . 4 Terminal Hacks 16 | . 2 5 2 . 7 Prototype ID Bank 3 | . . . . . 3 Level Access Points 1 | . . . . . 1 Emergency Access Points 4 | . . 1 1 . 2 Terminal Index 4 | . 1 1 1 . 1 Locate Traps 3 | . 1 2 . . . Recall Investigation 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 2 | . . . . . 2 Seal Access 2 | . . . . . 2 Unauthorized Hacks 8 | . 2 3 1 . 2 Terminals 8 | . 2 3 1 . 2 Track 1 | . . 1 . . . Botnet 7 | . 2 2 1 . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections 15 | . 3 5 2 . 5 Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 3180 | 69 538 363 750 225 1235 Spaces Moved 1945 | 42 266 160 428 166 883 Core 8 | 8 . . . . . Treads . | . . . . . . Legs 1937 | 34 266 160 428 166 883 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 113 Average Speed 132 | 109 149 189 126 120 122 Slowest Speed 195 | 120 190 190 190 120 195 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 3 41 19 36 4 28 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 5 | . . . . 1 4 Terrain Destroyed 62 | . . 25 21 1 15 Melee 5 | . . . . 1 4 Projectile 2 | . . . . . 2 AOE 55 | . . 25 21 . 9 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 2358 | 58 365 204 567 183 981 Wait 160 | 2 68 23 49 4 14 Move 1940 | 41 265 159 427 165 883 Hop . | . . . . . . Pick Up 32 | 5 4 2 9 . 12 Fast Attach 18 | 4 . 2 3 2 7 Attach 15 | 3 . 2 4 5 1 Detach 3 | . . . . . 3 Swap 41 | . 4 4 16 2 15 Drop 41 | . 1 3 18 1 18 Fire 97 | 3 22 9 36 3 24 Melee 10 | . . . 5 1 4 Ram . | . . . . . . Kick 1 | . 1 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 328 | -10/Materials | Build established: Mutant 589 | -10/Materials | Discovered new exit (range 11) 608 | -10/Materials | Entered another Materials area 608 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 903 | -9/Materials | Discovered new exit (range 13) 971 | -9/Materials | Entered another Materials area 971 | -8/Materials | Evolved 2 slots: Propulsion x2 1109 | -8/Materials | Build established: Scavenger-Gunner 1669 | -8/Materials | Discovered new exit (range 13) 1721 | -8/Materials | Entered Factory 1721 | -7/Factory | Evolved 2 slots: Utility x2 1728 | -7/Factory | Lost 5 parts (1p2n2u) 1921 | -7/Factory | Discovered new exit (range 15) 1946 | -7/Factory | Entered another Factory area 1946 | -6/Factory | Evolved 2 slots: Utility x2 2154 | -6/Factory | Spotted B-75 Beast 3062 | -6/Factory | Identified exit to Factory 3142 | -6/Factory | Build established: Hacker-Gunner 3176 | -6/Factory | Cargo convoy interrupted 3181 | -6/Factory | Self-destructed Last Messages --------------- 03113_ Slug penetrates G-50 Soldier. 03113_ G-50 Soldier destroyed. 03113_ Slug penetrates Wall. 03116_ The unstable cave ceiling collapses. 03116_ Carbon-fiber Leg crushed. 03116_ R-10 Processor collects Hvy. Laser. 03118_ Dropped Arm. Treads. 03118_ Acquired Carbon-fiber Leg. 03121_ Dropped VSS Leg. 03122_ Acquired 61 matter. 03149_ Acquired 56 matter. 03175_ C-30 ARC bursts open, deploying its payload. 03175_ X-67 Chaingunner unfolds itself. 03175_ P-60 Hacker unfolds itself. 03175_ E-15 Imp unfolds itself. 03176_ ALERT: Cargo convoy interrupted, initiating access lockdown. 03178_ Slug penetrates Wall. 03180_ Coil Gun blown off. 03180_ Force Rifle blown off. 03180_ E-15 Imp destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#############??????????????????? | | ??????????????????# !#??????????????????? | | ??????????????????# #??????????????????? | | ??????????????????# #??????????????????? | | ??????????????????# #??????????????????? | | ??????????????????# ! #??????????????????? | | ??????????????????# #??????????????????? | | ???????????? #### #??????????????????? | | ???????????????/ %/ = #??????????????????? | | ??????????????????# ##############?????? | | ??????????????????#! # #?????? | | ??????????????????# i # #?????? | | ??????????????????# Ap # ! #?????? | | ??????????????????# p! # #?????? | | ??????????????????#######/%= # """ """ #?????? | | ???????????????????# @w[% """ """ #?????? | | ???????????????????# [ =% """ """ #?????? | | ???????????????????# ! #?????? | | ???????????????????+ #### * %/ #?????? | | ???????????????????# # # = "T"" #?????? | | ???????????????????# # "" # ! =" """ #?????? | | ???????????????????# # T" # # ! #?????? | | ???????????????????# # "" # ######;#######?????? | | ???????????????????# # # #????# #???????????? | | ???????????????????# ###### #????# #?"""""""""?? | | ???????????????????+ ######+###??# #???????????? | | ???????????????????# # #??# #?"""""""""?? | | ???????????????????# # #??# #???????????? | | ???????????????????# # """ #??# #???????????? | | ???????????????????# # """ #??# #???????????? | | ???????????????????# + """ #??? #???????????? | | ???????????????????# # "" +??? ???????T????? | | ???????????????????# # "" #???"????????????? | | ??????############## # #??? ????????????? | | ??????# # # = #??? ????????????? | | ??????# # #####+####??"""???????????? | | ??????# # #???????????"""???????????? | | ??????# # #???????????"""???????????? | | ??????# # #?????????????????????????? | | ??????# + #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Corruption Containment 8 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardenedSchematicArchive Manual? 0 Play Time 00:43:38 Cumulative 182.0 hours Start 2022.12.26 @ 22:08:49 End 2023.01.02 @ 19:17:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 262 Rogue 262 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 54 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fe27d0be-065c-4fc7-a0e7-1cc0b5646c0d