Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.05 @ 21:51:15

Player: GiggleBox

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (20)       4000
Robots Destroyed (139)     695
Value Destroyed (6102)     6102
Prototype IDs (36)         720
Alien Tech Used (0)        0
Bonus (4213)               4213
              TOTAL SCORE: 18230

 Bonus
-------
High Alert Combat Kills    22
Follower Combat Kills      557
Entered Garrisons          400
Aligned with FarCom        300
Acquired ECA               300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      1634

 Cogmind 
---------
Core Integrity             0/1000
Matter                     259/300
Energy                     350/350
System Corruption          4%
Temperature                Cool (0)
Movement                   Walking (108)
Location                   -5/Warlord

 Parts 
-------
>              --- POWER (1) --------
      Improved Quantum Reactor
>              --- PROPULSION (6) ---
      Enhanced Armored Leg
               Myomer Leg
      Enhanced Biometal Leg
      Enhanced Biometal Leg
      Enhanced Biometal Leg
>              --- UTILITY (7) ------
               Machine Analyzer
      Advanced Terrain Scan Processor
      Improved Target Analyzer
      Improved Target Analyzer
  Experimental Core Analyzer
  Experimental Core Analyzer
               Armor Integrity Analyzer
>              --- WEAPON (3) -------
               Bore Cannon
>              --- INVENTORY (5) ----
               Vortex Chain Reactor
  Experimental Core Analyzer
               Hacking Drone Bay (1/1)
               Plasma Lance

 Peak State 
------------
>              --- POWER ------------
      Improved Quantum Reactor
>              --- PROPULSION -------
      Enhanced Armored Leg
               Myomer Leg
      Enhanced Biometal Leg
      Enhanced Biometal Leg
      Enhanced Biometal Leg
      Enhanced Biometal Leg
>              --- UTILITY ----------
               Machine Analyzer
      Advanced Terrain Scan Processor
      Improved Target Analyzer
      Improved Target Analyzer
  Experimental Core Analyzer
  Experimental Core Analyzer
               Armor Integrity Analyzer
>              --- WEAPON -----------
               Bore Cannon
         Heavy Autocannon
>              --- INVENTORY --------
               Vortex Chain Reactor
  Experimental Core Analyzer
               Hacking Drone Bay
               Plasma Lance
[Rating: 126]

 Favorites 
-----------
Power                      Particle Reactor
  Engine                   Cooled Ion Engine
  Power Core               Neutrino Core
  Reactor                  Particle Reactor
Propulsion                 Improved Titanium Leg
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Wheel                    Compact Wheel
  Hover Unit               Combat Airjet
  Flight Unit              VTOL Module
Utility                    Armor Integrity Analyzer
  Device                   Transmission Jammer
  Storage                  High-capacity Storage Unit
  Processor                Armor Integrity Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Heavy Flail
  Energy Gun               Beamcaster
  Energy Cannon            Long-range Proton Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Improved Plasma Cutter
  Impact Weapon            Heavy Flail
  Slashing Weapon          Longsword +1
  Special Melee Weapon     Dirty Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Ext Fac Upp Upp War 
Slots Evolved              10   | .   .   .   .   .   4   .   .   2   .   .   .   .   .   .   2   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Utility                  5    | .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             135  | 8   2   8   .   1   12  8   2   2   .   9   2   4   1   2   4   18  23  .   6   23  
  Power                    16   | 1   1   1   .   .   1   1   1   .   .   .   .   1   .   .   .   3   3   .   .   3   
    Engine                 6    | 1   1   1   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   .   1   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   2   
  Propulsion               46   | 2   .   3   .   .   6   5   .   .   .   5   .   .   1   .   2   5   6   .   1   10  
    Treads                 3    | 2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    37   | .   .   .   .   .   2   5   .   .   .   5   .   .   1   .   2   5   6   .   1   10  
    Wheel                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  40   | 2   1   1   .   .   4   2   1   2   .   3   2   1   .   1   2   2   8   .   2   6   
    Device                 16   | 1   .   .   .   .   2   .   .   1   .   2   2   .   .   1   1   1   2   .   2   1   
    Storage                3    | 1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Processor              16   | .   .   1   .   .   .   2   .   1   .   .   .   1   .   .   1   .   5   .   .   5   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Protection             4    | .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   33   | 3   .   3   .   1   1   .   .   .   .   1   .   2   .   1   .   8   6   .   3   4   
    Energy Gun             4    | .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Ballistic Gun          3    | 3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   3   
    Launcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          6    | .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   3   .   .   .   
    Slashing Weapon        9    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   7   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Unidentified Prototypes  11   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   2   2   .   .   5   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    System Corruption      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Parts Lost                 43   | .   .   3   .   .   3   3   .   .   .   .   .   3   .   .   .   2   26  .   .   3   
  Power                    4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   
  Propulsion               15   | .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   1   9   .   .   1   
  Utility                  12   | .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   8   .   .   1   
  Weapon                   12   | .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   7   .   .   1   
  Highest Loss Streak      16   | .   .   1   .   .   3   1   .   .   .   .   .   3   .   .   .   1   16  .   .   2   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Average Backups            15   | 5   11  14  15  15  12  14  15  13  15  15  16  18  19  20  19  19  17  4   4   4   
  Power                    1    | .   1   2   2   2   .   1   3   3   3   1   1   1   1   1   1   .   .   .   .   .   
  Propulsion               4    | 3   4   4   5   4   2   3   3   3   3   2   4   6   8   7   6   5   2   .   .   .   
  Utility                  6    | .   2   4   6   6   6   6   6   4   5   6   7   8   7   8   9   9   9   2   2   1   
  Weapon                   2    | .   2   2   2   2   2   3   3   3   4   3   3   2   2   2   2   3   3   1   1   1   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             47   | .   3   3   1   3   1   1   1   .   2   9   .   2   2   1   1   5   8   .   .   4   
  Power                    9    | .   1   .   .   1   .   .   1   .   2   2   .   .   .   .   1   .   .   .   .   1   
  Propulsion               13   | .   2   2   .   1   .   1   .   .   .   2   .   2   .   1   .   2   .   .   .   .   
  Utility                  17   | .   .   .   .   .   1   .   .   .   .   2   .   .   2   .   .   3   7   .   .   2   
  Weapon                   8    | .   .   1   1   1   .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   1   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   100 99  100 74  91  99  100 98  100 95  92  91  92  92  86  91  92  27  35  62  
  Engine                   4    | .   14  14  14  1   8   9   9   7   7   7   7   3   .   .   .   .   .   .   .   2   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   3   7   7   6   5   .   .   .   .   
  Treads                   2    | .   28  12  .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      21   | .   .   .   .   .   4   31  36  30  30  26  23  22  23  23  26  25  31  5   6   18  
  Hover                    2    | .   .   14  28  28  15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   8    | .   14  3   .   .   8   5   .   6   7   7   7   11  15  15  13  9   9   .   .   .   
  Storage                  7    | .   14  14  14  14  9   9   9   7   7   7   7   7   7   7   6   6   4   .   .   .   
  Processor                18   | .   .   10  14  14  9   12  18  23  23  23  23  23  23  23  20  20  21  17  17  22  
  Protection               2    | .   .   .   .   .   8   9   9   7   7   7   7   3   .   .   .   3   1   .   .   .   
  Energy Gun               1    | .   .   13  14  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            2    | .   28  14  14  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   6   
  Impact Weapon            6    | .   .   .   .   .   2   8   9   7   7   7   7   10  15  14  13  7   3   4   2   .   
  Slashing Weapon          4    | .   .   .   .   12  9   9   9   7   7   7   7   3   .   .   .   7   7   .   .   .   
Peak Build Rating          126  | 7   8   25  26  32  39  38  39  44  45  55  55  58  57  62  63  80  90  26  50  126 
  Average Rating           50   | 5   7   18  25  25  34  35  37  43  44  49  53  54  57  55  61  68  82  25  32  66  
  On Entrance              38   | .   7   8   25  26  25  31  36  39  44  45  55  55  57  57  55  62  80  22  26  45  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             78   | 13  30  36  36  36  43  42  42  41  41  62  66  74  74  74  70  76  78  3   3   65  
  Greatest Support         165  | 40  40  40  24  24  36  63  58  58  58  70  70  70  70  70  90  98  114 3   3   165 
  Greatest Overweight (x)  4    | .   .   2   1   1   1   1   .   .   .   .   .   1   1   1   .   .   1   .   .   4   
  Average Overweight (x)   .    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
Largest Inventory Capacity 20   | 8   15  15  15  15  15  15  15  15  15  20  20  20  20  20  20  20  20  5   5   5   
  Average Capacity         16   | 7   13  15  15  15  15  15  15  15  15  15  20  20  20  20  20  20  19  5   5   5   
  Most Carried             20   | 6   15  15  15  15  15  15  15  15  15  15  17  20  20  20  20  20  20  5   5   5   
  Average Carried          15   | 5   11  14  14  14  12  14  15  13  15  14  16  18  19  19  19  19  17  4   4   4   
  Final Capacity           20   | 8   15  15  15  15  15  15  15  15  15  20  20  20  20  20  20  20  5   5   5   5   
  Final Carried            20   | 6   15  15  15  15  15  15  15  15  15  15  17  20  20  20  20  20  5   4   5   5   

 Class Distribution 
--------------------
 33% | Gladiator
 30% | Scavenger-Gladiator
 28% | Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Mines
              Mutant | -10/Exiles
              Mutant | -9/Mines
              Mutant | -8/Materials
 Scavenger-Gladiator | -8/Garrison
 Scavenger-Gladiator | -8/Materials
 Scavenger-Gladiator | -7/Factory
 Scavenger-Gladiator | -7/Garrison
           Gladiator | -7/Factory
           Gladiator | -7/Lower Caves
           Gladiator | -7/Lower Caves
           Gladiator | -7/Zion
           Gladiator | -6/Proximity Caves
           Gladiator | -6/Factory
 Scavenger-Gladiator | -6/Extension
 Scavenger-Gladiator | -5/Factory
              Mutant | -5/Upper Caves
              Mutant | -5/Upper Caves
              Mutant | -5/Warlord

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Low  Low  Zio  Pro  Fac  Ext  Fac  Upp  Upp  War  
Matter Collected           4047 | 372  256  257  .    10   140  100  40   .    20   110  20   135  10   108  100  650  605  2    78   1034 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6594 | 177  256  386  .    141  452  819  127  .    170  307  138  493  .    227  186  1290 774  .    .    651  
  Parts                    259  | 10   17   8    .    12   34   38   8    .    6    16   9    16   .    8    2    29   22   .    .    24   
Haulers Intercepted        7    | .    1    .    .    .    2    .    2    .    .    1    .    .    .    .    .    .    1    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      18   | .    .    .    .    .    .    .    .    .    .    .    6    3    3    5    .    .    .    .    1    .    
  Prevented                3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Ext Fac Upp Upp War 
Combat Hostiles Destroyed  111  | .   6   17  .   .   6   15  .   .   2   3   3   6   .   8   1   18  14  .   .   12  
  Melee                    44   | .   .   .   .   .   6   15  .   .   2   3   3   6   .   2   .   1   5   .   .   1   
  Guns                     21   | .   6   15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   2   .   .   11  
  AOE                      21   | .   .   2   .   .   .   .   .   .   .   .   .   .   .   6   .   7   6   .   .   .   
Classes Destroyed          23   | 2   4   2   .   2   3   2   1   .   .   .   1   1   .   .   .   .   .   .   .   5   
  Worker                   8    | .   .   .   .   4   .   .   .   .   .   1   .   .   .   .   .   1   2   .   .   .   
  Builder                  3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Tunneler                 4    | 4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   1   .   .   .   2   .   2   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Recycler                 8    | 1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   3   1   .   .   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Operator                 2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  4    | .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Swarmer                  27   | .   3   3   .   .   .   .   .   .   .   .   3   .   .   8   .   8   2   .   .   .   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Grunt                    23   | .   3   2   .   .   1   6   .   .   2   .   .   .   .   .   .   5   3   .   .   1   
  Brawler                  3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   14   | .   .   .   .   .   2   3   .   .   .   3   .   1   .   .   .   5   .   .   .   .   
  Demolisher               2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Programmer               15   | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   .   7   .   .   4   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Assembled                10   | .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Butcher                  3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | 2   3   4   .   3   2   3   1   .   1   1   4   4   .   4   1   4   8   .   .   5   
  Combat Bots Only         8    | .   3   4   .   .   2   3   .   .   1   1   4   4   .   4   1   4   8   .   .   4   
Max Kills in Single Turn   4    | 1   1   2   .   1   1   1   1   .   1   1   1   1   .   4   1   2   2   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   4   .   2   2   .   .   .   
  Melee                    1    | .   .   .   .   .   1   1   .   .   1   1   1   1   .   1   .   1   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Low  Low  Zio  Pro  Fac  Ext  Fac  Upp  Upp  War  
Hostile Shots Fired        851   | .    21   46   .    .    31   58   .    .    2    69   22   56   .    30   4    128  276  17   6    85   
  Missed                   281   | .    8    12   .    .    12   13   .    .    1    29   8    22   .    9    2    40   81   9    2    33   
  Hits                     570   | .    13   34   .    .    19   45   .    .    1    40   14   34   .    21   2    88   195  8    4    52   
    Melee                  21    | .    .    1    .    .    .    1    .    .    .    .    .    8    .    .    .    .    1    .    .    10   
    Projectile             549   | .    13   33   .    .    19   44   .    .    1    40   14   26   .    21   2    88   194  8    4    42   
    AOE                    1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         33    | .    .    1    .    .    2    2    .    .    .    .    1    4    .    .    .    4    8    1    .    10   
  Part Disruptions         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Damage Taken               10079 | .    145  447  .    .    355  699  .    .    13   331  182  533  .    344  46   1281 3847 171  75   1610 
  Core                     1653  | .    27   81   .    .    81   87   .    .    .    36   .    100  .    30   .    195  764  82   37   133  
  Absorbed by Shields      124   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    124  .    .    .    .    
  Ignored by Resistances   42    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    42   .    .    .    
  Regen/Repaired (Parts)   125   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    125  
Core Remaining (%)         75    | 100  .    .    .    56   .    .    69   .    .    .    .    .    .    76   .    77   .    .    .    .    
Volleys Fired              225   | 17   20   42   .    .    .    .    .    .    .    .    .    12   .    2    .    52   35   .    .    45   
  Largest                  2     | 2    2    2    .    .    .    .    .    .    .    .    .    1    .    1    .    1    1    .    .    2    
  Hottest                  124   | 40   40   115  .    .    .    .    .    .    .    .    .    94   .    39   .    94   81   .    .    124  
Shots Fired                313   | 34   40   83   .    .    .    .    .    .    .    .    .    12   .    2    .    53   36   .    .    53   
  Gun                      186   | 34   40   83   .    .    .    .    .    .    .    .    .    12   .    .    .    17   .    .    .    .    
  Cannon                   112   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    32   29   .    .    51   
  Launcher                 13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    4    7    .    .    .    
  Special                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kinetic                  204   | 34   40   23   .    .    .    .    .    .    .    .    .    .    .    .    .    32   24   .    .    51   
  Thermal                  50    | .    .    19   .    .    .    .    .    .    .    .    .    12   .    .    .    17   .    .    .    2    
  Explosive                13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    4    7    .    .    .    
  Electromagnetic          46    | .    .    41   .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    
  Robot Hit Streak         18    | 4    18   7    .    .    .    .    .    .    .    .    .    .    .    .    .    4    7    .    .    3    
  Robot Miss Streak        10    | 5    2    3    .    .    .    .    .    .    .    .    .    .    .    1    .    3    10   .    .    3    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Secondary Targets        2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           348   | 19   31   51   .    8    21   35   6    .    8    14   7    23   .    7    4    47   43   .    .    24   
  Core Hits                181   | 6    12   29   .    5    7    16   2    .    3    6    4    10   .    7    .    24   35   .    .    15   
  Critical Kills           10    | 1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    5    1    .    .    2    
  Critical Parts Destroyed 16    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    2    5    7    .    .    1    
  Critical Strikes         49    | 1    1    1    .    1    1    5    .    .    2    1    1    1    .    .    2    12   14   .    .    6    
    Burn                   1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                22    | 1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   7    .    .    3    
    Blast                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Smash                  6     | .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    2    1    1    .    .    .    
    Sever                  17    | .    .    .    .    1    1    4    .    .    2    1    1    .    .    .    .    1    6    .    .    .    
Melee Attacks              338   | .    .    .    .    8    23   72   8    .    30   30   11   33   1    11   22   49   40   .    .    .    
  Impact                   103   | .    .    .    .    .    2    12   2    .    3    4    2    16   1    11   22   24   4    .    .    .    
  Slashing                 235   | .    .    .    .    8    21   60   6    .    27   26   9    17   .    .    .    25   36   .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            36    | .    .    .    .    6    2    7    5    .    .    2    2    .    .    .    1    7    4    .    .    .    
    Combat Hostiles        2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        25    | .    .    .    .    .    2    3    1    .    1    1    .    4    .    2    .    6    5    .    .    .    
Damage Inflicted           16332 | 252  386  817  .    609  1012 2048 522  .    438  767  414  1167 .    844  253  2635 2682 .    .    1486 
  Guns                     1471  | 252  382  715  .    .    .    .    .    .    .    .    .    .    .    .    .    122  .    .    .    .    
  Cannons                  2240  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    372  382  .    .    1486 
  Explosions               2089  | .    .    102  .    .    .    .    .    .    .    .    .    .    .    402  .    573  1012 .    .    .    
  Melee                    10528 | .    .    .    .    609  1012 2048 522  .    438  767  414  1167 .    442  253  1568 1288 .    .    .    
  Ramming                  4     | .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2948  | 252  382  171  .    .    .    .    .    .    .    .    .    .    .    .    .    372  285  .    .    1486 
  Thermal                  518   | .    .    396  .    .    .    .    .    .    .    .    .    .    .    .    .    122  .    .    .    .    
  Explosive                1987  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    402  .    573  1012 .    .    .    
  Electromagnetic          347   | .    .    250  .    .    .    .    .    .    .    .    .    .    .    .    .    .    97   .    .    .    
  Impact                   2519  | .    .    .    .    .    55   189  84   .    20   .    .    565  .    442  253  737  174  .    .    .    
  Slashing                 8009  | .    .    .    .    609  957  1859 438  .    418  767  414  602  .    .    .    831  1114 .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         17    | .    .    .    .    .    .    4    4    .    .    .    .    .    .    .    1    1    14   14   14   17   
  Average Corruption       3     | .    .    .    .    .    .    3    4    .    .    .    .    .    .    .    1    1    4    14   14   4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  96    | .    .    .    .    .    .    12   13   .    .    .    .    .    .    .    .    14   41   6    7    3    
    Message Errors         21    | .    .    .    .    .    .    2    4    .    .    .    .    .    .    .    .    2    10   .    2    1    
    Matter Fused           20    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    2    10   2    2    1    
    Heat Flow Errors       17    | .    .    .    .    .    .    5    1    .    .    .    .    .    .    .    .    2    6    1    2    .    
    Energy Discharges      16    | .    .    .    .    .    .    2    3    .    .    .    .    .    .    .    .    4    6    .    1    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      13    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    2    7    2    .    .    
    Data Loss (major)      4     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    1    .    1    
    Misfires               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2371  | .    .    .    .    135  66   240  115  .    21   21   102  313  .    237  168  493  296  .    .    164  
  Projectiles              172   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    164  
  Explosions               57    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    26   25   .    .    .    
  Melee                    2142  | .    .    .    .    135  66   240  115  .    21   21   102  313  .    231  168  467  263  .    .    .    
Knockbacks                 14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    4    5    .    .    2    
  Impact                   9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    4    2    .    .    .    
  Kinetic                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    2    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Self-Inflicted Damage      219   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   .    .    192  .    .    .    
  Shots                    6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    5    .    .    .    
  Rammed                   2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        487   | .    2    173  .    .    5    239  86   .    .    .    .    216  .    .    .    384  243  487  228  120  
  Average Temperature      75    | .    2    58   .    .    5    90   46   .    .    .    .    101  .    .    .    81   85   254  122  47   
  Received Heat Transfer   1600  | .    66   95   .    .    90   189  .    .    9    96   .    57   .    .    .    210  225  377  36   150  
  Effects                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           12    | .    .    .    .    .    1    .    1    .    .    .    .    .    .    1    2    7    .    .    .    .    
  Combat Hostiles          7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    5    .    .    .    .    
  Parts Fried              11    | .    .    .    .    .    2    .    1    .    .    .    .    .    .    1    2    5    .    .    .    .    
  Impact Corruptions       41    | .    .    .    .    .    1    1    1    .    .    .    .    10   .    10   5    11   2    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             6     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    1    
  Heat Transferred         790   | .    .    642  .    .    .    .    .    .    .    .    .    .    .    .    .    148  .    .    .    .    
Parts Sabotaged            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Low  Low  Zio  Pro  Fac  Ext  Fac  Upp  Upp  War  
Maximum Alert Level        2    | .    .    .    .    .    .    2    1    .    2    1    .    .    .    .    .    2    1    .    .    .    
  Low Security (%)         84   | 100  100  100  .    100  100  32   24   100  33   96   .    .    .    .    100  97   94   .    .    .    
  Level 1                  11   | .    .    .    .    .    .    33   75   .    64   3    .    .    .    .    .    .    5    .    .    .    
  Level 2                  3    | .    .    .    .    .    .    34   .    .    2    .    .    .    .    .    .    1    .    .    .    .    
  Level 3                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Peak Influence             636  | 10   67   86   .    15   43   636  316  73   407  214  .    .    .    .    22   535  260  .    .    .    
  Initial                  310  | .    .    14   .    .    .    7    310  73   30   213  .    .    .    .    14   .    260  .    .    .    
  Average                  86   | 1    16   12   .    1    8    289  237  61   267  62   .    .    .    .    2    55   74   .    .    .    
Influence Increases        4478 | 25   194  221  .    30   190  659  33   .    377  157  85   55   .    185  49   1146 597  .    105  370  
  Destroy 0b10 Robot/C     2180 | .    120  140  .    .    120  300  .    .    40   60   60   40   .    160  20   620  280  .    .    220  
  Destroy 0b10 Robot/NC    250  | 25   10   5    .    30   15   5    15   .    5    15   .    5    .    5    5    65   30   .    .    15   
  Destroy Leader           348  | .    34   30   .    .    46   10   4    .    .    34   10   10   .    20   10   94   46   .    .    .    
  Allied During Kill       259  | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    246  10   .    .    .    
  Successful Hack          175  | .    .    .    .    .    8    14   13   .    28   37   .    .    .    .    .    17   58   .    .    .    
  Disable Machine          90   | .    .    30   .    .    .    .    .    .    15   .    .    .    .    .    .    15   30   .    .    .    
  Anti-Garrison Action     350  | .    .    .    .    .    .    250  .    .    100  .    .    .    .    .    .    .    .    .    .    .    
  Destroy Structure        286  | .    .    13   .    .    1    50   1    .    39   11   .    .    .    .    14   59   98   .    .    .    
  Partial Spotted          15   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    
  Lose Combat Pursuer      525  | .    30   .    .    .    .    30   .    .    150  .    15   .    .    .    .    30   30   .    105  135  
Influence Decreases        4236 | 25   156  248  11   30   179  34   506  120  13   540  109  55   .    162  72   614  1126 3    60   173  
  Entered New Map          1000 | .    .    24   11   .    .    4    326  90   13   194  10   .    .    .    9    .    272  2    .    45   
  Time Decay               2689 | 25   156  174  .    30   149  .    180  30   .    346  99   55   .    162  63   440  621  1    60   98   
  Lost Part                305  | .    .    30   .    .    30   30   .    .    .    .    .    .    .    .    .    20   165  .    .    30   
  Lost Ally                221  | .    .    20   .    .    .    .    .    .    .    .    .    .    .    .    .    154  47   .    .    .    
  Purge Threat             21   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   .    .    .    
Squads Dispatched          25   | .    2    1    .    .    2    .    3    .    .    2    .    .    .    .    2    3    10   .    .    .    
  Investigation            6    | .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    2    2    .    .    .    
  Extermination            8    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    .    4    .    .    .    
  Reinforcement            8    | .    2    .    .    .    2    .    1    .    .    .    .    .    .    .    .    1    2    .    .    .    
  Assault                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Garrison                 1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Ext Fac Upp Upp War 
Distress Signals           7    | .   1   .   .   .   1   .   1   .   1   .   .   .   .   .   .   2   .   .   .   1   
Communications Jammed      14   | .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   4   1   .   .   .   
  Distress Signals         14   | .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   4   1   .   .   .   
Times Spotted              241  | .   10  21  .   .   11  16  6   .   4   7   4   6   .   8   5   32  33  3   5   70  
  Peak Tracking Total      15   | .   4   3   .   .   3   3   3   .   10  2   3   4   .   4   2   9   8   3   4   15  
  Tactical Retreats        25   | .   2   4   .   .   2   4   .   .   3   .   1   .   .   .   .   2   2   .   3   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Ext Fac Upp Upp War 
Traps Triggered            8    | .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   2   3   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Ext Fac Upp Upp War 
Machines Disabled          14   | .   .   2   .   .   .   3   .   .   3   .   .   .   .   .   .   3   2   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   1   1   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Relay           5    | .   .   .   .   .   .   3   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Ext Fac Upp Upp War 
Machines Accessed          41   | .   1   1   2   .   2   2   5   1   2   3   .   1   .   .   2   9   9   .   1   .   
  Terminals                31   | .   1   .   .   .   1   2   5   .   2   3   .   .   .   .   1   9   7   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                83   | .   2   1   5   .   5   4   15  1   2   8   .   1   .   .   3   16  19  .   1   .   
  Successful               42   | .   1   1   5   .   3   1   3   1   2   7   .   1   .   .   1   8   7   .   1   .   
  Failed                   41   | .   1   .   .   .   2   3   12  .   .   1   .   .   .   .   2   8   12  .   .   .   
    Catastrophic           8    | .   .   .   .   .   .   1   4   .   .   .   .   .   .   .   1   1   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   33   | .   .   .   1   .   2   .   11  .   .   6   .   .   1   .   1   5   6   .   .   .   
  Terminals                66   | .   2   .   .   .   3   4   15  .   2   8   .   .   .   .   1   16  15  .   .   .   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   4   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             31   | .   1   1   5   .   2   1   2   .   2   4   .   1   .   .   .   6   5   .   1   .   
  Record                   4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Open Door                8    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   5   .   .   1   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     4    | .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Locate Traps             3    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Proto ID Catalog         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unlock Access            2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   .   2   1   .   .   .   
  Terminals                7    | .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   .   2   1   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 6    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   2   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         32   | .   1   .   .   .   2   2   5   1   2   2   .   .   .   .   2   6   9   .   .   .   
  Full Trace Events        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   84   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   84  .   .   .   
  Total Robot Build Rating 12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   .   .   .   .   .   .   .   .   15  .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   117  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   117 .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Ext Fac Upp Upp War 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    19   | .   .   .   .   .   .   12  .   .   6   .   .   .   .   .   .   .   1   .   .   .   
  Machine Destruction      19   | .   .   .   .   .   .   12  .   .   6   .   .   .   .   .   .   .   1   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Low  Low  Zio  Pro  Fac  Ext  Fac  Upp  Upp  War  
Total Allies               18   | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    14   2    .    .    .    
  Largest Group            7    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    7    5    .    .    .    
  Highest-Rated Group      348  | .    .    42   .    .    .    .    .    .    .    .    .    .    .    .    .    348  291  .    .    .    
  Highest-Rated Ally       159  | .    .    31   .    .    .    .    .    .    .    .    .    .    .    .    .    159  159  .    .    .    
Initial Warlord ECA Mod    74   | .    .    .    .    .    .    .    5    4    4    8    8    8    8    7    7    5    4    2    2    2    
Warlord Squad Rendezvous   4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    .    .    .    
  Geek                     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Ranger                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Pyro                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               153  | .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    124  20   .    .    .    
  Total Damage             3498 | .    .    137  .    .    .    .    .    .    .    .    .    .    .    .    .    3064 297  .    .    .    
  Kills                    20   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   2    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                           | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   
-------                    Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Low  Low  Zio  Pro  Fac  Ext  Fac  Upp  Upp  War  
Active Infowar (turns)     10362 | 38   754  305  .    .    664  754  .    63   710  931  185  625  .    441  699  1962 1936 .    29   266  
  Sensors                  29    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   .    
  Structural               1625  | .    .    .    .    .    .    .    .    63   710  852  .    .    .    .    .    .    .    .    .    .    
  Seismic                  4143  | 38   754  305  .    .    .    .    .    .    .    .    185  625  .    441  699  1096 .    .    .    .    
  Machine Analysis         266   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    266  
  Jamming                  4214  | .    .    .    .    .    .    .    .    .    .    79   .    .    .    .    380  1819 1936 .    .    .    
  ECM                      1418  | .    .    .    .    .    664  754  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robot Analysis Total       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Derelict Logs Recovered    12    | .    .    2    .    2    .    .    .    .    .    .    1    1    1    2    .    .    .    2    1    .    
Drone Launches             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Drone Recoveries         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Low  Low  Zio  Pro  Fac  Ext  Fac  Upp  Upp  War  
Turns Passed               17287 | 259  754  1420 331  230  684  1208 372  64   710  1041 335  1122 1857 568  699  1962 2439 142  153  937  
Spaces Moved               10761 | 119  411  819  225  243  382  779  284  51   334  739  228  675  845  353  436  1188 1634 281  285  450  
  Core                     928   | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    102  281  285  257  
  Treads                   894   | 116  411  366  .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     7496  | .    .    .    .    .    .    638  284  51   334  739  228  675  845  353  436  1188 1532 .    .    193  
  Wheels                   364   | .    .    .    .    .    223  141  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1079  | .    .    453  225  243  158  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  147  147  77   74   115  120  120  120  112  133  133  216  136  130  125  50   50   50   50   
  Average Speed            134   | 157  160  154  147  81   124  119  120  120  120  120  133  149  217  149  130  128  120  50   50   169  
  Slowest Speed            250   | 160  160  220  147  147  250  120  120  120  120  133  133  225  219  219  135  130  196  50   50   250  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Potential Cave-ins       8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47    | 9    48   98   60   37   30   56   28   2    47   22   42   79   80   58   12   81   40   52   59   58   
  Regions Visited          20
    Branch Regions         11
  Pre-discovered Areas     6     | .    .    1    1    .    .    .    .    .    .    .    1    .    1    1    .    .    .    1    .    .    
  Known Exits Taken        7     | .    .    .    1    .    1    .    .    1    .    1    1    .    .    .    1    .    1    .    .    .    
  Unknown Exits Taken      11    | 1    1    1    .    1    .    .    1    .    .    .    .    1    1    1    .    1    .    1    1    .    
Scrap Searched             19    | .    .    1    .    3    .    .    .    .    .    .    2    3    4    3    .    .    .    1    2    .    
Spaces Dug                 98    | .    .    .    .    .    1    15   1    .    10   11   2    9    .    .    14   19   12   .    .    4    
Terrain Destroyed          254   | .    .    .    .    .    1    15   1    .    10   11   2    15   .    19   14   81   66   .    .    19   
  Melee                    71    | .    .    .    .    .    1    15   1    .    10   11   2    5    .    .    14   8    4    .    .    .    
  Projectile               66    | .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    25   12   .    .    19   
  AOE                      117   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   .    48   50   .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Low  Low  Zio  Pro  Fac  Ext  Fac  Upp  Upp  War  
Total                      12851 | 153  468  895  226  270  568  997  310  54   620  872  249  746  866  373  534  1509 2008 281  293  559  
  Wait                     1078  | 4    14   13   .    11   137  130  16   .    254  65   8    9    13   .    66   96   239  .    .    3    
  Move                     10741 | 118  410  818  224  242  382  777  283  50   333  738  227  674  844  352  435  1187 1633 280  284  450  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  112   | 6    13   6    1    2    9    10   1    2    3    12   2    9    3    1    2    11   15   .    .    4    
  Fast Attach              44    | 7    1    1    .    .    2    .    .    .    .    1    .    2    .    .    .    2    5    .    6    17   
  Attach                   43    | .    .    3    .    .    8    5    .    2    .    .    .    3    .    .    1    2    18   1    .    .    
  Detach                   11    | .    .    1    .    2    1    1    .    .    .    .    .    .    .    .    .    1    4    .    1    .    
  Swap                     122   | 1    2    5    .    1    5    4    2    .    .    10   3    9    1    8    9    32   17   .    .    13   
  Drop                     107   | .    6    6    1    4    3    8    2    .    3    20   .    3    4    1    2    15   9    .    2    18   
  Fire                     225   | 17   20   42   .    .    .    .    .    .    .    .    .    12   .    2    .    52   35   .    .    45   
  Melee                    284   | .    .    .    .    8    21   62   6    .    27   26   9    25   1    9    19   38   33   .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Rewire                   70    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    70   .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub])
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials (discovered 3 exits: *Sto x2 / Gar)
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac / Sto x2)
-7/Factory (discovered 2 exits: Low / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / *Ext)
-6/Extension (discovered 2 exits: *Fac / [*Cet])
-5/Factory (discovered 6 exits: *Fac x4 / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord (discovered 1 exit: [*Pro])

 History 
---------
  Turn | Location           | Event
    13 | -11/Scrapyard      | Discovered new exit (range 14)
   260 | -11/Scrapyard      | Entered Materials
   260 | -10/Materials      | Discovered new exit (range 15)
   318 | -10/Materials      | Build established: Mutant
   509 | -10/Materials      | Discovered new exit (range 10)
   776 | -10/Materials      | Discovered new exit (range 5)
  1014 | -10/Materials      | Entered Mines
  1067 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1069 | -10/Mines          | Discovered new exit (range 5)
  1258 | -10/Mines          | Learned Materials emergency access door positions
  1291 | -10/Mines          | Met a Derelict shopkeep closing up shop
  1363 | -10/Mines          | Discovered new exit (range 11)
  1495 | -10/Mines          | Discovered new exit (range 10)
  1582 | -10/Mines          | Assembled infested the area
  1852 | -10/Mines          | Learned location of Storage (-8)
  2048 | -10/Mines          | Discovered new exit (range 6)
  2434 | -10/Mines          | Entered Exiles
  2435 | -10/Exiles         | Identified exit to Mines
  2470 | -10/Exiles         | Met 8R-AWN
  2496 | -10/Exiles         | Met EX-HEX
  2536 | -10/Exiles         | Met EX-BIN
  2554 | -10/Exiles         | Aligned with FarCom system
  2555 | -10/Exiles         | Given EX-Vault access code
  2590 | -10/Exiles         | Opened EX-Vault
  2600 | -10/Exiles         | Found Longsword +1
  2630 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  2674 | -10/Exiles         | Met EX-DEC
  2683 | -10/Exiles         | Learned location of Zion (-7)
  2765 | -10/Exiles         | Left Exiles lab with Longsword +1
  2765 | -10/Exiles         | Entered Mines
  2774 | -9/Mines           | Met a Derelict bent on vengeance
  2790 | -9/Mines           | Discovered new exit (range 6)
  2834 | -9/Mines           | Learned Materials stockpile data
  2894 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  2995 | -9/Mines           | Entered Materials
  2995 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  3404 | -8/Materials       | Lost 3 parts (1p2n)
  3464 | -8/Materials       | Discovered new exit (range 9)
  3602 | -8/Materials       | Identified exit to Storage
  3678 | -8/Materials       | Identified exit to Garrison
  3679 | -8/Materials       | Entered Garrison
  3749 | -8/Garrison        | Triggered checkpoint
  3768 | -8/Garrison        | Garrison Relay disabled
  4117 | -8/Garrison        | Triggered checkpoint
  4192 | -8/Garrison        | Discovered new exit (range 13)
  4374 | -8/Garrison        | Build established: Scavenger-Gladiator
  4433 | -8/Garrison        | Triggered checkpoint
  4476 | -8/Garrison        | Garrison Relay disabled
  4492 | -8/Garrison        | Garrison Relay disabled
  4626 | -8/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
  4739 | -8/Garrison        | Triggered checkpoint
  4842 | -8/Garrison        | Discovered new exit (range 11)
  4887 | -8/Garrison        | Entered Materials
  5006 | -8/Materials       | Garrison activated, responded to threat
  5210 | -8/Materials       | Discovered new exit (range 16)
  5259 | -8/Materials       | Entered Factory
  5259 | -7/Factory         | Evolved 2 slots: Utility x2
  5260 | -7/Factory         | Identified exit to Lower Caves
  5322 | -7/Factory         | Identified exit to Garrison
  5323 | -7/Factory         | Entered Garrison
  5399 | -7/Garrison        | Discovered new exit (range 44)
  5399 | -7/Garrison        | Discovered new exit (range 58)
  5399 | -7/Garrison        | Discovered new exit (range 66)
  5419 | -7/Garrison        | Triggered checkpoint
  5440 | -7/Garrison        | Garrison Relay disabled
  5805 | -7/Garrison        | Triggered checkpoint
  5858 | -7/Garrison        | Garrison Relay disabled
  6033 | -7/Garrison        | Entered Factory
  6776 | -7/Factory         | Build established: Gladiator
  7074 | -7/Factory         | Entered Lower Caves
  7113 | -7/Lower Caves     | Identified exit to Lower Caves
  7142 | -7/Lower Caves     | Met a Warlord Commander
  7143 | -7/Lower Caves     | Learned location of Warlord (-5)
  7144 | -7/Lower Caves     | Warlord Commander delivered Encrypted Comm Array
  7144 | -7/Lower Caves     | Found Encrypted Comm Array
  7170 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7409 | -7/Lower Caves     | Entered another Lower Caves area
  7412 | -7/Lower Caves     | Discovered new exit (range 4)
  7432 | -7/Lower Caves     | Learned Factory interactive machine intel
  7708 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7792 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7917 | -7/Lower Caves     | Ambushed by wild Derelicts
  7976 | -7/Lower Caves     | Lost 3 parts (2u1w)
  8265 | -7/Lower Caves     | Discovered new exit (range 8)
  8531 | -7/Lower Caves     | Entered Zion
  8592 | -7/Zion            | Given the Hacking Drone Bay
  8592 | -7/Zion            | Found Prototype Device
  8799 | -7/Zion            | Received a visual enhancement algorithm
  8820 | -7/Zion            | Discovered new exit (range 15)
  8889 | -7/Zion            | Ran a visual enhancement algorithm
  8996 | -7/Zion            | Learned Factory terminal intel
  9589 | -7/Zion            | Given A8's code to call for help
  9607 | -7/Zion            | Learned location of Armory (-4)
 10388 | -7/Zion            | Entered Proximity Caves
 10513 | -6/Proximity Caves | Identified Hacking Drone Bay
 10580 | -6/Proximity Caves | Spotted B-75 Beast
 10818 | -6/Proximity Caves | Discovered new exit (range 11)
 10956 | -6/Proximity Caves | Entered Factory
 10956 | -6/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
 10957 | -6/Factory         | Identified exit to Extension
 10958 | -6/Factory         | Loaded intel: 55 interactive machine locations
 10959 | -6/Factory         | Loaded intel: 28 terminal locations
 10988 | -6/Factory         | Joined by Warlord Geek squad
 11377 | -6/Factory         | Joined by Warlord Geek squad
 11608 | -6/Factory         | Discovered new exit (range 9)
 11655 | -6/Factory         | Entered Extension
 12155 | -6/Extension       | Rescued a captive Derelict
 12162 | -6/Extension       | Rescued a captive Derelict
 12201 | -6/Extension       | Enhanced Grunt warped into view, answering call for help
 12207 | -6/Extension       | Enhanced Grunt warped into view, answering call for help
 12419 | -6/Extension       | Build established: Scavenger-Gladiator
 12584 | -6/Extension       | Spotted B-75 Beast
 12599 | -6/Extension       | Allies destroyed B-75 Beast
 12607 | -6/Extension       | Found Prototype Device
 12608 | -6/Extension       | Identified Exp. Thermal Shield
 12670 | -6/Extension       | Lost 7 allies
 13170 | -6/Extension       | Rescued a captive Derelict
 13205 | -6/Extension       | Disrupted transfer network
 13255 | -6/Extension       | Rescued A7
 13346 | -6/Extension       | Rescued a captive Derelict
 13490 | -6/Extension       | Rescued a captive Derelict
 13549 | -6/Extension       | Discovered new exit (range 10)
 13551 | -6/Extension       | Discovered new exit (range 6)
 13563 | -6/Extension       | Disrupted transfer network
 13617 | -6/Extension       | Entered Factory
 13617 | -5/Factory         | Accompanied by 5 allies (A7)
 13617 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 13656 | -5/Factory         | Joined by Warlord Pyro squad
 14217 | -5/Factory         | P-70 Sage assimilated allied IM-9HI(g)
 14253 | -5/Factory         | Lost 4 allies
 14278 | -5/Factory         | Destroyed 8 combat bots
 14286 | -5/Factory         | Lost 5 parts (1p2u2w)
 14542 | -5/Factory         | Build established: Scavenger-Mutant
 14694 | -5/Factory         | Cargo convoy interrupted
 14854 | -5/Factory         | Discovered new exit (range 9)
 15351 | -5/Factory         | Identified exit to Factory
 15384 | -5/Factory         | Joined by Warlord Ranger squad
 15481 | -5/Factory         | Build established: Scavenger-Gladiator
 15628 | -5/Factory         | Fabricated Y-64 Sentinel?
 15747 | -5/Factory         | Identified exit to Upper Caves
 15928 | -5/Factory         | P-70 Sage assimilated allied Sentinel 6b
 15958 | -5/Factory         | System corruption reached 10%
 15970 | -5/Factory         | Lost 3 allies
 15998 | -5/Factory         | Core integrity fell below 50%
 16034 | -5/Factory         | Lost 16 parts (1p7n5u3w)
 16056 | -5/Factory         | Entered Upper Caves
 16112 | -5/Upper Caves     | Encountered a Warlord checkpoint
 16129 | -5/Upper Caves     | Learned Factory interactive machine intel
 16164 | -5/Upper Caves     | Spotted B-75 Beast
 16176 | -5/Upper Caves     | Core integrity fell below 20%
 16188 | -5/Upper Caves     | Discovered new exit (range 14)
 16198 | -5/Upper Caves     | Entered another Upper Caves area
 16205 | -5/Upper Caves     | Discovered exit to Factory (range 12)
 16250 | -5/Upper Caves     | Encountered a Warlord checkpoint
 16252 | -5/Upper Caves     | Build established: Mutant
 16340 | -5/Upper Caves     | Learned Factory emergency access door positions
 16346 | -5/Upper Caves     | Discovered new exit (range 10)
 16351 | -5/Upper Caves     | Entered Warlord
 16374 | -5/Warlord         | System corruption cleaned by Quarantine Array
 16595 | -5/Warlord         | Met Warlord
 16620 | -5/Warlord         | Warlord's base attacked by MAIN.C
 16927 | -5/Warlord         | Found Prototype Reactor
 16943 | -5/Warlord         | Found Prototype Processor
 16943 | -5/Warlord         | Identified Exp. Core Analyzer
 16970 | -5/Warlord         | Warlord forces counterattacked
 16988 | -5/Warlord         | Spotted Striker
 16990 | -5/Warlord         | P-80 Master assimilated allied RL-HKL(g)
 16994 | -5/Warlord         | Found Prototype Ballistic Cannon
 16994 | -5/Warlord         | Identified Hvy. Autocannon
 17033 | -5/Warlord         | Spotted Striker
 17043 | -5/Warlord         | Spotted Striker
 17051 | -5/Warlord         | Destroyed Striker
 17052 | -5/Warlord         | Spotted Executioner
 17059 | -5/Warlord         | Destroyed Executioner
 17080 | -5/Warlord         | Found Hvy. Autocannon
 17100 | -5/Warlord         | Spotted Executioner
 17101 | -5/Warlord         | Lost 10 allies
 17114 | -5/Warlord         | Spotted Striker
 17152 | -5/Warlord         | Found Exp. Core Analyzer
 17153 | -5/Warlord         | Spotted Executioner
 17172 | -5/Warlord         | Spotted Striker
 17215 | -5/Warlord         | Found Exp. Core Analyzer
 17216 | -5/Warlord         | Discovered new exit (range 12)
 17220 | -5/Warlord         | Spotted Striker
 17220 | -5/Warlord         | Spotted Executioner
 17220 | -5/Warlord         | Spotted Striker
 17257 | -5/Warlord         | Destroyed Striker
 17273 | -5/Warlord         | Lost 23 allies
 17288 | -5/Warlord         | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
17254_ Striker knocked back.
17257_ HV Slug penetrates Striker.
17257_ Striker suffers critical hit (Destroy).
17257_ Striker destroyed.
17257_ P-70 Sage resets P-80 Master, system corruption cleaned.
17261_ Critical hit (Impale).
17261_ Myomer Leg destroyed.
17263_ Acquired 57 matter.
17264_ Acquired 13 matter.
17266_ Slug penetrates G-67 Veteran.
17271_ HV Slug penetrates Blast Doors. <x2>
17273_ Hvy. Autocannon destroyed.
17276_ P-80 Master hacks TS-41A(Y), rebooting.
17280_ HV Slug penetrates Striker.
17280_ Striker suffers critical hit (Destroy).
17280_ Destroyed Lgt. Quantum Reactor.
17281_ TS-41A(Y) reactivates.
17282_ HV Slug penetrates Striker.
17287_ System corrupted: Substantial component data lost.
17287_ P-70 Sage resets P-80 Master, system corruption cleaned.

 Map 
-----
+----------------------------------------------------+
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| ?#             ###  """   #??????????????????????? |
| ?#             +    """   #??????????????????????? |
| ?#             #    """   #??????????????????????? |
| ?#             #          #??????????????????????? |
| ?#+#############          #??????????????????????? |
| ## ###       ^            #####??????????????????? |
| #                             #??????????????????  |
| +                             #??????????????????  |
| #                             #??????????????????? |
| ?#  """    ######+#####       #??????????????????? |
| ?#  """    #?#        # #####+#??????????????????? |
| ?#  """    #?#  """"" #?#????????????????????????? |
| ##         #?#  """"" #??????????????????????????? |
|            ###  """"" #??????????????????????????? |
|              +        #??????????????????????????? |
|    #####/#####  """"" #??????????????????????????? |
|    ##       ##  """"" #??????????????????????????? |
|    ###X    ###  """"" +??????????????????????????? |
| +######  "##?#        ???????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          29
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       210
ECM Strength               1
Jamming Range              12
Armor Coverage             225
Resistance: TH             30
Melee Speed Boost          20
Evasion (%)                55
Targeting Accuracy         8
Melee Accuracy             14
Target Analysis            9
Core Analysis              12
Armor Integrity Analysis   30
Recoil Reduction           2
Force Boost                20
Offensive Hacking          10

 Item Schematics 
-----------------
         Coolant Injector | -7/Zion | Archive
     Adv. Terrain Scanner | -7/Zion | Archive
 Armor Integrity Analyzer | -7/Zion | Archive
     Imp. Target Analyzer | -7/Zion | Archive
            Energy Filter | -7/Zion | Archive
             Plasma Rifle | -7/Zion | Archive
                 Flak Gun | -7/Zion | Archive
     Point Defense System | -7/Zion | Archive
       Arm. Medium Treads | -7/Zion | Archive
      Adv. Assault Cannon | -7/Zion | Archive
                EM Shield | -7/Zion | Archive
           Microactuators | -7/Zion | Archive
           Adv. Heat Sink | -7/Zion | Archive
         Hpw. Shock Rifle | -7/Zion | Archive
                    Spear | -7/Zion | Archive

 Robot Schematics 
------------------
    G-47 Trooper | -7/Zion | Archive
      S-27 Virus | -7/Zion | Archive
   Y-54 Guardian | -7/Zion | Archive
 H-88 Terminator | -7/Zion | Archive

 Fabricated
------------
 Y-64 Sentinel | x2 | -5/Factory | Preloaded

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FissionFrostDriveblaster
  Manual?         0
Play Time         02:15:43
  Cumulative      123.3 hours
  Start           2025.06.05 @ 19:34:59
  End             2025.06.05 @ 21:51:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          123
  Rogue           123
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0/0
Lore%             66
Gallery%          58
Achievement%      49
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e24b1849-db68-4d4e-90a7-88fba1cde820