Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.20 @ 08:47:56 Player: Stryker Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (20) 4000 Robots Destroyed (177) 885 Value Destroyed (4581) 4581 Prototype IDs (43) 860 Alien Tech Used (1) 200 Bonus (1707) 1707 TOTAL SCORE: 15233 Bonus ------- High Alert Combat Kills 94 Follower Combat Kills 1128 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -715 Cogmind --------- Core Integrity 1075/1150 Matter 300/300 Energy 410/410 System Corruption 6% Temperature Cool (0) Movement Flying (99) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core Heavy Antimatter Reactor > --- PROPULSION (7) --- Gravmag Array Improved Flight Unit Improved Flight Unit Biomechanical Wings Field Propulsion Drive > --- UTILITY (8) ------ Large Storage Unit Gravity Neutralizing Apparatus Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Makeshift Hacking Suite Advanced System Shield > --- WEAPON (2) ------- Power Sword CR-A16's Behemoth Slayer > --- INVENTORY (10) --- Light Angular Momentum Engine Light Antimatter Reactor Experimental Melee Analysis Suite Experimental Armor Integrity Analyzer Improved Maneuvering Thrusters Improved Light Armor Plating EM Shield Hacking Suite System Backup Module Transdimensional Reconstructor Peak State ------------ > --- POWER ------------ Micro Fission Core Heavy Antimatter Reactor > --- PROPULSION ------- Gravmag Array Improved Flight Unit Improved Flight Unit Biomechanical Wings Field Propulsion Drive Field Propulsion Drive > --- UTILITY ---------- Large Storage Unit Advanced Matter Compressor Gravity Neutralizing Apparatus Experimental Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Component Analysis Suite > --- WEAPON ----------- Power Sword CR-A16's Behemoth Slayer > --- INVENTORY -------- Light Angular Momentum Engine Experimental Melee Analysis Suite Experimental Armor Integrity Analyzer Improved Maneuvering Thrusters Improved Light Armor Plating EM Shield Makeshift Hacking Suite Advanced System Shield Transdimensional Reconstructor [Rating: 105] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Heavy Antimatter Reactor Propulsion Xenon Bombardment Thruster Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Makeshift Hover Unit Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Advanced Terrain Scanner Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Makeshift Hacking Suite Protection Improved Light Armor Plating Weapon Mini Grenade Launcher Energy Gun Improved EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Hammer Slashing Weapon Axe Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . 1 . . . . . . . . . . Propulsion 5 | . . . . 2 1 . . . . 1 . . . . 1 . . . . . Utility 6 | . . 2 . . 1 . . . . . . . . . 1 . . . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 234 | 3 13 33 15 48 26 17 1 1 1 16 1 . 1 6 21 5 3 7 10 6 Power 26 | . 1 5 3 1 3 1 . . . 3 1 . . 2 5 . . 1 . . Engine 19 | . 1 5 3 1 1 1 . . . 2 . . . 1 4 . . . . . Core 6 | . . . . . 2 . . . . 1 1 . . 1 1 . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . 1 . . Propulsion 81 | 2 2 10 7 28 10 6 . . . 8 . . . 1 3 1 1 1 . 1 Treads 43 | 1 . 8 6 18 10 . . . . . . . . . . . . . . . Leg 2 | . . . . . . . . . . . . . . . . 1 . 1 . . Wheel 15 | 1 2 2 . 10 . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . 1 . 1 . . 1 Flight 18 | . . . 1 . . 6 . . . 8 . . . 1 2 . . . . . Utility 79 | 1 5 10 1 7 7 6 . 1 1 4 . . . 3 12 4 2 3 8 4 Device 32 | . . 1 . . . 2 . . 1 3 . . . 2 8 3 2 2 7 1 Storage 18 | 1 5 5 . 4 . 2 . . . . . . . . . . . . . 1 Processor 5 | . . . . . . 2 . . . 1 . . . . 2 . . . . . Hackware 3 | . . . . . . . . . . . . . . . 1 . . . . 2 Protection 21 | . . 4 1 3 7 . . 1 . . . . . 1 1 1 . 1 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 48 | . 5 8 4 12 6 4 1 . . 1 . . 1 . 1 . . 2 2 1 Energy Gun 9 | . 1 4 1 3 . . . . . . . . . . . . . . . . Energy Cannon 4 | . . . 1 2 1 . . . . . . . . . . . . . . . Ballistic Gun 15 | . 3 4 1 4 3 . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . 1 . . . . . . . . . . . . . . . . Launcher 6 | . 1 . . 1 1 2 . . . 1 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . 1 1 . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . 1 2 1 . . . . . . . 1 . . 1 1 . Piercing Weapon 4 | . . . . . . . . . . . . . 1 . . . . 1 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . 4 4 1 . . . . . 2 . . . . 2 . . 2 . 1 Parts Lost 16 | . 1 4 . 1 2 . . . . . . . . 4 1 . . . . 3 Power 1 | . . 1 . . . . . . . . . . . . . . . . . . Propulsion 7 | . . 1 . . 1 . . . . . . . . 3 1 . . . . 1 Utility 3 | . . 1 . . . . . . . . . . . 1 . . . . . 1 Weapon 5 | . 1 1 . 1 1 . . . . . . . . . . . . . . 1 Highest Loss Streak 2 | . 1 2 . 1 1 . . . . . . . . 2 1 . . . . 2 Average Slot Usage (%) 98 | . 100 99 100 99 99 99 100 100 100 99 100 100 99 94 85 99 100 98 100 91 Engine 7 | . 14 10 11 9 6 6 7 7 7 5 6 6 6 6 5 5 5 2 . . Core 1 | . . . . . . . . . . 6 6 6 6 5 5 5 5 5 5 5 Treads 9 | . 14 11 11 18 36 . . . . . . . . . . . . . . . Wheel 6 | . 14 11 11 17 1 . . . . . . . . . . . . . . . Flight 15 | . . . . . . 37 38 38 38 39 40 40 40 35 26 29 29 29 29 26 Device 7 | . . 3 . . . 14 15 15 15 13 13 13 13 12 19 17 17 13 15 17 Storage 18 | . 28 33 33 27 23 7 7 7 7 6 6 6 6 6 5 5 5 5 5 6 Processor 5 | . . . . . . 14 15 15 15 13 13 13 13 11 7 11 11 11 11 10 Protection 4 | . . 7 11 9 14 . . . . . . . . . . . . 2 1 . Energy Gun 3 | . 11 6 7 3 4 . . . . . . . . . . . . . . . Ballistic Gun 5 | . 15 15 6 8 3 . . . . . . . . . . . . . . . Launcher 2 | . . . . . . 6 9 7 7 6 6 6 6 6 5 5 5 5 5 . Slashing Weapon 1 | . . . . . . 7 4 7 7 6 6 6 . . . 5 5 3 2 5 Piercing Weapon 1 | . . . . . . . . . . . . . 5 6 4 . . 1 2 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 94 | 17 58 83 84 89 94 84 34 33 33 39 40 40 40 40 39 39 36 48 48 50 Greatest Support 111 | 20 16 20 12 66 111 111 34 34 34 43 43 43 43 54 50 41 41 50 50 50 Greatest Overweight (x) 13 | 1 3 6 6 8 8 1 . . . 1 . . 1 13 2 . . . . . Average Overweight (x) 1 | . 1 4 6 3 . . . . . . . . . . . . . . . . Largest Inventory Capacity 24 | 8 18 24 24 24 24 24 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 16 | 7 12 24 24 24 24 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 24 | 7 16 24 24 24 24 24 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 16 | 6 11 22 23 23 23 10 10 10 10 9 10 10 9 9 9 9 10 10 10 9 Final Capacity 24 | 8 18 24 24 24 24 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 24 | 7 14 24 24 24 24 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Class Distribution -------------------- 44% | Hauler-Mutant 22% | Scout 18% | Assassin 10% | Mutant 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Commander-Mutant | -9/Storage Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Assassin | -7/Lower Caves Scout | -7/Lower Caves Assassin | -7/Data Miner Assassin | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Assassin | -6/Zion Assassin | -5/Proximity Caves Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Mutant | -5/Zhirov Scout | -4/Proximity Caves Scout | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Matter Collected 4208 | 242 295 829 201 730 591 170 . . 44 160 20 . 10 225 170 70 50 80 100 221 Remotely 394 | . . 394 . . . . . . . . . . . . . . . . . . Salvage Created 8250 | 84 472 1933 465 1812 1217 . . . . 335 . . . 340 823 77 . 335 . 357 Parts 459 | 5 28 117 27 124 61 . . . . 15 . . . 27 35 2 . 3 . 15 Haulers Intercepted 20 | . 2 5 3 5 . . . . . 2 . . . . 3 . . . . . Recyclers Shooed 5 | . 2 3 . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . . . . . . . . . . 32 . 2 1 2 . . Prevented 8 | . . . . . . . . . . . . . . 6 . . 2 . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 109 | . 13 33 3 33 17 . . . . . . . . 8 2 . . . . . Melee 3 | . . . . 1 . . . . . . . . . . 2 . . . . . Guns 62 | . 7 32 1 17 5 . . . . . . . . . . . . . . . Cannons 8 | . . . 1 6 1 . . . . . . . . . . . . . . . AOE 33 | . 5 1 1 9 10 . . . . . . . . 7 . . . . . . Classes Destroyed 15 | 2 4 3 1 3 1 . . . . . . . . 1 . . . . . . Worker 4 | . . 2 . 1 1 . . . . . . . . . . . . . . . Builder 9 | . . . . 4 5 . . . . . . . . . . . . . . . Tunneler 2 | 1 . 1 . . . . . . . . . . . . . . . . . . Hauler 20 | . 2 5 3 5 . . . . . 2 . . . . 3 . . . . . Recycler 14 | 1 1 4 . 1 2 . . . . 1 . . . . 2 . . . . 2 Operator 3 | . . . . 2 . . . . . . . . . . . . . . . 1 Watcher 13 | . 1 2 1 3 . . . . . . . . . . 5 . . . . 1 Swarmer 35 | . 7 12 . 11 2 . . . . . . . . 3 . . . . . . Grunt 41 | . 6 11 3 11 8 . . . . . . . . 2 . . . . . . Brawler 4 | . . . 1 2 . . . . . . . . . . 1 . . . . . Duelist 2 | . . 1 . . 1 . . . . . . . . . . . . . . . Sentry 23 | . . 9 2 8 4 . . . . . . . . . . . . . . . Hunter 4 | . . . . 1 1 . . . . . . . . 2 . . . . . . Programmer 2 | . . . . . 1 . . . . . . . . . 1 . . . . . Behemoth 1 | . . . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 8 | 1 4 5 2 6 8 . . . . 2 . . . 4 2 . . . . 2 Combat Bots Only 6 | . 3 4 1 6 5 . . . . . . . . 4 1 . . . . . Max Kills in Single Turn 4 | 1 2 1 3 4 2 . . . . 1 . . . 2 1 . . . . 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . Exploded 4 | . 2 1 1 4 2 . . . . . . . . 2 . . . . . . Melee 1 | . . . . 1 . . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Damage Taken 6038 | . 518 1355 373 1650 1085 . . . . 85 . . . 455 192 . . . 31 294 Core 808 | . 145 158 28 192 46 . . . . . . . . 113 20 . . . 31 75 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 76 | 100 42 . 53 65 . . . . 93 . . . . 86 . . . . 94 . Volleys Fired 306 | 4 46 93 13 74 56 1 . . . 1 . . . 17 . . . . . 1 Largest 2 | 2 2 2 2 2 2 1 . . . 1 . . . 1 . . . . . 1 Hottest 113 | 70 70 73 113 88 97 33 . . . 30 . . . 30 . . . . . 30 Shots Fired 549 | 8 77 186 23 145 90 1 . . . 1 . . . 17 . . . . . 1 Gun 451 | 8 73 186 17 122 45 . . . . . . . . . . . . . . . Cannon 51 | . . . 6 22 23 . . . . . . . . . . . . . . . Launcher 47 | . 4 . . 1 22 1 . . . 1 . . . 17 . . . . . 1 Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 309 | 4 34 123 7 99 42 . . . . . . . . . . . . . . . Thermal 24 | 4 11 . 6 3 . . . . . . . . . . . . . . . . Explosive 24 | . 4 . . 1 . . . . . 1 . . . 17 . . . . . 1 Electromagnetic 192 | . 28 63 10 42 48 1 . . . . . . . . . . . . . . Robot Hit Streak 39 | 5 12 21 11 39 20 . . . . . . . . 6 . . . . . . Robot Miss Streak 4 | 1 4 4 2 4 4 . . . . . . . . 2 . . . . . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 9 | . . 7 . 2 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . . . . . . . . . . Shots Hit Robots 467 | 6 52 138 20 136 66 . . . . 10 . . . 9 18 2 . 6 . 4 Core Hits 292 | 3 26 73 14 70 55 . . . . 5 . . . 24 12 1 . 4 . 5 Critical Hits 9 | . . 3 1 . . . . . . 1 . . . 1 3 . . . . . Critical Kills 5 | . . 3 . . . . . . . . . . . . 2 . . . . . Critical Parts Destroyed 4 | . . . 1 . . . . . . 1 . . . 1 1 . . . . . Melee Attacks 211 | . . . 8 29 1 6 3 . 6 24 . 5 . 7 81 2 . 6 2 31 Impact 37 | . . . 8 29 . . . . . . . . . . . . . . . . Slashing 62 | . . . . . 1 6 3 . 6 24 . 5 . . . 2 . 5 . 10 Piercing 112 | . . . . . . . . . . . . . . 7 81 . . 1 2 21 Sneak Attacks 18 | . . . 2 5 . . . . . 3 . . . . 6 . . . . 2 Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . . . . 1 Damage Inflicted 15036 | 75 1094 2246 677 3399 2212 2 . . . 593 . . . 1379 2014 214 . 612 . 519 Guns 5087 | 75 690 2048 216 1396 662 . . . . . . . . . . . . . . . Cannons 931 | . . . 82 507 342 . . . . . . . . . . . . . . . Explosions 4352 | . 404 198 285 896 1208 2 . . . . . . . 1330 . . . . . 29 Melee 4640 | . . . 94 574 . . . . . 593 . . . 49 2014 214 . 612 . 490 Ramming 26 | . . . . 26 . . . . . . . . . . . . . . . . Kinetic 3093 | 27 273 1103 74 1010 606 . . . . . . . . . . . . . . . Thermal 1922 | 48 125 198 367 805 379 . . . . . . . . . . . . . . . Explosive 1912 | . 381 . . 172 . . . . . . . . . 1330 . . . . . 29 Electromagnetic 3443 | . 315 945 142 812 1227 2 . . . . . . . . . . . . . . Impact 668 | . . . 94 574 . . . . . . . . . . . . . . . . Slashing 1457 | . . . . . . . . . . 593 . . . . . 214 . 612 . 38 Piercing 2515 | . . . . . . . . . . . . . . 49 2014 . . . . 452 Highest Corruption 6 | . . . . 1 . . . . . . . . . 4 1 1 1 1 1 6 Average Corruption 1 | . . . . 1 . . . . . . . . . 4 1 1 1 1 1 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Effects 18 | . . . . 9 . . . . . . . . . 4 2 . 2 1 . . Message Errors 8 | . . . . 4 . . . . . . . . . 1 1 . 1 1 . . Matter Fused 1 | . . . . . . . . . . . . . . 1 . . . . . . Energy Discharges 2 | . . . . . . . . . . . . . . 1 . . 1 . . . Data Loss (minor) 3 | . . . . 3 . . . . . . . . . . . . . . . . Targeting Errors 3 | . . . . 1 . . . . . . . . . 1 1 . . . . . Weapon Failures 1 | . . . . 1 . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 600 | . 32 8 42 72 15 . . . . 14 . . . 151 195 71 . . . . Projectiles 16 | . . . . 2 14 . . . . . . . . . . . . . . . Explosions 193 | . 32 8 . 1 1 . . . . . . . . 151 . . . . . . Melee 391 | . . . 42 69 . . . . . 14 . . . . 195 71 . . . . Knockbacks 3 | . . . . 1 2 . . . . . . . . . . . . . . . Impact 1 | . . . . 1 . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . 1 . . . . . . . . . . . . . . . Secondary 1 | . . . . . 1 . . . . . . . . . . . . . . . Self-Inflicted Damage 415 | . 20 61 74 114 55 . . . . 34 . . . 57 . . . . . . Shots 13 | . 1 2 2 2 3 . . . . 1 . . . 2 . . . . . . Rammed 1 | . . . . 1 . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 251 | 27 90 195 138 159 202 8 9 9 11 251 115 127 176 132 4 . . . 1 2 Average Temperature 40 | 12 36 48 49 31 56 3 4 4 4 59 36 52 78 39 2 . . . 1 2 Received Heat Transfer 1521 | . 150 357 105 423 414 . . . . 6 . . . 39 27 . . . . . Effects 2 | . . . . . 2 . . . . . . . . . . . . . . . Interference 2 | . . . . . 2 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . 1 . 1 . 1 . . . . . . . . . . . . . . . Combat Hostiles 2 | . 1 . . . 1 . . . . . . . . . . . . . . . Parts Fried 17 | . 3 4 1 8 1 . . . . . . . . . . . . . . . Impact Corruptions 8 | . . . 1 7 . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | 1 . . . . . . . . . . . . . . . . . . . . Heat Transferred 2603 | 148 346 250 698 911 250 . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 17 | . 1 3 2 4 7 . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Peak Influence 845 | 10 226 426 654 439 373 . . . . 87 . . . . 845 . . . . 139 Initial 252 | . 6 37 179 218 170 . . . . . . . . . 252 . . . . . Average 233 | 4 93 168 355 253 240 . . . . 39 . . . . 499 . . . . 64 Maximum Alert Level 3 | . 1 2 2 2 1 . . . . . . . . . 3 . . . . . Low Security (%) 47 | 100 92 65 20 27 35 . . . . 100 . . . . . . . . . 100 Level 1 38 | . 7 22 46 58 64 . . . . . . . . . 53 . . . . . Level 2 9 | . . 11 33 13 . . . . . . . . . . 7 . . . . . Level 3 4 | . . . . . . . . . . . . . . . 38 . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 31 | . 3 2 6 5 8 . . . . 3 . . . . 3 . . . . 1 Investigation 4 | . . . 1 2 . . . . . 1 . . . . . . . . . . Extermination 4 | . . . . . 1 . . . . 1 . . . . 1 . . . . 1 Reinforcement 14 | . 3 2 2 3 3 . . . . 1 . . . . . . . . . . Assault 5 | . . . 3 . . . . . . . . . . . 2 . . . . . Garrison 4 | . . . . . 4 . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Distress Signals 13 | . 2 3 . 4 1 . . . . . . . . . 3 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 261 | . 35 45 24 59 25 1 . . . 8 . . . 21 33 . . . 4 6 Peak Tracking Total 6 | . 5 6 4 6 5 1 . . . 3 . . . 6 6 . . . 4 6 Tactical Retreats 29 | . 5 1 . 6 2 . . . . 1 . . . 3 7 . . . 3 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Traps Triggered 14 | . . . 2 4 3 . . . . 4 . . . . 1 . . . . . Indirectly 3 | . . . . . 3 . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . 1 . . . . . . . . . 2 . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Machines Disabled 10 | . . 1 2 . 6 . . . . . . . . . . . . . . 1 Max in Single Turn 2 | . . 1 1 . 2 . . . . . . . . . . . . . . 1 Garrison Access 5 | . . . . 1 1 . . . . 2 . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . 1 . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Machines Accessed 65 | . 6 5 8 11 7 . . 4 . 7 . . 1 . 2 1 1 9 . 3 Terminals 34 | . 5 5 8 8 5 . . . . 3 . . . . . . . . . . Fabricators 4 | . . . . . 1 . . . . 1 . . . . 1 . . . . 1 Repair Stations 2 | . 1 . . 1 . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . 1 . . . . . 1 . . . . . . . . . 1 Garrison Access 6 | . . . . 1 1 . . . . 2 . . . . 1 . . . . 1 Total Hacks 236 | . 21 18 21 40 18 . . 29 . 21 . . 7 . 4 1 1 48 . 7 Successful 171 | . 11 10 14 20 11 . . 29 . 12 . . 7 . 3 1 1 48 . 4 Failed 64 | . 9 8 7 20 7 . . . . 9 . . . . 1 . . . . 3 Catastrophic 14 | . 1 2 . 5 3 . . . . 2 . . . . . . . . . 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . Manual 125 | . 12 13 14 21 9 . . . . 9 . . . . 31 . . . . 16 Terminals 114 | . 17 18 21 30 15 . . . . 13 . . . . . . . . . . Fabricators 9 | . . . . . 2 . . . . 3 . . . . 2 . . . . 2 Repair Stations 6 | . 4 . . 2 . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 11 | . . . . 6 . . . . . 2 . . . . . . . . . 3 Garrison Access 10 | . . . . 2 1 . . . . 3 . . . . 2 . . . . 2 Terminal Hacks 125 | . 5 7 9 9 5 . . 29 . 4 . . 7 . . 1 1 48 . . Record 47 | . . . . . . . . 11 . . . . . . . . . 36 . . Part Schematic 23 | . 1 1 . 1 . . . 7 . 2 . . 7 . . . . 4 . . Robot Schematic 8 | . . . . . . . . 8 . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . 4 . . Prototype ID Bank 10 | . . 1 . 1 1 . . 3 . . . . . . . . . 4 . . Open Door 6 | . . . 4 . . . . . . . . . . . . 1 1 . . . Branch Access Points 2 | . . 1 . . 1 . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . 1 . . . . . . . . . . Alert Level 2 | . . 1 . 1 . . . . . . . . . . . . . . . . Unreport Threat 9 | . 1 1 1 4 1 . . . . 1 . . . . . . . . . . Locate Traps 7 | . 2 2 1 1 1 . . . . . . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . . . . . . . Recall Reinforcements 5 | . 1 . 2 1 1 . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . 2 . . . . 1 . . . . 2 . . . . 1 Load Schematic 4 | . . . . . 1 . . . . 1 . . . . 1 . . . . 1 Build 2 | . . . . . 1 . . . . . . . . . 1 . . . . . Repair Station Hacks 5 | . 4 . . 1 . . . . . . . . . . . . . . . . Scan Component 3 | . 2 . . 1 . . . . . . . . . . . . . . . . Repair 2 | . 2 . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . . . 5 . . . . . 2 . . . . . . . . . 3 Insert Component 6 | . . . . 3 . . . . . 1 . . . . . . . . . 2 Analyze 4 | . . . . 2 . . . . . 1 . . . . . . . . . 1 Garrison Access Hacks 5 | . . . . 1 1 . . . . 2 . . . . 1 . . . . . Seal Access 5 | . . . . 1 1 . . . . 2 . . . . 1 . . . . . Unauthorized Hacks 20 | . 2 3 5 4 3 . . . . 3 . . . . . . . . . . Terminals 20 | . 2 3 5 4 3 . . . . 3 . . . . . . . . . . Track 6 | . . 1 3 2 . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . 1 . . . . . . . . . . Botnet 13 | . 2 2 2 2 3 . . . . 2 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 39 | . 5 5 7 9 6 . . . . 4 . . . . . . . . . 3 Full Trace Events 2 | . . . . 1 . . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 13 | . . . . . . . . 8 . . . . . . 5 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 56 | . 1 1 . 3 . . . 7 . 3 . . 7 . 16 . . 4 . 14 Parts Built 2 | . . . . . 1 . . . . . . . . . 1 . . . . . Matter 431 | . . . . . 146 . . . . . . . . . 285 . . . . . Time 225 | . . . . . 73 . . . . . . . . . 152 . . . . . Total Part Build Rating 8 | . . . . . 3 . . . . . . . . . 5 . . . . . Parts Repaired 2 | . 2 . . . . . . . . . . . . . . . . . . . Time 52 | . 52 . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . 2 . . . . . 1 . . . . . . . . . 1 Part Schematics Acquired 4 | . . . . 2 . . . . . 1 . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Total Allies 26 | . . . 12 . . . . . . 1 . . 9 . 4 . . . . . Largest Group 10 | . . . 10 2 . . . . . . . . 9 9 2 . . . . . Highest-Rated Group 274 | . . . 88 56 . . . . . . . . 274 274 170 . . . . . Highest-Rated Ally 85 | . . . 31 31 . . . . . . . . 40 40 85 . . . . . Zionite Dispatches 2 | . . . . . . . . . . . . . . . 2 . . . . . Heavy 1 | . . . . . . . . . . . . . . . 1 . . . . . Hacker 1 | . . . . . . . . . . . . . . . 1 . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 271 | . . . 130 43 . . . . . . . . . 86 12 . . . . . Total Damage 4600 | . . . 1401 614 . . . . . . . . . 1845 740 . . . . . Kills 47 | . . . 25 4 . . . . . . . . . 14 4 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . 1 . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . 4 . . Derelict Logs Recovered 14 | . . . . . . 1 1 . 1 . 2 3 1 2 . . 2 . 1 . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 10 | . . . . . . . . . . . . . . . 7 . . . . 3 Main Access 1 | . . . . . . . . . . . . . . . 1 . . . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . 1 Prototype Stockpiles 1 | . . . . . . . . . . . . . . . 1 . . . . . Component Schematics 2 | . . . . . . . . . . . . . . . 1 . . . . 1 Unaware Schematics 1 | . . . . . . . . . . . . . . . 1 . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . 1 . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . 1 Active Terminals 1 | . . . . . . . . . . . . . . . 1 . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Turns Passed 13537 | 48 973 2324 831 2044 1225 722 280 65 315 512 239 162 907 614 1151 189 215 100 295 326 Spaces Moved 12810 | 26 649 1141 482 1299 679 451 305 77 363 830 418 399 955 725 1732 472 552 189 528 538 Core 52 | . . . . . . . . . . . . . . 51 1 . . . . . Treads 805 | . . 198 . 1 599 7 . . . . . . . . . . . . . . Legs 9 | 9 . . . . . . . . . . . . . . . . . . . . Wheels 3469 | 17 649 943 482 1298 80 . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 8475 | . . . . . . 444 305 77 363 830 418 399 955 674 1731 472 552 189 528 538 Fastest Speed 23 | 110 90 140 150 110 120 27 27 27 27 23 24 24 24 23 26 28 38 36 36 26 Average Speed 70 | 113 109 159 150 118 143 29 27 27 27 24 24 24 90 45 28 36 38 36 36 29 Slowest Speed 700 | 120 130 220 150 180 176 148 27 27 27 106 24 24 102 700 150 38 38 38 36 36 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 37 | . . . . . . . . . . 15 . 1 . . 16 . . . . 5 Cave-ins Triggered 2 | . . . . . . . . . . . . . . 1 . . . . . 1 Exploration Rate (%) 59 | 3 98 84 65 97 17 69 47 68 59 32 68 60 88 67 44 69 79 62 67 11 Regions Visited 20 Branch Regions 13 Pre-discovered Areas 19 | . . . . . . . 1 1 . . . . 2 . 10 . 1 3 1 . Known Exits Taken 16 | . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . . . . . . . . . . . . . . . Scrap Searched 20 | . . . . . . 1 . . . . 3 2 2 3 . 3 3 . 3 . Spaces Dug 121 | . . . . . . 6 3 . 6 21 . 5 . 5 52 . . . 2 21 Terrain Destroyed 300 | . 22 10 6 21 15 6 3 . 6 21 . 5 . 102 52 . . . 2 29 Melee 112 | . . . . . . 6 3 . 6 12 . 5 . 5 52 . . . 2 21 Projectile 2 | . . . . . 2 . . . . . . . . . . . . . . . AOE 186 | . 22 10 6 21 13 . . . . 9 . . . 97 . . . . . 8 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Total 16495 | 37 844 1489 568 1629 845 1034 496 119 568 1079 555 456 1006 981 2261 481 555 207 624 661 Wait 2626 | 1 107 142 13 113 52 540 188 42 199 212 136 52 38 224 398 1 . . 85 83 Move 12719 | 25 648 1140 481 1298 678 450 304 76 362 800 417 396 954 724 1700 471 551 188 527 529 Hop 34 | . . . . . . . . . . 14 . 1 . . 15 . . . . 4 Pick Up 123 | 1 15 35 9 20 10 2 . . . 6 . 1 6 1 10 1 . 1 . 5 Fast Attach 69 | 2 1 7 6 12 7 . . . . 11 1 . 1 2 10 1 1 4 . 3 Attach 44 | 1 1 7 1 7 5 12 . . . 2 . . . 1 4 . . . . 3 Detach 7 | 2 . 1 . . . 2 . . . . . . . . 2 . . . . . Swap 122 | . 11 19 8 29 14 5 1 1 1 3 . . . 3 7 4 2 4 10 . Drop 210 | 1 14 45 21 46 22 16 . . . 6 1 1 7 2 16 1 1 4 . 6 Fire 306 | 4 46 93 13 74 56 1 . . . 1 . . . 17 . . . . . 1 Melee 207 | . . . 8 29 1 6 3 . 6 24 . 5 . 7 81 2 . 6 2 27 Ram 1 | . . . . 1 . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 26 | . . . 8 . . . . . . . . . . . 18 . . . . . Rewire 1 | . 1 . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x2 / Min / *Sto x2) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: Upp x2 / *Ext x2 / Arm) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 49 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Central database locked down 227 | -10/Materials | Discovered new exit (range 7) 261 | -10/Materials | Discovered new exit (range 13) 301 | -10/Materials | Build established: Mutant 325 | -10/Materials | Core integrity fell below 50% 382 | -10/Materials | Discovered new exit (range 12) 440 | -10/Materials | Discovered new exit (range 4) 639 | -10/Materials | Discovered new exit (range 16) 913 | -10/Materials | Repaired Hcp. Storage Unit 941 | -10/Materials | Repaired Hcp. Matter Pod 1022 | -10/Materials | Entered another Materials area 1022 | -9/Materials | Evolved 2 slots: Utility x2 1167 | -9/Materials | Discovered new exit (range 14) 1325 | -9/Materials | Build established: Hauler-Mutant 1575 | -9/Materials | Discovered new exit (range 7) 3128 | -9/Materials | Discovered new exit (range 11) 3241 | -9/Materials | Identified exit to Mines 3241 | -9/Materials | Identified exit to Storage 3346 | -9/Materials | Entered Storage 3366 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3666 | -9/Storage | Build established: Commander-Mutant 3738 | -9/Storage | Discovered new exit (range 16) 3832 | -9/Storage | Found Prototype Processor 3962 | -9/Storage | Met a pair of Derelict thieves 4110 | -9/Storage | Build established: Hauler-Mutant 4146 | -9/Storage | First assault squad dispatched 4177 | -9/Storage | Entered Materials 4177 | -8/Materials | Accompanied by 2 allies 4177 | -8/Materials | Evolved 2 slots: Propulsion x2 4245 | -8/Materials | Identified Exp. Targeting Computer 4654 | -8/Materials | Discovered new exit (range 3) 5163 | -8/Materials | Discovered new exit (range 4) 5680 | -8/Materials | Discovered new exit (range 15) 6221 | -8/Materials | Entered Factory 6221 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6303 | -7/Factory | Garrison activated, responded to threat 6951 | -7/Factory | Garrison activated, responded to threat 6963 | -7/Factory | Fabricated Hacking Suite? 6972 | -7/Factory | Identified exit to Lower Caves 7446 | -7/Factory | Entered Lower Caves 7790 | -7/Lower Caves | Encountered a Warlord checkpoint 8120 | -7/Lower Caves | Discovered new exit (range 10) 8167 | -7/Lower Caves | Identified exit to Lower Caves 8168 | -7/Lower Caves | Entered another Lower Caves area 8172 | -7/Lower Caves | Discovered new exit (range 14) 8175 | -7/Lower Caves | Identified exit to Factory 8330 | -7/Lower Caves | Learned location of Zion (-6) 8420 | -7/Lower Caves | Discovered new exit (range 20) 8448 | -7/Lower Caves | Identified exit to Data Miner 8448 | -7/Lower Caves | Entered Data Miner 8448 | -7/Data Miner | Discovered new exit (range 6) 8450 | -7/Data Miner | Identified exit to Proximity Caves 8454 | -7/Data Miner | Met Data Miner 8458 | -7/Data Miner | Learned location of Section 7 (-3) 8458 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8463 | -7/Data Miner | Received God Mode back door access code from Data Miner 8513 | -7/Data Miner | Entered Proximity Caves 8524 | -6/Proximity Caves | Learned location of 1 exit from Factory 8827 | -6/Proximity Caves | Discovered exit to Factory (range 3) 8828 | -6/Proximity Caves | Entered Factory 8828 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 8829 | -6/Factory | Identified exit to Lower Caves 8941 | -6/Factory | Incoming investigation squad redirected 9096 | -6/Factory | Discovered new exit (range 11) 9122 | -6/Factory | Identified exit to Factory 9340 | -6/Factory | Entered Lower Caves 9474 | -6/Lower Caves | Encountered a Warlord checkpoint 9477 | -6/Lower Caves | Learned Factory emergency access door positions 9524 | -6/Lower Caves | Discovered new exit (range 20) 9578 | -6/Lower Caves | Identified exit to Lower Caves 9579 | -6/Lower Caves | Entered another Lower Caves area 9657 | -6/Lower Caves | Learned Factory stockpile data 9675 | -6/Lower Caves | Encountered a Warlord checkpoint 9723 | -6/Lower Caves | Learned 4 Factory zone layouts 9738 | -6/Lower Caves | Discovered new exit (range 11) 9741 | -6/Lower Caves | Identified exit to Zion 9741 | -6/Lower Caves | Entered Zion 9746 | -6/Zion | Received a hallucinogenic algorithm 9760 | -6/Zion | Found CR-A16's Pointy Stick 9764 | -6/Zion | Given the Hacking Drone Bay 9769 | -6/Zion | Discovered new exit (range 15) 9896 | -6/Zion | Found Prototype Processor 9900 | -6/Zion | Found Prototype Processor 9903 | -6/Zion | Found Prototype Processor 10057 | -6/Zion | Build established: Assassin 10211 | -6/Zion | Imprinted 10214 | -6/Zion | Declared Zion's savior 10388 | -6/Zion | Learned location of 1 exit from Factory 10592 | -6/Zion | Gained Derelict followers 10629 | -6/Zion | Identified exit to Proximity Caves 10648 | -6/Zion | Entered Proximity Caves 10648 | -5/Proximity Caves | Accompanied by 9 allies 10697 | -5/Proximity Caves | Learned Factory stockpile data 10984 | -5/Proximity Caves | Spotted B-75 Beast 10986 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 10989 | -5/Proximity Caves | Destroyed B-75 Beast 11176 | -5/Proximity Caves | Crushed by falling debris 11262 | -5/Proximity Caves | Entered Factory 11262 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11263 | -5/Factory | Identified exit to Upper Caves 11264 | -5/Factory | Identified exit to Factory 11335 | -5/Factory | Identified Exp. Melee Analysis Suite (x2) 11344 | -5/Factory | Identified Exp. Armor Integrity Analyzer 11397 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 11398 | -5/Factory | Zion Heavy squad teleported in 11687 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 11747 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 11928 | -5/Factory | Retrieved Zion intel report: Main Access 11970 | -5/Factory | Local fabrication network quarantined 12010 | -5/Factory | Retrieved Zion intel report: Active Terminals 12068 | -5/Factory | Fabricated Exp. Sensor Array? 12111 | -5/Factory | Retrieved Zion intel report: Component Schematics 12162 | -5/Factory | First assault squad dispatched 12184 | -5/Factory | Incoming assault squad redirected 12295 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 12296 | -5/Factory | Zion Hacker squad teleported in 12413 | -5/Factory | Entered Upper Caves 12549 | -5/Upper Caves | Build established: Scout 12569 | -5/Upper Caves | Discovered new exit (range 18) 12599 | -5/Upper Caves | Identified exit to Upper Caves 12602 | -5/Upper Caves | Entered another Upper Caves area 12608 | -5/Upper Caves | Discovered exit to Factory (range 15) 12782 | -5/Upper Caves | Discovered new exit (range 9) 12785 | -5/Upper Caves | Identified exit to Zhirov 12817 | -5/Upper Caves | Entered Zhirov 12817 | -5/Zhirov | Discovered new exit (range 3) 12818 | -5/Zhirov | Identified exit to Proximity Caves 12824 | -5/Zhirov | Met Zhirov 12831 | -5/Zhirov | Learned location of Quarantine (-3) 12831 | -5/Zhirov | Learned location of Testing (-2) 12831 | -5/Zhirov | Learned location of Command (-1) 12840 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12848 | -5/Zhirov | Found Alien Artifact 12848 | -5/Zhirov | Identified Integrated Reactor 12848 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 12872 | -5/Zhirov | Found Alien Artifact 12917 | -5/Zhirov | Entered Proximity Caves 12936 | -4/Proximity Caves | Spotted B-86 Titan 13209 | -4/Proximity Caves | Discovered exit to Factory (range 9) 13212 | -4/Proximity Caves | Entered Factory 13212 | -4/Factory | Evolved 2 slots: Utility x2 13213 | -4/Factory | Identified exit to Extension 13362 | -4/Factory | Retrieved Zion intel report: Branch Access 13362 | -4/Factory | Identified exit to Upper Caves 13362 | -4/Factory | Identified exit to Armory 13439 | -4/Factory | Retrieved Zion intel report: Component Schematics 13453 | -4/Factory | Retrieved Zion intel report: Trap Installations 13471 | -4/Factory | Identified Transdimensional Reconstructor 13536 | -4/Factory | Crushed by falling debris 13538 | -4/Factory | Self-destructed Last Messages --------------- 13471_ Connecting with Scanalyzer... >>Insert(Prototype Flight Unit) Scanning Faulty Cld. Field Propulsion Drive... Ready to analyze. >>Scanalyze Scanning: Faulty Cld. Field Propulsion Drive... Schematic downloaded. >>Insert(Alien Artifact) Scanning Alien Artifact... ID: Transdimensional Reconstructor 13471_ Dropped Faulty Cld. Field Propulsion Drive. 13474_ Acquired System Backup Module. 13500_ Subcomponent Replicator disabled. 13536_ The unstable cave ceiling collapses. 13536_ Crushed by falling debris. 13536_ Exp. Sensor Array destroyed. 13536_ System corrupted by crushing effect (+1). 13536_ Field Propulsion Drive destroyed. 13536_ System corrupted by crushing effect (+5). 13536_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????#????????????????????? | | ???????????????????? ? ? ^? ? ??????????????????? | | ?????????????????? ????#?? ?^? ?? ??????????????? | | ????????????#???#?#?#????^??" ^?""???????????????? | | ????????????? ? ????#?^?"???? "????????????????? | | ?????? ??? ???"?? ##???? ???"^??"?????? ?????????? | | ?????????? ???"???/????? ??????? ??? ?? ?????????? | | ?????? ? ????"? ????## ?? ?????????#?????????? | | ????????????????? ??##?# ? ????? ? ?????????????? | | ?????? ???"???""?#???#? ? ??? ? ? ????????????? | | ???#???????"??????#??#?? #?#????? ?????#?????????? | | ? ? ?? ??#???????????#?# ###?????#?#?#???????????? | | ??? ?? ?#????? ???#?##?# #??##?? #??#?????? ?????? | | ???? ??##+############ #????? ##?##?????? ????? | | ? ? + + """"" ## #????? #??????? ???????? | | ????? # # """"" ## #???# ###?#?#?? ??????? | | ??? ?? ##^^ # """ ## ### #??###????????? | | ?###?# ##^^ # ## #?? ?##?#?????????? | | #?#### ?# + ##u### ??? ???#??????????? | | ?##?#??## # ## @#" ?>????? ? ??? ?????? | | ###?## ?# #= "# ### ???? ???#??????#?#??? | | ##?#?# ## # ## ###?????? ????#?#???????? | | ######?## ############ #?? ??? ?????#???#?????? | | ? ? # # ## #?#??##???????#??#??????? | | ??? # # ## ##??#?????????##????????? | | ??? ? # # ## #?#??#?#?#???#??????????? | | ? # # ## ###?????##?#?#??????????? | | ???? + + ## #?????#?#???#???????????? | | ?? # # #? ##????##?#??????????????? | | ##??##### # #? ##??##????#???##????????? | | ######## # ## # ? ?#?#??????????????? | | # ###########? # ""? ???#??##??????????? | | # #####?##?##? # "?????? ?????? ???????? | | # ###?#?###### ????? ? ????? ??????????? | | + ############??###?# #??""?? ? ??? ??????????? | | # ##?#??####??##?##?#???"?"??? ? ?????????????? | | # #?######?###????#?#?#???? ? ? ?????????????? | | # ###############??#? ?#?#????????????????????? | | ## ###????#?#????????????????????? | | ## #?#???????????????????????????? | | ## #?##??#???????????????????????? | | ## "########## ?? ? ????????????????????????? | | ## # #???#?? ?????????????????????????????? | | ## # #?###?? ?? ??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 48 Energy Capacity 450 Matter Stores 429 Matter Capacity 700 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 20 Terrain Scan Density 210 Additional Mass Support 12 Armor Coverage 375 Evasion (%) 74 Recoil Reduction 5 Offensive Hacking 11 Defensive Hacking 14 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Lrg. Storage Unit | -9/Materials | Hacked Med. Storage Unit | -8/Materials | Scanalyzed Hrd. Light Armor Plating | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Propulsion Shielding | -6/Factory | Scanalyzed Nuclear Pulse Thruster | -6/Factory | Hacked Lgt. Fission Core | -6/Factory | Hacked Hvy. Beamcaster | -6/Zion | Free Arc Thrower | -6/Zion | Free Battle Rifle | -6/Zion | Free Slug Cannon | -6/Zion | Free Bore Cannon | -6/Zion | Free Ripper | -6/Zion | Free Tactical Coordination Suite | -6/Zion | Free Weapon Cycler | -5/Factory | Z-intel Wheel | -5/Factory | Z-intel Maneuvering Thrusters | -5/Factory | Z-intel Remote Force Field | -5/Factory | Z-intel Force Field | -5/Factory | Z-intel Imp. Transmission Jammer | -5/Factory | Z-intel Field Propulsion Drive | -5/Factory | Z-intel Lance | -5/Factory | Z-intel Imp. Sensor Array | -5/Factory | Z-intel Point Defense System | -5/Factory | Z-intel Proton Cannon | -5/Factory | Z-intel Cloaking Device | -5/Factory | Z-intel Imp. Field Recycling Unit | -5/Factory | Z-intel Maul | -5/Factory | Z-intel Fusion Compressor | -5/Factory | Z-intel Imp. Remote Datajack | -5/Factory | Z-intel Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Hvy. Siege Treads | -4/Factory | Z-intel Imp. Propulsion Shielding | -4/Factory | Z-intel Imp. Recalibrator | -4/Factory | Z-intel Hardlight Generator | -4/Factory | Z-intel Drone Bay | -4/Factory | Z-intel Adv. Coolant Injector | -4/Factory | Z-intel Antimatter Reactor | -4/Factory | Z-intel Adv. Terrain Scan Processor | -4/Factory | Z-intel Imp. Maneuvering Thrusters | -4/Factory | Z-intel Neutron Cannon | -4/Factory | Z-intel Phase Gun | -4/Factory | Z-intel Hardcell Cannon | -4/Factory | Z-intel Imp. Melee Analysis Suite | -4/Factory | Z-intel Cld. Field Propulsion Drive | -4/Factory | Scanalyzed Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free R-10 Processor | -5/Factory | Z-intel B-60 Warrior | -5/Factory | Z-intel T-07 Excavator | -5/Factory | Z-intel A-02 Transporter | -5/Factory | Z-intel K-01 Serf | -5/Factory | Z-intel Fabricated ------------ Hacking Suite | x1 | -7/Factory Exp. Sensor Array | x1 | -5/Factory Alien Tech Used ----------------- Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed ImpactSigixMatrix Manual? 0 Play Time 05:01:26 Cumulative 917.6 hours Start 2020.09.17 @ 12:20:45 End 2020.09.20 @ 08:47:56 Sessions 31 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 261 Rogue 261 Adventurer 0 Explorer 0 Win Type - Total 32 Types 21/3/5/3/0/0/0/0/0 Lore% 73 Gallery% 85 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f008b4f9-8f68-444d-a3af-f10c61a4d857