Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.07.27 @ 20:19:59

Player: Plexion

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (15)       3000
Robots Destroyed (125)     625
Value Destroyed (4404)     4404
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (259)                259
              TOTAL SCORE: 10828

 Bonus
-------
Follower Combat Kills      250
Met Imprinter              300
Was Imprinted              300
MAIN.C Attacked Warlord    500
Friendly Fire              -1091

 Cogmind 
---------
Core Integrity             156/1000
Matter                     300/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (550) Ox10
Location                   -5/Warlord

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (4) ---
                (None)
>           --- UTILITY (8) ------
      Large Storage Unit
      Large Storage Unit
>           --- WEAPON (4) -------
                (None)
>           --- INVENTORY (16) ---
      Micro Fission Core
            Titanium Leg
     Combat Gravmag System
     Combat Gravmag System
     Medium Storage Unit
     Medium Storage Unit
            Gauss Rifle
      Heavy Rocket Launcher
  Makeshift Hammer
            Chainsword
  Makeshift Sword
            Great Axe

 Peak State 
------------
>           --- POWER ------------
      Light Antimatter Reactor
>           --- PROPULSION -------
            Carbon-fiber Leg
            Carbon-fiber Leg
            Flexi-carbon Leg
            Flexi-carbon Leg
>           --- UTILITY ----------
      Large Storage Unit
      Large Storage Unit
            Melee Analysis Suite
            Melee Analysis Suite
   Advanced Melee Analysis Suite
   Advanced Melee Analysis Suite
   Improved Light Armor Plating
   Improved Medium Armor Plating
>           --- WEAPON -----------
            Great Axe
            Power Sword
            Power Sword
            Ionic Axe
>           --- INVENTORY --------
      Light Nuclear Core
            Carbon-fiber Leg
            Carbon-fiber Leg
            Carbon-fiber Leg
            Titanium Leg
     Medium Storage Unit
     Medium Storage Unit
   Improved Medium Armor Plating
    Layered Light Armor Plating
      Heavy Particle Cannon
            Gauss Rifle
      Heavy Rocket Launcher
  Makeshift Hammer
            Chainsword
            Great Axe
  Makeshift Spear
[Rating: 74]

 Favorites 
-----------
Power                      Light Antimatter Reactor
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Melee Analysis Suite
  Protection               Improved Medium Armor Plating
Weapon                     Great Axe
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Battle Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Mace
  Slashing Weapon          Great Axe
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War 
Slots Evolved              10   | .   .   .   .   .   4   2   2   .   .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Utility                  6    | .   .   .   .   .   2   2   1   .   .   .   .   1   .   .   .   
  Weapon                   2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
Parts Attached             108  | 6   9   5   .   2   23  9   9   7   3   7   3   21  2   .   2   
  Power                    9    | 1   1   .   .   .   3   .   1   1   .   .   .   2   .   .   .   
    Engine                 5    | 1   1   .   .   .   2   .   .   .   .   .   .   1   .   .   .   
    Core                   3    | .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               34   | 2   2   1   .   .   5   4   2   1   3   .   1   10  1   .   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    34   | 2   2   1   .   .   5   4   2   1   3   .   1   10  1   .   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  31   | 1   3   .   .   .   3   5   5   4   .   5   .   5   .   .   .   
    Device                 2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
    Storage                3    | 1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              9    | .   .   .   .   .   .   2   2   1   .   2   .   2   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             17   | .   1   .   .   .   2   3   3   3   .   2   .   3   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   34   | 2   3   4   .   2   12  .   1   1   .   2   2   4   1   .   .   
    Energy Gun             6    | 2   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          5    | .   1   2   .   1   1   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   2   .   1   1   .   .   .   .   .   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          6    | .   .   .   .   .   3   .   .   1   .   1   1   .   .   .   .   
    Slashing Weapon        9    | .   .   .   .   .   3   .   1   .   .   1   .   4   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
Parts Lost                 40   | .   3   .   .   .   10  2   1   3   3   1   1   9   2   .   5   
  Power                    7    | .   .   .   .   .   3   .   1   .   .   .   .   2   .   .   1   
  Propulsion               12   | .   .   .   .   .   3   2   .   .   1   .   .   4   .   .   2   
  Utility                  11   | .   .   .   .   .   1   .   .   2   .   1   1   3   1   .   2   
  Weapon                   10   | .   3   .   .   .   3   .   .   1   2   .   .   .   1   .   .   
  Highest Loss Streak      8    | .   3   .   .   .   7   1   1   2   3   1   1   8   1   .   5   
Average Slot Usage (%)     92   | .   92  100 100 100 87  91  92  94  92  90  94  96  93  88  86  
  Engine                   4    | .   14  14  14  14  7   7   1   .   .   .   .   .   5   5   4   
  Reactor                  2    | .   .   .   .   .   .   .   .   3   6   6   6   3   .   .   .   
  Leg                      22   | .   28  28  28  28  25  22  20  20  19  20  20  22  23  23  22  
  Storage                  15   | .   18  28  28  28  18  15  13  13  13  13  13  11  11  11  11  
  Processor                12   | .   .   .   .   .   .   8   13  19  20  19  14  20  17  17  16  
  Protection               8    | .   7   .   .   .   3   12  12  7   13  12  13  10  10  5   4   
  Energy Gun               1    | .   18  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            3    | .   5   27  28  28  3   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   4   .   .   6   3   1   5   .   .   .   .   
  Slashing Weapon          15   | .   .   .   .   .   13  23  26  20  16  15  20  22  20  17  16  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             84   | 10  38  41  39  39  58  84  81  78  68  67  71  69  66  58  58  
  Greatest Support         70   | 20  20  20  20  20  35  45  52  57  57  55  55  70  65  65  65  
  Greatest Overweight (x)  19   | .   1   2   1   1   2   2   1   1   1   1   1   19  1   .   10  
  Average Overweight (x)   .    | .   .   1   1   1   1   1   1   1   1   .   1   .   .   .   .   
Largest Inventory Capacity 16   | 6   16  16  16  16  16  16  16  16  16  16  16  16  16  16  16  
  Average Capacity         15   | 5   10  16  16  16  16  16  16  16  16  16  16  16  16  16  16  
  Most Carried             16   | 2   12  13  13  15  16  16  16  16  16  16  13  16  11  12  14  
  Average Carried          13   | 1   6   12  13  14  14  15  15  15  13  13  12  13  9   11  12  
  Final Capacity           16   | 6   16  16  16  16  16  16  16  16  16  16  16  16  16  16  16  
  Final Carried            16   | 2   12  13  13  15  15  16  15  15  14  12  12  10  11  12  12  

 Class Distribution 
--------------------
 45% | Mutant
 27% | Messiah-Mutant
 24% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -6/Factory
           Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Zion
   Messiah-Mutant | -5/Proximity Caves
   Messiah-Mutant | -5/Factory
   Messiah-Mutant | -5/Upper Caves
   Messiah-Mutant | -5/Upper Caves
   Messiah-Mutant | -5/Warlord

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  
Matter Collected           1545 | 237  79   144  .    25   447  95   75   70   20   50   73   195  20   .    15   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5663 | .    304  165  .    21   976  273  560  764  464  .    56   1687 307  86   .    
  Parts                    274  | .    16   18   .    3    58   22   24   29   16   .    2    68   15   3    .    
Haulers Intercepted        5    | .    .    .    .    .    4    .    1    .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      104  | .    .    .    .    .    .    .    .    25   14   .    7    .    16   2    40   
  Prevented                13   | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    9    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War 
Combat Hostiles Destroyed  101  | .   6   11  .   2   21  4   7   13  10  .   1   20  5   1   .   
  Melee                    68   | .   .   .   .   .   8   4   7   13  10  .   .   20  5   1   .   
  Guns                     17   | .   6   8   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Cannons                  8    | .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   
  AOE                      6    | .   .   3   .   2   .   .   .   .   .   .   1   .   .   .   .   
Classes Destroyed          14   | .   3   1   .   .   5   2   2   1   .   .   .   .   .   .   .   
  Worker                   7    | .   .   .   .   .   4   1   .   .   .   .   .   2   .   .   .   
  Builder                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   .   .   .   .   4   .   1   .   .   .   .   .   .   .   .   
  Recycler                 3    | .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Operator                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   1   .   .   .   2   1   .   .   .   .   .   .   .   .   .   
  Swarmer                  29   | .   .   9   .   2   8   .   .   2   4   .   .   3   1   .   .   
  Grunt                    47   | .   6   2   .   .   8   2   5   7   3   .   1   12  1   .   .   
  Brawler                  2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Sentry                   12   | .   .   .   .   .   4   .   1   1   1   .   .   3   1   1   .   
  Hunter                   6    | .   .   .   .   .   1   1   .   .   2   .   .   .   2   .   .   
  Programmer               3    | .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   
  Z-Courier                2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Best Kill Streak           10   | .   2   5   .   2   5   2   2   4   4   .   1   10  2   1   .   
  Combat Bots Only         6    | .   2   5   .   2   5   2   2   4   4   .   1   6   2   1   .   
Max Kills in Single Turn   2    | .   1   2   .   2   2   1   1   1   1   .   1   1   1   1   .   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   2   .   .   .   .   .   .   1   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   1   1   1   1   .   .   1   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  
Damage Taken               7748  | 1    294  236  .    32   1226 131  600  741  717  95   162  1830 415  71   1197 
  Core                     1441  | 1    26   29   .    .    268  51   87   40   79   .    16   254  62   .    528  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         78    | 99   .    .    .    77   51   92   .    .    .    .    73   .    .    .    .    
Volleys Fired              91    | .    26   19   .    1    43   .    .    .    .    .    2    .    .    .    .    
  Largest                  3     | .    2    2    .    2    3    .    .    .    .    .    1    .    .    .    .    
  Hottest                  142   | .    115  50   .    50   142  .    .    .    .    .    39   .    .    .    .    
Shots Fired                180   | .    48   38   .    2    90   .    .    .    .    .    2    .    .    .    .    
  Gun                      122   | .    48   34   .    1    39   .    .    .    .    .    .    .    .    .    .    
  Cannon                   51    | .    .    .    .    .    51   .    .    .    .    .    .    .    .    .    .    
  Launcher                 7     | .    .    4    .    1    .    .    .    .    .    .    2    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  112   | .    6    34   .    1    71   .    .    .    .    .    .    .    .    .    .    
  Thermal                  61    | .    42   .    .    .    19   .    .    .    .    .    .    .    .    .    .    
  Explosive                7     | .    .    4    .    1    .    .    .    .    .    .    2    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         22    | .    16   7    .    .    22   .    .    .    .    .    1    .    .    .    .    
  Robot Miss Streak        2     | .    2    1    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           412   | .    42   21   .    .    117  17   38   42   29   .    1    89   12   4    .    
  Core Hits                179   | .    17   16   .    2    40   7    15   18   15   .    5    35   6    2    1    
  Critical Hits            7     | .    .    .    .    .    3    .    .    .    1    .    .    2    1    .    .    
  Critical Kills           3     | .    .    .    .    .    1    .    .    .    1    .    .    1    .    .    .    
  Critical Parts Destroyed 4     | .    .    .    .    .    2    .    .    .    .    .    .    1    1    .    .    
Melee Attacks              400   | .    .    .    .    .    71   27   64   55   36   .    .    125  17   5    .    
  Impact                   38    | .    .    .    .    .    26   .    .    7    5    .    .    .    .    .    .    
  Slashing                 360   | .    .    .    .    .    45   27   64   48   31   .    .    125  16   4    .    
  Piercing                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
  Sneak Attacks            24    | .    .    .    .    .    6    1    4    .    .    .    .    13   .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        78    | .    .    .    .    .    10   4    11   11   11   .    .    25   5    1    .    
Damage Inflicted           16071 | 3    502  446  .    74   3226 742  1757 1603 1125 .    234  5566 596  196  1    
  Guns                     1051  | .    502  171  .    .    378  .    .    .    .    .    .    .    .    .    .    
  Cannons                  869   | .    .    .    .    .    869  .    .    .    .    .    .    .    .    .    .    
  Explosions               583   | .    .    275  .    74   .    .    .    .    .    .    234  .    .    .    .    
  Melee                    13560 | .    .    .    .    .    1975 742  1757 1603 1125 .    .    5566 596  196  .    
  Ramming                  8     | 3    .    .    .    .    4    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  1168  | .    50   171  .    .    947  .    .    .    .    .    .    .    .    .    .    
  Thermal                  752   | .    452  .    .    .    300  .    .    .    .    .    .    .    .    .    .    
  Explosive                583   | .    .    275  .    74   .    .    .    .    .    .    234  .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   601   | .    .    .    .    .    423  .    .    71   107  .    .    .    .    .    .    
  Slashing                 12959 | .    .    .    .    .    1552 742  1757 1532 1018 .    .    5566 596  196  .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3     | .    .    .    .    .    .    .    1    1    1    1    .    1    1    1    3    
  Average Corruption       1     | .    .    .    .    .    .    .    1    1    1    1    .    1    1    1    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  17    | .    .    .    .    .    .    .    8    .    3    .    .    2    2    1    1    
    Message Errors         6     | .    .    .    .    .    .    .    4    .    1    .    .    .    .    1    .    
    Energy Discharges      1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Data Loss (minor)      6     | .    .    .    .    .    .    .    3    .    2    .    .    .    .    .    1    
    Targeting Errors       4     | .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1153  | .    .    15   .    .    146  86   225  1    86   .    .    579  15   .    .    
  Projectiles              26    | .    .    .    .    .    26   .    .    .    .    .    .    .    .    .    .    
  Explosions               15    | .    .    15   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    1112  | .    .    .    .    .    120  86   225  1    86   .    .    579  15   .    .    
Knockbacks                 18    | .    .    .    .    .    16   .    .    .    2    .    .    .    .    .    .    
  Impact                   5     | .    .    .    .    .    3    .    .    .    2    .    .    .    .    .    .    
  Kinetic                  12    | .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    .    
  Secondary                1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      3     | 1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   3     | 1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             3     | 1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        370   | .    370  19   .    10   113  .    3    3    .    .    4    .    .    .    .    
  Average Temperature      93    | .    144  9    .    7    34   .    2    3    .    .    4    .    .    .    .    
  Received Heat Transfer   2157  | .    198  102  .    .    414  45   162  270  81   12   54   615  .    18   186  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              9     | .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       9     | .    .    .    .    .    8    .    .    .    1    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    3    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Heat Transferred         1755  | .    1200 .    .    .    555  .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War 
Peak Influence             391  | .   157 260 .   71  323 105 137 .   .   .   .   391 .   .   .   
  Average Influence        89   | .   40  124 .   48  143 42  60  .   .   .   .   127 .   .   .   
Maximum Alert Level        1    | .   .   1   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Low Security (%)         83   | 100 100 63  .   100 66  100 100 .   .   .   .   65  .   .   .   
  Level 1                  16   | .   .   36  .   .   33  .   .   .   .   .   .   34  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   1   .   .   .   3   3   1   .   .   .   .   4   .   .   .   
  Investigation            1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   
  Reinforcement            4    | .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War 
Distress Signals           4    | .   1   .   .   .   2   .   .   .   .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              189  | .   10  11  .   3   44  12  11  14  12  1   7   30  10  1   23  
  Peak Tracking Total      23   | .   5   4   .   3   6   2   3   6   5   1   4   7   3   1   23  
  Tactical Retreats        19   | .   1   1   .   .   5   2   .   1   2   .   .   4   3   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War 
Traps Triggered            6    | .   3   .   .   .   .   1   1   .   .   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                11   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   8   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War 
Machines Disabled          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War 
Machines Accessed          28   | .   2   .   1   .   3   5   3   1   .   1   .   .   .   .   12  
  Terminals                10   | .   2   .   .   .   3   3   2   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Total Hacks                57   | .   6   .   1   .   7   12  4   1   .   4   .   .   .   .   22  
  Successful               42   | .   3   .   1   .   3   6   2   1   .   4   .   .   .   .   22  
  Failed                   15   | .   3   .   .   .   4   6   2   .   .   .   .   .   .   .   .   
    Catastrophic           2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   35   | .   5   .   .   .   7   8   3   .   .   .   .   12  .   .   .   
  Terminals                24   | .   6   .   .   .   7   8   3   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Terminal Hacks             34   | .   3   .   1   .   3   .   .   1   .   4   .   .   .   .   22  
  Record                   21   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   20  
  Part Schematic           5    | .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   
  Terminals                3    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Botnet                 2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   1   .   .   .   3   3   2   .   .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   .   1   1   .   .   .   4   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Matter                 146  | .   .   .   .   .   .   146 .   .   .   .   .   .   .   .   .   
    Time                   73   | .   .   .   .   .   .   73  .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  6    | .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War 
Total Allies               7    | .   .   .   .   1   .   .   .   .   .   4   .   2   .   .   .   
  Largest Group            4    | .   .   .   .   1   1   .   .   .   .   4   4   4   .   .   .   
  Highest-Rated Group      156  | .   .   .   .   31  31  .   .   .   .   156 152 145 .   .   .   
  Highest-Rated Ally       39   | .   .   .   .   31  31  .   .   .   .   39  39  39  .   .   .   
Zionite Dispatches         2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Melee Resupply           2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               31   | .   .   .   .   2   6   .   .   .   .   4   16  3   .   .   .   
  Total Damage             1056 | .   .   .   .   42  40  .   .   .   .   243 684 47  .   .   .   
  Kills                    7    | .   .   .   .   1   .   .   .   .   .   .   6   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   .   .   .   .   2   1   1   1   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Trap Installations       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Active Terminals         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  
Turns Passed               10581 | 64   801  609  219  92   1168 1050 828  885  527  1659 401  966  361  276  675  
Spaces Moved               6209  | 45   489  367  147  53   530  544  422  482  287  1089 251  521  213  222  547  
  Core                     4     | 2    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     6205  | 43   489  367  147  53   530  544  422  482  287  1089 251  520  213  222  546  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  150  150  150  150  150  153  156  150  120  150  120  120  120  120  
  Average Speed            146   | 116  139  150  150  150  150  171  154  156  152  149  150  126  148  120  121  
  Slowest Speed            1000  | 120  150  180  150  150  180  185  156  156  156  150  150  1000 150  120  550  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43    | 4    72   46   54   16   52   14   13   63   51   90   48   16   37   43   69   
  Regions Visited          15
    Branch Regions         10
  Pre-discovered Areas     5     | .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    2    
  Known Exits Taken        7     | .    1    .    .    .    1    .    1    1    1    .    1    .    1    .    .    
  Unknown Exits Taken      8     | 1    .    1    1    1    .    1    .    .    .    1    .    1    .    1    .    
Scrap Searched             14    | .    .    1    .    .    .    .    .    3    2    5    .    .    2    1    .    
Spaces Dug                 53    | .    .    .    .    .    10   7    13   5    2    .    .    16   .    .    .    
Terrain Destroyed          127   | .    .    33   .    10   12   7    13   5    2    .    29   16   .    .    .    
  Melee                    53    | .    .    .    .    .    10   7    13   5    2    .    .    16   .    .    .    
  Projectile               2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  AOE                      72    | .    .    33   .    10   .    .    .    .    .    .    29   .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  
Total                      7062 | 53   561  391  146  63   731  625  517  542  336  1115 273  691  240  226  552  
  Wait                     304  | .    29   .    .    6    64   33   30   10   23   16   17   60   15   1    .    
  Move                     6195 | 45   488  366  146  52   529  543  421  481  286  1088 250  520  212  221  547  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  44   | 2    7    1    .    2    8    7    6    3    1    .    .    3    1    1    2    
  Fast Attach              34   | 6    2    .    .    .    12   6    .    2    .    3    .    3    .    .    .    
  Attach                   34   | .    2    1    .    .    6    1    4    4    1    4    .    8    1    .    2    
  Detach                   9    | .    1    .    .    .    3    1    .    1    .    3    .    .    .    .    .    
  Swap                     40   | .    5    4    .    2    5    2    5    1    2    .    3    10   1    .    .    
  Drop                     40   | .    1    .    .    .    7    11   8    2    3    1    1    6    .    .    .    
  Fire                     91   | .    26   19   .    1    43   .    .    .    .    .    2    .    .    .    .    
  Melee                    269  | .    .    .    .    .    53   21   43   38   20   .    .    81   10   3    .    
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 3 exits: Fac x2 / [*Upp])
-5/Upper Caves
-5/Upper Caves
-5/Warlord (discovered 1 exit: [*Pro])

 History 
---------
  Turn | Location           | Event
    29 | -11/Scrapyard      | Discovered new exit (range 13)
    65 | -11/Scrapyard      | Entered Materials
   246 | -10/Materials      | Discovered new exit (range 9)
   313 | -10/Materials      | Build established: Mutant
   326 | -10/Materials      | Identified exit to Mines
   419 | -10/Materials      | Discovered new exit (range 15)
   617 | -10/Materials      | Lost 3 parts (3w)
   617 | -10/Materials      | Discovered new exit (range 13)
   866 | -10/Materials      | Entered Mines
   869 | -10/Mines          | Met a Derelict bent on vengeance
   909 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   909 | -10/Mines          | Discovered new exit (range 5)
  1060 | -10/Mines          | Discovered new exit (range 6)
  1475 | -10/Mines          | Entered Exiles
  1516 | -10/Exiles         | Met 8R-AWN
  1537 | -10/Exiles         | Met EX-HEX
  1592 | -10/Exiles         | Met EX-DEC
  1628 | -10/Exiles         | Learned location of Zion (-6)
  1678 | -10/Exiles         | Discovered new exit (range 14)
  1694 | -10/Exiles         | Entered Mines
  1697 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  1775 | -9/Mines           | Discovered new exit (range 5)
  1775 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1786 | -9/Mines           | Entered Materials
  1786 | -8/Materials       | Accompanied by 1 ally
  1786 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  1999 | -8/Materials       | Lost 7 parts (2p2n3w)
  2454 | -8/Materials       | Build established: Scavenger-Mutant
  2605 | -8/Materials       | Discovered new exit (range 2)
  2818 | -8/Materials       | Identified exit to Factory
  2954 | -8/Materials       | Entered Factory
  2954 | -7/Factory         | Evolved 2 slots: Utility x2
  3270 | -7/Factory         | Build established: Mutant
  3357 | -7/Factory         | Fabricated Melee Analysis Suite (x2)
  3971 | -7/Factory         | Discovered new exit (range 7)
  4004 | -7/Factory         | Entered another Factory area
  4004 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  4592 | -6/Factory         | Discovered new exit (range 10)
  4630 | -6/Factory         | Garrison activated, responded to threat
  4784 | -6/Factory         | Spotted B-75 Beast
  4831 | -6/Factory         | Identified exit to Lower Caves
  4832 | -6/Factory         | Entered Lower Caves
  5472 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
  5622 | -6/Lower Caves     | Learned Factory security intel
  5637 | -6/Lower Caves     | Learned location of 2 exits from Factory
  5651 | -6/Lower Caves     | Encountered a Warlord checkpoint
  5691 | -6/Lower Caves     | Discovered new exit (range 9)
  5715 | -6/Lower Caves     | Identified exit to Lower Caves
  5717 | -6/Lower Caves     | Entered another Lower Caves area
  5722 | -6/Lower Caves     | Discovered new exit (range 14)
  5758 | -6/Lower Caves     | Identified exit to Factory
  5775 | -6/Lower Caves     | Learned Factory stockpile data
  5830 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  6011 | -6/Lower Caves     | Lost 3 parts (1n2w)
  6230 | -6/Lower Caves     | Discovered new exit (range 10)
  6242 | -6/Lower Caves     | Identified exit to Zion
  6244 | -6/Lower Caves     | Entered Zion
  6253 | -6/Zion            | Build established: Scavenger-Mutant
  6276 | -6/Zion            | Received a visual enhancement algorithm
  6321 | -6/Zion            | Discovered new exit (range 9)
  6421 | -6/Zion            | System corruption cleaned by Quarantine Array
  6496 | -6/Zion            | Learned location of Warlord (-5)
  6769 | -6/Zion            | Found Prototype Device
  6769 | -6/Zion            | Identified Bomb Factory No. 2
  6969 | -6/Zion            | Learned Factory fabricator intel
  7416 | -6/Zion            | Visited the Megawrench Repair Shop
  7416 | -6/Zion            | Megawrench repaired 13 parts
  7608 | -6/Zion            | Imprinted
  7610 | -6/Zion            | Declared Zion's savior
  7903 | -6/Zion            | Entered Proximity Caves
  7903 | -5/Proximity Caves | Accompanied by 4 allies
  7917 | -5/Proximity Caves | Build established: Messiah-Mutant
  7929 | -5/Proximity Caves | Learned 4 Factory zone layouts
  8276 | -5/Proximity Caves | Discovered exit to Factory (range 10)
  8304 | -5/Proximity Caves | Entered Factory
  8304 | -5/Factory         | Accompanied by 3 allies
  8304 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  8305 | -5/Factory         | Identified exit to Factory
  8309 | -5/Factory         | Loaded intel: 6 fabricator locations
  8380 | -5/Factory         | Retrieved Zion intel report: Active Terminals
  8381 | -5/Factory         | Zion Melee Resupply teleported in
  8433 | -5/Factory         | Zion Melee Resupply teleported in
  8710 | -5/Factory         | Retrieved Zion intel report: Trap Installations
  8863 | -5/Factory         | Garrison activated, responded to threat
  9101 | -5/Factory         | Lost 8 parts (2p4n2u)
  9153 | -5/Factory         | Discovered new exit (range 10)
  9270 | -5/Factory         | Entered Upper Caves
  9315 | -5/Upper Caves     | Identified exit to Upper Caves
  9473 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  9631 | -5/Upper Caves     | Entered another Upper Caves area
  9633 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  9878 | -5/Upper Caves     | Discovered new exit (range 14)
  9907 | -5/Upper Caves     | Entered Warlord
  9948 | -5/Warlord         | System corruption cleaned by Quarantine Array
 10014 | -5/Warlord         | Learned location of Armory (-3)
 10014 | -5/Warlord         | Learned location of Testing (-3)
 10014 | -5/Warlord         | Learned Armory stockpile data
 10015 | -5/Warlord         | Learned 4 Armory zone layouts
 10015 | -5/Warlord         | Learned 4 Access zone layouts
 10015 | -5/Warlord         | Learned 4 Testing zone layouts
 10017 | -5/Warlord         | Learned Research repair station intel
 10148 | -5/Warlord         | Visited the Vortex Lab
 10164 | -5/Warlord         | Warlord's base attacked by MAIN.C
 10497 | -5/Warlord         | Opened side exit
 10514 | -5/Warlord         | Warlord forces counterattacked
 10547 | -5/Warlord         | Spotted Executioner
 10563 | -5/Warlord         | Discovered new exit (range 9)
 10565 | -5/Warlord         | Spotted Striker
 10573 | -5/Warlord         | Core integrity fell below 50%
 10582 | -5/Warlord         | Core integrity fell below 20%
 10582 | -5/Warlord         | Self-destructed

 Last Messages 
---------------
10570_ E-15 Imp destroyed.
10571_ Acquired 15 matter.
10572_ Penetrated by Slug.
10573_ Knocked back.
10573_ S-27 Virus system corrupted by crushing effect.
10574_ S-27 Virus system terminally corrupted.
10574_ Segregator fries itself beyond repair.
10575_ Slug penetrates D-63 Destroyer.
10576_ Slammed into G-67 Veteran.
10577_ Cesium-ion Thruster fries itself beyond repair.
10577_ The unstable cave ceiling collapses.
10577_ Adv. Melee Analysis Suite destroyed.
10577_ System corrupted by crushing effect (+3).
10579_ Cesium-ion Thruster fries itself beyond repair.
10579_ Autogun self-destruct mechanism malfunctions.
10579_ Slug penetrates Wall.
10579_ D-63 Destroyer destroyed.
10580_ Propulsion Shielding fries itself beyond repair.
10581_ G-50 Soldier destroyed.
10582_ Cesium-ion Thruster fries itself beyond repair.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????##??????                  |
| ??????????????????????###;##?????                  |
| ?????????????????????##;*! ###???                  |
| ?????????????????????#;%==%  ##??                  |
| ????????????????????##     <   ??                  |
| ????????????????????#         ???                  |
| ????????????????????#        ????                  |
| ????????????????????#     s #????                  |
| ?????????????????????#    g #????                  |
| ??????????????????????#[g%g;#????                  |
| ????????????????????###=s@;;###??                  |
| ?????????????? ?#####=%=sbK   #??                  |
| ?????????????#         Y!=/=  ##?                  |
| ?????????????##  ###%  #//%%   #?                  |
| ????????????????      ##  =    #?                  |
| ???????????????###   Y##   g    #                  |
| ?????????????????#     #       ##                  |
| ?????????????????##    ### dE  #?                  |
| ??????????????????##    ## g   #?                  |
| ####????????????????#   ####   #?                  |
|   "############??????# =  #   ##?                  |
|   """"""""""""#???????#% [    ###                  |
|   """"""""""""#?####?## =    #                     |
|               ###  ### !%       #                  |
|             %!%%%       =       #                  |
|             %%=%!      #       ##                  |
|              =!###    ##        #                  |
|   """"""""""""#??##   #         #                  |
|   """"""""""""#???#   #         #                  |
|   "############???#  ####  %*  ##                  |
| ####??????????????#  ###    %   #                  |
| ?????????????????#   ##   % =   #                  |
| ????????????????#   ###         #                  |
| ???????????????##  ##?#    % #  #                  |
| ???????????????#   #?###  %[    #                  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          21
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             975
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                40
Melee Accuracy             26
Offensive Hacking          10

 Item Schematics 
-----------------
               Katana | -8/Materials | Hacked
 Melee Analysis Suite | -7/Factory   | Scanalyzed
             Riot Gun | -6/Zion      | Free
          Barrage Gun | -6/Zion      | Free
        Battle Cannon | -6/Zion      | Free
               Flamer | -6/Zion      | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
 Melee Analysis Suite | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ScatterStorageActivator
  Manual?         0
Play Time         01:12:20
  Cumulative      68.6 hours
  Start           2020.07.27 @ 19:05:34
  End             2020.07.27 @ 20:19:59
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          80
  Rogue           1
  Adventurer      79
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0
Lore%             38
Gallery%          51
Achievement%      45
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a6827ac6-32c5-48b6-bf7e-f3f8206519c8