Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.31 @ 12:41:57 Player: Skergy Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (58) 290 Value Destroyed (2100) 2100 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1450) 1450 TOTAL SCORE: 10180 Bonus ------- Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 794 Friendly Fire -344 Cogmind --------- Core Integrity 0/1150 Matter 296/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -3/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Enhanced Optical Array Advanced Signal Interpreter Terrain Scan Processor Advanced Terrain Scan Processor Improved Target Analyzer > --- WEAPON (3) ------- Plasma Lance > --- INVENTORY (5) ---- Neutrino Core Micro Fission Core Light Antimatter Reactor Coil Gun Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Flexi-carbon Leg Biometal Leg > --- UTILITY ---------- Advanced Weight Redist. System Enhanced Optical Array Makeshift Sensor Array Advanced Signal Interpreter Terrain Scan Processor Advanced Terrain Scan Processor Salvage Targeting Computer Improved Target Analyzer Layered Medium Armor Plating Centrium Light Armor Plating > --- WEAPON ----------- Advanced Plasma Cannon Heavy Flak Cannon Plasma Lance > --- INVENTORY -------- Neutrino Core Micro Fission Core Makeshift Axe [Rating: 105] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Neutrino Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Antigrav System Flight Unit Field Propulsion Array Utility Advanced Terrain Scan Processor Device Advanced Weight Redist. System Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Centrium Light Armor Plating Weapon Advanced Plasma Cannon Energy Gun Medium Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Impact Weapon Heavy Flail Slashing Weapon Makeshift Axe Piercing Weapon Plasma Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Fac Fac Upp Upp War Pro Slots Evolved 12 | . . . 2 . 2 2 . . 2 2 2 . . . . Power 1 | . . . . . . . . . . . 1 . . . . Propulsion 2 | . . . 1 . 1 . . . . . . . . . . Utility 8 | . . . 1 . 1 2 . . 2 1 1 . . . . Weapon 1 | . . . . . . . . . . 1 . . . . . Parts Attached 108 | 6 1 1 10 5 8 15 1 13 . 6 8 1 7 17 9 Power 15 | 1 . . 1 . 1 1 . 2 . . 1 . 3 4 1 Engine 8 | 1 . . 1 . 1 1 . 1 . . 1 . 1 1 . Core 4 | . . . . . . . . 1 . . . . 2 1 . Reactor 3 | . . . . . . . . . . . . . . 2 1 Propulsion 42 | 2 . . 6 3 4 6 1 5 . . 2 . 2 6 5 Treads 18 | 2 . . 2 3 4 2 . 2 . . . . . 3 . Leg 14 | . . . 4 . . 2 1 1 . . . . . 3 3 Wheel . | . . . . . . . . . . . . . . . . Hover 2 | . . . . . . 1 . . . . 1 . . . . Flight 8 | . . . . . . 1 . 2 . . 1 . 2 . 2 Utility 32 | 1 1 . 2 1 1 5 . 5 . 6 5 . 1 3 1 Device 14 | . . . 1 . 1 3 . 3 . 3 2 . . . 1 Storage 2 | 1 . . . . . . . 1 . . . . . . . Processor 9 | . 1 . . . . 1 . 1 . 1 3 . 1 1 . Hackware 2 | . . . . . . 1 . . . 1 . . . . . Protection 5 | . . . 1 1 . . . . . 1 . . . 2 . Artifact . | . . . . . . . . . . . . . . . . Weapon 19 | 2 . 1 1 1 2 3 . 1 . . . 1 1 4 2 Energy Gun 4 | 1 . 1 . . . 1 . . . . . . . . 1 Energy Cannon 4 | . . . . . . 1 . . . . . 1 . 2 . Ballistic Gun 2 | 1 . . . 1 . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . 1 . Launcher 1 | . . . . . 1 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . . Slashing Weapon 3 | . . . 1 . . . . 1 . . . . . . 1 Piercing Weapon 1 | . . . . . . . . . . . . . . 1 . Special Melee Weapon 2 | . . . . . . 1 . . . . . . 1 . . Unidentified Prototypes 7 | . . . . . 1 1 1 1 . . . . . 3 . Corrupted Parts 4 | . . . . . . 1 . . . 1 . . . 2 . System Corruption 13 | . . . . . . 3 . . . 4 . . . 6 . Parts Lost 73 | . . 2 6 . 11 12 . 2 4 4 2 1 4 6 19 Power 11 | . . 1 1 . 1 1 . 1 . . . 1 2 1 2 Propulsion 30 | . . . 2 . 7 4 . 1 2 1 . . 2 2 9 Utility 20 | . . . 1 . 1 5 . . 2 3 1 . . 2 5 Weapon 12 | . . 1 2 . 2 2 . . . . 1 . . 1 3 Highest Loss Streak 15 | . . 1 4 . 7 9 . 2 4 3 2 1 3 5 15 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 Average Backups 4 | 2 4 7 7 7 7 4 4 5 5 1 3 2 3 4 4 Power . | . 1 1 . . . . . . . . . . . . 2 Propulsion 1 | 1 2 4 2 1 1 2 2 . 1 . . . . . . Utility . | . . . . 1 1 . 1 1 1 . . . 1 1 . Weapon 1 | . 1 2 3 3 3 1 . 2 1 1 1 . . 1 1 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 17 | . . . 4 2 . 1 . 2 3 1 1 . . 2 1 Power . | . . . . . . . . . . . . . . . . Propulsion 5 | . . . 3 1 . . . . 1 . . . . . . Utility 4 | . . . . 1 . . . . 1 1 . . . 1 . Weapon 8 | . . . 1 . . 1 . 2 1 . 1 . . 1 1 Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 67 | . 91 92 83 85 77 69 16 51 40 16 37 54 63 74 82 Engine 2 | . 14 6 7 . . 3 . . . . . 3 . 3 . Core 1 | . . . . . . . . 4 . . . . 3 3 . Reactor 1 | . . . . . . . . . . . . . . 1 7 Treads 9 | . 28 28 19 18 30 3 . 9 . 3 . . . 1 8 Leg 4 | . . . 5 14 . 16 1 1 5 . . . . . 6 Flight 3 | . . . . . . . 7 11 11 . 3 5 8 8 . Device 7 | . . . 7 . 4 16 . 4 10 2 6 13 11 9 6 Storage 4 | . 14 14 11 11 9 5 . 6 5 . . . . . . Processor 16 | . 6 14 11 11 9 2 . 6 6 5 13 26 30 31 29 Hackware 1 | . . . . . . 5 . . . . 4 . . . . Protection 2 | . . . 1 11 6 . . . . 3 . . . . 7 Energy Gun 1 | . 14 14 8 . . . . . . . . . . . . Energy Cannon 2 | . . . . . . 5 . . . . . . 4 5 3 Ballistic Gun 2 | . 14 14 9 8 8 . . . . . . . . . . Impact Weapon 1 | . . . . . 2 6 7 . . . . . . . . Slashing Weapon 1 | . . . 1 11 2 . . 4 . . 2 . . . 3 Peak Build Rating 105 | 6 7 7 12 14 17 36 16 38 26 21 62 56 65 101 105 Average Rating 38 | 4 6 6 8 12 13 26 10 27 22 14 35 51 58 69 84 On Entrance 23 | . 6 7 6 12 13 6 8 9 26 5 10 51 49 62 101 Avg Prop Armor Cover (%) 9 | . . . . . . 7 15 9 17 . 8 9 9 4 8 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 56 | 12 12 12 14 15 19 24 3 16 7 21 16 20 27 51 56 Greatest Support 97 | 40 40 40 60 60 80 32 6 44 9 22 24 24 32 97 97 Greatest Overweight (x) 6 | . . . 2 4 1 3 . 1 . 6 . . 1 2 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 8 8 5 5 5 5 5 5 Average Capacity 6 | 7 8 8 8 8 8 7 5 7 7 5 5 5 5 5 5 Most Carried 8 | 4 6 8 8 8 8 8 5 8 8 4 5 3 4 5 5 Average Carried 5 | 2 4 7 7 7 7 5 4 6 7 2 3 2 2 4 4 Final Capacity 8 | 8 8 8 8 8 8 5 5 8 5 5 5 5 5 5 5 Final Carried 8 | 4 6 8 8 8 8 5 5 8 5 2 2 3 3 5 5 Scrap Suit Usage (%) 12 | . . . . . . 94 . . . . . . . . . Parts Cannibalized 2 | . . . . . . 2 . . . . . . . . . Class Distribution -------------------- 56% | Mutant 15% | Scout 15% | Scavenger-Mutant 7% | Scavenger-Assassin 4% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Scout | -4/Upper Caves Scavenger-Scout | -4/Upper Caves Scout | -4/Warlord Scavenger-Assassin | -3/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Fac Fac Upp Upp War Pro Matter Collected 1798 | 238 59 51 223 20 285 54 . 32 . 59 128 . 277 276 96 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 2341 | . 141 87 498 107 464 54 . 51 . . 128 . 220 163 428 Parts 113 | . 12 7 30 6 28 1 . 2 . . 6 . 5 3 13 Haulers Intercepted 1 | . 1 . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . . . . 1 2 . 11 Prevented 2 | . . . . . . . . . . . . 2 . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Fac Fac Upp Upp War Pro Combat Hostiles Destroyed 50 | . 5 4 11 2 11 1 . 2 . . . . 2 5 7 Melee 13 | . . . 1 2 1 . . 2 . . . . . . 7 Guns 24 | . 4 4 10 . 6 . . . . . . . . . . Cannons 7 | . . . . . . . . . . . . . 2 5 . AOE 5 | . 1 . . . 4 . . . . . . . . . . Classes Destroyed 14 | . 2 1 4 . 2 . . . . . 1 . . 3 1 Worker 3 | . . . . . 2 . . . . . 1 . . . . Builder 1 | . . . 1 . . . . . . . . . . . . Hauler 1 | . 1 . . . . . . . . . . . . . . Recycler 1 | . . . . . . . . . . . 1 . . . . Watcher 1 | . . . . . 1 . . . . . . . . . . Swarmer 16 | . 5 3 . . 2 . . 2 . . . . 2 . 2 Grunt 20 | . . 1 8 . 6 1 . . . . . . . 1 3 Brawler 2 | . . . 1 . 1 . . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . . Sentry 5 | . . . 1 2 2 . . . . . . . . . . Hunter 2 | . . . . . . . . . . . . . . . 2 Programmer 3 | . . . . . . . . . . . . . . 3 . Striker 1 | . . . . . . . . . . . . . . 1 . Mutant 1 | . . . . . . . . . . . . . . 1 . Best Kill Streak 7 | . 3 3 3 2 7 1 . 2 . . 2 . 1 4 2 Combat Bots Only 5 | . 3 3 3 2 5 1 . 2 . . . . 1 4 2 Max Kills in Single Turn 2 | . 2 1 2 1 2 1 . 1 . . 1 . 1 2 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 1 | . 1 . . . 1 . . . . . . . . . . Melee 1 | . . . 1 1 1 . . 1 . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Fac Fac Upp Upp War Pro Hostile Shots Fired 1051 | . 31 35 79 18 150 215 . 42 45 101 43 6 60 57 169 Missed 332 | . 7 9 29 6 34 64 . 9 24 26 24 4 28 22 46 Hits 719 | . 24 26 50 12 116 151 . 33 21 75 19 2 32 35 123 Melee 4 | . . . 3 . 1 . . . . . . . . . . Projectile 715 | . 24 26 47 12 115 151 . 33 21 75 19 2 32 35 123 AOE 1 | . . . . . . . . . . . . . . 1 . Critical Strikes 24 | . . . 2 1 5 2 . 1 1 2 . . 3 3 4 Part Disruptions 2 | . . . . . . . . . . . . . 1 1 . Damage Taken 10939 | . 220 252 611 163 1477 1525 . 584 355 1549 362 39 509 1041 2252 Core 2864 | . 31 14 114 30 242 320 . 62 173 726 171 . 204 370 407 Absorbed by Shields 69 | . . . . . . . . . . . 21 . 48 . . Regen/Repaired (Parts) 152 | . . . . . . 20 . . . . . . . 132 . Core Remaining (%) 64 | 100 . 82 . 64 56 . . 45 79 27 . . . . . Volleys Fired 165 | . 9 17 51 . 45 . . . . . . 3 15 21 4 Largest 2 | . 2 2 2 . 2 . . . . . . 1 1 2 2 Hottest 142 | . 60 70 70 . 56 . . . . . . 98 98 142 142 Shots Fired 243 | . 18 32 94 . 50 . . . . . . 3 15 25 6 Gun 191 | . 18 32 94 . 45 . . . . . . . . . 2 Cannon 47 | . . . . . . . . . . . . 3 15 25 4 Launcher 5 | . . . . . 5 . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 130 | . 9 17 51 . 45 . . . . . . . . 7 1 Thermal 83 | . . 13 43 . . . . . . . . 3 15 4 5 Explosive 5 | . . . . . 5 . . . . . . . . . . Electromagnetic 11 | . 9 2 . . . . . . . . . . . . . Entropic 14 | . . . . . . . . . . . . . . 14 . Robot Hit Streak 9 | . 2 4 9 . 6 . . . . . . . 3 5 2 Robot Miss Streak 5 | . 2 5 3 . 3 . . . . . . . 2 5 3 Penetration Max 1 | . . . . . . . . . . . . . . 1 . Secondary Targets 3 | . . 1 2 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . Shots Hit Robots 199 | . 9 14 67 4 33 13 . 5 . . 4 . 9 14 27 Core Hits 95 | . 6 5 24 2 26 . . 1 . . 2 . 6 10 13 Critical Kills 1 | . . . . . 1 . . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . 1 . . . . . . . . . . Critical Strikes 21 | . . 1 7 1 2 . . . . . . . . 5 5 Burn 6 | . . 1 5 . . . . . . . . . . . . Destroy 3 | . . . 1 . 2 . . . . . . . . . . Sever 4 | . . . 1 1 . . . . . . . . . . 2 Impale 3 | . . . . . . . . . . . . . . . 3 Sunder 5 | . . . . . . . . . . . . . . 5 . Melee Attacks 106 | . . . 3 4 1 42 . 12 . . 6 . . . 38 Impact 42 | . . . . . 1 41 . . . . . . . . . Slashing 35 | . . . 3 4 . . . 12 . . 6 . . . 10 Piercing 28 | . . . . . . . . . . . . . . . 28 Sneak Attacks 3 | . . . . . . 1 . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 9 | . . . . . . . . . . . . . . . 9 Damage Inflicted 6299 | . 171 180 938 127 1173 479 . 247 . 21 364 . 330 1263 1006 Guns 1608 | . 104 180 843 . 437 . . . . . . . . . 44 Cannons 1604 | . . . . . . . . . . . . . 330 1263 11 Explosions 758 | . 67 . . . 691 . . . . . . . . . . Melee 2289 | . . . 95 127 45 479 . 247 . . 345 . . . 951 Ramming 40 | . . . . . . . . . . 21 19 . . . . Kinetic 1199 | . 50 94 492 . 437 . . . . . . . . 115 11 Thermal 918 | . 67 86 351 . . . . . . . . . 330 40 44 Explosive 691 | . . . . . 691 . . . . . . . . . . Electromagnetic 54 | . 54 . . . . . . . . . . . . . . Impact 524 | . . . . . 45 479 . . . . . . . . . Slashing 1068 | . . . 95 127 . . . 247 . . 345 . . . 254 Piercing 697 | . . . . . . . . . . . . . . . 697 Entropic 1108 | . . . . . . . . . . . . . . 1108 . Highest Corruption 21 | . . . . . . 16 21 21 . 5 1 1 1 15 15 Average Corruption 11 | . . . . . . 8 19 19 . 3 1 1 1 7 15 Corruption Purged 11 | . . . . . . . . 11 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 89 | . . . . . . 19 3 25 . 1 1 2 2 6 30 Message Errors 20 | . . . . . . 4 1 4 . . 1 1 1 . 8 Matter Fused 19 | . . . . . . 4 . 5 . 1 . 1 . 1 7 Heat Flow Errors 11 | . . . . . . 3 . 4 . . . . . 1 3 Energy Discharges 15 | . . . . . . 3 . 8 . . . . 1 2 1 Parts Rejected 1 | . . . . . . 1 . . . . . . . . . Parts Fused 2 | . . . . . . 1 . . . . . . . . 1 Data Loss (minor) 10 | . . . . . . 1 . 2 . . . . . 1 6 Data Loss (major) 1 | . . . . . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . . . . . . 1 Alerts 3 | . . . . . . 2 . . . . . . . . 1 Misdirections 6 | . . . . . . . 2 2 . . . . . 1 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 372 | . . . . . 21 41 . 57 . . 46 . 40 130 37 Projectiles 170 | . . . . . . . . . . . . . 40 130 . Explosions 21 | . . . . . 21 . . . . . . . . . . Melee 181 | . . . . . . 41 . 57 . . 46 . . . 37 Knockbacks 8 | . . . . . . 1 . . . . . . . 7 . Impact 1 | . . . . . . 1 . . . . . . . . . Kinetic 7 | . . . . . . . . . . . . . . 7 . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 100 | . 37 . . . 44 . . . . 10 9 . . . . Shots 2 | . 1 . . . 1 . . . . . . . . . . Rammed 7 | . . . . . . . . . . 4 3 . . . . Targets Rammed 7 | . . . . . . . . . . 4 3 . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 268 | . 12 88 54 7 17 204 . 268 . 7 . 91 180 240 226 Average Temperature 62 | . 12 49 20 7 5 83 . 114 . 6 . 41 36 103 92 Received Heat Transfer 2767 | . . 78 291 84 648 324 . 27 18 711 37 12 166 18 353 Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . Parts Fried 2 | . 1 . . . . 1 . . . . . . . . . Impact Corruptions 3 | . . . . . . 3 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 6 | . . . 6 . . . . . . . . . . . . Heat Transferred 2489 | . 100 333 1406 . . . . . . . . . 500 50 100 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Fac Fac Upp Upp War Pro Maximum Alert Level 1 | . . . . . 1 . . . . . . . . . . Low Security (%) 97 | 100 100 100 100 100 76 100 100 100 100 100 100 . . . . Level 1 2 | . . . . . 23 . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 230 | . 117 87 66 47 230 67 1 101 80 90 24 . . . . Initial 67 | . . 37 4 7 . 67 1 . 35 39 24 . . . . Average 28 | . 42 53 29 10 113 9 . 12 14 23 4 . . . . Influence Increases 2064 | . 164 105 266 40 389 77 . 170 117 95 61 60 180 175 165 Destroy 0b10 Robot/C 1000 | . 100 80 220 40 220 20 . 40 . . . . 40 100 140 Destroy 0b10 Robot/NC 40 | . 5 . 5 . 15 . . . . . 10 . 5 . . Destroy Leader 134 | . 12 10 40 . 62 . . . . . . . . . 10 Successful Hack 83 | . 29 . . . . 8 . 10 12 5 19 . . . . Disable Machine 45 | . 15 . . . . 15 . . . . 15 . . . . Destroy Structure 42 | . 3 . 1 . 32 4 . . . . 2 . . . . Lose Combat Pursuer 720 | . . 15 . . 60 30 . 120 105 90 15 60 135 75 15 Influence Decreases 2064 | . 67 190 258 60 240 222 4 97 110 125 111 25 140 218 197 Entered New Map 386 | . . 60 8 13 . 82 3 . 38 41 26 . 8 75 32 Time Decay 1266 | . 67 110 200 47 140 124 1 77 45 74 78 20 92 83 108 Lost Part 412 | . . 20 50 . 100 16 . 20 27 10 7 5 40 60 57 Squads Dispatched 17 | . . . 1 . 5 1 . 3 . 4 2 . . . 1 Investigation 9 | . . . . . 3 . . 1 . 2 2 . . . 1 Extermination 3 | . . . . . . 1 . 1 . 1 . . . . . Reinforcement 3 | . . . 1 . . . . 1 . 1 . . . . . Assault . | . . . . . . . . . . . . . . . . Garrison 2 | . . . . . 2 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Fac Fac Upp Upp War Pro Distress Signals 3 | . . . 1 . 1 . . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 187 | . 7 5 15 4 24 3 6 11 18 16 15 4 15 29 15 Peak Tracking Total 12 | . 5 3 3 2 9 2 6 6 9 9 12 4 7 12 7 Tactical Retreats 24 | . . 1 1 . 3 2 . 3 2 1 1 2 4 3 1 ECM-based Alert Blocks 1 | . . . 1 . . . . . . . . . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Fac Fac Upp Upp War Pro Traps Triggered 9 | . . . . . 1 5 . 2 . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . . . . . . 1 . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Fac Fac Upp Upp War Pro Machines Disabled 4 | . 1 . . . . 1 . . . . 1 . 1 . . Max in Single Turn 1 | . 1 . . . . 1 . . . . 1 . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Fac Fac Upp Upp War Pro Machines Accessed 41 | . 3 . 2 . 2 5 . 7 3 3 5 . 1 9 1 Terminals 22 | . 3 . 1 . 1 2 . 5 2 1 5 . 1 . 1 Fabricators 2 | . . . . . . 2 . . . . . . . . . Repair Stations 2 | . . . . . . . . . . 2 . . . . . Recycling Units 1 | . . . . . . . . . 1 . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 1 . 2 . . . . . . . Total Hacks 100 | . 8 . 4 . 6 9 . 17 9 8 18 . 4 14 3 Successful 39 | . 3 . 1 . . 3 . 4 2 1 4 . 4 14 3 Failed 61 | . 5 . 3 . 6 6 . 13 7 7 14 . . . . Catastrophic 15 | . 2 . . . 1 3 . 4 2 1 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 55 | . 7 . 2 . 2 7 . 11 6 5 14 . . 1 . Terminals 65 | . 8 . 2 . 3 3 . 14 8 2 18 . 4 . 3 Fabricators 2 | . . . . . . 2 . . . . . . . . . Repair Stations 6 | . . . . . . . . . . 6 . . . . . Recycling Units 1 | . . . . . . . . . 1 . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . . Garrison Access 10 | . . . . . 3 4 . 3 . . . . . . . Terminal Hacks 27 | . . . . . . 1 . 1 1 1 2 . 4 14 3 Record 15 | . . . . . . . . . 1 . . . 4 7 3 Prototype ID Bank 5 | . . . . . . . . . . . . . . 5 . Open Door 2 | . . . . . . . . . . . . . . 2 . Open DSF 1 | . . . . . . . . . . 1 . . . . . Branch Access Points 1 | . . . . . . . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . Disarm Traps 1 | . . . . . . . . . . . 1 . . . . Zone Layout 1 | . . . . . . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 11 | . 3 . 1 . . 1 . 3 1 . 2 . . . . Terminals 9 | . 3 . 1 . . . . 2 1 . 2 . . . . Assimilate 1 | . . . . . . . . . . . 1 . . . . Botnet 8 | . 3 . 1 . . . . 2 1 . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . 1 . . . . . . . Watchers 2 | . . . . . . 1 . 1 . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 30 | . 3 . 2 . 2 5 . 7 3 2 5 . . . 1 Full Trace Events 8 | . . . . . 2 . . 1 . 2 2 . . . 1 Feedback Events 1 | . . . . . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Fac Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . . . . . . . Non-combat 1 | . . . . . . 1 . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 . . . . . . . . . parse_system 1 | . . . . . . 1 . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Fac Fac Upp Upp War Pro Total Allies 1 | . . . . . . . . . . . 1 . . . . Largest Group 1 | . . . . . . . . . . . 1 . . . . Highest-Rated Group 26 | . . . . . . . . . . . 26 . . . . Highest-Rated Ally 26 | . . . . . . . . . . . 26 . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Fac Fac Upp Upp War Pro Active Infowar (turns) 4088 | . 71 221 520 200 388 146 . . . 155 342 99 358 876 712 Optics 2170 | . . . . . . . . . . . 125 99 358 876 712 Sensors 456 | . . . . . . . . . . . . . . . 456 Terrain 1479 | . . . . . . . . . . 155 342 68 217 697 . T.N.C. 1544 | . 71 221 520 200 388 144 . . . . . . . . . ECM 366 | . . . 364 . . 2 . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . . . 2 1 . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Fac Fac Upp Upp War Pro Turns Passed 5635 | 72 153 221 520 200 388 749 40 481 151 273 342 99 358 876 712 Spaces Moved 6022 | 39 77 106 232 117 173 466 87 606 357 289 581 227 641 1611 413 Core 451 | 2 . . 1 1 1 38 . . 26 182 74 . . 1 125 Treads 1060 | 37 77 106 165 67 172 24 . 161 . 107 . . . 52 92 Legs 662 | . . . 66 49 . 344 . . . . . . . 7 196 Wheels . | . . . . . . . . . . . . . . . . Hover 73 | . . . . . . . . . . . 73 . . . . Flight 3776 | . . . . . . 60 87 445 331 . 434 227 641 1551 . Fastest Speed 30 | 50 160 160 120 120 100 40 40 34 35 50 40 40 30 34 50 Average Speed 70 | 154 160 160 148 144 159 112 41 68 41 88 43 40 37 38 125 Slowest Speed 350 | 160 160 160 160 250 160 260 50 154 50 350 60 40 120 160 200 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 18 | . . . . . . . . 5 5 . 2 1 5 . . Potential Cave-ins 19 | . . . . . . 19 . . . . . . . . . Cave-ins Triggered 4 | . . . . . . 4 . . . . . . . . . Exploration Rate (%) 36 | 4 32 25 27 33 21 16 73 27 15 12 18 46 75 95 65 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . . . . . 1 . . Known Exits Taken 4 | . . . . . . . . . . . 1 1 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 . . 1 1 1 . . . . . Scrap Searched 2 | . . . . . . . . . . . . . 2 . . Spaces Dug 29 | . . . . . . 25 . . . . 1 3 . . . Terrain Destroyed 93 | . 3 . . . 38 25 . . . . 1 3 4 16 3 Melee 26 | . . . . . . 25 . . . . 1 . . . . Projectile 26 | . . . . . . . . . . . . 3 4 16 3 AOE 41 | . 3 . . . 38 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Fac Fac Upp Upp War Pro Total 6976 | 48 88 126 308 145 230 628 90 643 354 304 652 231 735 1840 554 Wait 479 | . . . . 10 . 79 . . . 2 49 . 73 171 95 Move 5972 | 38 76 105 231 116 172 464 86 596 346 288 577 224 630 1610 413 Hop 17 | . . . . . . . . 4 5 . 2 1 5 . . Pick Up 53 | 4 2 3 7 4 1 8 1 7 . 2 6 . 2 5 1 Fast Attach 74 | 6 1 . 6 1 6 10 1 10 . 4 5 . 6 12 6 Attach 41 | . . 1 3 3 1 9 . 6 . 3 4 1 3 5 2 Detach 17 | . . . . . . 3 . 3 2 . . 2 1 4 2 Swap 14 | . . . 1 1 2 2 . . . . . . . 5 3 Drop 35 | . . . 6 6 2 4 2 5 1 1 1 . . 7 . Fire 165 | . 9 17 51 . 45 . . . . . . 3 15 21 4 Melee 96 | . . . 3 4 1 42 . 12 . . 6 . . . 28 Ram 6 | . . . . . . . . . . 4 2 . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 7 | . . . . . . 7 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves (discovered 1 exit: *Res) History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 179 | -10/Materials | Discovered new exit (range 15) 226 | -10/Materials | Entered Mines 314 | -10/Mines | Build established: Mutant 390 | -10/Mines | Discovered new exit (range 9) 447 | -10/Mines | Entered Materials 447 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 889 | -9/Materials | Lost 4 parts (1p1n1u1w) 948 | -9/Materials | Discovered new exit (range 16) 967 | -9/Materials | Entered Mines 1041 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 1049 | -9/Mines | Found Scrap Suit 1100 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1152 | -9/Mines | Discovered new exit (range 9) 1167 | -9/Mines | Entered Materials 1167 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1203 | -8/Materials | Build established: Scavenger-Mutant 1369 | -8/Materials | Garrison activated, responded to threat 1510 | -8/Materials | Lost 3 parts (2n1u) 1524 | -8/Materials | Garrison activated, responded to threat 1529 | -8/Materials | Discovered new exit (range 14) 1555 | -8/Materials | Entered Factory 1555 | -7/Factory | Evolved 2 slots: Utility x2 1585 | -7/Factory | Lost 7 parts (1p4n2w) 1853 | -7/Factory | Build established: Mutant 2218 | -7/Factory | Lost 9 parts (1p4n2u2w) 2219 | -7/Factory | Crushed by falling debris 2219 | -7/Factory | System corruption reached 10% 2221 | -7/Factory | Crushed by falling debris 2261 | -7/Factory | Crushed by falling debris 2265 | -7/Factory | Crushed by falling debris 2304 | -7/Factory | Manually triggered Chute Trap 2304 | -7/Factory | Sucked down chute 2304 | -7/Factory | Entered Waste 2310 | -7/Waste | Spotted C-40 Crusher 2310 | -7/Waste | Spotted C-40 Crusher 2319 | -7/Waste | EMP discharged 2319 | -7/Waste | Spotted C-40 Crusher 2329 | -7/Waste | Spotted C-40 Crusher 2331 | -7/Waste | Spotted C-40 Crusher 2335 | -7/Waste | Spotted C-40 Crusher 2337 | -7/Waste | Discovered new exit (range 16) 2344 | -7/Waste | Entered Factory 2601 | -7/Factory | Core integrity fell below 50% 2811 | -7/Factory | Discovered new exit (range 15) 2825 | -7/Factory | Entered another Factory area 2825 | -6/Factory | Evolved 2 slots: Utility x2 2969 | -6/Factory | Discovered new exit (range 16) 2976 | -6/Factory | Entered another Factory area 2976 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 2994 | -5/Factory | Lost 4 parts (2n2u) 3087 | -5/Factory | Identified exit to DSF 3193 | -5/Factory | Lost 3 parts (1n2u) 3235 | -5/Factory | Discovered new exit (range 11) 3238 | -5/Factory | Core integrity fell below 50% 3249 | -5/Factory | Entered another Factory area 3249 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 3577 | -4/Factory | Identified exit to Upper Caves 3577 | -4/Factory | Identified exit to Armory 3591 | -4/Factory | Entered Upper Caves 3596 | -4/Upper Caves | Identified exit to Upper Caves 3670 | -4/Upper Caves | Learned Research emergency access door positions 3690 | -4/Upper Caves | Entered another Upper Caves area 3734 | -4/Upper Caves | Discovered new exit (range 8) 3737 | -4/Upper Caves | Identified exit to Research 3895 | -4/Upper Caves | Attracted the attention of an 0b10 base 3895 | -4/Upper Caves | Learned Armory stockpile data 3971 | -4/Upper Caves | Learned location of Quarantine (-2) 3975 | -4/Upper Caves | Lost 3 parts (2p1n) 3978 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 4015 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 4046 | -4/Upper Caves | Discovered new exit (range 5) 4047 | -4/Upper Caves | Identified exit to Warlord 4048 | -4/Upper Caves | Entered Warlord 4077 | -4/Warlord | Discovered new exit (range 9) 4080 | -4/Warlord | Identified exit to Proximity Caves 4098 | -4/Warlord | System corruption cleaned by Quarantine Array 4182 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 4183 | -4/Warlord | Ran a Watcher feed algorithm 4240 | -4/Warlord | Opened side exit 4282 | -4/Warlord | Met Warlord 4307 | -4/Warlord | Warlord's base attacked by MAIN.C 4331 | -4/Warlord | Build established: Scout 4499 | -4/Warlord | Found Prototype Energy Cannon 4499 | -4/Warlord | Identified Vortex Driver 4504 | -4/Warlord | Found Vortex Driver 4621 | -4/Warlord | Warlord forces counterattacked 4674 | -4/Warlord | Spotted Striker 4728 | -4/Warlord | Spotted Striker 4779 | -4/Warlord | Destroyed Striker 4797 | -4/Warlord | Core integrity fell below 50% 4812 | -4/Warlord | Lost 15 allies 4816 | -4/Warlord | System corruption reached 10% 4834 | -4/Warlord | Lost 5 parts (1p2n1u1w) 4898 | -4/Warlord | Spotted Executioner 4903 | -4/Warlord | Spotted Striker 4924 | -4/Warlord | Entered Proximity Caves 5280 | -3/Proximity Caves | Build established: Scavenger-Assassin 5420 | -3/Proximity Caves | Attracted the attention of an 0b10 base 5439 | -3/Proximity Caves | Core integrity fell below 20% 5482 | -3/Proximity Caves | Lost 15 parts (2p7n5u1w) 5510 | -3/Proximity Caves | Learned Factory security intel 5636 | -3/Proximity Caves | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- >>Query(Status Report 112X) INTERCEPTED DERELICT INTEL. Loading 1 Research entrance... >>Query(Status Report 458X) INTERCEPTED DERELICT INTEL. Data stored: Factory security intel. 05510_ ALERT: Suspicious activity at Terminal P001. Dispatching Investigation squad. 05520_ Acquired 10 matter. 05541_ System corrupted: Energy discharge (-32). 05570_ System corrupted: Matter fused (-8). 05588_ System corrupted: Matter fused (-6). 05594_ Slug penetrates Wall. 05594_ Penetrated by Slug. 05598_ Plasma Rifle destroyed. 05598_ Penetrated by Slug. 05598_ Mak. Axe destroyed. 05601_ Slug penetrates Wall. 05602_ Penetrated by Slug. 05627_ :6W D1G/UUJYA#1Q:VEKID/GMV7/9 CO 8 Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#???????????????????????? | | ???????##???????????????# ???????????????????????? | | ?????? ##?????????? ### ???????????????????????? | | ##???? #??????????? ???????????????????????? | | ##?? #??????????? ??????????##???????????? | | ### ???????????? ????????? ###?????????? | | ????????????? ????????# ??????????? | | ??????????????? ???????? ???????????? | | #???????????????? ??????? ????????????? | | #????????????????? ?????? ?????????????? | | #????????????????? #????? #?????????????? | | ####???????????????? ##??? #?????????????? | | ### ##??????????????? ##?# #?????????????? | | ## ##?????????????? ## #??????????????? | | ## ##????????????? s #???????????????? | | ## #????????####?? s #####???????????? | | ## #??####?## #?? s ## #???????? | | #??# ### #?? ##??????? | | #??# ## #?? #??????? | | #### ## ##?# #??????? | | ## ## # ### < #??????? | | @ #???????? | | #???????????? | | ## #### #???????????? | | ##### ##??### #???????????? | | #???# ###?????## #??????????? | | #?# #####????????# ## #?????????? | | #?# #????????????# #?? #?????????? | | ### ???????????? ## ##???? #????????? | | ###?# ## ??????????? #?##??????? #???????? | | #???###?### ?????????? #????????????#???????? | | ??????????? ?????????## #????????????????????? | | ??????????? #?????????## #????????????????????? | | ???????????? ##???????????###????????????????????? | | ????????????##???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 35 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 19 Terrain Scan Range 20 Terrain Scan Density 485 ECM Strength 1 Additional Mass Support 9 Armor Coverage 600 Evasion (%) 64 Target Analysis 6 Recoil Reduction 4 Salvage Targeting 1 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? Charge!!! Ew, Corruption Into The Breach Plot Armor Wheee! Challenges ------------ None Game ------ Seed GatlingForceAxe Manual? 0 Play Time 01:46:19 Cumulative 95.0 hours Start 2025.12.30 @ 23:49:04 End 2025.12.31 @ 12:41:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 110 Rogue 110 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 47 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bd9af86e-9c07-45ee-baaf-3f38887566d7