Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.07.31 @ 15:38:11 Player: Scyralis Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (87) 435 Value Destroyed (2146) 2146 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (353) 353 TOTAL SCORE: 5934 Bonus ------- High Alert Combat Kills 153 Entered Garrisons 200 Cogmind --------- Core Integrity 634/700 Matter 300/300 Energy 443/450 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -7/Garrison Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Improved Aluminum Leg > --- UTILITY (7) ------ Improved Heat Sink Large Battery Advanced Visual Processing Unit Long-range Sensor Array Core Analyzer Transmission Jammer Improved ECM Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Aluminum Leg Relay Coupler [Grunt] (36) Relay Coupler [Sentry] (29) Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Large Battery Advanced Visual Processing Unit Long-range Sensor Array Core Analyzer Transmission Jammer Improved ECM Suite > --- WEAPON ----------- Lightning Gun Remote Datajack > --- INVENTORY -------- (None) [Rating: 38] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Hover Unit Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Large Battery Device Improved Heat Sink Storage Large Battery Processor Core Analyzer Weapon Lightning Gun Energy Gun Lightning Gun Energy Cannon Light EM Pulse Cannon Ballistic Cannon Flak Cannon Launcher Missile Launcher Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Slots Evolved 6 | . . . 2 . 2 2 . Power 1 | . . . . . 1 . . Propulsion . | . . . . . . . . Utility 5 | . . . 2 . 1 2 . Weapon . | . . . . . . . . Parts Attached 65 | 6 10 . 4 7 31 6 1 Power 12 | 1 1 . . 1 8 1 . Engine 6 | 1 1 . . . 4 . . Core 6 | . . . . 1 4 1 . Reactor . | . . . . . . . . Propulsion 16 | 2 5 . . 3 5 . 1 Treads . | . . . . . . . . Leg 3 | . . . . . 2 . 1 Wheel 2 | 2 . . . . . . . Hover 10 | . 4 . . 3 3 . . Flight 1 | . 1 . . . . . . Utility 16 | 2 2 . 2 2 6 2 . Device 8 | 1 . . 1 . 4 2 . Storage 2 | . . . 1 . 1 . . Processor 6 | 1 2 . . 2 1 . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 21 | 1 2 . 2 1 12 3 . Energy Gun 9 | 1 1 . 1 1 3 2 . Energy Cannon 5 | . . . 1 . 4 . . Ballistic Gun . | . . . . . . . . Ballistic Cannon 3 | . 1 . . . 2 . . Launcher 1 | . . . . . 1 . . Special Weapon 1 | . . . . . . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . . . . 2 . . Unidentified Prototypes 2 | . . . 1 . . 1 . Parts Lost 22 | . 1 . 2 . 17 . 2 Power 6 | . . . . . 5 . 1 Propulsion 4 | . . . . . 4 . . Utility 3 | . . . . . 3 . . Weapon 9 | . 1 . 2 . 5 . 1 Highest Loss Streak 4 | . 1 . 2 . 4 . 2 Average Slot Usage (%) 89 | . 83 100 98 87 89 90 91 Engine 6 | . 14 14 11 . 5 . . Core 8 | . . . . 10 10 15 15 Leg 2 | . . . . . . 15 15 Hover 16 | . 22 28 22 22 16 . . Device 13 | . 2 . 11 11 13 28 30 Storage 7 | . . . 11 11 8 7 7 Processor 20 | . 25 28 22 22 19 15 15 Energy Gun 8 | . 12 28 20 10 3 7 6 Energy Cannon 2 | . . . . . 5 . . Special Melee Weapon 1 | . . . . . 3 . . Naked Turns . | . . . . . . . . Heaviest Build 27 | 6 6 5 10 15 27 24 24 Greatest Support 44 | 26 26 12 12 44 44 23 23 Greatest Overweight (x) 3 | . . . . 1 3 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 Most Carried 4 | 2 4 2 1 2 3 3 4 Average Carried . | . 1 2 . . . . 2 Final Capacity 4 | 4 4 4 4 4 4 4 4 Final Carried 4 | . 2 2 . . 1 1 4 Class Distribution -------------------- 62% | Mutant 21% | Scavenger-Mutant 15% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Infiltrator-Mutant | -7/Factory Infiltrator-Mutant | -7/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Gar Matter Collected 1212 | 223 103 53 40 70 653 17 53 Remotely . | . . . . . . . . Salvage Created 2789 | 24 215 201 43 100 2069 17 120 Parts 163 | 3 21 6 5 11 114 2 1 Haulers Intercepted 6 | . 1 . . . 5 . . Recyclers Shooed 5 | . 1 1 . . 3 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Combat Hostiles Destroyed 49 | . 8 3 . 4 32 . 2 Guns 22 | . 5 3 . 4 9 . 1 Cannons 21 | . 3 . . . 18 . . AOE 3 | . . . . . 3 . . Classes Destroyed 13 | 1 4 1 1 . 6 . . Worker 10 | . 1 . 1 . 8 . . Builder 7 | . . . 1 . 5 1 . Tunneler 3 | 1 . . . 1 1 . . Hauler 6 | . 1 . . . 5 . . Recycler 4 | . . 2 . . 2 . . Mechanic 1 | . . . . . 1 . . Operator 1 | . . . . . 1 . . Watcher 6 | . 1 . . . 5 . . Swarmer 19 | . 8 3 . 4 4 . . Grunt 18 | . . . . . 16 . 2 Duelist 1 | . . . . . 1 . . Sentry 8 | . . . . . 8 . . Hunter 3 | . . . . . 3 . . Best Kill Streak 11 | 1 4 5 1 4 11 1 2 Combat Bots Only 6 | . 3 3 . 4 6 . 2 Max Kills in Single Turn 3 | 1 1 1 1 1 3 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Gar Damage Taken 2346 | . 180 61 60 97 1606 12 330 Core 650 | . 74 18 23 16 453 . 66 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 67 | 100 . 63 . 90 17 . . Volleys Fired 258 | 1 37 13 8 15 168 2 14 Largest 2 | 1 2 2 2 1 2 1 1 Hottest 120 | 40 60 60 60 55 120 55 55 Shots Fired 332 | 1 48 26 16 15 210 2 14 Gun 190 | 1 42 26 16 15 74 2 14 Cannon 130 | . 6 . . . 124 . . Launcher 12 | . . . . . 12 . . Special . | . . . . . . . . Kinetic 48 | . 6 . . . 42 . . Thermal 118 | . 22 26 16 . 54 . . Explosive 12 | . . . . . 12 . . Electromagnetic 154 | 1 20 . . 15 102 2 14 Robot Hit Streak 20 | 1 9 17 20 4 17 6 9 Robot Miss Streak 6 | . 2 1 1 3 6 . 1 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . 2 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 273 | 1 39 23 12 9 177 2 10 Core Hits 171 | 1 15 8 7 6 129 1 4 Critical Hits 1 | . . . . . 1 . . Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . Melee Attacks 5 | . . . . . 5 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 5 | . . . . . 5 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6104 | 15 495 205 123 184 4756 92 234 Guns 2352 | 15 391 205 123 184 1156 44 234 Cannons 2316 | . 74 . . . 2242 . . Explosions 1432 | . 30 . . . 1354 48 . Melee . | . . . . . . . . Ramming 4 | . . . . . 4 . . Kinetic 858 | . 74 . . . 784 . . Thermal 1824 | . 186 205 123 . 1262 48 . Explosive 941 | . . . . . 941 . . Electromagnetic 2477 | 15 235 . . 184 1765 44 234 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 181 | . . . . . 181 . . Projectiles 45 | . . . . . 45 . . Explosions 136 | . . . . . 136 . . Melee . | . . . . . . . . Knockbacks 8 | . . . . . 8 . . Impact . | . . . . . . . . Kinetic 8 | . . . . . 8 . . Secondary . | . . . . . . . . Self-Inflicted Damage 243 | . 18 . . . 213 12 . Shots 7 | . 1 . . . 5 1 . Rammed 1 | . . . . . 1 . . Targets Rammed 1 | . . . . . 1 . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 328 | . 50 42 . . 328 5 11 Average Temperature 60 | . 15 13 . . 80 5 4 Received Heat Transfer 864 | . 42 . 30 . 621 . 171 Effects 4 | . . . . . 4 . . Shutdowns 2 | . . . . . 2 . . Interference 1 | . . . . . 1 . . Short Circuit 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted 5 | . . . . . 4 . 1 Combat Hostiles 3 | . . . . . 2 . 1 Parts Fried 21 | . 1 . . 1 15 . 4 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . 2 . . 2 . . Heat Transferred 3741 | . 679 851 481 . 1730 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . 1 . . . 2 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Peak Influence 673 | 5 173 82 195 152 673 149 311 Average Influence 242 | 3 82 29 101 65 422 146 150 Maximum Alert Level 2 | . . . . . 2 . 1 Low Security (%) 57 | 100 100 100 100 100 11 100 66 Level 1 15 | . . . . . 29 . 33 Level 2 26 | . . . . . 59 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 19 | . 1 . 3 1 13 1 . Investigation 10 | . 1 . 2 1 5 1 . Extermination . | . . . . . . . . Reinforcement 4 | . . . 1 . 3 . . Assault 1 | . . . . . 1 . . Garrison 4 | . . . . . 4 . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Gar Distress Signals 7 | . . . 1 . 6 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 103 | . 15 3 11 7 57 . 10 Peak Tracking Total 11 | . 3 3 11 4 9 . 7 Tactical Retreats 7 | . . . 1 . 5 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Traps Triggered 3 | . . . . . 1 . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Gar Machines Disabled 7 | . 1 . . . 5 . 1 Max in Single Turn 2 | . 1 . . . 2 . 1 Garrison Relay 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Gar Machines Accessed 20 | . 5 . 6 1 7 1 . Terminals 13 | . 4 . 5 . 4 . . Fabricators . | . . . . . . . . Repair Stations 2 | . 1 . . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . 1 . 2 . . Garrison Access 1 | . . . . . . 1 . Total Hacks 83 | . 18 . 33 1 28 3 . Successful 41 | . 9 . 17 1 13 1 . Failed 42 | . 9 . 16 . 15 2 . Catastrophic 4 | . . . 3 . 1 . . Database Lockouts . | . . . . . . . . Manual 47 | . 6 . 19 . 20 2 . Terminals 64 | . 14 . 28 . 22 . . Fabricators . | . . . . . . . . Repair Stations 8 | . 4 . . . 4 . . Recycling Units . | . . . . . . . . Scanalyzers 7 | . . . 5 . 2 . . Garrison Access 3 | . . . . . . 3 . Terminal Hacks 29 | . 6 . 15 1 7 . . Robot Analysis 3 | . 2 . 1 . . . . Prototype ID Bank 2 | . 1 . 1 . . . . Open Door 1 | . . . . 1 . . . Emergency Access Points 2 | . . . 1 . 1 . . Terminal Index 1 | . . . 1 . . . . Alert Level 1 | . . . 1 . . . . Unreport Threat 4 | . 2 . . . 2 . . Locate Traps 2 | . . . 2 . . . . Dispatch Records 2 | . . . 1 . 1 . . Transport Status 1 | . . . 1 . . . . Recall Investigation 4 | . 1 . 2 . 1 . . Recall Reinforcements 1 | . . . . . 1 . . Recall Assault 1 | . . . . . 1 . . Hauler Manifests 2 | . . . 2 . . . . Registered Components 1 | . . . 1 . . . . Registered Prototypes 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . 3 . . . 3 . . Scan Component 2 | . 1 . . . 1 . . Repair 2 | . 1 . . . 1 . . Refit 2 | . 1 . . . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 18 | . . . 9 . 7 2 . Terminals 2 | . . . 1 . 1 . . Botnet 1 | . . . 1 . . . . Detonate 1 | . . . . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . 1 . 2 . . Extract 3 | . . . 1 . 2 . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . 5 . 6 . 4 1 . Full Trace Events 8 | . 3 . 1 . 3 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 16 | . . . 2 . 14 . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . 1 . . . 1 . . Time 52 | . 26 . . . 26 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . 1 . . Non-combat 1 | . . . . . 1 . . Combat . | . . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . . find_recycling 1 | . . . . . 1 . . Relay Couplers Released 4 | . . . . . . . 4 Machine Destruction 4 | . . . . . . . 4 Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Robot Analysis Total 3 | . 2 . 1 . . . . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Gar Turns Passed 3015 | 51 448 151 182 328 1361 254 240 Spaces Moved 2509 | 45 527 199 269 303 864 170 132 Core 8 | 8 . . . . . . . Treads . | . . . . . . . . Legs 350 | . . . . . 48 170 132 Wheels 78 | 37 41 . . . . . . Hover 2056 | . 469 199 269 303 816 . . Flight 17 | . 17 . . . . . . Fastest Speed 40 | 50 40 56 56 56 56 120 120 Average Speed 85 | 82 58 56 56 92 96 139 148 Slowest Speed 320 | 90 90 56 56 116 320 150 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 42 | 3 80 45 33 68 75 5 30 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 3 | . . 1 . 2 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 119 | . 2 . . . 117 . . Melee . | . . . . . . . . Projectile 2 | . . . . . 2 . . AOE 117 | . 2 . . . 115 . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Gar Total 3044 | 57 624 212 284 333 1184 188 162 Wait 92 | . 27 1 . . 64 . . Move 2502 | 44 526 198 268 302 863 169 132 Hop . | . . . . . . . . Pick Up 73 | 6 13 . 2 6 36 6 4 Fast Attach . | . . . . . . . . Attach 54 | 6 8 . 4 2 28 6 . Detach 2 | . 1 . . . . 1 . Swap 11 | . 2 . . 5 3 . 1 Drop 36 | . 10 . 2 3 16 4 1 Fire 258 | 1 37 13 8 15 168 2 14 Melee 5 | . . . . . 5 . . Ram 1 | . . . . . 1 . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 10 | . . . . . . . 10 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 52 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Discovered new exit (range 9) 268 | -10/Materials | Discovered new exit (range 12) 318 | -10/Materials | Build established: Mutant 375 | -10/Materials | Discovered new exit (range 12) 425 | -10/Materials | Repaired Hover Unit 478 | -10/Materials | Discovered new exit (range 15) 500 | -10/Materials | Entered Mines 637 | -10/Mines | Discovered new exit (range 5) 651 | -10/Mines | Entered Materials 651 | -9/Materials | Evolved 2 slots: Utility x2 830 | -9/Materials | Discovered new exit (range 6) 833 | -9/Materials | Entered Mines 836 | -9/Mines | Assembled infested the area 841 | -9/Mines | Assisted by a Guerilla fighting off Assembled 846 | -9/Mines | Met a Derelict shopkeep closing up shop 1156 | -9/Mines | Discovered new exit (range 7) 1161 | -9/Mines | Entered Materials 1161 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1358 | -8/Materials | Lost 4 parts (1p1u2w) 1455 | -8/Materials | Core integrity fell below 50% 1727 | -8/Materials | Garrison activated, responded to threat 1761 | -8/Materials | Lost 4 parts (2p1n1w) 1787 | -8/Materials | Build established: Scavenger-Mutant 1840 | -8/Materials | Repaired Lrg. Battery 1922 | -8/Materials | Discovered new exit (range 7) 2102 | -8/Materials | Garrison activated, responded to threat 2234 | -8/Materials | Build established: Mutant 2286 | -8/Materials | Discovered new exit (range 19) 2348 | -8/Materials | Core integrity fell below 20% 2361 | -8/Materials | First assault squad dispatched 2522 | -8/Materials | Entered Factory 2522 | -7/Factory | Evolved 2 slots: Utility x2 2775 | -7/Factory | Identified exit to Garrison 2776 | -7/Factory | Entered Garrison 2857 | -7/Garrison | Build established: Infiltrator-Mutant 2882 | -7/Garrison | Triggered checkpoint 2935 | -7/Garrison | Garrison Relay disabled 3004 | -7/Garrison | Triggered checkpoint 3016 | -7/Garrison | Self-destructed Last Messages --------------- 02903_ G-47 Trooper system terminally corrupted. 02903_ Particle Gun fried. 02903_ Imp. Heat Sink fried. 02907_ Acquired Aluminum Leg. 02908_ Acquired 43 matter. 02911_ Acquired 10 matter. 02911_ Dropped Aluminum Leg. 02919_ Acquired Aluminum Leg. 02935_ Garrison Relay disabled. 02935_ Relay Coupler [NC] tumbles out of relay unit. 02935_ Relay Coupler [Sentry] tumbles out of relay unit. 02935_ Relay Coupler [Grunt] tumbles out of relay unit. 02939_ Acquired Relay Coupler [Grunt]. 02941_ Acquired Relay Coupler [Sentry]. 03000_ ALERT: Garrison interior compromised. 03004_ Beams of light sweep through the air. An alarm sounds. 03006_ Slug penetrates Wall. 03006_ Lightning Gun destroyed. Garrison Door opened remotely. 03015_ Lgt. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????####??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ????????????#??????????# #??????????????????????? | | ????????????# ?????????# #??????????????????????? | | ????????????# ??###???# #??????????????????????? | | ????????????# ?# ??# #??????????????????????? | | ????????????# ## ## ##?????????????????????? | | ????????????# ss @ ######## #???????????? | | ????????????# h ss #???????????? | | ????????????# #???????????? | | ????????????# ## ## g###########???????????? | | ????????????# ## ## ###???????????????????? | | ????????????" #???????????????????? | | ????????????" g #???????????????????? | | ????????????" #???????????????????? | | ????????????" #???????????????????? | | ????????????# ## ## ###???????????????????? | | ????????????# ## ## ##########????????????? | | ????????????# #????????????? | | ????????????# #????????????? | | ????????????# ####### #????????????? | | ????????????# ##""""## ##?????# #????????????? | | ????????????# ???????# #??????# #????????????? | | ????????????# ????????# #??????# #????????????? | | ????????????#??????????# #??????# #????????????? | | ???????????????????????# #??????# #????????????? | | ???????????????????????# #??????# #????????????? | | ???????????????????????# #??????# #????????????? | | ???????????????????????# ######## ############## | | ???????????????????????# ^^ # | | ???????????????????????# # | | ???????????????????????####### ################ # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 24 Energy Capacity 635 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 60 ECM Strength 2 Jamming Range 8 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 62 Targeting Accuracy 10 Core Analysis 6 Offensive Hacking 10 Item Schematics ----------------- Hrd. Light Armor Plating | -9/Materials | Extracted Disposable Heat Sink | -9/Materials | Extracted Hvy. Ion Engine | -8/Materials | Extracted Adv. Signal Interpreter | -8/Materials | Extracted Adv. Targeting Computer | -8/Materials | Extracted Imp. Grenade Launcher | -8/Materials | Extracted Lrg. Battery | -8/Materials | Extracted Lgt. Deuterium Engine | -8/Materials | Extracted Datajack | -8/Materials | Extracted Adv. Beam Rifle | -8/Materials | Extracted Shield Generator | -8/Materials | Extracted Adv. Sensor Array | -8/Materials | Extracted Core Shielding | -8/Materials | Extracted Hacking Suite | -8/Materials | Extracted Propulsion Shielding | -8/Materials | Extracted EM Pulse Cannon | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InertialFireRegenerator Manual? 0 Play Time 00:30:05 Cumulative 163.9 hours Start 2020.07.31 @ 15:09:09 End 2020.07.31 @ 15:38:11 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 80 Rogue 0 Adventurer 80 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 29 Gallery% 52 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 19a4cacd-b666-4ccf-924a-a68ae53024b8