Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.19 @ 23:04:38 Player: LustLizard Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (93) 465 Value Destroyed (3448) 3448 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (137) 137 TOTAL SCORE: 8210 Bonus ------- High Alert Combat Kills 137 Cogmind --------- Core Integrity 876/1000 Matter 300/300 Energy 314/314 System Corruption 5% Temperature Cool (9) Movement Walking (270) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- Multi-Deuterium Engine > --- PROPULSION (4) --- Titanium Leg > --- UTILITY (8) ------ Armored Scrap Engine Advanced Cooling System Coolant Injector Large Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- Backup Laser III > --- INVENTORY (15) --- Backup Power III Micro Nuclear Core Armored Huge Wheel Sensor Array Improved Signal Interpreter Improved Signal Interpreter Advanced ECM Suite Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Hardlight Generator Shock Rifle Heavy Rocket Launcher Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Backup Power III Multi-Deuterium Engine > --- PROPULSION ------- Titanium Leg Huge-Armored Exoskeleton Armored Huge Wheel > --- UTILITY ---------- Armored Scrap Engine Advanced Cooling System Coolant Injector Large Storage Unit Improved Signal Interpreter > --- WEAPON ----------- Backup Laser III Thermic Wave Construct/G > --- INVENTORY -------- Backup Power III Micro Nuclear Core Sensor Array Improved Signal Interpreter Improved Signal Interpreter Advanced ECM Suite Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Hardlight Generator Shock Rifle Heavy Rocket Launcher Heavy Rocket Launcher [Rating: 66] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Compact Wheel Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Spread Laser Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 -5 ------- Run | Jun Mat Min Mat Mat Fac Sto Rec Fac Slots Evolved 10 | . . . 2 2 2 . . 4 Power 1 | . . . . . . . . 1 Propulsion 2 | . . . 1 . 1 . . . Utility 6 | . . . . 2 1 . . 3 Weapon 1 | . . . 1 . . . . . Parts Attached 66 | 6 4 2 16 9 6 17 3 3 Power 8 | 1 . . 3 1 1 1 . 1 Engine 5 | 1 . . 2 . 1 1 . . Core 3 | . . . 1 1 . . . 1 Reactor . | . . . . . . . . . Propulsion 16 | 2 . . 4 2 . 6 2 . Treads 7 | 1 . . 2 2 . 2 . . Leg 1 | . . . . . . . 1 . Wheel 8 | 1 . . 2 . . 4 1 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 24 | 1 2 1 4 5 3 6 1 1 Device 13 | . . . 1 3 2 5 1 1 Storage 2 | 1 1 . . . . . . . Processor 1 | . . . . 1 . . . . Hackware . | . . . . . . . . . Protection 8 | . 1 1 3 1 1 1 . . Artifact . | . . . . . . . . . Weapon 18 | 2 2 1 5 1 2 4 . 1 Energy Gun 11 | 1 1 . 4 1 1 3 . . Energy Cannon . | . . . . . . . . . Ballistic Gun 5 | 1 . 1 1 . 1 1 . . Ballistic Cannon . | . . . . . . . . . Launcher 2 | . 1 . . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 11 | . . 1 1 1 1 4 . 3 Power 2 | . . . . . 1 . . 1 Propulsion 3 | . . . . 1 . 1 . 1 Utility 2 | . . 1 . . . 1 . . Weapon 4 | . . . 1 . . 2 . 1 Highest Loss Streak 2 | . . 1 1 1 1 2 . 2 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 88 | . 99 99 99 98 90 85 67 63 Engine 7 | . 14 14 7 . 2 6 6 10 Core 2 | . . . 3 9 3 . . . Treads 11 | . 14 14 22 16 15 6 . . Leg 2 | . . . . . . . 12 10 Wheel 9 | . 14 14 11 9 7 12 7 1 Device 9 | . . . . 18 15 13 15 16 Storage 9 | . 14 14 11 9 7 7 7 5 Processor 3 | . . . . 2 7 7 7 5 Protection 7 | . 13 13 10 6 7 7 . . Energy Gun 14 | . 13 14 21 18 15 15 7 5 Ballistic Gun 7 | . 14 14 11 9 7 6 . . Naked Turns . | . . . . . . . . . Heaviest Build 52 | 13 31 31 43 45 51 52 49 47 Greatest Support 56 | 16 16 16 20 16 16 56 56 33 Greatest Overweight (x) 3 | . 1 1 3 2 3 3 1 2 Average Overweight (x) 1 | . . 1 2 2 2 . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 15 15 15 Most Carried 15 | 6 15 15 15 15 15 15 15 15 Average Carried 13 | 4 8 14 14 14 14 14 8 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 6 15 15 15 15 15 15 11 15 Scrap Engine Consumption 32 | . . . . . . . 20 12 Constructs Created 3 | . . . . . . . 3 . Constructs Modified 8 | . . . . . . . 3 5 Class Distribution -------------------- 41% | Mutant 18% | Scavenger-Tank 17% | Scavenger-Skirmisher 12% | Skirmisher 10% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Storage Mutant | -7/Recycling Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -5 ----------- Run | Jun Mat Min Mat Mat Fac Sto Rec Fac Matter Collected 1373 | 260 13 96 227 188 83 383 75 48 Remotely . | . . . . . . . . . Salvage Created 3471 | . 35 128 563 338 136 1257 305 709 Parts 182 | . 9 5 45 23 10 52 8 30 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 5 | . . 1 1 1 . 1 . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -5 ------- Run | Jun Mat Min Mat Mat Fac Sto Rec Fac Combat Hostiles Destroyed 71 | . 3 4 14 9 3 21 3 14 Guns 50 | . . 3 14 9 3 18 2 1 AOE 12 | . 3 . . . . . . 9 Classes Destroyed 12 | . 2 1 4 1 1 3 . . Worker 3 | . . . . . . 1 . 2 Builder 2 | . . . 1 . . 1 . . Recycler 5 | . . . 1 . . 3 1 . Mechanic 1 | . . . . . . 1 . . Operator 1 | . . . . 1 . . . . Watcher 10 | . 1 . 3 2 1 2 . 1 Swarmer 16 | . 3 2 3 4 . 4 . . Grunt 31 | . . 2 8 2 2 8 . 9 Duelist 1 | . . . 1 . . . . . Sentry 15 | . . . 2 3 . 6 3 1 Hunter 1 | . . . . . . 1 . . Programmer 7 | . . . . . 1 2 . 4 Best Kill Streak 10 | . 3 2 5 4 2 7 1 10 Combat Bots Only 9 | . 3 2 4 4 2 4 1 9 Max Kills in Single Turn 10 | . 2 1 2 1 1 2 1 10 Gunslinging 1 | . . . 1 . . . . . Exploded 9 | . 2 . . . . . . 9 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -5 -------- Run | Jun Mat Min Mat Mat Fac Sto Rec Fac Damage Taken 4158 | . 79 336 361 218 150 1557 637 820 Core 594 | . . 51 13 31 . 239 136 124 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 711 | . . . . . . 312 39 360 Core Remaining (%) 83 | 100 . 79 96 94 . . 46 . Volleys Fired 231 | . 5 27 36 27 8 58 36 34 Largest 3 | . 2 2 3 3 3 3 1 2 Hottest 177 | . 70 70 153 153 171 177 80 120 Shots Fired 541 | . 10 54 105 79 24 168 36 65 Gun 512 | . 8 54 105 79 24 168 24 50 Cannon 26 | . . . . . . . 12 14 Launcher 3 | . 2 . . . . . . 1 Special . | . . . . . . . . . Kinetic 159 | . 5 27 36 27 8 56 . . Thermal 354 | . 3 27 69 52 16 112 25 50 Explosive 3 | . 2 . . . . . . 1 Electromagnetic 25 | . . . . . . . 11 14 Robot Hit Streak 15 | . 2 10 11 12 6 14 15 10 Robot Miss Streak 13 | . 2 3 8 13 5 5 2 4 Penetration Max 1 | . . . . . 1 1 . . Secondary Targets 9 | . . 1 6 2 . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . Shots Hit Robots 381 | . 5 38 70 54 17 119 29 49 Core Hits 209 | . 6 8 52 36 10 63 9 25 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 3 | . . . . 1 . 2 . . Burn 3 | . . . . 1 . 2 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7425 | . 137 380 999 648 306 2451 525 1979 Guns 5858 | . 37 380 999 648 306 2451 380 657 Cannons 418 | . . . . . . . 145 273 Explosions 1149 | . 100 . . . . . . 1049 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 1484 | . 24 155 334 175 91 705 . . Thermal 5198 | . 13 225 665 473 215 1746 399 1462 Explosive 344 | . 100 . . . . . . 244 Electromagnetic 399 | . . . . . . . 126 273 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . . . 1 1 5 Average Corruption 1 | . . . . . . 1 1 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 9 | . . . . . . 6 2 1 Message Errors 1 | . . . . . . . 1 . Matter Fused 2 | . . . . . . 1 1 . Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 2 | . . . . . . 2 . . Data Loss (minor) 1 | . . . . . . 1 . . Data Loss (major) 1 | . . . . . . 1 . . Weapon Failures 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 188 | . . . . . . . . 188 Projectiles 11 | . . . . . . . . 11 Explosions 177 | . . . . . . . . 177 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 31 | . 31 . . . . . . . Shots 1 | . 1 . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 493 | . 91 272 312 305 108 493 197 81 Average Temperature 118 | . 36 122 135 88 35 138 68 45 Received Heat Transfer 915 | . . 81 123 45 27 387 180 72 Effects 4 | . . . 1 . . 3 . . Shutdowns 1 | . . . . . . 1 . . Energy Bleed 2 | . . . 1 . . 1 . . Short Circuit 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . 1 1 Parts Fried 3 | . . . . . . . 1 2 Impact Corruptions . | . . . . . . . . . Robots Melted 7 | . . 1 . . . 3 . 3 Combat Hostiles 7 | . . 1 . . . 3 . 3 Parts Melted 27 | . . 1 3 1 1 8 5 8 Heat Transferred 10118 | . 37 666 1278 951 427 3914 765 2080 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -5 ------- Run | Jun Mat Min Mat Mat Fac Sto Rec Fac Peak Influence 514 | . 131 85 262 209 136 514 142 505 Initial 142 | . . . 33 89 94 22 142 8 Average 142 | . 88 15 132 103 79 365 19 265 Maximum Alert Level 2 | . . . 1 1 . 2 . 2 Low Security (%) 74 | 100 100 100 65 92 100 17 100 40 Level 1 14 | . . . 34 7 . 37 . 12 Level 2 11 | . . . . . . 45 . 46 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . . . 1 1 3 4 . 3 Investigation 3 | . . . . . 2 1 . . Extermination 4 | . . . . . 1 2 . 1 Reinforcement 4 | . . . 1 1 . 1 . 1 Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -5 --------- Run | Jun Mat Min Mat Mat Fac Sto Rec Fac Distress Signals 3 | . . . . . . 2 . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 100 | . 5 5 25 18 4 25 3 15 Peak Tracking Total 5 | . 3 3 4 4 2 5 1 5 Tactical Retreats 5 | . . 1 1 2 . 1 . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -5 ------- Run | Jun Mat Min Mat Mat Fac Sto Rec Fac Traps Triggered 3 | . . . . . 3 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -5 ---------- Run | Jun Mat Min Mat Mat Fac Sto Rec Fac Machines Disabled 9 | . . . 1 1 . 2 . 5 Max in Single Turn 5 | . . . 1 1 . 1 . 5 Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -5 --------- Run | Jun Mat Min Mat Mat Fac Sto Rec Fac Machines Accessed 21 | . 5 . 3 4 . 5 4 . Terminals 19 | . 5 . 3 4 . 3 4 . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 70 | . 17 . 9 14 . 20 10 . Successful 27 | . 6 . 3 8 . 9 1 . Failed 43 | . 11 . 6 6 . 11 9 . Catastrophic 9 | . . . 2 2 . 2 3 . Database Lockouts . | . . . . . . . . . Manual 46 | . 17 . 8 13 . 5 3 . Terminals 57 | . 17 . 9 14 . 7 10 . Fabricators . | . . . . . . . . . Repair Stations 13 | . . . . . . 13 . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 11 | . 3 . 1 5 . 1 1 . Robot Analysis 1 | . 1 . . . . . . . Open Door 1 | . . . . . . 1 . . Branch Access Points 1 | . 1 . . . . . . . Unreport Threat 3 | . . . . 2 . . 1 . Locate Traps 4 | . 1 . 1 2 . . . . Recall Investigation 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 8 | . . . . . . 8 . . Scan Component 4 | . . . . . . 4 . . Repair 4 | . . . . . . 4 . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 8 | . 3 . 2 3 . . . . Terminals 8 | . 3 . 2 3 . . . . Assimilate 2 | . 1 . . 1 . . . . Botnet 6 | . 2 . 2 2 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 22 | . 5 . 3 4 . 6 4 . Full Trace Events 1 | . . . . . . 1 . . Feedback Events 1 | . . . . . . 1 . . Corruption 1 | . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . . . . . . 4 . . Time 158 | . . . . . . 158 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -5 ------------ Run | Jun Mat Min Mat Mat Fac Sto Rec Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -5 -------- Run | Jun Mat Min Mat Mat Fac Sto Rec Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -5 ------- Run | Jun Mat Min Mat Mat Fac Sto Rec Fac Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -5 ------------- Run | Jun Mat Min Mat Mat Fac Sto Rec Fac Turns Passed 5373 | 56 477 541 895 753 605 917 670 459 Spaces Moved 3397 | 52 420 397 461 494 406 435 498 234 Core 20 | 20 . . . . . . . . Treads 119 | . . . 119 . . . . . Legs 136 | . . . . . . . . 136 Wheels 3122 | 32 420 397 342 494 406 435 498 98 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 115 115 130 130 100 100 115 Average Speed 125 | 80 106 115 157 130 135 110 114 148 Slowest Speed 270 | 100 115 115 240 130 145 145 115 270 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 44 | 3 60 77 38 39 11 72 96 7 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 3 | . . 3 . . . . . . Known Exits Taken 5 | . 1 . . 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 40 | . 22 . . . . . . 18 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 40 | . 22 . . . . . . 18 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -5 --------- Run | Jun Mat Min Mat Mat Fac Sto Rec Fac Total 4079 | 63 440 433 563 550 449 732 567 282 Wait 258 | . . 6 19 4 11 204 8 6 Move 3389 | 51 419 396 460 493 405 434 497 234 Hop . | . . . . . . . . . Pick Up 57 | 6 10 1 13 6 8 6 6 1 Fast Attach 20 | 6 1 . . 2 1 8 1 1 Attach 17 | . . 1 5 2 1 4 2 2 Detach 7 | . . . . 1 . . 2 4 Swap 29 | . 3 1 11 5 4 5 . . Drop 71 | . 2 1 19 10 11 13 15 . Fire 231 | . 5 27 36 27 8 58 36 34 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Sto / *Low) -7/Storage (discovered 2 exits: *Fac / *Rec) -7/Recycling -5/Factory History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 15) 57 | -11/Junkyard | Entered Materials 186 | -10/Materials | Discovered new exit (range 14) 298 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Build established: Mutant 431 | -10/Materials | Discovered new exit (range 16) 441 | -10/Materials | Identified exit to Mines 534 | -10/Materials | Entered Mines 566 | -10/Mines | Found a hidden stash of uninstalled traps 637 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 666 | -10/Mines | Learned location of Zion (-7) 870 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 908 | -10/Mines | Discovered new exit (range 4) 968 | -10/Mines | Learned location of Storage (-7) 1075 | -10/Mines | Entered Materials 1075 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1377 | -9/Materials | Discovered new exit (range 14) 1397 | -9/Materials | Discovered new exit (range 16) 1431 | -9/Materials | Build established: Scavenger-Tank 1963 | -9/Materials | Discovered new exit (range 5) 1970 | -9/Materials | Entered another Materials area 1970 | -8/Materials | Evolved 2 slots: Utility x2 1992 | -8/Materials | Build established: Tank 2476 | -8/Materials | Build established: Scavenger-Tank 2673 | -8/Materials | Discovered new exit (range 16) 2721 | -8/Materials | Identified exit to Factory 2723 | -8/Materials | Entered Factory 2723 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2773 | -7/Factory | Discovered new exit (range 11) 2825 | -7/Factory | Identified exit to Lower Caves 2830 | -7/Factory | Build established: Scavenger-Skirmisher 3008 | -7/Factory | Discovered new exit (range 9) 3015 | -7/Factory | Identified exit to Factory 3257 | -7/Factory | Build established: Skirmisher 3257 | -7/Factory | Discovered new exit (range 11) 3271 | -7/Factory | Identified exit to Storage 3328 | -7/Factory | Entered Storage 3964 | -7/Storage | Repaired Sensor Array 4010 | -7/Storage | Repaired Coolant Injector 4055 | -7/Storage | Repaired Rnf. Deuterium Engine 4097 | -7/Storage | Discovered exit to Factory (range 9) 4168 | -7/Storage | Repaired Arm. Huge Wheel 4242 | -7/Storage | Used back door to open Recycling access 4242 | -7/Storage | Discovered new exit (range 4) 4244 | -7/Storage | Identified exit to Recycling 4245 | -7/Storage | Entered Recycling 4246 | -7/Recycling | Joined Warlord attack on 0b10 via Recycling 4248 | -7/Recycling | Found Scrap Engine 4531 | -7/Recycling | Build established: Mutant 4812 | -7/Recycling | Core integrity fell below 50% 4841 | -7/Recycling | Discovered new exit (range 16) 4914 | -7/Recycling | Identified exit to Factory 4915 | -7/Recycling | Entered Factory 4915 | -5/Factory | Evolved 4 slots: Power x1, Utility x3 5103 | -5/Factory | Garrison activated, responded to threat 5124 | -5/Factory | Destroyed 9 combat bots 5374 | -5/Factory | Self-destructed Last Messages --------------- 05329_ P-70 Sage critical meltdown. 05329_ Imp. Heat Sink melted. 05329_ Imp. Target Analyzer melted. 05329_ Antigrav System melted. 05330_ Huge-Armored Exoskeleton destroyed. 05330_ Arm. Scrap Engine damaged due to network destabilization (-5). 05340_ System corrupted: Heat flow error (+105). 05341_ P-70 Sage critical meltdown. 05341_ Mic. Fission Core melted. 05341_ Antigrav System melted. 05341_ Imp. Heat Sink melted. 05342_ Acquired 38 matter. 05347_ P-70 Sage destroyed. 05364_ Thermic Wave Construct/G destroyed. 05364_ Arm. Scrap Engine damaged due to network destabilization (-6). 05367_ P-70 Sage heat damages core (-15). 05367_ Mic. Fission Core melted. 05367_ K-01 Serf destroyed. 05370_ R-10 Processor collects Imp. Remote Datajack. 05373_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?########## #####/####???????????????????????? | | ?# # #? #???????????????????????? | | ?# """"" # #? #???????????????????????? | | ?# """"" # # #???????????????????????? | | ?#! """ # # #???????????????????????? | | ?# + + ! #???????????????????????? | | ?# # # #???????????????????????? | | ?# == # # #???????????????????????? | | ?# =/!# #? #???????????????????????? | | ?# =/ # #? #???????????????????????? | | ?########## ##########???????????????????????? | | ????####### #?????????????????????????? | | ????# # #?????????????????????????? | | ????# # " " " " #?????????????????????????? | | ????# # " " " " #?????????????????????????? | | ????# # " " " " ###########???????????????? | | ????# # " " " " # #???????????????? | | ????# # " " " " # !! #???????????????? | | ###?# ! # " " " " # !! ##??????????????? | | ## # " " " " # #??????????????? | | ## # " " " " # "" "" ##??????????????? | | !! ## # " " " " # * "S"" #???????????????? | | !! ## # #==!|""" #???????????????? | | !! #? # #%!%%= |#???????????????? | | ####+### ###R##############????????? | | # !@km g ??????? | | # % ![ u g ??????? | | + g ??????? | | # ??????? | | # %u u Au ???????? | | ####+# # #################+#???????? | | ## # % t# ##??????????????????????? | | ## # # #??????????????????????? | | ## " " # %#"#####???????????????????? | | ## " " # +???????????????????? | | ## " " " #"### #???????????????????? | | ###?# " " # " ###???????????????????????? | | ????# " " #########+##+#?????????????????????????? | | ????# " " #???# ??? ? ?????????????????????????? | | ????# " " #???#????? ?""????????????????????????? | | ????# " " #????????? """???????????????????????? | | ????# " " #?????????? ?F"???????????????????????? | | ????# #?????????? "?????????????????????????? | | ????#######??????????? ""????????????????????????? | | ?????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 65 Energy Generation 21 Energy Capacity 314 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FrostHypervelocityCloak Manual? 0 Play Time 00:43:21 Cumulative 118.2 hours Start 2023.07.19 @ 22:24:26 End 2023.07.19 @ 23:04:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 111 Rogue 111 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 50 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ad02c733-753e-4c55-a9e9-1528cfb011ef