Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.08.23 @ 23:51:07 Player: Analote Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (244) 1220 Value Destroyed (11301) 11301 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (3530) 3530 TOTAL SCORE: 22911 Bonus ------- High Alert Combat Kills 598 Win 3000 Friendly Fire -68 Cogmind --------- Core Integrity 1310/1600 Matter 59/300 Energy 743/755 System Corruption 3% Temperature Cool (8) Movement Walking (187) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (4) -------- Cold Fusion Reactor Antimatter Reactor Particle Reactor Light Quantum Reactor > --- PROPULSION (4) --- Myomer Leg Biometal Leg Centrium Leg Centrium Leg > --- UTILITY (12) ----- Advanced Heat Sink Advanced Heat Sink Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Core Analyzer Improved Weapon Cycler Advanced Phase Shifter EM Disruption Field Advanced Hardlight Generator Improved System Shield > --- WEAPON (6) ------- Enhanced Quantum Rifle Heavy Machine Gun Hypervelocity Railgun Mini Assault Cannon Hardcell Cannon Hardcell Cannon > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Antimatter Reactor Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Advanced VSS Leg Biometal Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Long-range Sensor Array Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Core Analyzer Improved Weapon Cycler Advanced Phase Shifter EM Disruption Field Advanced Hardlight Generator Improved System Shield > --- WEAPON ----------- Enhanced Quantum Rifle Heavy Machine Gun Hypervelocity Railgun Mini Assault Cannon Hardcell Cannon Hardcell Cannon > --- INVENTORY -------- (None) [Rating: 166] Favorites ----------- Power Antimatter Reactor Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Compact Matter Pod Processor Advanced Targeting Computer Hackware Improved System Shield Protection Improved Utility Shielding Weapon Mini Assault Cannon Energy Gun Enhanced Quantum Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Build | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Res Acc Slots Evolved 19 | . 1 2 2 2 2 . 2 2 2 2 2 Power 3 | . . . . . . . 1 . . 1 1 Propulsion 2 | . . . . 1 . . 1 . . . . Utility 10 | . 1 2 1 1 2 . . 1 1 1 . Weapon 4 | . . . 1 . . . . 1 1 . 1 Parts Attached 124 | 7 3 9 9 8 11 7 18 9 7 8 28 Power 18 | 1 1 1 1 2 . 1 2 2 1 2 4 Engine 5 | 1 . 1 . 2 . 1 . . . . . Core 4 | . 1 . 1 . . . 1 1 . . . Reactor 9 | . . . . . . . 1 1 1 2 4 Propulsion 24 | 2 . 1 1 1 3 2 4 3 . 1 6 Treads 8 | 2 . 1 1 1 3 . . . . . . Leg 16 | . . . . . . 2 4 3 . 1 6 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 49 | 2 1 5 4 4 4 4 7 2 4 4 8 Device 35 | 1 1 3 2 3 2 4 6 2 2 4 5 Storage 4 | . . 1 1 1 . . 1 . . . . Processor 7 | 1 . 1 1 . 1 . . . 1 . 2 Hackware 1 | . . . . . . . . . . . 1 Protection 2 | . . . . . 1 . . . 1 . . Artifact . | . . . . . . . . . . . . Weapon 33 | 2 1 2 3 1 4 . 5 2 2 1 10 Energy Gun 4 | . . . . . . . . 2 . . 2 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 17 | 2 1 1 3 1 1 . 1 . . . 7 Ballistic Cannon 12 | . . 1 . . 3 . 4 . 2 1 1 Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 1 . 2 1 1 1 . Parts Lost 37 | . . 2 . . . 9 10 . . 5 11 Power 5 | . . 1 . . . 1 1 . . 1 1 Propulsion 6 | . . . . . . 3 2 . . 1 . Utility 20 | . . 1 . . . 5 5 . . 2 7 Weapon 6 | . . . . . . . 2 . . 1 3 Highest Loss Streak 10 | . . 1 . . . 9 7 . . 4 10 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 95 | . 98 88 98 98 100 86 90 90 95 95 95 Engine 3 | . 6 . . 6 6 4 2 . . . . Core 2 | . 5 6 7 . . . 4 1 1 . . Reactor 3 | . . . . . . . 2 7 7 8 14 Treads 11 | . 25 20 16 20 18 11 . . . . . Leg 6 | . . . . . . . 19 19 18 15 14 Device 28 | . 23 22 31 34 31 26 28 27 29 32 23 Storage 4 | . . . 8 7 6 6 4 5 4 4 1 Processor 11 | . 12 18 8 7 12 12 11 10 11 12 15 Protection 1 | . . . . . 6 4 . . . . . Energy Gun 1 | . . . . . . . . 7 9 6 4 Ballistic Gun 7 | . 25 14 16 14 2 . 2 . . . 5 Ballistic Cannon 10 | . . 5 8 7 15 18 12 12 12 13 11 Naked Turns . | . . . . . . . . . . . . Heaviest Build 121 | 9 11 20 25 29 32 40 65 71 92 95 121 Greatest Support 113 | 40 40 40 43 71 88 88 66 69 69 79 113 Greatest Overweight (x) 12 | . . . . . . 12 1 1 1 1 1 Average Overweight (x) . | . . . . . . . . . . 1 . Largest Inventory Capacity 25 | 5 5 5 5 25 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 4 5 5 5 5 5 5 5 4 5 4 Average Carried 3 | . 1 2 4 4 4 4 3 2 2 3 1 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 3 4 5 4 5 2 2 4 4 2 . Class Distribution -------------------- 58% | Hacker-Gunner 15% | Scavenger-Executioner 13% | Hacker-Mutant 10% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -6/Extension Hacker-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Executioner | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Res Acc Matter Collected 7833 | 212 216 342 647 714 783 917 1208 428 145 816 1405 Remotely 1716 | . 168 342 473 . 73 660 . . . . . Salvage Created 9668 | . 438 549 765 1044 1118 631 1818 436 130 1030 1709 Parts 464 | . 36 39 45 45 58 27 98 10 9 21 76 Haulers Intercepted 11 | . 2 . 2 . 4 . 2 . . 1 . Recyclers Shooed 8 | . . . . 2 . 1 2 . . . 3 Parts Field Recycled 6 | . . . . . . . 6 . . . . Retrieved Matter 78 | . . . . . . . 78 . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Res Acc Combat Hostiles Destroyed 184 | . 8 13 15 18 18 14 36 8 2 19 33 Guns 72 | . 8 11 12 12 2 . 12 1 1 2 11 Cannons 110 | . . 2 3 6 16 14 22 7 1 17 22 AOE 2 | . . . . . . . 2 . . . . Classes Destroyed 18 | . 5 2 1 3 2 1 1 1 . 2 . Worker 8 | . 1 . . 1 2 . 2 . . . 2 Builder 8 | . . . . . . 1 4 . . 1 2 Tunneler 2 | . . . . . 1 . 1 . . . . Hauler 11 | . 2 . 2 . 4 . 2 . . 1 . Recycler 6 | . . . . 3 1 1 1 . . . . Operator 5 | . . 1 1 . 2 . . . 1 . . Watcher 20 | . 1 3 4 2 4 1 3 . . . 2 Swarmer 36 | . 2 3 4 4 4 2 7 . 1 . 9 Grunt 69 | . 6 7 3 6 4 7 11 7 . 10 8 Brawler 2 | . . . . . . . . 1 . 1 . Duelist 6 | . . . . 1 . 1 4 . . . . Protector 1 | . . . . . . . 1 . . . . Sentry 25 | . . 3 5 4 5 2 1 . 1 2 2 Specialist 2 | . . . . . . . . . . 2 . Hunter 14 | . . . 3 . 1 . 5 . . . 5 Programmer 23 | . . . . 3 3 . 6 . . 3 8 Heavy 1 | . . . . . . . . . . 1 . Behemoth 5 | . . . . . 1 2 1 . . . 1 Best Kill Streak 16 | . 4 3 6 5 5 9 16 3 2 9 6 Combat Bots Only 9 | . 2 3 4 5 3 9 8 3 1 8 6 Max Kills in Single Turn 4 | . 1 1 1 2 4 2 2 1 1 2 2 Gunslinging . | . . . . . . . . . . . . Exploded 1 | . . . . . . . 1 . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Res Acc Damage Taken 7339 | . 203 418 257 291 587 978 1410 163 76 1232 1724 Core 1225 | . 49 74 19 30 62 248 196 17 17 223 290 Absorbed by Shields 502 | . . . 112 135 151 . . . . . 104 Redirected to Shielding 102 | . . . . . 53 49 . . . . . Regen/Repaired (Parts) 37 | . . 20 . . . . 17 . . . . Core Remaining (%) 86 | 100 80 81 96 95 . 63 80 98 98 84 81 Volleys Fired 486 | . 37 45 52 52 53 31 87 15 5 43 66 Largest 6 | . 2 2 3 3 3 3 3 4 5 5 6 Hottest 367 | . 40 62 90 90 144 144 138 252 335 335 367 Shots Fired 1588 | . 74 90 156 156 159 93 252 58 25 182 343 Gun 696 | . 74 78 104 104 22 . 81 19 10 52 152 Cannon 892 | . . 12 52 52 137 93 171 39 15 130 191 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 1454 | . 74 90 156 156 159 93 252 39 15 130 290 Thermal 134 | . . . . . . . . 19 10 52 53 Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 58 | . 21 21 58 32 20 27 18 22 8 31 36 Robot Miss Streak 4 | . 3 1 2 2 2 2 4 2 3 3 4 Penetration Max 2 | . . . . 1 1 . 1 . . . 2 Secondary Targets 3 | . 2 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . Shots Hit Robots 1156 | . 57 72 120 116 110 67 176 44 14 146 234 Core Hits 516 | . 25 30 40 55 53 35 98 24 8 52 96 Critical Kills 8 | . . 1 . 1 . . . . . . 6 Critical Parts Destroyed 24 | . 1 . 3 . . . 5 . . . 15 Critical Strikes 90 | . 1 2 6 2 10 2 13 3 1 10 40 Burn 5 | . . . . . . . . 1 1 3 . Destroy 32 | . 1 1 3 1 . . 5 . . . 21 Blast 53 | . . 1 3 1 10 2 8 2 . 7 19 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 30787 | . 607 1020 1864 2484 3423 1980 5742 1124 396 5142 7005 Guns 10404 | . 607 813 1282 1609 325 . 1718 350 133 1076 2491 Cannons 19173 | . . 207 582 787 2548 1980 3670 774 263 4066 4296 Explosions 1154 | . . . . 88 550 . 354 . . . 162 Melee . | . . . . . . . . . . . . Ramming 56 | . . . . . . . . . . . 56 Kinetic 26826 | . 607 1020 1864 2396 2873 1980 5388 774 263 4066 5595 Thermal 3233 | . . . . . 368 . 114 350 133 1076 1192 Explosive 344 | . . . . . 182 . . . . . 162 Electromagnetic 328 | . . . . 88 . . 240 . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 6 | . 1 . . 1 . . 6 1 . 1 3 Average Corruption 2 | . 1 . . 1 . . 3 1 . 1 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 28 | . 1 . . . . . 20 1 . 1 5 Message Errors 2 | . . . . . . . 2 . . . . Matter Fused 7 | . . . . . . . 4 . . . 3 Heat Flow Errors 1 | . . . . . . . 1 . . . . Energy Discharges 6 | . 1 . . . . . 4 . . 1 . Parts Rejected 1 | . . . . . . . . 1 . . . Data Loss (minor) 4 | . . . . . . . 3 . . . 1 Data Loss (major) 2 | . . . . . . . 2 . . . . Weapon Failures 5 | . . . . . . . 4 . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 329 | . . . . . 165 1 9 . 17 . 137 Projectiles 172 | . . . . . 8 1 9 . 17 . 137 Explosions 157 | . . . . . 157 . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 82 | . . . 4 7 8 8 22 4 . 16 13 Impact . | . . . . . . . . . . . . Kinetic 77 | . . . 4 7 8 6 22 4 . 14 12 Secondary 5 | . . . . . . 2 . . . 2 1 Self-Inflicted Damage 63 | . . . . 3 39 . 21 . . . . Shots 3 | . . . . 1 1 . 1 . . . . Rammed 2 | 2 . . . . . . . . . . . Targets Rammed 6 | 2 . . . . . . . . . . 4 Kicked 4 | . . . . . . . . . . . 4 Crushed . | . . . . . . . . . . . . Highest Temperature 621 | . 36 4 10 6 58 101 359 329 386 531 621 Average Temperature 112 | . 10 4 7 2 19 28 82 143 198 197 175 Received Heat Transfer 1897 | . 183 285 126 106 106 309 321 117 18 243 83 Effects 43 | . . . . . . . 2 . . 19 22 Shutdowns 16 | . . . . . . . 1 . . 4 11 Energy Bleed 4 | . . . . . . . 1 . . . 3 Interference 15 | . . . . . . . . . . 11 4 Matter Decay 1 | . . . . . . . . . . 1 . Short Circuit 2 | . . . . . . . . . . . 2 Damage (minor) 4 | . . . . . . . . . . 2 2 Damage (major) 1 | . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 4 | . . . . . . . . 1 1 1 1 Heat Transferred 5314 | . . . . . 250 . 100 681 374 2312 1597 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Res Acc Peak Influence 929 | . 239 364 375 192 331 199 929 463 302 571 411 Initial 250 | . . 1 51 . 69 75 57 250 180 127 155 Average 178 | . 72 176 167 60 134 150 348 358 199 294 206 Maximum Alert Level 3 | . 1 1 1 . 1 . 3 2 1 2 2 Low Security (%) 64 | 100 90 58 53 100 73 100 47 . 75 30 43 Level 1 28 | . 9 41 46 . 26 . 11 59 24 48 56 Level 2 5 | . . . . . . . 31 40 . 21 . Level 3 . | . . . . . . . 9 . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 41 | . . 4 1 4 4 2 11 2 . 4 9 Investigation 3 | . . . . . . 1 . 1 . . 1 Extermination 15 | . . . . 3 2 . 4 . . 1 5 Reinforcement 18 | . . 4 1 1 2 1 4 1 . 3 1 Assault 2 | . . . . . . . 2 . . . . Garrison 3 | . . . . . . . 1 . . . 2 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . 1 1 . . . . Haulers Reinforced 5 | . . . . . 1 . 2 . . 1 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Res Acc Distress Signals 14 | . 1 . 2 2 2 1 3 . 1 1 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 234 | . 12 20 19 23 24 17 41 9 6 23 40 Peak Tracking Total 11 | . 3 5 4 4 3 5 6 3 4 11 6 Tactical Retreats 11 | . . 1 1 . . 1 . . 2 2 4 Traps | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Res Acc Traps Triggered 4 | . 1 . . . . . . . . . 3 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Res Acc Machines Disabled 41 | . . . . 9 18 . 11 . 1 . 2 Max in Single Turn 14 | . . . . 7 14 . 2 . 1 . 1 Garrison Access 2 | . . . . . . . 1 . . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Res Acc Machines Accessed 26 | . . 6 3 3 3 4 2 1 . . 4 Terminals 17 | . . 3 2 3 2 4 1 . . . 2 Fabricators 2 | . . . . . 1 . . . . . 1 Repair Stations 2 | . . 1 . . . . 1 . . . . Recycling Units 2 | . . 1 . . . . . 1 . . . Scanalyzers 2 | . . 1 1 . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 Total Hacks 44 | . . 10 5 4 4 7 3 3 . . 8 Successful 29 | . . 8 5 2 2 3 3 1 . . 5 Failed 15 | . . 2 . 2 2 4 . 2 . . 3 Catastrophic 1 | . . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 27 | . . 5 3 4 3 7 1 . . . 4 Fabricators 4 | . . . . . 1 . . . . . 3 Repair Stations 4 | . . 2 . . . . 2 . . . . Recycling Units 4 | . . 1 . . . . . 3 . . . Scanalyzers 4 | . . 2 2 . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 Terminal Hacks 17 | . . 3 3 2 2 3 1 . . . 3 Record 2 | . . . . . . . . . . . 2 Robot Schematic 1 | . . . . . 1 . . . . . . Robot Analysis 1 | . . 1 . . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . Open Door 4 | . . . . . . 3 . . . . 1 Open DSF 2 | . . . . 1 . . 1 . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . Locate Traps 3 | . . 2 . . 1 . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . . 1 Repair Station Hacks 4 | . . 2 . . . . 2 . . . . Scan Component 2 | . . 1 . . . . 1 . . . . Repair 2 | . . 1 . . . . 1 . . . . Recycling Unit Hacks 2 | . . 1 . . . . . 1 . . . Report Inventory 1 | . . 1 . . . . . . . . . Retrieve Matter 1 | . . . . . . . . 1 . . . Scanalyzer 4 | . . 2 2 . . . . . . . . Insert Component 2 | . . 1 1 . . . . . . . . Analyze 2 | . . 1 1 . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 11 | . . 1 . 2 2 1 1 1 . . 3 Full Trace Events 3 | . . . . . . 1 . 1 . . 1 Feedback Events 1 | . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . 1 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . 1 . . . . 1 . . . . Time 76 | . . 38 . . . . 38 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . 1 1 . . . . . . . . Part Schematics Acquired 2 | . . 1 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . . . Machine Destruction 3 | . . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Res Acc Total Allies 3 | . . . . . . 3 . . . . . Largest Group 3 | . . . . . . 3 . . . . . Highest-Rated Group 87 | . . . . . . 87 . . . . . Highest-Rated Ally 31 | . . . . . . 31 . . . . . Total Orders 1 | . . . . . . . . 1 . . . EXPLORE 1 | . . . . . . . . 1 . . . Ally Attacks 11 | . . . . . . 11 . . . . . Total Damage 220 | . . . . . . 220 . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Res Acc Robot Analysis Total 1 | . . 1 . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . 2 . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Res Acc Turns Passed 9600 | 109 464 736 908 1456 1521 627 983 319 307 490 1680 Spaces Moved 4731 | 70 214 333 444 773 798 271 501 194 161 187 785 Core 55 | 17 . . . . . 38 . . . . . Treads 2826 | 53 214 333 444 773 798 211 . . . . . Legs 1850 | . . . . . . 22 501 194 161 187 785 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 110 105 112 186 110 Average Speed 160 | 133 160 160 160 160 160 180 129 132 172 186 176 Slowest Speed 650 | 160 160 160 160 160 160 650 190 186 187 187 187 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 Exploration Rate (%) 25 | 5 41 44 42 27 30 51 16 13 5 4 22 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 8 | . . . . . . . . . . . 8 Terrain Destroyed 235 | . . . 1 . 92 7 49 4 4 18 60 Melee . | . . . . . . . . . . . . Projectile 109 | . . . . . 13 7 33 4 4 18 30 AOE 125 | . . . . . 79 . 16 . . . 30 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Res Acc Total 5765 | 85 269 446 527 878 925 338 683 232 183 253 946 Wait 263 | . 8 48 6 31 45 26 56 4 . 9 30 Move 4719 | 69 213 332 443 772 797 270 500 193 160 186 784 Hop . | . . . . . . . . . . . . Pick Up 119 | 7 6 9 10 8 11 4 17 9 7 6 25 Fast Attach . | . . . . . . . . . . . . Attach 96 | 7 1 6 4 7 4 7 14 7 7 8 24 Detach . | . . . . . . . . . . . . Swap 28 | . 2 3 5 1 7 . 4 2 . . 4 Drop 48 | . 2 3 7 7 8 . 5 2 4 1 9 Fire 486 | . 37 45 52 52 53 31 87 15 5 43 66 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 4 | . . . . . . . . . . . 4 Crush 2 | 2 . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -6/Factory -6/Extension -5/Factory -4/Factory -3/Research (discovered 2 exits: *Res / *Tes) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 9 | -11/Scrapyard | Identified exit to Materials 9 | -11/Scrapyard | Discovered exit to Materials (range 15) 110 | -11/Scrapyard | Entered Materials 110 | -10/Materials | Evolved 1 slot: Utility x1 304 | -10/Materials | Build established: Hacker-Mutant 555 | -10/Materials | Identified exit to Materials 555 | -10/Materials | Discovered exit to Materials (range 4) 574 | -10/Materials | Entered another Materials area 574 | -9/Materials | Evolved 2 slots: Utility x2 893 | -9/Materials | Repaired Imp. Heat Sink 1234 | -9/Materials | Identified exit to Mines 1234 | -9/Materials | Discovered exit to Mines (range 8) 1300 | -9/Materials | Identified exit to Materials 1300 | -9/Materials | Discovered exit to Materials (range 3) 1310 | -9/Materials | Entered another Materials area 1310 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1371 | -8/Materials | Identified exit to Storage 1371 | -8/Materials | Discovered exit to Storage (range 16) 1582 | -8/Materials | Build established: Hacker-Gunner 2154 | -8/Materials | Identified exit to Factory 2154 | -8/Materials | Discovered exit to Factory (range 15) 2218 | -8/Materials | Entered Factory 2218 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3629 | -7/Factory | Identified exit to Factory 3629 | -7/Factory | Discovered exit to Factory (range 16) 3674 | -7/Factory | Entered another Factory area 3674 | -6/Factory | Evolved 2 slots: Utility x2 4022 | -6/Factory | Spotted B-75 Beast 4158 | -6/Factory | Destroyed B-75 Beast 5159 | -6/Factory | Identified exit to Extension 5159 | -6/Factory | Discovered exit to Extension (range 13) 5195 | -6/Factory | Entered Extension 5376 | -6/Extension | Rescued a captive Derelict 5377 | -6/Extension | Rescued a captive Derelict 5472 | -6/Extension | Rescued a captive Derelict 5560 | -6/Extension | Spotted B-75 Beast 5574 | -6/Extension | Spotted B-75 Beast 5601 | -6/Extension | Destroyed B-75 Beast 5633 | -6/Extension | Destroyed B-75 Beast 5689 | -6/Extension | Lost 9 parts (1p3n5u) 5692 | -6/Extension | Destroyed 9 combat bots 5694 | -6/Extension | Identified exit to Factory 5694 | -6/Extension | Discovered exit to Factory (range 3) 5822 | -6/Extension | Entered Factory 5822 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6151 | -5/Factory | Repaired Trap Scanner 6245 | -5/Factory | Spotted B-75 Beast 6254 | -5/Factory | Destroyed B-75 Beast 6384 | -5/Factory | Garrison activated, responded to threat 6422 | -5/Factory | First assault squad dispatched 6697 | -5/Factory | Destroyed 8 combat bots 6699 | -5/Factory | Lost 7 parts (1p2n2u2w) 6777 | -5/Factory | Identified exit to Factory 6777 | -5/Factory | Discovered exit to Factory (range 9) 6805 | -5/Factory | Entered another Factory area 6805 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 6994 | -4/Factory | Identified exit to Research 6994 | -4/Factory | Discovered exit to Research (range 16) 7124 | -4/Factory | Entered Research 7124 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 7264 | -3/Research | Build established: Scavenger-Gunner 7422 | -3/Research | Identified exit to Research 7422 | -3/Research | Discovered exit to Research (range 4) 7424 | -3/Research | Identified exit to Testing 7424 | -3/Research | Discovered exit to Testing (range 10) 7431 | -3/Research | Entered another Research area 7431 | -2/Research | Evolved 2 slots: Power x1, Utility x1 7628 | -2/Research | Found Prototype Device 7629 | -2/Research | Identified Adv. Kinecellerator 7770 | -2/Research | Destroyed 8 combat bots 7800 | -2/Research | Lost 4 parts (1p1n1u1w) 7853 | -2/Research | Identified exit to Access 7853 | -2/Research | Discovered exit to Access (range 16) 7921 | -2/Research | Entered Access 7921 | -1/Access | Evolved 2 slots: Power x1, Weapon x1 8213 | -1/Access | Build established: Scavenger-Executioner 8538 | -1/Access | Spotted B-99 Colossus 8568 | -1/Access | Destroyed B-99 Colossus 8613 | -1/Access | Lost 10 parts (1p6u3w) 9037 | -1/Access | Garrison activated, responded to threat 9501 | -1/Access | Crushed by falling debris 9592 | -1/Access | Identified exit to Surface 9592 | -1/Access | Discovered exit to Surface (range 6) 9601 | *** | Escaped! Last Messages --------------- 09461_ Enh. Quantum Rifle blown off. 09464_ Acquired Hvy. Machine Gun. 09466_ Acquired Cold Fusion Reactor. 09469_ Acquired Enh. Quantum Rifle. 09471_ Acquired Hyp. Railgun. 09493_ HV Slug penetrates Wall. 09501_ The unstable cave ceiling collapses. 09501_ Crushed by falling debris. 09501_ Adv. Targeting Computer destroyed. 09501_ System corrupted by crushing effect (+1). 09521_ U-05 Engineer builds a Wall. 09528_ Connecting with Terminal... 09546_ ALERT: Rogue bot located, Programmers report to Access Zone 2O. 09559_ K-01 Serf cleans the Terminal. 09586_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 09592_ The Access Shell folds into the floor. 09592_ EXIT=FOUND: SURFACE [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | * ##^ #??????????????????????????????????????? | | ##^ #????????? #???????????????????????????? | | ## ##??????? ????????????????????????????? | | # ########/##### ??????????????????????? | | + ??????????????????????? | | # ??????????????????????? | | ! # ! #?????????????????????? | | # #?????????????????????? | | # #?????????????????????? | | """ + #?????????????????????? | | """ ##### #?????????????????????? | | ####"##???# #?????????????????????? | | ???# #????# #?????????????????????? | | ???# #????# ###############?????????????????????? | | ???# #????# #???????????????????????????????????? | | ???###????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????#u """ """ "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 147 Energy Generation 77 Energy Capacity 755 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 10 EM Shielding 2 Resistance: KI 55 Resistance: TH 55 Resistance: EX 35 Resistance: EM 60 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 66 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 65 Targeting Accuracy 24 Target Analysis 8 Core Analysis 6 Recoil Reduction 7 Matter Filtering 30 Kinecelleration 50 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- Lgt. Assault Rifle | -9/Materials | Scanalyzed Hpw. Tractor Beam | -8/Materials | Scanalyzed Robot Schematics ------------------ B-48 Gladiator | -6/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Epsilon Run Giant Slayer Challenges ------------ None Game ------ Seed NeutronAntigravWeb Manual? 0 Play Time 01:18:02 Cumulative 47.0 hours Start 2022.08.23 @ 22:20:03 End 2022.08.23 @ 23:51:07 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 69 Rogue 0 Adventurer 0 Explorer 69 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 48 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 11cf4db9-4e0b-4a16-ad34-1b9ec1b8dd98