Cogmind - Beta 10.1 @@@ ROGUE MODE // 2021.05.23 @ 08:06:02 Player: Farfid Result: Destroyed by as-12656 with Assembled Focal Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (17) 3400 Robots Destroyed (118) 590 Value Destroyed (3965) 3965 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (781) 781 TOTAL SCORE: 11256 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 466 Met Data Miner 300 Met Imprinter 300 Friendly Fire -296 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 1046/1100 System Corruption 0% Temperature Cool (20) Movement Hovering (48) Location -6/Deep Caves Parts ------- > --- POWER (2) -------- Zionite Light DM Reactor > --- PROPULSION (4) --- Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I > --- UTILITY (6) ------ Experimental Heat Sink Zionite Biocell Enhanced Optical Array Zionite Light Carapace Zionite Heavy Carapace > --- WEAPON (3) ------- Shock Rifle Shock Rifle Lightning Gun > --- INVENTORY (4) ---- Zionite Glidesys I Zionite Phaser-S Heavy Missile Launcher Ripper Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I > --- UTILITY ---------- Experimental Heat Sink Zionite Biocell Enhanced Optical Array Zionite Light Carapace Zionite Heavy Carapace > --- WEAPON ----------- Lightning Gun Zionite Laser-S Zionite Laser-S > --- INVENTORY -------- Shock Rifle Heavy Missile Launcher Ripper [Rating: 84] Favorites ----------- Power Light Fission Core Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Zionite Light DM Reactor Propulsion Flexi-carbon Leg Treads Advanced Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Zionite Glidesys I Utility Improved Light Armor Plating Device Advanced Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Heavy Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Heavy Rocket Launcher Impact Weapon Makeshift Hammer Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Slots Evolved 8 | . . . 2 . . . 2 2 . . . . 2 . . . . Power 1 | . . . . . . . . . . . . . 1 . . . . Propulsion 2 | . . . 1 . . . . . . . . . 1 . . . . Utility 4 | . . . 1 . . . 1 2 . . . . . . . . . Weapon 1 | . . . . . . . 1 . . . . . . . . . . Parts Attached 181 | 6 1 3 11 . . 2 23 5 6 2 . 10 25 26 4 25 32 Power 10 | 1 . . . . . . 1 1 . . . . 2 2 2 . 1 Engine 5 | 1 . . . . . . 1 . . . . . 1 . 2 . . Core 4 | . . . . . . . . 1 . . . . 1 2 . . . Reactor 1 | . . . . . . . . . . . . . . . . . 1 Propulsion 35 | 2 . . 3 . . . 5 . 1 1 . 2 5 5 . 6 5 Treads 8 | . . . . . . . 3 . 1 1 . 2 1 . . . . Leg 15 | . . . . . . . . . . . . . 4 5 . 5 1 Wheel 8 | 2 . . 3 . . . 2 . . . . . . . . 1 . Hover 4 | . . . . . . . . . . . . . . . . . 4 Flight . | . . . . . . . . . . . . . . . . . . Utility 59 | 1 1 1 2 . . . 7 4 1 1 . 3 5 8 1 10 14 Device 16 | . . . 1 . . . 3 1 . . . 1 1 5 . 3 1 Storage 5 | 1 . 1 . . . . 1 . . . . . . . . 1 1 Processor 4 | . . . . . . . . . 1 . . . 1 . 1 1 . Hackware . | . . . . . . . . . . . . . . . . . . Protection 34 | . 1 . 1 . . . 3 3 . 1 . 2 3 3 . 5 12 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 77 | 2 . 2 6 . . 2 10 . 4 . . 5 13 11 1 9 12 Energy Gun 14 | . . . . . . . 1 . 1 . . . . 1 . 2 9 Energy Cannon 11 | . . . . . . . 1 . . . . 1 3 1 1 2 2 Ballistic Gun 23 | 2 . 1 5 . . 1 6 . 1 . . 2 3 2 . . . Ballistic Cannon 4 | . . . . . . . . . . . . . 2 1 . 1 . Launcher 16 | . . 1 1 . . 1 2 . 2 . . 2 3 2 . 2 . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . 1 . Slashing Weapon 8 | . . . . . . . . . . . . . 2 4 . 1 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . 1 . . . 1 1 . . . . 1 . . 2 9 Parts Lost 44 | . . . 2 . . 1 4 . 2 . . 4 3 9 1 1 17 Power 5 | . . . . . . . . . . . . . 1 2 . . 2 Propulsion 10 | . . . 1 . . . 3 . . . . 1 . 1 . . 4 Utility 18 | . . . . . . 1 1 . 2 . . 2 1 4 1 . 6 Weapon 11 | . . . 1 . . . . . . . . 1 1 2 . 1 5 Highest Loss Streak 17 | . . . 2 . . 1 2 . 2 . . 3 3 5 1 1 17 Average Slot Usage (%) 93 | . 97 100 91 100 100 95 93 95 92 95 100 97 94 88 97 93 84 Engine 4 | . 14 14 11 11 11 11 9 2 . . . . 2 . 4 6 2 Core 5 | . . . . . . . . 4 7 7 7 7 8 9 6 6 2 Treads 7 | . . . . . . . 8 23 23 23 23 22 15 . . . . Leg 11 | . . . . . . . . . . . . . 10 25 26 24 11 Wheel 5 | . 28 28 28 33 33 33 16 . . . . . . . . . . Device 6 | . . . 7 11 11 6 11 13 9 7 7 7 6 6 7 6 5 Storage 7 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 5 5 Processor 6 | . . . . . . . . . 2 7 7 7 6 6 11 13 10 Protection 14 | . 11 14 11 11 11 11 13 19 17 18 23 21 16 13 13 11 12 Energy Gun 2 | . . . . . . . . 7 5 7 7 6 . . . 1 10 Energy Cannon 2 | . . . . . . . 3 . . . . . 3 1 6 5 2 Ballistic Gun 9 | . 28 27 21 22 22 21 21 15 14 15 15 14 7 1 . . . Ballistic Cannon 3 | . . . . . . . . . . . . . 3 9 6 5 1 Slashing Weapon 1 | . . . . . . . . . . . . . 4 5 6 1 1 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 87 | 11 12 16 23 23 23 23 41 50 53 47 47 64 87 76 60 64 62 Greatest Support 95 | 26 26 26 42 42 42 42 64 64 67 67 67 73 95 80 80 80 88 Greatest Overweight (x) 2 | . . . . . . . 2 . . . . . 1 1 . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 6 6 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 6 6 8 8 8 8 9 10 10 10 10 10 10 10 10 9 6 Most Carried 10 | 3 6 6 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 Average Carried 8 | 1 3 5 7 8 7 8 8 9 9 9 10 9 9 8 9 9 6 Final Capacity 10 | 6 6 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 4 Final Carried 10 | 2 6 6 8 8 8 8 10 10 9 10 10 9 10 10 10 10 4 Class Distribution -------------------- 49% | Scavenger-Mutant 33% | Mutant 6% | Derelict-Tank 6% | Scavenger-Tank 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Tank | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Derelict-Tank | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -6/Deep Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Matter Collected 3659 | 55 43 209 207 20 . 134 277 105 393 26 . 258 426 421 152 623 310 Remotely 469 | . . . . . . . . 105 306 . . . . 44 14 . . Salvage Created 4728 | . 43 83 385 . . 300 437 105 690 . . 214 890 503 329 471 278 Parts 228 | . 1 4 20 . . 12 33 3 17 . . 14 46 16 7 37 18 Haulers Intercepted 3 | . 1 . 1 . . . 1 . . . . . . . . . . Recyclers Shooed 9 | . . . 2 . . 1 1 1 . . . . 4 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 40 | . . . . . . . . . 4 . . 25 . 7 4 . . Prevented 10 | . . . . . . . . . 1 . . 4 . 5 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Combat Hostiles Destroyed 82 | . . 3 8 . . 7 9 . 10 . . 4 11 11 6 8 5 Melee 10 | . . . . . . . . . . . . . 3 4 . . 3 Guns 22 | . . 1 8 . . 3 2 . 3 . . 2 3 . . . . Cannons 19 | . . . . . . . 1 . . . . . 3 2 6 5 2 AOE 28 | . . 2 . . . 4 6 . 5 . . 2 2 4 . 3 . Classes Destroyed 20 | . 1 2 4 . . . 3 1 2 . . 1 1 2 . 2 1 Worker 1 | . . . . . . . 1 . . . . . . . . . . Builder 3 | . . . . . . . 2 . . . . . 1 . . . . Tunneler 1 | . . 1 . . . . . . . . . . . . . . . Hauler 3 | . 1 . 1 . . . 1 . . . . . . . . . . Recycler 7 | . . . 1 . . 1 1 1 . . . . 3 . . . . Minesweeper 1 | . . . . . . . . . . . . . . 1 . . . Operator 1 | . . . 1 . . . . . . . . . . . . . . Watcher 1 | . . . . . . . . 1 . . . . . . . . . Swarmer 18 | . . . 3 . . 4 3 . . . . 2 3 3 . . . Grunt 24 | . . 3 3 . . 3 2 . 3 . . 1 3 4 2 . . Brawler 1 | . . . . . . . . . . . . . . 1 . . . Duelist 1 | . . . . . . . . . . . . . 1 . . . . Sentry 8 | . . . 2 . . . 3 . . . . 1 1 . 1 . . Hunter 8 | . . . . . . . 1 . . . . . 2 3 2 . . Programmer 1 | . . . . . . . . . . . . . 1 . . . . Zionite 15 | . . . . . . . . . . . . . . . . 15 . Z-Light 5 | . . . . . . . . . . . . . . . . . 5 Packrat 1 | . . . . . . . . . 1 . . . . . . . . Samaritan 1 | . . . . . . . . . . . . 1 . . . . . Surgeon 1 | . . . . . . . . . . . . . . . . 1 . Thug 3 | . . . . . . . . . 2 . . . . . . 1 . Butcher 4 | . . . . . . . . . 4 . . . . . . . . Mutant 8 | . . . . . . . . . 1 . . . . . 1 6 . Best Kill Streak 12 | . 1 2 4 . . 4 5 1 4 . . 1 4 4 2 12 2 Combat Bots Only 4 | . . 2 3 . . 4 4 . 4 . . 1 2 3 2 4 2 Max Kills in Single Turn 4 | . 1 1 1 . . 4 2 1 2 . . 1 1 3 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 4 | . . 1 . . . 4 2 . 2 . . 1 1 3 . 1 . Melee 1 | . . . . . . . . . . . . . 1 1 . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . 1 . Imprinter (-6/Zion) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Damage Taken 10353 | . . 49 470 . . 142 611 . 1111 . . 682 1145 1993 527 630 2993 Core 1143 | . . 8 82 . . 16 88 . 28 . . 56 50 200 76 49 490 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Core Remaining (%) 88 | 100 . 96 . . . 75 84 . . . . 88 . . . . . Volleys Fired 343 | . 5 9 56 . . 13 38 8 35 . . 22 39 18 19 71 10 Largest 3 | . 2 2 2 . . 2 3 3 3 . . 3 3 2 2 2 3 Hottest 180 | . 40 40 40 . . 46 106 91 91 . . 91 126 143 143 143 180 Shots Fired 628 | . 10 15 105 . . 25 93 10 51 . . 43 80 28 35 112 21 Gun 364 | . 10 12 104 . . 24 76 10 39 . . 39 44 1 . . 5 Cannon 217 | . . . . . . . 9 . . . . . 31 20 35 106 16 Launcher 47 | . . 3 1 . . 1 8 . 12 . . 4 5 7 . 6 . Special . | . . . . . . . . . . . . . . . . . . Kinetic 426 | . 10 12 104 . . 24 76 2 25 . . 30 54 18 16 48 7 Thermal 120 | . . . . . . . 9 . . . . . 21 2 19 58 11 Explosive 25 | . . 3 1 . . 1 8 . . . . 4 1 1 . 6 . Electromagnetic 57 | . . . . . . . . 8 26 . . 9 4 7 . . 3 Robot Hit Streak 22 | . 4 9 9 . . 14 18 7 20 . . 19 8 6 11 22 6 Robot Miss Streak 12 | . 2 2 3 . . 2 3 4 2 . . 3 4 12 8 5 4 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . 2 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . . Shots Hit Robots 474 | . 6 11 71 . . 22 59 5 47 . . 31 65 48 21 65 23 Core Hits 282 | . 2 8 27 . . 13 24 4 28 . . 19 39 32 21 55 10 Critical Hits 8 | . . . 1 . . . . . . . . . 2 1 1 1 2 Critical Kills 3 | . . . 1 . . . . . . . . . 1 1 . . . Critical Parts Destroyed 4 | . . . . . . . . . . . . . 1 . 1 1 1 Melee Attacks 93 | . . . . . . . . . . . . . 27 38 . 14 14 Impact 14 | . . . . . . . . . . . . . . . . 14 . Slashing 79 | . . . . . . . . . . . . . 27 38 . . 14 Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . . . . 2 2 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 12996 | . 53 222 798 . . 512 1286 152 1609 . . 760 1779 1721 806 2601 697 Guns 3444 | . 53 63 533 . . 347 622 152 727 . . 457 435 . . . 55 Cannons 3749 | . . . . . . . 121 . . . . . 528 319 722 1711 348 Explosions 3787 | . . 159 265 . . 165 535 . 882 . . 303 277 227 84 890 . Melee 1997 | . . . . . . . . . . . . . 532 1175 . . 290 Ramming 19 | . . . . . . . 8 . . . . . 7 . . . 4 Kinetic 4506 | . 53 63 533 . . 347 622 15 429 . . 310 602 288 332 799 113 Thermal 2704 | . . . 237 . . . 121 . 245 . . . 419 31 474 912 265 Explosive 2307 | . . 159 28 . . 165 535 . . . . 267 117 146 . 890 . Electromagnetic 1463 | . . . . . . . . 137 935 . . 183 102 81 . . 25 Impact . | . . . . . . . . . . . . . . . . . . Slashing 1997 | . . . . . . . . . . . . . 532 1175 . . 290 Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 3 | . 2 2 . . . . . . 3 3 3 3 1 1 1 1 . Average Corruption 2 | . 2 2 . . . . . . 2 3 3 3 1 1 1 1 . Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 45 | . 1 6 . . . . . . 11 6 4 11 . 4 1 1 . Message Errors 18 | . . 4 . . . . . . 4 1 2 4 . 2 1 . . Matter Fused 5 | . . . . . . . . . 1 1 1 2 . . . . . Heat Flow Errors 2 | . . . . . . . . . 1 1 . . . . . . . Energy Discharges 9 | . . 2 . . . . . . 1 1 . 4 . . . 1 . Data Loss (minor) 7 | . 1 . . . . . . . 1 2 1 . . 2 . . . Targeting Errors 2 | . . . . . . . . . 1 . . 1 . . . . . Weapon Failures 2 | . . . . . . . . . 2 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 425 | . . . 83 . . . . . 6 . . 1 35 149 73 30 48 Projectiles 30 | . . . . . . . . . . . . . . . 5 . 25 Explosions 201 | . . . 83 . . . . . 6 . . 1 13 . 68 30 . Melee 194 | . . . . . . . . . . . . . 22 149 . . 23 Knockbacks 22 | . . . . . . . . . . . . . 1 4 1 16 . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 22 | . . . . . . . . . . . . . 1 4 1 16 . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 297 | . . . . . . . 4 . 211 . . 28 3 51 . . . Shots 10 | . . . . . . . . . 7 . . 1 . 2 . . . Rammed 2 | . . . . . . . 1 . . . . . 1 . . . . Targets Rammed 4 | . . . . . . . 1 . . . . . 1 . . . 2 Kicked 2 | . . . . . . . . . . . . . . . . . 2 Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 390 | . . 6 9 . . 4 45 . 118 251 . 9 288 390 174 281 207 Average Temperature 79 | . . 4 5 . . 4 16 . 29 136 . 6 90 119 63 62 88 Received Heat Transfer 2364 | . . 30 150 . . 81 270 . 184 . . 183 69 258 81 128 930 Effects 9 | . . . . . . . . . . 1 . . . 4 . 4 . Shutdowns 2 | . . . . . . . . . . . . . . 2 . . . Energy Bleed 4 | . . . . . . . . . . 1 . . . 2 . 1 . Interference 3 | . . . . . . . . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . 2 . . . . 1 . . . Combat Hostiles 3 | . . . . . . . . . 2 . . . . 1 . . . Parts Fried 7 | . . . . . . . . 3 3 . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . . . . 1 . 1 . 1 Heat Transferred 3788 | . . . 150 . . . 259 . 200 . . . 750 50 680 1312 387 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . . . . 3 . . 1 1 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Peak Influence 432 | . 61 85 271 52 . 167 405 69 . . . . 432 . . . . Initial 119 | . . . 1 52 . . 65 24 . . . . 119 . . . . Average 156 | . 33 22 130 52 . 124 243 45 . . . . 290 . . . . Maximum Alert Level 2 | . . . 1 . . . 2 . . . . . 2 . . . . Low Security (%) 61 | 100 100 100 76 100 . 100 40 100 . . . . 9 . . . . Level 1 32 | . . . 23 . . . 40 . . . . . 78 . . . . Level 2 6 | . . . . . . . 19 . . . . . 12 . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 8 | . 2 . 1 . . . 1 1 . . . . 3 . . . . Investigation . | . . . . . . . . . . . . . . . . . . Extermination 2 | . . . . . . . . 1 . . . . 1 . . . . Reinforcement 6 | . 2 . 1 . . . 1 . . . . . 2 . . . . Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Distress Signals 4 | . . . 3 . . . 1 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 161 | . 3 4 22 . . 5 13 3 15 . . 14 25 18 8 24 7 Peak Tracking Total 13 | . 1 2 13 . . 4 5 1 4 . . 4 6 4 3 5 6 Tactical Retreats 12 | . . . 1 . . . 2 . 1 . . . 3 2 2 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Traps Triggered 2 | . 2 . . . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . . . . 2 . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . . . . . . 2 . . . Triggered 6 | . . . . . . . . . . . . . . 2 4 . . Exploded 1 | . . . . . . . . . 1 . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Disabled 11 | . . 1 2 . . . 3 . . . . . 2 . 3 . . Max in Single Turn 2 | . . 1 1 . . . 1 . . . . . 1 . 2 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Accessed 17 | . 4 . 3 . 1 . 1 2 . . 4 . . 1 1 . . Terminals 11 | . 4 . 3 . . . 1 2 . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 58 | . 14 . 10 . 1 . 3 7 . . 21 . . 1 1 . . Successful 37 | . 5 . 5 . 1 . 1 2 . . 21 . . 1 1 . . Failed 21 | . 9 . 5 . . . 2 5 . . . . . . . . . Catastrophic 6 | . 2 . 3 . . . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 23 | . 3 . 5 . . . 3 7 . . . . . . . 5 . Terminals 35 | . 14 . 10 . . . 3 7 . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 33 | . 5 . 3 . 1 . 1 . . . 21 . . 1 1 . . Record 13 | . . . . . 1 . . . . . 11 . . . 1 . . Part Schematic 3 | . . . . . . . . . . . 3 . . . . . . Robot Schematic 4 | . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 4 | . 1 . . . . . . . . . 3 . . . . . . Open Door 1 | . . . . . . . . . . . . . . 1 . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . Unreport Threat 3 | . 1 . 1 . . . 1 . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . . . 2 . . . . 2 . . . . . . . . . Terminals 4 | . . . 2 . . . . 2 . . . . . . . . . Botnet 3 | . . . 1 . . . . 2 . . . . . . . . . Disrupt 1 | . . . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 10 | . 4 . 2 . . . 1 2 . . . . . . 1 . . Full Trace Events . | . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . . . 3 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total Allies 1 | . . . . . . . . . . . . 1 . . . . . Largest Group 1 | . . . . . . . . . . . . 1 1 . . . . Highest-Rated Group 94 | . . . . . . . . . . . . 94 94 . . . . Highest-Rated Ally 94 | . . . . . . . . . . . . 94 94 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 53 | . . . . . . . . . . . . 21 32 . . . . Total Damage 1389 | . . . . . . . . . . . . 534 855 . . . . Kills 17 | . . . . . . . . . . . . 9 8 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . . . . 2 . . 2 . . 1 1 . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Turns Passed 9631 | 55 170 543 371 139 172 194 426 297 641 470 120 633 957 1022 450 2452 519 Spaces Moved 6683 | 46 164 546 180 150 184 154 242 179 353 311 81 346 415 664 309 1815 544 Core 5 | 5 . . . . . . . . . . . . . . . . . Treads 1604 | . . . . . . . 64 179 353 311 81 346 270 . . . . Legs 2821 | . . . . . . . . . . . . . 145 664 309 1562 141 Wheels 1850 | 41 164 546 180 150 184 154 178 . . . . . . . . 253 . Hover 403 | . . . . . . . . . . . . . . . . . 403 Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 48 | 50 90 90 80 93 93 93 90 150 150 150 150 150 120 120 120 100 48 Average Speed 116 | 93 90 90 89 93 93 93 107 150 150 150 150 154 146 120 120 117 67 Slowest Speed 170 | 100 90 90 93 93 93 93 152 150 150 150 150 155 170 150 120 122 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 3 35 92 22 31 59 49 31 7 63 53 74 54 14 68 54 89 69 Regions Visited 17 Branch Regions 12 Pre-discovered Areas 8 | . . 1 . 1 1 . . . . . 1 . . . 1 3 . Known Exits Taken 3 | . . . 1 . . . . . 1 . . . 1 . . . . Unknown Exits Taken 14 | 1 1 1 . 1 1 1 1 1 . 1 1 1 . 1 1 1 . Scrap Searched 17 | . . 3 . 1 . 1 . . 2 3 . 1 . . 3 3 . Spaces Dug 11 | . . . . . . . . . . . . . 8 1 . 2 . Terrain Destroyed 208 | . . 23 17 . . 12 20 . 12 . . 56 32 16 17 2 1 Melee 8 | . . . . . . . . . . . . . 8 . . . . Projectile 8 | . . . . . . . . . . . . . . 1 4 2 1 AOE 192 | . . 23 17 . . 12 20 . 12 . . 56 24 15 13 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total 7802 | 55 177 584 307 149 185 178 331 199 414 314 80 403 639 785 354 1999 649 Wait 345 | . 4 24 44 . . 10 6 1 18 . . 21 107 21 12 50 27 Move 6666 | 45 163 545 179 149 183 153 241 178 352 310 80 345 414 663 308 1814 544 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 62 | 3 4 1 7 . 1 . 9 2 . 1 . 2 9 7 5 8 3 Fast Attach 97 | 6 1 . 7 . . . 10 4 2 2 . 3 11 9 3 16 23 Attach 27 | . . . 2 . . . 4 . 1 . . 2 6 5 1 1 5 Detach 3 | . . . 2 . . . . . 1 . . . . . . . . Swap 57 | . . 3 2 . . 2 9 1 3 . . 5 8 12 . 8 4 Drop 103 | 1 . 2 8 . 1 . 13 5 2 1 . 3 17 10 6 17 17 Fire 343 | . 5 9 56 . . 13 38 8 35 . . 22 39 18 19 71 10 Melee 93 | . . . . . . . . . . . . . 27 38 . 14 14 Ram 1 | . . . . . . . 1 . . . . . . . . . . Kick 3 | . . . . . . . . . . . . . 1 . . . 2 Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap 2 | . . . . . . . . . . . . . . 2 . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Min / Sto x2) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Discovered new exit (range 9) 226 | -10/Materials | Entered Mines 314 | -10/Mines | Build established: Mutant 323 | -10/Mines | Discovered new exit (range 3) 335 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 363 | -10/Mines | Discovered new exit (range 8) 691 | -10/Mines | Found a hidden stash of uninstalled traps 769 | -10/Mines | Entered Materials 769 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 914 | -9/Materials | Identified exit to Mines 914 | -9/Materials | Identified exit to Storage 1140 | -9/Materials | Entered Mines 1141 | -9/Mines | Learned location of Storage (-9) 1227 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1252 | -9/Mines | Assembled infested the area 1257 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1275 | -9/Mines | Build established: Scavenger-Mutant 1275 | -9/Mines | Discovered new exit (range 5) 1279 | -9/Mines | Entered Exiles 1303 | -9/Exiles | Met 8R-AWN 1319 | -9/Exiles | Met EX-HEX 1361 | -9/Exiles | Met EX-DEC 1377 | -9/Exiles | Learned location of Zion (-6) 1394 | -9/Exiles | Met EX-BIN 1441 | -9/Exiles | Discovered new exit (range 12) 1451 | -9/Exiles | Entered Mines 1640 | -8/Mines | Discovered new exit (range 6) 1645 | -8/Mines | Entered Materials 1645 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1993 | -8/Materials | Discovered new exit (range 15) 2071 | -8/Materials | Entered Factory 2071 | -7/Factory | Evolved 2 slots: Utility x2 2338 | -7/Factory | Discovered new exit (range 3) 2368 | -7/Factory | Entered Lower Caves 2477 | -7/Lower Caves | Build established: Mutant 2603 | -7/Lower Caves | Attacked by a faux Warlord 2695 | -7/Lower Caves | Identified exit to Lower Caves 2702 | -7/Lower Caves | Learned Factory emergency access door positions 3009 | -7/Lower Caves | Entered another Lower Caves area 3009 | -7/Lower Caves | Discovered new exit (range 9) 3333 | -7/Lower Caves | Discovered new exit (range 20) 3479 | -7/Lower Caves | Entered Data Miner 3479 | -7/Data Miner | Discovered new exit (range 6) 3499 | -7/Data Miner | Met Data Miner 3539 | -7/Data Miner | Learned location of Section 7 (-2) 3539 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3562 | -7/Data Miner | Received God Mode back door access code from Data Miner 3599 | -7/Data Miner | Entered Proximity Caves 3607 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3652 | -6/Proximity Caves | Lost 3 parts (1n2u) 3674 | -6/Proximity Caves | Learned 4 Factory zone layouts 3761 | -6/Proximity Caves | Learned location of 1 exit from Factory 3931 | -6/Proximity Caves | Escorted by Enhanced Grunt 4051 | -6/Proximity Caves | Build established: Derelict-Tank 4055 | -6/Proximity Caves | Discovered new exit (range 21) 4232 | -6/Proximity Caves | Entered Factory 4232 | -6/Factory | Accompanied by 1 ally 4232 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4233 | -6/Factory | Identified exit to Lower Caves 4764 | -6/Factory | Build established: Scavenger-Mutant 4809 | -6/Factory | Lost 3 parts (1p1u1w) 5189 | -6/Factory | Entered Lower Caves 5302 | -6/Lower Caves | Lost 5 parts (1p1n3u) 5553 | -6/Lower Caves | Build established: Mutant 5833 | -6/Lower Caves | Lost 3 parts (1p1u1w) 5937 | -6/Lower Caves | Discovered new exit (range 8) 6020 | -6/Lower Caves | Build established: Scavenger-Mutant 6211 | -6/Lower Caves | Entered another Lower Caves area 6413 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 6484 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6588 | -6/Lower Caves | Discovered new exit (range 15) 6661 | -6/Lower Caves | Entered Zion 6743 | -6/Zion | Discovered new exit (range 15) 6769 | -6/Zion | Found Prototype Device 6769 | -6/Zion | Identified Phasing AFG 6794 | -6/Zion | System corruption cleaned by Quarantine Array 7026 | -6/Zion | Learned location of 2 exits from Factory 7196 | -6/Zion | Visited the Megawrench Repair Shop 7196 | -6/Zion | Megawrench repaired 14 parts 8236 | -6/Zion | Learned location of Armory (-4) 8246 | -6/Zion | Found Prototype Device 8246 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 8645 | -6/Zion | Attacked by Zionites 8773 | -6/Zion | Destroyed Imprinter 8779 | -6/Zion | Extracted access codes from Imprinter's data core 9083 | -6/Zion | Opened final containment barrier to the Deep Caves 9104 | -6/Zion | Discovered new exit (range 5) 9107 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 9113 | -6/Zion | Entered Deep Caves 9253 | -6/Deep Caves | Found Prototype Protection 9253 | -6/Deep Caves | Identified Zio. Heavy Carapace 9261 | -6/Deep Caves | Z-Facility disabled 9279 | -6/Deep Caves | Core integrity fell below 50% 9322 | -6/Deep Caves | Found Prototype Protection 9322 | -6/Deep Caves | Identified Zio. Weapon Casing 9331 | -6/Deep Caves | Core integrity fell below 20% 9346 | -6/Deep Caves | Found Zio. Weapon Casing 9363 | -6/Deep Caves | Lost 17 parts (2p4n6u5w) 9379 | -6/Deep Caves | Found Zio. Weapon Casing 9395 | -6/Deep Caves | Found Zio. Weapon Casing 9460 | -6/Deep Caves | Found Zio. Heavy Carapace 9615 | -6/Deep Caves | Spotted as-12656 9632 | -6/Deep Caves | Destroyed by as-12656 with Assembled Focal Cannon Last Messages --------------- 09429_ Acquired 15 matter. 09453_ Dropped Zio. Laser-S. 09453_ Acquired Prototype Energy Gun. 09453_ Identified Zio. Phaser-S. 09455_ Dropped Zio. Phaser-S. 09456_ Acquired Zio. Laser-S. 09458_ Extracted 87 energy. 09459_ Discarded Imp. Targeting Computer. 09459_ Dropped Imp. Light Armor Plating. 09460_ Acquired Zio. Heavy Carapace. 09465_ Dropped Zio. Laser-S. 09468_ Extracted 4 energy. 09469_ Acquired Zio. Phaser-S. 09471_ Extracted 4 energy. 09475_ Acquired Zio. Glidesys I. 09491_ Acquired 45 matter. 09526_ Dropped Zio. Laser-S. 09527_ Acquired Shock Rifle. 09620_ as-12656: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 09631_ as-12656 suffers critical hit. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? ??##?????????????? ???????? | | ?????????????????? ??# ????????????? ???????? | | ??????????????? ### ???????????? ???????? | | ????????????? # ???????????? ???????? | | ???????????? * ##?????????? ???????? | | ?????????? #???????? ? ??####?? | | ????????? * h ????????? ### ## | | ????????# * #??????????? | | ????????# = ##?????????? | | ????????# l l #??????????? ?????# | | ????????# * #??????????? ????## | | ????????# == #??????????? ???## | | ????????# ! * #???????????# #??## | | ?????????" ! ! #???????????# #?## | | ?????????" #???????????# ### | | ?????????" s g g #???????????# ## | | ?????????" = ##??????????# ## | | ????????"" != #??????????# ## | | ????????# ! ! #??????????# ## | | ????????" ! #??????????# | | ????????" ! h ############ | | ????????" ! MG @ | | ????????""" ! | | ????????" ### | | ????????"" ########### ##?## | | ????????" M #?????????#####???## | | ????????"" ##??????????????????# | | ????????" # # #???????????????????? | | ????????" #### ## ## ##???????????????????? | | ????????""" #????# ?# ?###?????????????????????# | | ?????????" ??????#??# ?????????????????????????? | | ?????????##????????????#?????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 31 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 1600 Resistance: KI 30 Core Shielding 20 Weapon Shielding 100 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Matter Filtering 30 Particle Charging 15 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MassFireSystem Manual? 0 Play Time 01:25:31 Cumulative 285.2 hours Start 2021.05.23 @ 06:40:23 End 2021.05.23 @ 08:06:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 116 Rogue 116 Adventurer 0 Explorer 0 Win Type - Total 12 Types 10/0/1/1/0/0/0/0/0 Lore% 74 Gallery% 84 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 4a396346-f36c-4a97-8000-1cd5dfa4a79e