Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.19 @ 00:36:26

Player: Nell

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (29)      145
Value Destroyed (729)      729
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (49)                 49
              TOTAL SCORE: 2743

 Bonus
-------
High Alert Combat Kills    49

 Cogmind 
---------
Core Integrity             0/550
Matter                     182/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (3) ------
  Advanced Visual Processing Unit
  Improved Sensor Array
           System Shield
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>           --- POWER ------------
            Deuterium Engine
      Light Nuclear Core
>           --- PROPULSION -------
            Aluminum Leg
            Aluminum Leg
            Aluminum Leg
            Carbon-fiber Leg
>           --- UTILITY ----------
      Small Storage Unit
            ECM Suite
            Utility Shielding
>           --- WEAPON -----------
  Precision Assault Rifle
      Heavy Missile Launcher
>           --- INVENTORY --------
      Light Ion Engine
            Heat Sink
   Improved Sensor Array
   Hardened Heavy Armor Plating
            System Shield
  Precision Assault Rifle
      Heavy Missile Launcher
[Rating: 26]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 System Shield
  Protection               Utility Shielding
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Precision Assault Rifle
  Launcher                 Heavy Missile Launcher
  Slashing Weapon          Ripper

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   .   1   1   
  Utility                  1    | .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             38   | 7   1   3   4   23  
  Power                    6    | 1   .   .   .   5   
    Engine                 5    | 1   .   .   .   4   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               13   | 2   .   .   2   9   
    Treads                 .    | .   .   .   .   .   
    Leg                    12   | 2   .   .   1   9   
    Wheel                  1    | .   .   .   1   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  9    | 2   1   .   1   5   
    Device                 4    | 1   1   .   .   2   
    Storage                1    | 1   .   .   .   .   
    Processor              1    | .   .   .   .   1   
    Hackware               1    | .   .   .   .   1   
    Protection             2    | .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   10   | 2   .   3   1   4   
    Energy Gun             3    | 2   .   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          2    | .   .   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               4    | .   .   1   1   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        1    | .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
Parts Lost                 15   | .   .   .   1   14  
  Power                    4    | .   .   .   .   4   
  Propulsion               9    | .   .   .   1   8   
  Utility                  1    | .   .   .   .   1   
  Weapon                   1    | .   .   .   .   1   
  Highest Loss Streak      7    | .   .   .   1   7   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     79   | .   100 100 97  66  
  Engine                   9    | .   14  14  11  6   
  Core                     1    | .   .   .   .   1   
  Leg                      27   | .   28  28  26  26  
  Wheel                    1    | .   .   .   5   .   
  Device                   8    | .   14  14  11  5   
  Storage                  8    | .   14  14  11  5   
  Protection               5    | .   .   .   9   6   
  Energy Gun               4    | .   28  8   .   .   
  Ballistic Gun            3    | .   .   .   .   6   
  Launcher                 6    | .   .   14  11  5   
  Slashing Weapon          2    | .   .   6   11  .   
Peak Build Rating          26   | 9   9   11  14  26  
  Average Rating           13   | 5   8   9   12  16  
  On Entrance              8    | .   9   8   11  13  
Naked Turns                6    | .   .   .   .   6   
Heaviest Build             33   | 13  13  15  17  33  
  Greatest Support         49   | 20  20  20  30  49  
  Greatest Overweight (x)  2    | 2   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   6   
  Most Carried             8    | 7   8   8   8   8   
  Average Carried          5    | 2   6   8   7   5   
  Final Capacity           8    | 8   8   8   8   5   
  Final Carried            8    | 7   8   8   8   .   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Mat Mat 
Matter Collected           775  | 270 .   .   108 397 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            794  | 146 .   .   168 480 
  Parts                    62   | 10  .   .   9   43  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   2   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  13   | .   .   .   5   8   
  Melee                    1    | .   .   .   1   .   
  Guns                     2    | .   .   .   .   2   
  AOE                      10   | .   .   .   4   6   
Classes Destroyed          11   | 2   .   .   1   8   
  Worker                   3    | .   .   .   .   3   
  Builder                  4    | .   .   .   .   4   
  Tunneler                 2    | 2   .   .   .   .   
  Recycler                 3    | 1   .   .   .   2   
  Mechanic                 1    | .   .   .   .   1   
  Operator                 1    | .   .   .   .   1   
  Watcher                  2    | .   .   .   .   2   
  Grunt                    6    | .   .   .   5   1   
  Sentry                   4    | .   .   .   .   4   
  Specialist               1    | .   .   .   .   1   
  Hunter                   2    | .   .   .   .   2   
Best Kill Streak           6    | 2   .   .   3   6   
  Combat Bots Only         3    | .   .   .   3   3   
Max Kills in Single Turn   3    | 1   .   .   2   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   .   2   1   
  Melee                    1    | .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        233  | .    .    .    6    227  
  Missed                   81   | .    .    .    3    78   
Damage Taken               2590 | .    .    .    47   2543 
  Core                     560  | .    .    .    .    560  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  23   | .    .    .    .    23   
Core Remaining (%)         100  | 100  .    100  100  .    
Volleys Fired              42   | 6    .    .    3    33   
  Largest                  2    | 2    .    .    1    2    
  Hottest                  80   | 80   .    .    33   67   
Shots Fired                74   | 12   .    .    3    59   
  Gun                      45   | 12   .    .    .    33   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 29   | .    .    .    3    26   
  Special                  .    | .    .    .    .    .    
  Kinetic                  33   | .    .    .    .    33   
  Thermal                  .    | .    .    .    .    .    
  Explosive                29   | .    .    .    3    26   
  Electromagnetic          12   | 12   .    .    .    .    
  Robot Hit Streak         7    | 3    .    .    6    7    
  Robot Miss Streak        2    | 2    .    .    .    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           57   | 7    .    .    5    45   
  Core Hits                51   | 4    .    .    5    42   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    
Melee Attacks              3    | .    .    .    3    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 3    | .    .    .    3    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2560 | 94   .    .    310  2156 
  Guns                     643  | 93   .    .    .    550  
  Cannons                  .    | .    .    .    .    .    
  Explosions               1771 | .    .    .    244  1527 
  Melee                    66   | .    .    .    66   .    
  Ramming                  80   | 1    .    .    .    79   
  Kinetic                  550  | .    .    .    .    550  
  Thermal                  .    | .    .    .    .    .    
  Explosive                1771 | .    .    .    244  1527 
  Electromagnetic          93   | 93   .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 66   | .    .    .    66   .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            20   | .    .    .    .    20   
  Projectiles              .    | .    .    .    .    .    
  Explosions               20   | .    .    .    .    20   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    1    
  Impact                   1    | .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      321  | .    .    .    .    321  
  Shots                    12   | .    .    .    .    12   
  Rammed                   7    | .    .    .    .    7    
Targets Rammed             43   | 2    .    .    .    41   
  Kicked                   36   | 2    .    .    .    34   
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        106  | 36   .    .    .    106  
  Average Temperature      33   | 20   .    .    .    36   
  Received Heat Transfer   654  | .    .    .    24   630  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | 1    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             581  | 15  24  9   157 581 
  Initial                  66   | .   9   9   3   66  
  Average                  213  | 4   19  9   43  376 
Maximum Alert Level        2    | .   .   .   .   2   
  Low Security (%)         55   | 100 100 100 100 17  
  Level 1                  10   | .   .   .   .   18  
  Level 2                  34   | .   .   .   .   63  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          7    | .   1   .   1   5   
  Investigation            2    | .   .   .   1   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   1   .   .   4   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           3    | .   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              39   | .   .   .   5   34  
  Peak Tracking Total      9    | .   1   .   4   9   
  Tactical Retreats        5    | .   .   .   .   5   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            2    | .   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          1    | .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          4    | .   2   .   2   .   
  Terminals                2    | .   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                13   | .   5   .   8   .   
  Successful               5    | .   .   .   5   .   
  Failed                   8    | .   5   .   3   .   
    Catastrophic           2    | .   1   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   3    | .   .   .   3   .   
  Terminals                6    | .   2   .   4   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   
  Scanalyzers              4    | .   .   .   4   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             1    | .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 4    | .   .   .   4   .   
  Insert Component         2    | .   .   .   2   .   
  Analyze                  2    | .   .   .   2   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   2   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   
  Part Schematics Acquired 2    | .   .   .   2   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Mat Mat 
Turns Passed               958  | 110 101 69  161 517 
Spaces Moved               571  | 60  80  54  114 263 
  Core                     18   | 10  .   .   .   8   
  Treads                   .    | .   .   .   .   .   
  Legs                     553  | 50  80  54  114 255 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 50  
  Average Speed            121  | 121 120 120 120 122 
  Slowest Speed            190  | 190 120 120 120 190 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       19   | 4   22  16  11  43  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          297  | .   .   .   30  267 
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      297  | .   .   .   30  267 
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      738  | 81  85  57  131 384 
  Wait                     11   | .   .   .   .   11  
  Move                     568  | 60  79  53  113 263 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  20   | 7   3   .   5   5   
  Fast Attach              19   | 7   .   1   1   10  
  Attach                   9    | .   .   .   2   7   
  Detach                   .    | .   .   .   .   .   
  Swap                     10   | .   1   2   1   6   
  Drop                     14   | .   2   1   3   8   
  Fire                     42   | 6   .   .   3   33  
  Melee                    3    | .   .   .   3   .   
  Ram                      7    | .   .   .   .   7   
  Kick                     35   | 1   .   .   .   34  
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 15)
  111 | -11/Scrapyard | Entered Materials
  196 | -10/Materials | Discovered new exit (range 12)
  212 | -10/Materials | Entered Mines
  239 | -10/Mines     | Learned Materials stockpile data
  250 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  269 | -10/Mines     | Discovered new exit (range 8)
  281 | -10/Mines     | Entered Materials
  281 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  326 | -9/Materials  | Build established: Mutant
  420 | -9/Materials  | Discovered new exit (range 13)
  442 | -9/Materials  | Entered another Materials area
  442 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  728 | -8/Materials  | Lost 7 parts (3p3n1w)
  746 | -8/Materials  | Released all parts (8)
  854 | -8/Materials  | Lost 3 parts (1p2n)
  905 | -8/Materials  | Core integrity fell below 50%
  945 | -8/Materials  | Core integrity fell below 20%
  959 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
00914_ Kicked S-10 Pest out of the way. <x2>
00919_ Aluminum Leg destroyed.
00922_ Imp. Aluminum Leg destroyed.
00926_ Kicked S-10 Pest out of the way.
00931_ Kicked G-47 Trooper. <x2>
00933_ Kicked S-10 Pest.
00935_ Kicked S-10 Pest out of the way.
00936_ Kicked S-10 Pest. <x*>
00950_ Titanium Leg destroyed.
00952_ Slammed into S-10 Pest. <x3>
00954_ Destabilizing: System interference.
00954_ Imp. Sensor Array temporarily disabled.
00955_ Slammed into G-47 Trooper. <x2>
00956_ S-10 Pest destroyed.
00957_ Slammed into G-47 Trooper.
00957_ Destabilizing: System interference.
00957_ Adv. Visual Processing Unit temporarily disabled.
00958_ Acquired 12 matter.
00959_ Slammed into G-47 Trooper.
00959_ G-47 Trooper knocked back.

 Map 
-----
+----------------------------------------------------+
|  #??????????????????????????????????               |
|  #??????????????????????????????????               |
|  ########???????????????????????????               |
|         #???????????????????????????               |
|  ###    #???????????????????????????               |
| !=      #???????????????????????????               |
| [!     ##???????????????????????????               |
|   =   # #???????????????????????????               |
|    [#   #???????????????????????????               |
| =    # ##???????????????????????????               |
|     #   ###?????????????????????????               |
|          "#?????????????????????????               |
|      %   "##????????????????????????               |
|          " #????????????????????????               |
|          "##????????????????????????               |
|          "##????????????????????????               |
|          " #????????????????????????               |
| ######"""" #????????????????????????               |
| ############????????????????????????               |
|              ????????########???????               |
|              ????????#      #???????               |
|               ???????#  """s#???????               |
| ##############???#? ?#sY""" #???????               |
| #   !  ###########  ?# g"""s#???????               |
| #      #         #   #      #???????               |
| # """  # """  !  #   #   @ g#???????               |
| # """  / "Y      #   ####g##########               |
| # """  # """ """ #          / """  #               |
| #      #     """ #        ### "R"  #               |
| #####+## [!  """ #   """  #?# " "  #               |
|       #  [       #   "R"  #?#      #               |
| ##### ##      !  #   " "  #?#      #               |
| #???# ######+#####       !###      #               |
| #???#               ^       #   // #               |
| ###?#+#####         """     "   // #               |
|   #???????+         """     #   /  #               |
|   #???????## #####  """  a  #      #               |
|   #???????##+#####          #      #               |
|   #???????#      # !        #      #               |
|   #???????#      #   || [   #      #               |
|   #???????#      #   |]     ########               |
|   #???????# """  +   |]        [#???               |
|   #???????# """  #   #######    #???               |
|   #???????# """  #   #??????    #???               |
|   #???????#     !#   #??????    #???               |
|   #???????#      #   #??????#  ##???               |
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| ?????????????????    #???????  #????               |
| ????????????????     +???????  #????               |
| ????????????????     #???????  #????               |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          23
Energy Capacity            335
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             600
Utility Shielding          33
Evasion (%)                55
Defensive Hacking          10

 Item Schematics 
-----------------
        ECM Suite | -9/Materials | Scanalyzed
 Grenade Launcher | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ElectrostormFrostBallwheel
  Manual?         0
Play Time         00:19:45
  Cumulative      33.0 hours
  Start           2024.12.19 @ 00:17:08
  End             2024.12.19 @ 00:36:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          67
  Rogue           67
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          39
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 90cc8072-817a-45c3-b0ea-fcd675258b2d