Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.03 @ 23:45:30 Player: Rohain Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (125) 625 Value Destroyed (4764) 4764 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (506) 506 TOTAL SCORE: 10975 Bonus ------- High Alert Combat Kills 6 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 296/300 Energy 98/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Advanced Coolant Injector Improved Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Heavy Treads Heavy Treads Advanced Weight Redist. System Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Advanced Coolant Injector Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Improved Core Shielding Improved Shield Generator > --- WEAPON ----------- Field Laser Thermic Laser > --- INVENTORY -------- Light Nuclear Core Heavy Treads Heavy Treads Flexi-carbon Leg Enhanced Flexi-carbon Leg Improved Heat Sink Improved Heat Sink Advanced Weight Redist. System Heavy Missile Launcher [Rating: 82] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Heavy Treads Leg Aluminum Leg Hover Unit Linear Gravjet Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Core Shielding Weapon Thermic Laser Energy Gun Thermic Laser Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -4 ------- Run | Jun Mat Min Mat Min Mat Fac Fac DSF Fac Fac Slots Evolved 12 | . . . 2 . 2 2 2 . 2 2 Power 1 | . . . . . . . . . 1 . Propulsion 3 | . . . 2 . . . . . . 1 Utility 6 | . . . . . 1 2 1 . 1 1 Weapon 2 | . . . . . 1 . 1 . . . Parts Attached 166 | 6 6 3 12 21 19 26 2 8 44 19 Power 26 | 1 . . 2 1 3 2 . 1 11 5 Engine 15 | 1 . . 2 1 2 2 . 1 5 1 Core 10 | . . . . . 1 . . . 6 3 Reactor 1 | . . . . . . . . . . 1 Propulsion 49 | 2 2 . 4 13 5 7 . 2 9 5 Treads 2 | . . . . . . . . . 2 . Leg 46 | 2 2 . 4 13 5 7 . 2 6 5 Wheel . | . . . . . . . . . . . Hover 1 | . . . . . . . . . 1 . Flight . | . . . . . . . . . . . Utility 27 | 1 1 . 2 1 3 4 1 . 10 4 Device 18 | . . . 1 1 2 3 . . 7 4 Storage 3 | 1 1 . 1 . . . . . . . Processor 2 | . . . . . 1 1 . . . . Hackware . | . . . . . . . . . . . Protection 4 | . . . . . . . 1 . 3 . Artifact . | . . . . . . . . . . . Weapon 64 | 2 3 3 4 6 8 13 1 5 14 5 Energy Gun 49 | . 1 1 3 3 8 10 1 5 13 4 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 7 | 2 2 . 1 1 . . . . . 1 Ballistic Cannon 2 | . . 1 . 1 . . . . . . Launcher 6 | . . 1 . 1 . 3 . . 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 2 . . 1 . Parts Lost 72 | . 1 1 1 13 1 7 . 1 22 25 Power 14 | . . . 1 1 1 . . . 5 6 Propulsion 25 | . . . . 10 . 3 . 1 6 5 Utility 11 | . . . . . . . . . 4 7 Weapon 22 | . 1 1 . 2 . 4 . . 7 7 Highest Loss Streak 18 | . 1 1 1 9 1 3 . 1 17 18 To Critical Strikes 1 | . . . . . . 1 . . . . Average Slot Usage (%) 85 | . 85 84 97 93 99 96 91 99 71 68 Engine 7 | . 14 14 10 10 5 7 6 6 4 5 Leg 24 | . 28 28 44 38 36 29 26 25 11 11 Device 10 | . . . 9 11 13 15 13 13 11 12 Storage 8 | . 14 14 11 11 9 7 6 6 5 4 Processor 7 | . . . . . 3 12 13 13 11 9 Protection 1 | . . . . . . . 3 6 2 4 Energy Gun 15 | . 1 3 7 19 26 22 21 26 16 11 Ballistic Gun 4 | . 26 14 12 1 . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 62 | 14 24 21 31 32 38 53 57 57 61 62 Greatest Support 149 | 20 20 20 40 43 60 64 63 63 149 140 Greatest Overweight (x) 7 | . 1 1 . 7 . 1 . . 4 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 9 10 14 15 15 15 15 15 15 13 Most Carried 15 | 4 9 10 14 15 15 15 15 15 15 12 Average Carried 10 | 1 5 9 9 8 12 14 14 14 8 9 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 15 5 Final Carried 15 | 2 9 10 14 7 15 15 14 15 11 5 Class Distribution -------------------- 34% | Gunner 30% | Mutant 17% | Scavenger-Mutant 13% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Pyromaniac-Gunner | -6/DSF Mutant | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -4 ----------- Run | Jun Mat Min Mat Min Mat Fac Fac DSF Fac Fac Matter Collected 2158 | 230 251 45 270 225 185 223 . 135 450 144 Remotely . | . . . . . . . . . . . Salvage Created 5464 | . 351 47 302 334 1140 813 . 212 1280 985 Parts 196 | . 17 4 21 16 27 41 . 8 37 25 Haulers Intercepted 3 | . 1 . . . 1 . . . 1 . Recyclers Shooed 12 | . 3 . . . 3 2 . . 2 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -4 ------- Run | Jun Mat Min Mat Min Mat Fac Fac DSF Fac Fac Combat Hostiles Destroyed 102 | . 5 6 9 9 15 17 . 4 21 16 Guns 69 | . 5 3 8 5 13 11 . 3 10 11 Cannons 1 | . . . 1 . . . . . . . AOE 15 | . . 3 . 3 . 4 . . 4 1 Classes Destroyed 15 | . 5 1 1 3 2 1 . 1 1 . Worker 5 | . . . . 1 . 1 . . 3 . Builder 3 | . 1 . . . . . . . 1 1 Hauler 3 | . 1 . . . 1 . . . 1 . Recycler 9 | . 1 . . . 4 2 . . 2 . Operator 1 | . . . . . . . . . 1 . Watcher 2 | . 1 . . . . . . . 1 . Swarmer 28 | . . 6 3 . . 7 . . 9 3 Grunt 42 | . 5 . 4 7 10 3 . 2 2 9 Brawler 1 | . . . . . 1 . . . . . Duelist 1 | . . . . 1 . . . . . . Sentry 11 | . . . 2 . 3 5 . . 1 . Demolisher 1 | . . . . 1 . . . . . . Hunter 7 | . . . . . 1 1 . . 4 1 Programmer 10 | . . . . . . 1 . 1 5 3 Heavy 1 | . . . . . . . . 1 . . Best Kill Streak 10 | . 3 3 5 3 4 5 . 2 10 5 Combat Bots Only 5 | . 2 3 5 3 3 4 . 2 5 5 Max Kills in Single Turn 9 | . 1 2 1 3 2 3 . 1 9 1 Gunslinging 1 | . . . . . . . . . 1 . Exploded 4 | . . 2 . 3 . 2 . . 4 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -4 -------- Run | Jun Mat Min Mat Min Mat Fac Fac DSF Fac Fac Damage Taken 10566 | . 372 180 343 962 551 1321 . 281 2689 3867 Core 2096 | . 33 17 26 233 59 157 . . 415 1156 Absorbed by Shields 231 | . . . . . . . . . . 231 Reduced by Siege Mode 141 | . . . . . . . . . . 141 Redirected to Shielding 103 | . . . . . . . . . . 103 Core Remaining (%) 77 | 100 . 80 . 35 89 77 . 100 58 . Volleys Fired 291 | 4 32 9 29 19 45 36 . 8 53 56 Largest 4 | 2 2 2 2 2 3 3 . 4 4 3 Hottest 340 | 40 60 40 90 90 195 218 . 340 340 235 Shots Fired 696 | 8 63 13 58 37 134 96 . 32 132 123 Gun 682 | 8 63 9 56 34 134 93 . 32 130 123 Cannon 4 | . . . 2 2 . . . . . . Launcher 10 | . . 4 . 1 . 3 . . 2 . Special . | . . . . . . . . . . . Kinetic 126 | 8 62 9 29 4 . . . . . 14 Thermal 552 | . 1 . 29 32 134 93 . 32 130 101 Explosive 10 | . . 4 . 1 . 3 . . 2 . Electromagnetic 8 | . . . . . . . . . . 8 Robot Hit Streak 20 | 2 17 3 8 17 18 15 . 13 18 20 Robot Miss Streak 3 | 3 3 2 3 2 3 2 . 2 2 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 12 | . . 1 . . 1 . . 1 3 6 Max Gunslinging Chain 2 | . . 1 . . 1 . . 1 2 1 Shots Hit Robots 525 | 3 46 6 39 29 97 75 . 26 100 104 Core Hits 238 | . 20 8 17 15 35 42 . 11 48 42 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 55 | . . . 4 4 12 5 . 2 15 13 Burn 53 | . . . 3 4 12 5 . 2 15 12 Blast 1 | . . . 1 . . . . . . . Corrupt 1 | . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11127 | 45 537 403 538 513 1618 1874 . 573 2800 2226 Guns 9295 | 45 537 76 498 332 1618 1425 . 573 2131 2060 Cannons 77 | . . . 40 37 . . . . . . Explosions 1741 | . . 327 . 144 . 449 . . 669 152 Melee . | . . . . . . . . . . . Ramming 14 | . . . . . . . . . . 14 Kinetic 1224 | 45 537 76 314 72 . . . . . 180 Thermal 8552 | . . . 224 297 1618 1425 . 573 2531 1884 Explosive 1189 | . . 327 . 144 . 449 . . 269 . Electromagnetic 148 | . . . . . . . . . . 148 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 6 | . . . 1 1 2 1 . . 5 6 Average Corruption 2 | . . . 1 1 2 1 . . 3 3 Corruption Purged 5 | . . . . . . 1 . . 4 . Corruption Blocked . | . . . . . . . . . . . Effects 38 | . . . . 3 . . . . 28 7 Message Errors 11 | . . . . . . . . . 8 3 Matter Fused 9 | . . . . . . . . . 7 2 Heat Flow Errors 1 | . . . . . . . . . 1 . Energy Discharges 5 | . . . . 1 . . . . 4 . Data Loss (minor) 7 | . . . . 1 . . . . 4 2 Data Loss (major) 2 | . . . . 1 . . . . 1 . Misfires 2 | . . . . . . . . . 2 . Alerts 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 68 | . . 41 . . . . . . 27 . Projectiles . | . . . . . . . . . . . Explosions 68 | . . 41 . . . . . . 27 . Melee . | . . . . . . . . . . . Knockbacks 1 | . . . . 1 . . . . . . Impact . | . . . . . . . . . . . Kinetic 1 | . . . . 1 . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 87 | . . 22 . 21 . 23 . . 19 2 Shots 4 | . . 1 . 1 . 1 . . 1 . Rammed 1 | . . . . . . . . . . 1 Targets Rammed 2 | . . . . . . . . . . 2 Kicked 1 | . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . Highest Temperature 526 | . 6 6 4 6 153 162 . 168 526 525 Average Temperature 106 | . 2 6 3 4 32 53 . 62 150 142 Received Heat Transfer 1810 | . 186 . 126 75 279 198 . 45 234 667 Effects 12 | . . . . . . . . . 7 5 Shutdowns 4 | . . . . . . . . . 3 1 Energy Bleed 2 | . . . . . . . . . . 2 Interference 5 | . . . . . . . . . 3 2 Short Circuit 1 | . . . . . . . . . 1 . Siege Activations 2 | . . . . . . . . . . 2 Total Turns 66 | . . . . . . . . . . 66 Longest Duration 40 | . . . . . . . . . . 40 Robots Corrupted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 17 | . . . . 1 3 2 . 1 7 3 Combat Hostiles 16 | . . . . 1 2 2 . 1 7 3 Parts Melted 102 | . . . 3 1 15 14 . 9 37 23 Heat Transferred 22790 | . . . 816 1040 4397 3325 . 1353 6614 5245 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -4 ------- Run | Jun Mat Min Mat Min Mat Fac Fac DSF Fac Fac Peak Influence 413 | . 172 189 363 193 328 382 154 201 413 369 Initial 154 | . . 35 73 63 1 145 154 111 105 124 Average 174 | . 59 157 183 88 182 228 154 158 211 210 Maximum Alert Level 2 | . . . 1 . 1 1 . 1 2 1 Low Security (%) 62 | 100 100 100 72 100 53 38 100 77 42 58 Level 1 36 | . . . 27 . 46 61 . 22 53 41 Level 2 . | . . . . . . . . . 3 . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 14 | . 2 . 2 . 2 1 . 1 2 4 Investigation . | . . . . . . . . . . . Extermination 4 | . . . . . . 1 . . 2 1 Reinforcement 9 | . 2 . 2 . 1 . . 1 . 3 Assault . | . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -4 --------- Run | Jun Mat Min Mat Min Mat Fac Fac DSF Fac Fac Distress Signals 6 | . 1 . . . . . . . 4 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 157 | . 13 5 11 10 21 19 . 4 35 39 Peak Tracking Total 19 | . 5 3 3 3 4 5 . 2 6 19 Tactical Retreats 7 | . 2 . . . . 1 . . 1 3 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -4 ------- Run | Jun Mat Min Mat Min Mat Fac Fac DSF Fac Fac Traps Triggered 4 | . 2 . . . 1 . . 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -4 ---------- Run | Jun Mat Min Mat Min Mat Fac Fac DSF Fac Fac Machines Disabled 9 | . . . . . 1 1 . . 6 1 Max in Single Turn 6 | . . . . . 1 1 . . 6 1 Garrison Access 3 | . . . . . 1 1 . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -4 --------- Run | Jun Mat Min Mat Min Mat Fac Fac DSF Fac Fac Machines Accessed 16 | . 1 . 2 . 3 3 1 . 4 2 Terminals 10 | . 1 . 2 . 2 2 1 . 2 . Fabricators 1 | . . . . . . . . . . 1 Repair Stations 1 | . . . . . . . . . 1 . Recycling Units 1 | . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . 1 1 . . . 1 Total Hacks 40 | . 2 . 6 . 10 8 2 . 9 3 Successful 19 | . 1 . 4 . 3 3 1 . 6 1 Failed 21 | . 1 . 2 . 7 5 1 . 3 2 Catastrophic 4 | . . . . . 2 . . . 1 1 Database Lockouts . | . . . . . . . . . . . Manual 28 | . 2 . 7 . 8 5 . . 6 . Terminals 31 | . 2 . 6 . 8 7 2 . 6 . Fabricators 2 | . . . . . . . . . . 2 Repair Stations 2 | . . . . . . . . . 2 . Recycling Units 1 | . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . . . 2 1 . . . 1 Terminal Hacks 5 | . . . 2 . 1 . 1 . 1 . Robot Analysis 3 | . . . 2 . 1 . . . . . Open DSF 1 | . . . . . . . 1 . . . Branch Access Points 1 | . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . 1 . Scan Component 1 | . . . . . . . . . 1 . Recycling Unit Hacks 1 | . . . . . . . . . 1 . Retrieve Components 1 | . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 1 . . . 1 Seal Access 3 | . . . . . 1 1 . . . 1 Unauthorized Hacks 9 | . 1 . 2 . 1 2 . . 3 . Terminals 9 | . 1 . 2 . 1 2 . . 3 . Assimilate 1 | . . . . . . 1 . . . . Botnet 6 | . 1 . 2 . 1 . . . 2 . Operators 2 | . . . . . . 1 . . 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . Used 1 | . . . . . . . . . 1 . Hacking Detections 11 | . 1 . 2 . 3 2 . . 2 1 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . . 10 . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -4 ------------ Run | Jun Mat Min Mat Min Mat Fac Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -4 -------- Run | Jun Mat Min Mat Min Mat Fac Fac DSF Fac Fac Total Allies 1 | . . . . . . 1 . . . . Largest Group 1 | . . . . . . 1 . . . . Highest-Rated Group 10 | . . . . . . 10 . . . . Highest-Rated Ally 10 | . . . . . . 10 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -4 ------- Run | Jun Mat Min Mat Min Mat Fac Fac DSF Fac Fac Robot Analysis Total 3 | . . . 2 . 1 . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -4 ------------- Run | Jun Mat Min Mat Min Mat Fac Fac DSF Fac Fac Turns Passed 6458 | 127 545 322 440 657 615 1093 81 205 1780 593 Spaces Moved 3752 | 87 328 234 230 447 321 699 66 134 876 330 Core 94 | 2 . . . 1 . . . . . 91 Treads 232 | . . . . . . . . . 174 58 Legs 3424 | 85 328 234 230 446 321 699 66 134 700 181 Wheels . | . . . . . . . . . . . Hover 2 | . . . . . . . . . 2 . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 50 Average Speed 132 | 118 120 125 120 126 123 124 120 120 167 108 Slowest Speed 400 | 120 190 190 120 400 125 193 120 120 370 190 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 36 | 5 60 40 27 89 36 25 2 89 20 12 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken 3 | . . . . . . 1 1 . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . Scrap Searched 2 | . . . . 2 . . . . . . Spaces Dug 12 | . . . . . . 12 . . . . Terrain Destroyed 138 | . . 35 . 13 . 19 . . 60 11 Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 138 | . . 35 . 13 . 19 . . 60 11 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -4 --------- Run | Jun Mat Min Mat Min Mat Fac Fac DSF Fac Fac Total 4654 | 101 414 247 333 499 437 847 67 166 1085 458 Wait 323 | . 41 . 58 9 32 59 . 1 83 40 Move 3742 | 86 327 233 229 446 320 698 65 133 875 330 Hop . | . . . . . . . . . . . Pick Up 57 | 5 5 2 2 1 10 11 . 6 9 6 Fast Attach 51 | 3 3 . 3 4 4 6 1 . 19 8 Attach 62 | 3 1 1 4 9 2 8 1 1 22 10 Detach 14 | . 2 . 2 . . 2 . . 8 . Swap 53 | . 2 2 5 8 13 12 . 7 3 1 Drop 59 | . 1 . 1 3 11 15 . 10 13 5 Fire 291 | 4 32 9 29 19 45 36 . 8 53 56 Melee . | . . . . . . . . . . . Ram 1 | . . . . . . . . . . 1 Kick 1 | . . . . . . . . . . 1 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory -6/DSF -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory (discovered 1 exit: [*Arm]) History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 15) 128 | -11/Junkyard | Entered Materials 300 | -10/Materials | Build established: Mutant 664 | -10/Materials | Discovered new exit (range 8) 673 | -10/Materials | Entered Mines 710 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 887 | -10/Mines | Learned location of Mines (-8) 990 | -10/Mines | Discovered new exit (range 5) 995 | -10/Mines | Entered Materials 995 | -9/Materials | Evolved 2 slots: Propulsion x2 1369 | -9/Materials | Build established: Scavenger-Mutant 1424 | -9/Materials | Discovered new exit (range 5) 1435 | -9/Materials | Entered Mines 1436 | -9/Mines | Assembled infested the area 1488 | -9/Mines | Learned Materials stockpile data 1532 | -9/Mines | Core integrity fell below 50% 1577 | -9/Mines | Lost 9 parts (1p8n) 1699 | -9/Mines | Lost 4 parts (2n2w) 1855 | -9/Mines | Discovered new exit (range 8) 2092 | -9/Mines | Entered Materials 2092 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2588 | -8/Materials | Garrison activated, responded to threat 2628 | -8/Materials | Build established: Gunner 2701 | -8/Materials | Discovered new exit (range 5) 2707 | -8/Materials | Entered Factory 2707 | -7/Factory | Evolved 2 slots: Utility x2 3112 | -7/Factory | Lost 3 parts (1n2w) 3233 | -7/Factory | Lost 3 parts (1n2w) 3365 | -7/Factory | Discovered new exit (range 16) 3432 | -7/Factory | Identified exit to Lower Caves 3687 | -7/Factory | Discovered exit to Lower Caves (range 3) 3797 | -7/Factory | Discovered new exit (range 4) 3799 | -7/Factory | Identified exit to Factory 3800 | -7/Factory | Entered another Factory area 3800 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3881 | -6/Factory | Identified exit to DSF 3881 | -6/Factory | Entered DSF 3913 | -6/DSF | Additional patrols routed to DSF 3976 | -6/DSF | Discovered new exit (range 16) 4085 | -6/DSF | Identified exit to Factory 4086 | -6/DSF | Entered Factory 4086 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4405 | -5/Factory | Build established: Scavenger-Gunner 4689 | -5/Factory | Lost 17 parts (4p4n3u6w) 4859 | -5/Factory | Build established: Mutant 5761 | -5/Factory | Spotted B-75 Beast 5807 | -5/Factory | Identified exit to Upper Caves 5849 | -5/Factory | Discovered new exit (range 9) 5850 | -5/Factory | Build established: Gunner 5865 | -5/Factory | Identified exit to Factory 5866 | -5/Factory | Entered another Factory area 5866 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6046 | -4/Factory | Lost 4 parts (1p1u2w) 6420 | -4/Factory | Core integrity fell below 50% 6443 | -4/Factory | Lost 18 parts (4p5n6u3w) 6453 | -4/Factory | Discovered new exit (range 16) 6457 | -4/Factory | Core integrity fell below 20% 6459 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 06427_ K-01 Serf cleans the Fabricator. 06433_ System corrupted: Matter fused (-6). 06433_ K-01 Serf cleans the Fabricator. 06449_ MUKCFWIVT88TTSYKSZOAA50XM QJAWFDB 06452_ K-01 Serf cleans the Machine. 06452_ Penetrated by Slug. 06452_ Slug penetrates Wall. 06453_ EXIT=FOUND 06455_ Penetrated by Slug. 06455_ Slug penetrates K-01 Serf. 06455_ Slug penetrates Wall. 06455_ Penetrated by Slug. 06456_ Slammed into P-70 Sage. 06456_ Penetrated by Slug. 06456_ K-01 Serf cleans the Machine. 06457_ K-01 Serf destroyed. 06457_ K-01 Serf cleans the Machine. 06457_ P-70 Sage resets G-67 Veteran, system corruption cleaned. 06458_ Penetrated by Slug. 06459_ K-01 Serf collects debris. 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"[["## # Y" #? | | ???????????????? ?? [["##T # """ #? | | ????????????????""" ?""" [["### # #? | | ?????????????????## ?#" """##" ###+#####??? | | ???????????" "# #" "#Y #???? | | ??????????+ Y @ hkp g #???? | | ??????????+ Y< u p/ g #???? | | ??????????+ uk ku Y uR h%/= #???? | | ???????????" "# #" R"# A t #???? | | ???????????"?"???## ##" """########## #???? | | ????????????????""" """ [["#????????? #???? | | ???????????????? [["#?????????? ??? | | ??????????????? "[["#?????????? ?? | | ??????????????"" """""#??????????? ?? | | ??????????????####?####/#######???????????? ??? | | ??????????????????????? ????????????????????? ??? | | ??????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Coolant Potential 100 Energy Generation 32 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 300 Core Shielding 30 Evasion (%) 55 Targeting Accuracy 28 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed SensorLauncherInverter Manual? 0 Play Time 00:47:21 Cumulative 35.5 hours Start 2023.04.03 @ 21:42:54 End 2023.04.03 @ 23:45:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 41 Adventurer 16 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 42 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c7e4fae0-9df9-43dc-ac67-7395c72b2b8a