Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.11 @ 00:26:04 Player: jennbob Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (31) 155 Value Destroyed (857) 857 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2752 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 134/300 Energy 95/100 System Corruption 0% Temperature Cool (12) Movement Core (400) Ox7 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit 0b10 Decoder Chip [Looter] Improved Utility Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Launcher Guidance Computer Improved Utility Shielding Improved Utility Shielding Light Armor Plating Force Field Decoy Drone Bay (0/16) Field Laser Heavy Assault Rifle Datajack Power Sword Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Light Armor Plating Decoy Drone Bay > --- WEAPON ----------- Beam Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Light Treads Improved Heat Sink Small Storage Unit Improved Utility Shielding Improved Utility Shielding Improved Utility Shielding EM Pulse Gun Medium Laser Field Laser Field Laser Field Laser Field Laser Light Assault Rifle Datajack [Rating: 28] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Decoy Drone Bay Storage Large Storage Unit Processor 0b10 Decoder Chip [Looter] Protection Improved Utility Shielding Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 33 | 7 6 2 10 3 . 5 Power 7 | 1 1 1 2 1 . 1 Engine 3 | 1 1 . 1 . . . Core 4 | . . 1 1 1 . 1 Reactor . | . . . . . . . Propulsion 4 | 2 2 . . . . . Treads 4 | 2 2 . . . . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | 1 2 1 4 1 . 1 Device 1 | . . . 1 . . . Storage 3 | 1 1 1 . . . . Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 5 | . 1 . 3 1 . . Artifact . | . . . . . . . Weapon 12 | 3 1 . 4 1 . 3 Energy Gun 4 | 1 . . 3 . . . Energy Cannon . | . . . . . . . Ballistic Gun 5 | 2 1 . 1 . . 1 Ballistic Cannon . | . . . . . . . Launcher 3 | . . . . 1 . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . Parts Lost 15 | . . 3 3 . . 9 Power 4 | . . 1 1 . . 2 Propulsion 3 | . . . 1 . . 2 Utility 2 | . . . 1 . . 1 Weapon 6 | . . 2 . . . 4 Highest Loss Streak 7 | . . 3 3 . . 7 To Critical Strikes . | . . . . . . . Average Backups 11 | 1 5 7 13 13 14 13 Power . | . 1 1 . 1 1 . Propulsion . | . 1 2 1 1 . . Utility 4 | . . 1 4 5 5 6 Weapon 4 | . 1 1 5 5 6 5 Tool/Special . | . . . . . . . Unused Backups 18 | . . 1 3 5 . 9 Power 1 | . . 1 . . . . Propulsion . | . . . . . . . Utility 8 | . . . 1 3 . 4 Weapon 8 | . . . 2 2 . 4 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 95 | . 98 98 89 100 100 93 Engine 3 | . 14 7 1 . . . Core 8 | . . 6 9 11 11 10 Treads 22 | . 28 28 21 22 22 17 Device 1 | . . . 8 . . . Storage 12 | . 19 14 11 11 11 11 Protection 21 | . 7 14 15 33 33 29 Energy Gun 3 | . . 6 11 . . . Ballistic Gun 13 | . 28 21 11 11 11 7 Launcher 6 | . . . . 10 11 14 Peak Build Rating 28 | 6 8 11 28 24 24 24 Average Rating 18 | 5 7 9 24 22 24 22 On Entrance 13 | . 6 8 11 20 24 24 Avg Prop Armor Cover (%) 25 | 25 . . . . . . Naked Turns . | . . . . . . . Heaviest Build 54 | 13 18 29 48 54 54 54 Greatest Support 40 | 40 40 40 40 40 40 40 Greatest Overweight (x) 9 | 4 . . 2 1 1 9 Average Overweight (x) . | 1 . . . . 1 . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 Average Capacity 13 | 7 8 14 15 15 15 15 Most Carried 15 | 2 8 11 15 15 15 15 Average Carried 12 | 1 5 8 13 14 14 14 Final Capacity 15 | 8 8 15 15 15 15 15 Final Carried 15 | 2 8 8 15 15 15 11 Class Distribution -------------------- 87% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 856 | 195 236 87 136 106 . 96 Remotely . | . . . . . . . Salvage Created 935 | . 296 92 425 52 . 70 Parts 46 | . 16 3 18 9 . . Haulers Intercepted . | . . . . . . . Recyclers Shooed 4 | . . 1 2 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 27 | . 8 2 9 3 . 5 Guns 20 | . 8 2 8 1 . 1 AOE 6 | . . . . 2 . 4 Classes Destroyed 7 | . 3 . 1 2 . 1 Worker 2 | . . . . 2 . . Builder 1 | . . . . 1 . . Drone 2 | . . . . . . 2 Watcher 1 | . 1 . . . . . Swarmer 6 | . 3 . . 3 . . Grunt 17 | . 5 2 7 . . 3 Sentry 2 | . . . 2 . . . Best Kill Streak 5 | . 3 1 2 5 . 3 Combat Bots Only 3 | . 3 1 2 3 . 3 Max Kills in Single Turn 2 | . 2 1 1 2 . 1 Gunslinging 1 | . 1 . . . . . Exploded 2 | . . . . 2 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 232 | . 45 27 71 5 . 84 Missed 56 | . 9 6 19 3 . 19 Hits 176 | . 36 21 52 2 . 65 Projectile 176 | . 36 21 52 2 . 65 Critical Strikes 6 | . 1 . 1 . . 4 Damage Taken 2601 | 1 387 299 634 45 . 1235 Core 525 | . 63 54 64 4 . 340 Absorbed by Shields . | . . . . . . . Redirected to Shielding 197 | . 9 . 42 . . 146 Core Remaining (%) 76 | 100 . 53 . . . . Volleys Fired 109 | . 34 21 34 4 . 16 Largest 2 | . 2 2 2 2 . 2 Hottest 79 | . 40 40 79 56 . 63 Shots Fired 209 | . 68 34 68 8 . 31 Gun 186 | . 68 34 68 4 . 12 Cannon . | . . . . . . . Launcher 23 | . . . . 4 . 19 Special . | . . . . . . . Kinetic 152 | . 68 34 34 4 . 12 Thermal 34 | . . . 34 . . . Explosive 22 | . . . . 4 . 18 Electromagnetic 1 | . . . . . . 1 Robot Hit Streak 12 | . 6 7 12 1 . 7 Robot Miss Streak 3 | . 3 3 3 2 . 3 Penetration Max . | . . . . . . . Secondary Targets 5 | . 2 1 2 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 136 | . 43 23 49 2 . 19 Core Hits 59 | . 19 5 18 5 . 12 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . . . 3 . . . Burn 2 | . . . 2 . . . Destroy 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2616 | 3 490 234 654 246 . 989 Guns 1488 | . 485 220 627 34 . 122 Cannons . | . . . . . . . Explosions 1062 | . . . . 195 . 867 Melee . | . . . . . . . Ramming 66 | 3 5 14 27 17 . . Kinetic 1167 | . 485 220 306 34 . 122 Thermal 321 | . . . 321 . . . Explosive 1052 | . . . . 195 . 857 Electromagnetic 10 | . . . . . . 10 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 77 | . . . . 40 . 37 Projectiles . | . . . . . . . Explosions 77 | . . . . 40 . 37 Melee . | . . . . . . . Knockbacks 1 | . . . 1 . . . Impact 1 | . . . 1 . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 80 | 1 . . . 27 . 52 Shots 4 | . . . . 2 . 2 Rammed 16 | 2 3 2 4 5 . . Targets Rammed 17 | 2 3 2 4 6 . . Kicked . | . . . . . . . Crushed 1 | . . . . 1 . . Highest Temperature 291 | . 24 18 291 36 . 173 Average Temperature 80 | . 10 9 105 17 . 96 Received Heat Transfer 946 | . 153 168 315 . . 310 Effects 1 | . . . 1 . . . Energy Bleed 1 | . . . 1 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 2 | . . . 2 . . . Heat Transferred 1036 | . . . 1036 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 98 | . 92 30 90 98 . . Initial 25 | . . 25 . . . . Average 23 | . 38 6 26 21 . . Influence Increases 698 | . 222 50 235 111 . 80 Destroy 0b10 Robot/C 500 | . 160 40 180 60 . 60 Destroy 0b10 Robot/NC 30 | . 5 . . 15 . 10 Destroy Leader 112 | . 42 10 40 10 . 10 Destroy Structure 26 | . . . . 26 . . Partial Spotted 15 | . . . 15 . . . Lose Combat Pursuer 15 | . 15 . . . . . Influence Decreases 698 | . 156 116 235 93 18 80 Entered New Map 59 | . . 41 . . 18 . Time Decay 589 | . 156 65 205 93 . 70 Lost Part 50 | . . 10 30 . . 10 Squads Dispatched 4 | . 3 . 1 . . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 3 | . 2 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 40 | . 16 2 13 3 . 6 Peak Tracking Total 4 | . 4 2 3 1 . 3 Tactical Retreats 1 | . 1 . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 2 | . . 1 1 . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 2 | . . 1 1 . . . Successful 1 | . . 1 . . . . Failed 1 | . . . 1 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . 1 . . . . Open Door 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . . 1 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 274 | . . . . . . 274 Decoding 274 | . . . . . . 274 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . 1 Drone Launches 16 | . . . 16 . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 3419 | 92 531 346 764 617 253 816 Spaces Moved 1524 | 49 264 178 296 243 105 389 Core 29 | 26 . . . . . 3 Treads 1495 | 23 264 178 296 243 105 386 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 240 160 Average Speed 193 | 155 160 160 211 220 240 194 Slowest Speed 500 | 250 160 160 320 240 240 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 4 39 29 15 52 9 32 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 7 | . . 1 . 3 . 3 Spaces Dug . | . . . . . . . Terrain Destroyed 115 | . . . . 37 . 78 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 115 | . . . . 37 . 78 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 1788 | 59 310 211 369 314 107 418 Wait 40 | . . . . 40 . . Move 1518 | 48 263 177 295 242 104 389 Hop . | . . . . . . . Pick Up 32 | 1 2 3 15 8 1 2 Fast Attach 14 | 7 2 . 2 2 . 1 Attach 15 | . . 4 6 . . 5 Detach 6 | 1 1 1 2 . . 1 Swap 10 | . 4 1 3 1 1 . Drop 27 | . 1 2 8 11 1 4 Fire 109 | . 34 21 34 4 . 16 Melee . | . . . . . . . Ram 2 | 2 . . . . . . Kick . | . . . . . . . Crush 15 | . 3 2 4 6 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 43 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 534 | -10/Materials | Discovered new exit (range 14) 624 | -10/Materials | Entered Mines 679 | -10/Mines | Found the Drone Emporium 690 | -10/Mines | Found Prototype Device 721 | -10/Mines | Learned Materials stockpile data 835 | -10/Mines | Lost 3 parts (1p2w) 932 | -10/Mines | Discovered new exit (range 12) 970 | -10/Mines | Entered Materials 970 | -9/Materials | Evolved 2 slots: Utility x2 970 | -9/Materials | Identified Decoy Drone Bay 1050 | -9/Materials | Lost 16 allies 1209 | -9/Materials | Lost 3 parts (1p1n1u) 1540 | -9/Materials | Build established: Scavenger-Mutant 1685 | -9/Materials | Discovered new exit (range 9) 1734 | -9/Materials | Entered Mines 1741 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1787 | -9/Mines | Assembled infested the area 1855 | -9/Mines | Met 8R-AWN 1909 | -9/Mines | Build established: Mutant 2268 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2304 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2339 | -9/Mines | Discovered new exit (range 15) 2351 | -9/Mines | Entered Zion 2575 | -7/Zion | Discovered new exit (range 12) 2604 | -7/Zion | Entered Proximity Caves 2684 | -6/Proximity Caves | Learned Factory interactive machine intel 3361 | -6/Proximity Caves | Spotted B-75 Beast 3409 | -6/Proximity Caves | Core integrity fell below 50% 3418 | -6/Proximity Caves | Core integrity fell below 20% 3420 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 03144_ Dropped Imp. Light Armor Plating. 03150_ The unstable cave ceiling collapses. 03158_ Acquired 1 matter. 03166_ The unstable cave ceiling collapses. 03311_ N-01 Spotter is scanning... 03312_ N-01 Spotter destroyed. 03320_ The unstable cave ceiling collapses. 03390_ Lgt. Nuclear Core destroyed. 03396_ The unstable cave ceiling collapses. 03398_ Mni. Grenade Launcher destroyed. 03398_ Critical hit (Blast). 03401_ Lgt. Treads destroyed. 03401_ Rocket Launcher destroyed. 03405_ The unstable cave ceiling collapses. 03405_ Knocked back. 03411_ EMP Blaster destroyed. 03411_ Mak. Shrapnel Gun destroyed. 03414_ The unstable cave ceiling collapses. 03416_ Acquired 3 matter. 03417_ Core Shielding destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#######?????????????????? | | ?????????????????????????#"""""#?????????????????? | | ?????????????????????????#"""""#?????????????????? | | ?????????????????????????#"""""#?????????????????? | | ??????????????????????????# ####????####????#### | | ?????????????????????????## # ##??## #???## # | | ?????????????????????????# ##?# #?### | | ?????????????????????????# #??# #### | | ????????????????????????## #### ## | | ??????????????????????### | | ???????????????????#### | | ??????????????????## ###### | | ??????????????????# ###???# | | ?????????????????# ### ### #?????# | | ?????????????? ???#% #?# #?###?# # | | ?????????????### ????# %#?# ### #### ## | | ???????????????## ?????# @### ## #?# ## | | ???????????????????????# ;## # #?# # # # | | ????????????????????####% ### #??## ### ### | | ???????????????????### ; ########?# #?# | | ???????????#???????# % #?????# #?# | | ???????????# ????# ##### ### | | ????????#### #### # | | ???????? # #???# "" | | ??????????# # ##??# " """" | | ?????????# BB #??# "" "" | | ????????# BB #?## ## """ | | ????????# # #### """ " " | | ???????????? # ##?# "" " | | ???????????? ?## # "#?# ## ### "" | | ????????????????# #### #### #?# #?### ## | | ????????????????# ???# ##??# #???# ##? | | ????????????????#????## # #???# #???# ####?? | | ???????????????????##?####### #???# #### ##?##?# | | ???????????????????# ##???## ##### ## #??# ## | | ??????????????????## #???#* ## #??# | | ??????????????????# ##?## % ### ##?## | | ??????????????????## ### ! [ #?##???# | | ???????????????????## ## ###??????## | | ????????????????????# #### #?????????#### | | ????????????????????# ##??# ##????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 19 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Utility Shielding 66 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Look Less Dangerous Next Time Plot Armor Release The Drones! Tourist Challenges ------------ None Game ------ Seed PitchforkChromaticPit Manual? 0 Play Time 00:26:27 Cumulative 4.4 hours Start 2026.10.10 @ 23:48:59 End 2026.10.11 @ 00:26:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c9c9d65f-fbef-4e43-8d71-a2db0a2192fb