Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.26 @ 00:32:05

Player: jumpy

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (26)      130
Value Destroyed (682)      682
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3012

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             352/550
Matter                     300/300
Energy                     58/100
System Corruption          0%
Temperature                Warning (378)
Movement                   Rolling (140) Ox4
Location                   -8/Storage

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                Wheel
>               --- UTILITY (4) ------
  High-capacity Storage Unit
                Shield Generator
>               --- WEAPON (2) -------
                Beam Rifle
                Particle Gun
>               --- INVENTORY (20) ---
          Heavy Particle Cannon
                Shotgun
                Shotgun
       Improved Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
                Wheel
                Wheel
                Wheel
        Compact Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
                Seismic Detector
          Light Armor Plating
                Shield Generator
>               --- WEAPON -----------
                Beam Rifle
                Particle Gun
>               --- INVENTORY --------
          Heavy Particle Cannon
                Shotgun
                Shotgun
       Improved Datajack
[Rating: 15]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Shotgun
  Energy Gun               Particle Gun
  Ballistic Gun            Shotgun

 Build                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto 
Slots Evolved              4    | .   .   .   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   
  Utility                  2    | .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             26   | 6   2   1   7   1   8   1   
  Power                    6    | 1   .   1   2   .   2   .   
    Engine                 6    | 1   .   1   2   .   2   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               6    | 2   .   .   2   .   2   .   
    Treads                 2    | 2   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  4    | .   .   .   2   .   2   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  8    | 2   1   .   1   1   2   1   
    Device                 3    | 1   .   .   1   .   .   1   
    Storage                3    | 1   1   .   .   .   1   .   
    Processor              1    | .   .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   6    | 1   1   .   2   .   2   .   
    Energy Gun             3    | .   1   .   .   .   2   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          3    | 1   .   .   2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 14   | .   .   2   3   .   3   6   
  Power                    4    | .   .   1   1   .   1   1   
  Propulsion               5    | .   .   .   2   .   .   3   
  Utility                  4    | .   .   1   .   .   1   2   
  Weapon                   1    | .   .   .   .   .   1   .   
  Highest Loss Streak      6    | .   .   2   3   .   1   6   
  To Critical Strikes      1    | .   .   .   1   .   .   .   
Average Slot Usage (%)     85   | .   92  95  61  84  85  97  
  Engine                   10   | .   14  12  9   11  8   9   
  Treads                   9    | .   28  28  16  .   .   .   
  Wheel                    17   | .   .   .   1   22  30  34  
  Device                   10   | .   14  12  .   11  9   17  
  Storage                  10   | .   14  14  11  11  9   9   
  Processor                2    | .   .   .   .   7   8   .   
  Protection               2    | .   .   .   .   .   3   8   
  Energy Gun               8    | .   7   14  .   .   10  18  
  Ballistic Gun            12   | .   14  14  21  22  6   .   
Peak Build Rating          15   | 6   7   7   9   10  14  15  
  Average Rating           9    | 5   6   6   7   9   12  14  
  On Entrance              7    | .   6   7   5   9   10  13  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             55   | 11  27  29  31  30  53  55  
  Greatest Support         46   | 40  40  40  40  20  46  46  
  Greatest Overweight (x)  10   | .   .   .   10  1   1   1   
  Average Overweight (x)   .    | .   .   .   .   1   .   1   
Largest Inventory Capacity 20   | 8   15  15  15  15  20  20  
  Average Capacity         14   | 7   10  15  15  15  15  20  
  Most Carried             6    | 4   5   5   6   4   6   4   
  Average Carried          4    | 2   4   4   5   4   4   4   
  Final Capacity           20   | 8   15  15  15  15  20  20  
  Final Carried            4    | 4   4   4   4   4   4   4   

 Class Distribution 
--------------------
 70% | Mutant
 29% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage

 Resources                      | -11 -10 -10 -9  -9  -8  -8  
-----------                Run  | Yrd Mat Min Mat Min Mat Sto 
Matter Collected           707  | 161 .   150 200 30  166 .   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            814  | 72  50  90  216 22  249 115 
  Parts                    59   | 10  4   6   13  2   16  8   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           1    | 1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto 
Combat Hostiles Destroyed  17   | .   1   2   6   .   5   3   
  Guns                     17   | .   1   2   6   .   5   3   
Classes Destroyed          8    | 1   1   .   2   .   3   1   
  Builder                  1    | .   .   .   .   .   .   1   
  Tunneler                 5    | 4   .   .   .   1   .   .   
  Recycler                 1    | .   .   .   1   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   
  Watcher                  1    | .   .   .   .   .   1   .   
  Swarmer                  4    | .   .   .   3   .   .   1   
  Grunt                    11   | .   1   2   3   .   4   1   
  Sentry                   2    | .   .   .   .   .   1   1   
Best Kill Streak           4    | 2   1   2   4   1   3   4   
  Combat Bots Only         3    | .   1   2   3   .   3   3   
Max Kills in Single Turn   1    | 1   1   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat Sto 
Hostile Shots Fired        170  | .   4   31  45  .   34  56  
  Missed                   47   | .   .   10  12  .   11  14  
Damage Taken               1570 | .   43  454 300 .   362 411 
  Core                     295  | .   11  11  75  .   64  134 
  Absorbed by Shields      47   | .   .   .   .   .   .   47  
Core Remaining (%)         90   | 100 .   91  .   81  .   .   
Volleys Fired              83   | 21  5   8   12  1   26  10  
  Largest                  2    | 1   1   2   2   2   2   2   
  Hottest                  121  | 20  20  60  46  46  121 121 
Shots Fired                130  | 21  5   16  24  2   43  19  
  Gun                      130  | 21  5   16  24  2   43  19  
  Cannon                   .    | .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   
  Kinetic                  84   | 21  5   8   24  2   24  .   
  Thermal                  46   | .   .   8   .   .   19  19  
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Robot Hit Streak         9    | 6   1   4   5   1   9   4   
  Robot Miss Streak        6    | 3   2   1   6   1   2   3   
  Penetration Max          .    | .   .   .   .   .   .   .   
  Secondary Targets        3    | .   .   .   .   .   .   3   
    Max Gunslinging Chain  1    | .   .   .   .   .   .   1   
Shots Hit Robots           94   | 15  2   12  17  1   35  12  
  Core Hits                52   | 5   2   6   12  1   19  7   
  Critical Kills           1    | .   .   .   .   .   1   .   
  Critical Parts Destroyed 1    | .   .   .   .   .   1   .   
  Critical Strikes         4    | .   .   .   .   .   4   .   
    Burn                   2    | .   .   .   .   .   2   .   
    Destroy                2    | .   .   .   .   .   2   .   
Melee Attacks              .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   
Damage Inflicted           1403 | 202 26  140 272 12  526 225 
  Guns                     1392 | 202 26  140 261 12  526 225 
  Cannons                  .    | .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Ramming                  11   | .   .   .   11  .   .   .   
  Kinetic                  903  | 202 26  75  261 12  327 .   
  Thermal                  489  | .   .   65  .   .   199 225 
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   .   
  Rammed                   1    | .   .   .   1   .   .   .   
Targets Rammed             1    | .   .   .   1   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   
Highest Temperature        381  | .   .   21  1   .   218 381 
  Average Temperature      101  | .   .   13  1   .   83  160 
  Received Heat Transfer   463  | .   24  94  54  .   207 84  
  Effects                  2    | .   .   .   .   .   .   2   
    Interference           2    | .   .   .   .   .   .   2   
Siege Activations          .    | .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Melted             2    | .   .   .   .   .   1   1   
  Heat Transferred         1334 | .   .   150 .   .   629 555 
Parts Sabotaged            .    | .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto 
Peak Influence             181  | 20  48  68  148 62  181 181 
  Initial                  72   | .   13  18  18  57  24  72  
  Average                  70   | 10  33  63  73  60  131 87  
Maximum Alert Level        .    | .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          4    | .   2   .   .   .   1   1   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   2   .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto 
Distress Signals           3    | .   1   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              36   | .   3   6   6   .   10  11  
  Peak Tracking Total      8    | .   5   4   3   .   3   8   
  Tactical Retreats        1    | .   .   .   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto 
Traps Triggered            1    | .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat Sto 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto 
Machines Accessed          2    | .   .   .   1   .   .   1   
  Terminals                2    | .   .   .   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                2    | .   .   .   1   .   .   1   
  Successful               1    | .   .   .   .   .   .   1   
  Failed                   1    | .   .   .   1   .   .   .   
    Catastrophic           1    | .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                2    | .   .   .   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             1    | .   .   .   .   .   .   1   
  Open Door                1    | .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  
------------               Run  | Yrd Mat Min Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat Sto 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -8  
-------------              Run  | Yrd Mat Min Mat Min Mat Sto 
Turns Passed               1607 | 234 76  209 277 264 233 314 
Spaces Moved               867  | 116 40  114 132 270 141 54  
  Core                     10   | 5   .   .   5   .   .   .   
  Treads                   368  | 111 40  114 103 .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   
  Wheels                   489  | .   .   .   24  270 141 54  
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 95  95  85  100 
  Average Speed            124  | 155 160 160 162 95  89  100 
  Slowest Speed            550  | 160 160 160 550 95  100 100 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       19   | 7   14  23  8   56  10  16  
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   1   .   
Scrap Searched             2    | .   .   1   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto 
Total                      1259 | 146 47  125 169 274 204 294 
  Wait                     267  | .   .   .   12  3   23  229 
  Move                     861  | 115 39  113 131 269 140 54  
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  13   | 4   .   1   4   .   4   .   
  Fast Attach              13   | 6   1   .   2   1   2   1   
  Attach                   7    | .   .   .   4   .   3   .   
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     6    | .   1   1   1   .   3   .   
  Drop                     8    | .   1   2   2   .   3   .   
  Fire                     83   | 21  5   8   12  1   26  10  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    1    | .   .   .   1   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines (discovered 3 exits: [*Mat x2] / [*Zio])
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
  235 | -11/Scrapyard | Entered Materials
  276 | -10/Materials | Discovered new exit (range 14)
  309 | -10/Materials | Build established: Mutant
  311 | -10/Materials | Entered Mines
  416 | -10/Mines     | Discovered new exit (range 3)
  453 | -10/Mines     | Assembled infested the area
  520 | -10/Mines     | Entered Materials
  520 | -9/Materials  | Evolved 2 slots: Utility x2
  717 | -9/Materials  | Discovered new exit (range 14)
  780 | -9/Materials  | Lost 3 parts (1p2n)
  797 | -9/Materials  | Entered Mines
  974 | -9/Mines      | Discovered new exit (range 15)
  984 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 1014 | -9/Mines      | Discovered new exit (range 9)
 1061 | -9/Mines      | Entered Materials
 1061 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1148 | -8/Materials  | Discovered new exit (range 15)
 1294 | -8/Materials  | Entered Storage
 1432 | -8/Storage    | Build established: Scavenger-Mutant
 1588 | -8/Storage    | Garrison activated, responded to threat
 1608 | -8/Storage    | Self-destructed

 Last Messages 
---------------
01591_ Lgt. Armor Plating destroyed.
01592_ U-05 Engineer lays Concrete. <x4>
01595_ Wheel destroyed.
01596_ U-05 Engineer lays Concrete. <x3>
01597_ U-05 Engineer destroyed.
01598_ U-05 Engineer lays Concrete. <x2>
01600_ Particle Gun melted.
01600_ G-47 Trooper destroyed.
01600_ Switching to secondary target: G-47 Trooper.
01600_ S-10 Pest destroyed.
01601_ W-25 Informer sends out distress signal.
01602_ U-05 Engineer lays Concrete.
01604_ Seismic Detector destroyed.
01604_ Com. Wheel destroyed.
01606_ Overheating: System interference.
01606_ Particle Gun temporarily disabled.
01606_ U-05 Engineer lays Concrete.
01606_ Lgt. Ion Engine destroyed.
01607_ Overheating: System interference.
01607_ Beam Rifle temporarily disabled.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                43
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MetaSkeletonPower
  Manual?         0
Play Time         00:09:25
  Cumulative      51.9 hours
  Start           2025.04.26 @ 00:23:16
  End             2025.04.26 @ 00:32:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          153
  Rogue           153
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          39
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e0a11d13-bf6d-415f-80ce-a9e0141c20da