Cogmind - Beta 10 *** ADVENTURER MODE // 2020.09.14 @ 22:12:04 Player: Katana1232 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (25) 125 Value Destroyed (573) 573 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (287) 287 TOTAL SCORE: 3025 Bonus ------- Pacifist 200 Follower Combat Kills 117 Friendly Fire -30 Cogmind --------- Core Integrity 385/550 Matter 263/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Weight Redist. System > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (8) ---- Ion Engine Light Angular Momentum Engine Medium Laser Heavy Laser Flak Cannon Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Weight Redist. System Advanced Targeting Computer > --- WEAPON ----------- Assault Cannon Assault Cannon > --- INVENTORY -------- Ion Engine Improved Ion Engine Light Treads Light Treads Medium Laser Light Assault Rifle Grenade Launcher Datajack [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Light Armor Plating Device Weight Redist. System Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Assault Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 2 | . . . . . 2 Weapon . | . . . . . . Parts Attached 26 | 6 1 1 7 4 7 Power 4 | 1 . . 1 1 1 Engine 3 | 1 . . 1 . 1 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 8 | 2 . . 3 1 2 Treads 2 | . . . . . 2 Leg 6 | 2 . . 3 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 5 | 1 1 . 1 . 2 Device 1 | . . . . . 1 Storage 2 | 1 . . 1 . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 1 | . 1 . . . . Artifact . | . . . . . . Weapon 9 | 2 . 1 2 2 2 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 3 | 2 . . . . 1 Ballistic Cannon 3 | . . . 2 1 . Launcher 3 | . . 1 . 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 13 | . . . . 3 10 Power 2 | . . . . . 2 Propulsion 6 | . . . . 2 4 Utility 2 | . . . . 1 1 Weapon 3 | . . . . . 3 Highest Loss Streak 5 | . . . . 2 5 Average Slot Usage (%) 86 | . 94 100 81 91 66 Engine 9 | . 14 14 11 5 6 Core 2 | . . . . 5 2 Treads 2 | . . . . . 11 Leg 27 | . 28 28 26 37 11 Device 1 | . . . . . 8 Storage 11 | . 14 14 11 11 9 Processor 1 | . . . . . 5 Protection 8 | . 8 14 11 8 . Ballistic Gun 9 | . 28 18 8 . 6 Ballistic Cannon 8 | . . . 2 21 5 Launcher 3 | . . 9 10 . . Naked Turns . | . . . . . . Heaviest Build 28 | 12 15 17 28 28 25 Greatest Support 46 | 20 20 20 40 40 46 Greatest Overweight (x) 2 | 2 . . 1 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 6 6 6 8 8 8 Average Capacity 7 | 5 6 6 7 8 8 Most Carried 8 | 6 6 6 8 8 8 Average Carried 6 | 4 5 6 6 7 5 Final Capacity 8 | 6 6 6 8 8 8 Final Carried 8 | 6 6 6 8 8 6 Class Distribution -------------------- 93% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 802 | 233 . 35 62 365 107 Remotely . | . . . . . . Salvage Created 462 | . . . 58 145 259 Parts 25 | . . . 4 12 9 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 25 | . . . 2 17 6 Guns 5 | . . . . . 5 Cannons 20 | . . . 2 17 1 Classes Destroyed 6 | . . . 1 3 2 Swarmer 7 | . . . . 7 . Grunt 8 | . . . 2 2 4 Sentry 1 | . . . . . 1 Demolisher 1 | . . . . 1 . Hunter 1 | . . . . . 1 Assembled 7 | . . . . 7 . Best Kill Streak 7 | . . . 2 7 2 Combat Bots Only 7 | . . . 2 7 2 Max Kills in Single Turn 2 | . . . 1 2 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 1673 | . . . 11 790 872 Core 224 | . . . . 59 165 Absorbed by Shields . | . . . . . . Core Remaining (%) 95 | 100 . 100 . 85 . Volleys Fired 97 | . . . 5 31 61 Largest 2 | . . . 1 2 2 Hottest 88 | . . . 44 88 88 Shots Fired 131 | . . . 5 59 67 Gun 54 | . . . . . 54 Cannon 76 | . . . 5 58 13 Launcher 1 | . . . . 1 . Special . | . . . . . . Kinetic 130 | . . . 5 58 67 Thermal . | . . . . . . Explosive 1 | . . . . 1 . Electromagnetic . | . . . . . . Robot Hit Streak 16 | . . . 5 10 16 Robot Miss Streak 7 | . . . . 7 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 98 | . . . 5 32 61 Core Hits 41 | . . . 2 18 21 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1631 | . . . 122 862 647 Guns 373 | . . . . . 373 Cannons 1245 | . . . 122 849 274 Explosions 13 | . . . . 13 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1618 | . . . 122 849 647 Thermal . | . . . . . . Explosive 13 | . . . . 13 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 24 | . . . . 24 . Projectiles 24 | . . . . 24 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 6 | . . . . 5 1 Impact . | . . . . . . Kinetic 6 | . . . . 5 1 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 427 | . . . 30 427 120 Average Temperature 113 | . . . 16 141 42 Received Heat Transfer 561 | . . . . 147 414 Effects 4 | . . . . 4 . Shutdowns 2 | . . . . 2 . Interference 2 | . . . . 2 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 286 | . 15 4 149 286 110 Initial 48 | . . 4 1 48 18 Average 85 | . 2 4 40 222 49 Maximum Alert Level 1 | . . . . 1 . Low Security (%) 75 | 100 100 100 100 21 100 Level 1 24 | . . . . 78 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 . 1 1 . Investigation 2 | . 1 . . 1 . Extermination . | . . . . . . Reinforcement 1 | . . . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 2 | . . . 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 45 | . 3 . 8 26 8 Peak Tracking Total 14 | . 6 . 5 14 4 Tactical Retreats . | . . . . . . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 1 | . . . . 1 . Max in Single Turn 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 2 | . 1 . . 1 . Terminals 2 | . 1 . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 5 | . 2 . . 3 . Successful 4 | . 2 . . 2 . Failed 1 | . . . . 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 5 | . 2 . . 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 2 . . 2 . Record 3 | . 1 . . 2 . Prototype ID Bank 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . . . 1 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies 5 | . . 3 . 2 . Largest Group 3 | . . 3 3 2 . Highest-Rated Group 45 | . . 40 40 45 . Highest-Rated Ally 31 | . . 16 16 31 . Total Orders 1 | . . 1 . . . GUARD 1 | . . 1 . . . Ally Attacks 52 | . . . 22 30 . Total Damage 603 | . . . 259 344 . Kills 13 | . . . 6 7 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 1323 | 61 104 289 194 408 267 Spaces Moved 784 | 41 85 221 115 226 96 Core 12 | 12 . . . . . Treads 48 | . . . . . 48 Legs 724 | 29 85 221 115 226 48 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 126 | 109 120 120 133 128 143 Slowest Speed 160 | 150 120 120 150 150 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 4 29 45 18 54 12 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 12 | . . . . 12 . Melee . | . . . . . . Projectile 5 | . . . . 5 . AOE 7 | . . . . 7 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 989 | 55 87 245 149 285 168 Wait 58 | . . 22 16 19 1 Move 779 | 40 84 220 114 225 96 Hop . | . . . . . . Pick Up 20 | 9 1 1 4 2 3 Fast Attach 10 | 3 1 . 2 2 2 Attach 11 | 3 . . 2 1 5 Detach . | . . . . . . Swap 5 | . . 1 3 1 . Drop 9 | . 1 1 3 4 . Fire 97 | . . . 5 31 61 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 149 | -10/Materials | Discovered new exit (range 15) 166 | -10/Materials | Entered Mines 220 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 290 | -10/Mines | Learned Materials stockpile data 311 | -10/Mines | Build established: Mutant 438 | -10/Mines | Discovered new exit (range 10) 455 | -10/Mines | Entered Materials 455 | -9/Materials | Accompanied by 3 allies 455 | -9/Materials | Evolved 2 slots: Propulsion x2 581 | -9/Materials | Discovered new exit (range 16) 649 | -9/Materials | Entered Mines 649 | -9/Mines | Accompanied by 1 ally 899 | -9/Mines | Assembled infested the area 960 | -9/Mines | Destroyed 7 combat bots 1027 | -9/Mines | Discovered new exit (range 15) 1057 | -9/Mines | Entered Materials 1057 | -8/Materials | Evolved 2 slots: Utility x2 1196 | -8/Materials | Lost 5 parts (1p1n3w) 1324 | -8/Materials | Self-destructed Last Messages --------------- U-05 Engineer lays Concrete. Grenade Launcher destroyed. U-05 Engineer lays Concrete. G-50 Soldier destroyed. Acquired Lgt. Angular Momentum Engine. Acquired Hvy. Laser. Acquired 66 matter. Acquired Flak Cannon. Penetrated by Slug. Slug penetrates Wall. U-05 Engineer lays Concrete. Adv. Targeting Computer destroyed. Penetrated by Slug. H-55 Commando destroyed. Acquired 41 matter. Lgt. Treads destroyed. Aluminum Leg destroyed. Imp. Ion Engine destroyed. Lgt. Treads destroyed. Y-45 Defender destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ??###???????????????????????? | | ??# ?????????????????####### | | ??# #????????????????# " | | ??# #????????????????# " | | ??# #????????????????# " | | ??# #????????????????# ! | | ??# #????????????????# | | ??# #????????????????# "T" | | ??# +????????????????# """ | | ??# #?????????######## | | ?## ##????????# ###+### | | ?# ########## | | ?# % | | ?# T % | | ?# ########## | | ?##+#####??????# ####### | | #= @ #??????###+####?????? | | # ] #???????????????????? | | # """ *#???????????????????? | | # """ !%#??????????????????? | | # """ =##??????????????????? | | # #???????????????????? | | # #???????????????????? | | # " " #???????????????????? | | #?"R" #???????????????????? | | ????? #???????????????????? | | ????? =#???????????????????? | | ?????####???????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Challenges ------------ None Game ------ Seed StormRelayCorpse Manual? 0 Play Time 00:39:05 Cumulative 9.6 hours Start 2020.09.14 @ 21:19:41 End 2020.09.14 @ 22:12:04 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 17 Rogue 8 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 16 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Tallcaps Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6c6d2cde-1eab-4a61-9336-dab6b3692682