Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.15 @ 21:19:44

Player: Levos

Result: Destroyed by YI-UF0 with YI-UF0's Doublenader

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (9)       45
Value Destroyed (163)      163
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 608

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     194/300
Energy                     42/250
System Corruption          0%
Temperature                Cool (1)
Movement                   Walking (190) Ox1
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (2) ---
           Aluminum Leg
>          --- UTILITY (2) ------
     Small Storage Unit
           ECM Suite
>          --- WEAPON (2) -------
           Assault Rifle
>          --- INVENTORY (8) ----
     Light Ion Engine
     Light Treads
  Improved Trap Extractor (0/6)

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
     Light Treads
  Advanced Treads
>          --- UTILITY ----------
     Small Storage Unit
           ECM Suite
>          --- WEAPON -----------
           Assault Rifle
           Grenade Launcher
>          --- INVENTORY --------
           Ion Engine
     Light Ion Engine
     Light Treads
           Aluminum Leg
           Aluminum Leg
  Improved Trap Extractor
           EM Pulse Gun
           Assault Rifle
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   ECM Suite
  Storage                  Small Storage Unit
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             18   | 8   2   8   
  Power                    2    | 1   .   1   
    Engine                 2    | 1   .   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | 4   .   3   
    Treads                 3    | 2   .   1   
    Leg                    4    | 2   .   2   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  2    | 1   1   .   
    Device                 1    | .   1   .   
    Storage                1    | 1   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   7    | 2   1   4   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 2   .   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               4    | .   1   3   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 7    | .   .   7   
  Power                    1    | .   .   1   
  Propulsion               3    | .   .   3   
  Utility                  .    | .   .   .   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      7    | .   .   7   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     98   | .   93  99  
  Engine                   13   | .   14  13  
  Treads                   27   | .   28  27  
  Device                   12   | .   7   14  
  Storage                  14   | .   14  14  
  Ballistic Gun            14   | .   15  13  
  Launcher                 13   | .   12  13  
Peak Build Rating          10   | 6   7   10  
  Average Rating           8    | 4   6   9   
  On Entrance              4    | .   6   7   
Naked Turns                .    | .   .   .   
Heaviest Build             17   | 14  17  17  
  Greatest Support         42   | 40  40  42  
  Greatest Overweight (x)  1    | .   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 6   8   8   
  Most Carried             8    | 6   8   8   
  Average Carried          6    | 3   6   7   
  Final Capacity           8    | 8   8   8   
  Final Carried            6    | 6   6   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           474  | 285 16  173 
  Remotely                 .    | .   .   .   
Salvage Created            178  | 86  26  66  
  Parts                    17   | 1   7   9   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  7    | .   3   4   
  AOE                      7    | .   3   4   
Classes Destroyed          4    | 1   2   1   
  Recycler                 1    | 1   .   .   
  Watcher                  1    | .   1   .   
  Swarmer                  5    | .   3   2   
  Grunt                    2    | .   .   2   
Best Kill Streak           3    | 1   3   2   
  Combat Bots Only         3    | .   3   2   
Max Kills in Single Turn   2    | 1   2   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Min  
Hostile Shots Fired        43   | .    1    42   
  Missed                   13   | .    .    13   
Damage Taken               1207 | .    71   1136 
  Core                     256  | .    .    256  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              26   | 4    6    16   
  Largest                  2    | 2    1    2    
  Hottest                  50   | 40   30   50   
Shots Fired                34   | 8    6    20   
  Gun                      15   | 8    .    7    
  Cannon                   .    | .    .    .    
  Launcher                 19   | .    6    13   
  Special                  .    | .    .    .    
  Kinetic                  15   | 8    .    7    
  Thermal                  .    | .    .    .    
  Explosive                19   | .    6    13   
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         4    | 4    1    4    
  Robot Miss Streak        2    | 1    2    1    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           17   | 7    1    9    
  Core Hits                21   | 2    7    12   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           585  | 82   208  295  
  Guns                     116  | 82   .    34   
  Cannons                  .    | .    .    .    
  Explosions               469  | .    208  261  
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  116  | 82   .    34   
  Thermal                  .    | .    .    .    
  Explosive                469  | .    208  261  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            7    | .    .    7    
  Projectiles              .    | .    .    .    
  Explosions               7    | .    .    7    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      121  | .    64   57   
  Shots                    5    | .    2    3    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        4    | .    .    4    
  Average Temperature      2    | .    .    2    
  Received Heat Transfer   15   | .    .    15   
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         .    | .    .    .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             159  | 5   135 159 
  Initial                  52   | .   3   52  
  Average                  80   | 3   72  90  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              9    | .   3   6   
  Peak Tracking Total      2    | .   1   2   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          3    | .   2   1   
  Max in Single Turn       2    | .   2   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          1    | .   .   1   
  Terminals                1    | .   .   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                5    | .   .   5   
  Successful               4    | .   .   4   
  Failed                   1    | .   .   1   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   1    | .   .   1   
  Terminals                5    | .   .   5   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             4    | .   .   4   
  Record                   3    | .   .   3   
  Dispatch Records         1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    2    | .   .   2   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               1179 | 93  203 883 
Spaces Moved               706  | 47  116 543 
  Core                     5    | 5   .   .   
  Treads                   678  | 20  116 542 
  Legs                     23   | 22  .   1   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  160 145 
  Average Speed            153  | 129 160 153 
  Slowest Speed            190  | 160 160 190 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       36   | 4   28  77  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             2    | .   .   2   
Spaces Dug                 9    | .   9   .   
Terrain Destroyed          98   | .   36  62  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      98   | .   36  62  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      771  | 70  129 572 
  Wait                     .    | .   .   .   
  Move                     704  | 46  115 543 
  Hop                      .    | .   .   .   
  Pick Up                  18   | 12  3   3   
  Fast Attach              .    | .   .   .   
  Attach                   13   | 6   2   5   
  Detach                   1    | .   1   .   
  Swap                     5    | 2   .   3   
  Drop                     4    | .   2   2   
  Fire                     26   | 4   6   16  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   39 | -11/Scrapyard | Discovered new exit (range 16)
   94 | -11/Scrapyard | Entered Materials
  216 | -10/Materials | Discovered new exit (range 16)
  297 | -10/Materials | Entered Mines
  303 | -10/Mines     | Build established: Mutant
  459 | -10/Mines     | Learned Materials stockpile data
  486 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  537 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  589 | -10/Mines     | Discovered new exit (range 10)
  821 | -10/Mines     | Learned Materials security intel
 1154 | -10/Mines     | Core integrity fell below 50%
 1175 | -10/Mines     | Core integrity fell below 20%
 1180 | -10/Mines     | Destroyed by YI-UF0 with YI-UF0's Doublenader

 Last Messages 
---------------
U-05 Engineer lays Concrete.
The unstable cave ceiling collapses.
Grenade Launcher destroyed.
U-05 Engineer destroyed.
K-01 Serf collects debris.
U-05 Engineer builds a Wall.
K-01 Serf collects debris.
The unstable cave ceiling collapses. <x4>
Ion Engine destroyed.
Destroyed Shock Absorption System.
The unstable cave ceiling collapses. <x3>
Lgt. Treads destroyed.
Assault Rifle destroyed.
The unstable cave ceiling collapses.
Adv. Treads destroyed.
Grenade Launcher destroyed.
The unstable cave ceiling collapses. <x2>
YI-UF0 mumbles something.
Aluminum Leg destroyed.
The unstable cave ceiling collapses. <x2>

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????#############?????????? |
| ????????########????????####   #         ????????? |
| ??????#        #????????#           !    ????????? |
| ??????#"""     #????????#                ????????? |
| ??????#"""     #????????# #      #   ????????????? |
| ??????#"""     #????????# #        ##????????????? |
| ?????##        #????????#[#      #  ?????????????? |
| ?????#         #???????##  #  g   #??????????????? |
| ?????#         #??????###         #??????????????? |
| ?????##  "  *  #??????#          ##??????????????? |
| ?????#         ## #####           #??????????????? |
| ??#### ####  ###                 ##??????????????? |
| ?## ## #                         #??????????????#  |
| ##   #                   @      ##???????????????? |
| #"*! #      ####           k   ##????????????????? |
| #"!  "      ###   #           ##?????????????????? |
| #"   "      ####       #       #?????????????????? |
| # /   X    ##??#####  #        #?????????????????? |
| ## "##     #???????###         #?????????????????? |
| ?#######  ##?????????          #?????????????????? |
| ???????# ##?????#???#          #??????####???????? |
| ???????# #????## ???#          #?????##  ##??????? |
| ???????# #???##   ??##=  *     ##????#    #??????? |
| ???????# #?###      #####u      ##???##   #??????? |
| ???????# #?#       <=  [         #???##   #??????? |
| ???????# #?#        [=!          ##?##    ##?????# |
| ???????# #?##        ####         ###      ####### |
| ???????# #??### ##  ##   #                         |
| ???????# #????# ####?#########                     |
| ???????# ###### #????????????###           #####   |
| ???????#        #??????????????##          #???##  |
| ???????######## #???????????????####       #????#  |
| ??????????????# #??????????????????##     ##????#  |
| ??????????????# #???????????????????#    ##?????## |
| ??????????????# #??????????????????#    ##???????# |
| ??????????????# #########??????????#    #????????# |
| ??????????????# ##      #??????????##  ##????????# |
| ??????????????# ##  """ ###?????????####?????????# |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Let's See Who's Tougher

 Challenges 
------------
None

 Game 
------
Seed              BlastScrapoidTube
  Manual?         0
Play Time         00:16:53
  Cumulative      3.9 hours
  Start           2024.10.15 @ 21:04:39
  End             2024.10.15 @ 21:19:44
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          6
Achievement%      5
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: bef36dad-c738-4501-87a0-5ed52d4a8763