Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.30 @ 21:15:39 Player: Ayera Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (27) 135 Value Destroyed (784) 784 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1859 Bonus ------- None Cogmind --------- Core Integrity 301/400 Matter 290/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Flying (107) Ox1 Location -9/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (2) --- Improved Flight Unit Improved Flight Unit > --- UTILITY (3) ------ Small Storage Unit Improved Targeting Computer Light Armor Plating > --- WEAPON (2) ------- Advanced Beam Cannon Mini Grenade Launcher > --- INVENTORY (8) ---- Improved Flight Unit Melee Analysis Suite EM Pulse Gun Particle Gun Pulse Rifle Heavy Assault Rifle Shock Bomb Launcher Scythe Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Small Storage Unit Improved Targeting Computer Light Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Mini Grenade Launcher > --- INVENTORY -------- Improved Flight Unit Melee Analysis Suite EM Pulse Gun Particle Gun Pulse Rifle Heavy Assault Rifle Shock Bomb Launcher Scythe [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Small Storage Unit Storage Small Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Grenade Launcher Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power 1 | . . 1 Propulsion . | . . . Utility 1 | . . 1 Weapon . | . . . Parts Attached 27 | 6 9 12 Power 4 | 1 1 2 Engine 3 | 1 . 2 Core 1 | . 1 . Reactor . | . . . Propulsion 9 | 2 3 4 Treads . | . . . Leg 2 | . 2 . Wheel 3 | 2 1 . Hover . | . . . Flight 4 | . . 4 Utility 5 | 1 1 3 Device . | . . . Storage 1 | 1 . . Processor 2 | . 1 1 Hackware . | . . . Protection 2 | . . 2 Artifact . | . . . Weapon 9 | 2 4 3 Energy Gun 2 | 1 1 . Energy Cannon 1 | . . 1 Ballistic Gun 3 | 1 1 1 Ballistic Cannon . | . . . Launcher 3 | . 2 1 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 2 | . . 2 Parts Lost 6 | . 3 3 Power 1 | . . 1 Propulsion 2 | . 2 . Utility 1 | . . 1 Weapon 2 | . 1 1 Highest Loss Streak 2 | . 2 2 To Critical Strikes . | . . . Average Backups 3 | . 1 5 Power . | . . . Propulsion . | . . 1 Utility . | . . . Weapon 2 | . 1 4 Tool/Special . | . . . Unused Backups 3 | . . 3 Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 3 | . . 3 Tool/Special . | . . . Average Slot Usage (%) 86 | . 95 78 Engine 7 | . 7 7 Core 4 | . 7 1 Leg 5 | . 7 3 Wheel 8 | . 18 . Flight 9 | . . 18 Storage 12 | . 14 11 Processor 11 | . 11 11 Protection 2 | . . 5 Energy Gun 2 | . 4 . Energy Cannon 5 | . . 9 Ballistic Gun 7 | . 14 2 Launcher 8 | . 8 8 Peak Build Rating 19 | 6 11 19 Average Rating 12 | 3 8 15 On Entrance 5 | . 6 10 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 22 | 11 15 22 Greatest Support 26 | 26 26 20 Greatest Overweight (x) 2 | . 1 2 Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 8 Average Capacity 7 | 7 8 8 Most Carried 8 | 2 3 8 Average Carried 3 | . 1 5 Final Capacity 8 | 8 8 8 Final Carried 8 | . 2 8 Class Distribution -------------------- 78% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 739 | 168 360 211 Remotely . | . . . Salvage Created 776 | . 291 485 Parts 62 | . 26 36 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 18 | . 11 7 Guns 4 | . 3 1 Cannons 6 | . . 6 AOE 8 | . 8 . Classes Destroyed 8 | . 4 4 Builder 2 | . . 2 Tunneler 1 | . . 1 Recycler 1 | . . 1 Operator 1 | . 1 . Watcher 4 | . 2 2 Swarmer 3 | . 3 . Grunt 10 | . 8 2 Sentry 5 | . . 5 Best Kill Streak 4 | . 4 4 Combat Bots Only 3 | . 3 3 Max Kills in Single Turn 2 | . 2 2 Gunslinging . | . . . Exploded 2 | . 2 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 56 | . 33 23 Missed 12 | . 5 7 Hits 44 | . 28 16 Projectile 44 | . 28 16 Critical Strikes 3 | . 1 2 Damage Taken 945 | . 479 466 Core 202 | . 103 99 Absorbed by Shields . | . . . Regen/Repaired (Parts) 59 | . . 59 Core Remaining (%) 79 | 100 58 . Volleys Fired 53 | . 31 22 Largest 2 | . 2 2 Hottest 98 | . 85 98 Shots Fired 94 | . 58 36 Gun 51 | . 43 8 Cannon 22 | . . 22 Launcher 21 | . 15 6 Special . | . . . Kinetic 39 | . 31 8 Thermal 34 | . 12 22 Explosive 21 | . 15 6 Electromagnetic . | . . . Robot Hit Streak 12 | . 7 12 Robot Miss Streak 4 | . 4 4 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 61 | . 36 25 Core Hits 44 | . 28 16 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 1 | . . 1 Destroy 1 | . . 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1689 | . 1056 633 Guns 383 | . 281 102 Cannons 345 | . . 345 Explosions 961 | . 775 186 Melee . | . . . Ramming . | . . . Kinetic 250 | . 148 102 Thermal 478 | . 133 345 Explosive 961 | . 775 186 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 2 | . 2 . Average Corruption 2 | . 2 . Corruption Purged . | . . . Corruption Blocked . | . . . Effects 6 | . 6 . Message Errors 4 | . 4 . Energy Discharges 1 | . 1 . Data Loss (minor) 1 | . 1 . Overload Shots . | . . . Overflow Damage 71 | . 6 65 Projectiles . | . . . Explosions 71 | . 6 65 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 350 | . 114 236 Shots 8 | . 4 4 Rammed 1 | . . 1 Targets Rammed 1 | . . 1 Kicked . | . . . Crushed . | . . . Highest Temperature 317 | . 270 317 Average Temperature 84 | . 67 102 Received Heat Transfer 276 | . 180 96 Effects 2 | . . 2 Interference 2 | . . 2 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . 1 . Heat Transferred 962 | . 333 629 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level 1 | . 1 . Low Security (%) 94 | 100 87 100 Level 1 5 | . 12 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 231 | . 231 178 Initial 52 | . . 52 Average 103 | . 133 83 Influence Increases 773 | . 418 355 Destroy 0b10 Robot/C 360 | . 220 140 Destroy 0b10 Robot/NC 45 | . 15 30 Destroy Leader 108 | . 44 64 Successful Hack 2 | . . 2 Disable Machine 90 | . 30 60 Destroy Structure 153 | . 94 59 Partial Spotted 15 | . 15 . Influence Decreases 728 | . 292 436 Entered New Map 74 | . . 74 Time Decay 594 | . 262 332 Lost Part 60 | . 30 30 Squads Dispatched 5 | . 2 3 Investigation 3 | . 1 2 Extermination . | . . . Reinforcement 2 | . 1 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 30 | . 18 12 Peak Tracking Total 3 | . 3 3 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 5 | . 4 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 6 | . 2 4 Max in Single Turn 3 | . 1 3 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 1 | . . 1 Terminals . | . . . Fabricators . | . . . Repair Stations 1 | . . 1 Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 5 | . . 5 Successful 3 | . . 3 Failed 2 | . . 2 Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations 5 | . . 5 Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks 3 | . . 3 Scan Component 2 | . . 2 Repair 1 | . . 1 Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . . 1 Full Trace Events 1 | . . 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired 1 | . . 1 Time 32 | . . 32 Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 819 | . 571 248 Optics 819 | . 571 248 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1489 | 38 671 780 Spaces Moved 1177 | 33 568 576 Core 9 | 9 . . Treads . | . . . Legs 230 | . 134 96 Wheels 458 | 24 434 . Hover . | . . . Flight 480 | . . 480 Fastest Speed 37 | 50 80 37 Average Speed 103 | 79 96 112 Slowest Speed 190 | 90 120 190 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 47 | 3 93 47 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 163 | . 97 66 Melee . | . . . Projectile . | . . . AOE 163 | . 97 66 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1352 | 44 637 671 Wait 54 | . 18 36 Move 1175 | 32 567 576 Hop . | . . . Pick Up 32 | 6 9 17 Fast Attach 1 | . . 1 Attach 17 | 6 5 6 Detach . | . . . Swap 10 | . 4 6 Drop 9 | . 3 6 Fire 53 | . 31 22 Melee . | . . . Ram 1 | . . 1 Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 3 exits: [*Mat] / [*Min x2]) History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 14) 39 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Discovered new exit (range 3) 241 | -10/Materials | Discovered new exit (range 18) 301 | -10/Materials | Discovered new exit (range 5) 312 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 8) 485 | -10/Materials | Discovered new exit (range 7) 710 | -10/Materials | Entered another Materials area 710 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 827 | -9/Materials | Build established: Scavenger-Mutant 846 | -9/Materials | Discovered new exit (range 12) 1027 | -9/Materials | Discovered new exit (range 9) 1139 | -9/Materials | Build established: Mutant 1369 | -9/Materials | Repaired Imp. Ion Engine 1446 | -9/Materials | Discovered new exit (range 7) 1490 | -9/Materials | Self-destructed Last Messages --------------- Ready to Repair: Imp. Flight Unit Rating: 2p Time: 51 01370_ ALERT: Suspicious activity at Repair Station M001. Dispatching Investigation squad. 01437_ K-01 Serf collects debris. 01439_ T-07 Excavator is excavating. 01440_ K-01 Serf collects debris. 01446_ EXIT=FOUND 01447_ K-01 Serf collects debris. 01471_ Triggered Alarm Trap. 01471_ An alarm sounds. 01471_ ALERT: Alarm triggered, dispatching investigation squad. 01475_ Dropped Assault Rifle. 01476_ Acquired Shock Bomb Launcher. 01479_ Dropped Hvy. Assault Rifle. 01479_ Acquired Melee Analysis Suite. 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Ion Engine | 15% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Back For More Overwhelming Challenges ------------ None Game ------ Seed ArchitectAngularKatana Manual? 0 Play Time 00:19:04 Cumulative 26.9 hours Start 2025.11.28 @ 14:54:49 End 2025.11.30 @ 21:15:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 24 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c01e3e81-82cb-46e6-aa48-cd3efeb6b2a9