Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.24 @ 18:48:20

Player: naththebg

Result: Core destroyed

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (14)      70
Value Destroyed (152)      152
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 662

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     95/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (2) ------
  Improved Light Armor Plating
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Light Ion Engine
     Light Treads
   Compact Wheel
           Assault Rifle
           Assault Rifle

 Peak State 
------------
>           --- POWER ------------
            Ion Engine
>           --- PROPULSION -------
            Aluminum Leg
            Aluminum Leg
>           --- UTILITY ----------
     Medium Storage Unit
            Targeting Computer
>           --- WEAPON -----------
  Makeshift Shrapnel Gun
            Rocket Launcher
>           --- INVENTORY --------
      Light Ion Engine
      Light Treads
      Light Treads
    Compact Wheel
    Compact Wheel
            Assault Rifle
            Assault Rifle
            Assault Rifle
            Mining Laser
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Protection               Weapon Shielding
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Makeshift Shrapnel Gun
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             13   | 6   3   4   
  Power                    1    | 1   .   .   
    Engine                 1    | 1   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               2    | 2   .   .   
    Treads                 .    | .   .   .   
    Leg                    2    | 2   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 1   3   1   
    Device                 .    | .   .   .   
    Storage                2    | 1   1   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             2    | .   1   1   
    Artifact               .    | .   .   .   
  Weapon                   5    | 2   .   3   
    Energy Gun             2    | 2   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | .   .   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 6    | .   .   6   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  1    | .   .   1   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      5    | .   .   5   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     96   | .   93  97  
  Engine                   13   | .   14  13  
  Leg                      27   | .   28  27  
  Storage                  13   | .   14  13  
  Processor                9    | .   .   13  
  Protection               2    | .   7   .   
  Energy Gun               16   | .   28  10  
  Ballistic Gun            3    | .   .   5   
  Launcher                 7    | .   .   11  
Peak Build Rating          11   | 6   8   11  
  Average Rating           8    | 5   7   9   
  On Entrance              4    | .   6   8   
Naked Turns                9    | .   .   9   
Heaviest Build             21   | 13  19  21  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  1    | .   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 8   10  10  
  Average Capacity         9    | 7   9   9   
  Most Carried             10   | 6   10  10  
  Average Carried          8    | 4   8   9   
  Final Capacity           10   | 8   10  5   
  Final Carried            10   | 6   10  5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           412  | 260 17  135 
  Remotely                 .    | .   .   .   
Salvage Created            405  | 110 115 180 
  Parts                    27   | 5   11  11  
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  19   | .   2   17  
  Guns                     5    | .   2   3   
  AOE                      14   | .   .   14  
Classes Destroyed          8    | 2   3   3   
  Worker                   2    | 2   .   .   
  Tunneler                 1    | .   .   1   
  Hauler                   1    | .   1   .   
  Recycler                 2    | 1   .   1   
  Watcher                  2    | .   2   .   
  Swarmer                  5    | .   2   3   
  Grunt                    1    | .   .   1   
  Assembled                13   | .   .   13  
Best Kill Streak           13   | 2   1   13  
  Combat Bots Only         13   | .   1   13  
Max Kills in Single Turn   4    | 1   1   4   
  Gunslinging              .    | .   .   .   
  Exploded                 4    | .   .   4   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Min  
Hostile Shots Fired        85   | .    21   64   
  Missed                   20   | .    5    15   
Damage Taken               822  | .    126  696  
  Core                     252  | .    7    245  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              46   | 7    25   14   
  Largest                  2    | 2    2    2    
  Hottest                  90   | 90   90   57   
Shots Fired                82   | 14   50   18   
  Gun                      74   | 14   50   10   
  Cannon                   .    | .    .    .    
  Launcher                 8    | .    .    8    
  Special                  .    | .    .    .    
  Kinetic                  7    | .    .    7    
  Thermal                  67   | 14   50   3    
  Explosive                8    | .    .    8    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         7    | 7    3    7    
  Robot Miss Streak        6    | 1    6    5    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           41   | 11   19   11   
  Core Hits                39   | 4    6    29   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         1    | .    1    .    
    Burn                   1    | .    1    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1514 | 129  221  1164 
  Guns                     490  | 129  221  140  
  Cannons                  .    | .    .    .    
  Explosions               1011 | .    .    1011 
  Melee                    .    | .    .    .    
  Ramming                  13   | .    .    13   
  Kinetic                  128  | .    .    128  
  Thermal                  362  | 129  221  12   
  Explosive                1011 | .    .    1011 
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            21   | .    .    21   
  Projectiles              .    | .    .    .    
  Explosions               21   | .    .    21   
  Melee                    .    | .    .    .    
Knockbacks                 1    | .    .    1    
  Impact                   1    | .    .    1    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      62   | .    .    62   
  Shots                    3    | .    .    3    
  Rammed                   1    | .    .    1    
Targets Rammed             2    | .    .    2    
  Kicked                   1    | .    .    1    
  Crushed                  .    | .    .    .    
Highest Temperature        210  | 150  210  59   
  Average Temperature      68   | 63   79   32   
  Received Heat Transfer   283  | .    .    283  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             2    | 1    1    .    
  Heat Transferred         1029 | 347  645  37   
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             164  | 15  164 90  
  Initial                  9    | .   9   .   
  Average                  46   | 3   75  36  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              33   | .   10  23  
  Peak Tracking Total      13   | .   4   13  
  Tactical Retreats        3    | .   2   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          3    | .   3   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                14   | .   14  .   
  Successful               6    | .   6   .   
  Failed                   8    | .   8   .   
    Catastrophic           2    | .   2   .   
  Database Lockouts        .    | .   .   .   
  Manual                   5    | .   5   .   
  Terminals                14   | .   14  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             5    | .   5   .   
  Prototype ID Bank        1    | .   1   .   
  Alert Level              1    | .   1   .   
  Locate Traps             2    | .   2   .   
  Registered Components    1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         1    | .   1   .   
  Terminals                1    | .   1   .   
    Botnet                 1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   3   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    2    | .   .   2   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               1374 | 111 451 812 
Spaces Moved               815  | 65  289 461 
  Core                     33   | 10  .   23  
  Treads                   .    | .   .   .   
  Legs                     782  | 55  289 438 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 50  
  Average Speed            144  | 109 120 164 
  Slowest Speed            190  | 120 120 190 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       51   | 4   55  94  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             2    | .   .   2   
Spaces Dug                 10   | .   .   10  
Terrain Destroyed          63   | .   .   63  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      63   | .   .   63  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      924  | 88  342 494 
  Wait                     36   | 5   21  10  
  Move                     813  | 64  288 461 
  Hop                      .    | .   .   .   
  Pick Up                  12   | 6   4   2   
  Fast Attach              9    | 6   2   1   
  Attach                   2    | .   .   2   
  Detach                   .    | .   .   .   
  Swap                     2    | .   1   1   
  Drop                     3    | .   1   2   
  Fire                     46   | 7   25  14  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     1    | .   .   1   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 16)
  112 | -11/Scrapyard | Entered Materials
  210 | -10/Materials | Discovered new exit (range 14)
  304 | -10/Materials | Build established: Mutant
  530 | -10/Materials | Discovered new exit (range 13)
  563 | -10/Materials | Entered Mines
  579 | -10/Mines     | Met a Derelict bent on vengeance
  584 | -10/Mines     | Learned 4 Materials zone layouts
  705 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  761 | -10/Mines     | Discovered new exit (range 6)
  958 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1231 | -10/Mines     | Discovered new exit (range 7)
 1321 | -10/Mines     | Assembled infested the area
 1326 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1352 | -10/Mines     | Core integrity fell below 50%
 1362 | -10/Mines     | Released all parts (3)
 1363 | -10/Mines     | Core integrity fell below 20%
 1375 | -10/Mines     | Core destroyed

 Last Messages 
---------------
01351_ Rocket Launcher destroyed.
01353_ as-88820 destroyed.
01356_ as-99841 destroyed.
01359_ as-47353 destroyed.
01359_ Targeting Computer destroyed.
01359_ Aluminum Leg destroyed.
01362_ Released Med. Storage Unit.
01362_ Released Assault Rifle.
01362_ Released Mak. Shrapnel Gun.
01362_ Critical hit (Burn: +80).
01367_ U-05 Engineer builds a Wall.
01368_ K-01 Serf collects debris.
01371_ Acquired Imp. Light Armor Plating.
01372_ U-05 Engineer lays Concrete.
01372_ Acquired 35 matter.
01374_ Acquired 22 matter.
01374_ U-05 Engineer destroyed.
01375_ Slammed into K-01 Serf.
01375_ K-01 Serf knocked back.
01375_ Destabilizing: Core damaged (-12).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Weapon Shielding           33
Evasion (%)                55
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DecoyFlightRegenerator
  Manual?         0
Play Time         00:09:18
  Cumulative      158.8 hours
  Start           2024.12.24 @ 18:39:03
  End             2024.12.24 @ 18:48:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          79
  Rogue           79
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             56
Gallery%          70
Achievement%      61
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7d5f85ea-c3f3-4259-839a-4f3431fb9d8e