Cogmind - Beta 10.1 --- EXPLORER MODE // 2020.10.19 @ 03:13:26 Player: Demian Result: Core destroyed Performance ------------- Evolutions (8) 4000 Regions Visited (17) 3400 Robots Destroyed (174) 870 Value Destroyed (9448) 9448 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1470) 1470 TOTAL SCORE: 19288 Bonus ------- High Alert Combat Kills 1038 Follower Combat Kills 32 Entered Garrisons 400 Cogmind --------- Core Integrity 0/1450 Matter 470/500 Energy 313/535 System Corruption 11% Temperature Cool (1012) Movement Walking (150) Ox1 Location -2/Research Parts ------- > --- POWER (5) -------- Light Fission Core Micro Fission Core Reinforced Antimatter Reactor Light Particle Reactor Light Particle Reactor > --- PROPULSION (6) --- Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg High-density Centrium Leg > --- UTILITY (8) ------ Advanced Heat Sink High-capacity Storage Unit High-capacity Matter Pod Heavy Armor Plating Heavy Armor Plating > --- WEAPON (5) ------- Quantum Rifle Enhanced Quantum Rifle Heavy Disruptor Cannon Matter Neutralizer > --- INVENTORY (12) --- Heavy Neutron Cannon Heavy Neutron Cannon Peak State ------------ > --- POWER ------------ Light Fission Core Light Antimatter Reactor Reinforced Antimatter Reactor Light Particle Reactor Light Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg High-density Centrium Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit High-capacity Matter Pod Improved Medium Armor Plating > --- WEAPON ----------- Enhanced Quantum Rifle Heavy Disruptor Cannon Heavy Disruptor Cannon > --- INVENTORY -------- Light Fission Core Light Particle Reactor Myomer Leg Quantum Rifle Heavy Disruptor Cannon Matter Neutralizer Heavy Neutron Cannon Heavy Neutron Cannon Gauss Rifle Gauss Rifle [Rating: 153] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Utility Advanced Heat Sink Device Advanced Heat Sink Storage High-capacity Storage Unit Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Heavy Laser Energy Cannon Heavy Disruptor Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Gar Fac Gar Fac Fac Res Res Slots Evolved 17 | . 1 . 2 . . . 6 . . 2 . . . . 2 2 2 Power 4 | . 1 . . . . . 1 . . . . . . . 1 . 1 Propulsion 4 | . . . 2 . . . . . . . . . . . 1 . 1 Utility 6 | . . . . . . . 3 . . 2 . . . . . 1 . Weapon 3 | . . . . . . . 2 . . . . . . . . 1 . Parts Attached 165 | 7 4 1 10 . . 9 21 . 1 5 19 3 21 14 5 18 27 Power 31 | 1 3 . 2 . . 1 5 . . . 4 1 1 2 2 3 6 Engine 18 | 1 3 . 2 . . . 5 . . . 4 . 1 1 1 . . Core 6 | . . . . . . 1 . . . . . 1 . 1 . . 3 Reactor 7 | . . . . . . . . . . . . . . . 1 3 3 Propulsion 47 | 2 . . 6 . . 3 3 . 1 2 6 . 6 6 1 3 8 Treads 4 | . . . 4 . . . . . . . . . . . . . . Leg 43 | 2 . . 2 . . 3 3 . 1 2 6 . 6 6 1 3 8 Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 40 | 2 1 . 1 . . 2 6 . . 2 2 2 4 2 1 8 7 Device 23 | . . . . . . 1 3 . . 2 1 1 3 1 1 6 4 Storage 4 | 1 1 . . . . . 1 . . . . 1 . . . . . Processor . | . . . . . . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . Protection 13 | 1 . . 1 . . 1 2 . . . 1 . 1 1 . 2 3 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 47 | 2 . 1 1 . . 3 7 . . 1 7 . 10 4 1 4 6 Energy Gun 21 | 1 . 1 1 . . 3 3 . . 1 2 . 5 2 . . 2 Energy Cannon 10 | . . . . . . . 1 . . . 3 . 1 . . 1 4 Ballistic Gun 13 | 1 . . . . . . 1 . . . 2 . 3 2 1 3 . Ballistic Cannon 3 | . . . . . . . 2 . . . . . 1 . . . . Launcher . | . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . . . 1 . . . 1 . . . . . 2 Parts Lost 22 | . . . 1 . . 1 1 . . . 2 . 7 2 . . 8 Power 3 | . . . 1 . . . . . . . . . . . . . 2 Propulsion 2 | . . . . . . 1 . . . . . . 1 . . . . Utility 5 | . . . . . . . . . . . . . 2 . . . 3 Weapon 12 | . . . . . . . 1 . . . 2 . 4 2 . . 3 Highest Loss Streak 6 | . . . 1 . . 1 1 . . . 2 . 6 2 . . 3 Average Slot Usage (%) 97 | . 99 100 97 100 100 94 99 100 100 100 99 99 98 99 100 98 87 Engine 12 | . 24 25 19 20 20 16 12 12 12 11 15 14 11 11 13 5 . Core 3 | . . . . . . 3 6 6 6 5 . . 5 5 5 4 6 Reactor 2 | . . . . . . . . . . . . . . . 1 7 13 Treads 3 | . . . 22 40 40 22 . . . . . . . . . . . Leg 21 | . 25 25 15 . . 11 24 25 25 22 22 22 21 21 25 22 25 Device 13 | . . . . . . 3 13 12 12 22 22 22 22 19 15 17 15 Storage 10 | . 12 12 10 10 10 10 12 12 12 11 11 10 11 11 10 9 8 Protection 6 | . 12 12 10 10 10 6 4 6 6 5 5 5 3 7 10 7 4 Energy Gun 9 | . 12 21 19 20 20 19 8 6 6 9 9 5 9 7 5 2 3 Energy Cannon 3 | . . . . . . . 4 6 6 5 6 11 3 . . . 6 Ballistic Gun 5 | . 12 3 . . . . 1 . . . 3 5 7 8 10 14 3 Ballistic Cannon 2 | . . . . . . . 8 12 12 6 1 . 1 5 5 3 . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 170 | 15 46 47 51 50 50 51 97 97 97 99 113 114 110 103 113 142 170 Greatest Support 152 | 20 20 20 80 80 80 80 65 65 65 69 69 69 71 71 91 96 152 Greatest Overweight (x) 3 | . 2 2 2 . . 3 1 1 1 1 1 1 2 1 1 1 1 Average Overweight (x) . | . 1 2 . . . . . 1 1 1 1 1 1 1 1 1 . Largest Inventory Capacity 12 | 8 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 5 11 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 Most Carried 12 | 2 11 11 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 Average Carried 10 | 1 7 11 10 12 12 10 9 12 11 11 10 11 10 9 11 11 10 Final Capacity 12 | 8 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 Final Carried 12 | 2 11 11 12 12 12 10 12 12 11 12 11 12 9 12 12 12 2 Class Distribution -------------------- 64% | Scavenger-Tank 17% | Scavenger-Mutant 13% | Hacker-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Garrison Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Garrison Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -3/Research Scavenger-Tank | -2/Research Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Gar Fac Gar Fac Fac Res Res Matter Collected 4523 | 250 149 . 217 30 . 90 345 29 . . 475 143 600 514 306 743 632 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 10422 | . 169 . 358 96 . 322 512 . . . 2140 190 1312 1073 632 919 2699 Parts 461 | . 14 . 31 9 . 9 17 . . . 69 9 66 47 24 40 126 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . Recyclers Shooed 3 | . . . . . . . . . . . . . . 1 . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Gar Fac Gar Fac Fac Res Res Combat Hostiles Destroyed 150 | . 6 . 7 3 . 5 8 . . . 28 3 27 18 7 11 27 Guns 99 | . 6 . 6 3 . 4 4 . . . 11 . 24 11 7 10 13 Cannons 32 | . . . . . . . 4 . . . 10 1 2 6 . 1 8 AOE 7 | . . . 1 . . . . . . . 2 2 1 1 . . . Classes Destroyed 14 | . 3 . 1 . . 1 2 . . . 3 . . 2 . 1 1 Worker 7 | . . . . . . . . . . . . . . 3 2 . 2 Builder 5 | . . . . . . . . . . . . . . 1 2 1 1 Tunneler 1 | . . . . . . . . . . . . . . . . 1 . Recycler 3 | . . . . . . . . . . . . . . . . . 3 Operator 2 | . . . . . . . 1 . . . . . . 1 . . . Watcher 6 | . 2 . 1 . . . . . . . . . . 1 . . 2 Swarmer 30 | . 4 . . 2 . . . . . . 6 . 12 . . . 6 Grunt 61 | . 2 . 4 1 . 3 5 . . . 13 . 7 11 5 2 8 Brawler 4 | . . . . . . . . . . . 2 . . . . 1 1 Duelist 2 | . . . . . . . . . . . 2 . . . . . . Sentry 23 | . . . 3 . . 1 2 . . . . 1 5 . 2 4 5 Hunter 11 | . . . . . . 1 . . . . 2 . . 4 . 2 2 Programmer 16 | . . . . . . . 1 . . . 2 2 2 2 . 2 5 Behemoth 3 | . . . . . . . . . . . 1 . 1 1 . . . Best Kill Streak 8 | . 2 . 2 3 . 1 3 . . . 8 2 8 8 8 3 5 Combat Bots Only 8 | . 2 . 2 3 . 1 3 . . . 8 2 8 6 3 3 4 Max Kills in Single Turn 3 | . 1 . 1 1 . 1 1 . . . 2 2 3 3 2 1 2 Gunslinging 2 | . . . . . . . . . . . . . 2 . . . . Exploded 2 | . . . 1 . . . . . . . 1 2 1 1 . . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Gar Fac Gar Fac Fac Res Res Damage Taken 10206 | . 76 . 106 63 . 547 652 . . . 1266 37 1650 1043 246 688 3832 Core 2208 | . 16 . 7 8 . 59 37 . . . 133 . 138 123 13 34 1640 Absorbed by Shields 7 | . . . . . . . . . . . 7 . . . . . . Core Remaining (%) 89 | 100 . 93 . . . 81 . . 95 . . . . 60 98 97 . Volleys Fired 405 | . 16 . 19 8 . 32 34 . . . 71 4 48 48 13 31 81 Largest 5 | . 2 . 2 2 . 2 3 . . . 4 4 4 4 4 5 4 Hottest 403 | . 70 . 90 80 . 109 192 . . . 268 268 293 215 184 214 403 Shots Fired 1314 | . 31 . 38 16 . 58 78 . . . 259 16 182 180 52 153 251 Gun 921 | . 31 . 38 16 . 58 33 . . . 174 8 147 134 39 127 116 Cannon 393 | . . . . . . . 45 . . . 85 8 35 46 13 26 135 Launcher . | . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 529 | . 16 . . . . . 34 . . . 61 4 82 111 39 129 53 Thermal 324 | . 15 . 19 8 . 26 9 . . . 63 8 70 40 . . 66 Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 461 | . . . 19 8 . 32 35 . . . 135 4 30 29 13 24 132 Robot Hit Streak 47 | . 11 . 31 16 . 16 32 . . . 47 18 29 28 17 21 25 Robot Miss Streak 4 | . 2 . 1 1 . 2 2 . . . 2 . 2 2 2 2 4 Penetration Max 1 | . . . . . . . . . . . 1 . 1 1 1 1 . Secondary Targets 12 | . 1 . 1 1 . 2 . . . . . . 6 . . 1 . Max Gunslinging Chain 2 | . 1 . 1 1 . 1 . . . . . . 2 . . 1 . Shots Hit Robots 978 | . 23 . 34 11 . 50 65 . . . 190 9 134 134 36 107 185 Core Hits 393 | . 12 . 14 6 . 19 24 . . . 68 4 57 50 21 43 75 Critical Hits 28 | . . . . . . . . . . . 1 . 8 9 4 4 2 Critical Kills 9 | . . . . . . . . . . . . . 4 2 3 . . Critical Parts Destroyed 14 | . . . . . . . . . . . . . 3 5 1 4 1 Melee Attacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 24087 | . 238 . 411 109 . 717 1301 . . . 5068 379 2912 3760 1151 2620 5421 Guns 14889 | . 238 . 334 109 . 623 395 . . . 2684 62 2131 2464 838 2225 2786 Cannons 7552 | . . . . . . . 906 . . . 1930 127 697 768 125 388 2611 Explosions 1615 | . . . 77 . . 94 . . . . 454 190 84 528 188 . . Melee . | . . . . . . . . . . . . . . . . . . Ramming 31 | . . . . . . . . . . . . . . . . 7 24 Kinetic 8653 | . 89 . . . . . 605 . . . 723 20 1221 2050 742 2248 955 Thermal 7343 | . 149 . 225 45 . 349 146 . . . 1925 317 1230 1035 . . 1922 Explosive 262 | . . . . . . . . . . . . . . 74 188 . . Electromagnetic 7798 | . . . 186 64 . 368 550 . . . 2420 42 461 601 221 365 2520 Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 11 | . 1 1 . . . . 1 1 1 . 1 1 2 4 1 2 11 Average Corruption 1 | . 1 1 . . . . 1 1 1 . 1 1 1 2 1 1 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 52 | . . 1 . . . . 2 1 1 . 1 2 4 7 . 9 24 Message Errors 10 | . . . . . . . 1 . . . 1 1 . . . 2 5 Matter Fused 2 | . . . . . . . . . . . . . . . . . 2 Heat Flow Errors 3 | . . . . . . . . . . . . . . 1 . 1 1 Energy Discharges 4 | . . . . . . . . 1 . . . . . 1 . 1 1 Data Loss (minor) 10 | . . 1 . . . . 1 . 1 . . 1 1 2 . 1 2 Targeting Errors 18 | . . . . . . . . . . . . . 3 1 . 4 10 Weapon Failures 5 | . . . . . . . . . . . . . . 2 . . 3 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 318 | . . . . . . . 17 . . . 52 . 11 147 40 1 50 Projectiles 173 | . . . . . . . 17 . . . 52 . 11 42 . 1 50 Explosions 145 | . . . . . . . . . . . . . . 105 40 . . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 6 | . . . . . . . . . . . . . . 4 1 1 . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 6 | . . . . . . . . . . . . . . 4 1 1 . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 139 | . . . . . . . . . . . 40 . . 5 94 . . Shots 6 | . . . . . . . . . . . 2 . . 1 3 . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed 3 | . . . . . . . . . . . . . . . . 1 2 Kicked 3 | . . . . . . . . . . . . . . . . 1 2 Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 1073 | . 237 . 283 294 . 451 321 . . . 90 36 43 93 3 165 1073 Average Temperature 171 | . 72 . 109 151 . 227 123 . . . 16 24 17 93 3 83 292 Received Heat Transfer 2313 | . 45 . 66 30 . 312 243 . . . 450 . 564 249 60 114 180 Effects 73 | . . . . . . 13 1 . . . . . . . . . 59 Shutdowns 22 | . . . . . . 7 . . . . . . . . . . 15 Energy Bleed 4 | . . . . . . . . . . . . . . . . . 4 Interference 13 | . . . . . . 1 . . . . . . . . . . 12 Matter Decay 9 | . . . . . . 2 1 . . . . . . . . . 6 Short Circuit 8 | . . . . . . 2 . . . . . . . . . . 6 Damage (minor) 5 | . . . . . . 1 . . . . . . . . . . 4 Damage (major) 6 | . . . . . . . . . . . . . . . . . 6 Damage (core) 6 | . . . . . . . . . . . . . . . . . 6 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 14 | . . . . . . 1 . . . . 7 . . . . . 6 Combat Hostiles 12 | . . . . . . 1 . . . . 5 . . . . . 6 Parts Fried 31 | . . . . . . . 1 . . . 9 . 1 1 . . 19 Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 15 | . . . 1 . . . . . . . 7 1 2 3 . . 1 Heat Transferred 10368 | . 444 . 594 100 . 694 296 . . . 2618 300 1811 1386 . . 2125 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 11 | . . . 1 . . 1 . . . . 5 1 1 2 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Gar Fac Gar Fac Fac Res Res Peak Influence 995 | . 139 14 220 177 . . 146 . . . 962 485 995 890 528 400 430 Initial 387 | . . 14 3 57 . . . . . . . 375 261 387 248 205 19 Average 285 | . 50 14 116 155 . . 30 . . . 546 420 648 627 376 211 165 Maximum Alert Level 3 | . . . 1 . . . . . . . 3 2 3 3 2 2 2 Low Security (%) 49 | 100 100 100 79 100 . . 100 . . 100 14 . . . . 39 69 Level 1 21 | . . . 20 . . . . . . . 14 41 26 10 61 57 22 Level 2 19 | . . . . . . . . . . . 38 58 33 65 38 2 7 Level 3 9 | . . . . . . . . . . . 32 . 39 23 . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 26 | . . . 1 . . . 2 . . . . 2 . 9 2 4 6 Investigation 8 | . . . 1 . . . 1 . . . . 1 . 2 . 2 1 Extermination 7 | . . . . . . . 1 . . . . . . 1 1 2 2 Reinforcement 6 | . . . . . . . . . . . . . . 5 1 . . Assault . | . . . . . . . . . . . . . . . . . . Garrison 5 | . . . . . . . . . . . . 1 . 1 . . 3 Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . 2 . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . 1 1 . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Gar Fac Gar Fac Fac Res Res Distress Signals 1 | . . . . . . . . . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 180 | . 7 . 8 5 . 8 10 . . . 33 3 27 22 7 14 36 Peak Tracking Total 6 | . 2 . 2 4 . 3 4 . . . 6 2 5 3 3 3 4 Tactical Retreats 9 | . . . . 1 . 2 1 . . . 2 . . 1 . 1 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Gar Fac Gar Fac Fac Res Res Traps Triggered 20 | . 1 . 2 . . . . . . . 7 1 3 1 3 . 2 Indirectly 3 | . . . . . . . . . . . . . . . 3 . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . . . . 2 Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Gar Fac Gar Fac Fac Res Res Machines Disabled 30 | . . . . . . . 1 . . . 2 1 2 19 4 1 . Max in Single Turn 17 | . . . . . . . 1 . . . 1 1 1 17 3 1 . Garrison Relay 4 | . . . . . . . . . . . 2 . 2 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Gar Fac Gar Fac Fac Res Res Machines Accessed 23 | . 3 1 3 . . . 2 . 1 1 . 3 . 3 . 4 2 Terminals 14 | . 3 1 2 . . . 1 . . . . 1 . 3 . 2 1 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . 1 . . . 2 . Recycling Units 1 | . . . . . . . . . . . . . . . . . 1 Scanalyzers 2 | . . . 1 . . . 1 . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 1 . 1 . . . . . Total Hacks 54 | . 4 2 13 . . . 6 . 1 1 . 5 . 8 . 9 5 Successful 41 | . 3 2 10 . . . 4 . 1 1 . 5 . 6 . 5 4 Failed 13 | . 1 . 3 . . . 2 . . . . . . 2 . 4 1 Catastrophic . | . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 11 | . 4 2 1 . . . . . . . . . . 4 . . . Terminals 34 | . 4 2 9 . . . 3 . . . . 1 . 8 . 4 3 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 8 | . . . . . . . . . . . . 3 . . . 5 . Recycling Units 2 | . . . . . . . . . . . . . . . . . 2 Scanalyzers 7 | . . . 4 . . . 3 . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 1 . 1 . . . . . Terminal Hacks 19 | . . . 5 . . . 3 . 1 . . 1 . 4 . 2 3 Record 14 | . . . 5 . . . 1 . . . . . . 4 . 1 3 Part Schematic 1 | . . . . . . . 1 . . . . . . . . . . Open Door 1 | . . . . . . . . . 1 . . . . . . . . Recall Assault 1 | . . . . . . . . . . . . . . . . 1 . Zone Layout 2 | . . . . . . . 1 . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . . . . . . . . . . 3 . . . 3 . Scan Component 4 | . . . . . . . . . . . . 2 . . . 2 . Repair 2 | . . . . . . . . . . . . 1 . . . 1 . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . 1 Report Inventory 1 | . . . . . . . . . . . . . . . . . 1 Scanalyzer 5 | . . . 4 . . . 1 . . . . . . . . . . Insert Component 3 | . . . 2 . . . 1 . . . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . 1 . 1 . . . . . Unlock Access 2 | . . . . . . . . . . 1 . 1 . . . . . Unauthorized Hacks 8 | . 3 2 1 . . . . . . . . . . 2 . . . Terminals 8 | . 3 2 1 . . . . . . . . . . 2 . . . Botnet 7 | . 3 1 1 . . . . . . . . . . 2 . . . Operators 1 | . . 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 16 | . 1 . 2 . . . 2 . . 1 . 2 . 3 . 4 1 Full Trace Events 8 | . . . 1 . . . 1 . . . . 1 . 2 . 2 1 Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 2 . . . 1 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . 1 . . . 1 . Time 48 | . . . . . . . . . . . . 26 . . . 22 . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Gar Fac Gar Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 14 | . . . . . . . . . . . 8 . 6 . . . . Machine Destruction 14 | . . . . . . . . . . . 8 . 6 . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Gar Fac Gar Fac Fac Res Res Total Allies 1 | . . . . 1 . . . . . . . . . . . . . Largest Group 1 | . . . . 1 1 1 . . . . . . . . . . . Highest-Rated Group 31 | . . . . 31 31 31 . . . . . . . . . . . Highest-Rated Ally 31 | . . . . 31 31 31 . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 8 | . . . . 8 . . . . . . . . . . . . . Total Damage 62 | . . . . 62 . . . . . . . . . . . . . Kills 2 | . . . . 2 . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Gar Fac Gar Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Gar Fac Gar Fac Fac Res Res Turns Passed 8072 | 66 659 157 384 96 177 480 835 329 71 144 895 290 624 614 315 878 1058 Spaces Moved 3856 | 52 352 85 177 46 106 225 414 220 47 87 361 157 267 271 164 385 440 Core 11 | 11 . . . . . . . . . . . . . . . . . Treads 375 | . . . 119 46 106 104 . . . . . . . . . . . Legs 3470 | 41 352 85 58 . . 121 414 220 47 87 361 157 267 271 164 385 440 Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 180 150 160 160 150 120 150 150 150 150 150 150 150 150 150 120 Average Speed 151 | 105 169 180 157 160 160 154 142 150 150 150 150 150 150 150 150 150 143 Slowest Speed 210 | 120 180 180 200 160 160 210 150 150 150 150 150 150 180 150 150 150 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 22 | 3 57 32 17 16 9 46 11 41 9 3 70 6 49 14 7 8 14 Regions Visited 17 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . Known Exits Taken 14 | 1 1 1 1 . 1 1 1 1 1 1 . 1 . 1 1 1 . Unknown Exits Taken 1 | . . . . 1 . . . . . . . . . . . . . Scrap Searched 2 | . . . . . . 1 . 1 . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . Terrain Destroyed 93 | . . . 3 . . 8 1 . . . 18 3 5 12 23 12 8 Melee . | . . . . . . . . . . . . . . . . . . Projectile 45 | . . . . . . . 1 . . . 7 . 5 7 5 12 8 AOE 48 | . . . 3 . . 8 . . . . 11 3 . 5 18 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Gar Fac Gar Fac Fac Res Res Total 5191 | 60 388 89 243 53 114 301 590 219 48 99 552 202 374 369 201 602 687 Wait 524 | . . 4 28 . 9 25 103 . . 5 43 31 8 11 15 143 99 Move 3839 | 51 351 84 176 45 105 224 413 219 46 87 358 157 266 270 163 384 440 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 82 | 2 12 . 2 . . 2 8 . . 1 9 3 8 14 2 7 12 Fast Attach 75 | 7 2 . 8 . . 5 8 . . 1 7 3 7 2 3 10 12 Attach 64 | . 1 . 2 . . 4 9 . . 2 8 . 11 10 2 3 12 Detach 4 | . . . . . . . 3 . . . . . . . . . 1 Swap 27 | . 1 1 1 . . . 4 . 1 2 4 . 3 2 . 5 3 Drop 123 | . 5 . 7 . . 9 8 . 1 1 17 4 13 12 3 18 25 Fire 405 | . 16 . 19 8 . 32 34 . . . 71 4 48 48 13 31 81 Melee . | . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . Kick 3 | . . . . . . . . . . . . . . . . 1 2 Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 45 | . . . . . . . . . . . 35 . 10 . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Garrison (discovered 2 exits: *Fac x2) -5/Factory -5/Garrison -5/Factory -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 8 | -11/Scrapyard | Identified exit to Materials 8 | -11/Scrapyard | Discovered exit to Materials (range 15) 67 | -11/Scrapyard | Entered Materials 67 | -10/Materials | Evolved 1 slot: Power x1 300 | -10/Materials | Build established: Hacker-Mutant 340 | -10/Materials | Identified exit to Materials 340 | -10/Materials | Discovered exit to Materials (range 5) 491 | -10/Materials | Identified exit to Mines 491 | -10/Materials | Discovered exit to Mines (range 7) 726 | -10/Materials | Entered Mines 765 | -10/Mines | Met a Derelict bent on vengeance 860 | -10/Mines | Discovered exit to Materials (range 14) 883 | -10/Mines | Entered Materials 883 | -9/Materials | Evolved 2 slots: Propulsion x2 1224 | -9/Materials | Identified exit to Mines 1224 | -9/Materials | Discovered exit to Mines (range 4) 1267 | -9/Materials | Entered Mines 1270 | -9/Mines | Received a Mining Laser from a helpful Derelict 1350 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1363 | -9/Mines | Entered Zion 1363 | -7/Zion | Accompanied by 1 ally 1424 | -7/Zion | Build established: Scavenger-Mutant 1443 | -7/Zion | Learned 8 Factory zone layouts 1507 | -7/Zion | Identified exit to Proximity Caves 1507 | -7/Zion | Discovered exit to Proximity Caves (range 11) 1540 | -7/Zion | Entered Proximity Caves 1540 | -6/Proximity Caves | Accompanied by 1 ally 1585 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2014 | -6/Proximity Caves | Identified exit to Factory 2014 | -6/Proximity Caves | Discovered exit to Factory (range 5) 2020 | -6/Proximity Caves | Entered Factory 2020 | -6/Factory | Evolved 6 slots: Power x1, Utility x3, Weapon x2 2699 | -6/Factory | Build established: Scavenger-Tank 2739 | -6/Factory | Identified exit to Lower Caves 2739 | -6/Factory | Discovered exit to Lower Caves (range 15) 2855 | -6/Factory | Entered Lower Caves 3163 | -6/Lower Caves | Identified exit to Lower Caves 3163 | -6/Lower Caves | Discovered exit to Lower Caves (range 8) 3184 | -6/Lower Caves | Entered another Lower Caves area 3225 | -6/Lower Caves | Identified exit to Factory 3225 | -6/Lower Caves | Discovered exit to Factory (range 9) 3255 | -6/Lower Caves | Entered Factory 3255 | -5/Factory | Evolved 2 slots: Utility x2 3399 | -5/Factory | Identified exit to Garrison 3399 | -5/Factory | Entered Garrison 3453 | -5/Garrison | Spotted B-75 Beast 3526 | -5/Garrison | Destroyed B-75 Beast 3589 | -5/Garrison | Triggered checkpoint 3630 | -5/Garrison | Destroyed 8 combat bots 3658 | -5/Garrison | Triggered checkpoint 3700 | -5/Garrison | Identified exit to Factory 3700 | -5/Garrison | Discovered exit to Factory (range 10) 3715 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3730 | -5/Garrison | Triggered checkpoint 3826 | -5/Garrison | Garrison Relay disabled 3888 | -5/Garrison | Triggered checkpoint 4054 | -5/Garrison | Triggered checkpoint 4224 | -5/Garrison | Triggered checkpoint 4248 | -5/Garrison | Garrison Relay disabled 4274 | -5/Garrison | Discovered exit to Factory (range 14) 4294 | -5/Garrison | Entered Factory 4380 | -5/Factory | Repaired Hcp. Matter Pod 4520 | -5/Factory | Garrison activated, responded to threat 4584 | -5/Factory | Identified exit to Garrison 4584 | -5/Factory | Entered Garrison 4616 | -5/Garrison | Triggered checkpoint 4664 | -5/Garrison | Garrison Relay disabled 4736 | -5/Garrison | Spotted B-75 Beast 4744 | -5/Garrison | Triggered checkpoint 4792 | -5/Garrison | Destroyed B-75 Beast 4884 | -5/Garrison | Triggered checkpoint 4934 | -5/Garrison | Triggered checkpoint 4999 | -5/Garrison | Destroyed 8 combat bots 5048 | -5/Garrison | Triggered checkpoint 5106 | -5/Garrison | Lost 6 parts (1n1u4w) 5122 | -5/Garrison | Garrison Relay disabled 5186 | -5/Garrison | Identified exit to Factory 5186 | -5/Garrison | Discovered exit to Factory (range 9) 5208 | -5/Garrison | Entered Factory 5428 | -5/Factory | Garrison activated, responded to threat 5494 | -5/Factory | Spotted B-75 Beast 5520 | -5/Factory | Destroyed B-75 Beast 5817 | -5/Factory | Identified exit to Factory 5817 | -5/Factory | Discovered exit to Factory (range 4) 5822 | -5/Factory | Entered another Factory area 5822 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 6056 | -4/Factory | Identified exit to Research 6056 | -4/Factory | Discovered exit to Research (range 15) 6137 | -4/Factory | Entered Research 6137 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 6301 | -3/Research | Repaired Imp. Medium Armor Plating 6952 | -3/Research | Identified exit to Research 6952 | -3/Research | Discovered exit to Research (range 15) 7015 | -3/Research | Entered another Research area 7015 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 7584 | -2/Research | Garrison activated, responded to threat 7925 | -2/Research | Lost 3 parts (1p1u1w) 8042 | -2/Research | Core integrity fell below 50% 8060 | -2/Research | System corruption reached 10% 8064 | -2/Research | Core integrity fell below 20% 8074 | -2/Research | Core destroyed Last Messages --------------- 08064_ Overheating: Core damaged (-261). 08066_ Power failure, Lgt. Particle Reactor shutdown. 08066_ Overheating: Energy bleed (-85). 08066_ System corrupted: Hvy. Disruptor Cannon targeting data glitched. 08067_ Power failure, Lgt. Fission Core shutdown. 08067_ Power failure, Rnf. Antimatter Reactor shutdown. 08067_ Myomer Leg permanently disabled. 08067_ Overheating: Short circuit. 08067_ F2:AM=T2FPEKIY%ZN4ME 08068_ Overheating: Core damaged (-232). 08069_ System corrupted: Hvy. Disruptor Cannon failed to cycle. 08071_ Power failure, Mic. Fission Core shutdown. 08071_ Overheating: System interference. 08071_ Hvy. Disruptor Cannon temporarily disabled. 08071_ Quantum Rifle temporarily disabled. 08072_ Overheating: System interference. 08072_ Matter Neutralizer temporarily disabled. 08073_ Power failure, Rnf. Antimatter Reactor shutdown. 08074_ Overheating: Core damaged (-232). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????##+########????????????? | | ?????????????????????????? ??????????? | | ?????????????????????????? ??????????? | | ?????????????????????????? ??????????? | | ??????????????????????????# ???????????? | | ??????????????????????????#% ????????????? | | ??????????????????????????# ?????????????? | | ??????????????????????????# % ???????????????? | | ????????????????########### ????????????????? | | ????????????????# # #?????????????????? | | ????????????????# # #?????????????????? | | ????????????????# @# #?????????????????? | | ????????????????# " "" pw #?????????????????? | | ????????????????# "R"" # #?????????????????? | | ????????????????? """ # #?????????????????? | | ?????????????????? u# #?????????????????? | | ????????????????? ! # #?????????????????? | | ????????????????#########;# #?????????????????? | | ????????????############### #############?????? | | ????????????# % ????? | | ????????????# % ????? | | ????????????# ????? | | ????????????# %% ????? | | ????????????# %#### ######+########## #?????? | | ????????????# #??# # !!% #????? #?????? | | ????????????# #??# # =%%! #?????????????? | | ????????????# ####+# *!=%"""#?????????????? | | ?????##?????# # # ![![%Y"#?????????????? | | ???###%###### % %+ # =!="""#?????????????? | | ???# # # # #?????????????? | | ???# % # # # #?????????????? | | ???# " # % #? # """"" #?????????????? | | ???# "" # #?? # = """"" #?????????????? | | ???# G + #???## """"" #?????????????? | | ???# ! "" # ###### #?????????????? | | ???# " # / % #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 142 Energy Generation 86 Energy Capacity 880 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 1200 Resistance: KI 35 Resistance: TH 65 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 33 Evasion (%) 50 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Centrium Wheel | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Gunslinger Infiltrator Challenges ------------ None Game ------ Seed SiegeRagnarokDoomcannon Manual? 0 Play Time 01:33:43 Cumulative 22.5 hours Start 2020.10.19 @ 00:42:40 End 2020.10.19 @ 03:13:26 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 45 Rogue 42 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 29 Achievement% 23 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 70x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ee25ddd0-83df-425e-a70c-0e9a85311def