Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.15 @ 12:24:50

Player: BardicEntropy

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (6)        1200
Robots Destroyed (84)      420
Value Destroyed (2401)     2401
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (48)                 48
              TOTAL SCORE: 6629

 Bonus
-------
High Alert Combat Kills    11
Follower Combat Kills      37

 Cogmind 
---------
Core Integrity             926/1000
Matter                     300/300
Energy                     17/315
System Corruption          4%
Temperature                Hot (220)
Movement                   Walking (260) Ox2
Location                   -5/Factory

 Parts 
-------
>            --- POWER (2) --------
             Neutrino Core
>            --- PROPULSION (4) ---
             Carbon-fiber Leg
>            --- UTILITY (8) ------
      Medium Storage Unit
    Advanced Sensor Array
>            --- WEAPON (3) -------
  Long-range Proton Cannon
    Advanced Plasma Cannon
>            --- INVENTORY (10) ---
    Improved Deuterium Engine
             Fusion Compressor
             Weapon Cycler
             ECM Suite

 Peak State 
------------
>          --- POWER ------------
           Fusion Compressor
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
  Improved Carbon-fiber Leg
>          --- UTILITY ----------
     Large Storage Unit
  Improved Sensor Array
  Improved Signal Interpreter
  Improved Targeting Computer
           Kinecellerator
           Reaction Control System
           System Restoration Module
>          --- WEAPON -----------
           Gauss Rifle
           Gauss Rifle
           Gauss Cannon
>          --- INVENTORY --------
     Micro Nuclear Core
           Carbon-fiber Leg
           Carbon-fiber Leg
  Improved Sensor Array
  Advanced Sensor Array
  Improved Signal Interpreter
           Kinecellerator
           Weapon Cycler
           ECM Suite
    Medium Armor Plating
           Reactive Plating
           System Restoration Module
     Heavy Particle Cannon
           Gauss Rifle
           Remote Datajack
[Rating: 55]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
Utility                    Large Storage Unit
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Reactive Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Heavy Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Impact Weapon            Mace
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Slots Evolved              10   | .   .   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               2    | .   .   1   1   .   .   .   
  Utility                  6    | .   .   1   1   1   2   1   
  Weapon                   1    | .   .   .   .   1   .   .   
Parts Attached             108  | 6   3   18  31  21  19  10  
  Power                    14   | 1   1   2   3   3   3   1   
    Engine                 4    | 1   1   2   .   .   .   .   
    Core                   10   | .   .   .   3   3   3   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               31   | 2   .   7   13  2   4   3   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    31   | 2   .   7   13  2   4   3   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  30   | 1   1   4   9   3   9   3   
    Device                 17   | .   1   1   4   2   7   2   
    Storage                4    | 1   .   1   1   .   .   1   
    Processor              3    | .   .   1   2   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             6    | .   .   1   2   1   2   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   33   | 2   1   5   6   13  3   3   
    Energy Gun             5    | 1   .   1   .   2   .   1   
    Energy Cannon          7    | .   .   1   2   2   .   2   
    Ballistic Gun          15   | 1   .   2   3   6   3   .   
    Ballistic Cannon       2    | .   1   .   .   1   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   1   .   .   .   .   
    Slashing Weapon        3    | .   .   .   1   2   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   2   .   1   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   1   
    System Corruption      9    | .   .   .   .   .   .   9   
Parts Lost                 26   | .   .   .   8   .   16  2   
  Power                    1    | .   .   .   1   .   .   .   
  Propulsion               9    | .   .   .   2   .   6   1   
  Utility                  10   | .   .   .   2   .   8   .   
  Weapon                   6    | .   .   .   3   .   2   1   
  Highest Loss Streak      8    | .   .   .   5   .   8   2   
  To Critical Strikes      1    | .   .   .   1   .   .   .   
Average Slot Usage (%)     90   | .   92  98  96  100 83  26  
  Engine                   4    | .   14  11  2   .   .   .   
  Core                     4    | .   .   .   6   7   5   3   
  Leg                      28   | .   28  31  33  30  21  5   
  Device                   10   | .   6   10  6   11  17  6   
  Storage                  8    | .   14  11  9   7   5   2   
  Processor                11   | .   .   11  15  15  9   .   
  Protection               2    | .   .   .   4   3   1   .   
  Energy Gun               1    | .   8   1   .   1   .   2   
  Energy Cannon            3    | .   .   6   6   1   .   3   
  Ballistic Gun            11   | .   14  9   10  14  11  .   
  Ballistic Cannon         3    | .   5   4   .   3   5   .   
Peak Build Rating          55   | 6   7   14  32  45  55  36  
  Average Rating           26   | 4   6   12  21  40  44  22  
  On Entrance              15   | .   6   7   14  32  45  1   
Naked Turns                18   | .   .   .   .   .   18  .   
Heaviest Build             57   | 12  14  28  42  47  57  48  
  Greatest Support         66   | 20  20  30  60  63  66  30  
  Greatest Overweight (x)  4    | .   .   .   2   .   2   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   10  15  15  15  10  
  Average Capacity         12   | 6   8   9   14  15  14  6   
  Most Carried             15   | 2   4   10  15  15  15  5   
  Average Carried          9    | .   1   7   11  13  11  4   
  Final Capacity           15   | 8   8   10  15  15  5   10  
  Final Carried            14   | 1   4   10  13  14  5   4   

 Class Distribution 
--------------------
 33% | Skirmisher
 30% | Scavenger-Mutant
 27% | Mutant
  7% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
       Skirmisher | -7/Factory
           Gunner | -6/Factory
           Mutant | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -5   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  
Matter Collected           2658 | 272  36   412  425  603  524  386  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3754 | 81   47   1004 824  637  668  493  
  Parts                    203  | .    3    57   48   43   38   14   
Haulers Intercepted        3    | .    .    3    .    .    .    .    
Recyclers Shooed           9    | .    .    4    .    1    2    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Combat Hostiles Destroyed  54   | .   3   15  16  7   10  3   
  Guns                     31   | .   3   6   12  4   5   1   
  Cannons                  21   | .   .   9   3   3   5   1   
  AOE                      1    | .   .   .   1   .   .   .   
Classes Destroyed          13   | 1   1   5   2   3   .   1   
  Worker                   3    | .   .   .   1   1   1   .   
  Builder                  4    | .   .   .   .   2   2   .   
  Hauler                   3    | .   .   3   .   .   .   .   
  Recycler                 13   | 1   .   5   .   3   2   2   
  Operator                 1    | .   .   .   1   .   .   .   
  Watcher                  6    | .   .   1   2   3   .   .   
  Swarmer                  16   | .   3   4   2   3   4   .   
  Grunt                    21   | .   .   8   11  .   .   2   
  Brawler                  1    | .   .   .   .   .   .   1   
  Duelist                  1    | .   .   1   .   .   .   .   
  Sentry                   9    | .   .   2   3   .   4   .   
  Hunter                   1    | .   .   .   .   1   .   .   
  Programmer               5    | .   .   .   .   3   2   .   
Best Kill Streak           7    | 1   2   4   6   3   7   2   
  Combat Bots Only         5    | .   2   4   5   3   5   2   
Max Kills in Single Turn   2    | 1   1   2   2   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  
Hostile Shots Fired        654  | .    24   64   105  42   385  34   
  Missed                   217  | .    3    17   24   17   147  9    
Damage Taken               5293 | .    185  610  1205 414  2373 506  
  Core                     1066 | .    55   66   185  45   641  74   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Ignored by Resistances   119  | .    .    .    28   19   72   .    
Core Remaining (%)         74   | 100  78   83   66   93   24   .    
Volleys Fired              222  | 4    12   51   54   44   38   19   
  Largest                  3    | 2    2    2    2    3    3    2    
  Hottest                  158  | 70   70   91   91   151  104  158  
Shots Fired                505  | 8    24   102  100  130  104  37   
  Gun                      329  | 8    24   51   62   91   74   19   
  Cannon                   176  | .    .    51   38   39   30   18   
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  363  | 4    12   64   62   117  104  .    
  Thermal                  101  | 4    12   38   23   10   .    14   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          41   | .    .    .    15   3    .    23   
  Robot Hit Streak         12   | 2    3    10   9    5    8    12   
  Robot Miss Streak        4    | 1    4    3    3    2    3    3    
  Penetration Max          1    | .    .    .    .    1    1    .    
  Secondary Targets        1    | .    .    .    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    .    
Shots Hit Robots           286  | 5    10   64   69   45   66   27   
  Core Hits                130  | 2    3    31   34   24   24   12   
  Critical Kills           5    | .    .    .    3    2    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         6    | .    .    .    3    3    .    .    
    Meltdown               1    | .    .    .    1    .    .    .    
    Destroy                4    | .    .    .    2    2    .    .    
    Blast                  1    | .    .    .    .    1    .    .    
Melee Attacks              5    | .    .    1    1    3    .    .    
  Impact                   1    | .    .    1    .    .    .    .    
  Slashing                 4    | .    .    .    1    3    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           6243 | 63   122  1069 1308 925  1978 778  
  Guns                     3547 | 63   122  453  681  604  1271 353  
  Cannons                  2601 | .    .    616  534  319  707  425  
  Explosions               93   | .    .    .    93   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  2    | .    .    .    .    2    .    .    
  Kinetic                  4251 | 50   72   625  681  845  1978 .    
  Thermal                  1210 | 13   50   444  344  66   .    293  
  Explosive                93   | .    .    .    93   .    .    .    
  Electromagnetic          687  | .    .    .    190  12   .    485  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    3    8    9    
  Average Corruption       4    | .    .    .    .    2    5    6    
  Corruption Purged        10   | .    .    .    .    3    2    5    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  18   | .    .    .    .    2    11   5    
    Message Errors         8    | .    .    .    .    .    5    3    
    Matter Fused           3    | .    .    .    .    1    1    1    
    Heat Flow Errors       3    | .    .    .    .    .    2    1    
    Energy Discharges      2    | .    .    .    .    .    2    .    
    Data Loss (major)      1    | .    .    .    .    1    .    .    
    Weapon Failures        1    | .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            84   | .    .    .    .    9    73   2    
  Projectiles              84   | .    .    .    .    9    73   2    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 10   | .    .    1    .    5    4    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  9    | .    .    1    .    4    4    .    
  Secondary                1    | .    .    .    .    1    .    .    
Self-Inflicted Damage      60   | .    .    .    60   .    .    .    
  Shots                    1    | .    .    .    1    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    1    .    .    
  Kicked                   1    | .    .    .    .    1    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        429  | 36   108  195  429  373  393  410  
  Average Temperature      100  | 19   55   61   142  74   109  155  
  Received Heat Transfer   1650 | .    .    213  639  .    510  288  
  Effects                  15   | .    .    .    8    4    1    2    
    Shutdowns              3    | .    .    .    1    1    .    1    
    Energy Bleed           1    | .    .    .    1    .    .    .    
    Interference           4    | .    .    .    1    3    .    .    
    Short Circuit          1    | .    .    .    .    .    1    .    
    Damage (minor)         2    | .    .    .    1    .    .    1    
    Damage (major)         4    | .    .    .    4    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    1    
  Parts Fried              1    | .    .    .    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    .    .    
  Heat Transferred         2337 | 37   148  962  629  111  .    450  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Peak Influence             454  | 5   103 277 454 201 274 169 
  Initial                  137  | .   3   42  117 137 61  41  
  Average                  106  | .   67  116 195 69  101 86  
Maximum Alert Level        2    | .   .   1   2   1   1   .   
  Low Security (%)         87   | 100 100 85  59  98  90  100 
  Level 1                  10   | .   .   14  32  1   9   .   
  Level 2                  1    | .   .   .   7   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          18   | .   .   2   5   2   9   .   
  Investigation            1    | .   .   .   1   .   .   .   
  Extermination            4    | .   .   .   .   2   2   .   
  Reinforcement            6    | .   .   2   4   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 7    | .   .   .   .   .   7   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac 
Distress Signals           9    | .   1   2   4   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              95   | .   5   19  33  11  16  11  
  Peak Tracking Total      6    | .   3   4   6   3   6   6   
  Tactical Retreats        6    | .   1   1   3   .   1   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Traps Triggered            4    | .   .   .   1   2   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac 
Machines Disabled          5    | .   .   .   2   .   2   1   
  Max in Single Turn       1    | .   .   .   1   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac 
Machines Accessed          15   | .   2   3   5   1   4   .   
  Terminals                13   | .   2   3   4   1   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   1   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                30   | .   4   7   12  1   6   .   
  Successful               14   | .   1   2   7   .   4   .   
  Failed                   16   | .   3   5   5   1   2   .   
    Catastrophic           1    | .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                27   | .   4   7   11  1   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   1   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             11   | .   1   2   6   .   2   .   
  Record                   2    | .   .   .   1   .   1   .   
  Emergency Access Points  4    | .   1   .   3   .   .   .   
  Locate Traps             4    | .   .   1   2   .   1   .   
  Zone Layout              1    | .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   1   .   2   .   
  Report Inventory         2    | .   .   .   1   .   1   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   
Hacking Detections         10   | .   1   2   3   1   3   .   
  Full Trace Events        1    | .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   3   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   1   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac 
Total Allies               1    | .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   1   
  Highest-Rated Group      49   | .   .   .   .   .   .   49  
  Highest-Rated Ally       49   | .   .   .   .   .   .   49  
Total Orders               1    | .   .   .   .   .   .   1   
  FOLLOW                   1    | .   .   .   .   .   .   1   
Ally Attacks               5    | .   .   .   .   .   .   5   
  Total Damage             178  | .   .   .   .   .   .   178 
  Kills                    1    | .   .   .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   1   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  
Turns Passed               4871 | 77   355  1157 854  1511 554  363  
Spaces Moved               2880 | 50   230  622  458  955  340  225  
  Core                     200  | 10   .    .    .    .    42   148  
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     2680 | 40   230  622  458  955  298  77   
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  50   50   
  Average Speed            117  | 106  120  120  125  120  115  92   
  Slowest Speed            260  | 120  120  120  260  120  190  260  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       22   | 4    38   41   44   20   10   3    
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    1    .    1    .    .    
  Unknown Exits Taken      4    | 1    1    .    1    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 10   | .    .    .    1    8    1    .    
Terrain Destroyed          51   | .    .    .    16   15   16   4    
  Melee                    1    | .    .    .    1    .    .    .    
  Projectile               34   | .    .    .    .    15   15   4    
  AOE                      15   | .    .    .    15   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  
Total                      3884 | 66   284  928  630  1220 416  340  
  Wait                     567  | .    34   218  66   161  9    79   
  Move                     2874 | 49   229  621  457  954  339  225  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  56   | 7    5    9    11   17   4    3    
  Fast Attach              11   | .    .    1    2    .    1    7    
  Attach                   35   | 6    1    2    8    3    12   3    
  Detach                   2    | .    .    .    .    .    2    .    
  Swap                     62   | .    2    15   21   18   6    .    
  Drop                     47   | .    1    10   10   19   5    2    
  Fire                     222  | 4    12   51   54   44   38   19   
  Melee                    5    | .    .    1    1    3    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    1    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   2    | .    .    .    .    .    .    2    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 15)
   78 | -11/Scrapyard | Entered Materials
  316 | -10/Materials | Build established: Mutant
  360 | -10/Materials | Discovered new exit (range 13)
  426 | -10/Materials | Discovered new exit (range 6)
  433 | -10/Materials | Entered another Materials area
  433 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1070 | -9/Materials  | Discovered new exit (range 10)
 1191 | -9/Materials  | Build established: Scavenger-Mutant
 1589 | -9/Materials  | Identified exit to Materials
 1590 | -9/Materials  | Entered another Materials area
 1590 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2233 | -8/Materials  | Lost 5 parts (1p2n2w)
 2340 | -8/Materials  | Discovered new exit (range 15)
 2444 | -8/Materials  | Entered Factory
 2444 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2729 | -7/Factory    | Build established: Skirmisher
 3921 | -7/Factory    | Discovered new exit (range 5)
 3950 | -7/Factory    | Identified exit to Factory
 3955 | -7/Factory    | Entered another Factory area
 3955 | -6/Factory    | Evolved 2 slots: Utility x2
 4247 | -6/Factory    | Build established: Gunner
 4256 | -6/Factory    | Garrison activated, responded to threat
 4359 | -6/Factory    | Lost 8 parts (2n5u1w)
 4455 | -6/Factory    | Garrison activated, responded to threat
 4475 | -6/Factory    | Core integrity fell below 50%
 4480 | -6/Factory    | Released all parts (6)
 4500 | -6/Factory    | Discovered new exit (range 9)
 4502 | -6/Factory    | Lost 7 parts (4n2u1w)
 4509 | -6/Factory    | Entered another Factory area
 4509 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 4872 | -5/Factory    | Self-destructed

 Last Messages 
---------------
04812_ R-10 Processor collects Corrupted Adv. Heat
  Sink.
04815_ R-10 Processor collects Imp. Ion Engine.
04818_ System corrupted: Heat flow error (+267).
04819_ R-10 Processor collects Corrupted Com. Wheel.
04822_ System Restoration Module purges 1% system
  corruption (5%).
04822_ Critical hit (Burn: +37).
04839_ System Restoration Module purges 1% system
  corruption (4%).
04839_ System Restoration Module expended.
04851_ B-60 Warrior system terminally corrupted.
[Achievement: Power Corrupts]
04851_ Critical hit (Burn: +37). <x2>
04856_ G-50 Soldier destroyed.
04863_ Power failure, Neutrino Core shutdown.
04866_ Hpw. Shock Rifle destroyed.
04867_ Acquired 5 matter.
04868_ Carbon-fiber Leg destroyed.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          25
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             225
Resistance: KI             20
Evasion (%)                63
Targeting Accuracy         6
Kinecelleration            30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
A New Friend
Dynamic Key
Hey, That's Mine!
I Spy
It's Just You
Novice Programmer
Please Form A Line
Power Corrupts
Serviceable Loadout
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              RefineryControlDriver
  Manual?         0
Play Time         02:01:28
  Cumulative      9.7 hours
  Start           2024.08.14 @ 09:10:08
  End             2024.08.15 @ 12:24:50
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          11
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              20/SmallcapsGlow
Map View          54x42
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 6804a20b-1bec-49c2-b651-4c8511826acb